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{{ | {{Infobox Character SFV | ||
|name=Ed | |||
|hash=EDO | |||
|image=SFV-Ed_Portrait.jpg | |||
|hp=1025 | |||
|stun=1050 | |||
|vt1=600 | |||
|vt2=900 | |||
|movef=4.7 | |||
|moveb=3.4 | |||
|dashf=16 | |||
|dashb=23 | |||
|dashfd=165.3 | |||
|dashbd=89.9 | |||
|dashch=3-10 | |||
|jumpb=46(4+38+4) | |||
|jumpn=46(4+38+4) | |||
|jumpf=45(3+38+4) | |||
|jumpbd=182.4 | |||
|jumpfd=212.8 | |||
|throwh=0.25 | |||
|throwr=0.8 | |||
}} | |||
{{SFV Ambox FAT}} | |||
<center>{{FrameDataKey-SFV}}</center> | |||
== Normals == | |||
=====<font style="visibility:hidden; float:right">Stand LP</font>===== | |||
{{MoveData | |||
|image=SFV_Ed_5LP.png | |||
|name=Stand LP | |||
|input=5LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>ch sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Not a true blockstring when canceled into V-Trigger 1 | |||
* Chains into any of the other light normals | |||
* When canceling stand LP into Flicker (Hands) the Flicker reaches quite a bit further than normal (Infiltration tech) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MP</font>===== | |||
{{MoveData | |||
|image=SFV_Ed_5MP.png | |||
|name=Stand MP | |||
|input=5MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>10</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 15 / -</nowiki> | |||
|description= | |||
* Very plus on hit | |||
* Main combo starter | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HP</font>===== | |||
{{MoveData | |||
|image=SFV_Ed_5HP.png | |||
|name=Stand HP | |||
|input=5HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11(10)</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>Spinning Knockdown / KD / +120</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>96 / 37 / 42</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>*17 / 19 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *CA only | |||
* Can be held to initiate the Psycho Knuckle or release it early into the stand HP (release) version instead | |||
* Crush Counters into a free juggle state (see knockdown advantage) | |||
* Can be executed in only 10F start-up if you hold the stand HP for exactly 6F and release it on that frame of start-up (Not sure if this is intentional or not) | |||
* If you hold the stand HP and release on the 4th frame of start-up it will result in being 12F instead of 11F (Thanks Capcom!) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HP (release)</font>===== | |||
{{MoveData | |||
|image=SFV_Ed_5HP (release).png | |||
|name=Stand HP (release) | |||
|input=5HP (release) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8(4)</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>Spinning Knockdown / KD / +150</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>96 / 37 / 42</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>*17 / 19 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *CA only | |||
* This move refers to the half-charged version of the Psycho Knuckle | |||
* Start-up varies depending on which frame Ed releases the button during the start-up of stand HP | |||
* Releases in 8 frames if held for 0-4 frames during start-up (0 meaning you buffered into the stand HP) | |||
* Releases in 6 frames if held for exactly 5 frames during start-up | |||
* Releases in 4 frames (fastest possible) if held for exactly 6 frames during start-up | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand LK</font>===== | |||
{{MoveData | |||
|image=SFV_Ed_5LK.png | |||
|name=Stand LK | |||
|input=5LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>ch vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Not a true blockstring when canceled into V-Trigger 1 | |||
* Chains into any of the other light normals | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MK</font>===== | |||
{{MoveData | |||
|image=SFV_Ed_5MK.png | |||
|name=Stand MK | |||
|input=5MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 14 / -</nowiki> | |||
|description= | |||
* Only hits crouching when close enough (the further range hitbox cannot hit crouching) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HK</font>===== | |||
{{MoveData | |||
|image=SFV_Ed_5HK.png | |||
|name=Stand HK | |||
|input=5HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>5+17</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>Stagger / 20 / +120</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 22 / -</nowiki> | |||
|description= | |||
* Airborne and crushes lows on frames 10-23 | |||
* Not a true blockstring when canceled into V-Trigger | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LP</font>===== | |||
{{MoveData | |||
|image=SFV_Ed_2LP.png | |||
|name=Crouch LP | |||
|input=2LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>ch sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Not a true blockstring when canceled into V-Trigger 1 | |||
