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=Introduction= | == Introduction == | ||
[[Image:misaki-efz.png|center]] | |||
'''Kawana Misaki''' (川名 みさき) is a solid and mobile character who attacks with the power of wind. Her speed gives her an excellent rushdown game, and the Guard Attack property she gains on a few of her moves gives her a counter-attack that's impossible to RG if used right. | |||
''' | Misaki is actually one of the heroines of ''ONE'', a visual novel produced by ''Tactics'' in 1998. She is a 3rd grade student in the same school as Kouhei. A girl with cold eyes but a warm smile, Misaki became blind due to an event that occured in the past. She enjoys talking to others since that is the only way she can get to know other people. Kouhei first met her on the roof of the school during sunset. During ''ONE'', [SINGLE VAGUE SENTENCE]... | ||
'''Stage:''' Sunset Rooftop (夕焼けの屋上) | |||
==Normal Moves== | '''BGM:''' A fine young lady at first sight (見た目はお嬢様) | ||
== Character-Specific Notes == | |||
* Misaki is able to air jump once, and air dash/backstep once. | |||
== Normal Moves == | |||
The notation for the movelists can be found under [[Move List Notation (EFZ)]]. | |||
{| style="width:500px; border:1px solid silver" | {| style="width:500px; border:1px solid silver" | ||
|- style="background:# | |- style="background:#C0FFFF" | ||
! Move !! Hits !! Damage !! Guard !! Move<br/>Cancel !! Jump<br/>Cancel !! IC<br/>Cancel | ! Move !! Hits !! Damage !! Guard !! Move<br/>Cancel !! Jump<br/>Cancel !! IC<br/>Cancel | ||
|- | |- | ||
| 5A || | | 5A || 1 || 210 || Ground || Yes || Yes || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 2A || | | 2A || 1 || 230 || Low || Yes || Yes || Yes | ||
|- | |- | ||
| j.A || | | j.A || 1 || 240 || High/Air || Yes || Yes || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 66A || | | 66A || 1 || 250 || Ground || Yes || No || Yes | ||
|- | |- | ||
| 662A || | | 662A || 1 || 300 || Low || Yes || No || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 5B || | | 5B(c) || 1 || 420 || Ground || Yes || Yes || Yes | ||
|- | |- | ||
| 5B ( | | 5B(f) || 1 || 500 || Ground || Yes || No || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 2B || | | 2B || 1 || 400 || Low || Yes || Yes || Yes | ||
|- | |- | ||
| j.B || | | j.B || 1 || 420 || High/Air || Yes || Yes || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 66B || | | 66B || 1 || 550 || Ground || Yes || No || Yes | ||
|- | |- | ||
| 662B || | | 662B || 1 || 450 || Low || Yes || No || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 5C || | | 5C || 1 || 670 || Any || Yes || No || Yes | ||
|- | |- | ||
| 2C || | | 2C || 1 || 700 || Low || Yes || No || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| j.C || | | j.C || 1 || 650 || High/Air || Yes || Yes || Yes | ||
|- | |- | ||
| 66C || | | 66C || 1 || 750 || Ground || Yes || No || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 662C || | | 662C || 1 || 600 || Any || Yes || No || Yes | ||
|- | |- | ||
| Throw || | | Throw || 2 || 1250 || Throw || No || No || No | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| j.Throw || | | j.Throw || 1 || 1300 || Air Throw || No || No || No | ||
|} | |} | ||
===Weak Attacks=== | === Weak Attacks === | ||
''' | '''5A''' | ||
* | * [description] | ||
* [usefulness] | |||
''' | '''2A''' | ||
* | * [description] | ||
* [usefulness] | |||
''' | '''j.A''' | ||
