Street Fighter V/Vega: Difference between revisions

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=== Playing as Vega ===
=== Playing as Vega ===
=== Fighting Against Vega ===
=== Fighting Against Vega ===
{{Navbox-SFV}}
[[Category:Street Fighter V]]
[[Category:Street Fighter V]]

Revision as of 18:26, 9 January 2021

Template:SFVHeader

Vega

SFV-Vega Portrait.jpg
VITALS
Health: 1025 Stun: 975
WALKING THROWS
Forward Walk Speed: 5.5 Throw Range: 0.8557
Back Walk Speed: 4.5 Throw Hurt Range: 0.4087
DASHING JUMPING
Forward Dash Total Frames: 17 Jump Height Apex: -
Back Dash Total Frames: 21 Jump Total Frames: 47 (4+39+4)
Forward Dash Distance: 153.7 Forward Jump Distance: 195
Back Dash Distance: 122.5 Back Jump Distance 187.2
NOTABLE MOVE CLASSES
Overheads: f+MK Hard Knockdowns: crHK (CH)
Low Attacks: crLK, crMK, crHK, Aurora Spin Edge LP Crush Counters: HK, crHP, crHK

Summary

Bio

Bio


Why Pick Vega?

Why Play

Players To Watch
Tourniquet, Doomsnake

Change List

For list of all changes, see Change/Patch List

Season 3.5

  • Forward Throw.png damage increased from 120 to 140
  • Back Throw.png damage increased from 140 to 150
  • Stand LP (claw/no claw) upwards hitbox redcued
  • Crouch LP (no claw) upper hitbox reduced
  • Matador Turn (MP+MK) can Cancel.png into CA on block (prevents Option Select), increased distance it triggers proximity guard, increased pushback on block
  • LK Crimson Terror (qcf+LK) forward hitbox during first hit expanded
  • EX Flying Barcelona Attack (f,d,df+K > P) input window adjusted
  • VT1
    • Bloody Kiss - Toreo (HP+HK) damage increased from 100 to 140
    • Bloody Kiss - Azul (HP+HK during forward jump) damage increased from 100 to 140
  • VT2
    • Flash Arch - Granate damage distribution changed from 40*80 to 60*60
    • Flash Arch - Rossa bugs fixed where Vega would not connect with follow-up attack after parry, and Vega would remain invincible after attack concluded


Season 3 (Arcade Edition)

  • Forward Throw.png positioning after Throw.png adjusted
  • Backthrow damage increased from 130 to 140
  • Claw
    • Stand LP collision box adjusted
    • Stand HP collision box adjusted
    • Crouch MP hurtbox expanded, collision box adjusted
    • Crouch HP hurtbox reduced, active frames increased from 2f to 3f, can now hit behind Vega
    • Jump HP hurtbox before startup reduced
    • Matador Flash (HP > HP > MP+MK) second hit can be special canceled, third hit can be canceled into CA or V-Trigger, increased V-Gauge gain for 3rd hit
    • Buster Claw (f+HP) collision box adjusted
    • Heavy Aurora Spin Edge (qcb+HP) hitbox expanded
  • No Claw
    • Stand LP collision box adjusted, pushback on hit/block increased
    • Stand MP collision box adjusted
    • Stand HP collision box adjusted
    • Crouch MP hurtbox expanded
    • Crouch HP hitbox expanded, hurtbox reduced, can hit behind Vega
    • Jump HP hurtbox during active frames reduced, expanded during recovery
    • Matador Blitz (MP > HK > MP+MK) third hit can be canceled into CA and V-Trigger, increased V-Gauge gain on 3rd hit)
    • Grand Izuna Drop (qcb+P/PP) recovery on whiff increased by 10f
  • Stand Hk hurtbox reduced, collision box adjusted during move, can hit behind Vega
  • Jump HK hurtbox reduced, hitbox expanded
  • Matador Turn (MP+MK) can be canceled into CA
  • LK Crimson Terror (qcf+LK) pushback on second hit increased
  • EX Flying Barcelona Attack (f,d,df+K > P) startup timing adjusted, movement value during move adjusted, timing of final attack adjusted
  • V-Trigger
    • Bloody Kiss - Toreo (HP+HK) damage decreased from 170 to 100, blowback on hit adjusted, juggle potential when used in combos increased, will now build EX Meter
    • Bloody Kiss - Azul (HP+HK during forward jump) damage decreased from 170 to 100, blowback on hit adjusted, juggle potential when used in combos increased, will now build EX Meter
    • Bloody Kiss - Rojo damage increased from 170 to 180, stun increased from 150 to 200, will now build EX Meter
  • Added V-Trigger 2: Alegrias


