Kawana Misaki (EFZ): Difference between revisions

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=Introduction=
== Introduction ==


'''Misaki''' is a character who attacks with the power of wind.
[[Image:misaki-efz.png|center]]


Misaki is actually one of the heroines of ''ONE'', a visual novel produced by ''Tactics'' in 1998She is completely blind, but is still easily able to move about in her house.  When Kouhei meets her, he tries to bring Misaki to a place she has never been before...
'''Kawana Misaki''' (川名 みさき) is a solid and mobile character who attacks with the power of windHer speed gives her an excellent rushdown game, and the Guard Attack property she gains on a few of her moves gives her a counter-attack that's impossible to RG if used right.


'''Stage:''' Sunset Rooftop
Misaki is actually one of the heroines of ''ONE'', a visual novel produced by ''Tactics'' in 1998.  She is a 3rd grade student in the same school as Kouhei.  A girl with cold eyes but a warm smile, Misaki became blind due to an event that occured in the past.  She enjoys talking to others since that is the only way she can get to know other people.  Kouhei first met her on the roof of the school during sunset.  During ''ONE'', [SINGLE VAGUE SENTENCE]...


=Move List=
'''Stage:''' Sunset Rooftop (夕焼けの屋上)


==Normal Moves==
'''BGM:''' A fine young lady at first sight (見た目はお嬢様)
 
== Character-Specific Notes ==
 
* Misaki is able to air jump once, and air dash/backstep once.
 
== Normal Moves ==
 
The notation for the movelists can be found under [[Move List Notation (EFZ)]].


{| style="width:500px; border:1px solid silver"
{| style="width:500px; border:1px solid silver"
|- style="background:#E0FFFF"
|- style="background:#C0FFFF"
! Move !! Hits !! Damage !! Guard !! Move<br/>Cancel !! Jump<br/>Cancel !! IC<br/>Cancel
! Move !! Hits !! Damage !! Guard !! Move<br/>Cancel !! Jump<br/>Cancel !! IC<br/>Cancel
|-
|-
| 5A || ? || ? || ? || ? || ? || ?
| 5A || 1 || 210 || Ground || Yes || Yes || Yes
|- style="background:#EEEEEE"
|- style="background:#EEEEEE"
| 2A || ? || ? || ? || ? || ? || ?
| 2A || 1 || 230 || Low || Yes || Yes || Yes
|-
|-
| j.A || ? || ? || ? || ? || ? || ?
| j.A || 1 || 240 || High/Air || Yes || Yes || Yes
|- style="background:#EEEEEE"
|- style="background:#EEEEEE"
| 66A || ? || ? || ? || ? || ? || ?
| 66A || 1 || 250 || Ground || Yes || No || Yes
|-
|-
| 662A || ? || ? || ? || ? || ? || ?
| 662A || 1 || 300 || Low || Yes || No || Yes
|- style="background:#EEEEEE"
|- style="background:#EEEEEE"
| 5B || ? || ? || ? || ? || ? || ?
| 5B(c) || 1 || 420 || Ground || Yes || Yes || Yes
|-
|-
| 5B (close) || ? || ? || ? || ? || ? || ?
| 5B(f) || 1 || 500 || Ground || Yes || No || Yes
|- style="background:#EEEEEE"
|- style="background:#EEEEEE"
| 2B || ? || ? || ? || ? || ? || ?
| 2B || 1 || 400 || Low || Yes || Yes || Yes
|-
|-
| j.B || ? || ? || ? || ? || ? || ?
| j.B || 1 || 420 || High/Air || Yes || Yes || Yes
|- style="background:#EEEEEE"
|- style="background:#EEEEEE"
| 66B || ? || ? || ? || ? || ? || ?
| 66B || 1 || 550 || Ground || Yes || No || Yes
|-
|-
| 662B || ? || ? || ? || ? || ? || ?
| 662B || 1 || 450 || Low || Yes || No || Yes
|- style="background:#EEEEEE"
|- style="background:#EEEEEE"
| 5C || ? || ? || ? || ? || ? || ?
| 5C || 1 || 670 || Any || Yes || No || Yes
|-
|-
| 2C || ? || ? || ? || ? || ? || ?
| 2C || 1 || 700 || Low || Yes || No || Yes
|- style="background:#EEEEEE"
|- style="background:#EEEEEE"
| j.C || ? || ? || ? || ? || ? || ?
| j.C || 1 || 650 || High/Air || Yes || Yes || Yes
|-
|-
| 66C || ? || ? || ? || ? || ? || ?
| 66C || 1 || 750 || Ground || Yes || No || Yes
|- style="background:#EEEEEE"
|- style="background:#EEEEEE"
| 662C || ? || ? || ? || ? || ? || ?
| 662C || 1 || 600 || Any || Yes || No || Yes
|-
|-
| Throw || ? || ? || ? || ? || ? || ?
| Throw || 2 || 1250 || Throw || No || No || No
|- style="background:#EEEEEE"
|- style="background:#EEEEEE"
| j.Throw || ? || ? || ? || ? || ? || ?
| j.Throw || 1 || 1300 || Air Throw || No || No || No
|}
|}


