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! [[image:snkc.gif]]+[[image:snkd.gif]] | ! [[image:snkc.gif]] + [[image:snkd.gif]] | ||
|align="center"| 16/2+4/12 | |align="center"| 16/2+4/12 | ||
|align="center"| KD/+4 | |align="center"| KD/+4 | ||
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| | | | ||
|- | |- | ||
! [[image:snkc.gif]]+[[image:snkd.gif]] | ! [[image:snkc.gif]] + [[image:snkd.gif]] | ||
|align="center"| 14/5/- | |align="center"| 14/5/- | ||
|align="center"| KD/- | |align="center"| KD/- | ||
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|colspan="2" valign="bottom" style="border-left:0px; border-top:0px;"| [[image:Ralf02_mashP5.png|center]] | |colspan="2" valign="bottom" style="border-left:0px; border-top:0px;"| [[image:Ralf02_mashP5.png|center]] | ||
|- | |- | ||
! _b,f+[[image:snka.gif]] | ! _b,f + [[image:snka.gif]] | ||
|align="center"| 5/4(7+4)5(8)3/40 | |align="center"| 5/4(7+4)5(8)3/40 | ||
|align="center"| KD/-22 | |align="center"| KD/-22 | ||
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|valign="bottom" style="border-right:0px; border-left:0px;"| [[image:Ralf02_bfA2.png|center]] | |valign="bottom" style="border-right:0px; border-left:0px;"| [[image:Ralf02_bfA2.png|center]] | ||
|valign="bottom" style="border-left:0px;"| [[image:Ralf02_bfA3.png|center]] | |valign="bottom" style="border-left:0px;"| [[image:Ralf02_bfA3.png|center]] | ||
|rowspan="3"| '''Gatling Attack - _b,f+P''' | |rowspan="3"| '''Gatling Attack - _b,f + P''' | ||
* Ralf will walk forward with a few punches, the last one being an uppercut | * Ralf will walk forward with a few punches, the last one being an uppercut | ||
* C version travels further than A version, and does an extra hit on the uppercut at the end | * C version travels further than A version, and does an extra hit on the uppercut at the end | ||
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* doesn't whiff against crouching Yamazaki, Mary, Maxima, Whip, Ryo, Robert, Takuma, Terry, Andy, Chin, Kyo, Daimon, May Lee, Yashiro, Shermie, Ralf, Clark, Kim, Chang, Kusanagi, Vanessa, Seth, Ramon, K9999 | * doesn't whiff against crouching Yamazaki, Mary, Maxima, Whip, Ryo, Robert, Takuma, Terry, Andy, Chin, Kyo, Daimon, May Lee, Yashiro, Shermie, Ralf, Clark, Kim, Chang, Kusanagi, Vanessa, Seth, Ramon, K9999 | ||
|- | |- | ||
!rowspan="2"| _b,f+[[image:snkc.gif]] | !rowspan="2"| _b,f + [[image:snkc.gif]] | ||
|rowspan="2" align="center"| 7/4(7+4)4(8)3*10/33 | |rowspan="2" align="center"| 7/4(7+4)4(8)3*10/33 | ||
|rowspan="2" align="center"| KD/-25 | |rowspan="2" align="center"| KD/-25 | ||
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|colspan="2" valign="bottom" style="border-left:0px; border-top:0px;"| [[image:Ralf02_bfC4.png|center]] | |colspan="2" valign="bottom" style="border-left:0px; border-top:0px;"| [[image:Ralf02_bfC4.png|center]] | ||
|- | |- | ||
! <br>_d,u+[[image:snka.gif]]<br><br> | ! <br>_d,u + [[image:snka.gif]]<br><br> | ||
|align="center"| 8/12[17]3*3/41 | |align="center"| 8/12[17]3*3/41 | ||
|align="center"| KD/-57 (second hit: -26) | |align="center"| KD/-57 (second hit: -26) | ||
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|rowspan="2" valign="bottom" style="border-right:0px;"| [[image:Ralf02_duP1.png|center]] | |rowspan="2" valign="bottom" style="border-right:0px;"| [[image:Ralf02_duP1.png|center]] | ||
|rowspan="2" colspan="2" valign="bottom" style="border-left:0px;"| [[image:Ralf02_duP2.png|center]] | |rowspan="2" colspan="2" valign="bottom" style="border-left:0px;"| [[image:Ralf02_duP2.png|center]] | ||
|rowspan="2"| '''Kyuukouka Bakudan Punch (Chijou) - _d,u+P''' | |rowspan="2"| '''Kyuukouka Bakudan Punch (Chijou) - _d,u + P''' | ||
