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{{Infobox Character SFIVR | {{Infobox Character SFIVR | ||
|name=Sakura | |name = Sakura | ||
|image= | |image = | ||
|health=950 | |health = 950 | ||
|chains=L>M>H | |chains = L>M>H | ||
|forwarddash= | |walkspeed = 2.3 (2nd Fastest) | ||
|backdash= | |forwarddash = 16 | ||
|movement=8- | |dashdistance = 1.4 (Short) | ||
|content= | |backdash = 23 | ||
|backdashinvuln = 8 | |||
|movement = 8-Way Airdash</br>Air Drift | |||
|content = | |||
== Introduction == | == Introduction == | ||
<div style="width:800; margin-top:5px; padding:25px;"> | <div style="width:800; margin-top:5px; padding:25px;"> | ||
''Ken gave Sakura an unpaid internship and she immediately became a class traitor to her friends in Rival Schools. She will never shut up about it. '' | ''Ken gave Sakura an unpaid internship and she immediately became a class traitor to her friends in Rival Schools. She will never shut up about it. '' | ||
----- | ----- | ||
'''Sakura’s''' unique twist on the shoto archetype offers her a versatile toolkit that has relevance in many situations, but | '''Sakura’s''' unique twist on the shoto archetype offers her a versatile toolkit that has relevance in many situations, but her gameplan generally leans toward rushdown. With strong mobility, blisteringly high meterless damage, and ambiguous oki and reset setups, she can be very difficult to stop once she gets the ball rolling. | ||
Yet, her arguably most character-defining move in Remix is more defensive in nature: Light Shououken. If being a genuine reversal weren't enough, its incredibly high reward on hit and advantage on block (via cancels into Upkick) force opponents to reconsider how they structure their offense. The quickness and ease with which Sakura can steal back momentum means she can never truly be counted out. | |||
{{ProConTable | {{ProConTable | ||
| pros = | | pros = | ||
* '''Damage:''' The ability to loop her 180 base damage HK Tatsu gives her some of the highest meterless damage in Remix. | * '''Damage:''' The ability to loop her 180 base damage HK Tatsu gives her some of the highest meterless damage in Remix. | ||
* '''Shououken:''' A true meterless reversal that can be cancelled into Upkick for plus frames on block, and leads to full combos on hit. Its | * '''LP Shououken:''' A true meterless reversal that can be cancelled into Upkick for plus frames on block, and leads to full combos on hit. Its combination of speed, reach, and long invulnerability lend it additional uses as a counterpoke or punish. | ||
* '''Mobility:''' 8-way airdash, Sakura Otoshi, and tatsus offer diverse options for navigating neutral, closing in on the opponent, and mixing them up. | * '''Mobility:''' 8-way airdash, Sakura Otoshi, and tatsus offer diverse options for navigating neutral, closing in on the opponent, and mixing them up. | ||
* '''Vortex:''' Her 8-way airdash and air drift lead to dangerous oki and resets. Combined with her high damage, she can run away with rounds off a single interaction. | * '''Vortex:''' Her 8-way airdash and air drift lead to dangerous oki and resets. Combined with her high damage, she can run away with rounds off a single interaction. | ||
Line 27: | Line 31: | ||
}} | }} | ||
</div> | </div> | ||
}} | |||
== Normals == | |||
=== Standing Normals === | |||
=== <span class="invisible-header">5LP</span> === | |||
{{MoveData | |||
|name = Standing Light Punch | |||
|input = 5LP | |||
|image = SFIVR_Sakura_5LP.png | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = 25 | |||
|guard = Mid | |||
|cancel = CMD, SP, SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = +7 | |||
|onBlock = +4 | |||
|description = | |||
}} | |||
}} | |||
=== <span class="invisible-header">5MP</span> === | |||
{{MoveData | |||
|name = Close Medium Punch | |||
|input = 5MP | |||
|image = SFIVR_Sakure_clMP.png | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = 65 | |||
|guard = Mid | |||
|cancel = CMD, SP, SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = +9 | |||
|onBlock = +5 | |||
|description = | |||
}} | |||
}} | |||