===Weak Attacks===
=== Weak Attacks ===


'''Standing Weak''' (5A)
'''5A'''
*  
* [description]
* [usefulness]




'''Crouching Weak''' (2A)
'''2A'''
*  
* [description]
* [usefulness]




'''Jumping Weak''' (j.A)
'''j.A'''
*  
* [description]
* [usefulness]




'''Dashing Weak''' (66A)
'''66A'''
*  
* [description]
* One of Misaki's great normals.  Misaki has a frame advantage on block.




'''Dashing Crouching Weak''' (662A)
'''662A'''
*  
* [description]
* [usefulness]


===Medium Attacks===
=== Medium Attacks ===


'''Standing Medium''' (5B)
'''5B (close)'''
*  
* [description]
* [usefulness]




'''Standing Medium (close)''' (5B (close))
'''5B (far)'''
*  
* [description]
* [usefulness]




'''Crouching Medium''' (2B)
'''2B'''
*  
* [description]
* [usefulness]




'''Jumping Medium''' (j.B)
'''j.B'''
*  
* [description]
* [usefulness]




'''Dashing Medium''' (66B)
'''66B'''
*  
* [description]
* [usefulness]




'''Dashing Crouching Medium''' (662B)
'''662B'''
*
* This move trips the opponent if it hits.
* This move trips the opponent if it hits.
* [usefulness]


===Strong Attacks===
=== Strong Attacks ===


'''Standing Strong''' (5C)
'''5C'''
*  
* [description]
* [usefulness]




'''Crouching Strong''' (2C)
'''2C'''
*
* This move trips the opponent if it hits.
* This move trips the opponent if it hits.
* (Based on [[M. Bison]]'s crouching roundhouse, from the [[Street Fighter series]])
* [usefulness]




'''Jumping Strong''' (j.C)
'''j.C'''
*  
* [description]
* [usefulness]




'''Dashing Strong''' (66C)
'''66C'''
*
* This move causes wallbounce if it hits.
* This move causes wallbounce if it hits.
* [usefulness]




'''Dashing Crouching Strong''' (662C)
'''662C'''
*  
* [description]
* [usefulness]


===Throws===
=== Throws ===


'''Standing Throw'''
'''Throw'''
*  
* [description]
* [usefulness]




'''Air Throw'''
'''Air Throw'''
*  
* [description]
* [usefulness]


==Special Moves==
== Special Moves ==
 
The notation for the movelists can be found under [[Move List Notation (EFZ)]].