Move List

Unique Attacks

SFV-Vega-Unique.jpg

Special Moves

SFV-Vega-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-Vega-Vsystem.jpg

Critical Art

SFV-Vega-Critical.jpg


Vega Discussions

Discussions regarding Vega

Vega Shoryuken Forum

Vega Discord Link

Vega Discord


Video Guides

Capcom Fighters' Official Character Introduction


Street Fighter Official Character Guide


Sajam's Character Breakdown


Shoryuken's Rising Up Series

Beswick's Vega Claw Dislocation Guide

Other Resources

SkinPendulum's Vega's Gym Comprehensive Guide

(above video is a little outdated, but covers a lot of his moves)

Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Stand LP (no claw) LP (no claw) 3 2 6 3 6 8 30 70 H ["ch","sp","su","vs2","vt1","vt2"] - - - - 36 84
Stand MP (no claw) MP (no claw) 7 3 15 1 4 6 60 100 H ["sp","su","vs2","vt1","vt2"] - - - 9 72 120
Stand HP (no claw) HP (no claw) 9 2 21 -1 4 6 90 150 H ["sp","su","vs2","vt1","vt2"] - - - 14 108 180
Stand LP (claw) LP (claw) 5 2 9 1 7 9 30 70 H ["sp","su","vs2","vt1","vt2"] - - - - 36 84
Stand MP (claw) MP (claw) 8 2 14 2 6 8 70 100 H ["vt1","vt2"] - - - 11 84 120
Stand HP (claw) HP (claw) 8 2 21 -2 7 9 80 150 H ["sp","su","vs2","vt1","vt2"] - - - 13 96 180
Stand LK LK 3 2 9 2 4 6 30 70 H ["vt1","vt2"] - - - - 36 84
Stand MK MK 7 3 12 2 4 6 60 100 H ["vt1","vt2"] - - - 9 72 120
Stand HK HK 11 3 16 -1 4 18 80 150 H ["vt1","vt2"] - - - 13 96 180
Crouch LP (no claw) d+LP (no claw) 4 3 6 2 4 6 30 70 H ["ch","sp","su","vs2","vt1","vt2"] - - - - 36 84
Crouch MP (no claw) d+MP (no claw) 6 3 14 2 4 6 60 100 H ["sp","su","vs2","vt1","vt2"] - - - 9 72 120
Crouch HP (no claw) d+HP (no claw) 9 4 15 3 5 7 80 150 H ["sp","su","vs2","vt1","vt2"] - - - 13 96 180
Crouch LP (claw) d+LP (claw) 4 3 6 2 5 7 30 70 H ["sp","su","vs2","vt1","vt2"] - - - - 36 84
Crouch MP (claw) d+MP (claw) 6 2 15 1 3 5 60 100 H ["vt1","vt2"] - - - 9 72 120
Crouch HP (claw) d+HP (claw) 9 3 19 3 5 7 80 150 H ["vt1","vt2"] - - - 13 96 180
Crouch LK d+LK 4 2 9 0 4 6 20 70 L ["vt1","vt2"] - - - - 24 84
Crouch MK d+MK 8 2 16 2 7 9 50 100 L ["vt1","vt2"] - - - 8 60 120
Crouch HK d+HK 9 9 18 -13 KD KD 90 150 L ["vt1","vt2"] 68 19 24 14 108 180
Jump LP (no claw) u+LP (no claw) 3 5 - - - ? 40 70 M - - - - - 48 84
Jump MP (no claw) u+MP (no claw) 4 5 - - - ? 70 100 M - - - - 11 84 120
Jump HP (no claw) u+HP (no claw) 7 4 - - - ? 90 150 M - - - - 14 108 180
Jump LP (claw) u+LP (claw) 4 5 - - - ? 40 70 M - - - - - 48 84
Jump MP (claw) u+MP (claw) 5 5 - - - ? 70 100 M - - - - 11 84 120
Jump HP (claw) u+HP (claw) 7 4 - - - ? 90 150 M - - - - 14 108 180
Jump LK u+LK 4 6 - - - ? 40 70 M - - - - - 48 84
Jump MK u+MK 7 7 - - - ? 70 100 M - - - - 11 84 120
Jump HK u+HK 9 5 - - - ? 90 150 M - - - - 14 108 180
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Mercury Shard f+MK 22 3 15 -7 0 2 60 100 M - - - - 9 72 120
Buster Claw (claw) f+HP (claw) 13 2 24 -14 -3 KD 80 150 H ["vt1","vt2"] 104 45 50 13 96 180
Reverse Claw (claw) HP > HP (claw) 8+10 3 22 -10 KD KD 80*54 150*72 H*H ["sp","su","vs1","vs2","vt1","vt2"] 89 30 35 CHIP CH_DAMAGE CH_STUN
