Daraku Tenshi: The Fallen Angels/Cool: Difference between revisions

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{{MOTW Character Intro |char=Cool |content=
{{DT Character Intro
|char=Cool
|Forward Walk Speed=2.5
|Back Walk Speed=2.2
|Forward Dash=21f
|Back Dash=23f
|Prejump=4f
|Neutral Jump=37f
|Forward Jump=36f
|Back Jump=36f
|Forward Super Jump=36f
|Back Super Jump=36f
|POW charge=18f
|content=  
 
==Introduction==
==Introduction==
Cool is a well-known thief in Eden’s underworld who values his own freedom above all else. Known to some as ‘The Black Wing of Zone Four’, Cool is a deeply pessimistic individual, viewing anything to do with “hopes” and “dreams” with disdain. In the course of his criminal operations, the man named Carlos infringed upon Cool’s territory, inadvertently starting a one-sided feud with the Black Wing, who now seeks to teach Carlos some respect.
Cool is a well-known thief in Eden’s underworld who values his own freedom above all else. Known to some as ‘The Black Wing of Zone Four’, Cool is a deeply pessimistic individual, viewing anything to do with “hopes” and “dreams” with disdain. In the course of his criminal operations, the man named Carlos infringed upon Cool’s territory, inadvertently starting a one-sided feud with the Black Wing, who now seeks to teach Carlos some respect.  
 
== Gameplay ==
== Gameplay ==
{{Content Box|content=
Guile clone, giving him the unique advantage of actually having a projectile. Pretty good pokes and space control, and surprisingly strong pressure, but he’s overall fairly linear, so you’ll need to work hard to get your damage.
'''Cool''' is a charge character.


{{ProConTable
{{ProConTable
Line 17: Line 31:
}}
}}
}}
}}
}}
== Attributes ==
{| class="wikitable"
|-
! Forward Walk Speed !! Back Walk Speed !! Forward Dash !! Back Dash !! Prejump !! Neutral Jump !! Forward Jump !! Back Jump !! Forward Super Jump !! Back Super Jump
|-
| 2.5 || 2.2 || 21f || 23f || 4f || 37f || 36f || 36f || 36f || 36f
|}


==Move List==
==Move List==
Line 39: Line 43:
|input=LP
|input=LP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 48: Line 52:
  |onblock=+4
  |onblock=+4
  |properties=
  |properties=
  |description=  
  |description= '''Cancel Routes:''' Any L (LP's only on whiff), Any H, Special
TBA
  }}
  }}
}}
}}
Line 59: Line 62:
|input=HP
|input=HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 67: Line 70:
  |onhit=-3
  |onhit=-3
  |onblock=-13
  |onblock=-13
  |properties= Invul f25>full when cancelled
  |properties= *Invul f25>full when cancelled
  |description=  
  |description= '''Cancel Routes:''' Any HK, Special
TBA
  }}
  }}
}}
}}
Line 79: Line 81:
|input=LK
|input=LK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 87: Line 89:
  |onhit=-9
  |onhit=-9
  |onblock=-6
  |onblock=-6
  |properties=Invul f21>full when cancelled
  |properties= *Invul f21>full when cancelled
  |description=  
  |description= '''Cancel Routes:''' Any HP, Special
TBA
  }}
  }}
}}
}}
Line 99: Line 100:
|input=HK
|input=HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 108: Line 109:
  |onblock=-23
  |onblock=-23
  |properties=
  |properties=
  |description=  
  |description= '''Cancel Routes:''' Special
TBA
  }}
  }}
}}
}}
Line 121: Line 121:
|input=LP
|input=LP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 130: Line 130:
  |onblock=+13
  |onblock=+13
  |properties=
  |properties=
  |description=  
  |description= '''Cancel Routes:''' Any L, Any H, Special
TBA
  }}
  }}
}}
}}
Line 139: Line 138:
|caption=
|caption=
|name=2HP
|name=2HP
|input=HP
|input=2HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 149: Line 148:
  |onhit=+9
  |onhit=+9
  |onblock=+3
  |onblock=+3
  |properties=
  |properties= *Techable on air hit
  |description=  
  |description= '''Cancel Routes:''' Special
Techable on air hit
  }}
  }}
}}
}}
Line 159: Line 157:
|caption=
|caption=
|name=2LK
|name=2LK
|input=LK
|input=2LK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low
  |guard=Low
Line 170: Line 168:
  |onblock=+8
  |onblock=+8
  |properties=
  |properties=
  |description=  
  |description= '''Cancel Routes:''' Any LK, any H, Special
TBA
  }}
  }}
}}
}}
Line 179: Line 176:
|caption=
|caption=
|name=2HK
|name=2HK
|input=HK
|input=2HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low
  |guard=Low
Line 189: Line 186:
  |onhit=-2
  |onhit=-2
  |onblock=-8
  |onblock=-8
  |properties=f26-31 low-profile
  |properties= *Invul f26-31 low-profile
*Causes st.sitstun if spaced
  |description=  
  |description=  
Causes st.sitstun if spaced
TBA
  }}
  }}
}}
}}