* | * [description] | ||
* [usefulness] | |||
''' | '''66A''' | ||
* | * [description] | ||
* One of Misaki's great normals. Misaki has a frame advantage on block. | |||
''' | '''662A''' | ||
* | * [description] | ||
* [usefulness] | |||
===Medium Attacks=== | === Medium Attacks === | ||
''' | '''5B (close)''' | ||
* | * [description] | ||
* [usefulness] | |||
''' | '''5B (far)''' | ||
* | * [description] | ||
* [usefulness] | |||
''' | '''2B''' | ||
* | * [description] | ||
* [usefulness] | |||
''' | '''j.B''' | ||
* | * [description] | ||
* [usefulness] | |||
''' | '''66B''' | ||
* | * [description] | ||
* [usefulness] | |||
''' | '''662B''' | ||
* This move trips the opponent if it hits. | * This move trips the opponent if it hits. | ||
* [usefulness] | |||
===Strong Attacks=== | === Strong Attacks === | ||
''' | '''5C''' | ||
* | * [description] | ||
* [usefulness] | |||
''' | '''2C''' | ||
* This move trips the opponent if it hits. | * This move trips the opponent if it hits. | ||
* | * [usefulness] | ||
''' | '''j.C''' | ||
* | * [description] | ||
* [usefulness] | |||
''' | '''66C''' | ||
* This move causes wallbounce if it hits. | * This move causes wallbounce if it hits. | ||
* [usefulness] | |||
''' | '''662C''' | ||
* | * [description] | ||
* [usefulness] | |||
===Throws=== | === Throws === | ||
''' | '''Throw''' | ||
* | * [description] | ||
* [usefulness] | |||
'''Air Throw''' | '''Air Throw''' | ||
* | * [description] | ||
* [usefulness] | |||
==Special Moves== | == Special Moves == | ||
The notation for the movelists can be found under [[Move List Notation (EFZ)]]. | |||
{| style="width:500px; border:1px solid silver" | {| style="width:500px; border:1px solid silver" | ||
|- style="background:# | |- style="background:#C0FFFF" | ||
! Move !! Hits !! Damage !! Guard !! IC<br/>Cancel | ! Move !! Hits !! Damage !! Guard !! IC<br/>Cancel | ||
|- | |- | ||
| colspan= | | colspan=5 style="background:#FFFFC0" | '''Half Gush''' | ||
|- | |- | ||
| 236A || | | 236A || 1 || 650 || Any || Yes (FIC) | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 236B || | | 236B || 1 || 650 || Any || Yes (FIC) | ||
|- | |- | ||
| 236C || | | 236C || 1 || 600 || Any || Yes (FIC) | ||
|- | |- | ||
| colspan= | | colspan=5 style="background:#FFFFC0" | '''Hyper Accel''' | ||
|- | |- | ||
| 623A || | | 623A || 1 || 850 || Air Throw || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 623B || | | 623B || 1 || 650 || Air Throw || Yes | ||
|- | |- | ||
| 623C || | | 623C || 5 || ≈1320 || Air Throw || Yes | ||
|- | |- | ||
| colspan= | | colspan=5 style="background:#FFFFC0" | '''Assault Gush''' [+Aerial] | ||
|- | |- | ||
| 214A || | | 214A || 1 || 600 || Any || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| | | j.214A || 1 || 650 || High/Air || Yes | ||
|- | |- | ||
| 214C || | | 214B || 1 || 600 || Any || Yes | ||
|- style="background:#EEEEEE" | |||
| rowspan=2 | 214C | |||
| 1 || 200 || Any || Yes | |||
|- style="background:#EEEEEE" | |||
| 1 || 1200 || Any || Yes | |||
|- | |- | ||
| colspan= | | colspan=5 style="background:#FFFFC0" | '''Reverse Air Raid''' | ||
|- | |- | ||
| 22A || | | 22A/B || 1 || 650 || Counterhit || No | ||
|- | |- | ||
| colspan= | | colspan=5 style="background:#FFE0E0" | '''High-Speed Lunch''' [SP Level 1-3] | ||
|- | |- | ||
| 236236A || | | 236236A || 15 || ≈2270 || Any || No | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 236236B || | | 236236B || 21 || ≈3050 || Any || No | ||
