Callie Rose (talk | contribs) (Created page with "{{Infobox Character SFIVR |name=X |image= |health=XYZ |chains=XYZ |forwarddash=X |backdash=X |movement=XYZ |content= == Introduction == <div style="width:800; margin-top:5px; padding:25px;"> ''Insert character description here.'' ----- Insert character introduction here. {{ProConTable | pros = * '''Pro 1:''' * '''Pro 2:''' * '''Pro 3:''' | cons = * '''Con 1:''' * '''Con 2:''' * '''Con 3:''' }} </div> }} == Normals == === Standing Normals === === <span class="invis...") |
(started Gen's page, finished introduction and pro/con, added an image for 5LP as a placeholder, will update with more images later.) |
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(One intermediate revision by one other user not shown) | |||
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{{Infobox Character SFIVR | {{Infobox Character SFIVR | ||
|name= | |name = Gen | ||
|image= | |image = | ||
|health= | |health = 900 | ||
|chains= | |chains = L>M>H | ||
|forwarddash= | |walkspeed = 1.9 (Fast) | ||
|backdash= | |forwarddash = 17 | ||
|movement= | |dashdistance = 1.6 (Average) | ||
|content= | |backdash = 25 | ||
|backdashinvuln = 9~25 Throw Invuln | |||
|movement = Oga | |||
|content = | |||
== Introduction == | == Introduction == | ||
<div style="width:800; margin-top:5px; padding:25px;"> | <div style="width:800; margin-top:5px; padding:25px;"> | ||
'' | ''Yun and Yang are the protectors of Hong Kong. Gen protects Hong Kong from Yun and Yang.'' | ||
----- | ----- | ||
'''Gen''' is a martial arts master and elderly assassin from China, taking his place in Remix as an extremely aggressive mixup and vortex character with oppressive tools for opening up his opponents. The cornerstone of the character is his unique movement tool, '''Oga,''' a wallcling/stance hybrid that takes the place of his original stance. Using Oga, Gen has access to some of the best movement tools in the game, traversing the screen at high speeds and threatening the opponent with high damage conversions from his movement options. Gen builds an excessive amount of meter when he does get the hit, which is typically spent on his primary super, known lovingly as the '''Old Fucker Tornado.''' Combined with his safe on block blockstring enders and his common reversal, EX '''Upkicks,''' Gen's plan is to stay close to the opponent at all times, place them in unfair mixups and loop them repeatedly until death. | |||
{{ProConTable | {{ProConTable | ||
| pros = | | pros = | ||
* ''' | * '''Phenomenal Okizeme:''' Gen has access to some of the most belligerent and oppressive mixups in the entire game, between unreactable high/lows, left/rights and throw options, all of which convert seamlessly into his primary routes that reset into another mixup. His mixups are extremely freeform, allowing you to rotate between a variety of different mixups to keep your opponent guessing, including resets as well as soft and hard knockdowns. | ||
* ''' | * '''Meter Build:''' Gen's combo routes are nearly impossible to make meter-negative, and every mixup into a full combo will regularly build you 1-2 bars of super meter on average. Combined with Gen's extremely strong meter spending options, this ensures he always has access to resources, and a meter dump route is only one hit confirm away. | ||
* ''' | * '''Old Fucker Tornado:''' One of the best supers in the entire game. Fully cancelable into a normal or divekick at any point after its startup, this super allows you to escape safely from dangerous situations midscreen, and on hit, confirms into absurdly high damage and meter gain, usually enough to build you ''another'' tornado super. By far, Gen's favorite option for spending resources. | ||
* '''Small Hurtbox:''' Gen's hurtbox is disturbingly small while crouching, allowing some setups or reversals to whiff over or under him on occasion. | |||
| cons = | | cons = | ||
* ''' | * '''Low Health:''' Gen's health totals 900, the second-lowest group in the game. With the high average meterless damage in Remix, this can lead to him comfortably getting two touched by a majority of the cast. | ||
}} | }} | ||
</div> | </div> | ||
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|name = Standing Light Punch | |name = Standing Light Punch | ||
|input = 5LP | |input = 5LP | ||
|image = | |image = SFIVR_Gen_5LP.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
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|name = Standing Medium Punch | |name = Standing Medium Punch | ||