===Comand Normals===
===Command Normals===


{{MoveData
{{MoveData
Line 203: Line 201:
|input=6HP
|input=6HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 211: Line 209:
  |onhit=-10
  |onhit=-10
  |onblock=-20
  |onblock=-20
  |properties=
  |properties=  
  |description=  
  |description= *Hits EDs
TBA
  }}
  }}
}}
}}
Line 223: Line 220:
|input=6HK
|input=6HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 231: Line 228:
  |onhit=-22
  |onhit=-22
  |onblock=-32
  |onblock=-32
  |properties=
  |properties=  
  |description=  
  |description= *Increased recovery on hit/block when hitting active frames 1-5  and cuts active frames 6-8
TBA
*active frame 1 hits EDs
  }}
  }}
}}
}}
Line 243: Line 240:
|input=3HK
|input=3HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low
  |guard=Low
Line 262: Line 259:
|image=
|image=
|caption=
|caption=
|name=8LP
|name=ris.LP
|input=8LP
|input=8LP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 273: Line 270:
  |onhit=
  |onhit=
  |onblock=
  |onblock=
  |properties=f26-31 low-profile
  |properties=
  |description=  
  |description=  
TBA
TBA
Line 282: Line 279:
|image=
|image=
|caption=
|caption=
|name=8HP
|name=ris.HP
|input=HP
|input=8HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 293: Line 290:
  |onhit=
  |onhit=
  |onblock=
  |onblock=
  |properties=
  |properties= *Arm hurtbox disappears f9 (disjoint)
  |description=  
  |description=  
Arm hurtbox disappears f9 (disjoint)
TBA
  }}
  }}
}}
}}
Line 302: Line 299:
|image=
|image=
|caption=
|caption=
|name=8LK
|name=ris.LK
|input=8LK
|input=8LK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 313: Line 310:
  |onhit=
  |onhit=
  |onblock=
  |onblock=
  |properties=
  |properties= *Leg hurtbox partially out f3
  |description=  
  |description=  
Leg hurtbox partially out f3
TBA
  }}
  }}
}}
}}
Line 322: Line 319:
|image=
|image=
|caption=
|caption=
|name=8HK
|name=ris.HK
|input=8HK
|input=8HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 333: Line 330:
  |onhit=
  |onhit=
  |onblock=
  |onblock=
  |properties=
  |properties= *Leg hurtbox partially out f6
  |description=  
  |description=  
Leg hurtbox partially out f6
TBA
  }}
  }}
}}
}}
Line 344: Line 341:
|image=
|image=
|caption=
|caption=
|name=8LP
|name=fal.LP
|input=8LP
|input=8LP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 364: Line 361:
|image=
|image=
|caption=
|caption=
|name=8HP
|name=fal.HP
|input=8HP
|input=8HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 384: Line 381:
|image=
|image=
|caption=
|caption=
|name=8LK
|name=fal.LK
|input=8LK
|input=8LK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 404: Line 401:
|image=
|image=
|caption=
|caption=
|name=8HK
|name=fal.HK
|input=8HK
|input=8HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 414: Line 411:
  |recovery=until landing
  |recovery=until landing
  |onhit=+27
  |onhit=+27
  |onblock=+27
  |onblock=+25
  |properties=
  |properties=
  |description=  
  |description=  
TBA
TBA
}}
}}
===Throws===
{{MoveData
|image=
|caption=
|name= Forward Throw
|input=4/6+HP (close)
|data=
{{AttackData-DT
|damage=
|guard=Throw
|startup=2
|active=1
|recovery=
|onhit=+48 SpKD
|onblock=
|properties= *10f tech window
|description= Opponent lands on back
}}
}}
{{MoveData
|image=
|caption=
|name= Back Throw
|input=4/6+HK (close)
|data=
{{AttackData-DT
|damage=
|guard=Throw
|startup=2
|active=1
|recovery=
|onhit=+51 SpKd
|onblock=
|properties= *9f tech window
