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Fights like [[Ryu]] and [[Ken]], but has mastered the "murderous intent" of the style.  Killed their master [[Gouken]].
Fights like [[Ryu]] and [[Ken]], but has mastered the "murderous intent" of the style.  Killed their master [[Gouken]].
=Games=
==Games==


* [[Street Fighter Alpha 2]] ([[Akuma (SFA2)|Strategy]])
* [[Street Fighter Alpha 2]] ([[Akuma (SFA2)|Strategy]])
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* [[Marvel Vs. Capcom 2]] ([[Akuma (MvC2)|Strategy]])
* [[Marvel Vs. Capcom 2]] ([[Akuma (MvC2)|Strategy]])


=Move List=
==Move List==


==Standing Normal Punches==
===Standing Normal Punches===
==="Left Handed Jab"===
===="Left Handed Jab"====
[[LP]] while [[Standing]] (all games); [[LP]] while [[Standing Close]] ([[SFA2]])<br>
[[LP]] while [[Standing]] (all games); [[LP]] while [[Standing Close]] ([[SFA2]])<br>
''(Identical to Ryu's {{H|Ryu|"Left Handed Jab"}})''<br>
''(Identical to Ryu's {{H|Ryu|"Left Handed Jab"}})''<br>
A quick jab forwards with his left (near) hand.
A quick jab forwards with his left (near) hand.


==="Right Handed Punch"===
===="Right Handed Punch"====
[[MP]] while [[Standing]] ([[SF2]],[[SFA3]],[[SF3]]), [[HP]] while [[Standing]] ([[SF2]]);[[HP]] ([[SFA2]]) <br>
[[MP]] while [[Standing]] ([[SF2]],[[SFA3]],[[SF3]]), [[HP]] while [[Standing]] ([[SF2]]);[[HP]] ([[SFA2]]) <br>
''(Identical to Ryu's {{H|Ryu|"Right Handed Punch"}})''<br>
''(Identical to Ryu's {{H|Ryu|"Right Handed Punch"}})''<br>
A powerfull punch straight forwards with his right (far) hand.
A powerfull punch straight forwards with his right (far) hand.


==="Palm Strike"===
===="Palm Strike"====
[[MP]] ([[SF3]])<br>
[[MP]] ([[SF3]])<br>
Akuma strikes straight forwards with his right palm.
Akuma strikes straight forwards with his right palm.


==="Left Handed Punch"===
===="Left Handed Punch"====
[[HP]] ([[SF3]])<br>
[[HP]] ([[SF3]])<br>
Similar to the standard "Left Handed Jab" except his stance is widened and he punches further and harder with his left hand.
Similar to the standard "Left Handed Jab" except his stance is widened and he punches further and harder with his left hand.


==="High Elbow"===
===="High Elbow"====
[[LP]] while [[Standing Close]] (all games)<br>
[[LP]] while [[Standing Close]] (all games)<br>
''(Identical to Ryu's {{H|Ryu|"High Elbow"}})''<br>
''(Identical to Ryu's {{H|Ryu|"High Elbow"}})''<br>
Akuma quickly hits his opponent on the head with his left elbow.
Akuma quickly hits his opponent on the head with his left elbow.


==="Straight Elbow"===
===="Straight Elbow"====
[[MP]] while [[Standing Close]] ([[SF2]])<br>
[[MP]] while [[Standing Close]] ([[SF2]])<br>
''(Identical to Ryu's {{H|Ryu|"Straight Elbow"}})''<br>
''(Identical to Ryu's {{H|Ryu|"Straight Elbow"}})''<br>
Akuma thrusts his right elbow into his opponent's chest.
Akuma thrusts his right elbow into his opponent's chest.


==="Gut Punch"===
===="Gut Punch"====
[[MP]] while [[Standing Close]] ([[SFA]],[[SF3]])<br>
[[MP]] while [[Standing Close]] ([[SFA]],[[SF3]])<br>
''(Identical to Ryu's {{H|Ryu|"Gut Punch"}})''<br>
''(Identical to Ryu's {{H|Ryu|"Gut Punch"}})''<br>
Akuma punches his opponent in the gut with his right hand.
Akuma punches his opponent in the gut with his right hand.


