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| {{RTCE navtabs | | {{RTCE navtabs |
| |name = Chel | | |name = Chel |
| }} | | }} |
| | | __FORCETOC__ |
| <div class="srkbox" style="text-align:left;width: 80%;margin: auto; padding: 12px;">
| | {{ComboNotation-RTCE}} |
| <div class="header" style="font-size: 1.0em; text-align:center">Combo Notation Guide</div>
| |
| <hr style="background-color:#404040;margin: 0px 0px 0px;"><br>
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| {{div col|colwidth=30em}} | |
| <b>,</b> = link into the following move<br>
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| <b>xx</b> = cancel into the following move<br>
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| <b>→</b> = chain/target combo<br>
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| <b>cl.</b> = close<br>
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| <b>st./far.</b> = far<br>
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| <b>cr.</b> = crouching<br>
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| <b>nj.</b> = neutral jumping<br>
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| <b>j.</b> = directional jump<br>
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| <b>sX.Y</b> = special X where Y is the variant<br>
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| <b>OD</b> = Overdrive/Super<br>
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| <b>[x]</b> = hold input<br>
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| <b>(xyz)*N</b> = sequence xyz is repeatable<br>
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| <b>(x)</b> = x move is optional<br>
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| <b>KA"X"</b> = kinetic Advance cancel in X direction<br>
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| <b>KD</b> = kinetic Deflect<br>
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| <b>fly.</b> = move done out of flying<br>
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| {{clear}}
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| </div></div>
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| ===Bnbs=== | | ===Bnbs=== |
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| | Youtube = | | | Youtube = |
| | Recipe = cr.L xx cr.L xx cr.L xx s3.2 | | | Recipe = cr.L xx cr.L xx cr.L xx s3.2 |
| | content = | | | content = The most simple combo in the game, and the sole reason to play s3.2. Having a way to confirm jabs allows Chel to play the mixup of low/throw much better. Instead of commiting to sweeps, she can pressure with jabs and confirm on hit. |
| }} | | }} |
| {{TheoryBox | | {{TheoryBox |
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| | Youtube = | | | Youtube = |
| | Recipe = cl.M, cr.M, s3.2 | | | Recipe = cl.M, cr.M, s3.2 |
| | content = | | | content = Technically a one frame link, but made extremely easy by the games input buffer. |
| }} | | }} |
| {{TheoryBox | | {{TheoryBox |
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| | Meter = | | | Meter = |
| | Anchor = | | | Anchor = |
| | Youtube = | | | Youtube = https://youtu.be/_HE_NgrWvi8 |
| | Recipe = ...6H, 6M xx s2.1, s3.2 | | | Recipe = ...6H, 6M xx s2.1, s3.2 |
| | content = | | | content = Jump-in needs to be deep in order to combo into 6H, otherwise go into mediums. |
| }} | | }} |
| {{TheoryBox | | {{TheoryBox |
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| }} | | }} |
| </tabber> | | </tabber> |
| ===1 bar=== | | <br> |
| | ====1 bar==== |
| <tabber>112 = | | <tabber>112 = |
| {{TheoryBox | | {{TheoryBox |
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| | Youtube = | | | Youtube = |
| | Recipe = cl.M, cr.M xx s1.2 xx KA6, cl.H xx s1.2, cr.M xx s3.2 | | | Recipe = cl.M, cr.M xx s1.2 xx KA6, cl.H xx s1.2, cr.M xx s3.2 |
| | content = You have to hold forwards after the KA until you are in range of the cl.H, and then release forwards as to not input 6H. This is one of the best ways to spend a bar with this loadout, bumping your damage by over 100. | | | content = You have to hold forwards after the KA until you are in range of the cl.H, and then release forwards as to not input 6H.<br>This is one of the best ways to spend a bar with this loadout, bumping your damage by over 100. |
| }} | | }} |
| {{TheoryBox | | {{TheoryBox |
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| </tabber> | | </tabber> |
| <br> | | <br> |
| | ====OD==== |
| | <tabber> Universal = |
| | {{TheoryBox |
| | | Title = Medium confirm example |
| | | Oneliner = |
| | | Difficulty = |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = cl.M, cr.M xx s1 xx OD |
| | | content = Chel OD doesn't offer anything in neutral, or any new combo routes. So any time you get a confirm like this, you might as well just tag on super for some extra damage. |
| | }} |
| | {{TheoryBox |
| | | Title = Air throw |
| | | Oneliner = |
| | | Difficulty = |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = ...air throw, s1 xx OD |
| | | content = <b>If using s1.1:</b> the first fireball must be done fast (f+s1.1), the OD can be neutral or fast.<br> |
| | <b>If using s1.2:</b> the OD must be neutral. <br> |
| | This is probably the most common way to combo into super if you are playing X12, any combo route that can go into s2.1 can combo into this route.<br> |
| | Be careful if starting the combo with s2.1 though, dp starter penalty will cause the combo to do halve damage. |
| | }} |
| | <br> |
| | |-| X12 = |
| | {{TheoryBox |
| | | Title = throw (1 bar + OD) |
| | | Oneliner = |
| | | Difficulty = |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = throw xx KA6, (delay) OD |
| | | content = This is optimal depsite looking weird. Speed of the OD doesn't usually matter if you delay enough. |
| | }} |
| | |-| X13 = |
| | {{TheoryBox |
| | | Title = throw (1/2 bar + OD) |
| | | Oneliner = |
| | | Difficulty = |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = throw xx KA6, s3.3, OD (xx KA6, s3.3) |
| | | content = Easiest OD to use is neutral, you can do it immediatley after landing from s3.3. You can spend another bar to raise the damage to 344, useful if close to kill or stun. |
| | }} |
| | {{TheoryBox |
| | | Title = Bnb w/ s2.1 |
| | | Oneliner = |
| | | Difficulty = |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = ...s2.1, cl.H xx s3.3, OD (xx KA6, s3.3) |
| | | content = This is the most common way to land super. Easiest OD to use is neutral, you can do it immediatley after landing from s3.3. Only spend the bar at the end for kill or stun. |
| | }} |
| | </tabber> |
| {{Navbox-RTCE}} | | {{Navbox-RTCE}} |