|description= Opponent lands on back
}}
}}
===Stance Switch and Reverse Stance Normals===
{{MoveData
|image=
|caption=
|name= Stance Switch
|input=LK+HK
|data=
{{AttackData-DT
|damage=
|guard=
|startup=
|active=
|recovery=16
|onhit=
|onblock=
|properties=
|description=
TBA
}}
}}
{{MoveData
|image=
|caption=
|name=
|input=r.5P
|data=
{{AttackData-DT
|damage=
|guard=Low/High
|startup=6
|active=5
|recovery=35/16
|onhit=+28/+49 alt.sitstun
|onblock=-20/+1
|properties= *Short tech window on air hit
*stays in reverse stance on empty cancel
|description= *'''Cancel Routes:'''  Super (empty cancel pre-MAX)
*hits EDs
}}
}}
{{MoveData
|image=
|caption=
|name=
|input=r.5K
|data=
{{AttackData-DT
|damage=
|guard=Low/High
|startup=10
|active=7
|recovery=36
|onhit=+55 SKD
|onblock=-32
|properties= *Fully extends f2
|description= *Active frames 1-5 hit EDs
}}
}}
{{MoveData
|image=
|caption=
|name=
|input=r.2P
|data=
{{AttackData-DT
|damage=
|guard=Low/High
|startup=5, 6
|active=1, 4
|recovery=21/17
|onhit=+7/+11
|onblock=0, +1/+4, +5
|properties= *Stays in reverse stance
|description= '''Cancel Routes:''' Special, Super (empty cancel pre-MAX)
}}
}}
===Escape Dash and Escape Attack===
{{MoveData
|image=
|caption=
|name= Escape Dash
|input=LP+HP
|data=
{{AttackData-DT
|damage=
|guard=
|startup=10
|active=
|recovery=4
|onhit=
|onblock=
|properties= *f10 Earliest possible input for EA
*Invul f1-25 strike, 55 if held
*f26/56> no collison
|description=
TBA
}}
}}
{{MoveData
|image=
|caption=
|name= Escape Attack Punch
|input=Punch while holding ED
|data=
{{AttackData-DT
|damage=
|guard=High
|startup=8
|active=4
|recovery=36
|onhit=-8
|onblock=-14
|properties= *f1> no collision
|description= *hits EDs
}}
}}
{{MoveData
|image=
|caption=
|name= Escape Attack Kick
|input=Kick while holding ED
|data=
{{AttackData-DT
|damage=
|guard=High
|startup=11
|active=3
|recovery=29
|onhit=-8
|onblock=-18
|properties= *f1> no collison
*Ends in reverse stance
|description= *hits EDs
  }}
  }}
}}
}}
Line 429: Line 610:
|input=[4]6+LP
|input=[4]6+LP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 437: Line 618:
  |onhit=+11
  |onhit=+11
  |onblock=+18
  |onblock=+18
  |properties=
  |properties= *Techable on air hit
*34f charge
  |description=  
  |description=  
Techable on air hit, 34f charge
TBA
  }}
  }}
}}  
}}  
Line 449: Line 631:
|input=[4]6+HP
|input=[4]6+HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 457: Line 639:
  |onhit=-10
  |onhit=-10
  |onblock=-3
  |onblock=-3
  |properties=
  |properties= *Faster projectile speed, techable on air hit
*34f charge
  |description=  
  |description=  
Faster projectile speed, techable on air hit, 34f charge
TBA
  }}
  }}
}}  
}}  
Line 469: Line 652:
|input=[2]8+LK
|input=[2]8+LK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 477: Line 660:
  |onhit=
  |onhit=
  |onblock=-22
  |onblock=-22
  |properties=
  |properties= *Techable launch
*40f charge
  |description=  
  |description=  
Techable launch
TBA
  }}
  }}
}}  
}}  
Line 489: Line 673:
|input=[2]8+HK
|input=[2]8+HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
  |startup=3/5/8
  |startup=3, 5, 8
  |active=2/3/14
  |active=2, 3, 14
  |recovery=34
  |recovery=34
  |onhit=
  |onhit=
  |onblock=-26
  |onblock=-26
  |properties=f1-2 strike, f3-4 above foot, f5-7 above waist
  |properties= *Invul f1-2 strike, f3-4 above foot, f5-7 above waist
*Techable launch
  |description=  
  |description=  
Techable launch
TBA
  }}
  }}
}}  
}}