{| style="width:500px; border:1px solid silver"
{| style="width:500px; border:1px solid silver"
|- style="background:#E0FFFF"
|- style="background:#C0FFFF"
! Move !! Hits !! Damage !! Guard !! IC<br/>Cancel
! Move !! Hits !! Damage !! Guard !! IC<br/>Cancel
|-
|-
| colspan=8 style="background:#FFFFE0" | '''Half Gush (ハーフガッシュ)'''
| colspan=5 style="background:#FFFFC0" | '''Half Gush'''
|-
|-
| 236A || ? || ? || ? || ?
| 236A || 1 || 650 || Any || Yes (FIC)
|- style="background:#EEEEEE"
|- style="background:#EEEEEE"
| 236B || ? || ? || ? || ?
| 236B || 1 || 650 || Any || Yes (FIC)
|-
|-
| 236C || ? || ? || ? || ?
| 236C || 1 || 600 || Any || Yes (FIC)
|-
|-
| colspan=8 style="background:#FFFFE0" | '''Hyper Accel (ハイパーアクセル)'''
| colspan=5 style="background:#FFFFC0" | '''Hyper Accel'''
|-
|-
| 623A || ? || ? || ? || ?
| 623A || 1 || 850 || Air Throw || Yes
|- style="background:#EEEEEE"
|- style="background:#EEEEEE"
| 623B || ? || ? || ? || ?
| 623B || 1 || 650 || Air Throw || Yes
|-
|-
| 623C || ? || ? || ? || ?
| 623C || 5 || ≈1320 || Air Throw || Yes
|-
|-
| colspan=8 style="background:#FFFFE0" | '''Assault Gush (アサルトガッシュ)''' [Can be done midair]
| colspan=5 style="background:#FFFFC0" | '''Assault Gush''' [+Aerial]
|-
|-
| 214A || ? || ? || ? || ?
| 214A || 1 || 600 || Any || Yes
|- style="background:#EEEEEE"
|- style="background:#EEEEEE"
| 214B || ? || ? || ? || ?
| j.214A || 1 || 650 || High/Air || Yes
|-
|-
| 214C || ? || ? || ? || ?
| 214B || 1 || 600 || Any || Yes
|- style="background:#EEEEEE"
| rowspan=2 | 214C
| 1 || 200 || Any || Yes
|- style="background:#EEEEEE"
| 1 || 1200 || Any || Yes
|-
|-
| colspan=8 style="background:#FFFFE0" | '''Reverse Air Raid (リバースエアレイド)'''
| colspan=5 style="background:#FFFFC0" | '''Reverse Air Raid'''
|-
|-
| 22A || ? || ? || ? || ?
| 22A/B || 1 || 650 || Counterhit || No
|- style="background:#EEEEEE"
| 22B || ? || ? || ? || ?
|-
|-
| colspan=8 style="background:#FFE0E0" | '''High-Speed Lunch (ハイスピードランチ)'''
| colspan=5 style="background:#FFE0E0" | '''High-Speed Lunch''' [SP Level 1-3]
|-
|-
| 236236A || ? || ? || ? || ?
| 236236A || 15 || ≈2270 || Any || No
|- style="background:#EEEEEE"
|- style="background:#EEEEEE"
| 236236B || ? || ? || ? || ?
| 236236B || 21 || ≈3050 || Any || No
|-
|-
| 236236C || ? || ? || ? || ?
| 236236C || 30 || ≈4080 || Any || No
|-
|-
| colspan=8 style="background:#FFE0E0" | '''Down Burst (ダウンバースト)'''
| colspan=5 style="background:#FFE0E0" | '''Down Burst''' [SP Level 1-3]
|-
|-
| j.236236A || ? || ? || ? || ?
| j.236236A || ≈12 || ≈2150 || Any || No
|- style="background:#EEEEEE"
|- style="background:#EEEEEE"
| j.236236B || ? || ? || ? || ?
| j.236236B || ≈20 || ≈2740 || Any || No
|-
|-
| j.236236C || ? || ? || ? || ?
| j.236236C || ≈36 || ≈3580 || Any || No
|-
|-
| colspan=8 style="background:#FFE0E0" | '''Turbulence (ターヴィランス)'''
| colspan=5 style="background:#FFE0E0" | '''Turbulence''' [SP Level 1-3]
|-
|-
| 6321463214A || ? || ? || ? || ?
| 6321463214A || 6 || 2400 || Unblockable || No
|- style="background:#EEEEEE"
|- style="background:#EEEEEE"
| 6321463214B || ? || ? || ? || ?
| 6321463214B || 28 || 3000 || Unblockable || No
|-
|-
| 6321463214C || ? || ? || ? || ?
| 6321463214C || 3 || 4200 || Unblockable || Yes
|-
|-
| colspan=8 style="background:#FFE0FF" | '''High-End Crash (ハイエンドクラッシュ)'''
| colspan=5 style="background:#FFE0FF" | '''High-End Crash''' [1/3 HP, SP Level 3]
|-
|-
| 222S || ? || ? || ? || ?
| 222S || 2 || 5500 || Counterhit || Yes
|}
|}


