Daraku Tenshi: The Fallen Angels/Cool: Difference between revisions

From SuperCombo Wiki
No edit summary
m (Added POW charge)
 
(18 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{MOTW Character Intro |char=Cool |content=
{{DT Character Intro
|char=Cool
|Forward Walk Speed=2.5
|Back Walk Speed=2.2
|Forward Dash=21f
|Back Dash=23f
|Prejump=4f
|Neutral Jump=37f
|Forward Jump=36f
|Back Jump=36f
|Forward Super Jump=36f
|Back Super Jump=36f
|POW charge=18f
|content=  
 
==Introduction==
==Introduction==
Cool is a well-known thief in Eden’s underworld who values his own freedom above all else. Known to some as ‘The Black Wing of Zone Four’, Cool is a deeply pessimistic individual, viewing anything to do with “hopes” and “dreams” with disdain. In the course of his criminal operations, the man named Carlos infringed upon Cool’s territory, inadvertently starting a one-sided feud with the Black Wing, who now seeks to teach Carlos some respect.
Cool is a well-known thief in Eden’s underworld who values his own freedom above all else. Known to some as ‘The Black Wing of Zone Four’, Cool is a deeply pessimistic individual, viewing anything to do with “hopes” and “dreams” with disdain. In the course of his criminal operations, the man named Carlos infringed upon Cool’s territory, inadvertently starting a one-sided feud with the Black Wing, who now seeks to teach Carlos some respect.  
 
== Gameplay ==
== Gameplay ==
{{Content Box|content=
Guile clone, giving him the unique advantage of actually having a projectile. Pretty good pokes and space control, and surprisingly strong pressure, but he’s overall fairly linear, so you’ll need to work hard to get your damage.
'''Cool''' is a charge character.


{{ProConTable
{{ProConTable
Line 17: Line 31:
}}
}}
}}
}}
==Move List==
Frame Data Source: https://docs.google.com/spreadsheets/d/14u59eRbO9A-CC2qSxLPIzUWcyLRR1VsRM923tbWqnW8/edit?usp=sharing
===Standing Normals===
{{MoveData
|image=
|caption=
|name=5LP
|input=LP
|data=
{{AttackData-DT
|damage=
|guard=Low/High
|startup=6
|active=5
|recovery=10/7
|onhit=+1
|onblock=+4
|properties=
|description= '''Cancel Routes:''' Any L (LP's only on whiff), Any H, Special
}}
}}
{{MoveData
|image=
|caption=
|name=5HP
|input=HP
|data=
{{AttackData-DT
|damage=
|guard=Low/High
|startup=10
|active=4
|recovery=29/15
|onhit=-3
|onblock=-13
|properties= *Invul f25>full when cancelled
|description= '''Cancel Routes:''' Any HK, Special
}}
}}
{{MoveData
|image=
|caption=
|name=5LK
|input=LK
|data=
{{AttackData-DT
|damage=
|guard=Low/High
|startup=8
|active=4
|recovery=19/12
|onhit=-9
|onblock=-6
|properties= *Invul f21>full when cancelled
|description= '''Cancel Routes:''' Any HP, Special
}}
}}
{{MoveData
|image=
|caption=
|name=5HK
|input=HK
|data=
{{AttackData-DT
|damage=
|guard=Low/High
|startup=10
|active=7
|recovery=35/8
|onhit=-13
|onblock=-23
|properties=
|description= '''Cancel Routes:''' Special
}}
}}
===Crouch Normals===
{{MoveData
|image=
|caption=
|name=2LP
|input=LP
|data=
{{AttackData-DT
|damage=
|guard=Low/High
|startup=5
|active=3
|recovery=10/7
|onhit=+6
|onblock=+13
|properties=
|description= '''Cancel Routes:''' Any L, Any H, Special
}}
}}
{{MoveData
|image=
|caption=
|name=2HP
|input=2HP
|data=
{{AttackData-DT
|damage=
|guard=Low/High
|startup=7
|active=9
|recovery=14/6
|onhit=+9
|onblock=+3
|properties= *Techable on air hit
|description= '''Cancel Routes:''' Special
}}
}}
{{MoveData
|image=
|caption=
|name=2LK
|input=2LK
|data=
{{AttackData-DT
|damage=
|guard=Low
|startup=7
|active=3
|recovery=15/10
|onhit=-4
|onblock=+8
|properties=
|description= '''Cancel Routes:''' Any LK, any H, Special
}}
}}
{{MoveData
|image=
|caption=
|name=2HK
|input=2HK
|data=
{{AttackData-DT
|damage=
|guard=Low
|startup=7
|active=4
|recovery=30
|onhit=-2
|onblock=-8
|properties= *Invul f26-31 low-profile
*Causes st.sitstun if spaced
|description=
TBA
}}
}}
===Command Normals===
{{MoveData
|image=
|caption=
|name=6HP
|input=6HP
|data=
{{AttackData-DT
|damage=
|guard=Low/High
|startup=15
|active=5
|recovery=35
|onhit=-10
|onblock=-20
|properties=
|description= *Hits EDs
}}
}}
{{MoveData
|image=
|caption=
|name=6HK
|input=6HK
|data=
{{AttackData-DT
|damage=
|guard=Low/High
|startup=14
|active=8
|recovery=36
|onhit=-22
|onblock=-32
|properties=
|description= *Increased recovery on hit/block when hitting active frames 1-5  and cuts active frames 6-8
*active frame 1 hits EDs
}}
}}
{{MoveData
|image=
|caption=
|name=3HK
|input=3HK
|data=
{{AttackData-DT
|damage=
|guard=Low
|startup=12
|active=5
|recovery=30
|onhit=+41 KD
|onblock=-9
|properties=f8-31 low-profile
|description=
TBA
}}
}}
}}