==="Standing Uppercut"===
===="Standing Uppercut"====
[[HP]] while [[Standing Close]] ([[SF2]]); [[MP]] ([[SFA1]],[[SFA2]])<br>
[[HP]] while [[Standing Close]] ([[SF2]]); [[MP]] ([[SFA1]],[[SFA2]])<br>
''(Identical to Ryu's {{H|Ryu|"Standing Uppercut"}})''<br>
''(Identical to Ryu's {{H|Ryu|"Standing Uppercut"}})''<br>
Akuma performs a standing uppercut with his left arm.
Akuma performs a standing uppercut with his left arm.


==Standing Normal Kicks==
===Standing Normal Kicks===
==="Low Roundhouse Kick"===
===="Low Roundhouse Kick"====
[[LK]] ([[SFA]],[[SF3]])<br>
[[LK]] ([[SFA]],[[SF3]])<br>
''(Identical to Ryu's {{H|Ryu|"Low Roundhouse Kick"}})''<br>
''(Identical to Ryu's {{H|Ryu|"Low Roundhouse Kick"}})''<br>
A quick, weak low [[roundhouse kick]] targeting his opponent's mid-leg area with the front of his foot.
A quick, weak low [[roundhouse kick]] targeting his opponent's mid-leg area with the front of his foot.


==="High Side Kick"===
===="High Side Kick"====
[[MK]] while [[Standing]] ([[SF2]],[[SFA]]); [[LK]] while [[Standing]] ([[SF2]]); [[MK]] while [[Standing]] ([[SFA]])<br>
[[MK]] while [[Standing]] ([[SF2]],[[SFA]]); [[LK]] while [[Standing]] ([[SF2]]); [[MK]] while [[Standing]] ([[SFA]])<br>
''(Identical to Ryu's {{H|Ryu|"High Kick"}})''<br>
''(Identical to Ryu's {{H|Ryu|"High Kick"}})''<br>
Akuma leans back and performs a high side kick with his leading leg.
Akuma leans back and performs a high side kick with his leading leg.


==="Reverse Roundhouse Kick"===
===="Reverse Roundhouse Kick"====
[[HK]] while [[Standing]] (all games); [[HK]] while [[Standing Close]] ([[SFA2]])<br>
[[HK]] while [[Standing]] (all games); [[HK]] while [[Standing Close]] ([[SFA2]])<br>
''(Identical to Ryu's {{H|Ryu|"Reverse Roundhouse Kick"}})''<br>
''(Identical to Ryu's {{H|Ryu|"Reverse Roundhouse Kick"}})''<br>
Akuma performs a [[reverse roundhouse kick]] targetting his opponent's chin with his heel.
Akuma performs a [[reverse roundhouse kick]] targetting his opponent's chin with his heel.


==="Knee Jab"===
===="Knee Jab"====
[[LK]] while [[Standing Close]] ([[SF2]])<br>
[[LK]] while [[Standing Close]] ([[SF2]])<br>
''(Identical to Ryu's {{H|Ryu|"Knee Jab"}})''<br>
''(Identical to Ryu's {{H|Ryu|"Knee Jab"}})''<br>
Akuma kicks forwards with his right leg, bending his knee slightly so that it bumps into his opponent.
Akuma kicks forwards with his right leg, bending his knee slightly so that it bumps into his opponent.


==="Knee Thrust"===
===="Knee Thrust"====
[[MK]] while [[Standing Close]] ([[SF2]])<br>
[[MK]] while [[Standing Close]] ([[SF2]])<br>
''(Identical to Ryu's {{H|Ryu|"Knee Thrust"}})''<br>
''(Identical to Ryu's {{H|Ryu|"Knee Thrust"}})''<br>
Akuma thrusts his knee high into his opponent's gut.
Akuma thrusts his knee high into his opponent's gut.


==="Axe Kick"===
===="Axe Kick"====
[[HK]] while [[Standing Close]] ([[SF2]],[[SFA3]],[[SF3]]); [[MK]] ([[SFA2]])<br>
[[HK]] while [[Standing Close]] ([[SF2]],[[SFA3]],[[SF3]]); [[MK]] ([[SFA2]])<br>
''(Identical to Ryu's {{H|Ryu|"Axe Kick"}})''<br>
''(Identical to Ryu's {{H|Ryu|"Axe Kick"}})''<br>
Akuma sends his foot straight up into the air and then it comes back down on his opponent.
Akuma sends his foot straight up into the air and then it comes back down on his opponent.