===Specials===
=== Specials ===


'''Half Gush'''
'''Half Gush (ハーフガッシュ)'''
*  
* [description]
* (Based on [[Geese Howard]]'s "Reppuken" move, from the [[Fatal Fury series]])
* [usefulness]




'''Hyper Accel'''
'''Hyper Accel (ハイパーアクセル)'''
*  
* [description]
* [usefulness]




'''Assault Gush'''
'''Assault Gush (アサルトガッシュ)'''
*  
* [description]
* [usefulness]




'''Reverse Air Raid'''
'''Reverse Air Raid (リバースエアレイド)'''
*  
* [description]
* (Based on [[Anji Mito]]'s "On" move, from the [[Guilty Gear series]])
* [usefulness]
* (Based on [[Rose]]'s "Soul Thru" move, from the [[Street Fighter series]])


===Eterny Specials===
=== Eterny Specials ===


'''High-Speed Lunch'''
'''High-Speed Lunch (ハイスピードランチ)'''
*  
* [description]
* (Based on [[Norimaro]]'s "Hyper Strong Miracle Treasure" move, from [[Marvel Super Heroes vs Street Fighter]])
* [usefulness]




'''Down Burst'''
'''Down Burst (ダウンバースト)'''
*  
* A version:
** Misaki raises her hand high, and then brings it down, creating a huge column of swirling wind directly below her.
** A really good super.  It can easily be used in combos and in mixups.
* B version:
** Same as A version, but lasts longer.
** [usefulness]
* C version:
** Same as B version, but lasts even longer.
** [usefulness]




'''Turbulence'''
'''Turbulence (ターヴィランス)'''
*  
* [description]
* (Based on [[Leopold Goenitz]]'s "Yamidoukoku" move, from the [[King of Fighters series]])
* [usefulness]


===Final Memory===
=== Final Memory ===


'''High-End Crash'''
'''High-End Crash (ハイエンドクラッシュ)'''
*
* [description]
* (Based on [[Seth]]'s "Morote-Sho-Yoh" move, from the [[King of Fighters series]])
* [usefulness]


=The Basics=
== Strategy, Tactics, and Combos ==


=Combos=
=== Combos ===


==Links==
Misaki's BnB combo: '''(close) 2ABBC [IC] 66A 5B (into air loop)'''.


==Launchers==
Misaki's midscreen air loop: '''j.B [airdash] j.AB (repeat)'''.


==Chains/Loops==
Misaki's corner air loop: '''j.B [airdash] j.BC [land] 5BC (repeat)'''.


==Example Combos==
=== Mixing with j.B ===


=Strategy=
Misaki's j.B normal is one of her best crossup moves.  If you get a knockdown, you can do an IAD over the opponent while they are waking up and use the j.B.  The crossup will be completely ambiguous depending on how you timed your dash.


