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==Combos== | ==Combos== | ||
===Anywhere=== | ===Anywhere=== | ||
* cl.B cr.A/cr.B hcf + P | * cl.B, cr.A / cr.B > hcf + P {20%} (Cancel must be done very quickly.) | ||
* cl.C df + B hcf + P | |||
* | * cl.C > df + B > | ||
* | ** qcb + A | ||
* | ** hcf + P {30%} | ||
** hcf + K {30%} | |||
** DM hcb hcb + P {45%} | |||
** dp + B > dp + K > | |||
*** d d + P >> (Do not this attack, unless you will follow it, as it is punishable on hit.) | |||
**** DM hcb hcb + P {60%} | |||
**** DM qcb hcf + B | |||
** qcb + C, cr.C > df + B > | |||
*** qcb + A {45%} | |||
*** DM qcb hcf + B {52%} | |||
===Attack Strings=== | ===Attack Strings=== |
Revision as of 20:47, 6 February 2020
General Info
Crouch height: Medium
Jump: 5/37/1
Hop: 5/28/1
Dash: 3/10~∞/3
Backdash: 3/15/4
Wakeup: 31 frames
Recovery roll: 24 frames
Stand | Crouch | Jump | Grab | Run |
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Colors
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Movelist
Combos
Anywhere
- cl.B, cr.A / cr.B > hcf + P {20%} (Cancel must be done very quickly.)
- cl.C > df + B >
- qcb + A
- hcf + P {30%}
- hcf + K {30%}
- DM hcb hcb + P {45%}
- dp + B > dp + K >
- d d + P >> (Do not this attack, unless you will follow it, as it is punishable on hit.)
- DM hcb hcb + P {60%}
- DM qcb hcf + B
- d d + P >> (Do not this attack, unless you will follow it, as it is punishable on hit.)
- qcb + C, cr.C > df + B >
- qcb + A {45%}
- DM qcb hcf + B {52%}
Attack Strings
1. Close B/Crouch D, dp + B
2. Close A/Crouch C, df + B, qcb + C, Crouch C/Crouch D, df + B, qcb + C
Move Properties
-cancellable normals are close A, crouch A, crouch B, close C, crouch C, close D, crouch D
-CD can only offensive roll cancelled
-free cancellable into moves are dp + K, hcf + K and rdp + K
-free cancellable out-of moves are CD, df + B, dp + K, d d + P followup of dp + Kx2 and ABC followup of qcb + K
-ABC followup of qcb + K and d d + P followup of dp + Kx2 are supercancellable
-df + B is cancellable to DMs, and can be cancelled into specials if cancelled into
-dp + K, hcf + P, qcb + K, qcf + A followup of qcb + K, qcb + A, hcbx2 + P/AC, d d A C if it hits on the ground, qcb hcf + K and qcb hcf + AC are all hard knockdowns
Strategies
- repeat qcb + C fake to build stock, especially when against keepaway characters that don't rush you down
- if you land the dp + K, dp + K, d d + P combo, make sure to supercancel it into a DM. Even if the d d + P hits, the opponent can punish Ramon since the opponent recovers before Ramon. Fast moves such as Mature's qcfx2 + P, Iori's qcb + A, Choi's qcf hcb + K, etc can all punish him after that move