Street Fighter IV Remix/Oni: Difference between revisions

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''SPOILER ALERT: Oni is actually Akuma in disguise.''
''SPOILER ALERT: Oni is actually Akuma in disguise.''
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Insert character introduction here.
The final evolution of the Satsui no Hado, '''Oni''' is about as close to an anime character as you're going to get. With an airdash, fastfall, and a forward dash that acts more like a run, Oni prioritizes navigating around the opponent in unique ways. His primary fireball tool, the '''Gohadoken,''' is fully cancellable into dashes during its startup and recovery, and can be fully charged to deal up to three hits, turning into a Swiss army knife, capable of being used as a zoning tool, an approaching option, or an okizeme setup. His combos are notable for airdash cancelling out of his main launcher special, his '''Goshoryuken,''' which trades invulnerability for the ability to be canceled into his airdash for full combos. He retains the vast majority of his special moves from Ultra, including '''Demon Slash,''' which can be used for crossups and grounded confirms, and '''Demon Palm,''' a falling strike that causes a hard knockdown. In general, Oni's toolkit is similar to his Ultra variant, but with much more combo variety thanks to his '''full chains.'''
 
His supers, while generally underwhelming, are each useful in their own situations - '''Super Hadoken''' is a slow traveling, high damage projectile that can be inputted on the ground or in the air, and the dastardly '''Big Super Flame Attack''' is a powerful anti-air tool with full combos afterwards if charge cancelled. While it costs four bars, Oni's '''Raging Demon''' is arguably the most useful of the three, as it allows for full combos afterwards, and is generally his best starter. Oni is a rushdown character that prioritizes evasion with his strong air movement, leading into swift punishment of the opponent's mistakes.
{{ProConTable
{{ProConTable
| pros =
| pros =
* '''Pro 1:'''  
* '''High Mobility:''' Oni has some of the most free-form movement in the entire game, with a large majority of it being cancelable into and out of his special moves.
* '''Pro 2:'''  
* '''Pro 2:'''  
* '''Pro 3:'''  
* '''Pro 3:'''  
| cons =
| cons =
* '''Con 1:'''  
* '''Prone to Anti-Air:''' Oni, at times, can feel like an anime character in a game that wasn't built for him, and as such, he's suceptible to having his approaches intercepted by the extremely powerful anti-airs this game possesses.
* '''Con 2:'''  
* '''Con 2:'''  
* '''Con 3:'''  
* '''Con 3:'''  

Latest revision as of 18:11, 9 August 2024

Introduction

SPOILER ALERT: Oni is actually Akuma in disguise.


The final evolution of the Satsui no Hado, Oni is about as close to an anime character as you're going to get. With an airdash, fastfall, and a forward dash that acts more like a run, Oni prioritizes navigating around the opponent in unique ways. His primary fireball tool, the Gohadoken, is fully cancellable into dashes during its startup and recovery, and can be fully charged to deal up to three hits, turning into a Swiss army knife, capable of being used as a zoning tool, an approaching option, or an okizeme setup. His combos are notable for airdash cancelling out of his main launcher special, his Goshoryuken, which trades invulnerability for the ability to be canceled into his airdash for full combos. He retains the vast majority of his special moves from Ultra, including Demon Slash, which can be used for crossups and grounded confirms, and Demon Palm, a falling strike that causes a hard knockdown. In general, Oni's toolkit is similar to his Ultra variant, but with much more combo variety thanks to his full chains.

His supers, while generally underwhelming, are each useful in their own situations - Super Hadoken is a slow traveling, high damage projectile that can be inputted on the ground or in the air, and the dastardly Big Super Flame Attack is a powerful anti-air tool with full combos afterwards if charge cancelled. While it costs four bars, Oni's Raging Demon is arguably the most useful of the three, as it allows for full combos afterwards, and is generally his best starter. Oni is a rushdown character that prioritizes evasion with his strong air movement, leading into swift punishment of the opponent's mistakes.

Strengths Weaknesses
  • High Mobility: Oni has some of the most free-form movement in the entire game, with a large majority of it being cancelable into and out of his special moves.
  • Pro 2:
  • Pro 3:
  • Prone to Anti-Air: Oni, at times, can feel like an anime character in a game that wasn't built for him, and as such, he's suceptible to having his approaches intercepted by the extremely powerful anti-airs this game possesses.
  • Con 2:
  • Con 3:
Oni
[[File:|center|300px]]
Character Data
Health 950
Chains L>M>H
Walkspeed 1.5 (Below Average)
Forward Dash Duration 36 frames
Forward Dash Distance 4.2 (Very Long)
Backdash Duration 26 frames
Backdash Invuln 0 frames
Unique Movement Air Dash
Fast Fall

Normals

Standing Normals

5LP

Standing Light Punch
5LP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5MP

Standing Medium Punch
5MP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5HP

Standing Heavy Punch
5HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5LK

Standing Light Kick
5LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5MK

Standing Medium Kick
5MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5HK

Standing Heavy Kick
5HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X


Crouching Normals

2LP

Crouching Light Punch
2LP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2MP

Crouching Medium Punch
2MP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2HP

Crouching Heavy Punch
2HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2LK

Crouching Light Kick
2LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2MK

Crouching Medium Kick
2MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2HK

Crouching Heavy Kick
2HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

Jumping Normals

j.LP

Jumping Light Punch
j.LP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.MP

Jumping Medium Punch
j.MP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.HP

Jumping Heavy Punch
j.HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.LK

Jumping Light Kick
j.LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.MK

Jumping Medium Kick
j.MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.HK

Jumping Heavy Kick
j.HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

Command Normals

Command Normal 1

Command Normal 1
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SP, SU X X X X X

Command Normal 2

Command Normal 2
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SP, SU X X X X X

Command Normal 3

Command Normal 3
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SP, SU X X X X X


Universal Mechanics

Forward Throw

Forward Throw
5LP+LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Throw N/A X X X X X

Backward Throw

Backward Throw
4LP+LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Throw X X X X X X

Alpha Counter

Alpha Counter
HP+HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid X X X X X X

Special Moves

Special Move 1

Special Move 1
LP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
MP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
HP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X

Special Move 2

Special Move 2
LK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
MK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
HK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X

Special Move 3

Special Move 3
LK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
MK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
HK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X

Special Move 4

Special Move 4
LP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
MP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
HP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X

Super Moves

Super Move 1

Super Move 1
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - - X X X X X

Super Move 2

Super Move 2
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - - X X X X X


Game Navigation

General
FAQ
Controls & Notation
Game Systems
Koryu Edition
Characters​
Decapre
Ryu
Ken
E. Honda
Ibuki
Makoto
Dudley
Seth
Gouken
Akuma
Gen
Dan
Sakura
Oni
Elena
Yun
Juri
Chun-Li
Dhalsim
Abel
C. Viper
M. Bison
Sagat
Cammy
Deejay
Cody
Guy
Hakan
Rolento
Poison
Evil Ryu
Guile
Blanka
Zangief
Rufus
El Fuerte
Vega
Balrog
Fei Long
T. Hawk
Adon
Rose
Yang
Hugo

Category:Oni