== Attributes ==
===Rising Normals===
Forward Walk speed: 2.5
 
Back Walk speed: 2.2
{{MoveData
Forward Dash: 21f
|image=
Back Dash: 23f
|caption=
Prejump: 4f
|name=ris.LP
Neutral Jump: 37f
|input=8LP
Forward Jump: 36f
|data=
Back Jump: 36f
{{AttackData-DT
Forward Super Jump: 36f
|damage=
Back Super Jump: 36f
|guard=High
|startup=2
|active=15
|recovery=until landing
|onhit=
|onblock=
|properties=
|description=
TBA
}}
}}


{{MoveData
|image=
|caption=
|name=ris.HP
|input=8HP
|data=
{{AttackData-DT
|damage=
|guard=High
|startup=5
|active=8
|recovery=until landing
|onhit=
|onblock=
|properties= *Arm hurtbox disappears f9 (disjoint)
|description=
TBA
}}
}}


==Move List==
{{MoveData
Frame Data Source: https://docs.google.com/spreadsheets/d/14u59eRbO9A-CC2qSxLPIzUWcyLRR1VsRM923tbWqnW8/edit?usp=sharing
|image=
|caption=
|name=ris.LK
|input=8LK
|data=
{{AttackData-DT
|damage=
|guard=High
|startup=4
|active=10
|recovery=until landing
|onhit=
|onblock=
|properties= *Leg hurtbox partially out f3
|description=
TBA
}}
}}
 
{{MoveData
|image=
|caption=
|name=ris.HK
|input=8HK
|data=
{{AttackData-DT
|damage=
|guard=High
|startup=7
|active=7
|recovery=until landing
|onhit=
|onblock=
|properties= *Leg hurtbox partially out f6
|description=
TBA
}}
}}
 
===Falling Normals===
 
{{MoveData
|image=
|caption=
|name=fal.LP
|input=8LP
|data=
{{AttackData-DT
|damage=
|guard=High
|startup=4
|active=10
|recovery=until landing
|onhit=+27
|onblock=+25
|properties=
|description=
TBA
}}
}}
 
{{MoveData
|image=
|caption=
|name=fal.HP
|input=8HP
|data=
{{AttackData-DT
|damage=
|guard=High
|startup=7
|active=6
|recovery=until landing
|onhit=+27
|onblock=+25
|properties=
|description=
TBA
}}
}}
 
{{MoveData
|image=
|caption=
|name=fal.LK
|input=8LK
|data=
{{AttackData-DT
|damage=
|guard=High
|startup=3
|active=10
|recovery=until landing
|onhit=+27
|onblock=+25
|properties=
|description=
TBA
}}
}}
 
{{MoveData
|image=
|caption=
|name=fal.HK
|input=8HK
|data=
{{AttackData-DT
|damage=
|guard=High
|startup=7
|active=7
|recovery=until landing
|onhit=+27
|onblock=+25
|properties=
|description=
TBA
}}
}}
 