*Second hit doesn't connect if the first hit connects | *Second hit doesn't connect if the first hit connects | ||
*Invincibilty: A: 1-3f. | *Invincibilty: A: 1-3f. | ||
|- | |- | ||
! _d,u+[[image:snkc.gif]] | ! _d,u + [[image:snkc.gif]] | ||
|align="center"| 10/16[20]5*3/41 | |align="center"| 10/16[20]5*3/41 | ||
|align="center"| KD/-67 (second hit: -26) | |align="center"| KD/-67 (second hit: -26) | ||
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|align="center"| HL, H, HL | |align="center"| HL, H, HL | ||
|- | |- | ||
! <br>j.qcf+[[image:snka.gif]]<br><br> | ! <br>j.qcf + [[image:snka.gif]]<br><br> | ||
|align="center"| 17/until land*3/41 | |align="center"| 17/until land*3/41 | ||
|align="center"| KD/- | |align="center"| KD/- | ||
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|align="center"| H, HL | |align="center"| H, HL | ||
|rowspan="2" colspan="3"| [[image:Ralf02_duP2.png|center]] | |rowspan="2" colspan="3"| [[image:Ralf02_duP2.png|center]] | ||
|rowspan="2"| '''Kyuukouka Bakudan Punch (Kuuchuu) - qcf+P(air)''' | |rowspan="2"| '''Kyuukouka Bakudan Punch (Kuuchuu) - qcf + P(air)''' | ||
|- | |- | ||
! j.qcf+[[image:snkc.gif]] | ! j.qcf + [[image:snkc.gif]] | ||
|align="center"| 20/until land*3/41 | |align="center"| 20/until land*3/41 | ||
|align="center"| KD/- | |align="center"| KD/- | ||
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|colspan="2" valign="bottom" style="border-left:0px; border-top:0px;"| [[image:Ralf02_qcfx2P4.png|center]] | |colspan="2" valign="bottom" style="border-left:0px; border-top:0px;"| [[image:Ralf02_qcfx2P4.png|center]] | ||
|- | |- | ||
! hcb+[[image:snkb.gif]] | ! hcb + [[image:snkb.gif]] | ||
|align="center"| 32/21/12 | |align="center"| 32/21/12 | ||
|align="center"| KD/-15 | |align="center"| KD/-15 | ||
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|align="center"| HL | |align="center"| HL | ||
|colspan="3" | [[image:Ralf02_hcbB.png|center]] | |colspan="3" | [[image:Ralf02_hcbB.png|center]] | ||
| '''Ralf Kick - hcb+B''' | | '''Ralf Kick - hcb + B''' | ||
* Ralf jumps into the air, doing a horizontal spiraling kick | * Ralf jumps into the air, doing a horizontal spiraling kick | ||
* his feet have a huge hitbox, making it unwise for the opponent to counter it (the trade will be in Ralf's favor most of the time) | * his feet have a huge hitbox, making it unwise for the opponent to counter it (the trade will be in Ralf's favor most of the time) | ||
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* Invincibility: 10-21. | * Invincibility: 10-21. | ||
|- | |- | ||
! hcb+[[image:snkd.gif]] | ! hcb + [[image:snkd.gif]] | ||
|align="center"| 3+9/2(2)3(6)3(9)3(10)2/13+23 | |align="center"| 3+9/2(2)3(6)3(9)3(10)2/13+23 | ||
|align="center"| KD/-20 | |align="center"| KD/-20 | ||
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|valign="bottom" style="border-right:0px; border-left:0px;"| [[image:Ralf02_hcbD2.png|center]] | |valign="bottom" style="border-right:0px; border-left:0px;"| [[image:Ralf02_hcbD2.png|center]] | ||
|valign="bottom" style="border-left:0px;"| [[image:Ralf02_hcbD3.png|center]] | |valign="bottom" style="border-left:0px;"| [[image:Ralf02_hcbD3.png|center]] | ||
| '''Ralf Tackle - hcb+D''' | | '''Ralf Tackle - hcb + D''' | ||
* Ralf charges across the screen, hitting about 4-5 times in the process | * Ralf charges across the screen, hitting about 4-5 times in the process | ||
* knocks down but can be recovery rolled | * knocks down but can be recovery rolled | ||
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* has horrible recovery if blocked and if the opponent gets hit by it in the air, they can recovery roll and punish him before he recovers as well | * has horrible recovery if blocked and if the opponent gets hit by it in the air, they can recovery roll and punish him before he recovers as well | ||