=Win Quotes=
== Win Quotes ==


{| width="100%"
{| width="100%" border="1" cellpadding="5" cellspacing="0"
! width="50%" | Japanese
! width="50%" | Japanese
! width="50%" | English
! width="50%" | English
Line 260: Line 296:
|
|
良い風だね…<br />
良い風だね…<br />
毎日こういう日だと苦労しないで勝てるんだけどね
<br />
毎日こういう日だと<br />
苦労しないで<br />
勝てるんだけどね
|
|
[TRANSLATION NEEDED]
[TRANSLATION NEEDED]
|-
|-
|
|
この風がずっと吹いて辿り着く場所それって一体どこだと思う?<br />
この風がずっと吹いて<br />
ふふ、変なこと聞いちゃったかな?
辿り着く場所<br />
それって一体<br />
どこだと思う?<br />
<br />
ふふ、変なこと<br />
聞いちゃったかな?
|
|
[TRANSLATION NEEDED]
[TRANSLATION NEEDED]
Line 272: Line 316:
|
|
う~…<br />
う~…<br />
おなかが空いてて調子が出ないよ…
<br />
おなかが空いてて<br />
調子が出ないよ…
|
|
[TRANSLATION NEEDED]
[TRANSLATION NEEDED]
|-
|-
|
|
勝利の後のカツカレー格別の逸品だよ<br />
勝利の後のカツカレー<br />
格別の逸品だよ<br />
<br />
君も今度どうかな?
君も今度どうかな?
|
|
Line 283: Line 331:
|-
|-
|
|
目が見え無いって事ハンデだと思った?<br />
目が見え無いって事<br />
だったらソレが敗因だと思うよ…<br />
ハンデだと思った?<br />
<br />
だったらソレが<br />
敗因だと思うよ…<br />
うん
うん
|
|
Line 290: Line 341:
|-
|-
|
|
何だか良く分からないけど<br />
何だか良く<br />
君って他人って気があまりしないんだ<br />
分からないけど<br />
<br />
君って他人って気が<br />
あまりしないんだ<br />
<br />
不思議だね
不思議だね
|
|
Line 298: Line 353:
|
|
悲しい風…<br />
悲しい風…<br />
すっごく辛い物を背負っているんだね…
<br />
すっごく辛い物を<br />
背負っているんだね…
|
|
[TRANSLATION NEEDED]
[TRANSLATION NEEDED]
Line 304: Line 361:
|
|
(To [[Kouzuki Mio (EFZ)|Mio]])<br />
(To [[Kouzuki Mio (EFZ)|Mio]])<br />
この手ごたえは… もしかして澪ちゃん?<br />
この手ごたえは…<br />
もしかして澪ちゃん?<br />
<br />
ゴメン…<br />
ゴメン…<br />
ちょっと気が付くのが遅くなったかも…
ちょっと気が付くのが<br />
遅くなったかも…
|
|
(To [[Kouzuki Mio (EFZ)|Mio]])<br />
(To [[Kouzuki Mio (EFZ)|Mio]])<br />
Line 314: Line 374:
(To [[UNKNOWN (EFZ)|UNKNOWN]])<br />
(To [[UNKNOWN (EFZ)|UNKNOWN]])<br />
世界が怯えてる…<br />
世界が怯えてる…<br />
君は一体何者なのかな…?
<br />
君は一体<br />
何者なのかな…?
|
|
(To [[UNKNOWN (EFZ)|UNKNOWN]])<br />
(To [[UNKNOWN (EFZ)|UNKNOWN]])<br />
Line 320: Line 382:
|}
|}


=Colors=
== Colors ==
 
[[Image:EFZ-misaki-colors.png]]
 
== In-game References ==
 
'''External References'''
* Misaki's 2C is based on M. Bison's crouching roundhouse, from the [[Street Fighter]] series.
* Misaki's "Half Gush" move is based on Geese Howard's "Reppuken" move, from the [[Fatal Fury]] series.
* Misaki's "Hyper Accel" move is either based on Anji Mito's "On" move, from the [[Guilty Gear]] series, or Rose's "Soul Thru" move, from the [[Street Fighter]] series.
* Misaki's "High-Speed Lunch" move is based on Norimaro's "Hyper Strong Miracle Treasure" move, from [[Marvel Super Heroes vs Street Fighter]].
* Misaki's "Turbulence" move is based on Leopold Goenitz's "Yamidoukoku" move, from [[The King of Fighters]] series.
* Misaki's "High-End Crash" is based on Seth's "Morote-Sho-Yoh" move, from [[The King of Fighters]] series.


=In–game References=
'''ONE References'''
* Misaki's stage, the sunset rooftop, is where Kouhei first met Misaki in ''ONE''.
* Misaki's "High-Speed Lunch" move is a reference to her prodigious appetite in the game.
* The huge stack of toast Akiko serves Misaki during Akiko's "There is also some that isn't sweet" move is another reference to her appetite during the game.


=Discussion=
{{Template:EFZ}}


[[Category: Eternal Fighter ZERO]]
[[Category: Eternal Fighter ZERO]]
[[Category: Kawana Misaki]]

Latest revision as of 00:21, 21 July 2020

Introduction

Misaki-efz.png

Kawana Misaki (川名 みさき) is a solid and mobile character who attacks with the power of wind. Her speed gives her an excellent rushdown game, and the Guard Attack property she gains on a few of her moves gives her a counter-attack that's impossible to RG if used right.