===Throws===
 
{{MoveData
|image=
|caption=
|name= Forward Throw
|input=4/6+HP (close)
|data=
{{AttackData-DT
|damage=
|guard=Throw
|startup=2
|active=1
|recovery=
|onhit=+48 SpKD
|onblock=
|properties= *10f tech window
|description= Opponent lands on back
}}
}}
 
{{MoveData
|image=
|caption=
|name= Back Throw
|input=4/6+HK (close)
|data=
{{AttackData-DT
|damage=
|guard=Throw
|startup=2
|active=1
|recovery=
|onhit=+51 SpKd
|onblock=
|properties= *9f tech window
|description= Opponent lands on back
}}
}}
 
===Stance Switch and Reverse Stance Normals===
 
{{MoveData
|image=
|caption=
|name= Stance Switch
|input=LK+HK
|data=
{{AttackData-DT
|damage=
|guard=
|startup=
|active=
|recovery=16
|onhit=
|onblock=
|properties=
|description=
TBA
}}
}}
 
{{MoveData
|image=
|caption=
|name=
|input=r.5P
|data=
{{AttackData-DT
|damage=
|guard=Low/High
|startup=6
|active=5
|recovery=35/16
|onhit=+28/+49 alt.sitstun
|onblock=-20/+1
|properties= *Short tech window on air hit
*stays in reverse stance on empty cancel
|description= *'''Cancel Routes:'''  Super (empty cancel pre-MAX)
*hits EDs
}}
}}
 
{{MoveData
|image=
|caption=
|name=
|input=r.5K
|data=
{{AttackData-DT
|damage=
|guard=Low/High
|startup=10
|active=7
|recovery=36
|onhit=+55 SKD
|onblock=-32
|properties= *Fully extends f2
|description= *Active frames 1-5 hit EDs
}}
}}
 
{{MoveData
|image=
|caption=
|name=
|input=r.2P
|data=
{{AttackData-DT
|damage=
|guard=Low/High
|startup=5, 6
|active=1, 4
|recovery=21/17
|onhit=+7/+11
|onblock=0, +1/+4, +5
|properties= *Stays in reverse stance
|description= '''Cancel Routes:''' Special, Super (empty cancel pre-MAX)
}}
}}
 
===Escape Dash and Escape Attack===
 
{{MoveData
|image=
|caption=
|name= Escape Dash
|input=LP+HP
|data=
{{AttackData-DT
|damage=
|guard=
|startup=10
|active=
|recovery=4
|onhit=
|onblock=
|properties= *f10 Earliest possible input for EA
*Invul f1-25 strike, 55 if held
*f26/56> no collison
|description=
TBA
}}
}}
 
{{MoveData
|image=
|caption=
|name= Escape Attack Punch
|input=Punch while holding ED
|data=
{{AttackData-DT
|damage=
|guard=High
|startup=8
|active=4
|recovery=36
|onhit=-8
|onblock=-14
|properties= *f1> no collision
|description= *hits EDs
}}
}}
 
{{MoveData
|image=
|caption=
|name= Escape Attack Kick
|input=Kick while holding ED
|data=
{{AttackData-DT
|damage=
|guard=High
|startup=11
|active=3
|recovery=29
|onhit=-8
|onblock=-18
|properties= *f1> no collison
*Ends in reverse stance
|description= *hits EDs
}}
}}
 
===Deadly Skills===


{{MoveData
|image=
|caption=
|name= Darts of Black (light)
|input=[4]6+LP
|data=
{{AttackData-DT
|damage=
|guard=Low/High
|startup=19
|active=until hits/offscreen
|recovery=15
|onhit=+11
|onblock=+18
|properties= *Techable on air hit
*34f charge
|description=
TBA
}}
}}


===Chain===
{{MoveData
|image=
|caption=
|name= Darts of Black (heavy)
|input=[4]6+HP
|data=
{{AttackData-DT
|damage=
|guard=Low/High
|startup=12
|active=until hits/offscreen
|recovery=36
|onhit=-10
|onblock=-3
|properties= *Faster projectile speed, techable on air hit
*34f charge
|description=
TBA
}}
}}


{{MoveData
|image=
|caption=
|name=Somersault Kick (light)
|input=[2]8+LK
|data=
{{AttackData-DT
|damage=
|guard=Low/High
|startup=3
|active=18
|recovery=30
|onhit=
|onblock=-22
|properties= *Techable launch
*40f charge
|description=
TBA
}}
}}