Matador Blitz (no claw) MP > HK (no claw) 7+9 3 18 -3 KD KD 60*54 100*72 H*H ["sp","su","vs1","vs2","vt1","vt2"] 93 34 39 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Rainbow Suplex LP+LK 5 3 17 - KD KD 140 170 T - 59 10 10 ? 168 204
Crescent Line b+LP+LK 5 3 17 - KD KD 150 200 T - 57 8 8 ? 180 240
Stardust Shot LP+LK (air) 5 2 - - KD KD 140 200 T - - - - ? 168 240
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Bloody Kiss - Torero HP+HK (VT1) 10 - - -2 KD KD 30*50*60 (140) 150 H - 116 57 62 ? CH_DAMAGE 180
Bloody Kiss - Rojo d+HP+HK (VT1) 10 - - -22 KD KD 30*70*80 (180) 200 H - 81 23 28 ? CH_DAMAGE 240
Bloody Kiss - Azul HP+HK during forward jump (VT1) 10 - - 2 KD KD 30*50*60 (140) 150 H - 119 52 57 ? CH_DAMAGE 180
Alegrias HP+HK (VT2) 1 - 5 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
Matador Flash (claw) HP > HP > MP+MK (VS1) (claw) 8+10+22 2 - -10 KD KD 80*54*48 (182) 150*72*64 (284) H*H*H ["su","vt1","vt2"] 77(78) 18(19) 23(24) ? CH_DAMAGE CH_STUN
Matador Blitz 2nd (no claw) MP > HK > MP+MK (no claw) 7+9+22 3 - -13(-16) KD KD 60*72 100*72 H*H*H ["su","vt1","vt2"] 78 19 24 ? CH_DAMAGE CH_STUN
Matador Turn (attack) MP+MK (VS1) (hold) 22 2 31 -13 KD KD 90 100 H ["su","vt1","vt2"] 77 18 23 ? 108 120
Matador Turn MP+MK (VS1) (dodge) 6 27 4 - - ? - - H - - - - ? CH_DAMAGE CH_STUN
Matador Flip MP+MK (VS2) 1 18 30 - - ? - - - ["vs2"] - - - ? CH_DAMAGE CH_STUN
Cosmic Smart MP+MK (VS2) > K 25+8 4 20 -6 KD KD 70 100 H ["vt1","vt2"] 103 44 49 ? 84 120
Backslash f+PPP 1 - 40 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
Short Backslash f+KKK 1 - 30 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Wall Jump Uf.png during jump near wall 9 - - - - ? - - - - - - - ? CH_DAMAGE CH_STUN
Taunt PPP+KKK - - 61 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
Bloody Garden d,u+KK 9 - - - - ? - - - - - - - ? CH_DAMAGE CH_STUN
LK Flying Barcelona Movement f,d,df+LK or b,d,db+LK - - 31 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
MK Flying Barcelona Movement f,d,df+MK or b,d,db+MK - - 31 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
HK Flying Barcelona Movement f,d,df+LK or b,d,db+HK - - 31 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
EX Flying Barcelona Movement f,d,df+KK or b,d,db+KK 9 - 31 - - ? 40 0 H - - - - ? 48 0
Flying Barcelona Attack (no claw) f,d,df+K, then P (no claw) 3 6 31(9) 1(3) 7(9) ? 80 100 M - - - - ? 96 120
Flying Barcelona Attack (claw) f,d,df+K, then P (claw) 3 6 31(9) 3(6) KD KD 120 150 M - - - - ? 144 180
EX Flying Barcelona Attack (no claw) f,d,df+2K, then P (no claw) 9 5 31(9) 1(6) 10(15) ? 30*30*60 (120) 50*50*100 (200) M - - - - ? CH_DAMAGE CH_STUN
EX Flying Barcelona Attack (claw) f,d,df+2K, then P (claw) 9 5 31(9) 1(6) KD KD 30*30*60 (120) 50*50*100 (200) M - - - - ? CH_DAMAGE CH_STUN
Izuna Drop f,d,df+K, then LP+LK 4 2 31 KD KD KD 150 200 T - 63 14 14 ? 180 240
EX Izuna Drop f,d,df+2K, then LP+LK 4 2 31 KD KD KD 160 250 M - 63 14 14 ? 192 300
LP Grand Izuna Drop hcb+LP (claw off) 6 2 60 - KD KD 50*80 100*100 T - 63 14 14 ? CH_DAMAGE CH_STUN
MP Grand Izuna Drop hcb+MP (claw off) 6 2 60 - KD KD 50*90 100*100 T - 63 14 14 ? CH_DAMAGE CH_STUN