==Crouching Normals==
===Crouching Normals===
==="Crouching Jab"===
===="Crouching Jab"====
[[D]]+[[LP]] (all games), [[D]]+[[MP]] ([[SF3]])<br>
[[D]]+[[LP]] (all games), [[D]]+[[MP]] ([[SF3]])<br>
''(Identical to Ryu's {{H|Ryu|"Crouching Jab"}})''<br>
''(Identical to Ryu's {{H|Ryu|"Crouching Jab"}})''<br>
Like Akuma's "Left Handed Jab" except he is crouching.
Like Akuma's "Left Handed Jab" except he is crouching.


==="Crouching Punch"===
===="Crouching Punch"====
[[D]]+[[MP]] ([[SF2]], [[SFA]])<br>
[[D]]+[[MP]] ([[SF2]], [[SFA]])<br>
''(Identical to Ryu's {{H|Ryu|"Crouching Punch"}})''<br>
''(Identical to Ryu's {{H|Ryu|"Crouching Punch"}})''<br>
Like Akuma's "Right Handed Punch" except he is crouching.
Like Akuma's "Right Handed Punch" except he is crouching.


==="Rising Uppercut"===
===="Rising Uppercut"====
[[D]]+[[HP]] (all games)<br>
[[D]]+[[HP]] (all games)<br>
''(Identical to Ryu's {{H|Ryu|"Rising Uppercut"}})''<br>
''(Identical to Ryu's {{H|Ryu|"Rising Uppercut"}})''<br>
Akuma rises from a crouching position while performing an uppercut with his right hand.
Akuma rises from a crouching position while performing an uppercut with his right hand.


==="Quick Low Kick"===
===="Quick Low Kick"====
[[D]]+[[LK]] (all games)<br>
[[D]]+[[LK]] (all games)<br>
''(Identical to Ryu's {{H|Ryu|"Quick Low Kick"}})''<br>
''(Identical to Ryu's {{H|Ryu|"Quick Low Kick"}})''<br>
With his right knee planted on the ground, his left leg does a quick short low kick.
With his right knee planted on the ground, his left leg does a quick short low kick.


==="Long Low Kick"===
===="Long Low Kick"====
[[D]]+[[MK]] ([[SF2]], [[SFA]]), [[D]]+[[LK]] ([[SF3]])<br>
[[D]]+[[MK]] ([[SF2]], [[SFA]]), [[D]]+[[LK]] ([[SF3]])<br>
''(Identical to Ryu's {{H|Ryu|"Long Low Kick"}})''<br>
''(Identical to Ryu's {{H|Ryu|"Long Low Kick"}})''<br>
While crouching, Akuma drops down further, sharing his weight between his right arm and bent right leg, and extends his left foot far forwards.
While crouching, Akuma drops down further, sharing his weight between his right arm and bent right leg, and extends his left foot far forwards.


==="Right Low Kick"===
===="Right Low Kick"====
[[D]]+[[MK]] ([[SF3]])<br>
[[D]]+[[MK]] ([[SF3]])<br>
''(Identical to Ryu's {{H|Ryu|"Right Low Kick"}})''<br>
''(Identical to Ryu's {{H|Ryu|"Right Low Kick"}})''<br>
Akuma braces himself with his right arm, has his left knee bent forwards, and slides his right foot far forwards.
Akuma braces himself with his right arm, has his left knee bent forwards, and slides his right foot far forwards.


==="Drop Sweep"===
===="Drop Sweep"====
[[D]]+[[HK]] (all games)<br>
[[D]]+[[HK]] (all games)<br>
''(Identical to Ryu's {{H|Ryu|"Drop Sweep"}})''<br>
''(Identical to Ryu's {{H|Ryu|"Drop Sweep"}})''<br>
While crouching, Akuma extends his right foot and twists about his left foot, often times tripping his opponent.
While crouching, Akuma extends his right foot and twists about his left foot, often times tripping his opponent.


