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=== Playing as F.A.N.G === | === Playing as F.A.N.G === | ||
=== Fighting Against F.A.N.G === | === Fighting Against F.A.N.G === | ||
{{Navbox-SFV}} | |||
[[Category:Street Fighter V]] | [[Category:Street Fighter V]] |
Revision as of 18:13, 9 January 2021
F.A.N.G
|
Summary
Bio
Bio
Why Pick F.A.N.G?
Why Play
Players To Watch
Mono, Dusk_Aims
Change List
For list of all changes, see Change/Patch List
Season 3.5
- Forward
recovery increased by 2f
- Stand LP upwards hitbox reduced
- Shishiruirui (qcf, qcf+P) combo count eased
- Nikaiho (f+PPP) movement frames increased from 30f to 31f, addeed hurtbox on 26f-31f
Season 3 (Arcade Edition)
- Stand LP hurtbox expanded
- Stand MP collision box adjsuted
- Stand HP collision box adjusted
- Stand MK hurtbox reduced, can hit behidn F.A.N.G.
- Crouch MP collision box adjusted
- Crouch MK hitbox expanded, can now hit behind F.A.N.G.
- Crouch HP hurtbox reduced
- Crouch HK hitbox reduced
- Jump MK hurtbox reduced
- Jump HP hurtbox reduced
- Regular HK (u/ub + HK) upper hitbox reduced, horizontal and lower hitbox exapnded, hurtbox reduced
- Forward Jump HK hurtbox reduced
- Nirenko (df+HP) collision box adjusted
- Sotoja (b,f+P) damage adjusted from 60/70/80 to 70/80/100 for L/M/H versions
- Heavy Ryobenda (b, f+K) recovery reduced by 3f
- Nishodoku (MP+MK) V-Gauge gain increased
- V-Trigger
- Noshodouku (MP+MK) has hitbox
- Added V-Trigger 2: Koryo Dokuda
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
F.A.N.G. Discussions
Discussions regarding F.A.N.G.
F.A.N.G. Discord Link
Video Guides
Capcom Fighters' Official Character Introduction
Street Fighter Official Character Guide
Bafael's At a Glance
YouTube Playlist with previous season changes
Other Resources
F.A.N.G. Discord's F.A.N.G. Guide
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stand LP | LP | 4 | 3 | 6 | 2 | 5 | 7 | 30 | 70 | H | ["sp","su","vt1","vt2"] | - | - | - | - | 36 | 84 |
Stand MP | MP | 7 | 2(5)2 | 15 | -3 | 2 | 4 | 40*20 | 50*50 | H*H | ["sp","su","vt1","vt2"] | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Stand HP | HP | 7 | 3 | 19 | -2 | 1 | 16 | 90 | 150 | H | ["sp","su","vt1","vt2"] | - | - | - | 14 | 108 | 180 |
Stand LK | LK | 6 | 3 | 7 | 3 | 5 | 7 | 40 | 70 | H | ["sp","su","vt1","vt2"] | - | - | - | - | 48 | 84 |
Stand MK | MK | 5 | 2*2 | 14 | 1 | 3 | 5 | 30*30 | 50*50 | H*H | ["sp","su","vt1","vt2"] | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Stand HK | HK | 12 | 2(9)2 | 16 | 1 | 6 | 8 | 40*75 | 40*75 | H*H | ["sp","su","vt1","vt2"] | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Crouch LP | d+LP | 4 | 3 | 8 | 1 | 3 | 5 | 30 | 70 | H | ["sp","su","vt1","vt2"] | - | - | - | - | 36 | 84 |
Crouch MP | d+MP | 6 | 2 | 16 | -2 | 1 | 3 | 50 | 100 | H | ["sp","su","vt1","vt2"] | - | - | - | 8 | 60 | 120 |
