Waku Waku 7/Slash: Difference between revisions

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=Introduction=
=Introduction=
=Move List=
=Move List=
  [Hissatsu Waza]
Kick Turn Throw                        When close, b/f + D
Air Kick Turn Throw                    When close in air, b/f/d + D
Slash Shot                              qcf + P
Slash Barrier                          qcb + P
Slash Dynamic                          f,d,df + P
Slash Teleport                          b,d,db
  Air back                                    + C
  Air above                                    + D
  Air forward                                  + A
  Ground forward                              + B
Air Slash Teleport                      Jump, b,d,db
  Ground back                                        + C
  Ground below                                      + D
  Ground forward                                    + A
  Air forward                                        + B
  [Powered Up Hissatsu Waza]
ES Slash Shot                          qcf + 2P
ES Slash Dynamic                        f,d,df + 2P
ES Slash Barrier                        qcb + 2P
  [Miscellaneous Attacks]
Sankaku Tobi                            Jump on wall, tap opposite direction
Tsuki                                  f + C
Renzoku Zanri                          f + D
Gedan Tsuki                            f + A
Hizageri                                f + B
Zanri Jouge                            Jump, d + C
Zanri Geroshi                          Jump, d + D
Kabuto Wari                            Jump, d + A
High Kick                              Jump, d + B
Slash Strike                            Press HP + HK
  [WakuWaku]
Slash Corridor                          When close, hcb + B
  [HaraHara]
Darkness Wind                          d,d + 2P/2K
  [DokiDoki]
Darkness Rush                          f,hcf + 2K
== Special Moves ==
== Special Moves ==
Special Moves
-------------
Slash Shot              qcf + P                  LP=short, HP=long; will
                                                    ground opponent if the
                                                    sword stab (not the vortex
                                                    wall) connects (not
                                                    blocked); vortex wall
                                                    absorbs projectiles
Slash Dynamic            f, d, df + P            LP=short, HP=further with an
                                                    extra strike; grounds
                                                    opponent
Slash Barrier            qcb + P                  LP=two swipes, HP=four
                                                    swipes; grounds
                                                    opponent
Slash Teleport          b, d, db + any          LP=in air backwards, LK=in
                                                    air forwards, HP=in air
                                                    above, HK=on ground
                                                    forward
Air Slash Teleport      b, d, db + any          LP=on ground backwards,
                                                    LK=on ground forwards,
                                                    HP=on ground below, HK=in
                                                    air forward
Slash Corridor          hcb + HK close          unblockable; grounds opponent


== Super Special Moves ==
== Super Special Moves ==
EX Moves
--------
EX Slash Shot            qcf + LP+HP              absorbs projectiles; grounds
                                                    opponent
EX Slash Dynamic        f, d, df + LP+HP        grounds opponent
EX Slash Barrier        qcb + LP+HP              grounds opponent


== WakuWaku ==
== WakuWaku ==


== DokiDoki ==
== DokiDoki ==
 
Super
-----
Darkness Rush            f, hcf + LK+HK          dash in must touch opponent
                                                    to perform the first part
                                                    of the super; one of the
                                                    attacks from the first part
                                                    must connect (not blocked)
                                                    to perform the rest of the
                                                    super; grounds opponent
== HaraHara ==
== HaraHara ==
Hara Hara
---------
Darkness Wind            d, d + LK+HK/LP+HP      unblockable; knocks opponent
                                                    against the wall if it
                                                    connects; absorbs
                                                    projectiles


=Combos=
=Combos=

Revision as of 11:47, 8 December 2015

Introduction

Move List

 [Hissatsu Waza]

Kick Turn Throw When close, b/f + D Air Kick Turn Throw When close in air, b/f/d + D Slash Shot qcf + P Slash Barrier qcb + P Slash Dynamic f,d,df + P Slash Teleport b,d,db

 Air back                                     + C
 Air above                                    + D
 Air forward                                  + A
 Ground forward                               + B

Air Slash Teleport Jump, b,d,db

 Ground back                                        + C
 Ground below                                       + D
 Ground forward                                     + A
 Air forward                                        + B
 [Powered Up Hissatsu Waza]

ES Slash Shot qcf + 2P ES Slash Dynamic f,d,df + 2P ES Slash Barrier qcb + 2P

 [Miscellaneous Attacks]

Sankaku Tobi Jump on wall, tap opposite direction Tsuki f + C Renzoku Zanri f + D Gedan Tsuki f + A Hizageri f + B Zanri Jouge Jump, d + C Zanri Geroshi Jump, d + D Kabuto Wari Jump, d + A High Kick Jump, d + B Slash Strike Press HP + HK

 [WakuWaku]

Slash Corridor When close, hcb + B

 [HaraHara]

Darkness Wind d,d + 2P/2K

 [DokiDoki]

Darkness Rush f,hcf + 2K

Special Moves

Special Moves


Slash Shot qcf + P LP=short, HP=long; will

                                                   ground opponent if the
                                                   sword stab (not the vortex
                                                   wall) connects (not 
                                                   blocked); vortex wall 
                                                   absorbs projectiles

Slash Dynamic f, d, df + P LP=short, HP=further with an

                                                   extra strike; grounds 
                                                   opponent

Slash Barrier qcb + P LP=two swipes, HP=four

                                                   swipes; grounds 
                                                   opponent

Slash Teleport b, d, db + any LP=in air backwards, LK=in

                                                   air forwards, HP=in air
                                                   above, HK=on ground 
                                                   forward

Air Slash Teleport b, d, db + any LP=on ground backwards,

                                                   LK=on ground forwards,
                                                   HP=on ground below, HK=in
                                                   air forward

Slash Corridor hcb + HK close unblockable; grounds opponent




Super Special Moves

EX Moves


EX Slash Shot qcf + LP+HP absorbs projectiles; grounds

                                                   opponent

EX Slash Dynamic f, d, df + LP+HP grounds opponent EX Slash Barrier qcb + LP+HP grounds opponent


WakuWaku

DokiDoki

Super


Darkness Rush f, hcf + LK+HK dash in must touch opponent

                                                   to perform the first part
                                                   of the super; one of the
                                                   attacks from the first part
                                                   must connect (not blocked)
                                                   to perform the rest of the
                                                   super; grounds opponent

HaraHara

Hara Hara


Darkness Wind d, d + LK+HK/LP+HP unblockable; knocks opponent

                                                   against the wall if it 
                                                   connects; absorbs 
                                                   projectiles

Combos

Strategies

Versus

Vs Arina

Vs Bonus-Kun

Vs Dandy J

Vs Fernandez

Vs Mauru

Vs Politank-Z

Vs Rai

Vs Slash

Vs Tesse

WW7 Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Fernandez
Rai
Slash
Tesse
PolitankZ
Mauru
DandyJ
Arina
Bonus Kun