==Normal Air Punches==
===Normal Air Punches===
==="Air Jab"===
===="Air Jab"====
[[LP]] while in air (all games)<br>
[[LP]] while in air (all games)<br>
''(Identical to Ryu's {{H|Ryu|"Air Jab"}})''<br>
''(Identical to Ryu's {{H|Ryu|"Air Jab"}})''<br>
Akuma jabs with is (near) left hand diagonally downwards.
Akuma jabs with is (near) left hand diagonally downwards.


==="Air Elbow"===
===="Air Elbow"====
[[U]]+[[LP]] ([[SF3]])<br>
[[U]]+[[LP]] ([[SF3]])<br>
''(Identical to Ryu's {{H|Ryu|"Air Elbow"}})''<br>
''(Identical to Ryu's {{H|Ryu|"Air Elbow"}})''<br>
Akuma brings down his left elbow on his opponent's head.
Akuma brings down his left elbow on his opponent's head.


==="Air Punch"===
===="Air Punch"====
([[MP]] or [[HP]]) in the air ([[SF2]],[[SF3]])<br>
([[MP]] or [[HP]]) in the air ([[SF2]],[[SF3]])<br>
''(Identical to Ryu's {{H|Ryu|"Air Punch"}})''<br>
''(Identical to Ryu's {{H|Ryu|"Air Punch"}})''<br>
Akuma punches with his right (far) hand diagonally downwards.
Akuma punches with his right (far) hand diagonally downwards.


==="Forwards Air Punch"===
===="Forwards Air Punch"====
[[U]]+[[HP]] ([[SF3]])<br>
[[U]]+[[HP]] ([[SF3]])<br>
''(Identical to Ryu's {{H|Ryu|"Forwards Air Punch"}})''<br>
''(Identical to Ryu's {{H|Ryu|"Forwards Air Punch"}})''<br>
Akuma punches straight forwards (presumably against an oppenent jumping at him) while jumping or descending vertically in the air.
Akuma punches straight forwards (presumably against an oppenent jumping at him) while jumping or descending vertically in the air.


==Normal Air Kicks==
===Normal Air Kicks===
==="Air High Kick"===
===="Air High Kick"====
[[U]] + [[LK]] ([[SF2]]); [[U]] + [[MK]] ([[SF2]])<br>
[[U]] + [[LK]] ([[SF2]]); [[U]] + [[MK]] ([[SF2]])<br>
''(Identical to Ryu's {{H|Ryu|"Air High Kick"}})''<br>
''(Identical to Ryu's {{H|Ryu|"Air High Kick"}})''<br>
Akuma kicks his right leg high up to head level while in the air.
Akuma kicks his right leg high up to head level while in the air.


==="Air Forwards Kick"===
===="Air Forwards Kick"====
[[U]] + [[HK]] ([[SF2]]), [[U]] + [[MK]] ([[SF2]])<br>
[[U]] + [[HK]] ([[SF2]]), [[U]] + [[MK]] ([[SF2]])<br>
''(Identical to Ryu's {{H|Ryu|"Air High Kick"}})''<br>
''(Identical to Ryu's {{H|Ryu|"Air High Kick"}})''<br>
Akuma kicks his right leg straight forwards while in the air.  His bent right arm also punches upwards.   
Akuma kicks his right leg straight forwards while in the air.  His bent right arm also punches upwards.   


==="Air Fowards High Kick"===
===="Air Fowards High Kick"====
[[U]] + [[HK]] ([[SF2]])<br>
[[U]] + [[HK]] ([[SF2]])<br>
''(Identical to Ryu's {{H|Ryu|"Air Forwards High Kick"}})''<br>
''(Identical to Ryu's {{H|Ryu|"Air Forwards High Kick"}})''<br>
While in the air, Akuma twists his body about and sends his right foot diagonally upwards and forwards.
While in the air, Akuma twists his body about and sends his right foot diagonally upwards and forwards.


==="Jump Knee"===
===="Jump Knee"====
[[JD]] + [[LK]] ([[SF2]], [[SF3]]), [[J]] + [[LK]] ([[SF3]])<br>
[[JD]] + [[LK]] ([[SF2]], [[SF3]]), [[J]] + [[LK]] ([[SF3]])<br>
''(Identical to Ryu's {{H|Ryu|"Jump Knee"}})''<br>
''(Identical to Ryu's {{H|Ryu|"Jump Knee"}})''<br>
While in the air, Akuma bends his left knee and aims it downwards and forwards.  In SF2, his left hand also punches parallel to his knee, while in the SF3 version it just hangs down.     
While in the air, Akuma bends his left knee and aims it downwards and forwards.  In SF2, his left hand also punches parallel to his knee, while in the SF3 version it just hangs down.     