=== <span class="invisible-header">5MP</span> === | |||
{{MoveData | |||
|name = Standing Medium Punch | |||
|input = 5MP | |||
|image = SFIVR_Sakura_5MP.png | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = 75 | |||
|guard = Mid | |||
|cancel = CMD, SP, SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = +3 | |||
|onBlock = -1 | |||
|description = | |||
}} | |||
}} | |||
=== <span class="invisible-header">5HP</span> === | |||
{{MoveData | |||
|name = Close Heavy Punch | |||
|input = 5HP | |||
|image = SFIVR_Sakura_clHP.png | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = 75 | |||
|guard = Mid | |||
|cancel = CMD, SP, SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = -2 | |||
|onBlock = -5 | |||
|description = | |||
}} | |||
}} | |||
=== <span class="invisible-header">5HP</span> === | |||
{{MoveData | |||
|name = Standing Heavy Punch | |||
|input = 5HP | |||
|image = SFIVR_Sakura_5HP.png | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = 90 | |||
|guard = Mid | |||
|cancel = CMD, SP, SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = +1 | |||
|onBlock = -2 | |||
|description = | |||
}} | |||
}} | |||
=== <span class="invisible-header">5LK</span> === | |||
{{MoveData | |||
|name = Standing Light Kick | |||
|input = 5LK | |||
|image = SFIVR_Sakura_5LK.png | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = 25 | |||
|guard = Mid | |||
|cancel = CMD, SP, SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = +3 | |||
|onBlock = 0 | |||
|description = | |||
}} | |||
}} | |||
=== <span class="invisible-header">5MK</span> === | |||
{{MoveData | |||
|name = Close Medium Kick | |||
|input = 5MK | |||
|image = SFIVR_Sakura_clMK.png | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = 60 | |||
|guard = Mid | |||
|cancel = CMD, SP, SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = -1 | |||
|onBlock = -5 | |||
|description = | |||
}} | |||
}} | |||
=== <span class="invisible-header">5MK</span> === | |||
{{MoveData | |||
|name = Standing Medium Kick | |||
|input = 5MK | |||
|image = SFIVR_Sakura_5MK.png | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = 75 | |||
|guard = Mid | |||
|cancel = CMD, SP, SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = +5 | |||
|onBlock = +1 | |||
|description = | |||
}} | |||
}} | |||
=== <span class="invisible-header">5HK</span> === | |||
{{MoveData | |||
|name = Standing Heavy Kick | |||
|input = 5HK | |||
|image = SFIVR_Sakura_5HK.png | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = 110 | |||
|guard = Mid | |||
|cancel = CMD, SP, SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = +1 | |||
|onBlock = -2 | |||
|description = | |||
}} | |||
}} | |||
=== Crouching Normals === | |||
=== <span class="invisible-header">2LP</span> === | |||
{{MoveData | |||
|name = Crouching Light Punch | |||
|input = 2LP | |||
|image = SFIVR_Sakura_2LP.png | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = 20 | |||
|guard = Mid | |||
|cancel = CMD, SP, SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = +5 | |||
|onBlock = +2 | |||
|description = | |||
}} | |||
}} | |||
=== <span class="invisible-header">2MP</span> === | |||
{{MoveData | |||
|name = Crouching Medium Punch | |||
|input = 2MP | |||
|image = SFIVR_Sakura_2MP.png | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = 65 | |||
|guard = Mid | |||
|cancel = CMD, SP, SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = +4 | |||
|onBlock = 0 | |||
|description = | |||
}} | |||
}} | |||
=== <span class="invisible-header">2HP</span> === | |||
{{MoveData | |||
|name = Crouching Heavy Punch | |||
|input = 2HP | |||
|image = SFIVR_Sakura_2HP.png | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = 90 | |||
|guard = Mid | |||
|cancel = CMD, SP, SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = -6 | |||
|onBlock = -9 | |||
|description = | |||
}} | |||
}} | |||
=== <span class="invisible-header">2LK</span> === | |||
{{MoveData | |||
|name = Crouching Light Kick | |||
|input = 2LK | |||
|image = SFIVR_Sakura_2LK.png | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = 20 | |||
|guard = Low | |||
