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(updated for Beta 27, added some new notes, will update more later. seems like the infobox broke aswell) |
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'''Vega''' is an offensive powerhouse and a master-of-all with an appropriate tool for almost every situation. His special moves all fill a variety of uses in combos and anti-airs and offer great utility in neutral. His 236P special '''Madrid Claw''' allows him to pick up full combos from mid-range with his excellent normal pokes, and his 236K special '''Rolling Crystal Flash''' is an amazing tool in combo structure for easy damage. Vega's most defining trait is his oppressive offense, combining incredible damage with powerful resets and mixups to end the round in a matter of seconds. In combination with his dominating neutral presence, great normals, and one of the best ground dashes in the game, Vega is a menace to fight against on the ground. | '''Vega''' is an offensive powerhouse and a master-of-all with an appropriate tool for almost every situation. His special moves all fill a variety of uses in combos and anti-airs and offer great utility in neutral. His 236P special '''Madrid Claw''' allows him to pick up full combos from mid-range with his excellent normal pokes, and his 236K special '''Rolling Crystal Flash''' is an amazing tool in combo structure for easy damage. Vega's most defining trait is his oppressive offense, combining incredible damage with powerful resets and mixups to end the round in a matter of seconds. In combination with his dominating neutral presence, great normals, and one of the best ground dashes in the game, Vega is a menace to fight against on the ground. | ||
Vega's air presence is arguably even more threatening, however, with some of the best air movement options in the game thanks to his '''command jump.''' Performed with any two punch buttons, Vega transfers his momentum into an aerial roll that he can perform a multitude of options out of, including crossups and an air throw. Vega can use this to easily clear right over any projectiles coming his way, as well as mix opponents up with its various options. In combination with his excellent meter build and usage of super, Vega is one of the most powerful and well-rounded characters in the entire game, with no specific detrimental weaknesses. | Vega's air presence is arguably even more threatening, however, with some of the best air movement options in the game thanks to his '''command jump.''' Performed with any two punch buttons, Vega transfers his momentum into an aerial roll that he can perform a multitude of options out of, including crossups, a combo/mixup tool in the kick followup, and an air throw. Vega can use this to easily clear right over any projectiles coming his way, as well as mix opponents up with its various options. In combination with his excellent meter build and usage of super, Vega is one of the most powerful and well-rounded characters in the entire game, with no specific detrimental weaknesses. | ||
{{ProConTable | {{ProConTable | ||
| pros = | | pros = | ||
* ''' | * '''Great Damage:''' Vega's damage is quite good for his archetype, with very little execution required for great returns on investment. Additionally, while meter is helpful for his routes, none of his primary meterless routes require resources. | ||
* '''Fantastic Oki:''' Vega's mixup options are ludicrously good. Between his primary combo enders all causing hard knockdowns | * '''Fantastic Oki:''' Vega's mixup options are ludicrously good. Between his primary combo enders all causing hard knockdowns, his disgusting reset potential, and the plus frames that the kick followup of command jump offers, Vega has all the tools you need to open your opponent up on a regular basis and force them to keep guessing for the round. | ||
* '''Movement:''' Vega has a multitude of extremely strong options for covering the screen space | * '''Movement:''' Vega has a multitude of extremely strong options for covering the screen space between an air-OK command jump, a walljump, and his iconic backflips. Vega can be threatening at nearly any range with these tools. | ||
* '''Great Reversals:''' Vega's options for escaping pressure are very useful, between his invincible 214KK Scarlet Terror and his 214PPP super, Splendid Claw. Both of these options work amazingly as anti-airs, adding to his ability to keep the opponent out. | * '''Great Reversals:''' Vega's options for escaping pressure are very useful, between his invincible 214KK Scarlet Terror and his 214PPP super, Splendid Claw. Both of these options work amazingly as anti-airs, adding to his ability to keep the opponent out. | ||
* '''Strong Normals:''' Vega's normals, on top of being incredibly large and advancing him forward, do a surprisingly high amount of damage on average for Remix standards. This increases the threat of approaching him on the ground, as any stray hit can lead into a deadly scenario. | * '''Strong Normals:''' Vega's normals, on top of being incredibly large and advancing him forward, do a surprisingly high amount of damage on average for Remix standards. This increases the threat of approaching him on the ground, as any stray hit can lead into a deadly scenario. | ||