==="Parallel Jump Kick"===
===="Parallel Jump Kick"====
[[JD]] + [[MK]] ([[SF2]], [[SF3]]); [[JD]] + [[HK]] ([[SF2]], [[SF3]])<br>
[[JD]] + [[MK]] ([[SF2]], [[SF3]]); [[JD]] + [[HK]] ([[SF2]], [[SF3]])<br>
''(Identical to Ryu's {{H|Ryu|"Parallel Jump Kick"}})''<br>
''(Identical to Ryu's {{H|Ryu|"Parallel Jump Kick"}})''<br>
While in the air, Akuma kicks his left leg diagonally and downwards.  His left hand also punches parallel to his kick.
While in the air, Akuma kicks his left leg diagonally and downwards.  His left hand also punches parallel to his kick.


==Throws==
===Throws===
===Seoi Nage===
====Seoi Nage====
[[Punch Throw]] (all games)<br>
[[Punch Throw]] (all games)<br>
''(Identical to Ryu's {{H|Ryu|"Seoi Nage"}})''<br>
''(Identical to Ryu's {{H|Ryu|"Seoi Nage"}})''<br>
Akuma grapples his opponent and tosses him over his shoulder.
Akuma grapples his opponent and tosses him over his shoulder.


===Tomoe Nage===
====Tomoe Nage====
[[Kick Throw]] (all games)<br>
[[Kick Throw]] (all games)<br>
''(Identical to Ryu's {{H|Ryu|"Tomoe Nage"}})''<br>
''(Identical to Ryu's {{H|Ryu|"Tomoe Nage"}})''<br>
Akuma grapples his opponents with his foot against his stomach, rolls onto his back, and tosses them across the stage with his foot away from his head.
Akuma grapples his opponents with his foot against his stomach, rolls onto his back, and tosses them across the stage with his foot away from his head.


==Special Normals==
===Special Normals===
===Zugai Hatatsu===
====Zugai Hatatsu====
[[F]]+[[MP]] ([[SF3]])<br>
[[F]]+[[MP]] ([[SF3]])<br>
Similar to Ryu's {{h|Ryu|Kyuubi Kudaki}}.
Similar to Ryu's {{h|Ryu|Kyuubi Kudaki}}.


===Tenma Kuujin Kyaku===
====Tenma Kuujin Kyaku====
[[DJ]] then [[D]] + [[MK]] ([[SF3]])<br>
[[DJ]] then [[D]] + [[MK]] ([[SF3]])<br>


==Special Moves==
===Special Moves===


===Gohadouken===
====Gohadouken====
[[QCF]]+[[P]] (all games)<br>
[[QCF]]+[[P]] (all games)<br>
This move is pretty much the same thing as a [[Hadouken]].  Akuma gathers [[Chi]] into an energy ball and releases that energy towards an opponent.  This move is always performed with [[QCF]]+[[P]].  The higher the strength of the punch button pressed, the faster the gohadouken travels across the screen.  The Gohadouken is about half the size of a Akuma and is released at chest-level.   
This move is pretty much the same thing as a [[Hadouken]].  Akuma gathers [[Chi]] into an energy ball and releases that energy towards an opponent.  This move is always performed with [[QCF]]+[[P]].  The higher the strength of the punch button pressed, the faster the gohadouken travels across the screen.  The Gohadouken is about half the size of a Akuma and is released at chest-level.   


===Shakunetsu Hadouken===
====Shakunetsu Hadouken====
[[HCF]]+[[P]] ([[SF2]]), [[HCB]]+[[P]] ([[SF3]])<br>
[[HCF]]+[[P]] ([[SF2]]), [[HCB]]+[[P]] ([[SF3]])<br>
This is a multi-hitting powerfull [[Hadouken]] similar to Ryu's own {{h|Ryu|Shakunetsu Hadouken}}.   
This is a multi-hitting powerfull [[Hadouken]] similar to Ryu's own {{h|Ryu|Shakunetsu Hadouken}}.   
When Akuma is not handi-capping himself ([[SSF2T]] Akuma and [[SFA2]] Shin Akuma), this move has almost no startup or recovery time.  Normally though, this move has considerable startup and recover times.  The harder the punch button pressed, the longer Akuma charges it and the slower it travels across the screen.  It will set an enemy on fire, dish out multiple hits, and knock them down.
When Akuma is not handi-capping himself ([[SSF2T]] Akuma and [[SFA2]] Shin Akuma), this move has almost no startup or recovery time.  Normally though, this move has considerable startup and recover times.  The harder the punch button pressed, the longer Akuma charges it and the slower it travels across the screen.  It will set an enemy on fire, dish out multiple hits, and knock them down.