|- | |- | ||
| 236236C || | | 236236C || 30 || ≈4080 || Any || No | ||
|- | |- | ||
| colspan= | | colspan=5 style="background:#FFE0E0" | '''Down Burst''' [SP Level 1-3] | ||
|- | |- | ||
| j.236236A || | | j.236236A || ≈12 || ≈2150 || Any || No | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| j.236236B || | | j.236236B || ≈20 || ≈2740 || Any || No | ||
|- | |- | ||
| j.236236C || | | j.236236C || ≈36 || ≈3580 || Any || No | ||
|- | |- | ||
| colspan= | | colspan=5 style="background:#FFE0E0" | '''Turbulence''' [SP Level 1-3] | ||
|- | |- | ||
| 6321463214A || | | 6321463214A || 6 || 2400 || Unblockable || No | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 6321463214B || | | 6321463214B || 28 || 3000 || Unblockable || No | ||
|- | |- | ||
| 6321463214C || | | 6321463214C || 3 || 4200 || Unblockable || Yes | ||
|- | |- | ||
| colspan= | | colspan=5 style="background:#FFE0FF" | '''High-End Crash''' [1/3 HP, SP Level 3] | ||
|- | |- | ||
| 222S || | | 222S || 2 || 5500 || Counterhit || Yes | ||
|} | |} | ||
===Specials=== | === Specials === | ||
'''Half Gush''' | '''Half Gush (ハーフガッシュ)''' | ||
* | * [description] | ||
* | * [usefulness] | ||
'''Hyper Accel''' | '''Hyper Accel (ハイパーアクセル)''' | ||
* | * [description] | ||
* [usefulness] | |||
'''Assault Gush''' | '''Assault Gush (アサルトガッシュ)''' | ||
* | * [description] | ||
* [usefulness] | |||
'''Reverse Air Raid''' | '''Reverse Air Raid (リバースエアレイド)''' | ||
* | * [description] | ||
* [usefulness] | |||
* | |||
===Eterny Specials=== | === Eterny Specials === | ||
'''High-Speed Lunch''' | '''High-Speed Lunch (ハイスピードランチ)''' | ||
* | * [description] | ||
* | * [usefulness] | ||
'''Down Burst''' | '''Down Burst (ダウンバースト)''' | ||
* | * A version: | ||
** Misaki raises her hand high, and then brings it down, creating a huge column of swirling wind directly below her. | |||
** A really good super. It can easily be used in combos and in mixups. | |||
* B version: | |||
** Same as A version, but lasts longer. | |||
** [usefulness] | |||
* C version: | |||
** Same as B version, but lasts even longer. | |||
** [usefulness] | |||
'''Turbulence''' | '''Turbulence (ターヴィランス)''' | ||
* | * [description] | ||
* | * [usefulness] | ||
===Final Memory=== | === Final Memory === | ||
'''High-End Crash''' | '''High-End Crash (ハイエンドクラッシュ)''' | ||
* | * [description] | ||
* | * [usefulness] | ||
= | == Strategy, Tactics, and Combos == | ||
=Combos= | === Combos === | ||
Misaki's BnB combo: '''(close) 2ABBC [IC] 66A 5B (into air loop)'''. | |||
Misaki's midscreen air loop: '''j.B [airdash] j.AB (repeat)'''. | |||
Misaki's corner air loop: '''j.B [airdash] j.BC [land] 5BC (repeat)'''. | |||
== | === Mixing with j.B === | ||
Misaki's j.B normal is one of her best crossup moves. If you get a knockdown, you can do an IAD over the opponent while they are waking up and use the j.B. The crossup will be completely ambiguous depending on how you timed your dash. | |||
=Win Quotes= | == Win Quotes == | ||
{| width="100%" | {| width="100%" border="1" cellpadding="5" cellspacing="0" | ||
! width="50%" | Japanese | ! width="50%" | Japanese | ||
! width="50%" | English | ! width="50%" | English | ||
Line 260: | Line 296: | ||
| | | | ||
良い風だね…<br /> | 良い風だね…<br /> | ||
<br /> | |||
毎日こういう日だと<br /> | |||
苦労しないで<br /> | |||
勝てるんだけどね | |||
| | | | ||
[TRANSLATION NEEDED] | [TRANSLATION NEEDED] | ||