|input = 5MP | |input = 5MP | ||
|image = | |image = SFIVR_Gen_5MP.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
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|name = Standing Heavy Punch | |name = Standing Heavy Punch | ||
|input = 5HP | |input = 5HP | ||
|image = | |image = SFIVR_Gen_5HP.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
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|name = Standing Light Kick | |name = Standing Light Kick | ||
|input = 5LK | |input = 5LK | ||
|image = | |image = SFIVR_Gen_5LK.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
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|name = Standing Medium Kick | |name = Standing Medium Kick | ||
|input = 5MK | |input = 5MK | ||
|image = | |image = SFIVR_Gen_5MK.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
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|name = Standing Heavy Kick | |name = Standing Heavy Kick | ||
|input = 5HK | |input = 5HK | ||
|image = | |image = SFIVR_Gen_5HK.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
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|name = Crouching Light Punch | |name = Crouching Light Punch | ||
|input = 2LP | |input = 2LP | ||
|image = | |image = SFIVR_Gen_2LP.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
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|name = Crouching Medium Punch | |name = Crouching Medium Punch | ||
|input = 2MP | |input = 2MP | ||
|image = | |image = SFIVR_Gen_2MP.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
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|name = Crouching Heavy Punch | |name = Crouching Heavy Punch | ||
|input = 2HP | |input = 2HP | ||
|image = | |image = SFIVR_Gen_2HP.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
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|name = Crouching Light Kick | |name = Crouching Light Kick | ||
|input = 2LK | |input = 2LK | ||
|image = | |image = SFIVR_Gen_2LK.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
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|name = Crouching Medium Kick | |name = Crouching Medium Kick | ||
|input = 2MK | |input = 2MK | ||
|image = | |image = SFIVR_Gen_2MK.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
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|name = Crouching Heavy Kick | |name = Crouching Heavy Kick | ||
|input = 2HK | |input = 2HK | ||
|image = | |image = SFIVR_Gen_2HK.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
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|name = Jumping Light Punch | |name = Jumping Light Punch | ||
|input = j.LP | |input = j.LP | ||
|image = | |image = SFIVR_Gen_jLP.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
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|name = Jumping Medium Punch | |name = Jumping Medium Punch | ||
|input = j.MP | |input = j.MP | ||
|image = | |image = SFIVR_Gen_jMP.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
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|name = Jumping Heavy Punch | |name = Jumping Heavy Punch | ||
|input = j.HP | |input = j.HP | ||
|image = | |image = SFIVR_Gen_jHP.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
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|name = Jumping Light Kick | |name = Jumping Light Kick | ||
|input = j.LK | |input = j.LK | ||
|image = | |image = SFIVR_Gen_jLK.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
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|name = Jumping Medium Kick | |name = Jumping Medium Kick | ||
|input = j.MK | |input = j.MK | ||
|image = | |image = SFIVR_Gen_jMK.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
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|name = Jumping Heavy Kick | |name = Jumping Heavy Kick | ||
|input = j.HK | |input = j.HK | ||
|image = | |image = SFIVR_Gen_jHK.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
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== Command Normals == | == Command Normals == | ||
=== <span class="invisible-header"> | === <span class="invisible-header">6MP</span> === | ||
{{MoveData | {{MoveData | ||
|name = | |name = Overhead Punch | ||
|input = | |input = 6MP | ||
|image = | |image = SFIVR_Gen_6MP.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
Line 412: | Line 414: | ||
}} | }} | ||
=== <span class="invisible-header"> | === <span class="invisible-header">6HP</span> === | ||
{{MoveData | {{MoveData | ||
