Lichmassacre (talk | contribs) m (Navbox added.) |
No edit summary |
||
Line 1: | Line 1: | ||
{{ | {{Infobox Character SFV | ||
|name=Chun-Li | |||
|hash=CNL | |||
|image=SFV-Chun-Li_Portrait.jpg | |||
|hp=975 | |||
|stun=1000 | |||
|vt1=600 | |||
|vt2=900 | |||
|movef=5.35 | |||
|moveb=3.4 | |||
|dashf=15 | |||
|dashb=21 | |||
|dashfd=142.4 | |||
|dashbd=123.5 | |||
|dashch=3-10 | |||
|jumpb=49 (4+41+4) | |||
|jumpn=49 (4+41+4) | |||
|jumpf=48 (3+41+4) | |||
|jumpbd=184.5 | |||
|jumpfd=205 | |||
|throwh=0.3511 | |||
|throwr=0.8461 | |||
}} | |||
{{SFV Ambox FAT}} | |||
<center>{{FrameDataKey-SFV}}</center> | |||
== Normals == | |||
=====<font style="visibility:hidden; float:right">Stand LP</font>===== | |||
{{MoveData | |||
|image=SFV_Chun-Li_5LP.png | |||
|caption=Normal | |||
|image2=SFV_Chun-Li_5LP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Stand LP | |||
|input=5LP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>ch sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Chains into st.LP / cr.LP / cr.LK | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>5</nowiki> | |||
|hit=<nowiki>6</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>ch sp su vs1 vs2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Chains into st.LP / cr.LP / cr.LK | |||
* Tons of active frames and very advantageous on hit makes this a fantastic combo and oki tool | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MP</font>===== | |||
{{MoveData | |||
|image=SFV_Chun-Li_5MP.png | |||
|caption=Normal | |||
|image2=SFV_Chun-Li_5MP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Stand MP | |||
|input=5MP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>6</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>14 / 14 / -</nowiki> | |||
|description= | |||
* Combo / Frametrap tool | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>8</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2</nowiki> | |||
|confirm=<nowiki>14 / - / -</nowiki> | |||
|description= | |||
* Combo / Frametrap tool | |||
* Puts airborne opponents into a limited juggle state | |||
* 2 hits | |||
* Juggle Limit / Increase / Start: 2*3 / 2*3 / 1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HP</font>===== | |||
{{MoveData | |||
|image=SFV_Chun-Li_5HP.png | |||
|caption=Normal | |||
|image2=SFV_Chun-Li_5HP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Stand HP | |||
|input=5HP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>*17/**19 / 21 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *CA only, **VT2 Secondary Activation | |||
* Winning neutral since 1991 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>*19 / - / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *CA only | |||
* Winning neutral since 1991 | |||
* Puts airborne opponents into a limited juggle state | |||
* 3 hits | |||
* Juggle Limit / Increase / Start: 5*8*8 / 1*2*2 / 1*1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand LK</font>===== | |||
{{MoveData | |||
|image=SFV_Chun-Li_5LK.png | |||
|caption=Normal | |||
|image2=SFV_Chun-Li_5LK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Stand LK | |||
|input=5LK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Whiffs on most crouching characters | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>6</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Whiffs on most crouching character | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MK</font>===== | |||
{{MoveData | |||
|image=SFV_Chun-Li_5MK.png | |||
|caption=Normal | |||
|image2=SFV_Chun-Li_5MK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Stand MK | |||
|input=5MK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 16 / -</nowiki> | |||
|description= | |||
* No leg hurtbox extension during startup frames and great hitbox priority makes this a very strong poke tool in neutral | |||
* Slightly less wide standing leg hurtbox on frames 7-10 (helps going over low attacks) | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* No leg hurtbox extension during startup frames and great hitbox priority makes this a very strong poke tool in neutral | |||
* Slightly less wide standing leg hurtbox on frames 7-10 (helps going over low attacks) | |||
* Puts airborne opponents into a limited juggle state | |||
* 2 hits | |||
* Juggle Limit / Increase / Start: 2*3 / 2*3 / 1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HK</font>===== | |||
{{MoveData | |||
|image=SFV_Chun-Li_5HK.png | |||
|caption=Normal | |||
|image2=SFV_Chun-Li_5HK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Stand HK | |||
|input=5HK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>Stagger / 21 / +150</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>*19 / 24 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VT2 Secondary Activation | |||
* Can't hit crouching | |||
* Very far range anti-air / poke | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>Spinning Knockdown / KD / +150</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>114 / 55 / 60</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Crush Counter; Launches into free juggle state | |||
* Puts airborne opponents into a limited juggle state (but does not increase juggle state on already juggled opponents) | |||
* 3 hits | |||
* Juggle Limit / Increase / Start: 5*8*8 / 0*0*0 / 1*1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LP</font>===== | |||
{{MoveData | |||
|image=SFV_Chun-Li_2LP.png | |||
|caption=Normal | |||
|image2=SFV_Chun-Li_2LP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Crouch LP | |||
|input=2LP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>5</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>ch sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Chains into st.LP / cr.LP / cr.LK | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>4</nowiki> | |||
|hit=<nowiki>6</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>ch sp su vs1 vs2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Chains into st.LP / cr.LP / cr.LK | |||
* Lots of active frames and very advantageous on hit makes this a fantastic combo and oki tool | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MP</font>===== | |||
{{MoveData | |||
|image=SFV_Chun-Li_2MP.png | |||
|caption=Normal | |||
|image2=SFV_Chun-Li_2MP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Crouch MP | |||
|input=2MP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>-3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 22 / -</nowiki> | |||
|description= | |||
* Low profile on frames 6-30 | |||
* Upper body projectile invincible during the slide on frames 6-18 | |||
* +5/0 on last active frame | |||
* BUG: Chun-Li's torso hurtbox disappears on frame 18 alone (last active frame) | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>-2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Low profile on frames 6-30 | |||
* Upper body projectile invincible during the slide on frames 6-18 | |||
* Puts airborne opponents into a limited juggle state | |||
* 2 hits | |||
* Juggle Limit / Increase / Start: 2*3 / 2*3 / 1*1 | |||
* +5/0 on last active frame | |||
* BUG: Chun-Li's torso hurtbox disappears on frame 18 alone (last active frame) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HP</font>===== | |||
{{MoveData | |||
|image=SFV_Chun-Li_2HP.png | |||
|caption=Normal | |||
|image2=SFV_Chun-Li_2HP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Crouch HP | |||
|input=2HP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>2(10)2</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50*40</nowiki> | |||
|stun=<nowiki>100*50</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>*17 / *16 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *1st hit only | |||
* 2nd hit is not cancelable | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>2(10)2</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>65*45</nowiki> | |||
|stun=<nowiki>100*50</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2</nowiki> | |||
|confirm=<nowiki>*17 / - / -</nowiki> | |||
|description= | |||
* 6 hits (split into 3) | |||
* Only first 3 hits are cancelable | |||
* 1st hit Juggle Limit / Increase / Start: 5*8*8 / 1*1*1 / 1*1*1 (same juggle values for the 2ndary 3-hits) | |||
* Has increased juggle start (+2 instead of +1) on counter-hit for some strange reason | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LK</font>===== | |||
{{MoveData | |||
|image=SFV_Chun-Li_2LK.png | |||
|caption=Normal | |||
|image2=SFV_Chun-Li_2LK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Crouch LK | |||
|input=2LK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>ch sp vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Chains into st.LP / cr.LP / cr.LK | |||
* Only special cancelable into lightning legs | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>ch sp</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Chains into st.LP / cr.LP / cr.LK | |||
* Only special cancelable into legs | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MK</font>===== | |||
{{MoveData | |||
|image=SFV_Chun-Li_2MK.png | |||
|caption=Normal | |||
|image2=SFV_Chun-Li_2MK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Crouch MK | |||