===Super Moves===
{{MoveData
|image=
|caption=
|name=Somersault Kick (heavy)
|input=[2]8+HK
|data=
{{AttackData-DT
|damage=
|guard=Low/High
|startup=3, 5, 8
|active=2, 3, 14
|recovery=34
|onhit=
|onblock=-26
|properties= *Invul f1-2 strike, f3-4 above foot, f5-7 above waist
*Techable launch
|description=
TBA
}}
}}


===Super Deadly Skill===


===Bread N Butter Combos===
{{MoveData
|image=
|caption=
|name=Bad Luck
|input=[4]1236+HP
|data=
{{AttackData-DT
|damage=
|guard=Low/High
|startup=35+26
|active=until hits/offscreen
|recovery=63
|onhit=-24
|onblock=-30
|properties= *Invul f1-22 strike, f1-24 strike at low health
*Multihit, untechable and hits once on air hit
*hits once point blank
*40f charge
|description=
TBA
}}
}}


{{MoveData
|image=
|caption=
|name=Bad Luck
|input=[4]1236+HP (MAX + Low health)
|data=
{{AttackData-DT
|damage=
|guard=Low/High
|startup=35+10, 81
|active=until hits/offscreen
|recovery=28
|onhit=-24
|onblock=-66, +5
|properties= *Invul f1-7 strike
*Multihit, untechable and hits once on air hit
*hits once point blank
*40f harge
*the 2nd projectile isn't a true combo
|description=
TBA
}}
}}


===Playstyle===
{{MoveData
|image=
|caption=
|name=Triple Somersault Kick
|input=[2]364+HK
|data=
{{AttackData-DT
|damage=
|guard=Low/High
|startup=34 + 5, 7, 10, 12, 14, 53, 55, 58, 60, 62, 101, 103, 106, 108, 110
|active=2, 3, 2, 2, 7, (32), 2, 3, 2, 2, 7, (32), 2, 3, 2, 2, 13
|recovery=39
|onhit=
|onblock=-34
|properties= *Invul f1-4, 45-54, 93-102 strike, f7-9, 55-57, 103-105 above leg
*Untechable launch til final hit
*40f charge
|description=
TBA
}}
}}




{{MoveData
|image=
|caption=
|name=Triple Somersault Kick
|input=[2]364+HK (MAX + Low health
|data=
{{AttackData-DT
|damage=
|guard=Low/High
|startup=34 + 5, 7, 10, 12, 14, 53, 55, 58, 60, 62, 101, 103, 106, 108, 110, 148, 152, 154, 156
|active=2, 3, 2, 2, 7, (32), 2, 3, 2, 2, 7, (32), 2, 3, 2, 2, 7, 2, 3, 2, 2, 13
|recovery=39
|onhit=
|onblock=-34
|properties= *Invul f1-4, 45-54, 93-102, 140-149 strike, f7-9, 55-57, 103-105, 150-152 above leg
*Untechable launch til final hit
*40f charge
|description=
TBA
}}
}}


{{stub}}
{{Navbox-DT}}
[[Category:Daraku Tenshi]]
[[Category:Daraku Tenshi]]

Latest revision as of 14:43, 29 March 2025

Introduction

Cool is a well-known thief in Eden’s underworld who values his own freedom above all else. Known to some as ‘The Black Wing of Zone Four’, Cool is a deeply pessimistic individual, viewing anything to do with “hopes” and “dreams” with disdain. In the course of his criminal operations, the man named Carlos infringed upon Cool’s territory, inadvertently starting a one-sided feud with the Black Wing, who now seeks to teach Carlos some respect.

Gameplay

Guile clone, giving him the unique advantage of actually having a projectile. Pretty good pokes and space control, and surprisingly strong pressure, but he’s overall fairly linear, so you’ll need to work hard to get your damage.

Strengths Weaknesses
  • TBA: tba.
  • TBA: tba.
  • TBA: tba.
  • TBA: tba.
  • TBA: tba.
  • TBA: tba.
DT Cool Art.png

Attributes

  • Forward Walk Speed: 2.5
  • Back Walk Speed: 2.2
  • Forward Dash: 21f
  • Back Dash: 23f
  • Prejump: 4f
  • Neutral Jump: 37f
  • Forward Jump: 36f
  • Back Jump: 36f
  • Forward Super Jump: 36f
  • Back Super Jump: 36f
  • POW charge: 18f

Move List

Frame Data Source: https://docs.google.com/spreadsheets/d/14u59eRbO9A-CC2qSxLPIzUWcyLRR1VsRM923tbWqnW8/edit?usp=sharing