|name = | |name = Upward Punch | ||
|input = | |input = 6HP | ||
|image = | |image = SFIVR_Gen_6HP.png | ||
|caption = :nonsmiler: | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = X | |||
|guard = | |||
|cancel = SP, SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = X | |||
|onBlock = X | |||
|description = | |||
}} | |||
}} | |||
=== <span class="invisible-header">6HK</span> === | |||
{{MoveData | |||
|name = Double Kick | |||
|input = 6HK | |||
|image = SFIVR_Gen_6HK.png | |||
|caption = | |caption = | ||
|data = | |data = | ||
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}} | }} | ||
=== <span class="invisible-header"> | === <span class="invisible-header">3HP</span> === | ||
{{MoveData | |||
|name = Double Poke | |||
|input = 3[HP] | |||
|image = SFIVR_Gen_3HP.png | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = X | |||
|guard = | |||
|cancel = SP, SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = X | |||
|onBlock = X | |||
|description = | |||
}} | |||
}} | |||
=== <span class="invisible-header">3LK</span> === | |||
{{MoveData | |||
|name = Light Tap Launch | |||
|input = 3LK | |||
|image = SFIVR_Gen_3LK.png | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = X | |||
|guard = | |||
|cancel = SP, SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = X | |||
|onBlock = X | |||
|description = | |||
}} | |||
}} | |||
=== <span class="invisible-header">3HK</span> === | |||
{{MoveData | |||
|name = Upward Kick | |||
|input = 3HK | |||
|image = SFIVR_Gen_3HK.png | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = X | |||
|guard = | |||
|cancel = SP, SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = X | |||
|onBlock = X | |||
|description = | |||
}} | |||
}} | |||
=== <span class="invisible-header">5PP</span> === | |||
{{MoveData | |||
|name = Roll | |||
|input = 5PP | |||
|image = SFIVR_Gen_5PP.png | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = X | |||
|guard = | |||
|cancel = SP, SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = X | |||
|onBlock = X | |||
|description = | |||
}} | |||
}} | |||
=== <span class="invisible-header">5/6KK</span> === | |||
{{MoveData | |||
|name = Oga | |||
|input = 5/6KK | |||
|image = SFIVR_Gen_5KK.png | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = X | |||
|guard = | |||
|cancel = SP, SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = X | |||
|onBlock = X | |||
|description = | |||
}} | |||
}} | |||
=== <span class="invisible-header">5KK > K</span> === | |||
{{MoveData | |||
|name = Oga > Down-forward Kick | |||
|input = 5KK > K | |||
|image = SFIVR_Gen_5KKK.png | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = X | |||
|guard = | |||
|cancel = SP, SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = X | |||
|onBlock = X | |||
|description = | |||
}} | |||
}} | |||
=== <span class="invisible-header">5KK > 6K</span> === | |||
{{MoveData | |||
|name = Oga > Forward Kick | |||
|input = 5KK > 6K | |||
|image = SFIVR_Gen_5KK6K.png | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = X | |||
|guard = | |||
|cancel = SP, SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = X | |||
|onBlock = X | |||
|description = | |||
}} | |||
}} | |||
=== <span class="invisible-header">5KK > 2</span> === | |||
{{MoveData | {{MoveData | ||
|name = | |name = Oga > Feint | ||
|input = | |input = 5KK > 2 | ||
|image = | |image = SFIVR_Gen_5KK2.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
{{AttackData-SFIVR | {{AttackData-SFIVR | ||
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}} | }} | ||
=== <span class="invisible-header">5KK > 8</span> === | |||
{{MoveData | |||
|name = Oga > Sky Leap | |||
|input = 5KK > 8 | |||
|image = SFIVR_Gen_5KK8.png | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = X | |||
|guard = | |||
|cancel = SP, SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = X | |||
|onBlock = X | |||
|description = | |||
}} | |||
}} | |||
=== <span class="invisible-header">j.1/2/3K</span> === | |||
{{MoveData | |||
|name = Divekick | |||
|input = j.1/2/3K | |||
|image = SFIVR_Gen_j1K.png | |||
|image2 = SFIVR_Gen_j2K.png | |||
|image3 = SFIVR_Gen_j3K.png | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = X | |||
|guard = | |||
|cancel = SP, SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = X | |||
|onBlock = X | |||
|description = | |||
}} | |||
}} | |||
== Universal Mechanics == | == Universal Mechanics == | ||
=== <span class="invisible-header">Forward Throw</span> === | === <span class="invisible-header">Forward Throw</span> === | ||
