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''SPOILER ALERT: Oni is actually Akuma in disguise.'' | ''SPOILER ALERT: Oni is actually Akuma in disguise.'' | ||
----- | ----- | ||
The final evolution of the Satsui no Hado, '''Oni''' is about as close to an anime character as you're going to get. With an airdash, fastfall, and a forward dash that acts more like a run, Oni prioritizes navigating around the opponent in unique ways. His primary fireball tool, the '''Gohadoken,''' is fully cancellable into dashes during its startup and recovery, and can be fully charged to deal up to three hits, turning into a Swiss army knife, capable of being used as a zoning tool, an approaching option, or an okizeme setup. His combos are notable for airdash cancelling out of his main launcher special, his '''Goshoryuken,''' which trades invulnerability for the ability to be canceled into his airdash for full combos. He retains the vast majority of his special moves from Ultra, including '''Demon Slash,''' which can be used for crossups and grounded confirms, and '''Demon Palm,''' a falling strike that causes a hard knockdown. In general, Oni's toolkit is similar to his Ultra variant, but with much more combo variety thanks to his '''full chains.''' | |||
His supers, while generally underwhelming, are each useful in their own situations - '''Super Hadoken''' is a slow traveling, high damage projectile that can be inputted on the ground or in the air, and the dastardly '''Big Super Flame Attack''' is a powerful anti-air tool with full combos afterwards if charge cancelled. While it costs four bars, Oni's '''Raging Demon''' is arguably the most useful of the three, as it allows for full combos afterwards, and is generally his best starter. Oni is a rushdown character that prioritizes evasion with his strong air movement, leading into swift punishment of the opponent's mistakes. | |||
{{ProConTable | {{ProConTable | ||
| pros = | | pros = | ||
* ''' | * '''High Mobility:''' Oni has some of the most free-form movement in the entire game, with a large majority of it being cancelable into and out of his special moves. | ||
* '''Pro 2:''' | * '''Pro 2:''' | ||
* '''Pro 3:''' | * '''Pro 3:''' | ||
| cons = | | cons = | ||
* ''' | * '''Prone to Anti-Air:''' Oni, at times, can feel like an anime character in a game that wasn't built for him, and as such, he's suceptible to having his approaches intercepted by the extremely powerful anti-airs this game possesses. | ||
* '''Con 2:''' | * '''Con 2:''' | ||
* '''Con 3:''' | * '''Con 3:''' |
Latest revision as of 18:11, 9 August 2024
Introduction
SPOILER ALERT: Oni is actually Akuma in disguise.
The final evolution of the Satsui no Hado, Oni is about as close to an anime character as you're going to get. With an airdash, fastfall, and a forward dash that acts more like a run, Oni prioritizes navigating around the opponent in unique ways. His primary fireball tool, the Gohadoken, is fully cancellable into dashes during its startup and recovery, and can be fully charged to deal up to three hits, turning into a Swiss army knife, capable of being used as a zoning tool, an approaching option, or an okizeme setup. His combos are notable for airdash cancelling out of his main launcher special, his Goshoryuken, which trades invulnerability for the ability to be canceled into his airdash for full combos. He retains the vast majority of his special moves from Ultra, including Demon Slash, which can be used for crossups and grounded confirms, and Demon Palm, a falling strike that causes a hard knockdown. In general, Oni's toolkit is similar to his Ultra variant, but with much more combo variety thanks to his full chains.
His supers, while generally underwhelming, are each useful in their own situations - Super Hadoken is a slow traveling, high damage projectile that can be inputted on the ground or in the air, and the dastardly Big Super Flame Attack is a powerful anti-air tool with full combos afterwards if charge cancelled. While it costs four bars, Oni's Raging Demon is arguably the most useful of the three, as it allows for full combos afterwards, and is generally his best starter. Oni is a rushdown character that prioritizes evasion with his strong air movement, leading into swift punishment of the opponent's mistakes.
Strengths | Weaknesses |
---|---|
|
|
Oni | |
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[[File:|center|300px]] | |
Character Data | |
Health | 950 |
Chains | L>M>H |
Walkspeed | 1.5 (Below Average) |
Forward Dash Duration | 36 frames |
Forward Dash Distance | 4.2 (Very Long) |
Backdash Duration | 26 frames |
Backdash Invuln | 0 frames |
Unique Movement | Air Dash Fast Fall |
Normals
Standing Normals
5LP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
5MP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
5HP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
5LK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
5MK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
5HK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
Crouching Normals
2LP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
2MP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
2HP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
2LK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
2MK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
2HK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
Jumping Normals
j.LP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Overhead | SP, SU | X | X | X | ~ | ~ |
j.MP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Overhead | SP, SU | X | X | X | ~ | ~ |
j.HP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Overhead | SP, SU | X | X | X | ~ | ~ |
j.LK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Overhead | SP, SU | X | X | X | ~ | ~ |
j.MK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Overhead | SP, SU | X | X | X | ~ | ~ |
j.HK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Overhead | SP, SU | X | X | X | ~ | ~ |
Command Normals
Command Normal 1
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | - | SP, SU | X | X | X | X | X |
Command Normal 2
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | - | SP, SU | X | X | X | X | X |
Command Normal 3
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | - | SP, SU | X | X | X | X | X |
Universal Mechanics
Forward Throw
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Throw | N/A | X | X | X | X | X |
Backward Throw
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Throw | X | X | X | X | X | X |
Alpha Counter
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | X | X | X | X | X | X |
Special Moves
Special Move 1
LP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
X | - | SU | X | X | X | X | X | |
MP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X | |
HP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X | |
EX | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X |
Special Move 2
LK | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
X | - | SU | X | X | X | X | X | |
MK | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X | |
HK | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X | |
EX | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X |
Special Move 3
LK | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
X | - | SU | X | X | X | X | X | |
MK | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X | |
HK | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X | |
EX | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X |
Special Move 4
LP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
X | - | SU | X | X | X | X | X | |
MP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X | |
HP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X | |
EX | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X |
Super Moves
Super Move 1
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | - | - | X | X | X | X | X |
Super Move 2
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | - | - | X | X | X | X | X |