* Chains into any of the other light normals | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MP</font>===== | |||
{{MoveData | |||
|image=SFV_Ed_2MP.png | |||
|name=Crouch MP | |||
|input=2MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>15 / 15 / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HP</font>===== | |||
{{MoveData | |||
|image=SFV_Ed_2HP.png | |||
|name=Crouch HP | |||
|input=2HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>Flipping Juggle / J / +120</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|knockdown=<nowiki>123 / 64 / 69</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>16 / 16 / -</nowiki> | |||
|description= | |||
* Can only crush counter on the 1st active frame | |||
* 10 less damage (70) after 1st active frame | |||
* Only cancelable on the first 2 active frames | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LK</font>===== | |||
{{MoveData | |||
|image=SFV_Ed_2LK.png | |||
|name=Crouch LK | |||
|input=2LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>0</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>ch vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Not a true blockstring when canceled into V-Trigger 1 | |||
* Chains into any of the other light normals | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MK</font>===== | |||
{{MoveData | |||
|image=SFV_Ed_2MK.png | |||
|name=Crouch MK | |||
|input=2MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>15 / 14 / -</nowiki> | |||
|description= | |||
* Not a true blockstring when canceled into V-Trigger 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HK</font>===== | |||
{{MoveData | |||
|image=SFV_Ed_2HK.png | |||
|name=Crouch HK | |||
|input=2HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>24(22)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>Hard Knockdown / KD / +120</nowiki> | |||
|block=<nowiki>-10</nowiki> | |||
|knockdown=<nowiki>68 / 19 / 24</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 19 / -</nowiki> | |||
|description= | |||
* Slightly less recovery on whiff | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LP</font>===== | |||
{{MoveData | |||
|image=SFV_Ed_j.LP.png | |||
|name=Jump LP | |||
|input=j.LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MP</font>===== | |||
{{MoveData | |||
|image=SFV_Ed_j.MP.png | |||
|name=Jump MP | |||
|input=j.MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Puts opponent into a juggle state | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HP</font>===== | |||
{{MoveData | |||
|image=SFV_Ed_j.HP.png | |||
|name=Jump HP | |||
|input=j.HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LK</font>===== | |||
{{MoveData | |||
|image=SFV_Ed_j.LK.png | |||
|name=Jump LK | |||
|input=j.LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MK</font>===== | |||
{{MoveData | |||
|image=SFV_Ed_j.MK.png | |||
|name=Jump MK | |||
|input=j.MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can cross-up | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HK</font>===== | |||
{{MoveData | |||
|image=SFV_Ed_j.HK.png | |||
|name=Jump HK | |||
|input=j.HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== Throws == | |||
=====<font style="visibility:hidden; float:right">Psycho Blow</font>===== | |||
{{MoveData | |||
|image=SFV_Ed_LPLK.png | |||
|name=Psycho Blow | |||
|input=LPLK | |||
|subtitle=Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>63 / 14 / 14</nowiki> | |||
|damage=<nowiki>130</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Cheat & Smash</font>===== | |||
{{MoveData | |||
|image=SFV_Ed_4LPLK.png | |||
|name=Cheat & Smash | |||
|input=4LPLK | |||
|subtitle=Back Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>57 / 8 / 8</nowiki> | |||
|damage=<nowiki>140</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== Special Moves == | |||
=====<font style="visibility:hidden; float:right">Psycho Knuckle</font>===== | |||
{{MoveData | |||
|image=SFV_Ed_5HP (hold).png | |||
|name=Psycho Knuckle | |||
|input=5HP (hold) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>30</nowiki> | |||
|active=<nowiki>12</nowiki> | |||
|recovery=<nowiki>27</nowiki> | |||
|hit=<nowiki>KD (7)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>85 / 53 / 53</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* On hit; puts the opponent into a crumpled state | |||
* Switches side with the opponent upon connection (doesn't switch sides on BLOCK if opponent is cornered) | |||
* On Hit data in the parantheses (7) refers to the fact that Ed can follow-up with a grounded combo (7 frame or faster) on the opponent before they go into an airborne state during the crumple animation | |||
* Has fixed framedata on hit/block (but mind that Ed's frame advantage on crumple is less if Psycho Knuckle hits late or from far away) | |||
