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== | [[image:Clark02_stance.gif|right]] | ||
==General Info== | |||
Crouch height: Medium<br> | |||
Jump: 4/33/1<br> | |||
Hop: 4/25/1<br> | |||
Dash: 3/10~∞/3<br> | |||
Backdash: 3/18/3<br> | |||
Wakeup: 25 frames<br> | |||
Recovery roll: 24 frames<br> | |||
{| | |||
! Stand | |||
! Crouch | |||
! Jump | |||
! Grab | |||
! Run | |||
|- | |||
|valign="bottom"| [[image:Clark02_stand.png]] | |||
|valign="bottom"| [[image:Clark02_crouch.png]] | |||
|valign="bottom"| [[image:Clark02_jump.png]] | |||
|valign="bottom"| [[image:Clark02_grab.png]] | |||
|valign="bottom"| [[image:Clark02_run.png]] | |||
|} | |||
===Colors=== | |||
{| | |||
! [[image:snka.gif]] | |||
! [[image:snkb.gif]] | |||
! [[image:snkc.gif]] | |||
! [[image:snkd.gif]] | |||
|- | |||
| [[image:Clark02_colorA.png]] | |||
| [[image:Clark02_colorB.png]] | |||
| [[image:Clark02_colorC.png]] | |||
| [[image:Clark02_colorD.png]] | |||
|} | |||
2. | ==[[The_King_of_Fighters_2002/Normals_Guide|Movelist]]== | ||
{|border="1" | |||
- has | !width="10%"| | ||
- free cancellable into | ! Frames | ||
! Advantage | |||
! Cancel | |||
! Block | |||
!colspan="2"| Hitbox | |||
! Notes | |||
|- | |||
|colspan="8" align="center"| '''Standing Close''' | |||
|- | |||
! [[image:snka.gif]] | |||
|align="center"| 4/6/5 | |||
|align="center"| +1/-1 | |||
| | |||
|align="center"| HL | |||
|colspan="2" | [[image:Clark02_clA.png|center]] | |||
| | |||
|- | |||
! [[image:snkb.gif]] | |||
|align="center"| 3/5/5 | |||
|align="center"| +2/0 | |||
|align="center"| R,C,S,Su | |||
|align="center"| HL | |||
|colspan="2" | [[image:Clark02_clB.png|center]] | |||
| | |||
|- | |||
! [[image:snkc.gif]] | |||
|align="center"| 3/4*7/16 | |||
|align="center"| -3/-5 | |||
|align="center"| C,S,Su | |||
|align="center"| HL | |||
|valign="bottom" style="border-right:0px;"| [[image:Clark02_clC1.png|center]] | |||
|valign="bottom" style="border-left:0px;"| [[image:Clark02_clC2.png|center]] | |||
|Only first hit is cancellable | |||
|- | |||
! [[image:snkd.gif]] | |||
|align="center"| 11/3/28 | |||
|align="center"| -11/-13 | |||
| | |||
|align="center"| HL | |||
|colspan="2"| [[image:Clark02_clD.png|center]] | |||
|Lower body invincible: Complete startup and active period. F15~18 | |||
|- | |||
|colspan="8" align="center"| '''Standing Far''' | |||
|- | |||
! [[image:snka.gif]] | |||
|align="center"| 4/5/5 | |||
|align="center"| +2/0 | |||
| | |||
|align="center"| HL | |||
|colspan="2" | [[image:Clark02_stA.png|center]] | |||
| | |||
|- | |||
! [[image:snkb.gif]] | |||
|align="center"| 3/4/5 | |||
|align="center"| +3/+1 | |||
| | |||
|align="center"| HL | |||
|colspan="2" | [[image:Clark02_stB.png|center]] | |||
| | |||
|- | |||
! [[image:snkc.gif]] | |||
|align="center"| 9/3/21 | |||
|align="center"| -4/-6 | |||
| | |||
|align="center"| HL | |||
|colspan="2" | [[image:Clark02_stC.png|center]] | |||
| | |||
|- | |||
! [[image:snkd.gif]] | |||
|align="center"| 12/4/25 | |||
|align="center"| -9/-11 | |||
| | |||
|align="center"| HL | |||
|colspan="2"| [[image:Clark02_stD.png|center]] | |||
| | |||
|- | |||
! [[image:snkc.gif]] + [[image:snkd.gif]] | |||
|align="center"| 22/5/16 | |||
|align="center"| KD/+1 | |||
| | |||
|align="center"| HL | |||
|colspan="2"| [[image:Clark02_stCD.png|center]] | |||
| | |||
|- | |||
|colspan="8" align="center"| '''Crouching''' | |||
|- | |||
! [[image:snka.gif]] | |||
|align="center"| 4/6/5 | |||
|align="center"| +1/-1 | |||
|align="center"| C,S,Su | |||