HP Grand Izuna Drop hcb+HP (claw off) 6 2 60 - KD KD 50*100 100*100 T - 63 14 14 ? CH_DAMAGE CH_STUN
EX Grand Izuna Drop hcb+PP (claw off) 6 2 60 - KD KD 80*100 100*150 T - 68 19 19 ? CH_DAMAGE CH_STUN
LK Crimson Terror qcf+LK 8 2(17)5 12 -6 2 4 20*60 20*150 H*H ["su","vt1"] - - - ? CH_DAMAGE CH_STUN
MK Crimson Terror qcf+MK 17 2(10)2(20)5 14 -7 2 4 20*20*60 (100) 20*20*110 (150) H*H*H ["su","vt1"] - - - ? CH_DAMAGE CH_STUN
HK Crimson Terror qcf+HK 19 4(12)3(10)3(22)5 16 -8 KD KD 20x3*60 (120) 20x3*140 (200) H*H*H*H ["su","vt1"] 89 30 35 ? CH_DAMAGE CH_STUN
EX Crimson Terror qcf+KK 16 6(21)5 2+8 -2 KD KD 20x4 (120) 20*0*0*100 (120) H ["vt1"] 107 48 53 ? CH_DAMAGE CH_STUN
LP Aurora Spin Edge qcb+LP 12 6 20 -7 KD KD 100 200 L ["su","vt1"] 90 31 36 ? 120 240
MP Aurora Spin Edge qcb+MP 15 6 18 -6 KD KD 100 200 H ["su","vt1"] 92 33 38 ? 120 240
HP Aurora Spin Edge qcb+HP 12 6 18 -4 KD KD 100 200 H ["su","vt1"] 101 42 47 ? 120 240
EX Aurora Spin Edge qcb+PP 12 7(12)4 21 -3 KD KD 50*100 100*100 H*H ["vt1"] 86 27 32 ? CH_DAMAGE CH_STUN
Sky High Claw d,u+P 11 - 18-22+14 -17(-21) KD KD 100 (80) 120 (100) H ["vt1"] 85 (81) 26 (22) 31 (27) ? CH_DAMAGE CH_STUN
EX Sky High Claw d,u+PP 13 - 15-19+12 -11(-15) KD KD 120 (100) 150 (100) H ["vt1"] 82 (78) 23 (19) 28 (24) ? CH_DAMAGE CH_STUN
Switch Claw qcf+P - - 23 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Bloody Rain qcf,qcf+P or qcb,qcb+P 9 - 29 -13(-15) KD KD 330 0 H*H - 80 40 40 ? 396 0
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT1
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT2
Flash Arch - Rossa (stance) HP+HK during alegrias 3 13 36 - KD KD - - - - - - - ? CH_DAMAGE CH_STUN
Flash Arch - Rossa (attack) hit during flash arch - rossa (stance) 1 2(21)2 26 - KD KD 50*100 200 H - 114 55 60 ? CH_DAMAGE 240
Flash Arch - Granate f+HP+HK during alegrias 17 4 27 -11 (-25) KD KD 60*60 150 H - 111 52 57 ? CH_DAMAGE 180
Notes
  • CH Damage and stun is calculated by multiplying base values by 1.2. For multi-hitting moves this usually only applies to first hit; if only second hit connects it will get the x1.2 benefits.
  • For Crush Counters: J = Juggle, C = Crumple, KD = Knockdown
  • Chip damage for normals refers to grey life inflicted

Combos

BnB

With Meter

Corner

Crush Counter

V-Trigger Cancels

Unique Mechanics

By inputting qcf+P, Vega will switch stances putting his claw away or vice versa. While in no claw, Vega has access to different punch normals and different special moves losing Aurora Spin edge but gaining a command grab. The properties of his Flying Barcelona Attack also changes; with the claw on it causes a knockdown however without it it leaves the opponent standing for a combo. Also if Vega takes enough damage while his claw is out, he will lose his claw and be in no claw stance for the rest of the round. He can also lose his mask shortly after that. Note that this does not have to be direct HP damage; blocking attacks with it out causes a small amount of damage to the claw and mask as well.

V System

V Reversal

V Skill 1

V Skill 2

V Trigger 1

V Trigger 2

{{{5}}}

Strategy

Playing as Vega

Fighting Against Vega

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