|input=2MK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>17 / 17 / -</nowiki> | |||
|description= | |||
* Quite a lenient cancel window | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2</nowiki> | |||
|confirm=<nowiki>17 / - / -</nowiki> | |||
|description= | |||
* Very lenient cancel window | |||
* Puts airborne opponents into a limited juggle state | |||
* 2 hits | |||
* Juggle Limit / Increase / Start: 2*3 / 3*3 / 1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HK</font>===== | |||
{{MoveData | |||
|image=SFV_Chun-Li_2HK.png | |||
|caption=Normal | |||
|image2=SFV_Chun-Li_2HK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Crouch HK | |||
|input=2HK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>Hard Knockdown / KD / +120</nowiki> | |||
|block=<nowiki>-12</nowiki> | |||
|knockdown=<nowiki>65 / 16 / 21</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 18 / -</nowiki> | |||
|description= | |||
* Counter Hit advantage is +67 KDA instead of +65 like regular delayed wake-up timing | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>Hard Knockdown / KD / +120</nowiki> | |||
|block=<nowiki>-12</nowiki> | |||
|knockdown=<nowiki>82 / 23 / 28</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 3 hits | |||
* Juggle Limit / Increase / Start: 5*8*8 / 1*2*2 / 1*1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LP</font>===== | |||
{{MoveData | |||
|image=SFV_Chun-Li_j.LP.png | |||
|caption=Normal | |||
|image2=SFV_Chun-Li_j.LP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Jump LP | |||
|input=j.LP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MP</font>===== | |||
{{MoveData | |||
|image=SFV_Chun-Li_j.MP.png | |||
|caption=Normal | |||
|image2=SFV_Chun-Li_j.MP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Jump MP | |||
|input=j.MP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>sp</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Puts airborne opponents into a limited juggle state | |||
* Cancelable into Air Hyakuretsukyaku (Air Legs) | |||
* Juggle Limit / Increase / Start: 0 / 1 / 3 (Gets +1 Juggle Limit if used from V-Skill) | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Puts airborne opponents into a limited juggle state | |||
* 2 hits | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HP</font>===== | |||
{{MoveData | |||
|image=SFV_Chun-Li_j.HP.png | |||
|caption=Normal | |||
|image2=SFV_Chun-Li_j.HP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Jump HP | |||
|input=j.HP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>4(2)4</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50*50</nowiki> | |||
|stun=<nowiki>100*50</nowiki> | |||
|attack=<nowiki>M*M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1st hit puts airborne opponents into a limited juggle state (2nd hit air resets) | |||
* Juggle Limit / Increase / Start: 0*1 / 1*3 / 1*1 (Gets +1 Juggle Limit on both hits (1*2) if used from V-Skill) | |||
* Has worse hitboxes when used from V-Skill jump (Capcom forgot to buff the hitboxes on the V-Skill version as well when they buffed the hitboxes on jump HP is Season 3 patch) | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>4(2)4</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>55*55</nowiki> | |||
|stun=<nowiki>100*50</nowiki> | |||
|attack=<nowiki>M*M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Juggles opponent when it hits air to air | |||
* Can cancel into Air Legs | |||
* Has worse hitboxes when used from V-Skill jump (Capcom forgot to buff the hitboxes on the V-Skill version as well when they buffed the hitboxes on jump HP is Season 3 patch) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LK</font>===== | |||
{{MoveData | |||
|image=SFV_Chun-Li_j.LK.png | |||
|caption=Normal | |||
|image2=SFV_Chun-Li_j.LK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Jump LK | |||
|input=j.LK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Good air-to-air hitbox | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Good air-to-air hitbox | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MK</font>===== | |||
{{MoveData | |||
|image=SFV_Chun-Li_j.MK.png | |||
|caption=Normal | |||
|image2=SFV_Chun-Li_j.MK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Jump MK | |||
|input=j.MK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cross-up | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cross-up | |||
* 2 hits | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HK</font>===== | |||
{{MoveData | |||
|image=SFV_Chun-Li_j.HK.png | |||
|caption=Normal | |||
|image2=SFV_Chun-Li_j.HK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Jump HK | |||
|input=j.HK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 3 hits | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Neutral Jump HK</font>===== | |||
{{MoveData | |||
|image=SFV_Chun-Li_8HK.png | |||
|caption=Normal | |||
|image2=SFV_Chun-Li_8HK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Neutral Jump HK | |||
|input=8HK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Hits on both sides of Chun-Li | |||
* Can hit Cross-up | |||
* Hitbox behind Chun-Li (Cross-up part) has Juggle Limit: 9 for some reason | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Hits on both sides of Chun-Li | |||
* Can hit Cross-up | |||
* 3 hits | |||
* Hitbox behind Chun-Li (Cross-up part) has Juggle Limit: 9 for some reason | |||
}} | |||
}} | |||
== Command Normals == | |||
=====<font style="visibility:hidden; float:right">Tsuitotsuken</font>===== | |||
{{MoveData | |||
|image=SFV_Chun-Li_4 or 6MP.png | |||
|caption=Normal | |||
|image2=SFV_Chun-Li_4 or 6MP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Tsuitotsuken | |||
|input=4 or 6MP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>0</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>65</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 14 / -</nowiki> | |||
|description= | |||
* Slightly lower hurtbox on frames 5-15 | |||
* Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>11</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>0</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>75</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Slightly lower hurtbox on frames 5-15 | |||
* 2 hits | |||
* Juggle Limit / Increase / Start: 2*3 / 2*3 / 1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Hakkei</font>===== | |||
{{MoveData | |||
|image=SFV_Chun-Li_4HP.png | |||
|caption=Normal | |||
|image2=SFV_Chun-Li_4HP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Hakkei | |||
|input=4HP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>13(18)</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>Spinning Knockdown / KD / +150</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>97 / 38 / 43</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>21 / 21 / -</nowiki> | |||
|description= | |||
* Good counter-poke and oki tool | |||
* 5 extra recovery frames on whiff (18f) | |||
* Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|recovery=<nowiki>11</nowiki> | |||
|hit=<nowiki>6</nowiki> | |||
|crush=<nowiki>Spinning Knockdown / KD / +150</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>99 / 40 / 45</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2</nowiki> | |||
|confirm=<nowiki>21 / - / -</nowiki> | |||
|description= | |||
* Nullifies 1-hit of projectile | |||
* 3 hits | |||
* Good counter-poke and oki tool | |||
* Juggle Limit / Increase / Start: 5*8*8 / 2*2*2 / 1*1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Senenshu</font>===== | |||
{{MoveData | |||
|image=SFV_Chun-Li_3MK.png | |||
|caption=Normal | |||
|image2=SFV_Chun-Li_3MK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Senenshu | |||
|input=3MK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>26</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Overhead | |||
* Low profiles on frames 26-34 | |||
* Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>26</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Overhead | |||
* Low profiles on frames 26-34 | |||
* 2 hits | |||
* Juggle Limit / Increase / Start: 2*3 / 2*3 / 1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Tenkukyaku</font>===== | |||
{{MoveData | |||
|image=SFV_Chun-Li_4HK.png | |||
|caption=Normal | |||
|image2=SFV_Chun-Li_4HK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Tenkukyaku | |||
|input=4HK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>13</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>0</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 19 / -</nowiki> | |||
|description= | |||
* Forces standing state on hit | |||
* Puts airborne opponents into a limited juggle state | |||
* Retains standing hurtbox during whole animation (but still has very good anti-air hitboxes) | |||
* Has 2 seperate hitboxes with different juggle increase (the higher reaching hitbox increase the current juggle state by more than the lower down hitbox) | |||
* Juggle Limit / Increase / Start: 1 / 1(2) / 1 | |||
* Has increased juggle start (+3 instead of +1) on counter-hit for some strange reason | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>13</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>0</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Forces standing state on hit | |||