===Super Deadly Skill===
===Super Deadly Skill===
Line 511: Line 696:
|input=[4]1236+HP
|input=[4]1236+HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 519: Line 704:
  |onhit=-24
  |onhit=-24
  |onblock=-30
  |onblock=-30
  |properties=f1-33 strike
  |properties= *Invul f1-22 strike, f1-24 strike at low health
*Multihit, untechable and hits once on air hit
*hits once point blank
*40f charge
  |description=  
  |description=  
Multihit, untechable and hits once on air hit, hits once point blank
TBA
}}
}}
 
{{MoveData
|image=
|caption=
|name=Bad Luck
|input=[4]1236+HP (MAX + Low health)
|data=
{{AttackData-DT
|damage=
|guard=Low/High
|startup=35+10, 81
|active=until hits/offscreen
|recovery=28
|onhit=-24
|onblock=-66, +5
|properties= *Invul f1-7 strike
*Multihit, untechable and hits once on air hit
*hits once point blank
*40f harge
*the 2nd projectile isn't a true combo
|description=
TBA
  }}
  }}
}}  
}}  
Line 531: Line 743:
|input=[2]364+HK
|input=[2]364+HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 539: Line 751:
  |onhit=
  |onhit=
  |onblock=-34
  |onblock=-34
  |properties=f1-4, 45-54, 93-102 strike, f7-9, 55-57, 103-105 above leg
  |properties= *Invul f1-4, 45-54, 93-102 strike, f7-9, 55-57, 103-105 above leg
*Untechable launch til final hit
*40f charge
|description=
TBA
}}
}}
 
 
{{MoveData
|image=
|caption=
|name=Triple Somersault Kick
|input=[2]364+HK (MAX + Low health
|data=
{{AttackData-DT
|damage=
|guard=Low/High
|startup=34 + 5, 7, 10, 12, 14, 53, 55, 58, 60, 62, 101, 103, 106, 108, 110, 148, 152, 154, 156
|active=2, 3, 2, 2, 7, (32), 2, 3, 2, 2, 7, (32), 2, 3, 2, 2, 7, 2, 3, 2, 2, 13
|recovery=39
|onhit=
|onblock=-34
|properties= *Invul f1-4, 45-54, 93-102, 140-149 strike, f7-9, 55-57, 103-105, 150-152 above leg
*Untechable launch til final hit
*40f charge
  |description=  
  |description=  
Untechable launch til final hit
TBA
  }}
  }}
}}  
}}  


{{stub}}
{{Navbox-DT}}
[[Category:Daraku Tenshi]]
[[Category:Daraku Tenshi]]

Latest revision as of 14:43, 29 March 2025

Introduction

Cool is a well-known thief in Eden’s underworld who values his own freedom above all else. Known to some as ‘The Black Wing of Zone Four’, Cool is a deeply pessimistic individual, viewing anything to do with “hopes” and “dreams” with disdain. In the course of his criminal operations, the man named Carlos infringed upon Cool’s territory, inadvertently starting a one-sided feud with the Black Wing, who now seeks to teach Carlos some respect.

Gameplay

Guile clone, giving him the unique advantage of actually having a projectile. Pretty good pokes and space control, and surprisingly strong pressure, but he’s overall fairly linear, so you’ll need to work hard to get your damage.

Strengths Weaknesses
  • TBA: tba.
  • TBA: tba.
  • TBA: tba.
  • TBA: tba.
  • TBA: tba.
  • TBA: tba.
DT Cool Art.png

Attributes

  • Forward Walk Speed: 2.5
  • Back Walk Speed: 2.2
  • Forward Dash: 21f
  • Back Dash: 23f
  • Prejump: 4f
  • Neutral Jump: 37f
  • Forward Jump: 36f
  • Back Jump: 36f
  • Forward Super Jump: 36f
  • Back Super Jump: 36f
  • POW charge: 18f

Move List

Frame Data Source: https://docs.google.com/spreadsheets/d/14u59eRbO9A-CC2qSxLPIzUWcyLRR1VsRM923tbWqnW8/edit?usp=sharing