|- | |- | ||
! hcf+[[image:kick.gif]] | ! hcf + [[image:kick.gif]] | ||
|align="center"| 0/1/39 | |align="center"| 0/1/39 | ||
|align="center"| KD | |align="center"| KD | ||
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|align="center"| Grab | |align="center"| Grab | ||
|colspan="3" | [[image:Ralf02_hcfK.png|center]] | |colspan="3" | [[image:Ralf02_hcfK.png|center]] | ||
| '''Super Argentine Backbreaker - hcf+K''' | | '''Super Argentine Backbreaker - hcf + K''' | ||
* instant grab that slams the opponent to the opposite side that he was before getting grabbed | * instant grab that slams the opponent to the opposite side that he was before getting grabbed | ||
* hard knockdown | * hard knockdown | ||
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|colspan="9" align="center"|'''DMs''' | |colspan="9" align="center"|'''DMs''' | ||
|- | |- | ||
! <br>qcb,hcf+[[image:snkb.gif]]<br><br> | ! <br>qcb,hcf + [[image:snkb.gif]]<br><br> | ||
|align="center"| 7/16/14 (Attack: 2/5/57) | |align="center"| 7/16/14 (Attack: 2/5/57) | ||
|align="center"| KD/-29 | |align="center"| KD/-29 | ||
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|align="center"| HL | |align="center"| HL | ||
|rowspan="2" colspan="3"| [[image:Ralf02_qcbhcfK.png|center]] | |rowspan="2" colspan="3"| [[image:Ralf02_qcbhcfK.png|center]] | ||
|rowspan="2"| '''Umanori Vulcan Punch - qcb hcf+K''' | |rowspan="2"| '''Umanori Vulcan Punch - qcb hcf + K''' | ||
* Ralf runs forward and tackles the opponent. If it hits, he will do a series of punches ending in a hard knockdown | * Ralf runs forward and tackles the opponent. If it hits, he will do a series of punches ending in a hard knockdown | ||
* if it's blocked, he will not perform any of the punches and will take a long time to recover | * if it's blocked, he will not perform any of the punches and will take a long time to recover | ||
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* Invincibility: Complete startup of run. Lower budy invincible during complete active period of run. | * Invincibility: Complete startup of run. Lower budy invincible during complete active period of run. | ||
|- | |- | ||
! qcb,hcf+[[image:snkd.gif]] | ! qcb,hcf + [[image:snkd.gif]] | ||
|align="center"| 7/24/18 (Attack: 2/5/61) | |align="center"| 7/24/18 (Attack: 2/5/61) | ||
|align="center"| KD/-33 | |align="center"| KD/-33 | ||
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|align="center"| HL | |align="center"| HL | ||
|- | |- | ||
! qcf,hcb+[[image:snka.gif]] | ! qcf,hcb + [[image:snka.gif]] | ||
|align="center"| 12/4(6)4(4+1)[2(4)]x11,2(16)4/36 | |align="center"| 12/4(6)4(4+1)[2(4)]x11,2(16)4/36 | ||
|align="center"| KD/-22 | |align="center"| KD/-22 | ||
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|valign="bottom" style="border-right:0px; border-left:0px; border-bottom:0px;"| [[image:Ralf02_qcfhcbP2.png|center]] | |valign="bottom" style="border-right:0px; border-left:0px; border-bottom:0px;"| [[image:Ralf02_qcfhcbP2.png|center]] | ||
|valign="bottom" style="border-left:0px; border-bottom:0px;"| [[image:Ralf02_qcfhcbP3.png|center]] | |valign="bottom" style="border-left:0px; border-bottom:0px;"| [[image:Ralf02_qcfhcbP3.png|center]] | ||
|rowspan="2"| '''Baribari Vulcan Punch - qcf,hcb+P''' | |rowspan="2"| '''Baribari Vulcan Punch - qcf,hcb + P''' | ||
* Ralf runs forward with a series of many punches, ending with a big uppercut | * Ralf runs forward with a series of many punches, ending with a big uppercut | ||
* Ralf will do the entire move regardless of whether it hits, is blocked or whiffs entirely | * Ralf will do the entire move regardless of whether it hits, is blocked or whiffs entirely | ||
