Callie Rose (talk | contribs) No edit summary |
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|image = | |image = | ||
|health = 900 | |health = 900 | ||
|chains = LP>MP>HP | |chains = LP>MP>HP</br>MK>HP | ||
|walkspeed = 2.6 (1st Fastest) | |walkspeed = 2.6 (1st Fastest) | ||
|forwarddash = 82 | |forwarddash = 82 | ||
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''Yun sold his bones for gas money. He doesn't even have a car.'' | ''Yun sold his bones for gas money. He doesn't even have a car.'' | ||
----- | ----- | ||
'''Yun''' is a straightforward and effective rushdown character who gets in easily and runs you down with simple but strong mix-ups that convert into high damage. | |||
While he has many powerful tools, the star of the show for Yun is easily his Hoverdash. Preformed by simply pressing 66, Hoverdash will rise Yun into the air at a diagonal angle, and can be canceled into normals at any time, allowing for very quick overheads that can convert into full combos. To top it all off, unlike his hoverdash twin Honda, Yun has a fantastic walkspeed, meaning that having this hoverdash doesn't hurt his grounded mobility. | |||
Aside from his hoverdash, Yun's other tools are straightforward, but effectve. He has full magic series on his punches, and many of them have excellent frame advantage on hit, allowing for extended link combos when combined with chains. Futher compounding this is his special gatling chains, where he can cancel specials into each other in a particular order, allowing for even further extended combos. Any confirm leads into Yun's powerful 236K ''Upkicks'' for a full launch, netting strong corner carry, sideswaps, great knockdowns, and high damage from basically every hit with almost no risk present. | |||
Yun doesn't sacrifice his neutral for this either. Amazing buttons like 2MK, 5MK, 5LK, and j.MK make for extremely dominant midrange counterpokes, and his infamous divekicks are still powerful low crushes and starters. Hoverdash is a slightly more committal dash than the usual simple dashes of Remix, but it can still be cancelled extremely early, allowing Yun to threaten a fast overhead from very far out. Yun isn't lacking in ways to completely skip neutral either, especially with meter. EX Dash Punch and EX Shoulder can get Yun in fast from far out, and net huge damage if they hit as well. | |||
Once Yun gets a knockdown, he runs a blender of hoverdash mix, with extremely ambiguous left/rights, hard to block high/low, and an extremely strong command grab to layer over each knockdown. His repeated plus frames are also top notch, meaning that even if they block the first mixup, they aren't out of the water yet. Yun's blockstrings can feel never-ending, threatening frametraps, resets, and safe enders at every turn. | |||
Yun is an extremely potent top tier rushdown character who puts an opponent in a blender that seemingly can't be escaped from, while dominating neutral and disrespecting offense as good as any Remix top tier should. | |||
{{ProConTable | {{ProConTable | ||
| pros = | | pros = | ||
* ''' | * '''Offense:''' When it comes to raw offense, nobody does it like Yun. Plus frames, pressure resets, high/lows and left/rights, even strike/throw is extremely potent with Yun. Since Yun can cancel specials to other specials, it's hard to punish him at any point either, letting him set up greedy resets for even more offense without needing resources. | ||
* ''' | * '''Hoverdash:''' Hoverdash allows Yun to create ridiculously fast overheads and unseeable left/rights on each knockdown, layering into itself over and over again for a dominant blender. | ||
* ''' | * '''Damage:''' Yun can clear ridiculous damage numbers, and alongside this huge damage comes great corner carry and strong oki, especially in the corner where Yun can clear 550 damage without spending a bar. | ||
* '''Upkicks:''' A belligerent reversal and launcher that can be extremely hard to punish, as Yun can manually delay the second hit to be safe or even plus, up to a massive +10 on block. | |||
* '''Resource Usage:''' Every one of Yun's EX moves and supers are some of the best in the game, making him extremely plus or netting full combos, and skipping through neutral with little risk. Yun spends CC very well as well, with plenty of ways to turn unsafe moves plus and extend combos into huge damage. | |||
| cons = | | cons = | ||
* ''' | * '''Hoverdash:''' While hoverdash is amazing on offense, it's overall a worse option in neutral, as it has a level of commitment that a normal dash doesn't have. Yun can't dashblock or approach quickly, and is reliant on his walk to approach on the ground. Luckily, he has the best walkspeed in the game, so who fuckin cares really. | ||
}} | }} | ||
</div> | </div> |
Latest revision as of 14:13, 18 April 2024
Introduction
Yun sold his bones for gas money. He doesn't even have a car.