|align="center"| HL | |||
|colspan="2" | [[image:Clark02_crA.png|center]] | |||
| | |||
|- | |||
! [[image:snkb.gif]] | |||
|align="center"| 4/5/9 | |||
|align="center"| -2/-4 | |||
| | |||
|align="center"| L | |||
|colspan="2" | [[image:Clark02_crB.png|center]] | |||
| | |||
|- | |||
! [[image:snkc.gif]] | |||
|align="center"| 8/3/19 | |||
|align="center"| -2/-4 | |||
| | |||
|align="center"| HL | |||
|colspan="2" | [[image:Clark02_crC.png|center]] | |||
| | |||
|- | |||
! [[image:snkd.gif]] | |||
|align="center"| 10/7/20 | |||
|align="center"| KD/-9 | |||
| | |||
|align="center"| L | |||
|colspan="2"| [[image:Clark02_crD.png|center]] | |||
| | |||
|- | |||
|colspan="8" align="center"| '''Jump''' | |||
|- | |||
! [[image:snka.gif]] | |||
|align="center"| 3/9/- | |||
|align="center"| -/- | |||
| | |||
|align="center"| H | |||
|colspan="2" | [[image:Clark02_jA.png|center]] | |||
| | |||
|- | |||
! [[image:snkb.gif]] | |||
|align="center"| 3/4/- | |||
|align="center"| -/- | |||
| | |||
|align="center"| H | |||
|colspan="2" | [[image:Clark02_jB.png|center]] | |||
| | |||
|- | |||
! [[image:snkc.gif]] | |||
|align="center"| 5/5/- | |||
|align="center"| -/- | |||
| | |||
|align="center"| H | |||
|colspan="2" | [[image:Clark02_jC.png|center]] | |||
| | |||
|- | |||
! [[image:snkd.gif]] | |||
|align="center"| 3/7/- | |||
|align="center"| -/- | |||
| | |||
|align="center"| H | |||
|colspan="2"| [[image:Clark02_jD.png|center]] | |||
| | |||
|- | |||
! [[image:snkc.gif]] + [[image:snkd.gif]] | |||
|align="center"| 12/4/- | |||
|align="center"| KD/- | |||
| | |||
|align="center"| HL | |||
|colspan="2"| [[image:Clark02_jCD.png|center]] | |||
| | |||
|- | |||
|colspan="8" align="center"| '''Neutral Jump''' | |||
|- | |||
! [[image:snka.gif]] | |||
|align="center"| 3/4/- | |||
|align="center"| -/- | |||
| | |||
|align="center"| H | |||
|colspan="2" | [[image:Clark02_juA.png|center]] | |||
| | |||
|- | |||
! [[image:snkb.gif]] | |||
|align="center"| 3/5/- | |||
|align="center"| -/- | |||
| | |||
|align="center"| H | |||
|colspan="2" | [[image:Clark02_juB.png|center]] | |||
| | |||
|- | |||
! [[image:snkc.gif]] | |||
|align="center"| 5/5/- | |||
|align="center"| -/- | |||
| | |||
|align="center"| H | |||
|colspan="2" | [[image:Clark02_juC.png|center]] | |||
| | |||
|- | |||
! [[image:snkd.gif]] | |||
|align="center"| 10/6/- | |||
|align="center"| -/- | |||
| | |||
|align="center"| H | |||
|colspan="2"| [[image:Clark02_juD.png|center]] | |||
| | |||
|- | |||
|colspan="8" align="center"| '''Hop''' | |||
|- | |||
! [[image:snka.gif]] | |||
|align="center"| 3/4/- | |||
|align="center"| -/- | |||
| | |||
|align="center"| H | |||
|colspan="2" | [[image:Clark02_hA.png|center]] | |||
| | |||
|- | |||
! [[image:snkb.gif]] | |||
|align="center"| 3/4/- | |||
|align="center"| -/- | |||
| | |||
|align="center"| H | |||
|colspan="2" | [[image:Clark02_hB.png|center]] | |||
| | |||
|- | |||
! [[image:snkc.gif]] | |||
|align="center"| 5/4/- | |||
|align="center"| -/- | |||
| | |||
|align="center"| H | |||
|colspan="2" | [[image:Clark02_hC.png|center]] | |||
| | |||
|- | |||
! [[image:snkd.gif]] | |||
|align="center"| 3/7/- | |||
|align="center"| -/- | |||
| | |||
|align="center"| H | |||
|colspan="2"| [[image:Clark02_hD.png|center]] | |||
| | |||
|- | |||
|colspan="8" align="center"| '''Command Normals''' | |||
|- | |||
! f + [[image:snkb.gif]] | |||
|align="center"| 13/4/22 | |||
|align="center"| -6/-8 | |||
|align="center"| S,Su | |||
|align="center"| HL | |||
|colspan="2" | [[image:Clark02_fB.png|center]] | |||
