Daraku Tenshi: The Fallen Angels/Cool: Difference between revisions

From SuperCombo Wiki
m (Changed the character intro to the new DT template)
m (Added POW charge)
 
(10 intermediate revisions by the same user not shown)
Line 11: Line 11:
|Forward Super Jump=36f
|Forward Super Jump=36f
|Back Super Jump=36f
|Back Super Jump=36f
|content= ==Introduction==
|POW charge=18f
|content=  
 
==Introduction==
Cool is a well-known thief in Eden’s underworld who values his own freedom above all else. Known to some as ‘The Black Wing of Zone Four’, Cool is a deeply pessimistic individual, viewing anything to do with “hopes” and “dreams” with disdain. In the course of his criminal operations, the man named Carlos infringed upon Cool’s territory, inadvertently starting a one-sided feud with the Black Wing, who now seeks to teach Carlos some respect.  
Cool is a well-known thief in Eden’s underworld who values his own freedom above all else. Known to some as ‘The Black Wing of Zone Four’, Cool is a deeply pessimistic individual, viewing anything to do with “hopes” and “dreams” with disdain. In the course of his criminal operations, the man named Carlos infringed upon Cool’s territory, inadvertently starting a one-sided feud with the Black Wing, who now seeks to teach Carlos some respect.  
}}
 
== Gameplay ==
== Gameplay ==
{{Content Box|content=
Guile clone, giving him the unique advantage of actually having a projectile. Pretty good pokes and space control, and surprisingly strong pressure, but he’s overall fairly linear, so you’ll need to work hard to get your damage.
Guile clone, giving him the unique advantage of actually having a projectile. Pretty good pokes and space control, and surprisingly strong pressure, but he’s overall fairly linear, so you’ll need to work hard to get your damage.


Line 27: Line 29:
*'''TBA:''' tba.
*'''TBA:''' tba.
*'''TBA:''' tba.
*'''TBA:''' tba.
}}
}}
}}
}}
}}


==Move List==
==Move List==
Line 43: Line 43:
|input=LP
|input=LP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 52: Line 52:
  |onblock=+4
  |onblock=+4
  |properties=
  |properties=
  |description=  
  |description= '''Cancel Routes:''' Any L (LP's only on whiff), Any H, Special
TBA
  }}
  }}
}}
}}
Line 63: Line 62:
|input=HP
|input=HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 72: Line 71:
  |onblock=-13
  |onblock=-13
  |properties= *Invul f25>full when cancelled
  |properties= *Invul f25>full when cancelled
  |description=  
  |description= '''Cancel Routes:''' Any HK, Special
TBA
  }}
  }}
}}
}}
Line 83: Line 81:
|input=LK
|input=LK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 92: Line 90:
  |onblock=-6
  |onblock=-6
  |properties= *Invul f21>full when cancelled
  |properties= *Invul f21>full when cancelled
  |description=  
  |description= '''Cancel Routes:''' Any HP, Special
TBA
  }}
  }}
}}
}}
Line 103: Line 100:
|input=HK
|input=HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 112: Line 109:
  |onblock=-23
  |onblock=-23
  |properties=
  |properties=
  |description=  
  |description= '''Cancel Routes:''' Special
TBA
  }}
  }}
}}
}}
Line 125: Line 121:
|input=LP
|input=LP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 134: Line 130:
  |onblock=+13
  |onblock=+13
  |properties=
  |properties=
  |description=  
  |description= '''Cancel Routes:''' Any L, Any H, Special
TBA
  }}
  }}
}}
}}
Line 145: Line 140:
|input=2HP
|input=2HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 154: Line 149:
  |onblock=+3
  |onblock=+3
  |properties= *Techable on air hit
  |properties= *Techable on air hit
  |description=  
  |description= '''Cancel Routes:''' Special
TBA
  }}
  }}
}}
}}
Line 165: Line 159:
|input=2LK
|input=2LK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low
  |guard=Low
Line 174: Line 168:
  |onblock=+8
  |onblock=+8
  |properties=
  |properties=
  |description=  
  |description= '''Cancel Routes:''' Any LK, any H, Special
TBA
  }}
  }}
}}
}}
Line 185: Line 178:
|input=2HK
|input=2HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low
  |guard=Low
Line 200: Line 193:
}}
}}