Misaki is actually one of the heroines of ONE, a visual novel produced by Tactics in 1998. She is a 3rd grade student in the same school as Kouhei. A girl with cold eyes but a warm smile, Misaki became blind due to an event that occured in the past. She enjoys talking to others since that is the only way she can get to know other people. Kouhei first met her on the roof of the school during sunset. During ONE, [SINGLE VAGUE SENTENCE]...

Stage: Sunset Rooftop (夕焼けの屋上)

BGM: A fine young lady at first sight (見た目はお嬢様)

Character-Specific Notes

  • Misaki is able to air jump once, and air dash/backstep once.

Normal Moves

The notation for the movelists can be found under Move List Notation (EFZ).

Move Hits Damage Guard Move
Cancel
Jump
Cancel
IC
Cancel
5A 1 210 Ground Yes Yes Yes
2A 1 230 Low Yes Yes Yes
j.A 1 240 High/Air Yes Yes Yes
66A 1 250 Ground Yes No Yes
662A 1 300 Low Yes No Yes
5B(c) 1 420 Ground Yes Yes Yes
5B(f) 1 500 Ground Yes No Yes
2B 1 400 Low Yes Yes Yes
j.B 1 420 High/Air Yes Yes Yes
66B 1 550 Ground Yes No Yes
662B 1 450 Low Yes No Yes
5C 1 670 Any Yes No Yes
2C 1 700 Low Yes No Yes
j.C 1 650 High/Air Yes Yes Yes
66C 1 750 Ground Yes No Yes
662C 1 600 Any Yes No Yes
Throw 2 1250 Throw No No No
j.Throw 1 1300 Air Throw No No No

Weak Attacks

5A

  • [description]
  • [usefulness]


2A

  • [description]
  • [usefulness]


j.A

  • [description]
  • [usefulness]


66A

  • [description]
  • One of Misaki's great normals. Misaki has a frame advantage on block.


662A

  • [description]
  • [usefulness]

Medium Attacks

5B (close)

  • [description]
  • [usefulness]


5B (far)

  • [description]
  • [usefulness]


2B

  • [description]
  • [usefulness]


j.B

  • [description]
  • [usefulness]


66B

  • [description]
  • [usefulness]


662B

  • This move trips the opponent if it hits.
  • [usefulness]

Strong Attacks

5C

  • [description]
  • [usefulness]


2C

  • This move trips the opponent if it hits.
  • [usefulness]


j.C

  • [description]
  • [usefulness]


66C

  • This move causes wallbounce if it hits.
  • [usefulness]


662C

  • [description]
  • [usefulness]

Throws

Throw

  • [description]
  • [usefulness]


Air Throw

  • [description]
  • [usefulness]

Special Moves

The notation for the movelists can be found under Move List Notation (EFZ).

Move Hits Damage Guard IC
Cancel
Half Gush
236A 1 650 Any Yes (FIC)
236B 1 650 Any Yes (FIC)
236C 1 600 Any Yes (FIC)
Hyper Accel
623A 1 850 Air Throw Yes
623B 1 650 Air Throw Yes
623C 5 ≈1320 Air Throw Yes
Assault Gush [+Aerial]
214A 1 600 Any Yes
j.214A 1 650 High/Air Yes
214B 1 600 Any Yes
214C 1 200 Any Yes
1 1200 Any Yes
Reverse Air Raid
22A/B 1 650 Counterhit No
High-Speed Lunch [SP Level 1-3]
236236A 15 ≈2270 Any No
236236B 21 ≈3050 Any No
236236C 30 ≈4080 Any No
Down Burst [SP Level 1-3]
j.236236A ≈12 ≈2150 Any No
j.236236B ≈20 ≈2740 Any No
j.236236C ≈36 ≈3580 Any No
Turbulence [SP Level 1-3]
6321463214A 6 2400 Unblockable No
6321463214B 28 3000 Unblockable No
6321463214C 3 4200 Unblockable Yes
High-End Crash [1/3 HP, SP Level 3]
222S 2 5500 Counterhit Yes

Specials

Half Gush (ハーフガッシュ)

  • [description]
  • [usefulness]


Hyper Accel (ハイパーアクセル)