* Recovery framedata listed here is on whiff (they change if the move connects on hit or block) | |||
* Cancelable to V-Trigger 2 activation on hit or block | |||
* Special cancelable into V-Trigger 2 post-activation on hit or block | |||
* Juggle Limit / Increase / Start: 5 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Psycho Spark</font>===== | |||
{{MoveData | |||
|image=SFV_Ed_6MP.png | |||
|name=Psycho Spark | |||
|input=6MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>8</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>80</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su</nowiki> | |||
|confirm=<nowiki>*15/**19/***25 / - / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *CA only, **VT2 Snatchers, ***Fireball only | |||
* Cancels into Psycho Shot follow-ups on hit/block/whiff as early as 14F | |||
* Projectile Invincible on his outward head, leg, and arm on frames 1~30 | |||
* 1-Hit Projectile hitbox | |||
* Can OTG after Air V-Skill (hold) | |||
* Special cancelable into V-Trigger 2 post-activation on hit or block | |||
* Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Psycho Shot</font>===== | |||
{{MoveData | |||
|image=SFV_Ed_5P (after 6MP).png | |||
|name=Psycho Shot | |||
|input=5P (after 6MP) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13+13</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit projectile | |||
* Can be spaced out during combos to hit meaty for good combo potential | |||
* Projectile Invincible on outstretched hand during animation | |||
* Special cancelable into V-Trigger 2 post-activation on hit / block / whiff | |||
* Juggle Limit / Increase / Start: 2 / 4 / 3 | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">EX Psycho Shot</font>===== | ||
{| | {{MoveData | ||
| | |image=SFV_Ed_5PP (after 6MP).png | ||
{{ | |name=EX Psycho Shot | ||
|input=5PP (after 6MP) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13+13</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>8</nowiki> | |||
|knockdown=<nowiki>108 / 50 / 55</nowiki> | |||
|damage=<nowiki>40*60 (100)</nowiki> | |||
|stun=<nowiki>0*150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2-hit projectile | |||
* Projectile Invincible on outstretched hand during animation | |||
* KDA shown is when doing EX Psycho Shot after connecting f+MP | |||
* KDA varies depending on distance from opponent (increased KDA the further away it hits) | |||
* Cancelable to V-Trigger 2 activation on hit or block | |||
* Special cancelable into V-Trigger 2 post-activation on hit / block / whiff | |||
* Juggle Limit / Increase / Start: 2*2 / 1*1 / 0*4 | |||
* More plus than Ed can count to | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Psycho Upper</font>===== | |||
{{ | {{MoveData | ||
|image=SFV_Ed_5PP.png | |||
| | |name=Psycho Upper | ||
|input=5PP | |||
| | |data= | ||
{{ | {{AttackData-SFV | ||
| | |startup=<nowiki>16</nowiki> | ||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>33</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-16</nowiki> | |||
|knockdown=<nowiki>86 / 27 / 32</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Crouch sized hurtbox (but not crouching state) on frames 1-12 | |||
* Can OTG after air V-Skill (hold) | |||
* Cancelable into V-Trigger 2 activation on Hit or Block | |||
| | * Special cancelable into V-Trigger 2 post-activation on hit or block | ||
* Juggle Limit / Increase / Start: 4 / 1 / 1 | |||
* Crouch | }} | ||
* | |||
* | |||
* | |||
* | |||
}} | }} | ||
{{ | =====<font style="visibility:hidden; float:right">EX Psycho Upper</font>===== | ||
{{MoveData | |||
|image=SFV_Ed_5PPP.png | |||
|name=EX Psycho Upper | |||
|input=5PPP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>16(13)</nowiki> | |||
|active=<nowiki>11</nowiki> | |||
|recovery=<nowiki>32</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-20</nowiki> | |||
|knockdown=<nowiki>93 / 34 / 39</nowiki> | |||
|damage=<nowiki>80*60 (140)</nowiki> | |||
|stun=<nowiki>150*50 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible on frames 1-18 | |||
* Can OTG after air V-Skill (hold) | |||
* Special cancelable into V-Trigger 2 post-activation on hit or block | |||
* Startup reduced to 13f if cancelled from a normal attack | |||
* Ed is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | |||
* Juggle Limit / Increase / Start: 8*9 / 1*20 / 1*99 | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">Psycho Flicker</font>===== | ||
{{MoveData | |||
|image=SFV_Ed_5P (mash).png | |||
|name=Psycho Flicker | |||
|input=5P (mash) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>2(7)2(9)2</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20*20*40 (80)</nowiki> | |||
|stun=<nowiki>50*50*50 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can OTG after Air V-Skill (hold) | |||