Standing Normals

5LP
LP
Damage Startup Active Recovery
- 6 5 10/7
On Hit On Block Guard Properties
+1 +4 Low/High -

Cancel Routes: Any L (LP's only on whiff), Any H, Special

5HP
HP
Damage Startup Active Recovery
- 10 4 29/15
On Hit On Block Guard Properties
-3 -13 Low/High
  • Invul f25>full when cancelled

Cancel Routes: Any HK, Special

5LK
LK
Damage Startup Active Recovery
- 8 4 19/12
On Hit On Block Guard Properties
-9 -6 Low/High
  • Invul f21>full when cancelled

Cancel Routes: Any HP, Special

5HK
HK
Damage Startup Active Recovery
- 10 7 35/8
On Hit On Block Guard Properties
-13 -23 Low/High -

Cancel Routes: Special

Crouch Normals

2LP
LP
Damage Startup Active Recovery
- 5 3 10/7
On Hit On Block Guard Properties
+6 +13 Low/High -

Cancel Routes: Any L, Any H, Special

2HP
2HP
Damage Startup Active Recovery
- 7 9 14/6
On Hit On Block Guard Properties
+9 +3 Low/High
  • Techable on air hit

Cancel Routes: Special

2LK
2LK
Damage Startup Active Recovery
- 7 3 15/10
On Hit On Block Guard Properties
-4 +8 Low -

Cancel Routes: Any LK, any H, Special

2HK
2HK
Damage Startup Active Recovery
- 7 4 30
On Hit On Block Guard Properties
-2 -8 Low
  • Invul f26-31 low-profile
  • Causes st.sitstun if spaced

TBA

Command Normals

6HP
6HP
Damage Startup Active Recovery
- 15 5 35
On Hit On Block Guard Properties
-10 -20 Low/High -
  • Hits EDs
6HK
6HK
Damage Startup Active Recovery
- 14 8 36
On Hit On Block Guard Properties
-22 -32 Low/High -
  • Increased recovery on hit/block when hitting active frames 1-5 and cuts active frames 6-8
  • active frame 1 hits EDs
3HK
3HK
Damage Startup Active Recovery
- 12 5 30
On Hit On Block Guard Properties
+41 KD -9 Low f8-31 low-profile

TBA

Rising Normals

ris.LP
8LP
Damage Startup Active Recovery
- 2 15 until landing
On Hit On Block Guard Properties
- - High -

TBA

ris.HP
8HP
Damage Startup Active Recovery
- 5 8 until landing
On Hit On Block Guard Properties
- - High
  • Arm hurtbox disappears f9 (disjoint)

TBA

ris.LK
8LK
Damage Startup Active Recovery
- 4 10 until landing
On Hit On Block Guard Properties
- - High
  • Leg hurtbox partially out f3

TBA

ris.HK
8HK
Damage Startup Active Recovery
- 7 7 until landing
On Hit On Block Guard Properties
- - High
  • Leg hurtbox partially out f6

TBA

Falling Normals

fal.LP
8LP
Damage Startup Active Recovery
- 4 10 until landing
On Hit On Block Guard Properties
+27 +25 High -

TBA

fal.HP
8HP
Damage Startup Active Recovery
- 7 6 until landing
On Hit On Block Guard Properties
+27 +25 High -

TBA

fal.LK
8LK
Damage Startup Active Recovery
- 3 10 until landing
On Hit On Block Guard Properties
+27 +25 High -

TBA

fal.HK
8HK
Damage Startup Active Recovery
- 7 7 until landing
On Hit On Block Guard Properties
+27 +25 High -

TBA

Throws

Forward Throw
4/6+HP (close)
Damage Startup Active Recovery
- 2 1 -
On Hit On Block Guard Properties
+48 SpKD - Throw
  • 10f tech window

Opponent lands on back

Back Throw
4/6+HK (close)
Damage Startup Active Recovery
- 2 1 -
On Hit On Block Guard Properties
+51 SpKd - Throw
  • 9f tech window

Opponent lands on back

Stance Switch and Reverse Stance Normals

Stance Switch
LK+HK
Damage Startup Active Recovery
- - - 16
On Hit On Block Guard Properties
- - - -