* '''Anti-Projectile:''' Between a projectile parry, amazing tools for clearing over fireballs, an invincible air-OK super with great reward on hit, and a high-priority beam super, Vega almost never has to concern himself with being zoned. At any point in time, he can (and very often will) change the momentum of the game completely with a single good read. | * '''Anti-Projectile:''' Between a projectile parry, amazing tools for clearing over fireballs, an invincible air-OK super with great reward on hit, and a high-priority beam super, Vega almost never has to concern himself with being zoned. At any point in time, he can (and very often will) change the momentum of the game completely with a single good read. | ||
| cons = | | cons = | ||
* '''Mask Off:''' If Vega sustains too many multi-hit moves, his claw and mask will fall off, reducing his | * '''Mask Off:''' If Vega sustains too many multi-hit moves, his claw and mask will fall off, greatly reducing his strength. When his claw is removed, his combos become more finicky and are reduced in damage overall, as well as losing access to his anti-projectile special, 214P. If his mask is removed, Claw loses access to ''all'' supers, and all EX specials with the exception of Scarlet Terror. This makes regaining your claw and mask extremely important, and Claw falls considerably in strength if both are unavailable and guarded by the opponent. | ||
</div> | </div> | ||
}} | }} | ||
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|data = | |data = | ||
{{AttackData-SFIVR | {{AttackData-SFIVR | ||
|damage = | |damage = 30, 60 (90) | ||
|startup = 0 | |startup = 0 | ||
|active = 60 | |active = 60 | ||
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|description = | |description = | ||
Vega performs a two-hit roundhouse kick. | Vega performs a two-hit roundhouse kick. | ||
* | * Amazing in juggles. Still quite slow, so not preferred for neutral. | ||
}} | }} | ||
}} | }} | ||
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Vega pulls one of his legs back and kicks with the other. | Vega pulls one of his legs back and kicks with the other. | ||
* Strong as an air-to-air tool. | * Strong as an air-to-air tool. | ||
* Can cross up | * Can cross up. However, the hitbox can be slightly deceiving, as it's a little smaller in practice than it really looks. | ||
}} | }} | ||
}} | }} | ||
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|description = | |description = | ||
Vega kicks downwards with the heel of his boot. | Vega kicks downwards with the heel of his boot. | ||
* Also a great hitbox, though its downward angle makes it hard to air-to-air with. | * Also a great hitbox, though its downward angle makes it hard to air-to-air with. Additionally, it causes a knockdown on air hit. | ||
* Can be used as an instant overhead. | * Can be used as an instant overhead. | ||
}} | }} | ||
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|description = | |description = | ||
Vega crosses up the opponent with a kick. | Vega crosses up the opponent with a kick. | ||
* An alternative to Vega's other crossup buttons that remains active until you reach the ground. | * An alternative to Vega's other crossup buttons that remains active until you reach the ground. Extremely useful for meaty crossups, though a bit of an obvious tell due to how early the animation starts up. | ||
* Reuses the hitbox and animation from Vega's j.LK, but inverted horizontally. | * Reuses the hitbox and animation from Vega's j.LK, but inverted horizontally. | ||
* This normal is a reference to Iori's j.4B, with the added bonus of actually hitting crouchers this time. | |||
}} | }} | ||
}} | }} | ||
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|onHit = KD | |onHit = KD | ||
|onBlock = - a lot | |onBlock = - a lot | ||
|description = Test | |||
}} | }} | ||
{{AttackData-SFIVR | {{AttackData-SFIVR | ||
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|input = 5PP > K | |input = 5PP > K | ||
|image = SFIVR_Vega_5PPK.png | |image = SFIVR_Vega_5PPK.png | ||
|caption = | |caption = If you take anything away from this page, DO THIS MOVE A LOT | ||
|data = | |data = | ||
{{AttackData-SFIVR | {{AttackData-SFIVR | ||
|damage = | |damage = 60 | ||
|startup = 0 | |startup = 0 | ||
|active = 60 | |active = 60 | ||
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|onBlock = +6~ | |onBlock = +6~ | ||
|description = | |description = | ||
Vega | Vega does an aerial backflip. | ||
* | * Disgustingly good. It has all the properties of Claw Attack, being a safe on block low crush overhead, but additionally gives you an insane amount of plus frames on block and a full combo on hit. Since it's 0 on hit at worst spacing, your opponent blocking this at any time basically means you get to start your blockstring all over again. | ||
* Landing with this followup cancels the recovery frames of Barcelona Spin. | |||
}} | }} | ||
}} | }} | ||
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|input = 236PPP | |input = 236PPP | ||
|image = SFIVR_Vega_236PPP.png | |image = SFIVR_Vega_236PPP.png | ||
|caption = | |caption = | ||
|data = | |data = | ||
{{AttackData-SFIVR | {{AttackData-SFIVR | ||
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|onBlock = -62 | |onBlock = -62 | ||
|description = | |description = | ||
Vega laughs, then fires a massive purple beam of energy out of his claw/hand, with the claw falling off of his hand afterwards if it is equipped. | |||
* Vega's most damaging grounded super in most cases, but only if you can get all of the hits. Can be canceled into any of his movement specials after the move ends. | |||