Standing Normals

5LP
LP
Damage Startup Active Recovery
- 6 5 10/7
On Hit On Block Guard Properties
+1 +4 Low/High -

Cancel Routes: Any L (LP's only on whiff), Any H, Special

5HP
HP
Damage Startup Active Recovery
- 10 4 29/15
On Hit On Block Guard Properties
-3 -13 Low/High
  • Invul f25>full when cancelled

Cancel Routes: Any HK, Special

5LK
LK
Damage Startup Active Recovery
- 8 4 19/12
On Hit On Block Guard Properties
-9 -6 Low/High
  • Invul f21>full when cancelled

Cancel Routes: Any HP, Special

5HK
HK
Damage Startup Active Recovery
- 10 7 35/8
On Hit On Block Guard Properties
-13 -23 Low/High -

Cancel Routes: Special

Crouch Normals

2LP
LP
Damage Startup Active Recovery
- 5 3 10/7
On Hit On Block Guard Properties
+6 +13 Low/High -

Cancel Routes: Any L, Any H, Special

2HP
2HP
Damage Startup Active Recovery
- 7 9 14/6
On Hit On Block Guard Properties
+9 +3 Low/High
  • Techable on air hit

Cancel Routes: Special

2LK
2LK
Damage Startup Active Recovery
- 7 3 15/10
On Hit On Block Guard Properties
-4 +8 Low -

Cancel Routes: Any LK, any H, Special

2HK
2HK
Damage Startup Active Recovery
- 7 4 30
On Hit On Block Guard Properties
-2 -8 Low
  • Invul f26-31 low-profile
  • Causes st.sitstun if spaced

TBA

Command Normals

6HP
6HP
Damage Startup Active Recovery
- 15 5 35
On Hit On Block Guard Properties
-10 -20 Low/High -
  • Hits EDs
6HK
6HK
Damage Startup Active Recovery
- 14 8 36
On Hit On Block Guard Properties
-22 -32 Low/High -
  • Increased recovery on hit/block when hitting active frames 1-5 and cuts active frames 6-8
  • active frame 1 hits EDs
3HK
3HK
Damage Startup Active Recovery
- 12 5 30
On Hit On Block Guard Properties
+41 KD -9 Low f8-31 low-profile

TBA

Rising Normals

ris.LP
8LP
Damage Startup Active Recovery
- 2 15 until landing
On Hit On Block Guard Properties
- - High -

TBA

ris.HP
8HP
Damage Startup Active Recovery
- 5 8 until landing
On Hit On Block Guard Properties
- - High
  • Arm hurtbox disappears f9 (disjoint)

TBA

ris.LK
8LK
Damage Startup Active Recovery
- 4 10 until landing
On Hit On Block Guard Properties
- - High
  • Leg hurtbox partially out f3

TBA

ris.HK
8HK
Damage Startup Active Recovery
- 7 7 until landing
On Hit On Block Guard Properties
- - High
  • Leg hurtbox partially out f6

TBA

Falling Normals

fal.LP
8LP
Damage Startup Active Recovery
- 4 10 until landing
On Hit On Block Guard Properties
+27 +25 High -

TBA

fal.HP
8HP
Damage Startup Active Recovery
- 7 6 until landing
On Hit On Block Guard Properties
+27 +25 High -

TBA

fal.LK
8LK
Damage Startup Active Recovery
- 3 10 until landing
On Hit On Block Guard Properties
+27 +25 High -

TBA

fal.HK
8HK
Damage Startup Active Recovery
- 7 7 until landing
On Hit On Block Guard Properties
+27 +25 High -

TBA

Throws

Forward Throw
4/6+HP (close)
Damage Startup Active Recovery
- 2 1 -
On Hit On Block Guard Properties
+48 SpKD - Throw
  • 10f tech window

Opponent lands on back

Back Throw
4/6+HK (close)
Damage Startup Active Recovery
- 2 1 -
On Hit On Block Guard Properties
+51 SpKd - Throw
  • 9f tech window

Opponent lands on back

Stance Switch and Reverse Stance Normals

Stance Switch
LK+HK
Damage Startup Active Recovery
- - - 16
On Hit On Block Guard Properties
- - - -