TBA

r.5P
Damage Startup Active Recovery
- 6 5 35/16
On Hit On Block Guard Properties
+28/+49 alt.sitstun -20/+1 Low/High
  • Short tech window on air hit
  • stays in reverse stance on empty cancel
  • Cancel Routes: Super (empty cancel pre-MAX)
  • hits EDs
r.5K
Damage Startup Active Recovery
- 10 7 36
On Hit On Block Guard Properties
+55 SKD -32 Low/High
  • Fully extends f2
  • Active frames 1-5 hit EDs
r.2P
Damage Startup Active Recovery
- 5, 6 1, 4 21/17
On Hit On Block Guard Properties
+7/+11 0, +1/+4, +5 Low/High
  • Stays in reverse stance

Cancel Routes: Special, Super (empty cancel pre-MAX)

Escape Dash and Escape Attack

Escape Dash
LP+HP
Damage Startup Active Recovery
- 10 - 4
On Hit On Block Guard Properties
- - -
  • f10 Earliest possible input for EA
  • Invul f1-25 strike, 55 if held
  • f26/56> no collison

TBA

Escape Attack Punch
Punch while holding ED
Damage Startup Active Recovery
- 8 4 36
On Hit On Block Guard Properties
-8 -14 High
  • f1> no collision
  • hits EDs
Escape Attack Kick
Kick while holding ED
Damage Startup Active Recovery
- 11 3 29
On Hit On Block Guard Properties
-8 -18 High
  • f1> no collison
  • Ends in reverse stance
  • hits EDs

Deadly Skills

Darts of Black (light)
[4]6+LP
Damage Startup Active Recovery
- 19 until hits/offscreen 15
On Hit On Block Guard Properties
+11 +18 Low/High
  • Techable on air hit
  • 34f charge

TBA

Darts of Black (heavy)
[4]6+HP
Damage Startup Active Recovery
- 12 until hits/offscreen 36
On Hit On Block Guard Properties
-10 -3 Low/High
  • Faster projectile speed, techable on air hit
  • 34f charge

TBA

Somersault Kick (light)
[2]8+LK
Damage Startup Active Recovery
- 3 18 30
On Hit On Block Guard Properties
- -22 Low/High
  • Techable launch
  • 40f charge

TBA

Somersault Kick (heavy)
[2]8+HK
Damage Startup Active Recovery
- 3, 5, 8 2, 3, 14 34
On Hit On Block Guard Properties
- -26 Low/High
  • Invul f1-2 strike, f3-4 above foot, f5-7 above waist
  • Techable launch

TBA

Super Deadly Skill

Bad Luck
[4]1236+HP
Damage Startup Active Recovery
- 35+26 until hits/offscreen 63
On Hit On Block Guard Properties
-24 -30 Low/High
  • Invul f1-22 strike, f1-24 strike at low health
  • Multihit, untechable and hits once on air hit
  • hits once point blank
  • 40f charge

TBA

Bad Luck
[4]1236+HP (MAX + Low health)
Damage Startup Active Recovery
- 35+10, 81 until hits/offscreen 28
On Hit On Block Guard Properties
-24 -66, +5 Low/High
  • Invul f1-7 strike
  • Multihit, untechable and hits once on air hit
  • hits once point blank
  • 40f harge
  • the 2nd projectile isn't a true combo

TBA

Triple Somersault Kick
[2]364+HK
Damage Startup Active Recovery
- 34 + 5, 7, 10, 12, 14, 53, 55, 58, 60, 62, 101, 103, 106, 108, 110 2, 3, 2, 2, 7, (32), 2, 3, 2, 2, 7, (32), 2, 3, 2, 2, 13 39
On Hit On Block Guard Properties
- -34 Low/High
  • Invul f1-4, 45-54, 93-102 strike, f7-9, 55-57, 103-105 above leg
  • Untechable launch til final hit
  • 40f charge

TBA


Triple Somersault Kick
[2]364+HK (MAX + Low health
Damage Startup Active Recovery
- 34 + 5, 7, 10, 12, 14, 53, 55, 58, 60, 62, 101, 103, 106, 108, 110, 148, 152, 154, 156 2, 3, 2, 2, 7, (32), 2, 3, 2, 2, 7, (32), 2, 3, 2, 2, 7, 2, 3, 2, 2, 13 39
On Hit On Block Guard Properties
- -34 Low/High
  • Invul f1-4, 45-54, 93-102, 140-149 strike, f7-9, 55-57, 103-105, 150-152 above leg
  • Untechable launch til final hit
  • 40f charge

TBA

DT Navigation

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