* Special cancelable into V-Trigger 2 and its special attacks (but can only cancel into V-Trigger 2 activation on the 2nd hit) | |||
* Reaches further if canceled into (and even further if canceled into from stand LP specifically) | |||
* Juggle Limit / Increase / Start: 7*8*9 / 1*1*10 / 1*1*1 | |||
* Machinegun Blo-... Nevermind | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Psycho Rising</font>===== | ||
== | {{MoveData | ||
< | |image=SFV_Ed_5KK.png | ||
=== | |name=Psycho Rising | ||
< | |input=5KK | ||
< | |data= | ||
= | {{AttackData-SFV | ||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>18</nowiki> | |||
|recovery=<nowiki>22+26</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-38</nowiki> | |||
|knockdown=<nowiki>70 / 11 / 16</nowiki> | |||
|damage=<nowiki>30*20</nowiki> | |||
|stun=<nowiki>50*50</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile invincible on frames 3-9 | |||
* Fully invincible on frames 10-14 | |||
* Airborne on frames 13-51 | |||
* Counter-hit state during the entire move duration | |||
* Can cancel into Psycho Splash on HIT on frames 23-41 | |||
* Can OTG after Air V-Skill (hold) | |||
* The horizontal hitbox reaches quite a bit further if canceled into | |||
* Juggle Limit / Increase / Start against grounded opponents: 0*2 / 1*1 / 1*1 | |||
* Juggle Limit / Increase / Start against airborne opponents: 0*2 / 2*1 / 2*1 | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Psycho Splash</font>===== | ||
==== | {{MoveData | ||
|image=SFV_Ed_5P (after 5KK).png | |||
|name=Psycho Splash | |||
|input=5P (after 5KK) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>23+14</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>85 / 26 / 31</nowiki> | |||
|damage=<nowiki>30*20*63 (113)</nowiki> | |||
|stun=<nowiki>50*50*90 (190)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 26 grounded recovery frames | |||
* Active until it lands on ground | |||
* KDA shown is when the Psycho Splash followup is done ASAP | |||
* KDA varies greatly depending on timing / angle of Psycho Splash (lower KDA the more you delay the Superman dive follow-up) | |||
* Juggle Limit / Increase / Start: 3 / 20 / 1 | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">EX Psycho Splash</font>===== | ||
{{MoveData | |||
|image=SFV_Ed_5PP (after 5KK).png | |||
|name=EX Psycho Splash | |||
{{ | |input=5PP (after 5KK) | ||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>23+14</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>13</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>113 / 54 / 59</nowiki> | |||
|damage=<nowiki>30*20*72 (122)</nowiki> | |||
|stun=<nowiki>50*50*90 (190)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
{{ | |cancel=<nowiki>-</nowiki> | ||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully Projectile invincible until landing | |||
* 13 grounded recovery frames | |||
* Active until it lands on ground | |||
* KDA shown is when the Psycho Splash followup is done ASAP | |||
* KDA varies greatly depending on timing / angle of EX Psycho Splash (lower KDA the more you delay the Superman dive follow-up) | |||
* Juggle Limit / Increase / Start: 3 / 1 / 1 | |||
}} | |||
}} | |||
== Critical Arts == | |||
= | |||
{{ | =====<font style="visibility:hidden; float:right">Psycho Barrage</font>===== | ||
{{MoveData | |||
| | |image=SFV_Ed_236236P.png | ||
Psycho Snatcher | |name=Psycho Barrage | ||
| | |input=236236P | ||
Psycho Swing is | |data= | ||
| | {{AttackData-SFV | ||
|startup=<nowiki>10(13)</nowiki> | |||
|active=<nowiki>2(6)2(15)2(9)2(24)2(20)2(19)2</nowiki> | |||
|recovery=<nowiki>49</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-21</nowiki> | |||
|knockdown=<nowiki>69 / 10 / 10</nowiki> | |||
|damage=<nowiki>340</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible on frames 1~22 (first 2 hits) | |||
* Fully invincible if any of the punches connect | |||
* Juggles fully on airborne into the cutscene | |||
* 3F slower start-up (13F) when canceled from stand HP or specials | |||
}} | |||
}} | |||
== Taunts == | |||
=====<font style="visibility:hidden; float:right">Taunt</font>===== | |||
{{MoveData | |||
|image=SFV_Ed_5PPPKKK.png | |||
|name=Taunt | |||
|input=5PPPKKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>61</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Ed tries to fool his opponent by pretending to be Alex for a bit | |||
}} | |||
}} | |||
== V-System == | |||
=== V-Skill 1 === | |||
=====<font style="visibility:hidden; float:right">Psycho Snatcher (Ground)</font>===== | |||
{{MoveData | |||
|image=SFV_Ed_MPMK (VS1).png | |||
|name=Psycho Snatcher (Ground) | |||
|input=MPMK (VS1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>20</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>40</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>66 / 17 / 17</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit projectile hitbox | |||