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* Invincibility: Complete Startup. Lower body invincibility: First 18 frames of active period. | * Invincibility: Complete Startup. Lower body invincibility: First 18 frames of active period. | ||
|- | |- | ||
! qcf,hcb+[[image:snkc.gif]] | ! qcf,hcb + [[image:snkc.gif]] | ||
|align="center"| 12/4(6)4(4+1)[2(4)]x11,2(16)4/42 | |align="center"| 12/4(6)4(4+1)[2(4)]x11,2(16)4/42 | ||
|align="center"| KD/-28 | |align="center"| KD/-28 | ||
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|colspan="9" align="center"|'''SDM''' | |colspan="9" align="center"|'''SDM''' | ||
|- | |- | ||
!rowspan="4"| qcf,hcb+[[image:snka.gif]]+[[image:snkc.gif]] | !rowspan="4"| qcf,hcb + [[image:snka.gif]] + [[image:snkc.gif]] | ||
|rowspan="4" align="center"| 13/4(6)4(6)4(6)4(4)[2(2)]x19,2(4)4(15)2(10)4*12/33+16 | |rowspan="4" align="center"| 13/4(6)4(6)4(6)4(4)[2(2)]x19,2(4)4(15)2(10)4*12/33+16 | ||
|rowspan="4" align="center"| KD/-43 | |rowspan="4" align="center"| KD/-43 | ||
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|valign="bottom" style="border-right:0px; border-left:0px; border-bottom:0px;"| [[image:Ralf02_qcfhcbP2.png|center]] | |valign="bottom" style="border-right:0px; border-left:0px; border-bottom:0px;"| [[image:Ralf02_qcfhcbP2.png|center]] | ||
|valign="bottom" style="border-left:0px; border-bottom:0px;"| [[image:Ralf02_qcfhcbAC3.png|center]] | |valign="bottom" style="border-left:0px; border-bottom:0px;"| [[image:Ralf02_qcfhcbAC3.png|center]] | ||
|rowspan="4"| '''Baribari Vulcan Punch - qcf,hcb+AC''' | |rowspan="4"| '''Baribari Vulcan Punch - qcf,hcb + AC''' | ||
* Ralf runs forward with a series of many punches, ending with a big uppercut | * Ralf runs forward with a series of many punches, ending with a big uppercut | ||
* Ralf will do the entire move regardless of whether it hits, is blocked or whiffs entirely | * Ralf will do the entire move regardless of whether it hits, is blocked or whiffs entirely | ||
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|colspan="9" align="center"|'''HSDM''' | |colspan="9" align="center"|'''HSDM''' | ||
|- | |- | ||
! qcb,hcf,qcf+[[image:snka.gif]]+[[image:snkd.gif]] | ! qcb,hcf,qcf + [[image:snka.gif]] + [[image:snkd.gif]] | ||
|align="center"| 7/24/13 (Attack: 2/5/61) | |align="center"| 7/24/13 (Attack: 2/5/61) | ||
|align="center"| KD/-33 | |align="center"| KD/-33 | ||
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|align="center"| HL | |align="center"| HL | ||
|colspan="3" | [[image:Ralf02_qcbhcfK.png|center]] | |colspan="3" | [[image:Ralf02_qcbhcfK.png|center]] | ||
| '''Umanori Galactica Phantom - qcb hcf qcf+AD''' | | '''Umanori Galactica Phantom - qcb hcf qcf + AD''' | ||
* Ralf runs forward about a full screen length, similar to his qcb hcf+K. If it connects, he punches up into the sky, taking the opponent a few seconds before they hit the ground | * Ralf runs forward about a full screen length, similar to his qcb hcf + K. If it connects, he punches up into the sky, taking the opponent a few seconds before they hit the ground | ||
* very punishable if blocked | * very punishable if blocked | ||
* fast enough that it can be comboed into from strong attacks, though the motion is not practical at all | * fast enough that it can be comboed into from strong attacks, though the motion is not practical at all | ||
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==Combos== | ==Combos== | ||
1. [Jump attack] Close C/Crouch AA, hcf+K - 28% | 1. [Jump attack] Close C/Crouch AA, hcf + K - 28% | ||
Probably your best punish combo that doesn't use meter. Close C comes | Probably your best punish combo that doesn't use meter. Close C comes | ||