===Comand Normals===
===Command Normals===


{{MoveData
{{MoveData
Line 208: Line 201:
|input=6HP
|input=6HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 216: Line 209:
  |onhit=-10
  |onhit=-10
  |onblock=-20
  |onblock=-20
  |properties=
  |properties=  
  |description=  
  |description= *Hits EDs
TBA
  }}
  }}
}}
}}
Line 228: Line 220:
|input=6HK
|input=6HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 236: Line 228:
  |onhit=-22
  |onhit=-22
  |onblock=-32
  |onblock=-32
  |properties=
  |properties=  
  |description=  
  |description= *Increased recovery on hit/block when hitting active frames 1-5  and cuts active frames 6-8
TBA
*active frame 1 hits EDs
  }}
  }}
}}
}}
Line 248: Line 240:
|input=3HK
|input=3HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low
  |guard=Low
Line 270: Line 262:
|input=8LP
|input=8LP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 278: Line 270:
  |onhit=
  |onhit=
  |onblock=
  |onblock=
  |properties=f26-31 low-profile
  |properties=
  |description=  
  |description=  
TBA
TBA
Line 290: Line 282:
|input=8HP
|input=8HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 310: Line 302:
|input=8LK
|input=8LK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 330: Line 322:
|input=8HK
|input=8HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 352: Line 344:
|input=8LP
|input=8LP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 372: Line 364:
|input=8HP
|input=8HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 392: Line 384:
|input=8LK
|input=8LK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 412: Line 404:
|input=8HK
|input=8HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 431: Line 423:
|image=
|image=
|caption=
|caption=
|name= Foward Throw
|name= Forward Throw
|input=4/6+HP (close)
|input=4/6+HP (close)
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Throw
  |guard=Throw
Line 442: Line 434:
  |onhit=+48 SpKD
  |onhit=+48 SpKD
  |onblock=
  |onblock=
  |properties=
  |properties= *10f tech window
  |description=  
  |description= Opponent lands on back
TBA
  }}
  }}
}}  
}}  
Line 454: Line 445:
|input=4/6+HK (close)
|input=4/6+HK (close)
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Throw
  |guard=Throw
Line 462: Line 453:
  |onhit=+51 SpKd
  |onhit=+51 SpKd
  |onblock=
  |onblock=
  |properties=
  |properties= *9f tech window
  |description=  
  |description= Opponent lands on back
TBA
  }}
  }}
}}  
}}


===Stance Switch and Reverse Stance Normals===
===Stance Switch and Reverse Stance Normals===
Line 476: Line 466:
|input=LK+HK
|input=LK+HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=
  |guard=
Line 496: Line 486:
|input=r.5P
|input=r.5P
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
  |startup=6
  |startup=6
  |active=5
  |active=5
  |recovery=35
  |recovery=35/16
  |onhit=+28 alt.sitstun
  |onhit=+28/+49 alt.sitstun
  |onblock=-20
  |onblock=-20/+1
  |properties= *Untechable on air hit
  |properties= *Short tech window on air hit
  |description=  
*stays in reverse stance on empty cancel
TBA
  |description= *'''Cancel Routes:'''  Super (empty cancel pre-MAX)
*hits EDs
  }}
  }}
}}  
}}  
Line 516: Line 507:
|input=r.5K
|input=r.5K
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 523: Line 514:
  |recovery=36
  |recovery=36
  |onhit=+55 SKD
  |onhit=+55 SKD
  |onblock=0, +1
  |onblock=-32
  |properties= *Fully extends f2
  |properties= *Fully extends f2
  |description=  
  |description= *Active frames 1-5 hit EDs
TBA
  }}
  }}
}}  
}}  
Line 536: Line 526:
|input=r.2P
|input=r.2P
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 542: Line 532:
  |active=1, 4
  |active=1, 4
  |recovery=21/17
  |recovery=21/17
  |onhit=+7
  |onhit=+7/+11
  |onblock=0, +1
  |onblock=0, +1/+4, +5
  |properties= *Stays in reverse stance
  |properties= *Stays in reverse stance
  |description=  
  |description= '''Cancel Routes:''' Special, Super (empty cancel pre-MAX)
TBA
  }}
  }}
}}  
}}


===Escape Dash and Escape Attack===
===Escape Dash and Escape Attack===
Line 558: Line 547:
|input=LP+HP
|input=LP+HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=
  |guard=
Line 567: Line 556:
  |onblock=
  |onblock=
  |properties= *f10 Earliest possible input for EA
  |properties= *f10 Earliest possible input for EA
*Invul f1-25 strike, 55 if held, f26> throw
*Invul f1-25 strike, 55 if held
*f26/56> no collison
  |description=  
  |description=  
TBA
TBA
Line 579: Line 569:
|input=Punch while holding ED
|input=Punch while holding ED
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 587: Line 577:
  |onhit=-8
  |onhit=-8
  |onblock=-14
  |onblock=-14
  |properties= *Invul f1> throw
  |properties= *f1> no collision
  |description=  
  |description= *hits EDs
TBA
  }}
  }}
}}  
}}  
Line 599: Line 588:
|input=Kick while holding ED
|input=Kick while holding ED
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 607: Line 596:
  |onhit=-8
  |onhit=-8
  |onblock=-18
  |onblock=-18
  |properties= *Invul f1> throw
  |properties= *f1> no collison
*Ends in reverse stance
*Ends in reverse stance
  |description=  
  |description= *hits EDs
TBA
  }}
  }}
}}  
}}