|- | |- | ||
| | | | ||
この風がずっと吹いて<br /> | |||
辿り着く場所<br /> | |||
それって一体<br /> | |||
どこだと思う?<br /> | |||
<br /> | |||
ふふ、変なこと<br /> | |||
聞いちゃったかな? | |||
| | | | ||
[TRANSLATION NEEDED] | [TRANSLATION NEEDED] | ||
Line 272: | Line 316: | ||
| | | | ||
う~…<br /> | う~…<br /> | ||
<br /> | |||
おなかが空いてて<br /> | |||
調子が出ないよ… | |||
| | | | ||
[TRANSLATION NEEDED] | [TRANSLATION NEEDED] | ||
|- | |- | ||
| | | | ||
勝利の後のカツカレー<br /> | |||
格別の逸品だよ<br /> | |||
<br /> | |||
君も今度どうかな? | 君も今度どうかな? | ||
| | | | ||
Line 283: | Line 331: | ||
|- | |- | ||
| | | | ||
目が見え無いって事<br /> | |||
ハンデだと思った?<br /> | |||
<br /> | |||
だったらソレが<br /> | |||
敗因だと思うよ…<br /> | |||
うん | うん | ||
| | | | ||
Line 290: | Line 341: | ||
|- | |- | ||
| | | | ||
何だか良く<br /> | |||
分からないけど<br /> | |||
<br /> | |||
君って他人って気が<br /> | |||
あまりしないんだ<br /> | |||
<br /> | |||
不思議だね | 不思議だね | ||
| | | | ||
Line 298: | Line 353: | ||
| | | | ||
悲しい風…<br /> | 悲しい風…<br /> | ||
<br /> | |||
すっごく辛い物を<br /> | |||
背負っているんだね… | |||
| | | | ||
[TRANSLATION NEEDED] | [TRANSLATION NEEDED] | ||
Line 304: | Line 361: | ||
| | | | ||
(To [[Kouzuki Mio (EFZ)|Mio]])<br /> | (To [[Kouzuki Mio (EFZ)|Mio]])<br /> | ||
この手ごたえは… もしかして澪ちゃん?<br /> | この手ごたえは…<br /> | ||
もしかして澪ちゃん?<br /> | |||
<br /> | |||
ゴメン…<br /> | ゴメン…<br /> | ||
ちょっと気が付くのが<br /> | |||
遅くなったかも… | |||
| | | | ||
(To [[Kouzuki Mio (EFZ)|Mio]])<br /> | (To [[Kouzuki Mio (EFZ)|Mio]])<br /> | ||
Line 314: | Line 374: | ||
(To [[UNKNOWN (EFZ)|UNKNOWN]])<br /> | (To [[UNKNOWN (EFZ)|UNKNOWN]])<br /> | ||
世界が怯えてる…<br /> | 世界が怯えてる…<br /> | ||
<br /> | |||
君は一体<br /> | |||
何者なのかな…? | |||
| | | | ||
(To [[UNKNOWN (EFZ)|UNKNOWN]])<br /> | (To [[UNKNOWN (EFZ)|UNKNOWN]])<br /> | ||
Line 320: | Line 382: | ||
|} | |} | ||
=Colors= | == Colors == | ||
[[Image:EFZ-misaki-colors.png]] | |||
== In-game References == | |||
'''External References''' | |||
* Misaki's 2C is based on M. Bison's crouching roundhouse, from the [[Street Fighter]] series. | |||
* Misaki's "Half Gush" move is based on Geese Howard's "Reppuken" move, from the [[Fatal Fury]] series. | |||
* Misaki's "Hyper Accel" move is either based on Anji Mito's "On" move, from the [[Guilty Gear]] series, or Rose's "Soul Thru" move, from the [[Street Fighter]] series. | |||
* Misaki's "High-Speed Lunch" move is based on Norimaro's "Hyper Strong Miracle Treasure" move, from [[Marvel Super Heroes vs Street Fighter]]. | |||
* Misaki's "Turbulence" move is based on Leopold Goenitz's "Yamidoukoku" move, from [[The King of Fighters]] series. | |||
* Misaki's "High-End Crash" is based on Seth's "Morote-Sho-Yoh" move, from [[The King of Fighters]] series. | |||
'''ONE References''' | |||
* Misaki's stage, the sunset rooftop, is where Kouhei first met Misaki in ''ONE''. | |||
* Misaki's "High-Speed Lunch" move is a reference to her prodigious appetite in the game. | |||
* The huge stack of toast Akiko serves Misaki during Akiko's "There is also some that isn't sweet" move is another reference to her appetite during the game. | |||
{{Template:EFZ}} | |||
[[Category: Eternal Fighter ZERO]] | [[Category: Eternal Fighter ZERO]] | ||
Latest revision as of 00:21, 21 July 2020
Introduction
Kawana Misaki (川名 みさき) is a solid and mobile character who attacks with the power of wind. Her speed gives her an excellent rushdown game, and the Guard Attack property she gains on a few of her moves gives her a counter-attack that's impossible to RG if used right.