|cancel = CMD, SP, SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = +3 | |||
|onBlock = 0 | |||
|description = | |||
}} | |||
}} | |||
=== <span class="invisible-header">2MK</span> === | |||
{{MoveData | |||
|name = Crouching Medium Kick | |||
|input = 2MK | |||
|image = SFIVR_Sakura_2MK.png | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = 60 | |||
|guard = Low | |||
|cancel = CMD, SP, SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = +1 | |||
|onBlock = -3 | |||
|description = | |||
}} | |||
}} | |||
=== <span class="invisible-header">2HK</span> === | |||
{{MoveData | |||
|name = Crouching Heavy Kick | |||
|input = 2HK | |||
|image = SFIVR_Sakura_2HK.png | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = 100 | |||
|guard = Low | |||
|cancel = SP, SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = KD | |||
|onBlock = -15 | |||
|description = | |||
}} | |||
}} | }} | ||
{{Navbox-SFIVR}} | {{Navbox-SFIVR}} | ||
{{Category: Sakura}} | {{Category: Sakura}} |
Latest revision as of 02:09, 30 November 2023
Introduction
Ken gave Sakura an unpaid internship and she immediately became a class traitor to her friends in Rival Schools. She will never shut up about it.
Sakura’s unique twist on the shoto archetype offers her a versatile toolkit that has relevance in many situations, but her gameplan generally leans toward rushdown. With strong mobility, blisteringly high meterless damage, and ambiguous oki and reset setups, she can be very difficult to stop once she gets the ball rolling.
Yet, her arguably most character-defining move in Remix is more defensive in nature: Light Shououken. If being a genuine reversal weren't enough, its incredibly high reward on hit and advantage on block (via cancels into Upkick) force opponents to reconsider how they structure their offense. The quickness and ease with which Sakura can steal back momentum means she can never truly be counted out.
Strengths | Weaknesses |
---|---|
|
|
Sakura | |
---|---|
[[File:|center|300px]] | |
Character Data | |
Health | 950 |
Chains | L>M>H |
Walkspeed | 2.3 (2nd Fastest) |
Forward Dash Duration | 16 frames |
Forward Dash Distance | 1.4 (Short) |
Backdash Duration | 23 frames |
Backdash Invuln | 8 frames |
Unique Movement | 8-Way Airdash Air Drift |
Normals
Standing Normals
5LP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
25 | Mid | CMD, SP, SU | X | X | X | +7 | +4 |
5MP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
65 | Mid | CMD, SP, SU | X | X | X | +9 | +5 |
5MP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
75 | Mid | CMD, SP, SU | X | X | X | +3 | -1 |
5HP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
75 | Mid | CMD, SP, SU | X | X | X | -2 | -5 |
5HP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
90 | Mid | CMD, SP, SU | X | X | X | +1 | -2 |
5LK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
25 | Mid | CMD, SP, SU | X | X | X | +3 | 0 |
5MK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
60 | Mid | CMD, SP, SU | X | X | X | -1 | -5 |
5MK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
75 | Mid | CMD, SP, SU | X | X | X | +5 | +1 |
5HK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
110 | Mid | CMD, SP, SU | X | X | X | +1 | -2 |
Crouching Normals
2LP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
20 | Mid | CMD, SP, SU | X | X | X | +5 | +2 |
2MP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
65 | Mid | CMD, SP, SU | X | X | X | +4 | 0 |
2HP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
90 | Mid | CMD, SP, SU | X | X | X | -6 | -9 |
2LK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
20 | Low | CMD, SP, SU | X | X | X | +3 | 0 |
2MK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
60 | Low | CMD, SP, SU | X | X | X | +1 | -3 |
2HK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
100 | Low | SP, SU | X | X | X | KD | -15 |
Sakura Kasugano is a video game character created by Capcom. She is a Japanese schoolgirl who has an intense fascination with Ryu and wants him to take her as his student. Sakura fights using variations of martial arts and techniques that she has managed to copy and learn from Ryu.