  • [description]
  • [usefulness]


Assault Gush (アサルトガッシュ)

  • [description]
  • [usefulness]


Reverse Air Raid (リバースエアレイド)

  • [description]
  • [usefulness]

Eterny Specials

High-Speed Lunch (ハイスピードランチ)

  • [description]
  • [usefulness]


Down Burst (ダウンバースト)

  • A version:
    • Misaki raises her hand high, and then brings it down, creating a huge column of swirling wind directly below her.
    • A really good super. It can easily be used in combos and in mixups.
  • B version:
    • Same as A version, but lasts longer.
    • [usefulness]
  • C version:
    • Same as B version, but lasts even longer.
    • [usefulness]


Turbulence (ターヴィランス)

  • [description]
  • [usefulness]

Final Memory

High-End Crash (ハイエンドクラッシュ)

  • [description]
  • [usefulness]

Strategy, Tactics, and Combos

Combos

Misaki's BnB combo: (close) 2ABBC [IC] 66A 5B (into air loop).

Misaki's midscreen air loop: j.B [airdash] j.AB (repeat).

Misaki's corner air loop: j.B [airdash] j.BC [land] 5BC (repeat).

Mixing with j.B

Misaki's j.B normal is one of her best crossup moves. If you get a knockdown, you can do an IAD over the opponent while they are waking up and use the j.B. The crossup will be completely ambiguous depending on how you timed your dash.

Win Quotes

Japanese English

良い風だね…

毎日こういう日だと
苦労しないで
勝てるんだけどね

[TRANSLATION NEEDED]

この風がずっと吹いて
辿り着く場所
それって一体
どこだと思う?

ふふ、変なこと
聞いちゃったかな?

[TRANSLATION NEEDED]

う~…

おなかが空いてて
調子が出ないよ…

[TRANSLATION NEEDED]

勝利の後のカツカレー
格別の逸品だよ

君も今度どうかな?

[TRANSLATION NEEDED]

目が見え無いって事
ハンデだと思った?

だったらソレが
敗因だと思うよ…
うん

[TRANSLATION NEEDED]

何だか良く
分からないけど

君って他人って気が
あまりしないんだ

不思議だね

[TRANSLATION NEEDED]

悲しい風…

すっごく辛い物を
背負っているんだね…

[TRANSLATION NEEDED]

(To Mio)
この手ごたえは…
もしかして澪ちゃん?

ゴメン…
ちょっと気が付くのが
遅くなったかも…

(To Mio)
[TRANSLATION NEEDED]

(To UNKNOWN)
世界が怯えてる…

君は一体
何者なのかな…?

(To UNKNOWN)
[TRANSLATION NEEDED]

Colors

EFZ-misaki-colors.png

In-game References

External References

  • Misaki's 2C is based on M. Bison's crouching roundhouse, from the Street Fighter series.
  • Misaki's "Half Gush" move is based on Geese Howard's "Reppuken" move, from the Fatal Fury series.
  • Misaki's "Hyper Accel" move is either based on Anji Mito's "On" move, from the Guilty Gear series, or Rose's "Soul Thru" move, from the Street Fighter series.
  • Misaki's "High-Speed Lunch" move is based on Norimaro's "Hyper Strong Miracle Treasure" move, from Marvel Super Heroes vs Street Fighter.
  • Misaki's "Turbulence" move is based on Leopold Goenitz's "Yamidoukoku" move, from The King of Fighters series.
  • Misaki's "High-End Crash" is based on Seth's "Morote-Sho-Yoh" move, from The King of Fighters series.

ONE References

  • Misaki's stage, the sunset rooftop, is where Kouhei first met Misaki in ONE.
  • Misaki's "High-Speed Lunch" move is a reference to her prodigious appetite in the game.
  • The huge stack of toast Akiko serves Misaki during Akiko's "There is also some that isn't sweet" move is another reference to her appetite during the game.
Eternal Fighter ZERO

Game MechanicsMove List Notation

AkaneAkikoAyuDoppelIkumiKannaKanoKaoriMakotoMaiMayuMinagiMioMisakiMishioMisuzuMizukaNayuki (asleep)Nayuki (awake)RumiSayuriShioriUNKNOWN