* Retains standing hurtbox during whole animation (but still has very good anti-air hitboxes) | |||
* 3 hits | |||
* Juggle Limit / Increase / Start: 5*8*8 / 1*1*1 / 3*3*3 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Yokusenkyaku</font>===== | |||
{{MoveData | |||
|image=SFV_Chun-Li_6HK.png | |||
|caption=Normal | |||
|image2=SFV_Chun-Li_6HK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Yokusenkyaku | |||
|input=6HK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>18</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>13(18)</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>Stagger / 18 / +100</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 11-21 | |||
* Hurtbox slightly above ground on frames 10-21 | |||
* 5 extra recovery frames on whiff (18) | |||
* Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>18</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>13(18)</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>Stagger / 18 / +100</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 11-21 | |||
* Hurtbox slightly above ground on frames 10-21 | |||
* 5 extra recovery frames on whiff (18) | |||
* 3 hits | |||
* Juggle Limit / Increase / Start: 5*8*8 / 1*2*2 / 1*1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Kakurakukyaku</font>===== | |||
{{MoveData | |||
|image=SFV_Chun-Li_3HK.png | |||
|caption=Normal | |||
|image2=SFV_Chun-Li_3HK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Kakurakukyaku | |||
|input=3HK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>34</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|recovery=<nowiki>6</nowiki> | |||
|hit=<nowiki>6(10)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2(6)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne from frames 10-43 | |||
* Crosses up | |||
* On tall-sized target; standing +6/+2 and crouching +9/+5 | |||
* On normal-sized target: standing +8/ +4 and crouching +10/+6 | |||
* Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>34</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|recovery=<nowiki>6</nowiki> | |||
|hit=<nowiki>7</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Jumps forward and attacks in a cross-up attempt | |||
* Airborne from frame 10 | |||
* 3 hits | |||
* Juggle Limit / Increase / Start: 5*8*8 / 1*2*2 / 1*1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Yosokyaku</font>===== | |||
{{MoveData | |||
|image=SFV_Chun-Li_2MK (air).png | |||
|caption=Normal | |||
|image2=SFV_Chun-Li_2MK (air)_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Yosokyaku | |||
|input=2MK (air) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>5+4+5</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>4</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40*50*60 (150)</nowiki> | |||
|stun=<nowiki>60x3 (180)</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can be used from all jump directions | |||
* Every stomp can hit Cross-up and puts airborne opponents into a limited juggle state | |||
* The last 3rd stomp is cancelable into air legs and launches grounded opponents into a limited juggle state | |||
* All stomps can be canceled into subsequent air stomps (up to 3 max) as well as into other air normals and air legs (Air Hyakuretsukyaku) | |||
* Each stomp counts as a seperate hit in terms of adding to the damage scaling | |||
* Removes Chun-Li's leg hurtboxes during startup and in between stomps until landing | |||
* Juggle Limit / Increase / Start: 3*6*9 / 1*1*9 / 1*1*1 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>5+4+5</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>4</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40*50*60 (150)</nowiki> | |||
|stun=<nowiki>60x3 (180)</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Each air stomp does 2-hits and 10 more damage in V-Trigger 1 | |||
* Can be used from all jump directions | |||
* Every stomp can hit Cross-up and puts airborne opponents into a limited juggle state | |||
* The last 3rd stomp is cancelable into air legs and launches grounded opponents into a limited juggle state | |||
* All stomps can be canceled into subsequent air stomps (up to 3 max) as well as into other air normals and air legs (Air Hyakuretsukyaku) | |||
* Each stomp counts as a seperate hit in terms of adding to the damage scaling | |||
* Removes Chun-Li's leg hurtboxes during startup and in between stomps until landing | |||
* Juggle Limit / Increase / Start: 3*5*6 / 1*1*1 / 1*1*1 | |||
}} | |||
}} | |||
== Throws == | |||
=====<font style="visibility:hidden; float:right">Koshuto</font>===== | |||
{{MoveData | |||
|image=SFV_Chun-Li_LPLK.png | |||
|name=Koshuto | |||
|input=LPLK | |||
|subtitle=Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>62 / 13 / 13</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Tenshin Shushu</font>===== | |||
{{MoveData | |||
|image=SFV_Chun-Li_4LPLK.png | |||
|name=Tenshin Shushu | |||
|input=4LPLK | |||
|subtitle=Back Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>72 / 23 / 23</nowiki> | |||
|damage=<nowiki>140</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== Special Moves == | |||
=====<font style="visibility:hidden; float:right">Sankaku Tobi</font>===== | |||
{{MoveData | |||
|image=SFV_Chun-Li_9 during jump near wall.png | |||
|name=Sankaku Tobi | |||
|input=9 during jump near wall | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Chun-Li is suspect to special counter-hits during the entire duration of her wall jump (also any follow-ups done from her wall jump) by any medium / heavy / command normal, this special counter-hit state puts Chun-Li into a free juggle state | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">LP Kikoken</font>===== | ||
{| | {{MoveData | ||
|{{ | |image=SFV_Chun-Li_46LP.png | ||
{{ | |caption=Normal | ||
|image2=SFV_Chun-Li_46LP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=LP Kikoken | |||
|input=46LP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>33</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit projectile | |||
* Projectile Speed: 0.48 | |||
* Projectile lasts for 70 frames (reaches almost full-screen) | |||
* Takes 50 frames to charge | |||
* Juggle Limit / Increase / Start: 6 / 4 / 2 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>33</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit projectile | |||
* Projectile Speed: 0.48 | |||
* Projectile lasts for 140 frames (double the duration and range outside V-Trigger 1) | |||
* Takes 50 frames to charge | |||
* Juggle Limit / Increase / Start: 6 / 4 / 2 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Kikoken</font>===== | |||
{{MoveData | |||
|image=SFV_Chun-Li_46MP.png | |||
|caption=Normal | |||
|image2=SFV_Chun-Li_46MP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=MP Kikoken | |||
|input=46MP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>34</nowiki> | |||
|hit=<nowiki>-1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit projectile | |||
* Projectile Speed: 0.55 | |||
* Projectile lasts for 50 frames (reaches about 80% screen length) | |||
* Takes 50 frames to charge | |||
* Juggle Limit / Increase / Start: 6 / 4 / 2 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>34</nowiki> | |||
|hit=<nowiki>-1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit projectile | |||
* Projectile Speed: 0.55 | |||
* Projectile lasts for 100 frames (double the duration and range outside V-Trigger 1) | |||
* Takes 50 frames to charge | |||
* Juggle Limit / Increase / Start: 6 / 4 / 2 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP Kikoken</font>===== | |||
{{MoveData | |||
|image=SFV_Chun-Li_46HP.png | |||
|caption=Normal | |||
|image2=SFV_Chun-Li_46HP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=HP Kikoken | |||
|input=46HP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>35</nowiki> | |||
|hit=<nowiki>-1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit projectile | |||
* Projectile Speed: 0.65 | |||
* Projectile lasts for 30 frames (reaches about 60% screen length) | |||
* Takes 50 frames to charge | |||
* Juggle Limit / Increase / Start: 6 / 4 / 2 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>35</nowiki> | |||
|hit=<nowiki>-1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit projectile | |||
* Projectile Speed: 0.65 | |||
* Projectile lasts for 60 frames (double the duration and range outside V-Trigger 1) | |||
* Takes 50 frames to charge | |||
* Juggle Limit / Increase / Start: 6 / 4 / 2 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Kikoken</font>===== | |||
{{MoveData | |||
|image=SFV_Chun-Li_46PP.png | |||
|caption=Normal | |||
|image2=SFV_Chun-Li_46PP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=EX Kikoken | |||
|input=46PP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>27</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40*60</nowiki> | |||
|stun=<nowiki>0*100</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2-hit projectile | |||
* Projectile Speed: 0.60 | |||
* No limited duration like on the non-EX versions | |||
* Takes 50 frames to charge | |||
* Juggle Limit / Increase / Start: 6*7 / 4*4 / 0*4 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>27</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50*70</nowiki> | |||