out slow so it is difficult to combo after a jump attack unless it hit deep. The hcf+K sets up a decent wakeup mixup after. You can replace the close C with a crouch A which is easier to combo from a jump attack. If you did do a jumpin right before, then more than one crouch A will likely put you out of range. | out slow so it is difficult to combo after a jump attack unless it hit deep. The hcf + K sets up a decent wakeup mixup after. You can replace the close C with a crouch A which is easier to combo from a jump attack. If you did do a jumpin right before, then more than one crouch A will likely put you out of range. | ||
2. [Jump attack] Crouch AA, _b f+C - 26% | 2. [Jump attack] Crouch AA, _b f + C - 26% | ||
This is a much easier combo than the above in terms of execution and ease of landing off a jump attack, but it is situational. The combo does not work on crouching Mature, Vice, K', Joe, Athena, Kensou, Benimaru, Mai, Yuri, Chris, Leona, Choi, Kula, Angel. | This is a much easier combo than the above in terms of execution and ease of landing off a jump attack, but it is situational. The combo does not work on crouching Mature, Vice, K', Joe, Athena, Kensou, Benimaru, Mai, Yuri, Chris, Leona, Choi, Kula, Angel. | ||
3. [Jump attack] Crouch AA, _b f+C(2), (S)qcb hcf+K - 50% | 3. [Jump attack] Crouch AA, _b f + C(2), (S)qcb hcf + K - 50% | ||
Probably his highest damage practical combo, that can be easily set up from a jump attack. It is advisable to supercancel into qcb hcf+K as the other supers, including the qcf hcb+AC SDM, will very likely whiff on the first hit, making the rest of the super not combo. | Probably his highest damage practical combo, that can be easily set up from a jump attack. It is advisable to supercancel into qcb hcf + K as the other supers, including the qcf hcb + AC SDM, will very likely whiff on the first hit, making the rest of the super not combo. | ||
4. Crouch B, BC, Close C, qcb hcf+K - 40% | 4. Crouch B, BC, Close C, qcb hcf + K - 40% | ||
Ralf cannot cancel or link his crouch B into anything. The best he can do is cancel to maxmode and immediately close C on the first frame. To do it, you must input the attacks as crouch B, C~B, qcb hcf+K. This combo gives him about 40% damage from a low attack | Ralf cannot cancel or link his crouch B into anything. The best he can do is cancel to maxmode and immediately close C on the first frame. To do it, you must input the attacks as crouch B, C~B, qcb hcf + K. This combo gives him about 40% damage from a low attack | ||
5. [Jump attack] Crouch AA, BC, _b f+C(3), (C)hcb+D(4), (C)mash P(hold forward) - 46% | 5. [Jump attack] Crouch AA, BC, _b f + C(3), (C)hcb + D(4), (C)mash P(hold forward) - 46% | ||
A flashy combo with no reason to be used over a simpler combo 3. The beginning part of the combo can be input using the shortcut crouch AA, _b f+BC(3). | A flashy combo with no reason to be used over a simpler combo 3. The beginning part of the combo can be input using the shortcut crouch AA, _b f + BC(3). | ||
6. [Jump attack] Crouch AA, BC, _b f+C(2), (S)qcf hcb+AC - 60% | 6. [Jump attack] Crouch AA, BC, _b f + C(2), (S)qcf hcb + AC - 60% | ||
Fairly damaging combo that requires 4 stocks. Keep in mind that it will almost never work on a crouching opponent, so your best bet at landing this combo is by punishing a move with a jump attack (most likely a fireball). | Fairly damaging combo that requires 4 stocks. Keep in mind that it will almost never work on a crouching opponent, so your best bet at landing this combo is by punishing a move with a jump attack (most likely a fireball). | ||
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===Kula=== | ===Kula=== | ||
* hit by dp+C while on the ground | * hit by dp + C while on the ground | ||