===Deadly Skills===
===Deadly Skills===
Line 622: Line 610:
|input=[4]6+LP
|input=[4]6+LP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 643: Line 631:
|input=[4]6+HP
|input=[4]6+HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 664: Line 652:
|input=[2]8+LK
|input=[2]8+LK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 673: Line 661:
  |onblock=-22
  |onblock=-22
  |properties= *Techable launch
  |properties= *Techable launch
*40f charge
  |description=  
  |description=  
TBA
TBA
Line 684: Line 673:
|input=[2]8+HK
|input=[2]8+HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 697: Line 686:
TBA
TBA
  }}
  }}
}}  
}}


===Super Deadly Skill===
===Super Deadly Skill===
Line 707: Line 696:
|input=[4]1236+HP
|input=[4]1236+HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 715: Line 704:
  |onhit=-24
  |onhit=-24
  |onblock=-30
  |onblock=-30
  |properties= *Invul f1-33 strike
  |properties= *Invul f1-22 strike, f1-24 strike at low health
*Multihit, untechable and hits once on air hit
*Multihit, untechable and hits once on air hit
*hits once point blank
*hits once point blank
*40f charge
|description=
TBA
}}
}}
{{MoveData
|image=
|caption=
|name=Bad Luck
|input=[4]1236+HP (MAX + Low health)
|data=
{{AttackData-DT
|damage=
|guard=Low/High
|startup=35+10, 81
|active=until hits/offscreen
|recovery=28
|onhit=-24
|onblock=-66, +5
|properties= *Invul f1-7 strike
*Multihit, untechable and hits once on air hit
*hits once point blank
*40f harge
*the 2nd projectile isn't a true combo
  |description=  
  |description=  
TBA
TBA
Line 729: Line 743:
|input=[2]364+HK
|input=[2]364+HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 739: Line 753:
  |properties= *Invul f1-4, 45-54, 93-102 strike, f7-9, 55-57, 103-105 above leg
  |properties= *Invul f1-4, 45-54, 93-102 strike, f7-9, 55-57, 103-105 above leg
*Untechable launch til final hit
*Untechable launch til final hit
*40f charge
  |description=  
  |description=  
TBA
TBA
Line 744: Line 759:
}}  
}}  


{{MoveData
|image=
|caption=
|name=Triple Somersault Kick
|input=[2]364+HK (MAX + Low health
|data=
{{AttackData-DT
|damage=
|guard=Low/High
|startup=34 + 5, 7, 10, 12, 14, 53, 55, 58, 60, 62, 101, 103, 106, 108, 110, 148, 152, 154, 156
|active=2, 3, 2, 2, 7, (32), 2, 3, 2, 2, 7, (32), 2, 3, 2, 2, 7, 2, 3, 2, 2, 13
|recovery=39
|onhit=
|onblock=-34
|properties= *Invul f1-4, 45-54, 93-102, 140-149 strike, f7-9, 55-57, 103-105, 150-152 above leg
*Untechable launch til final hit
*40f charge
|description=
TBA
}}
}}


{{Navbox-DT}}
{{Navbox-DT}}
[[Category:Daraku Tenshi]]
[[Category:Daraku Tenshi]]

Latest revision as of 14:43, 29 March 2025

Introduction

Cool is a well-known thief in Eden’s underworld who values his own freedom above all else. Known to some as ‘The Black Wing of Zone Four’, Cool is a deeply pessimistic individual, viewing anything to do with “hopes” and “dreams” with disdain. In the course of his criminal operations, the man named Carlos infringed upon Cool’s territory, inadvertently starting a one-sided feud with the Black Wing, who now seeks to teach Carlos some respect.

Gameplay

Guile clone, giving him the unique advantage of actually having a projectile. Pretty good pokes and space control, and surprisingly strong pressure, but he’s overall fairly linear, so you’ll need to work hard to get your damage.