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|name = Forward Throw | |name = Forward Throw | ||
|input = 5LP+LK | |input = 5LP+LK | ||
|image = | |image = SFIVR_Gen_FThrow.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
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|name = Backward Throw | |name = Backward Throw | ||
|input = 4LP+LK | |input = 4LP+LK | ||
|image = | |image = SFIVR_Gen_BThrow.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
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|name = Alpha Counter | |name = Alpha Counter | ||
|input = HP+HK | |input = HP+HK | ||
|image = | |image = SFIVR_Gen_AC.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
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}} | }} | ||
== Special Moves == | == Special Moves == | ||
=== <span class="invisible-header"> | === <span class="invisible-header">Zan'ei</span> === | ||
{{MoveData | {{MoveData | ||
|name = | |name = Zan'ei | ||
|input = | |input = 236P | ||
|image = | |image = SFIVR_Gen_236P.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
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}} | }} | ||
=== <span class="invisible-header"> | === <span class="invisible-header">Thousand Hands of Chop</span> === | ||
{{MoveData | {{MoveData | ||
|name = | |name = Thousand Hands of Chop | ||
|input = | |input = 214P | ||
|image = | |image = SFIVR_Gen_214P.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
{{AttackData-SFIVR | {{AttackData-SFIVR | ||
|version = | |version = LP | ||
|damage = X | |damage = X | ||
|guard = | |guard = | ||
Line 585: | Line 787: | ||
}} | }} | ||
{{AttackData-SFIVR | {{AttackData-SFIVR | ||
|version = | |version = MP | ||
|damage = X | |damage = X | ||
|guard = | |guard = | ||
Line 596: | Line 798: | ||
}} | }} | ||
{{AttackData-SFIVR | {{AttackData-SFIVR | ||
|version = | |version = HP | ||
|damage = X | |damage = X | ||
|guard = | |guard = | ||
Line 619: | Line 821: | ||
}} | }} | ||
=== <span class="invisible-header"> | === <span class="invisible-header">Upkicks</span> === | ||
{{MoveData | {{MoveData | ||
|name = | |name = Upkicks | ||
|input = | |input = 236K~K, 6K | ||
|image = | |image = SFIVR_Gen_236K.png | ||
|image2 = SFIVR_Gen_236Kfollowup.png | |||
|image3 = SFIVR_Gen_236K6K.png | |||
|caption = | |caption = | ||
|data = | |data = | ||
Line 672: | Line 876: | ||
}} | }} | ||
=== <span class="invisible-header"> | == Super Moves == | ||
=== <span class="invisible-header">Zetuei</span> === | |||
{{MoveData | {{MoveData | ||
|name = | |name = Zetuei | ||
|input = | |input = 236PPP | ||
|image = | |image = SFIVR_Gen_236PPP | ||
|caption = | |caption = | ||
|data = | |data = | ||
{{AttackData-SFIVR | {{AttackData-SFIVR | ||
|damage = X | |damage = X | ||
|guard = | |guard = | ||
|startup = X | |startup = X | ||
|active = X | |active = X | ||
Line 689: | Line 892: | ||
|onHit = X | |onHit = X | ||
|onBlock = X | |onBlock = X | ||
|description = | |||
}} | |||
}} | }} | ||
=== <span class="invisible-header">Million Hands of Chop</span> === | |||
{{MoveData | |||
|name = Million Hands of Chop | |||
|input = 214PPP | |||
|image = SFIVR_Gen_214PPP | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | {{AttackData-SFIVR | ||
|damage = X | |damage = X | ||
|guard = | |guard = | ||
|startup = X | |startup = X | ||
|active = X | |active = X | ||
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|onHit = X | |onHit = X | ||
|onBlock = X | |onBlock = X | ||
|description = | |||
}} | }} | ||
}} | }} | ||
=== <span class="invisible-header">Old Fucker Tornado</span> === | |||
=== <span class="invisible-header"> | |||
{{MoveData | {{MoveData | ||
|name = | |name = Old Fucker Tornado | ||
|input = | |input = 214KKK, 236KKK | ||
|image = | |image = SFIVR_Gen_236KKK | ||
|caption = | |caption = | ||
|data = | |data = | ||
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}} | }} | ||
=== <span class="invisible-header">Super | === <span class="invisible-header">Divekick Super</span> === | ||
{{MoveData | {{MoveData | ||
|name = Super | |name = Divekick Super | ||
|input = | |input = j236KKK | ||
|image = | |image = SFIVR_Gen_j236KKK | ||
|caption = | |caption = | ||
|data = | |data = | ||
Line 763: | Line 952: | ||
}} | }} | ||
}} | }} | ||
{{Navbox-SFIVR}} | {{Navbox-SFIVR}} | ||
{{Category: Gen}} | {{Category: Gen}} |
Latest revision as of 13:33, 18 April 2024
Introduction
Yun and Yang are the protectors of Hong Kong. Gen protects Hong Kong from Yun and Yang.