|stun=<nowiki>0*100</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2-hit projectile | |||
* Projectile Speed: 0.60 | |||
* No limited duration like on the non-EX versions | |||
* Takes 50 frames to charge | |||
* Juggle Limit / Increase / Start: 6*7 / 4*4 / 0*4 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK Hyakuretsukyaku</font>===== | |||
{{MoveData | |||
|image=SFV_Chun-Li_236LK.png | |||
|caption=Normal | |||
|image2=SFV_Chun-Li_236LK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=LK Hyakuretsukyaku | |||
|input=236LK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2(5)2(6)2(6)2</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>15x4 (60)</nowiki> | |||
|stun=<nowiki>20x4 (80)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 4 hits | |||
* Cancels into Super / V-Trigger activations on 3rd hit | |||
* Juggle Limit / Increase / Start: 1*0*0*0 / 1 / 1 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2(5)2(6)2(6)2</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>15x3*25 (70)</nowiki> | |||
|stun=<nowiki>20x4 (80)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 4 hits | |||
* Juggle Limit / Increase / Start: 1*0*0*0 / 1 / 1 | |||
}} | |||
}} | |||
|} | =====<font style="visibility:hidden; float:right">MK Hyakuretsukyaku</font>===== | ||
{{ | {{MoveData | ||
|image=SFV_Chun-Li_236MK.png | |||
| | |caption=Normal | ||
|image2=SFV_Chun-Li_236MK_vt1.png | |||
| | |caption2=V-Trigger 1 | ||
|name=MK Hyakuretsukyaku | |||
|input=236MK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>2(4)2(4)2(4)2(4)2</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-9</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>16x5 (80)</nowiki> | |||
|stun=<nowiki>25x4*20 (120)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 5 hits | |||
* Cancels into Super / V-Trigger activations on 4th hit | |||
* Slightly increased knockback on Hit / Counter-Hit if canceled from stand MP | |||
* Juggle Limit / Increase / Start: 1*1*1*1*0 / 1 / 1 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>2(4)2(4)2(4)2(4)2</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-9</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>16x4*26 (90)</nowiki> | |||
|stun=<nowiki>25x4*20 (120)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 5 hits | |||
* Juggle Limit / Increase / Start: 1*1*1*1*0 / 1 / 1 | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">HK Hyakuretsukyaku</font>===== | ||
| | {{MoveData | ||
|image=SFV_Chun-Li_236HK.png | |||
|caption=Normal | |||
|image2=SFV_Chun-Li_236HK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=HK Hyakuretsukyaku | |||
|input=236HK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>2(3)2(3)2(3)2(3)2(3)2</nowiki> | |||
* | |recovery=<nowiki>22</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |||
* | |crush=<nowiki>- / - / -</nowiki> | ||
* | |block=<nowiki>-12</nowiki> | ||
* | |knockdown=<nowiki>83 / 24 / 29</nowiki> | ||
* | |damage=<nowiki>15x5*25 (100)</nowiki> | ||
|stun=<nowiki>20x6 (120)</nowiki> | |||
| | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
* | |description= | ||
* 6 hits | |||
* | * Cancels into Super / V-Trigger activations on 5th hit | ||
* | * Puts airborne opponents into a free juggle state (and does not increase juggle state on already juggled opponents) | ||
** | * Has a higher Juggle Limit than LK/MK versions | ||
* | * Juggle Limit / Increase / Start: 3*3*3*4*5*6 / 0 / 0 | ||
** | }} | ||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>2(3)2(3)2(3)2(3)2(3)2</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-12</nowiki> | |||
|knockdown=<nowiki>83 / 24 / 29</nowiki> | |||
|damage=<nowiki>15x5*35 (110)</nowiki> | |||
|stun=<nowiki>20x6 (120)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 6 hits | |||
* Has a much higher Juggle Limit than LK/MK versions | |||
* Juggle Limit / Increase / Start: 7*8*9*10*11*12 / 1 / 1 | |||
}} | |||
}} | }} | ||
{{ | =====<font style="visibility:hidden; float:right">EX Hyakuretsukyaku</font>===== | ||
{{MoveData | |||
|image=SFV_Chun-Li_236KK.png | |||
|caption=Normal | |||
|image2=SFV_Chun-Li_236KK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=EX Hyakuretsukyaku | |||
|input=236KK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2(3)2(3)2(3)2(3)2(3)2(11)2(3)2(3)2(3)2</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>91 / 32 / 37</nowiki> | |||
|damage=<nowiki>10x9*50 (140)</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancelable into V-Trigger 1 activation after 6 hits | |||
* Cancelable into V-Trigger 2 after 10 hits | |||
* Very fast startup and good range makes this a really good punish / whiff punish tool | |||
* Juggle Limit / Increase / Start: 5 / 0x9*5 / 1 (only the last 10th hit increases the current juggle state by +5) | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2(3)2(3)2(3)2(3)2(3)2(11)2(3)2(3)2(3)2</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>91 / 32 / 37</nowiki> | |||
|damage=<nowiki>10x9*60 (150)</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Very fast startup and good range makes this a really good punish / whiff punish tool | |||
* Juggle Limit / Increase / Start: 5 / 0x9*5 / 1 (only the last 10th hit increases the current juggle state by +5) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK Air Hyakuretsukyaku</font>===== | |||
{{MoveData | |||
|image=SFV_Chun-Li_236LK(air).png | |||
|caption=Normal | |||
|image2=SFV_Chun-Li_236LK(air)_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=LK Air Hyakuretsukyaku | |||
|input=236LK(air) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>2(5)2(3)2(5)2</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>0(4)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-5(-2)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>20x4 (80)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Usually won't be able to land all the hits for full damage/stun due to height restriction | |||
* Frame advantage varies depending on angle / height and how many hits connect | |||
* Juggle Limit / Increase / Start: 4*5*7*8 / 1*1*1*6 / 1 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>2(5)2(3)2(5)2</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>0(3)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-5(-2)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>20x4 (80)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Usually won't be able to land all the hits for full damage/stun due to height restriction | |||
* Frame advantage varies depending on angle / height and how many hits connect | |||
* Juggle Limit / Increase / Start: 20 / 1*1*1*6 / 1 | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">MK Air Hyakuretsukyaku</font>===== | ||
{{MoveData | |||
|image=SFV_Chun-Li_236MK(air).png | |||
|caption=Normal | |||
|image2=SFV_Chun-Li_236MK(air)_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=MK Air Hyakuretsukyaku | |||
|input=236MK(air) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>2(2)2(4)2(4)2(2)2</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>1(4)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4(-2)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>20x5 (100)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Usually won't be able to land all the hits for full damage/stun due to height restriction | |||
* Frame advantage varies depending on angle / height and how many hits connect | |||
* Juggle Limit / Increase / Start: 4*5*8*9*11 / 1*1*1*1*6 / 1 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>2(2)2(4)2(4)2(2)2</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>1(3)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4(-2)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>16x5 (80)</nowiki> | |||
|stun=<nowiki>20x5 (100)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Usually won't be able to land all the hits for full damage/stun due to height restriction | |||
* Frame advantage varies depending on angle / height and how many hits connect | |||
* Juggle Limit / Increase / Start: 20 / 1*1*1*1*6 / 1 | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">HK Air Hyakuretsukyaku</font>===== | ||
==== | {{MoveData | ||
< | |image=SFV_Chun-Li_236HK(air).png | ||
=== | |caption=Normal | ||
< | |image2=SFV_Chun-Li_236HK(air)_vt1.png | ||
== | |caption2=V-Trigger 1 | ||
< | |name=HK Air Hyakuretsukyaku | ||
< | |input=236HK(air) | ||
= | |data= | ||
= | {{AttackData-SFV | ||
< | |version=Normal | ||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>2(4)2(3)2(4)2(2)2(2)2</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>-4(-1)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6(-4)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>20x6 (120)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Usually won't be able to land all the hits for full damage/stun due to height restriction | |||
* Frame advantage varies depending on angle / height and how many hits connect | |||
* Juggle Limit / Increase / Start: 4*5*8*9*10*11 / 1*1*1*1*1*6 / 1 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>2(4)2(3)2(4)2(2)2(2)2</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>-4(-1)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6(-4)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>16x5*20 (100)</nowiki> | |||