Misaki is actually one of the heroines of ONE, a visual novel produced by Tactics in 1998. She is a 3rd grade student in the same school as Kouhei. A girl with cold eyes but a warm smile, Misaki became blind due to an event that occured in the past. She enjoys talking to others since that is the only way she can get to know other people. Kouhei first met her on the roof of the school during sunset. During ONE, [SINGLE VAGUE SENTENCE]...
Stage: Sunset Rooftop (夕焼けの屋上)
BGM: A fine young lady at first sight (見た目はお嬢様)
Character-Specific Notes
- Misaki is able to air jump once, and air dash/backstep once.
Normal Moves
The notation for the movelists can be found under Move List Notation (EFZ).
Move | Hits | Damage | Guard | Move Cancel |
Jump Cancel |
IC Cancel |
---|---|---|---|---|---|---|
5A | 1 | 210 | Ground | Yes | Yes | Yes |
2A | 1 | 230 | Low | Yes | Yes | Yes |
j.A | 1 | 240 | High/Air | Yes | Yes | Yes |
66A | 1 | 250 | Ground | Yes | No | Yes |
662A | 1 | 300 | Low | Yes | No | Yes |
5B(c) | 1 | 420 | Ground | Yes | Yes | Yes |
5B(f) | 1 | 500 | Ground | Yes | No | Yes |
2B | 1 | 400 | Low | Yes | Yes | Yes |
j.B | 1 | 420 | High/Air | Yes | Yes | Yes |
66B | 1 | 550 | Ground | Yes | No | Yes |
662B | 1 | 450 | Low | Yes | No | Yes |
5C | 1 | 670 | Any | Yes | No | Yes |
2C | 1 | 700 | Low | Yes | No | Yes |
j.C | 1 | 650 | High/Air | Yes | Yes | Yes |
66C | 1 | 750 | Ground | Yes | No | Yes |
662C | 1 | 600 | Any | Yes | No | Yes |
Throw | 2 | 1250 | Throw | No | No | No |
j.Throw | 1 | 1300 | Air Throw | No | No | No |
Weak Attacks
5A
- [description]
- [usefulness]
2A
- [description]
- [usefulness]
j.A
- [description]
- [usefulness]
66A
- [description]
- One of Misaki's great normals. Misaki has a frame advantage on block.
662A
- [description]
- [usefulness]
Medium Attacks
5B (close)
- [description]
- [usefulness]
5B (far)
- [description]
- [usefulness]
2B
- [description]
- [usefulness]
j.B
- [description]
- [usefulness]
66B
- [description]
- [usefulness]
662B
- This move trips the opponent if it hits.
- [usefulness]
Strong Attacks
5C
- [description]
- [usefulness]
2C
- This move trips the opponent if it hits.
- [usefulness]
j.C
- [description]
- [usefulness]
66C
- This move causes wallbounce if it hits.
- [usefulness]
662C
- [description]
- [usefulness]
Throws
Throw
- [description]
- [usefulness]
Air Throw
- [description]
- [usefulness]
Special Moves
The notation for the movelists can be found under Move List Notation (EFZ).