Gen is a martial arts master and elderly assassin from China, taking his place in Remix as an extremely aggressive mixup and vortex character with oppressive tools for opening up his opponents. The cornerstone of the character is his unique movement tool, Oga, a wallcling/stance hybrid that takes the place of his original stance. Using Oga, Gen has access to some of the best movement tools in the game, traversing the screen at high speeds and threatening the opponent with high damage conversions from his movement options. Gen builds an excessive amount of meter when he does get the hit, which is typically spent on his primary super, known lovingly as the Old Fucker Tornado. Combined with his safe on block blockstring enders and his common reversal, EX Upkicks, Gen's plan is to stay close to the opponent at all times, place them in unfair mixups and loop them repeatedly until death.
Strengths | Weaknesses |
---|---|
|
|
Gen | |
---|---|
[[File:|center|300px]] | |
Character Data | |
Health | 900 |
Chains | L>M>H |
Walkspeed | 1.9 (Fast) |
Forward Dash Duration | 17 frames |
Forward Dash Distance | 1.6 (Average) |
Backdash Duration | 25 frames |
Backdash Invuln | 9~25 Throw Invuln frames |
Unique Movement | Oga |
Normals
Standing Normals
5LP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
5MP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
5HP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
5LK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
5MK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
5HK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
Crouching Normals
2LP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
2MP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
2HP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
2LK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
2MK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
2HK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
Jumping Normals
j.LP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Overhead | SP, SU | X | X | X | ~ | ~ |
j.MP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Overhead | SP, SU | X | X | X | ~ | ~ |
j.HP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Overhead | SP, SU | X | X | X | ~ | ~ |
j.LK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Overhead | SP, SU | X | X | X | ~ | ~ |
j.MK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Overhead | SP, SU | X | X | X | ~ | ~ |
j.HK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Overhead | SP, SU | X | X | X | ~ | ~ |
Command Normals
6MP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | - | SP, SU | X | X | X | X | X |
6HP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | - | SP, SU | X | X | X | X | X |
6HK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | - | SP, SU | X | X | X | X | X |
3HP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | - | SP, SU | X | X | X | X | X |
3LK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | - | SP, SU | X | X | X | X | X |
3HK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | - | SP, SU | X | X | X | X | X |
5PP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | - | SP, SU | X | X | X | X | X |
5/6KK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | - | SP, SU | X | X | X | X | X |
5KK > K
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | - | SP, SU | X | X | X | X | X |
5KK > 6K
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | - | SP, SU | X | X | X | X | X |
5KK > 2
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | - | SP, SU | X | X | X | X | X |
5KK > 8
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | - | SP, SU | X | X | X | X | X |
j.1/2/3K
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | - | SP, SU | X | X | X | X | X |
Universal Mechanics
Forward Throw
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Throw | N/A | X | X | X | X | X |
Backward Throw
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Throw | X | X | X | X | X | X |
Alpha Counter
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | X | X | X | X | X | X |
Special Moves
Zan'ei
LP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
X | - | SU | X | X | X | X | X | |
MP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X | |
HP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X | |
EX | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X |
Thousand Hands of Chop
LP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
X | - | SU | X | X | X | X | X | |
MP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X | |
HP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X | |
EX | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X |
Upkicks
LK | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
X | - | SU | X | X | X | X | X | |
MK | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X | |
HK | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X | |
EX | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X |
Super Moves
Zetuei
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | - | - | X | X | X | X | X |
Million Hands of Chop
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | - | - | X | X | X | X | X |
Old Fucker Tornado
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | - | - | X | X | X | X | X |
Divekick Super
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | - | - | X | X | X | X | X |
Gen is a video game character from the Street Fighter series, first appearing as a non-playable opponent in the original Street Fighter, before becoming playable in Street Fighter Alpha 2. He is an aging Chinese martial arts master and former legendary assassin.