* Projectile invincible on extended arms and legs on frames 20~30 | |||
* Builds 80/40 V-Gauge on hit/block | |||
* If the V-Skill hits, Ed immediately becomes fully invincible and pulls himself towards the opponent; knocking them down | |||
* If the V-Skill is blocked, Ed immediately becomes projectile invincible as he pulls himself towards the opponent | |||
* If V-Skill hits an armored move then Ed performs the On-Hit version of this move | |||
* If V-Skill is parried then Ed SEEMINGLY performs the On-Hit version of this move (but instead only has the Projectile Invincibility from the On-Block version of his move instead of the Full Invincibility he would normally have) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Psycho Snatcher (Ground) (hold)</font>===== | |||
{{MoveData | |||
|image=SFV_Ed_MPMK (VS1) (hold).png | |||
|name=Psycho Snatcher (Ground) (hold) | |||
|input=MPMK (VS1) (hold) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>35</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>40</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>119 / 60 / 65</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 3-hit projectile hitbox (but only nullfies 1-hit of projectile and then travels past the projectile it clashes with and can hit the opponent behind the projectile) | |||
* Projectile invincible on extended arms and legs on frames 35~45 | |||
* Builds 100/50 V-Gauge on hit/block | |||
* If the V-Skill hits, Ed immediately becomes fully invincible and launches the opponent towards himself in a free juggle state | |||
* If the V-Skill is blocked, Ed immediately becomes projectile invincible as he pulls the opponent to himself for +3 oB pressure | |||
* If V-Skill hits an armored move then Ed performs the On-Hit version of this move | |||
* If V-Skill is parried then Ed SEEMINGLY performs the On-Hit version of this move (but instead only has the Projectile Invincibility from the On-Block version of his move instead of the Full Invincibility he would normally have) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Psycho Snatcher (Air)</font>===== | |||
{{MoveData | |||
|image=SFV_Ed_2MPMK (VS1).png | |||
|name=Psycho Snatcher (Air) | |||
|input=2MPMK (VS1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>47</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>14 / 14 / 14</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike hitbox | |||
* Hard Knockdown | |||
* If the V-Skill hits, Ed immediately becomes fully invincible and Psycho Dunks the opponent to the ground | |||
* Juggle Limit / Increase / Start: 4 / 50 / 98 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Psycho Snatcher (Air) (hold)</font>===== | |||
{{MoveData | |||
|image=SFV_Ed_2MPMK (VS1) (hold).png | |||
|name=Psycho Snatcher (Air) (hold) | |||
|input=2MPMK (VS1) (hold) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>26</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>40</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>84 / 84 / 84</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike hitbox | |||
* Hard Knockdown | |||
* Can OTG afterwards with most specials | |||
* If the V-Skill hits, Ed immediately becomes fully invincible and pulls the opponent down towards him | |||
* Opponent can bounce onto either side of Ed, depending on distance | |||
}} | |||
}} | |||
=== V-Skill 2 === | |||
=====<font style="visibility:hidden; float:right">Psycho Swing</font>===== | |||
{{MoveData | |||
|image=SFV_Ed_MPMK (VS2).png | |||
|name=Psycho Swing | |||
|input=MPMK (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>22</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>93 / 34 / 39</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile invincible frames 5-24; Arm is not projectile invincible on active frames | |||
* Crouch sized hurtbox frames 5-24 | |||
* Special cancelable into V-Trigger 2 post-activation on hit or block | |||
* Startup can be delayed up to 4 frames | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Psycho Swing (hold)</font>===== | |||
{{MoveData | |||
|image=SFV_Ed_MPMK (VS2) (hold).png | |||
|name=Psycho Swing (hold) | |||
|input=MPMK (VS2) (hold) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>38</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>94 / 35 / 40</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile invincible frames 5-37 | |||
* Crouch sized hurtbox frames 5-37 | |||
* Special cancelable into V-Trigger 2 post-activation on hit or block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Psycho Smash</font>===== | |||
{{MoveData | |||
|image=SFV_Ed_2MPMK.png | |||
|name=Psycho Smash | |||
|input=2MPMK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>21(23)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>94 / 35 / 40</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Shorter hurtbox frames 3-15 | |||