| | |||
|- | |||
|colspan="8" align="center"| '''Special Moves''' | |||
|- | |||
! dp + [[image:snka.gif]] | |||
|align="center"| 9/13/19+13 | |||
|align="center"| KD/- | |||
|align="center"| Fi, qcf + P | |||
|align="center"| - | |||
|colspan="2" | [[image:Clark02_dpA.png|center]] | |||
|rowspan="2"| '''Napalm Stretch - dp + P''' | |||
* Clark jumps into the air, attempting to throw his opponent | |||
* not very useful, unless it is done very early in the opponent's jump | |||
* free cancellable into | |||
* Invincible: Frame 1-2. | |||
|- | |||
! dp + [[image:snkc.gif]] | |||
|align="center"| 9/13/19+15 | |||
|align="center"| KD/- | |||
|align="center"| Fi, qcf + P | |||
|align="center"| - | |||
|colspan="2" | [[image:Clark02_dpC.png|center]] | |||
|- | |||
! <br>dp + [[image:snkb.gif]]<br><br> | |||
|align="center"| 11/1/49 | |||
|align="center"| KD/- | |||
|align="center"| Fi, qcf + P | |||
|align="center"| Grab | |||
|rowspan="2" colspan="2" | [[image:Clark02_dpK.png|center]] | |||
|rowspan="2"| '''Frankensteiner - dp + K''' | |||
* Invincibility: Complete startup. | |||
* has a lot of recovery time if it misses, but since it is so delayed, it can be used as an anti-air | |||
* free cancellable into | |||
|- | |||
! dp + [[image:snkd.gif]] | |||
|align="center"| 16/1/54 | |||
|align="center"| KD/- | |||
|align="center"| Fi, qcf + P | |||
|align="center"| Grab | |||
|- | |||
! hcf + [[image:kick.gif]] | |||
|align="center"| 0/1/40 | |||
|align="center"| KD/- | |||
|align="center"| qcf + P | |||
|align="center"| Grab | |||
|colspan="2" | [[image:Clark02_hcfK.png|center]] | |||
| '''Super Argentine Backbreaker - hcf + K''' | |||
* instant command throw which does good damage | |||
* can be followed up with the Flashing Elbow qcf + P | |||
* hard knockdown | |||
|- | |||
! <br>hcb + [[image:snka.gif]]<br><br> | |||
|align="center"| 3/20/21 | |||
|align="center"| KD/- | |||
|align="center"| Fo, qcf + P | |||
|align="center"| Grab | |||
|rowspan="2" colspan="2" | [[image:Clark02_hcbP.png|center]] | |||
|rowspan="2"| '''Shining Wizard - hcb + P''' | |||
* Clark runs forward. If the opponent was crouching and not blocking, then he will hit them, otherwise he will stop running in front of the opponent and do nothing | |||
* free cancellable out of on both hits if it hits a crouching opponent. The only move that will actually combo after hcb + P is hcf + P, on the first hit | |||
* Active period is the run forward. When the opponent is in range, it cancels to a move with the following data: 3/1(7)1+4/51 | |||
|- | |||
! hcb + [[image:snkc.gif]] | |||
|align="center"| 3/31/21 | |||
|align="center"| KD/- | |||
|align="center"| Fo | |||
|align="center"| Grab | |||
|- | |||
! <br>hcf + [[image:snka.gif]]<br><br> | |||
|align="center"| 7/20/13 | |||
|align="center"| KD/-30 | |||
|align="center"| Fi | |||
|align="center"| HL | |||
|rowspan="2" colspan="2" | [[image:Clark02_hcfP.png|center]] | |||
|rowspan="2"| '''Mount Tackle - hcf + P''' | |||
* Clark runs very quickly, tackling the opponent. hcf + A will make Clark stop about 3/4 of the screen if he doesn't connect with the opponent, hcf + C goes full screen | |||
* can be followed up by Clark Lift, Sleeper Lift or Rolling Cradle. hcf + P by itself does no damage | |||
* the opponent can break out of the followup if he manages to press the same button used for the followup | |||
* free cancellable into | |||
* Active period is the run forward. When the opponent is in range, it cancels to a move with the following data: 2/5/58 | |||