Crouch HP | d+HP | 9 | 2(6)3 | 19 | -12*-6 | KD (+8) | ? | 50*40 | 75*75 | H*H | ["sp","su","vt1","vt2"] | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Crouch LK | d+LK | 5 | 3 | 7 | 1 | 4 | 6 | 20 | 70 | L | ["vt1","vt2"] | - | - | - | - | 24 | 84 |
Crouch MK | d+MK | 8 | 3*2 | 14 | 3 | 5 | 7 | 20*40 | 50*50 | H*H | ["sp","su","vt1","vt2"] | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Crouch HK | d+HK | 9 | 2(8)2 | 24 | -12 | KD | KD | 50*50 | 75*75 | L*L | ["vt1","vt2"] | 69 | 20 | 25 | CHIP | CH_DAMAGE | CH_STUN |
Jump LP | u+LP | 4 | 6 | - | - | - | ? | 40 | 50 | M | - | - | - | - | - | 48 | 60 |
Jump MP | u+MP | 5 | 4 | - | - | - | ? | 70 | 100 | M | ["sp"] | - | - | - | 11 | 84 | 120 |
Jump HP | u+HP | 8 | 5 | - | - | - | ? | 90 | 150 | M | - | - | - | - | 14 | 108 | 180 |
Jump LK | u+LK | 4 | 6 | - | - | - | ? | 40 | 50 | M | - | - | - | - | - | 48 | 60 |
Jump MK | u+MK | 5 | 2*2 | - | - | - | ? | 35*35 | 50*50 | M*M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Jump HK | u+HK | 9 | 2*2 | - | - | - | ? | 48*48 | 90*90 | M*M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Nirenko | df+HP | 12 | 2(5)2 | 21 | -5 | 0 | 2 | 60*40 | 100*100 | H*H | ["sp","su","vt1","vt2"] | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Senpukuga | d+PPP > K | 11+10 | 2(3)2 | 14 | 2 | 6 | 8 | 30*40 | 50*50 | H*H | ["vt1","vt2"] | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Nikyoushu | u+PPP | - | 80*50 | 9 | - | - | ? | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Simonshu | LP+LK | 5 | 3 | 17 | - | KD | KD | 60*60 | 0*150 | T | - | 65 | 6 | 6 | ? | CH_DAMAGE | CH_STUN |
Kyoshitsugeki | b+LP+LK | 5 | 3 | 17 | - | KD | KD | 10*110 | 0*150 | T | - | 72 | 13 | 13 | ? | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Dokunomu | HP+HK (VT1) | 1 | - | 2 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Koryo Dokuda | HP+HK | 1 | - | 2 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Nishodoku | MP+MK (VS1) | 22 | - | 19 | - | - | ? | 50 | 0 | - | - | - | - | - | ? | 60 | 0 |
Sodokubu | MP+MK (VS2) | 3 | 10 | 54 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Sodokubu (Counter) | MP+MK (VS1) | 3 | 2(5)2(9)2(7)2 | 62 | -42 | KD | KD | 10x3*30 (60) | 20x3*60 (120) | H | - | 64 | 5 | 10 | ? | CH_DAMAGE | CH_STUN |
Nikaiho | f+PPP | - | - | 31 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Taunt | PPP+KKK | - | - | 61 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
LP Nishikyu | d,u+LP | 13 | - | 48 | -11 | -7 | -5 | 20*20 | 50*50 | H*H | ["su","vt2"] | - | - | - | ? | CH_DAMAGE | CH_STUN |
MP Nishikyu | d,u+MP | 13 | - | 48 | -11 | -7 | -5 | 20*20 | 50*50 | H*H | ["su","vt2"] | - | - | - | ? | CH_DAMAGE | CH_STUN |
HP Nishikyu | d,u+HP | 13 | - | 48 | -11 | -7 | -5 | 20*20 | 50*50 | H*H | ["su","vt2"] | - | - | - | ? | CH_DAMAGE | CH_STUN |