TBA

r.5P
Damage Startup Active Recovery
- 6 5 35/16
On Hit On Block Guard Properties
+28/+49 alt.sitstun -20/+1 Low/High
  • Short tech window on air hit
  • stays in reverse stance on empty cancel
  • Cancel Routes: Super (empty cancel pre-MAX)
  • hits EDs
r.5K
Damage Startup Active Recovery
- 10 7 36
On Hit On Block Guard Properties
+55 SKD -32 Low/High
  • Fully extends f2
  • Active frames 1-5 hit EDs
r.2P
Damage Startup Active Recovery
- 5, 6 1, 4 21/17
On Hit On Block Guard Properties
+7/+11 0, +1/+4, +5 Low/High
  • Stays in reverse stance

Cancel Routes: Special, Super (empty cancel pre-MAX)

Escape Dash and Escape Attack

Escape Dash
LP+HP
Damage Startup Active Recovery
- 10 - 4
On Hit On Block Guard Properties
- - -
  • f10 Earliest possible input for EA
  • Invul f1-25 strike, 55 if held
  • f26/56> no collison

TBA

Escape Attack Punch
Punch while holding ED
Damage Startup Active Recovery
- 8 4 36
On Hit On Block Guard Properties
-8 -14 High
  • f1> no collision
  • hits EDs
Escape Attack Kick
Kick while holding ED
Damage Startup Active Recovery
- 11 3 29
On Hit On Block Guard Properties
-8 -18 High
  • f1> no collison
  • Ends in reverse stance
  • hits EDs

Deadly Skills

Darts of Black (light)
[4]6+LP
Damage Startup Active Recovery
- 19 until hits/offscreen 15
On Hit On Block Guard Properties
+11 +18 Low/High
  • Techable on air hit
  • 34f charge

TBA

Darts of Black (heavy)
[4]6+HP
Damage Startup Active Recovery
- 12 until hits/offscreen 36
On Hit On Block Guard Properties
-10 -3 Low/High
  • Faster projectile speed, techable on air hit
  • 34f charge

TBA

Somersault Kick (light)
[2]8+LK
Damage Startup Active Recovery
- 3 18 30
On Hit On Block Guard Properties
- -22 Low/High
  • Techable launch
  • 40f charge

TBA

Somersault Kick (heavy)
[2]8+HK
Damage Startup Active Recovery
- 3, 5, 8 2, 3, 14 34
On Hit On Block Guard Properties
- -26 Low/High
  • Invul f1-2 strike, f3-4 above foot, f5-7 above waist
  • Techable launch

TBA

Super Deadly Skill

Bad Luck
[4]1236+HP
Damage Startup Active Recovery
- 35+26 until hits/offscreen 63
On Hit On Block Guard Properties
-24 -30 Low/High
  • Invul f1-22 strike, f1-24 strike at low health
  • Multihit, untechable and hits once on air hit
  • hits once point blank
  • 40f charge

TBA

Bad Luck
[4]1236+HP (MAX + Low health)
Damage Startup Active Recovery
- 35+10, 81 until hits/offscreen 28
On Hit On Block Guard Properties
-24 -66, +5 Low/High
  • Invul f1-7 strike
  • Multihit, untechable and hits once on air hit
  • hits once point blank
  • 40f harge
  • the 2nd projectile isn't a true combo

TBA

Triple Somersault Kick
[2]364+HK
Damage Startup Active Recovery
- 34 + 5, 7, 10, 12, 14, 53, 55, 58, 60, 62, 101, 103, 106, 108, 110 2, 3, 2, 2, 7, (32), 2, 3, 2, 2, 7, (32), 2, 3, 2, 2, 13 39
On Hit On Block Guard Properties
- -34 Low/High
  • Invul f1-4, 45-54, 93-102 strike, f7-9, 55-57, 103-105 above leg
  • Untechable launch til final hit
  • 40f charge

TBA


Triple Somersault Kick
[2]364+HK (MAX + Low health
Damage Startup Active Recovery
- 34 + 5, 7, 10, 12, 14, 53, 55, 58, 60, 62, 101, 103, 106, 108, 110, 148, 152, 154, 156 2, 3, 2, 2, 7, (32), 2, 3, 2, 2, 7, (32), 2, 3, 2, 2, 7, 2, 3, 2, 2, 13 39
On Hit On Block Guard Properties
- -34 Low/High
  • Invul f1-4, 45-54, 93-102, 140-149 strike, f7-9, 55-57, 103-105, 150-152 above leg
  • Untechable launch til final hit
  • 40f charge

TBA

DT Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Cool
Harry
Taro
Yuiren
Yuiran
Roche
Torao
Haiji