* Meterless combos after the beam ends are possible, but are character specific - will add a list of what works on who later | |||
* Despite having a large amount of hits, this super will occasionally lose to meterless fireballs. | |||
* Fullscreen. | |||
* Loses a lot of damage if done without the claw - use Splendid Claw if claw is unavailable. | |||
}} | }} | ||
}} | }} | ||
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|input = 214PPP | |input = 214PPP | ||
|image = SFIVR_Vega_214PPP.png | |image = SFIVR_Vega_214PPP.png | ||
|caption = | |caption = Urgh | ||
|data = | |data = | ||
{{AttackData-SFIVR | {{AttackData-SFIVR | ||
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|onBlock = -36 | |onBlock = -36 | ||
|description = | |description = | ||
Vega howls, and slashes at the sky above him. | |||
* Extremely good reversal and anti-air, due to its massive size. This trait additionally makes it difficult to bait without making your attempt obvious. | |||
* Can be CC'd for a full combo on hit, or plus frames on block. | |||
* Your go-to super for ~90% of situations, unless Barcelona Beam works better for some reason. | |||
}} | }} | ||
}} | }} | ||
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|onBlock = - a lot | |onBlock = - a lot | ||
|description = | |description = | ||
Vega howls, stopping his aerial momentum before quickly flying forward through the air. | |||
* Vega's most damaging super, although it's air-only and slightly awkward to combo into. Good for situations where you're doing juggles and aren't sure how to end the combo. | |||
* Cannot combo afterwards, as you're locked into the cinematic. | |||
* Fully invulnerable from the super freeze until he lands. | |||
}} | }} | ||
}} | }} |
Latest revision as of 17:47, 9 August 2024
{{Infobox Character SFIVR |name=Vega |image= |health=1000 |chains=Command Normals |forwarddash=X |backdash=X |movement=Walljump |content=
Introduction
Vega is a drag queen, but he gets made fun of by all the other queens because his idea of drag is just putting on a dorky mask.
This character's name is localized for the English release. For the purposes of this page, the names "Claw" and "Vega" are interchangeable.
Vega is an offensive powerhouse and a master-of-all with an appropriate tool for almost every situation. His special moves all fill a variety of uses in combos and anti-airs and offer great utility in neutral. His 236P special Madrid Claw allows him to pick up full combos from mid-range with his excellent normal pokes, and his 236K special Rolling Crystal Flash is an amazing tool in combo structure for easy damage. Vega's most defining trait is his oppressive offense, combining incredible damage with powerful resets and mixups to end the round in a matter of seconds. In combination with his dominating neutral presence, great normals, and one of the best ground dashes in the game, Vega is a menace to fight against on the ground.
Vega's air presence is arguably even more threatening, however, with some of the best air movement options in the game thanks to his command jump. Performed with any two punch buttons, Vega transfers his momentum into an aerial roll that he can perform a multitude of options out of, including crossups, a combo/mixup tool in the kick followup, and an air throw. Vega can use this to easily clear right over any projectiles coming his way, as well as mix opponents up with its various options. In combination with his excellent meter build and usage of super, Vega is one of the most powerful and well-rounded characters in the entire game, with no specific detrimental weaknesses.
Strengths | Weaknesses |
---|---|
|
|
Normals
Standing Normals
5LP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
30 | Mid | CMD, SP | 0 | 60 | 0 | +2 | -1 |
Vega quickly swipes with his claw.
|
5MP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
70 | - | - | 0 | 60 | 0 | +3 | -1 |
Vega performs an underhand swipe with his claw. |
5HP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
90 | - | - | 0 | 60 | 0 | +2 | -5 |
Vega executes a claw swipe that moves him forward. |
5LK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
40 | - | - | 0 | 60 | 0 | +5 | +2 |
Vega raises his knee for a short-lived strike. |
5MK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
70 | - | - | 0 | 60 | 0 | +3 | -1 |
Vega pokes his leg out to strike from a greater distance.
|
5HK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
30, 60 (90) | - | - | 0 | 60 | 0 | -1, -3 | -5, -6 |
Vega performs a two-hit roundhouse kick.
|
Crouching Normals
2LP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
30 | - | - | 0 | 60 | 0 | +5 | +2 |
Vega pokes at the opponent from crouching with his claw.
|
2MP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
60 | - | - | 0 | 60 | 0 | -1 | -5 |
Vega extends his arm to poke with his claw.
|
2HP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
85 | - | - | 0 | 60 | 0 | -7 | -10 |
An upwards stab with Vega's claw.
|
2LK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
20 | - | - | 0 | 60 | 0 | +3 | -0 |
Vega performs a short poke with his foot. |
2MK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
70 | - | - | 0 | 60 | 0 | +6 | +2 |
Vega extends his leg for a crouching attack.
|
2HK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
100 | - | - | 0 | 60 | 0 | KD | -12~ |
Vega slides forward to sweep the opponent.