|stun=<nowiki>20x6 (120)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Usually won't be able to land all the hits for full damage/stun due to height restriction | |||
* Frame advantage varies depending on angle / height and how many hits connect | |||
* Juggle Limit / Increase / Start: 20 / 1*1*1*1*1*6 / 1 | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">EX Air Hyakuretsukyaku</font>===== | ||
=== | {{MoveData | ||
|image=SFV_Chun-Li_236KK(air).png | |||
|caption=Normal | |||
|image2=SFV_Chun-Li_236KK(air)_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=EX Air Hyakuretsukyaku | |||
|input=236KK(air) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>2(1)2(2)2(3)2(1)2(2)2(3)2</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-13</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>23x6*22 (160)</nowiki> | |||
|stun=<nowiki>30x7 (210)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Knockdow advantage varies depending on angle / height and how many hits connect | |||
* 7 hits | |||
* Juggle Limit / Increase / Start: 20*21*22*23*24*25*26 / 1*1*1*1*1*1*6 / 1 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>2(1)2(2)2(3)2(1)2(2)2(3)2</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-13</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>25x6*20 (170)</nowiki> | |||
|stun=<nowiki>30x7 (210)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Usually won't be able to land all the hits for full damage/stun due to height restriction | |||
* Frame advantage varies depending on angle / height and how many hits connect | |||
* Juggle Limit / Increase / Start: 20 / 1*1*1*1*1*1*6 / 1 | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">LK Spinning Bird Kick</font>===== | ||
{{ | {{MoveData | ||
|image=SFV_Chun-Li_28LK.png | |||
|caption=Normal | |||
{{ | |image2=SFV_Chun-Li_28LK_vt1.png | ||
|caption2=V-Trigger 1 | |||
|name=LK Spinning Bird Kick | |||
|input=28LK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>2(1)2(4)2(5)2(3)2</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>91 / 32 / 37</nowiki> | |||
|damage=<nowiki>25*15x3*40 (110)</nowiki> | |||
|stun=<nowiki>20*25x3*105 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 40 frames to charge | |||
* Airborne on frame 9 | |||
* 5 hits | |||
* Juggle Limit / Increase / Start: 1 / 10 / 1 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>2(1)2(4)2(5)2(3)2</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>91 / 32 / 37</nowiki> | |||
|damage=<nowiki>25*15x3*50 (120)</nowiki> | |||
|stun=<nowiki>20*25x3*105 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 40 frames to charge | |||
* Airborne on frame 9 | |||
* 5 hits | |||
* Juggle Limit / Increase / Start: 1 / 10 / 1 | |||
}} | |||
}} | |||
* | |||
== | =====<font style="visibility:hidden; float:right">MK Spinning Bird Kick</font>===== | ||
=== | {{MoveData | ||
= | |image=SFV_Chun-Li_28MK.png | ||
= | |caption=Normal | ||
= | |image2=SFV_Chun-Li_28MK_vt1.png | ||
|caption2=V-Trigger 1 | |||
{{ | |name=MK Spinning Bird Kick | ||
| | |input=28MK | ||
|data= | |||
| | {{AttackData-SFV | ||
|version=Normal | |||
| | |startup=<nowiki>15</nowiki> | ||
|active=<nowiki>2(1)2(4)2(4)2(3)2(6)2(5)2</nowiki> | |||
| | |recovery=<nowiki>24</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |||
| | |crush=<nowiki>- / - / -</nowiki> | ||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>91 / 32 / 37</nowiki> | |||
|damage=<nowiki>35*11x5*40 (130)</nowiki> | |||
|stun=<nowiki>30*20x5*70 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 40 frames to charge | |||
* Airborne on frame 15 | |||
* 7 hits | |||
* Juggle Limit / Increase / Start: 1 / 10 / 1 | |||
}} | }} | ||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>2(1)2(4)2(4)2(3)2(6)2(5)2</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>91 / 32 / 37</nowiki> | |||
|damage=<nowiki>35*11x5*50 (140)</nowiki> | |||
|stun=<nowiki>30*20x5*70 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 40 frames to charge | |||
* Airborne on frame 15 | |||
* 7 hits | |||
* Juggle Limit / Increase / Start: 1 / 10 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Spinning Bird Kick</font>===== | |||
{{MoveData | |||
|image=SFV_Chun-Li_28HK.png | |||
|caption=Normal | |||
|image2=SFV_Chun-Li_28HK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=HK Spinning Bird Kick | |||
|input=28HK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>19</nowiki> | |||
|active=<nowiki>2(1)2(4)2(4)2(4)2(5)2(4)2(5)2(5)2</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>91 / 32 / 37</nowiki> | |||
|damage=<nowiki>21*12x7*45 (150)</nowiki> | |||
|stun=<nowiki>20x8*40 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 40 frames to charge | |||
* Airborne on frame 22 | |||
* 9 hits | |||
* Juggle Limit / Increase / Start: 1 / 10 / 1 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>19</nowiki> | |||
|active=<nowiki>2(1)2(4)2(4)2(4)2(5)2(4)2(5)2(5)2</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>91 / 32 / 37</nowiki> | |||
|damage=<nowiki>21*12x7*55 (160)</nowiki> | |||
|stun=<nowiki>20x8*40 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 40 frames to charge | |||
* Airborne on frame 22 | |||
* 9 hits | |||
* Juggle Limit / Increase / Start: 1 / 10 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Spinning Bird Kick</font>===== | |||
{{MoveData | |||
|image=SFV_Chun-Li_28KK.png | |||
|caption=Normal | |||
|image2=SFV_Chun-Li_28KK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=EX Spinning Bird Kick | |||
|input=28KK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>7(1)4(1)4(1)2</nowiki> | |||
|recovery=<nowiki>35</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-20</nowiki> | |||
|knockdown=<nowiki>72 / 13 / 18</nowiki> | |||
|damage=<nowiki>25x4*50 (150)</nowiki> | |||
|stun=<nowiki>30x4*80 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible on frames 1-8 | |||
* Projectile invincible on frames 9-33 | |||
* Takes 45 frames to charge | |||
* Airborne on frame 5 | |||
* Can hit crossup from frame 8 | |||
* 5 hits | |||
* Chun-Li is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | |||
* Juggle Limit / Increase / Start: 5*6*7*8*9 / 1 / 1 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>7(1)4(1)4(1)2</nowiki> | |||
|recovery=<nowiki>35</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-20</nowiki> | |||
|knockdown=<nowiki>72 / 13 / 18</nowiki> | |||
|damage=<nowiki>25x4*60 (160)</nowiki> | |||
|stun=<nowiki>30x4*80 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible on frames 1-8 | |||
* Projectile invincible on frames 9-33 | |||
* Takes 45 frames to charge | |||
* Airborne on frame 5 | |||
* Can hit crossup from frame 8 | |||
* 5 hits | |||
* Chun-Li is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | |||
* Juggle Limit / Increase / Start: 5*6*7*8*9 / 1 / 1 | |||
}} | |||
}} | |||
== Critical Arts == | |||
=====<font style="visibility:hidden; float:right">Hoyokusen</font>===== | |||
{{MoveData | |||
|image=SFV_Chun-Li_236236K.png | |||
|name=Hoyokusen | |||
|input=236236K | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>35</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-20</nowiki> | |||
|knockdown=<nowiki>99 / 40 / 40</nowiki> | |||
|damage=<nowiki>330</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible on frames 1-6 | |||
* Juggle Limit: 50 | |||
}} | |||
}} | |||
== Taunts == | |||
=====<font style="visibility:hidden; float:right">Taunt</font>===== | |||
{{MoveData | |||
|image=SFV_Chun-Li_5PPPKKK.png | |||
|name=Taunt | |||
|input=5PPPKKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>61</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== V-System == | |||
=== V-Skill 1 === | |||
=====<font style="visibility:hidden; float:right">Rankyaku</font>===== | |||
{{MoveData | |||
|image=SFV_Chun-Li_MPMK (VS1).png | |||
|caption=Normal | |||
|image2=SFV_Chun-Li_MPMK (VS1)_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Rankyaku | |||
|input=MPMK (VS1) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>36+6</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-24</nowiki> | |||
|knockdown=<nowiki>71 / 12 / 17</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>50</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 11-52 | |||
* Puts opponent into a limited juggle state | |||
* Cancelable into from special cancelable grounded normals | |||
* Cancels on hit into any air normals / air legs (Air Hyakuretsukyaku) or air throw on frames 13-23 (cancels later on block / whiff on frames 25-39) | |||
* All air normals from V-Skill build 30 / 15 V-Gauge on Hit / Block (Air Stomp builds 20 / 10) | |||
* Can also follow-up with airborne V-Skill Kick (Souseikyaku) on frames 22 and onward | |||
* Can do wall-jump from V-Skill if colliding with the wall if Chun-Li has not already followed-up with anything else in-air | |||
* 6F landing recovery | |||
* V-Gauge on Hit / Block: 80 / 40 | |||
* Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>36+6</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-24</nowiki> | |||