|- | |||
! hcf + [[image:snkc.gif]] | |||
|align="center"| 7/31/13 | |||
|align="center"| KD/-30 | |||
|align="center"| Fi | |||
|align="center"| HL | |||
|- | |||
! > d,d + [[image:snka.gif]] | |||
|align="center"| | |||
|align="center"| | |||
|align="center"| | |||
|align="center"| - | |||
|colspan="2"| | |||
| '''Clark Lift - d,d + A (after hcf + P)''' | |||
* hard knockdown | |||
|- | |||
! > d,d + [[image:snkc.gif]] | |||
|align="center"| | |||
|align="center"| | |||
|align="center"| qcf + P | |||
|align="center"| - | |||
|colspan="2"| | |||
| '''Sleeper Lift - d,d + C (after hcf + P)''' | |||
* hard knockdown | |||
* can be followed up by the Flashing Elbow qcf + P | |||
|- | |||
! > d,d + [[image:kick.gif]] | |||
|align="center"| | |||
|align="center"| | |||
|align="center"| | |||
|align="center"| - | |||
|colspan="2"| | |||
| '''Rolling Cradle - d,d + K (after hcf + P)''' | |||
* hard knockdown | |||
|- | |||
! qcf + [[image:punch.gif]] | |||
|align="center"| 14/11/24 | |||
|align="center"| KD | |||
|align="center"| Fo | |||
|align="center"| - | |||
|colspan="2" | [[image:Clark02_qcfP.png|center]] | |||
| '''Flashing Elbow - qcf + P (after dp + P, dp + K, hcf + K or hcf + P d,d + C)''' | |||
* runs up and elbows the opponent who is already on the ground | |||
* hard knockdown | |||
|- | |||
|colspan="8" align="center"| '''DMs''' | |||
|- | |||
! <br>hcfx2+[[image:snkb.gif]]<br><br> | |||
|align="center"| 13/24/10 | |||
|align="center"| KD/- | |||
|align="center"| | |||
|align="center"| Grab | |||
|rowspan="2" colspan="2" | [[image:Clark02_hcfx2K.png|center]] | |||
|rowspan="2"| '''Running Three - hcfx2+K''' | |||
* Clark runs up to throw the opponent | |||
* Invincibility: Complete startup. Lower body invincibility: Complete run forward. | |||
* The active period is the run forward. When the opponent is in range, it cancels to a move with the following data: B: 4/1/38, D: 4/1/39. | |||
|- | |||
! hcfx2+[[image:snkd.gif]] | |||
|align="center"| 14/24/14 | |||
|align="center"| KD/- | |||
|align="center"| | |||
|align="center"| Grab | |||
|- | |||
! hcbx2+[[image:punch.gif]] | |||
|align="center"| 0/1/28 | |||
|align="center"| KD/- | |||
|align="center"| | |||
|align="center"| Grab | |||
|colspan="2" | [[image:Clark02_hcbx2P.png|center]] | |||
| '''Ultra Argentine Backbreaker - hcbx2+P''' | |||
* instant throw with good range and damage | |||
* hard knockdown | |||
|- | |||
|colspan="8" align="center"| '''SDM''' | |||
|- | |||
! hcbx2+[[image:snka.gif]] + [[image:snkc.gif]] | |||
|align="center"| 0/1/33 | |||
|align="center"| KD/- | |||
|align="center"| | |||
|align="center"| Grab | |||
|colspan="2" | [[image:Clark02_hcbx2P.png|center]] | |||
| '''Ultra Argentine Backbreaker - hcbx2+AC''' | |||
* same properties as the DM version, but more damage (about 50%) | |||
* hard knockdown | |||
|- | |||
|colspan="8" align="center"| '''HSDM''' | |||
|- | |||
! hcfx2+[[image:snkb.gif]] + [[image:snkd.gif]] | |||
|align="center"| 22/24/13 | |||
|align="center"| KD/- | |||
|align="center"| | |||
|align="center"| Grab | |||
|colspan="2" | [[image:Clark02_hcfx2K.png|center]] | |||
| '''Running Pirates - hcfx2+BD''' | |||
* same properties as the Running Three, but the damage is only slightly higher. Not worth attempting | |||
* Invincibility: frame 16-22. Lower body invincibility: Complete run forward. | |||
* The active period is the run forward. When the opponent is in range, it cancels to a move with the following data: 4/1/38 | |||
|} | |||