* Considered crouching frames 3-6 (longer if held) | |||
* Startup can be delayed up to 19 frames | |||
* 2 more recovery frames on whiff | |||
* Special cancelable into V-Trigger 2 post-activation on hit or block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Psycho Smash (hold)</font>===== | |||
{{MoveData | |||
|image=SFV_Ed_2MPMK (hold).png | |||
|name=Psycho Smash (hold) | |||
|input=2MPMK (hold) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>31</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>17(19)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>120 / 61 / 66</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Shorter hurtbox frames 3-35 | |||
* Considered crouching frames 3-25 | |||
* Special cancelable into V-Trigger 2 post-activation on hit or block | |||
}} | |||
}} | |||
=== V-Trigger 1 === | |||
=====<font style="visibility:hidden; float:right">Psycho Cannon</font>===== | |||
{{MoveData | |||
|image=SFV_Ed_HPHK (VT1).png | |||
|name=Psycho Cannon | |||
|input=HPHK (VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>16(12)</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>~48</nowiki> | |||
|knockdown=<nowiki>161 / 102 / 107</nowiki> | |||
|damage=<nowiki>20x7 (140)</nowiki> | |||
|stun=<nowiki>25x7 (175)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* 7-hit Projectile Hitbox | |||
* 6th hit launches opponent into a free juggle state | |||
* 7th hit launches opponent into a limited juggle state | |||
* Can OTG after Air V-Skill (hold) | |||
* Fast version (hold forward) has 12f startup | |||
* Ghetto Decapre | |||
* Jugle Limit / Increase / Start: 15 / 0x6*1 / 0x6*1 | |||
}} | |||
}} | |||
=== V-Trigger 2 === | |||
=====<font style="visibility:hidden; float:right">Enhanced Snatcher</font>===== | |||
{{MoveData | |||
|image=SFV_Ed_HPHK (VT2).png | |||
|name=Enhanced Snatcher | |||
|input=HPHK (VT2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>5(8)</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 3 bar V-Trigger | |||
* Duration of 4000 frames (~67 seconds) | |||
* Gives access to enhanced versions of Ed's V-Skill (Ultra Snatcher - Ground / Air) which can be canceled into from most of Ed's specials and normals | |||
* The recovery frames listed in the parentheses (8) refer to when canceling into V-Trigger 2 activation from other moves | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Ultra Snatcher - Ground</font>===== | |||
{{MoveData | |||
|image=SFV_Ed_HPHK.png | |||
|name=Ultra Snatcher - Ground | |||
|input=HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>26(22)</nowiki> | |||
|active=<nowiki>8</nowiki> | |||
|recovery=<nowiki>44(56)</nowiki> | |||
|hit=<nowiki>6</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3(GB)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit projectile hitbox | |||
* Nullifies 1 hit of projectiles but a secondary hitbox still travels forward but only deals 10 damage to the opponent and doesn't pull Ed towards them (but it has extensive hitstun and Ed can even dash up and still follow-up combo from it in some scenarios) | |||
* Projectile invincible on extended arms and legs on frames 26-36 | |||
* If the V-Trigger connects on hit or block, Ed immediately becomes fully invincible and pulls himself towards the opponent with +6/+3 frame advantage | |||
* Causes a special guard break on block (+3 guard break advantage) but Ed cannot combo it into his 3F stand LK (the opponent can still block) | |||
* Cannot hit airborne opponents | |||
* Framedata in the parentheses refers to when canceling into this attack from other moves | |||
* Recovery frames refer to the version on whiff (cancels into another version of itself on hit or block) | |||
* Spends 1300 V-Timer (~33% V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Ultra Snatcher - Air</font>===== | |||
{{MoveData | |||
|image=SFV_Ed_2HPHK.png | |||
|name=Ultra Snatcher - Air | |||
|input=2HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>16(9)</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|recovery=<nowiki>38(60)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>89(93) / 30(34) / 35(39)</nowiki> | |||
|damage=<nowiki>100(80)</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike hitbox | |||
* If the V-Trigger hits, Ed immediately becomes fully invincible and pulls the opponent towards him and then knocks them away | |||
* Cannot hit grounded opponents | |||
* Framedata in the parentheses refers to when canceling into this attack from other moves (Except for in the KDA section) | |||
* KDA varies depending on how high in the air the opponent is when it connects (the higher up they are the higher the KDA is) | |||
* Recovery frames refer to the version on whiff (cancels into another version of itself on hit) | |||
* Spends 1300 V-Timer (~33% V-Timer) | |||