Strengths Weaknesses
  • TBA: tba.
  • TBA: tba.
  • TBA: tba.
  • TBA: tba.
  • TBA: tba.
  • TBA: tba.
DT Cool Art.png

Attributes

  • Forward Walk Speed: 2.5
  • Back Walk Speed: 2.2
  • Forward Dash: 21f
  • Back Dash: 23f
  • Prejump: 4f
  • Neutral Jump: 37f
  • Forward Jump: 36f
  • Back Jump: 36f
  • Forward Super Jump: 36f
  • Back Super Jump: 36f
  • POW charge: 18f

Move List

Frame Data Source: https://docs.google.com/spreadsheets/d/14u59eRbO9A-CC2qSxLPIzUWcyLRR1VsRM923tbWqnW8/edit?usp=sharing

Standing Normals

5LP
LP
Damage Startup Active Recovery
- 6 5 10/7
On Hit On Block Guard Properties
+1 +4 Low/High -

Cancel Routes: Any L (LP's only on whiff), Any H, Special

5HP
HP
Damage Startup Active Recovery
- 10 4 29/15
On Hit On Block Guard Properties
-3 -13 Low/High
  • Invul f25>full when cancelled

Cancel Routes: Any HK, Special

5LK
LK
Damage Startup Active Recovery
- 8 4 19/12
On Hit On Block Guard Properties
-9 -6 Low/High
  • Invul f21>full when cancelled

Cancel Routes: Any HP, Special

5HK
HK
Damage Startup Active Recovery
- 10 7 35/8
On Hit On Block Guard Properties
-13 -23 Low/High -

Cancel Routes: Special

Crouch Normals

2LP
LP
Damage Startup Active Recovery
- 5 3 10/7
On Hit On Block Guard Properties
+6 +13 Low/High -

Cancel Routes: Any L, Any H, Special

2HP
2HP
Damage Startup Active Recovery
- 7 9 14/6
On Hit On Block Guard Properties
+9 +3 Low/High
  • Techable on air hit

Cancel Routes: Special

2LK
2LK
Damage Startup Active Recovery
- 7 3 15/10
On Hit On Block Guard Properties
-4 +8 Low -

Cancel Routes: Any LK, any H, Special

2HK
2HK
Damage Startup Active Recovery
- 7 4 30
On Hit On Block Guard Properties
-2 -8 Low
  • Invul f26-31 low-profile
  • Causes st.sitstun if spaced

TBA

Command Normals

6HP
6HP
Damage Startup Active Recovery
- 15 5 35
On Hit On Block Guard Properties
-10 -20 Low/High -
  • Hits EDs
6HK
6HK
Damage Startup Active Recovery
- 14 8 36
On Hit On Block Guard Properties
-22 -32 Low/High -
  • Increased recovery on hit/block when hitting active frames 1-5 and cuts active frames 6-8
  • active frame 1 hits EDs
3HK
3HK
Damage Startup Active Recovery
- 12 5 30
On Hit On Block Guard Properties
+41 KD -9 Low f8-31 low-profile

TBA

Rising Normals

ris.LP
8LP
Damage Startup Active Recovery
- 2 15 until landing
On Hit On Block Guard Properties
- - High -

TBA

ris.HP
8HP
Damage Startup Active Recovery
- 5 8 until landing
On Hit On Block Guard Properties
- - High
  • Arm hurtbox disappears f9 (disjoint)

TBA

ris.LK
8LK
Damage Startup Active Recovery
- 4 10 until landing
On Hit On Block Guard Properties
- - High
  • Leg hurtbox partially out f3

TBA

ris.HK
8HK
Damage Startup Active Recovery
- 7 7 until landing
On Hit On Block Guard Properties
- - High
  • Leg hurtbox partially out f6

TBA

Falling Normals

fal.LP
8LP
Damage Startup Active Recovery
- 4 10 until landing
On Hit On Block Guard Properties
+27 +25 High -

TBA

fal.HP
8HP
Damage Startup Active Recovery
- 7 6 until landing
On Hit On Block Guard Properties
+27 +25 High -

TBA

fal.LK
8LK
Damage Startup Active Recovery
- 3 10 until landing
On Hit On Block Guard Properties
+27 +25 High -

TBA

fal.HK
8HK
Damage Startup Active Recovery
- 7 7 until landing
On Hit On Block Guard Properties
+27 +25 High -

TBA

Throws

Forward Throw
4/6+HP (close)
Damage Startup Active Recovery
- 2 1 -
On Hit On Block Guard Properties
+48 SpKD - Throw
  • 10f tech window

Opponent lands on back

Back Throw
4/6+HK (close)
Damage Startup Active Recovery
- 2 1 -
On Hit On Block Guard Properties
+51 SpKd - Throw
  • 9f tech window

Opponent lands on back

Stance Switch and Reverse Stance Normals

Stance Switch
LK+HK
Damage Startup Active Recovery
- - - 16
On Hit On Block Guard Properties
- - - -