===Gou Shoryuken===
====Gou Shoryuken====
[[DP]]+[[P]] (all games)<br>
[[DP]]+[[P]] (all games)<br>
This is pretty much the same thing as [[Ryu]]'s version of the [[Shoryuken]].  It is a rising dragon uppercut attack which moves slightly forwards (though not as forwards as Akuma's would later do).  The higher the strength of the punch button used, the higher, farther, and harder the attack.   
This is pretty much the same thing as [[Ryu]]'s version of the [[Shoryuken]].  It is a rising dragon uppercut attack which moves slightly forwards (though not as forwards as Akuma's would later do).  The higher the strength of the punch button used, the higher, farther, and harder the attack.   


===Zanku Hadoken===
====Zanku Hadoken====
[[QCF]]+[[P]] (in air) (all games)<br>
[[QCF]]+[[P]] (in air) (all games)<br>
A Hadouken is released diagonally downwards towards the opponent.
A Hadouken is released diagonally downwards towards the opponent.


===Tatsumaki Zankukyaku===
====Tatsumaki Zankukyaku====
[[QCB]]+[[K]] (all games)<br>
[[QCB]]+[[K]] (all games)<br>
This is pretty much the same thing as a [[Tatsumaki Senpu Kyaku]], although it doesn't travel as far across the screen.  The [[Tatsumaki Senpukyaku]] is the third basic move characteristic of the [[Shotokan]] style of martial arts.  Akuma leaps straight in the air with one leg while the other spins around in a fierce hurricane kick.  While spinning, Akuma travels horizontally forwards across the screen.  This move can also be performed in the air.  The higher the strength of the kick button used, the longer, farther, and harder the attack.
This is pretty much the same thing as a [[Tatsumaki Senpu Kyaku]], although it doesn't travel as far across the screen.  The [[Tatsumaki Senpukyaku]] is the third basic move characteristic of the [[Shotokan]] style of martial arts.  Akuma leaps straight in the air with one leg while the other spins around in a fierce hurricane kick.  While spinning, Akuma travels horizontally forwards across the screen.  This move can also be performed in the air.  The higher the strength of the kick button used, the longer, farther, and harder the attack.


===Hyaku Shuu===
====Hyaku Shuu====
[[DP]]+[[K]] ([[SF3]])<br>
[[DP]]+[[K]] ([[SF3]])<br>
Move that can be followed up by the following moves:
Move that can be followed up by the following moves:
====Hyakki Gouzan====
=====Hyakki Gouzan=====
no input ([[SF3]])<br>
no input ([[SF3]])<br>


====Hyaki Goushou====
=====Hyaki Goushou=====
[[P]] ([[SF3]])<br>
[[P]] ([[SF3]])<br>


====Hyaki Goujin====
=====Hyaki Goujin=====
[[K]] ([[SF3]])<br>
[[K]] ([[SF3]])<br>


====Hyaki Gousai====
=====Hyaki Gousai=====
[[LP]]+[[LK]] when right on top of opponent ([[SF3]])<br>
[[LP]]+[[LK]] when right on top of opponent ([[SF3]])<br>


==Super Moves==
===Super Moves===
===Messatsu-Gou Hadou===
====Messatsu-Gou Hadou====


===Tenma-Gouzanku===
====Tenma-Gouzanku====


===Messatsu-Goushoryu===
====Messatsu-Goushoryu====


===Messatsu-Gourasen===
====Messatsu-Gourasen====


===Shugokusatsu===
====Shugokusatsu====


===Kongouko-Kuretsuzan===
====Kongouko-Kuretsuzan====


==Non-Attack Moves==
===Non-Attack Moves===





Revision as of 22:44, 24 February 2007

Fights like Ryu and Ken, but has mastered the "murderous intent" of the style. Killed their master Gouken.