|
Jumping Normals
j.LP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
50 | - | - | 0 | 60 | 0 | ~ | ~ |
Vega stabs horizontally in the air. |
j.MP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
80 | - | - | 0 | 60 | 0 | ~ | ~ |
Vega stabs at a downward angle while in the air.
|
j.HP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
100 | - | - | 0 | 60 | 0 | ~ | ~ |
Vega pierces directly downward with his claw.
|
j.LK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
40 | - | - | 0 | 60 | 0 | ~ | ~ |
Vega does a quick kick.
|
j.MK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
70 | - | - | 0 | 60 | 0 | ~ | ~ |
Vega pulls one of his legs back and kicks with the other.
|
j.HK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
90 | - | - | 0 | 60 | 0 | ~ | ~ |
Vega kicks downwards with the heel of his boot.
|
Command Normals
6MP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
60 | - | - | 0 | 60 | 0 | -4~ | -8~ |
After rebounding off of his back heel, Vega kicks forward.
|
6HK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
70 | - | - | 0 | 60 | 0 | Groundbounce | +2 |
Vega lifts up his leg, then brings it down in a powerful axe kick.
|
4KK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
N/A | - | - | 0 | 60 | 0 | N/A | N/A |
Vega flips backwards a determinant amount of distance depending on the direction held.
|
j.4MK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
70 | - | - | 0 | 60 | 0 | ~ | ~ |
Vega crosses up the opponent with a kick.
|
6KK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
N/A | - | - | 0 | 60 | 0 | N/A | N/A |
Vega curls up into a ball and rolls forward for a short distance.
|
Universal Mechanics
Forward Throw
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
30 | Mid | - | 0 | 60 | 0 | KD | - |
Backward Throw
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
30 | Mid | - | 0 | 60 | 0 | KD | - |
Alpha Counter
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
30 | Mid | - | 0 | 60 | 0 | KD | - |
Special Moves
Madrid Claw
LP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
80 | - | - | 0 | 60 | 0 | +2 | -3 | |
MP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
80 | - | - | 0 | 60 | 0 | +3 | -80 | |
HP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
80 | - | - | 0 | 60 | 0 | KD | -2 | |
EX | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
80 | - | - | 0 | 60 | 0 | +2 | -5 |
Rolling Crystal Flash
LK | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
60 | - | - | 0 | 60 | 0 | +3 | -6 | |
MK | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
100 | - | - | 0 | 60 | 0 | +5 | -2 | |
HK | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
120 | - | - | 0 | 60 | 0 | +5 | -2 | |
EX | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
120 | - | - | 0 | 60 | 0 | KD | -2 |
Scarlet Terror
LK | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
80 | - | - | 0 | 60 | 0 | KD | - a lot | |
Test | ||||||||
MK | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
85 | - | - | 0 | 60 | 0 | KD | - a lot | |
HK | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
90 | - | - | 0 | 60 | 0 | KD | - a lot | |
EX | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
110 | - | - | 0 | 60 | 0 | KD | - a lot |
Remove Claw
LP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
110 | - | - | 0 | 60 | 0 | KD | -6 | |
MP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
110 | - | - | 0 | 60 | 0 | KD | N/A | |
HP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
Variable | - | - | 0 | 60 | 0 | N/A | N/A | |
EX | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
Variable | - | - | 0 | 60 | 0 | N/A | N/A |
Barcelona Spin
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
N/A | - | - | 0 | 60 | 0 | N/A | N/A |
Vega curls up into a ball and spins upwards.
|
Barcelona Spin > Claw Attack
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
100 | - | - | 0 | 60 | 0 | KD | +12~ |
Vega attacks with a falling claw attack, spreading his arms wide in the process.
|
Barcelona Spin > Kick
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
60 | - | - | 0 | 60 | 0 | +17 | +6~ |
Vega does an aerial backflip.
|
Barcelona Spin > Diving Claw Attack
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
100 | - | - | 0 | 60 | 0 | KD | -3 |
Vega dives with a great deal of downward momentum.
|
Barcelona Spin > Izuna Drop
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
110 | - | - | 0 | 60 | 0 | KD | N/A |
Vega dives for a grab, snatching the opponent and suplexing them in the air.
|
Super Moves
Barcelona Beam
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
Variable (~200) | - | - | 0 | 60 | 0 | KD | -62 |
Vega laughs, then fires a massive purple beam of energy out of his claw/hand, with the claw falling off of his hand afterwards if it is equipped.
|
Splendid Claw
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
200 | - | - | 0 | 60 | 0 | KD | -36 |
Vega howls, and slashes at the sky above him.
|
Bloody High Claw
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
300 | - | - | 0 | 60 | 0 | KD | - a lot |
Vega howls, stopping his aerial momentum before quickly flying forward through the air.
|
{{Category: Vega}