|knockdown=<nowiki>71 / 12 / 17</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>50</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 11-52 | |||
* Puts opponent into a limited juggle state | |||
* Cancelable into from special cancelable grounded normals | |||
* Cancels on hit into any air normals / air legs (Air Hyakuretsukyaku) or air throw on frames 13-23 (cancels later on block / whiff on frames 25-39) | |||
* Can also follow-up with airborne V-Skill (Souseikyaku) on frames 22 and onward | |||
* Can do wall-jump from V-Skill if colliding with the wall if Chun-Li has not already followed-up with anything else in-air | |||
* 6F landing recovery | |||
* Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Souseikyaku</font>===== | |||
{{MoveData | |||
|image=SFV_Chun-Li_MPMK (VS1) MPMK.png | |||
|caption=Normal | |||
|image2=SFV_Chun-Li_MPMK (VS1) MPMK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Souseikyaku | |||
|input=MPMK (VS1) > MPMK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>22+12</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>4</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* If the initial V-Skill did not hit; Causes free juggle state upon airborne opponents | |||
* Juggle Limit / Increase / Start: 5 / 2 / 1 | |||
* V-Gauge on Hit / Block: 50/25 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>22+12</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>4</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* If the initial V-Skill did not hit; Causes free juggle state upon airborne opponents | |||
* Juggle Limit / Increase / Start: 5 / 2 / 1 | |||
}} | |||
}} | |||
=== V-Skill 2 === | |||
=====<font style="visibility:hidden; float:right">Hazanshu</font>===== | |||
{{MoveData | |||
|image=SFV_Chun-Li_MPMK (VS2).png | |||
|name=Hazanshu | |||
|input=MPMK (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>27</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>14(20)</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>75 / 16 / 21</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 14 / -</nowiki> | |||
|description= | |||
* Can hit OTG (On-The-Ground) which forces opponent into a knockdown state (KDA data is for the OTG version) | |||
* Airborne on frames 6-25 | |||
* Projectile invincible hurtbox extends below Chun-Li on frames 6-21 | |||
* Cancelable into from special cancelable normals | |||
* Cancels into V-Trigger activations / V-Trigger 2 specials on hit / block | |||
* Can hold back when doing V-Skill to do a shorter version of Hazanshu | |||
* 6 extra recovery frames on block and whiff (20f) | |||
* V-Gauge on Hit / Block: 80 / 40 | |||
* Juggle Limit / Increase / Start: 20 / 30 / 4 | |||
}} | |||
}} | |||
=== V-Trigger 1 === | |||
=====<font style="visibility:hidden; float:right">Renkiko</font>===== | |||
{{MoveData | |||
|image=SFV_Chun-Li_HPHK (VT1).png | |||
|name=Renkiko | |||
|input=HPHK (VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>4</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* Improves the framedata and damage and juggle properties of almost all moves for 800 frames (~13 seconds) | |||
* Enables 3rd Strike stun juggle combos | |||
}} | |||
}} | |||
=== V-Trigger 2 === | |||
=====<font style="visibility:hidden; float:right">Kikosho</font>===== | |||
{{MoveData | |||
|image=SFV_Chun-Li_HPHK (VT2).png | |||
|name=Kikosho | |||
|input=HPHK (VT2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>24</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>109 / 50 / 55</nowiki> | |||
|damage=<nowiki>20x4*40 (120)</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 3 bar V-Trigger | |||
* Duration of 3000 frames (50 seconds) | |||
* Gives access to a few more reps of the same special (Kikosho) | |||
* 5-hit projectile hitbox | |||
* Nullifies 1 hit of projectile | |||
* Launches opponent into a free juggle state (and does not increase juggle state on already juggled opponents) | |||
* Behaves a bit differently while in V-Trigger 2 (post activation) | |||
* See V-Trigger 2 versions notes for more info on how they work | |||
* Juggle Limit / Increase / Start: 20 / 0 / 0 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Kikosho (release)</font>===== | |||
{{MoveData | |||
|image=SFV_Chun-Li_HPHK (release).png | |||
|name=Kikosho (release) | |||
|input=HPHK (release) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>16</nowiki> | |||
|active=<nowiki>12</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>100 / 41 / 46</nowiki> | |||
|damage=<nowiki>20x2*40 (80)</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 3-hit projectile hitbox | |||
* Nullifies 1 hit of projectile | |||
* Cancelable into from most of Chun-Li's normals and specials | |||
* Launches opponent into a free juggle state (and does not increase juggle state on already juggled opponents) | |||
* Juggle Limit / Increase / Start: 20 / 0 / 0 | |||
* Spends 1000 V-Timer (~33% V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Kikosho (hold)</font>===== | |||
{{MoveData | |||
|image=SFV_Chun-Li_HPHK (hold).png | |||
|name=Kikosho (hold) | |||
|input=HPHK (hold) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>49</nowiki> | |||
|active=<nowiki>24</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>18(GB)</nowiki> | |||
|knockdown=<nowiki>109 / 50 / 55</nowiki> | |||
|damage=<nowiki>20x4*40 (120)</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Causes guard break on block for +18 frame advantage | |||
* 5-hit projectile hitbox | |||
* Nullifies 1 hit of projectile | |||
* Cancelable into from most of Chun-Li's normals and specials | |||
* Launches opponent into a free juggle state (and does not increase juggle state on already juggled opponents) | |||
* Juggle Limit / Increase / Start: 20 / 0 / 0 | |||
* Spends 1000 V-Timer (~33% V-Timer) | |||
}} | |||
}} | |||
=== V-Shift === | |||
=====<font style="visibility:hidden; float:right">V-Shift</font>===== | |||
{{MoveData | |||
|image=SFV_Chun-Li_MKHP.png | |||
|name=V-Shift | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Shifts back 1.36 range | |||
* Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players | |||
* Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9 | |||
* Throw invincible on frames 1-16 on an empty / raw V-Shift | |||
* Counter-Hit state on frames 10-31 on an empty / raw V-Shift | |||
* Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans) | |||
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | |||
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | |||
}} | |||
}} | |||
=== V-Shift Break === | |||
=====<font style="visibility:hidden; float:right">Ensenbu</font>===== | |||
{{MoveData | |||
|image=SFV_Chun-Li_MKHP.png | |||
|name=Ensenbu | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>?</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>?</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>73 / 14 / 19</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible during startup and active frames | |||
}} | |||
}} | |||
=== V-Reversal === | |||
{{Navbox-SFV}} | {{Navbox-SFV}} | ||
[[Category:Street Fighter V]] | [[Category:Street Fighter V]] | ||
[[Category:Street Fighter games]] |
Revision as of 16:24, 5 March 2021
Introduction
About Chun-Li
The first lady of fighting games, chun is another one of the more beginner-friendly characters in the game, as well as one of the consistently better characters in the game. Chun is your classic "Footsies" character - focusing on a patient neutral game where one attempts to control the space around him, poke in the opponent's space while simultaniously punish the opponent if they get into your space. Chun has great normals, both pokes, anti airs, and ways to punish the opponent for whiffing attacks or not blocking your incoming pokes. This is the core to chun's game, and is how you will play with her most of the time. Chun is also not limited with defensive options, having a 3f normal, and an EX DP (spinning bird kick), as well excellent moves to punish with after v-shift. Chun also has a great walk speed and solid dashes, which are important in the footsies game since it allows you to walk back and forth and control more space respectively. While chun is excellent in a lot of ways, she struggles in dealing with certain aspects that certain characters can definitely abuse agaist her. One notable one is dealing with variable air approaches, as each of her anti airs can only work in certain angles or situations, so ebing able to mix it up can give chun quite a lot of trouble. Another problem that chun li has is to approach the opponent when they are stalling away for a timeout when they have a significant life lead - while chun has a good mobility, her apporaching options are quite linear, eventually boiling down to dashing or jumping, both of which can be countered by the majority of the cast if they pay attention for them. all in all, chun is a solid character in most areas, but shines in the neutral game. A key to playing chun is to be patient, looking for the opponent to do a mistake and not always rushing to be the one to take the intiative. It's still important, however, to learn and utilize chun's solid offensive game and not forget about her strong v-triggers.