Games

Move List

Standing Normal Punches

"Left Handed Jab"

LP while Standing (all games); LP while Standing Close (SFA2)
(Identical to Ryu's H.png)
A quick jab forwards with his left (near) hand.

"Right Handed Punch"

MP while Standing (SF2,SFA3,SF3), HP while Standing (SF2);HP (SFA2)
(Identical to Ryu's H.png)
A powerfull punch straight forwards with his right (far) hand.

"Palm Strike"

MP (SF3)
Akuma strikes straight forwards with his right palm.

"Left Handed Punch"

HP (SF3)
Similar to the standard "Left Handed Jab" except his stance is widened and he punches further and harder with his left hand.

"High Elbow"

LP while Standing Close (all games)
(Identical to Ryu's H.png)
Akuma quickly hits his opponent on the head with his left elbow.

"Straight Elbow"

MP while Standing Close (SF2)
(Identical to Ryu's H.png)
Akuma thrusts his right elbow into his opponent's chest.

"Gut Punch"

MP while Standing Close (SFA,SF3)
(Identical to Ryu's H.png)
Akuma punches his opponent in the gut with his right hand.

"Standing Uppercut"

HP while Standing Close (SF2); MP (SFA1,SFA2)
(Identical to Ryu's H.png)
Akuma performs a standing uppercut with his left arm.

Standing Normal Kicks

"Low Roundhouse Kick"

LK (SFA,SF3)
(Identical to Ryu's H.png)
A quick, weak low roundhouse kick targeting his opponent's mid-leg area with the front of his foot.

"High Side Kick"

MK while Standing (SF2,SFA); LK while Standing (SF2); MK while Standing (SFA)
(Identical to Ryu's H.png)
Akuma leans back and performs a high side kick with his leading leg.

"Reverse Roundhouse Kick"

HK while Standing (all games); HK while Standing Close (SFA2)
(Identical to Ryu's H.png)
Akuma performs a reverse roundhouse kick targetting his opponent's chin with his heel.

"Knee Jab"

LK while Standing Close (SF2)
(Identical to Ryu's H.png)
Akuma kicks forwards with his right leg, bending his knee slightly so that it bumps into his opponent.

"Knee Thrust"

MK while Standing Close (SF2)
(Identical to Ryu's H.png)
Akuma thrusts his knee high into his opponent's gut.

"Axe Kick"

HK while Standing Close (SF2,SFA3,SF3); MK (SFA2)
(Identical to Ryu's H.png)
Akuma sends his foot straight up into the air and then it comes back down on his opponent.

Crouching Normals

"Crouching Jab"

D+LP (all games), D+MP (SF3)
(Identical to Ryu's H.png)
Like Akuma's "Left Handed Jab" except he is crouching.

"Crouching Punch"

D+MP (SF2, SFA)
(Identical to Ryu's H.png)
Like Akuma's "Right Handed Punch" except he is crouching.

"Rising Uppercut"

D+HP (all games)
(Identical to Ryu's H.png)
Akuma rises from a crouching position while performing an uppercut with his right hand.

"Quick Low Kick"

D+LK (all games)
(Identical to Ryu's H.png)
With his right knee planted on the ground, his left leg does a quick short low kick.

"Long Low Kick"

D+MK (SF2, SFA), D+LK (SF3)
(Identical to Ryu's H.png)
While crouching, Akuma drops down further, sharing his weight between his right arm and bent right leg, and extends his left foot far forwards.

"Right Low Kick"

D+MK (SF3)
(Identical to Ryu's H.png)
Akuma braces himself with his right arm, has his left knee bent forwards, and slides his right foot far forwards.

"Drop Sweep"

D+HK (all games)
(Identical to Ryu's H.png)
While crouching, Akuma extends his right foot and twists about his left foot, often times tripping his opponent.

Normal Air Punches

"Air Jab"

LP while in air (all games)
(Identical to Ryu's H.png)
Akuma jabs with is (near) left hand diagonally downwards.

"Air Elbow"

U+LP (SF3)
(Identical to Ryu's H.png)
Akuma brings down his left elbow on his opponent's head.