EX Nishikyu | d,u+PP | 13 | - | 37 | -1 | 3 | 5 | 45*45 | 50*50 | H*H | ["vt2"] | - | - | - | ? | CH_DAMAGE | CH_STUN |
LP Sotoja | b,f+LP | 13 | 8 | 23 | -11 | 0 | 2 | 40*30 | 100*100 | H*H | ["su","vt2"] | - | - | - | ? | CH_DAMAGE | CH_STUN |
MP Sotoja | b,f+MP | 16 | 8 | 22 | -9 | KD | KD | 40*40 | 100*100 | H*H | ["su","vt2"] | 92 | 33 | 38 | ? | CH_DAMAGE | CH_STUN |
HP Sotoja | b,f+HP | 21 | 8 | 23 | -10 | KD | KD | 50*50 | 100*100 | H*H | ["su","vt2"] | 91 | 32 | 37 | ? | CH_DAMAGE | CH_STUN |
EX Sotoja | b,f+PP | 14 | 8 | 18 | -2 | KD | KD | 50*50 | 100*100 | H*H | ["vt2"] | 95 | 36 | 41 | ? | CH_DAMAGE | CH_STUN |
LK Ryobenda | b,f+LK | 14 | 3 | 29 | -9 | KD | KD | 30*30 | 100*100 | H*H | ["su","vt2"] | 91 | 32 | 37 | ? | CH_DAMAGE | CH_STUN |
MK Ryobenda | b,f+MK | 19 | - | 27 | -8 | 1 | 3 | 40 | 100 | H | ["su","vt2"] | - | - | - | ? | 48 | 120 |
MK Ryobenda Trap | b,f+MK | 19 | 80 | 27 | 16 | 27 | 29 | 40 | 100 | H | - | - | - | - | ? | 48 | 120 |
HK Ryobenda | b,f+HK | 23 | - | 29 | -10 | -1 | 1 | 40 | 100 | H | ["su","vt2"] | - | - | - | ? | 48 | 120 |
HK Ryobenda Trap | b,f+HK | 23 | 120 | 29 | 10 | 27 | 29 | 40 | 100 | H | - | - | - | - | ? | 48 | 120 |
EX Ryobenda | b,f+KK | 15 | 2 | 30 | 2 | KD | KD | 30*30 | 100*100 | H*H | ["vt2"] | 84 | 24 | 79 | ? | CH_DAMAGE | CH_STUN |
EX Ryobenda Trap | b,f+KK | 17 | 220 | 30 | 24 | 27 | 29 | 20*20 | 22*22 | H*H | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
LK Nikankyaku | f,d,df+LK | - | - | 29 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
MK Nikankyaku | f,d,df+MK | - | - | 29 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
HK Nikankyaku | f,d,df+HK | - | - | 31 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
EX Nikankyaku | f,d,df,+KK | - | - | 33 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Shishiruirui | qcf,qcf+P | 10 | 7 | 49+21 | - | KD | KD | 292 | 0 | H | - | 96 | 27 | 32 | ? | 350 | 0 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT1 | |||||||||||||||||
Nishodoku | MP+MK (VS1) | 22 | - | 23 | -2 | 2 | 4 | 30+50 | 50 | H | - | - | - | - | ? | CH_DAMAGE | 60 |
Sodokubu (Counter) | MP+MK (VS1) | 3 | 2(5)2(9)2(7)2 | 62 | -42 | KD | KD | 10x3*50 (80) | 20x3*90 (150) | H | - | 64 | 5 | 10 | ? | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT2 | |||||||||||||||||
LP Nishikyu | d,u+LP | 13 | - | 48 | -2 | 1 | 3 | 20x4 (80) | 140 | H*H | ["su"] | - | - | - | ? | CH_DAMAGE | 168 |
MP Nishikyu | d,u+MP | 13 | - | 48 | -2 | 1 | 3 | 20x4 (80) | 140 | H*H | ["su"] | - | - | - | ? | CH_DAMAGE | 168 |
HP Nishikyu | d,u+HP | 13 | - | 48 | -2 | 1 | 3 | 20x4 (80) | 140 | H*H | ["su"] | - | - | - | ? | CH_DAMAGE | 168 |
EX Nishikyu | d,u+PP | 13 | - | 37 | 3 | KD | KD | 45x2*20x2 (130) | 140 | H*H | - | 118 | 59 | 64 | ? | CH_DAMAGE | 168 |
LK Ryobenda | b,f+LK | 14 | 3 | 29 | -9 | KD | KD | 20*25x2 (70) | 50*75x2 (200) | H*H | ["su"] | 91 | 32 | 37 | ? | CH_DAMAGE | CH_STUN |