* Juggle Limit / Increase / Start: 30 / 10 / 1 | |||
}} | |||
}} | |||
=== V-Shift === | |||
=====<font style="visibility:hidden; float:right">V-Shift</font>===== | |||
{{MoveData | |||
|image=SFV_Ed_MKHP.png | |||
|name=V-Shift | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Shifts back 0.97 range | |||
* Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players | |||
* Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9 | |||
* Throw invincible on frames 1-16 on an empty / raw V-Shift | |||
* Counter-Hit state on frames 10-31 on an empty / raw V-Shift | |||
* Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans) | |||
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | |||
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | |||
}} | |||
}} | |||
=== V-Shift Break === | |||
=====<font style="visibility:hidden; float:right">Psycho Split</font>===== | |||
{{MoveData | |||
|image=SFV_Ed_MKHP.png | |||
|name=Psycho Split | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>?</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>?</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>73 / 14 / 19</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible during startup and active frames | |||
}} | |||
}} | |||
=== V-Reversal === | |||
=====<font style="visibility:hidden; float:right">Kill Step</font>===== | |||
{{MoveData | |||
|image=SFV_Ed_6KKK.png | |||
|name=Kill Step | |||
|input=6KKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>31</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and Projectile invincible on frames 1-25 (the last 6 recovery frames following that are vulnerable) | |||
}} | |||
}} | }} | ||
{{Navbox-SFV}} | {{Navbox-SFV}} | ||
[[Category:Street Fighter V]] | [[Category:Street Fighter V]] | ||
[[Category:Street Fighter games]] |
Revision as of 17:07, 5 March 2021
Introduction
About Ed
Another genetically engineered Bison body that was rescued by Balrog after the collapse of S.I.N., Ed leaves him to form Neo Shadaloo with the purpose of helping those like him.
Strengths | Weaknesses |
---|---|
|
|
Final Patch
Players to Watch
Ed | |
---|---|
Vitals | |
Life Points | 1025 |
Stun Points | 1050 |
V-Gauge Points | |
V-Trigger 1 | 600 |
V-Trigger 2 | 900 |
Ground Movement | |
Forward Walk Speed | 4.7 |
Backward Walk Speed | 3.4 |
Forward Dash Speed | 16 |
Backward Dash Speed | 23 |
Forward Dash Distance | 165.3 |
Backward Dash Distance | 89.9 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46(4+38+4) |
Neutral Jump Speed | 46(4+38+4) |
Forward Jump Speed | 45(3+38+4) |
Forward Jump Distance | 212.8 |
Backward Jump Distance | 182.4 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.8 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 2 | 8 | 5 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 3 | ||
|
Stand MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 3 | 16 | 10 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | 3 | ||
|
Stand HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11(10) | 3 | 21 | 2 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -2 | ||
|
Stand HP (release)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8(4) | 3 | 21 | 2 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -2 | ||
|
Stand LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3 | 3 | 8 | 2 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 1 | ||
|
Stand MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 3 | 15 | 4 | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | 2 | ||
|
Stand HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14 | 4 | 5+17 | 2 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -4 | ||
|
Crouch LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 2 | 8 | 5 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 3 | ||
|
Crouch MP
Startup | Active | Recovery | Hit |
---|---|---|---|
6 | 3 | 12 | 5 |
Damage | Stun | Attack | Block |
60 | 100 | H | 2 |
Crouch HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 6 | 21 | 1 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -5 | ||
|
Crouch LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 2 | 8 | 2 | ||
Damage | Stun | Attack | Block | ||
20 | 70 | L | 0 | ||
|
Crouch MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 2 | 17 | 1 | ||
Damage | Stun | Attack | Block | ||
50 | 100 | L | -3 | ||
|
Crouch HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 5 | 24(22) | KD | ||
Damage | Stun | Attack | Block | ||
90 | 150 | L | -10 | ||
|
Jump LP
Startup | Active | Recovery | Hit |
---|---|---|---|
4 | 5 | - | - |
Damage | Stun | Attack | Block |
40 | 70 | M | - |
Jump MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 4 | - | - | ||
Damage | Stun | Attack | Block | ||
70 | 100 | M | - | ||
|
Jump HP
Startup | Active | Recovery | Hit |
---|---|---|---|
9 | 4 | - | - |
Damage | Stun | Attack | Block |
