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== Strategies == | == Strategies == | ||
Use your Trigger wisely against your opponent and after 1 stock Heat Drive it at far distance | Use your Trigger (qcf + P) wisely against your opponent and after 1 stock Heat Drive (DM qcf qcf + P) it at far distance | ||
=== Safejumps === | === Safejumps === | ||
K' has a safejump against Ryo and Kim in the corner off the standard corner combo: | K' has a safejump against Ryo and Kim in the corner off the standard corner combo: | ||
* | * ... qcf + C > f + D, f + A, immediately jump forward. | ||
{{Template:The King of Fighters 2002}} | {{Template:The King of Fighters 2002}} | ||
[[Category:The King of Fighters 2002]] | [[Category:The King of Fighters 2002]] |
Revision as of 16:21, 8 February 2020
General Info
Crouch height: Low
Jump: 5/33/1
Hop: 5/24/1
Dash: 4/10~∞/3
Backdash: 4/12/3
Wakeup: 23 frames
Recovery roll: 23 frames
Stand | Crouch | Jump | Backdash | Grab | Run |
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Colors
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Movelist
Notes
- There exists a bug where, if K' did his qcf + P on a waking up K9999, who decided to do his db hcb df + P moon DM, the moon DM will be negated entirely by the qcf + P. K9999's sphere animation will still be visible but since it was negated, K' can now just walk right through it
- Ein Trigger (qcf + P) and its followups have unique blockstun. qcf + A has 20 frames, qcf + C has 19; both strengths of Second Shot (f + B) do 26 frames while both strengths of Second Shell (f + D) do 30 frames.
Combos
Anywhere
1. Close C(2), f + B, qcb + B - 25%
2. Crouch B, Crouch A, qcf + C, f + B - 20%
3. Close C(1), f + A, qcf hcb + P - 50%
4. Close C(1), f + A, qcb + Kx2, (S)qcf hcb + P - 55%
Corner
1. Crouch B, Crouch A, qcf + C, f + D, CD/(dp + C, f + D) - 32%/37%
2. Crouch B, Crouch A, qcf + C, f + D, qcf hcb + P - 55%
3. Close C(1), f + A, qcf + C, f + D, CD/(dp + C, f + D) - 40%/45%
4. Close C(1), f + A, qcf + C, f + D, qcf hcb + P - 65%
Counterhit
1. f + A(counterhit), qcf hcb + C(doesn't always hit)/qcfx2+P - 45%/31%
Maxmode
1. Crouch B, Crouch A, qcf + BC, f + D, qcf hcb + AC - 65%
2. Crouch C, BC, walk Crouch C, qcb + Dx2, dp + A(2), (C)qcb + Dx2, dp + A(2), (C)qcb + Dx2, dp + A(1), (S)qcf hcb + AC - 90%
3. Crouch B, Crouch A, qcf + BC, f + D, dp + A(1), (C)qcb + Dx2, dp + A(2), (C)qcb + Dx2, dp + A(2), (C)qcb + Dx2, dp + A(2), (C)qcb + Dx2, dp + A(1), (S)qcf hcb + AC
Strategies
Use your Trigger (qcf + P) wisely against your opponent and after 1 stock Heat Drive (DM qcf qcf + P) it at far distance
Safejumps
K' has a safejump against Ryo and Kim in the corner off the standard corner combo:
- ... qcf + C > f + D, f + A, immediately jump forward.