MK Ryobenda | b,f+MK | 19 | - | 27 | 0 | KD | KD | 40*20 | 100*50 | H | ["su"] | 117 | 58 | 63 | ? | CH_DAMAGE | CH_STUN |
MK Ryobenda Trap | b,f+MK | 19 | 80 | 27 | - | KD | KD | 20 | 50 | H | - | - | - | - | ? | 24 | 60 |
HK Ryobenda | b,f+HK | 23 | - | 29 | 0 | KD | KD | 40*20 | 100*50 | H | ["su"] | 115 | 56 | 61 | ? | CH_DAMAGE | CH_STUN |
HK Ryobenda Trap | b,f+HK | 23 | 120 | 29 | - | KD | KD | 40*20 | 100*50 | H | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
EX Ryobenda | b,f+KK | 15 | 2 | 30 | 6 | KD | KD | 30*30 | 75*75 | H*H | - | 151 | 92 | 97 | ? | CH_DAMAGE | CH_STUN |
EX Ryobenda Trap | b,f+KK | 17 | 220 | 30 | - | KD | KD | 20x3 (60) | 22x2*50 (94) | H*H | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Notes
- CH Damage and stun is calculated by multiplying base values by 1.2. For multi-hitting moves this usually only applies to first hit; if only second hit connects it will get the x1.2 benefits.
- For Crush Counters: J = Juggle, C = Crumple, KD = Knockdown
- Chip damage for normals refers to grey life inflicted
Combos
BnB
With Meter
Corner
Crush Counter
V-Trigger Cancels
Unique Mechanic
When Fang hits an opponent with a special attack or his V-Skill, they become poisoned. While poisoned their HP slow drains, and any grey life and stun they have does not regenerate. If Fang takes any damage, the opponent becomes un-poisoned. The opponent cannot be killed via poison.
V System
V Reversal
An escape V-Reversal, Fang waves his arms as he slips behind the opponent. The recovery of this move can be punished if Fang V-Reverals a fast recovering moving.
V Skill 1
Fang lets out a small poison blob which slowly moves forward. Upon contact, the opponent becomes poisoned, building Fang a small amount of V-Meter as well. The projectile does not have any hitbox associated with it, so it passed through fireballs and attacks without nay interaction.
V Skill 2
TBW
V Trigger 1
Dokunomu is a 2 bar V-Trigger that has Fang release a cloud of poison gas surrounding him. When the opponent gets close, they begin taking the effects of poison. Fang's V-Skill also powers up to become a true projectile, causing the opponent to take damage on hit and inflicting hit stun, and can clash with other projectiles. Each use takes about 1/3 of the meter, giving access to 3 total. When canceling into his special moves, Fang also no longer needs to have charge stored to perform them allowing him to move around more.
V Trigger 2
Koryo Dokuda is a 3 bar V-Trigger causes Fang to roll up his sleeves, greatly powering up some of his special moves. Ryobenda now explodes when it expires and launches higher on hit and Nishikyu creates large puddles when it lands on the ground and has a higher combo potential, greatly increasing Fang's damage output. Each special takes about 1/5 of his V-Gauge, giving him about 5 uses total.