If Ralf is hit with her dp+C while he is on the ground, he can recovery roll and punish her before she can recover, with hcf+K | If Ralf is hit with her dp + C while he is on the ground, he can recovery roll and punish her before she can recover, with hcf + K | ||
* blocking qcb+B from relatively close | * blocking qcb + B from relatively close | ||
From many distances (though not all), you can do a reversal hcf+K after blocking her qcb+B, and it will grab her whether she decides to followup with f+B/f+D or do no followup at all | From many distances (though not all), you can do a reversal hcf + K after blocking her qcb + B, and it will grab her whether she decides to followup with f + B/f + D or do no followup at all | ||
{{Template:The King of Fighters 2002}} | {{Template:The King of Fighters 2002}} | ||
[[Category:The King of Fighters 2002]] | [[Category:The King of Fighters 2002]] |
Revision as of 13:33, 8 February 2020
General Info
Ralf likes to drink beer and punch people. Sometimes he'll punch people and then drink beer. One time he tried to drink beer and punch people at the same time but it ended up making a pretty big mess.
Crouch height: Medium
Jump: 4/34/1
Hop: 4/25/1
Dash: 3/10~∞/3
Backdash: 4/18/4
Wakeup: 13 frames
Recovery roll: 24 frames
Stand | Crouch | Jump | Grab | Run |
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Colors
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Movelist
Notes
- D throw is a hard knockdown
Combos
1. [Jump attack] Close C/Crouch AA, hcf + K - 28%
Probably your best punish combo that doesn't use meter. Close C comes out slow so it is difficult to combo after a jump attack unless it hit deep. The hcf + K sets up a decent wakeup mixup after. You can replace the close C with a crouch A which is easier to combo from a jump attack. If you did do a jumpin right before, then more than one crouch A will likely put you out of range.
2. [Jump attack] Crouch AA, _b f + C - 26%
This is a much easier combo than the above in terms of execution and ease of landing off a jump attack, but it is situational. The combo does not work on crouching Mature, Vice, K', Joe, Athena, Kensou, Benimaru, Mai, Yuri, Chris, Leona, Choi, Kula, Angel.
3. [Jump attack] Crouch AA, _b f + C(2), (S)qcb hcf + K - 50%
Probably his highest damage practical combo, that can be easily set up from a jump attack. It is advisable to supercancel into qcb hcf + K as the other supers, including the qcf hcb + AC SDM, will very likely whiff on the first hit, making the rest of the super not combo.
4. Crouch B, BC, Close C, qcb hcf + K - 40%
Ralf cannot cancel or link his crouch B into anything. The best he can do is cancel to maxmode and immediately close C on the first frame. To do it, you must input the attacks as crouch B, C~B, qcb hcf + K. This combo gives him about 40% damage from a low attack
5. [Jump attack] Crouch AA, BC, _b f + C(3), (C)hcb + D(4), (C)mash P(hold forward) - 46%
A flashy combo with no reason to be used over a simpler combo 3. The beginning part of the combo can be input using the shortcut crouch AA, _b f + BC(3).
6. [Jump attack] Crouch AA, BC, _b f + C(2), (S)qcf hcb + AC - 60%
Fairly damaging combo that requires 4 stocks. Keep in mind that it will almost never work on a crouching opponent, so your best bet at landing this combo is by punishing a move with a jump attack (most likely a fireball).
Strategies
Matchup Information
Kula
- hit by dp + C while on the ground
If Ralf is hit with her dp + C while he is on the ground, he can recovery roll and punish her before she can recover, with hcf + K
- blocking qcb + B from relatively close
From many distances (though not all), you can do a reversal hcf + K after blocking her qcb + B, and it will grab her whether she decides to followup with f + B/f + D or do no followup at all