==Short Movelist== | |||
* f + B | |||
* Air throw. | |||
* hcf + P (Opponent may mash the same button of the followup to escape and take no damage.) | |||
** d d + A (Only on hit.) | |||
** d d + C (Only on hit.) | |||
*** qcf + P (Only on hit. Same move as qcf + P followup from hcf + K.) | |||
** d d + K (Only on hit.) | |||
* dp + P | |||
** qcf + P (Only on hit. Same move as qcf + P followup from hcf + K.) | |||
* hcb + P (Throw. Only hit crouching opponents.) | |||
* hcf + K (Throw. 0 frame startup.) | |||
** qcf + P (Only on hit.) | |||
* dp + K (Throw.) | |||
** qcf + P (Only on hit. Same move as qcf + P followup from hcf + K.) | |||
* DM hcb hcb + P (Throw. 0 frame startup.) | |||
* DM hcf hcf + K (Throw.) | |||
* SDM hcb hcb + AC (Throw. 0 frame startup.) | |||
* HSDM hcf hcf + BD (Throw.) | |||
==Notes== | |||
===Cancellable moves=== | |||
* Close: B, C (1) | |||
* Far: - | |||
* Crouch: A | |||
* CD is cancellable into specials and DMs | |||
* f + B is cancellable. | |||
===Super cancellable moves=== | |||
(none) | |||
===Free cancellable into moves=== | |||
* hcf + P | |||
* dp + K | |||
* dp + P | |||
=== Free cancellable out-of moves=== | |||
* hcb + P | |||
* hcf + P > d d + C > qcf + P | |||
* hcf + K > qcf + P | |||
* dp + K > qcf + P | |||
* dp + P > qcf + P | |||
===Moves with Invincibility=== | |||
?? | |||
=== Moves with autoguard=== | |||
(none) | |||
===Other Notes=== | |||
* hcb + P hits crouching opponents only. | |||
== Combos == | == Combos == | ||
===Basic Combos=== | |||
''' | * (cl.B / cr.A) > | ||
** '''DM hcb hcb + P (Buffer: hcb + B / hcb d + A, hcb P) {1 Stock}''' | |||
** '''hcf + K > qcf + P''' | |||
** hcf + P > | |||
*** d d + C > qcf + P | |||
*** d d + A/K | |||
** dp + B > qcf + P (Only from cl.B) | |||
''' | * cl.C (1) > | ||
** '''(S)DM hcb hcb + P/AC [42.5%/52.7%] {1 Stock/Max mode + 1 Stock}''' | |||
** '''f + B > hcf + P >''' | |||
*** d d + C > qcf + P [43.5%] | |||
*** d d + A/K [39.6%] | |||
** '''hcf + K > qcf + P [33.2%]''' | |||
** hcf + P > | |||
*** d d + C > qcf + P [32.7%] | |||
*** d d + A/K [28.3%] | |||
* f + B > | |||
** DM hcb hcb + P [44.8] {1 Stock} | |||
** hcf + K > qcf + P | |||
** hcf + P > | |||
*** d d + C > qcf + P | |||
*** d d + A/K | |||
* Meaty, early on opponent's wakeup: cr.A, cl.C (1) ... | |||
* Counterhit: CD / j.CD, dp + A > qcf + P {33%} | |||
===Max Mode=== | |||
* cl.C (1-2) >> BC (Buffer: hcb + BC), SDM hcb hcb + AC (Buffer: hcb + AC) {60%} {3 Stocks} | |||
* Opponent crouching: cl.C (1-2) >> BC, run, cl.C(1) > hcb + P (1) >> hcf + P > {2 Stocks} | |||
** d d + C > qcf + P {35-40%} | |||
** d d + A/B/D {35-40%} | |||
====Max Mode Bypass==== | |||
* cl.C (2) >> BC, DM hcb hcb + P [47.1%] {2 stocks} | |||
Buffer as: cl.C (2) >> hcb hcb + BC | |||
== Strategies == | |||
Clark is a grappler characters bases on speed and mixup stuff, use Napalm Stretch (dp + P) or Mount Tackle (hcf + P) to begin a round and then use jump in mixups or medium distance poking, S.A.B. (hcf + K) its your best reversal tool. | |||
{{Template:The King of Fighters 2002}} | |||
[[Category:The King of Fighters 2002]] |
Latest revision as of 01:06, 24 July 2020
General Info
Crouch height: Medium
Jump: 4/33/1
Hop: 4/25/1
Dash: 3/10~∞/3
Backdash: 3/18/3
Wakeup: 25 frames
Recovery roll: 24 frames
Stand | Crouch | Jump | Grab | Run |
---|---|---|---|---|
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Colors
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Movelist
Short Movelist
- f + B
- Air throw.