Strengths | Weaknesses |
---|---|
|
|
Final Patch
Players to Watch
- Humanbomb
- Ludovic
- MOV
- Punk
- Valmaster
Chun-Li | |
---|---|
Vitals | |
Life Points | 975 |
Stun Points | 1000 |
V-Gauge Points | |
V-Trigger 1 | 600 |
V-Trigger 2 | 900 |
Ground Movement | |
Forward Walk Speed | 5.35 |
Backward Walk Speed | 3.4 |
Forward Dash Speed | 15 |
Backward Dash Speed | 21 |
Forward Dash Distance | 142.4 |
Backward Dash Distance | 123.5 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 49 (4+41+4) |
Neutral Jump Speed | 49 (4+41+4) |
Forward Jump Speed | 48 (3+41+4) |
Forward Jump Distance | 205 |
Backward Jump Distance | 184.5 |
Throws | |
Throw Hurtbox | 0.3511 |
Throw Range | 0.8461 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
4 | 2 | 8 | 5 | |||
Damage | Stun | Attack | Block | |||
30 | 70 | H | 2 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
4 | 5 | 5 | 6 | |||
Damage | Stun | Attack | Block | |||
40 | 70 | H | 2 | |||
|
Stand MP
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
5 | 3 | 9 | 6 | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H | 3 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
5 | 3 | 9 | 8 | |||
Damage | Stun | Attack | Block | |||
70 | 100 | H | 3 | |||
|
Stand HP
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
11 | 2 | 18 | 0 | |||
Damage | Stun | Attack | Block | |||
80 | 150 | H | -4 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
11 | 4 | 18 | 2 | |||
Damage | Stun | Attack | Block | |||
90 | 150 | H | -5 | |||
|
Stand LK
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
5 | 3 | 7 | 1 | |||
Damage | Stun | Attack | Block | |||
40 | 70 | H | -3 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
5 | 4 | 6 | 1 | |||
Damage | Stun | Attack | Block | |||
50 | 70 | H | -3 | |||
|
Stand MK
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
8 | 3 | 15 | 2 | |||
Damage | Stun | Attack | Block | |||
70 | 100 | H | -2 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
8 | 4 | 14 | 4 | |||
Damage | Stun | Attack | Block | |||
80 | 100 | H | -2 | |||
|
Stand HK
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
12 | 3 | 16 | 1 | |||
Damage | Stun | Attack | Block | |||
90 | 150 | H | -2 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
12 | 3 | 16 | 1 | |||
Damage | Stun | Attack | Block | |||
100 | 150 | H | -2 | |||
|
Crouch LP
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
4 | 3 | 5 | 5 | |||
Damage | Stun | Attack | Block | |||
30 | 70 | H | 2 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
4 | 4 | 4 | 6 | |||
Damage | Stun | Attack | Block | |||
40 | 70 | H | 2 | |||
|
Crouch MP
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
10 | 9 | 18 | -3 | |||
Damage | Stun | Attack | Block | |||
60 | 100 | L | -8 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
10 | 9 | 18 | -2 | |||
Damage | Stun | Attack | Block | |||
70 | 100 | L | -8 | |||
|
Crouch HP
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
7 | 2(10)2 | 17 | 2 | |||
Damage | Stun | Attack | Block | |||
50*40 | 100*50 | H*H | -5 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
7 | 2(10)2 | 14 | 2 | |||
Damage | Stun | Attack | Block | |||
65*45 | 100*50 | H*H | -2 | |||
|
Crouch LK
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
3 | 2 | 8 | 2 | |||
Damage | Stun | Attack | Block | |||
20 | 70 | L | -1 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
3 | 3 | 7 | 4 | |||
Damage | Stun | Attack | Block | |||
30 | 70 | L | -1 | |||
|
Crouch MK
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
6 | 2 | 16 | 2 | |||
Damage | Stun | Attack | Block | |||
50 | 100 | L | -2 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
6 | 2 | 14 | 4 | |||
Damage | Stun | Attack | Block | |||
60 | 100 | L | -2 | |||
|
Crouch HK
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
8 | 3 | 24 | KD | |||
Damage | Stun | Attack | Block | |||
90 | 150 | L | -12 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
8 | 4 | 23 | KD | |||
Damage | Stun | Attack | Block | |||
100 | 150 | L | -12 | |||
|
Jump LP
Normal | Startup | Active | Recovery | Hit |
---|---|---|---|---|
3 | 5 | - | - | |
Damage | Stun | Attack | Block | |
40 | 70 | M | - | |
V-Trigger 1 | Startup | Active | Recovery | Hit |
3 | 5 | - | - | |
Damage | Stun | Attack | Block | |
50 | 70 | M | - |
Jump MP
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
6 | 4 | - | - | |||
Damage | Stun | Attack | Block | |||
60 | 100 | M | - | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
6 | 4 | - | - | |||
Damage | Stun | Attack | Block | |||
70 | 100 | M | - | |||
|
Jump HP
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
6 | 4(2)4 | - | - | |||
Damage | Stun | Attack | Block | |||
50*50 | 100*50 | M*M | - | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
6 | 4(2)4 | - | - | |||
Damage | Stun | Attack | Block | |||
55*55 | 100*50 | M*M | - | |||
|
Jump LK
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
4 | 7 | - | - | |||
Damage | Stun | Attack | Block | |||
40 | 70 | M | - | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
4 | 7 | - | - | |||
Damage | Stun | Attack | Block | |||
50 | 70 | M | - | |||
|
Jump MK
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
6 | 5 | - | - | |||
Damage | Stun | Attack | Block | |||
60 | 100 | M | - | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
6 | 5 | - | - | |||
Damage | Stun | Attack | Block | |||
70 | 100 | M | - | |||
|
Jump HK
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
7 | 6 | - | - | |||
Damage | Stun | Attack | Block | |||
90 | 150 | M | - | |||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
7 | 6 | - | - | |||
Damage | Stun | Attack | Block | |||
100 | 150 | M | - | |||
|
Neutral Jump HK
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
7 | 5 | - | - | |||
Damage | Stun | Attack | Block | |||
90 | 150 | M | - | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
7 | 5 | - | - | |||
Damage | Stun | Attack | Block | |||
100 | 150 | M | - | |||
|
Command Normals
Tsuitotsuken
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
7 | 2 | 12 | 3 | |||
Damage | Stun | Attack | Block | |||
65 | 100 | H | 0 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
7 | 3 | 11 | 4 | |||
Damage | Stun | Attack | Block | |||
75 | 100 | H | 0 | |||
|
Hakkei
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
7 | 5 | 13(18) | 3 | |||
Damage | Stun | Attack | Block | |||
90 | 150 | H | 2 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
7 | 7 | 11 | 6 | |||
Damage | Stun | Attack | Block | |||
100 | 150 | H | 2 | |||
|
Senenshu
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
26 | 2 | 16 | 2 | |||
Damage | Stun | Attack | Block | |||
70 | 100 | M | -2 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
26 | 2 | 16 | 4 | |||
Damage | Stun | Attack | Block | |||
80 | 100 | M | -2 | |||
|
Tenkukyaku
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
8 | 5 | 13 | 2 | |||
Damage | Stun | Attack | Block | |||
80 | 150 | H | 0 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
8 | 5 | 13 | 2 | |||
Damage | Stun | Attack | Block | |||
90 | 150 | H | 0 | |||
|
Yokusenkyaku
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
18 | 5 | 13(18) | 2 | |||
Damage | Stun | Attack | Block | |||
80 | 150 | H | -2 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
18 | 5 | 13(18) | 4 | |||
Damage | Stun | Attack | Block | |||
90 | 150 | H | -2 | |||
|
Kakurakukyaku
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
34 | 7 | 6 | 6(10) | |||
Damage | Stun | Attack | Block | |||
80 | 150 | M | 2(6) | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
34 | 7 | 6 | 7 | |||
Damage | Stun | Attack | Block | |||
90 | 150 | M | 3 | |||
|
Yosokyaku
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
5+4+5 | 4 | 4 | - | |||
Damage | Stun | Attack | Block | |||
40*50*60 (150) | 60x3 (180) | M | - | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
5+4+5 | 4 | 4 | - | |||