TBA

r.5P
Damage Startup Active Recovery
- 6 5 35/16
On Hit On Block Guard Properties
+28/+49 alt.sitstun -20/+1 Low/High
  • Short tech window on air hit
  • stays in reverse stance on empty cancel
  • Cancel Routes: Super (empty cancel pre-MAX)
  • hits EDs
r.5K
Damage Startup Active Recovery
- 10 7 36
On Hit On Block Guard Properties
+55 SKD -32 Low/High
  • Fully extends f2
  • Active frames 1-5 hit EDs
r.2P
Damage Startup Active Recovery
- 5, 6 1, 4 21/17
On Hit On Block Guard Properties
+7/+11 0, +1/+4, +5 Low/High
  • Stays in reverse stance

Cancel Routes: Special, Super (empty cancel pre-MAX)

Escape Dash and Escape Attack

Escape Dash
LP+HP
Damage Startup Active Recovery
- 10 - 4
On Hit On Block Guard Properties
- - -
  • f10 Earliest possible input for EA
  • Invul f1-25 strike, 55 if held
  • f26/56> no collison

TBA

Escape Attack Punch
Punch while holding ED
Damage Startup Active Recovery
- 8 4 36
On Hit On Block Guard Properties
-8 -14 High
  • f1> no collision
  • hits EDs
Escape Attack Kick
Kick while holding ED
Damage Startup Active Recovery
- 11 3 29
On Hit On Block Guard Properties
-8 -18 High
  • f1> no collison
  • Ends in reverse stance
  • hits EDs

Deadly Skills

Darts of Black (light)
[4]6+LP
Damage Startup Active Recovery
- 19 until hits/offscreen 15
On Hit On Block Guard Properties
+11 +18 Low/High
  • Techable on air hit
  • 34f charge

TBA

Darts of Black (heavy)
[4]6+HP
Damage Startup Active Recovery
- 12 until hits/offscreen 36
On Hit On Block Guard Properties
-10 -3 Low/High
  • Faster projectile speed, techable on air hit
  • 34f charge

TBA

Somersault Kick (light)
[2]8+LK
Damage Startup Active Recovery
- 3 18 30
On Hit On Block Guard Properties
- -22 Low/High
  • Techable launch
  • 40f charge

TBA

Somersault Kick (heavy)
[2]8+HK
Damage Startup Active Recovery
- 3, 5, 8 2, 3, 14 34
On Hit On Block Guard Properties
- -26 Low/High
  • Invul f1-2 strike, f3-4 above foot, f5-7 above waist
  • Techable launch

TBA

Super Deadly Skill

Bad Luck
[4]1236+HP
Damage Startup Active Recovery
- 35+26 until hits/offscreen 63
On Hit On Block Guard Properties
-24 -30 Low/High
  • Invul f1-22 strike, f1-24 strike at low health
  • Multihit, untechable and hits once on air hit
  • hits once point blank
  • 40f charge

TBA

Bad Luck
[4]1236+HP (MAX + Low health)
Damage Startup Active Recovery
- 35+10, 81 until hits/offscreen 28
On Hit On Block Guard Properties
-24 -66, +5 Low/High
  • Invul f1-7 strike
  • Multihit, untechable and hits once on air hit
  • hits once point blank
  • 40f harge
  • the 2nd projectile isn't a true combo

TBA

Triple Somersault Kick
[2]364+HK
Damage Startup Active Recovery
- 34 + 5, 7, 10, 12, 14, 53, 55, 58, 60, 62, 101, 103, 106, 108, 110 2, 3, 2, 2, 7, (32), 2, 3, 2, 2, 7, (32), 2, 3, 2, 2, 13 39
On Hit On Block Guard Properties
- -34 Low/High
  • Invul f1-4, 45-54, 93-102 strike, f7-9, 55-57, 103-105 above leg
  • Untechable launch til final hit
  • 40f charge

TBA


Triple Somersault Kick
[2]364+HK (MAX + Low health
Damage Startup Active Recovery
- 34 + 5, 7, 10, 12, 14, 53, 55, 58, 60, 62, 101, 103, 106, 108, 110, 148, 152, 154, 156 2, 3, 2, 2, 7, (32), 2, 3, 2, 2, 7, (32), 2, 3, 2, 2, 7, 2, 3, 2, 2, 13 39
On Hit On Block Guard Properties
- -34 Low/High
  • Invul f1-4, 45-54, 93-102, 140-149 strike, f7-9, 55-57, 103-105, 150-152 above leg
  • Untechable launch til final hit
  • 40f charge

TBA

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