90 | 150 | M | - |
Jump LK
Startup | Active | Recovery | Hit |
---|---|---|---|
3 | 6 | - | - |
Damage | Stun | Attack | Block |
40 | 70 | M | - |
Jump MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
60 | 100 | M | - | ||
|
Jump HK
Startup | Active | Recovery | Hit |
---|---|---|---|
9 | 5 | - | - |
Damage | Stun | Attack | Block |
90 | 150 | M | - |
Throws
Psycho Blow
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
130 | 150 | T | - |
Cheat & Smash
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
140 | 200 | T | - |
Special Moves
Psycho Knuckle
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
30 | 12 | 27 | KD (7) | ||
Damage | Stun | Attack | Block | ||
100 | 150 | H | -2 | ||
|
Psycho Spark
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | 8 | 16 | 1 | ||
Damage | Stun | Attack | Block | ||
50 | 80 | H | -2 | ||
|
Psycho Shot
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13+13 | - | 26 | 4 | ||
Damage | Stun | Attack | Block | ||
50 | 70 | H | -4 | ||
|
EX Psycho Shot
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13+13 | - | 23 | KD | ||
Damage | Stun | Attack | Block | ||
40*60 (100) | 0*150 | H | 8 | ||
|
Psycho Upper
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16 | 5 | 33 | KD | ||
Damage | Stun | Attack | Block | ||
120 | 150 | H | -16 | ||
|
EX Psycho Upper
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16(13) | 11 | 32 | KD | ||
Damage | Stun | Attack | Block | ||
80*60 (140) | 150*50 (200) | H | -20 | ||
|
Psycho Flicker
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 2(7)2(9)2 | 22 | 3 | ||
Damage | Stun | Attack | Block | ||
20*20*40 (80) | 50*50*50 (150) | H | -2 | ||
|
Psycho Rising
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 18 | 22+26 | KD | ||
Damage | Stun | Attack | Block | ||
30*20 | 50*50 | H | -38 | ||
|
Psycho Splash
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
23+14 | - | 26 | KD | ||
Damage | Stun | Attack | Block | ||
30*20*63 (113) | 50*50*90 (190) | H | - | ||
|
EX Psycho Splash
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
23+14 | - | 13 | KD | ||
Damage | Stun | Attack | Block | ||
30*20*72 (122) | 50*50*90 (190) | H | - | ||
|
Critical Arts
Psycho Barrage
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10(13) | 2(6)2(15)2(9)2(24)2(20)2(19)2 | 49 | KD | ||
Damage | Stun | Attack | Block | ||
340 | 0 | H | -21 | ||
|
Taunts
Taunt
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 61 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-System
V-Skill 1
Psycho Snatcher (Ground)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
20 | 6 | 40 | KD | ||
Damage | Stun | Attack | Block | ||
80 | 200 | H | -2 | ||
|
Psycho Snatcher (Ground) (hold)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
35 | 6 | 40 | KD | ||
Damage | Stun | Attack | Block | ||
120 | 0 | H | 3 | ||
|
Psycho Snatcher (Air)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 4 | 47 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 150 | H | - | ||
|
Psycho Snatcher (Air) (hold)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
26 | 6 | 40 | KD | ||
Damage | Stun | Attack | Block | ||
80 | 100 | H | - | ||
|
V-Skill 2
Psycho Swing
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
22 | 3 | 20 | KD | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | -6 | ||
|
Psycho Swing (hold)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
38 | 3 | 19 | KD | ||
Damage | Stun | Attack | Block | ||
80 | 120 | H | -2 | ||
|
Psycho Smash
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | 5 | 21(23) | KD | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | -6 | ||
|
Psycho Smash (hold)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
31 | 5 | 17(19) | KD | ||
Damage | Stun | Attack | Block | ||
90 | 120 | H | 3 | ||
|
V-Trigger 1
Psycho Cannon
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16(12) | - | 9 | KD | ||
Damage | Stun | Attack | Block | ||
20x7 (140) | 25x7 (175) | H | ~48 | ||
|
V-Trigger 2
Enhanced Snatcher
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 5(8) | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Ultra Snatcher - Ground
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
26(22) | 8 | 44(56) | 6 | ||
Damage | Stun | Attack | Block | ||
80 | 100 | H | 3(GB) | ||
|
Ultra Snatcher - Air
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16(9) | 7 | 38(60) | KD | ||
Damage | Stun | Attack | Block | ||
100(80) | 150 | H | - | ||
|
V-Shift
V-Shift
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 9 | 22 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Shift Break
Psycho Split
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
? | 3 | ? | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|
V-Reversal
Kill Step
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 31 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|