- hcf + P (Opponent may mash the same button of the followup to escape and take no damage.)
- d d + A (Only on hit.)
- d d + C (Only on hit.)
- qcf + P (Only on hit. Same move as qcf + P followup from hcf + K.)
- d d + K (Only on hit.)
- dp + P
- qcf + P (Only on hit. Same move as qcf + P followup from hcf + K.)
- hcb + P (Throw. Only hit crouching opponents.)
- hcf + K (Throw. 0 frame startup.)
- qcf + P (Only on hit.)
- dp + K (Throw.)
- qcf + P (Only on hit. Same move as qcf + P followup from hcf + K.)
- DM hcb hcb + P (Throw. 0 frame startup.)
- DM hcf hcf + K (Throw.)
- SDM hcb hcb + AC (Throw. 0 frame startup.)
- HSDM hcf hcf + BD (Throw.)
Notes
Cancellable moves
- Close: B, C (1)
- Far: -
- Crouch: A
- CD is cancellable into specials and DMs
- f + B is cancellable.
Super cancellable moves
(none)
Free cancellable into moves
- hcf + P
- dp + K
- dp + P
Free cancellable out-of moves
- hcb + P
- hcf + P > d d + C > qcf + P
- hcf + K > qcf + P
- dp + K > qcf + P
- dp + P > qcf + P
Moves with Invincibility
??
Moves with autoguard
(none)
Other Notes
- hcb + P hits crouching opponents only.
Combos
Basic Combos
- (cl.B / cr.A) >
- DM hcb hcb + P (Buffer: hcb + B / hcb d + A, hcb P) {1 Stock}
- hcf + K > qcf + P
- hcf + P >
- d d + C > qcf + P
- d d + A/K
- dp + B > qcf + P (Only from cl.B)
- cl.C (1) >
- (S)DM hcb hcb + P/AC [42.5%/52.7%] {1 Stock/Max mode + 1 Stock}
- f + B > hcf + P >
- d d + C > qcf + P [43.5%]
- d d + A/K [39.6%]
- hcf + K > qcf + P [33.2%]
- hcf + P >
- d d + C > qcf + P [32.7%]
- d d + A/K [28.3%]
- f + B >
- DM hcb hcb + P [44.8] {1 Stock}
- hcf + K > qcf + P
- hcf + P >
- d d + C > qcf + P
- d d + A/K
- Meaty, early on opponent's wakeup: cr.A, cl.C (1) ...
- Counterhit: CD / j.CD, dp + A > qcf + P {33%}
Max Mode
- cl.C (1-2) >> BC (Buffer: hcb + BC), SDM hcb hcb + AC (Buffer: hcb + AC) {60%} {3 Stocks}
- Opponent crouching: cl.C (1-2) >> BC, run, cl.C(1) > hcb + P (1) >> hcf + P > {2 Stocks}
- d d + C > qcf + P {35-40%}
- d d + A/B/D {35-40%}
Max Mode Bypass
- cl.C (2) >> BC, DM hcb hcb + P [47.1%] {2 stocks}
Buffer as: cl.C (2) >> hcb hcb + BC
Strategies
Clark is a grappler characters bases on speed and mixup stuff, use Napalm Stretch (dp + P) or Mount Tackle (hcf + P) to begin a round and then use jump in mixups or medium distance poking, S.A.B. (hcf + K) its your best reversal tool.