Move | Hits | Damage | Guard | IC Cancel |
---|---|---|---|---|
Half Gush | ||||
236A | 1 | 650 | Any | Yes (FIC) |
236B | 1 | 650 | Any | Yes (FIC) |
236C | 1 | 600 | Any | Yes (FIC) |
Hyper Accel | ||||
623A | 1 | 850 | Air Throw | Yes |
623B | 1 | 650 | Air Throw | Yes |
623C | 5 | ≈1320 | Air Throw | Yes |
Assault Gush [+Aerial] | ||||
214A | 1 | 600 | Any | Yes |
j.214A | 1 | 650 | High/Air | Yes |
214B | 1 | 600 | Any | Yes |
214C | 1 | 200 | Any | Yes |
1 | 1200 | Any | Yes | |
Reverse Air Raid | ||||
22A/B | 1 | 650 | Counterhit | No |
High-Speed Lunch [SP Level 1-3] | ||||
236236A | 15 | ≈2270 | Any | No |
236236B | 21 | ≈3050 | Any | No |
236236C | 30 | ≈4080 | Any | No |
Down Burst [SP Level 1-3] | ||||
j.236236A | ≈12 | ≈2150 | Any | No |
j.236236B | ≈20 | ≈2740 | Any | No |
j.236236C | ≈36 | ≈3580 | Any | No |
Turbulence [SP Level 1-3] | ||||
6321463214A | 6 | 2400 | Unblockable | No |
6321463214B | 28 | 3000 | Unblockable | No |
6321463214C | 3 | 4200 | Unblockable | Yes |
High-End Crash [1/3 HP, SP Level 3] | ||||
222S | 2 | 5500 | Counterhit | Yes |
Specials
Half Gush (ハーフガッシュ)
- [description]
- [usefulness]
Hyper Accel (ハイパーアクセル)
- [description]
- [usefulness]
Assault Gush (アサルトガッシュ)
- [description]
- [usefulness]
Reverse Air Raid (リバースエアレイド)
- [description]
- [usefulness]
Eterny Specials
High-Speed Lunch (ハイスピードランチ)
- [description]
- [usefulness]
Down Burst (ダウンバースト)
- A version:
- Misaki raises her hand high, and then brings it down, creating a huge column of swirling wind directly below her.
- A really good super. It can easily be used in combos and in mixups.
- B version:
- Same as A version, but lasts longer.
- [usefulness]
- C version:
- Same as B version, but lasts even longer.
- [usefulness]
Turbulence (ターヴィランス)
- [description]
- [usefulness]
Final Memory
High-End Crash (ハイエンドクラッシュ)
- [description]
- [usefulness]
Strategy, Tactics, and Combos
Combos
Misaki's BnB combo: (close) 2ABBC [IC] 66A 5B (into air loop).
Misaki's midscreen air loop: j.B [airdash] j.AB (repeat).
Misaki's corner air loop: j.B [airdash] j.BC [land] 5BC (repeat).
Mixing with j.B
Misaki's j.B normal is one of her best crossup moves. If you get a knockdown, you can do an IAD over the opponent while they are waking up and use the j.B. The crossup will be completely ambiguous depending on how you timed your dash.
Win Quotes
Japanese | English |
---|---|
良い風だね… |
[TRANSLATION NEEDED] |
この風がずっと吹いて |
[TRANSLATION NEEDED] |
う~… |
[TRANSLATION NEEDED] |
勝利の後のカツカレー |
[TRANSLATION NEEDED] |
目が見え無いって事 |
[TRANSLATION NEEDED] |
何だか良く |
[TRANSLATION NEEDED] |
悲しい風… |
[TRANSLATION NEEDED] |
(To Mio) |
(To Mio) |
(To UNKNOWN) |
(To UNKNOWN) |
Colors
In-game References
External References
- Misaki's 2C is based on M. Bison's crouching roundhouse, from the Street Fighter series.
- Misaki's "Half Gush" move is based on Geese Howard's "Reppuken" move, from the Fatal Fury series.
- Misaki's "Hyper Accel" move is either based on Anji Mito's "On" move, from the Guilty Gear series, or Rose's "Soul Thru" move, from the Street Fighter series.
- Misaki's "High-Speed Lunch" move is based on Norimaro's "Hyper Strong Miracle Treasure" move, from Marvel Super Heroes vs Street Fighter.
- Misaki's "Turbulence" move is based on Leopold Goenitz's "Yamidoukoku" move, from The King of Fighters series.
- Misaki's "High-End Crash" is based on Seth's "Morote-Sho-Yoh" move, from The King of Fighters series.
ONE References
- Misaki's stage, the sunset rooftop, is where Kouhei first met Misaki in ONE.
- Misaki's "High-Speed Lunch" move is a reference to her prodigious appetite in the game.
- The huge stack of toast Akiko serves Misaki during Akiko's "There is also some that isn't sweet" move is another reference to her appetite during the game.