"Air Punch"

(MP or HP) in the air (SF2,SF3)
(Identical to Ryu's H.png)
Akuma punches with his right (far) hand diagonally downwards.

"Forwards Air Punch"

U+HP (SF3)
(Identical to Ryu's H.png)
Akuma punches straight forwards (presumably against an oppenent jumping at him) while jumping or descending vertically in the air.

Normal Air Kicks

"Air High Kick"

U + LK (SF2); U + MK (SF2)
(Identical to Ryu's H.png)
Akuma kicks his right leg high up to head level while in the air.

"Air Forwards Kick"

U + HK (SF2), U + MK (SF2)
(Identical to Ryu's H.png)
Akuma kicks his right leg straight forwards while in the air. His bent right arm also punches upwards.

"Air Fowards High Kick"

U + HK (SF2)
(Identical to Ryu's H.png)
While in the air, Akuma twists his body about and sends his right foot diagonally upwards and forwards.

"Jump Knee"

JD + LK (SF2, SF3), J + LK (SF3)
(Identical to Ryu's H.png)
While in the air, Akuma bends his left knee and aims it downwards and forwards. In SF2, his left hand also punches parallel to his knee, while in the SF3 version it just hangs down.

"Parallel Jump Kick"

JD + MK (SF2, SF3); JD + HK (SF2, SF3)
(Identical to Ryu's H.png)
While in the air, Akuma kicks his left leg diagonally and downwards. His left hand also punches parallel to his kick.

Throws

Seoi Nage

Punch Throw (all games)
(Identical to Ryu's H.png)
Akuma grapples his opponent and tosses him over his shoulder.

Tomoe Nage

Kick Throw (all games)
(Identical to Ryu's H.png)
Akuma grapples his opponents with his foot against his stomach, rolls onto his back, and tosses them across the stage with his foot away from his head.

Special Normals

Zugai Hatatsu

F+MP (SF3)
Similar to Ryu's H.png.

Tenma Kuujin Kyaku

DJ then D + MK (SF3)

Special Moves

Gohadouken

QCF+P (all games)
This move is pretty much the same thing as a Hadouken. Akuma gathers Chi into an energy ball and releases that energy towards an opponent. This move is always performed with QCF+P. The higher the strength of the punch button pressed, the faster the gohadouken travels across the screen. The Gohadouken is about half the size of a Akuma and is released at chest-level.

Shakunetsu Hadouken

HCF+P (SF2), HCB+P (SF3)
This is a multi-hitting powerfull Hadouken similar to Ryu's own H.png. When Akuma is not handi-capping himself (SSF2T Akuma and SFA2 Shin Akuma), this move has almost no startup or recovery time. Normally though, this move has considerable startup and recover times. The harder the punch button pressed, the longer Akuma charges it and the slower it travels across the screen. It will set an enemy on fire, dish out multiple hits, and knock them down.

Gou Shoryuken

DP+P (all games)
This is pretty much the same thing as Ryu's version of the Shoryuken. It is a rising dragon uppercut attack which moves slightly forwards (though not as forwards as Akuma's would later do). The higher the strength of the punch button used, the higher, farther, and harder the attack.

Zanku Hadoken

QCF+P (in air) (all games)
A Hadouken is released diagonally downwards towards the opponent.

Tatsumaki Zankukyaku

QCB+K (all games)
This is pretty much the same thing as a Tatsumaki Senpu Kyaku, although it doesn't travel as far across the screen. The Tatsumaki Senpukyaku is the third basic move characteristic of the Shotokan style of martial arts. Akuma leaps straight in the air with one leg while the other spins around in a fierce hurricane kick. While spinning, Akuma travels horizontally forwards across the screen. This move can also be performed in the air. The higher the strength of the kick button used, the longer, farther, and harder the attack.

Hyaku Shuu

DP+K (SF3)
Move that can be followed up by the following moves:

Hyakki Gouzan

no input (SF3)

Hyaki Goushou

P (SF3)

Hyaki Goujin

K (SF3)

Hyaki Gousai

LP+LK when right on top of opponent (SF3)

Super Moves

Messatsu-Gou Hadou

Tenma-Gouzanku

Messatsu-Goushoryu

Messatsu-Gourasen

Shugokusatsu

Kongouko-Kuretsuzan

Non-Attack Moves