Yun is a straightforward and effective rushdown character who gets in easily and runs you down with simple but strong mix-ups that convert into high damage.
While he has many powerful tools, the star of the show for Yun is easily his Hoverdash. Preformed by simply pressing 66, Hoverdash will rise Yun into the air at a diagonal angle, and can be canceled into normals at any time, allowing for very quick overheads that can convert into full combos. To top it all off, unlike his hoverdash twin Honda, Yun has a fantastic walkspeed, meaning that having this hoverdash doesn't hurt his grounded mobility.
Aside from his hoverdash, Yun's other tools are straightforward, but effectve. He has full magic series on his punches, and many of them have excellent frame advantage on hit, allowing for extended link combos when combined with chains. Futher compounding this is his special gatling chains, where he can cancel specials into each other in a particular order, allowing for even further extended combos. Any confirm leads into Yun's powerful 236K Upkicks for a full launch, netting strong corner carry, sideswaps, great knockdowns, and high damage from basically every hit with almost no risk present.
Yun doesn't sacrifice his neutral for this either. Amazing buttons like 2MK, 5MK, 5LK, and j.MK make for extremely dominant midrange counterpokes, and his infamous divekicks are still powerful low crushes and starters. Hoverdash is a slightly more committal dash than the usual simple dashes of Remix, but it can still be cancelled extremely early, allowing Yun to threaten a fast overhead from very far out. Yun isn't lacking in ways to completely skip neutral either, especially with meter. EX Dash Punch and EX Shoulder can get Yun in fast from far out, and net huge damage if they hit as well.
Once Yun gets a knockdown, he runs a blender of hoverdash mix, with extremely ambiguous left/rights, hard to block high/low, and an extremely strong command grab to layer over each knockdown. His repeated plus frames are also top notch, meaning that even if they block the first mixup, they aren't out of the water yet. Yun's blockstrings can feel never-ending, threatening frametraps, resets, and safe enders at every turn.
Yun is an extremely potent top tier rushdown character who puts an opponent in a blender that seemingly can't be escaped from, while dominating neutral and disrespecting offense as good as any Remix top tier should.
Strengths | Weaknesses |
---|---|
|
|
Yun | |
---|---|
[[File:|center|300px]] | |
Character Data | |
Health | 900 |
Chains | LP>MP>HP MK>HP |
Walkspeed | 2.6 (1st Fastest) |
Forward Dash Duration | 82 frames |
Forward Dash Distance | 1.9 |
Backdash Duration | 25 frames |
Backdash Invuln | 8 frames |
Unique Movement | Hoverdash |
Normals
Standing Normals
5LP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
5MP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
5HP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
5LK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
5MK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
5HK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
Crouching Normals
2LP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
2MP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
2HP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
2LK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
2MK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
2HK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
Jumping Normals
j.LP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Overhead | SP, SU | X | X | X | ~ | ~ |
j.MP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Overhead | SP, SU | X | X | X | ~ | ~ |
j.HP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Overhead | SP, SU | X | X | X | ~ | ~ |
j.LK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Overhead | SP, SU | X | X | X | ~ | ~ |
j.MK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Overhead | SP, SU | X | X | X | ~ | ~ |
j.HK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Overhead | SP, SU | X | X | X | ~ | ~ |
Command Normals
Command Normal 1
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | - | SP, SU | X | X | X | X | X |
Command Normal 2
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | - | SP, SU | X | X | X | X | X |
Command Normal 3
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | - | SP, SU | X | X | X | X | X |
Universal Mechanics
Forward Throw
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Throw | N/A | X | X | X | X | X |
Backward Throw
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Throw | X | X | X | X | X | X |
Alpha Counter
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | X | X | X | X | X | X |
Special Moves
Special Move 1
LP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
X | - | SU | X | X | X | X | X | |
MP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X | |
HP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X | |
EX | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X |
Special Move 2
LK | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
X | - | SU | X | X | X | X | X | |
MK | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X | |
HK | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X | |
EX | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X |
Special Move 3
LK | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
X | - | SU | X | X | X | X | X | |
MK | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X | |
HK | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X | |
EX | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X |
Special Move 4
LP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
X | - | SU | X | X | X | X | X | |
MP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X | |
HP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X | |
EX | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X |
Super Moves
Super Move 1
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | - | - | X | X | X | X | X |
Super Move 2
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | - | - | X | X | X | X | X |
Yun (ユン Yun?) is a video game character from the Street Fighter series, first appearing in Street Fighter III: New Generation. He is an energetic skateboarder from Hong Kong, skilled in the art of Chinese Kung Fu, and the older twin brother to Yang.