Damage | Stun | Attack | Block | |||
40*50*60 (150) | 60x3 (180) | M | - | |||
|
Throws
Koshuto
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
120 | 150 | T | KD |
Tenshin Shushu
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
140 | 200 | T | KD |
Special Moves
Sankaku Tobi
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | - | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
LP Kikoken
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
13 | - | 33 | 0 | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H | -6 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
13 | - | 33 | 0 | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H | -6 | |||
|
MP Kikoken
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
11 | - | 34 | -1 | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H | -5 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
11 | - | 34 | -1 | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H | -5 | |||
|
HP Kikoken
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
9 | - | 35 | -1 | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H | -4 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
9 | - | 35 | -1 | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H | -4 | |||
|
EX Kikoken
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
11 | - | 27 | 4 | |||
Damage | Stun | Attack | Block | |||
40*60 | 0*100 | H*H | 1 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
11 | - | 27 | 4 | |||
Damage | Stun | Attack | Block | |||
50*70 | 0*100 | H*H | 1 | |||
|
LK Hyakuretsukyaku
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
5 | 2(5)2(6)2(6)2 | 20 | 4 | |||
Damage | Stun | Attack | Block | |||
15x4 (60) | 20x4 (80) | H | -8 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
5 | 2(5)2(6)2(6)2 | 20 | 4 | |||
Damage | Stun | Attack | Block | |||
15x3*25 (70) | 20x4 (80) | H | -8 | |||
|
MK Hyakuretsukyaku
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
11 | 2(4)2(4)2(4)2(4)2 | 20 | 3 | |||
Damage | Stun | Attack | Block | |||
16x5 (80) | 25x4*20 (120) | H | -9 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
11 | 2(4)2(4)2(4)2(4)2 | 20 | 3 | |||
Damage | Stun | Attack | Block | |||
16x4*26 (90) | 25x4*20 (120) | H | -9 | |||
|
HK Hyakuretsukyaku
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
14 | 2(3)2(3)2(3)2(3)2(3)2 | 22 | KD | |||
Damage | Stun | Attack | Block | |||
15x5*25 (100) | 20x6 (120) | H | -12 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
14 | 2(3)2(3)2(3)2(3)2(3)2 | 22 | KD | |||
Damage | Stun | Attack | Block | |||
15x5*35 (110) | 20x6 (120) | H | -12 | |||
|
EX Hyakuretsukyaku
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
5 | 2(3)2(3)2(3)2(3)2(3)2(11)2(3)2(3)2(3)2 | 19 | KD | |||
Damage | Stun | Attack | Block | |||
10x9*50 (140) | 200 | H | -2 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
5 | 2(3)2(3)2(3)2(3)2(3)2(11)2(3)2(3)2(3)2 | 19 | KD | |||
Damage | Stun | Attack | Block | |||
10x9*60 (150) | 200 | H | -2 | |||
|
LK Air Hyakuretsukyaku
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
8 | 2(5)2(3)2(5)2 | 12 | 0(4) | |||
Damage | Stun | Attack | Block | |||
70 | 20x4 (80) | H | -5(-2) | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
8 | 2(5)2(3)2(5)2 | 12 | 0(3) | |||
Damage | Stun | Attack | Block | |||
70 | 20x4 (80) | H | -5(-2) | |||
|
MK Air Hyakuretsukyaku
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
10 | 2(2)2(4)2(4)2(2)2 | 12 | 1(4) | |||
Damage | Stun | Attack | Block | |||
90 | 20x5 (100) | H | -4(-2) | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
10 | 2(2)2(4)2(4)2(2)2 | 12 | 1(3) | |||
Damage | Stun | Attack | Block | |||
16x5 (80) | 20x5 (100) | H | -4(-2) | |||
|
HK Air Hyakuretsukyaku
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
12 | 2(4)2(3)2(4)2(2)2(2)2 | 12 | -4(-1) | |||
Damage | Stun | Attack | Block | |||
100 | 20x6 (120) | H | -6(-4) | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
12 | 2(4)2(3)2(4)2(2)2(2)2 | 12 | -4(-1) | |||
Damage | Stun | Attack | Block | |||
16x5*20 (100) | 20x6 (120) | H | -6(-4) | |||
|
EX Air Hyakuretsukyaku
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
6 | 2(1)2(2)2(3)2(1)2(2)2(3)2 | 12 | KD | |||
Damage | Stun | Attack | Block | |||
23x6*22 (160) | 30x7 (210) | H | -13 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
6 | 2(1)2(2)2(3)2(1)2(2)2(3)2 | 12 | KD | |||
Damage | Stun | Attack | Block | |||
25x6*20 (170) | 30x7 (210) | H | -13 | |||
|
LK Spinning Bird Kick
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
9 | 2(1)2(4)2(5)2(3)2 | 24 | KD | |||
Damage | Stun | Attack | Block | |||
25*15x3*40 (110) | 20*25x3*105 (200) | H | -6 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
9 | 2(1)2(4)2(5)2(3)2 | 24 | KD | |||
Damage | Stun | Attack | Block | |||
25*15x3*50 (120) | 20*25x3*105 (200) | H | -6 | |||
|
MK Spinning Bird Kick
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
15 | 2(1)2(4)2(4)2(3)2(6)2(5)2 | 24 | KD | |||
Damage | Stun | Attack | Block | |||
35*11x5*40 (130) | 30*20x5*70 (200) | H | -8 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
15 | 2(1)2(4)2(4)2(3)2(6)2(5)2 | 24 | KD | |||
Damage | Stun | Attack | Block | |||
35*11x5*50 (140) | 30*20x5*70 (200) | H | -8 | |||
|
HK Spinning Bird Kick
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
19 | 2(1)2(4)2(4)2(4)2(5)2(4)2(5)2(5)2 | 24 | KD | |||
Damage | Stun | Attack | Block | |||
21*12x7*45 (150) | 20x8*40 (200) | H | -8 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
19 | 2(1)2(4)2(4)2(4)2(5)2(4)2(5)2(5)2 | 24 | KD | |||
Damage | Stun | Attack | Block | |||
21*12x7*55 (160) | 20x8*40 (200) | H | -8 | |||
|
EX Spinning Bird Kick
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
5 | 7(1)4(1)4(1)2 | 35 | KD | |||
Damage | Stun | Attack | Block | |||
25x4*50 (150) | 30x4*80 (200) | H | -20 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
5 | 7(1)4(1)4(1)2 | 35 | KD | |||
Damage | Stun | Attack | Block | |||
25x4*60 (160) | 30x4*80 (200) | H | -20 | |||
|
Critical Arts
Hoyokusen
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | - | 35 | KD | ||
Damage | Stun | Attack | Block | ||
330 | 0 | H | -20 | ||
|
Taunts
Taunt
Startup | Active | Recovery | Hit |
---|---|---|---|
- | - | 61 | - |
Damage | Stun | Attack | Block |
- | - | - | - |
V-System
V-Skill 1
Rankyaku
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
11 | 6 | 36+6 | KD | |||
Damage | Stun | Attack | Block | |||
40 | 50 | H | -24 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
11 | 6 | 36+6 | KD | |||
Damage | Stun | Attack | Block | |||
50 | 50 | H | -24 | |||
|
Souseikyaku
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
22+12 | 6 | 4 | - | |||
Damage | Stun | Attack | Block | |||
100 | 120 | H | - | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
22+12 | 6 | 4 | - | |||
Damage | Stun | Attack | Block | |||
100 | 120 | H | - | |||
|
V-Skill 2
Hazanshu
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
27 | 3 | 14(20) | 4 | ||
Damage | Stun | Attack | Block | ||
80 | 120 | H | -4 | ||
|
V-Trigger 1
Renkiko
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 4 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Trigger 2
Kikosho
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 24 | 7 | KD | ||
Damage | Stun | Attack | Block | ||
20x4*40 (120) | 150 | H | 2 | ||
|
Kikosho (release)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16 | 12 | 16 | KD | ||
Damage | Stun | Attack | Block | ||
20x2*40 (80) | 100 | H | -2 | ||
|
Kikosho (hold)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
49 | 24 | 7 | KD | ||
Damage | Stun | Attack | Block | ||
20x4*40 (120) | 150 | H | 18(GB) | ||
|
V-Shift
V-Shift
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 9 | 22 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Shift Break
Ensenbu
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
? | 3 | ? | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|