No edit summary |
|||
Line 1: | Line 1: | ||
=Introduction= | =Introduction= | ||
=Move List= | =Move List= | ||
[Hissatsu Waza] | |||
Kou Shuu Tan qcf + LP | |||
Kou Shuu Tan qcf + LP | |||
Bou Bou Ken f,d,df + P | |||
Uzumaki Boufuu Kyaku qcb + K | |||
[Powered Up Hissatsu Waza] | |||
ES Bou Bou Ken f,d,df + 2P | |||
ES Uzumaki Boukuu Kyaku qcb + 2K | |||
[Miscellaneous Moves] | |||
Headslam Press HP + HK | |||
[HaraHara] | |||
Korogaru Death d,d + 2P/2K | |||
[DokiDoki] | |||
Okotta Dessuun f,hcf + 2P | |||
== Special Moves == | == Special Moves == | ||
Special Moves | |||
------------- | |||
High Tokudai Death Punch qcf + LP knocks opponent against the | |||
wall if it connects (not | |||
blocked) | |||
Low Tokudai Death Punch qcf + HP knocks opponent against the | |||
wall if it connects (not | |||
blocked) | |||
Tobu Death Dessuun f, d, df + P LP=short, HP=further and | |||
more hits; grounds opponent | |||
High Tokudai Death Kick qcf + LK knocks opponent against the | |||
wall if it connects (not | |||
blocked) | |||
Low Tokudai Death Kick qcf + HK knocks opponent against the | |||
wall if it connects (not | |||
blocked) | |||
Jump Tokudai Death Kick qcf + HK in air grounds opponent, but you | |||
are able to juggle them | |||
before this happens | |||
Kurunarakoi Death qcb + K high and low counter attack; | |||
will even counter attack | |||
projectiles; if opponent | |||
receives all the hits from | |||
this move they will auto | |||
dizzy; grounds opponent | |||
Mogumogu Buuddesu hcb + HK close unblockable; grounds opponent | |||
== Super Special Moves == | == Super Special Moves == | ||
EX Moves | |||
-------- | |||
EX Tobu Death Dessuun f, d, df + LP+HP grounds opponent | |||
EX Kurunarakoi Death qcb + LK+HK high and low counter attack; | |||
will even counter attack | |||
projectiles; grounds | |||
opponent | |||
== WakuWaku == | == WakuWaku == | ||
== DokiDoki == | == DokiDoki == | ||
Super | |||
----- | |||
Okotta Dessuun f, hcf + LP+HP grounds opponent | |||
== HaraHara == | == HaraHara == | ||
Hara Hara | |||
--------- | |||
Korogaru Death d, d + LK+HK/LP+HP unblockable; has no start up | |||
time; grounds opponent | |||
=Combos= | =Combos= |
Revision as of 11:53, 8 December 2015
Introduction
Move List
[Hissatsu Waza] Kou Shuu Tan qcf + LP Kou Shuu Tan qcf + LP Bou Bou Ken f,d,df + P Uzumaki Boufuu Kyaku qcb + K
[Powered Up Hissatsu Waza]
ES Bou Bou Ken f,d,df + 2P
ES Uzumaki Boukuu Kyaku qcb + 2K
[Miscellaneous Moves] Headslam Press HP + HK
[HaraHara] Korogaru Death d,d + 2P/2K
[DokiDoki] Okotta Dessuun f,hcf + 2P
Special Moves
Special Moves
High Tokudai Death Punch qcf + LP knocks opponent against the
wall if it connects (not blocked)
Low Tokudai Death Punch qcf + HP knocks opponent against the
wall if it connects (not blocked)
Tobu Death Dessuun f, d, df + P LP=short, HP=further and
more hits; grounds opponent
High Tokudai Death Kick qcf + LK knocks opponent against the
wall if it connects (not blocked)
Low Tokudai Death Kick qcf + HK knocks opponent against the
wall if it connects (not blocked)
Jump Tokudai Death Kick qcf + HK in air grounds opponent, but you
are able to juggle them before this happens
Kurunarakoi Death qcb + K high and low counter attack;
will even counter attack projectiles; if opponent receives all the hits from this move they will auto dizzy; grounds opponent
Mogumogu Buuddesu hcb + HK close unblockable; grounds opponent
Super Special Moves
EX Moves
EX Tobu Death Dessuun f, d, df + LP+HP grounds opponent EX Kurunarakoi Death qcb + LK+HK high and low counter attack;
will even counter attack projectiles; grounds opponent
WakuWaku
DokiDoki
Super
Okotta Dessuun f, hcf + LP+HP grounds opponent
HaraHara
Hara Hara
Korogaru Death d, d + LK+HK/LP+HP unblockable; has no start up
time; grounds opponent