(Created page with "{{Infobox Character SFIVR |name=Name |image= |health=1000 |chains=L>M>H |forwarddash=X |backdash=X |movement=No Unique Movement |content= == Introduction == <div style="width:800; margin-top:5px; padding:25px;"> ''After realizing it takes a long time to master kung-fu, Rufus decided he'd just make shit up and hope it works. It does.'' ----- Rufus is a gimmicky, mixup/combo heavy, highly mobile character with decent normals. His main gimmick being spin which he can cancel...") |
(added skeleton template. i'll be so real, this sucks. but i don't want to be forced to think about this character anymore, somebody can fix the character intro later.) |
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(One intermediate revision by one other user not shown) | |||
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{{Infobox Character SFIVR | {{Infobox Character SFIVR | ||
|name= | |name=Rufus | ||
|image= | |image= | ||
|health=1000 | |health=1000 | ||
Line 15: | Line 15: | ||
{{ProConTable | {{ProConTable | ||
| pros = | | pros = | ||
* '''Very good offense''' Rufus has incredible offensive tools that keep the opponent guessing. Which is generally his spin followups. | * '''Very good offense:''' Rufus has incredible offensive tools that keep the opponent guessing. Which is generally his spin followups. | ||
* '''Anti-zoning''' Rufus' spin can reflect projectiles and the spin has one hit of armor. | * '''Anti-zoning:''' Rufus' spin can reflect projectiles and the spin has one hit of armor. | ||
* '''Meter''' Rufus has very good meter build due to his absurd combo game and having to use his spin a lot. He also has a very good, high damaging super that he can start combos with and can combo into it. | * '''Meter:''' Rufus has very good meter build due to his absurd combo game and having to use his spin a lot. He also has a very good, high damaging super that he can start combos with and can combo into it. | ||
* '''Combo Game''' Rufus can cancel almost any normal to spin which is how he starts his high damaging combos. He also has full chains and an infinite. | * '''Combo Game''' Rufus can cancel almost any normal to spin which is how he starts his high damaging combos. He also has full chains and an infinite. | ||
| cons = | | cons = | ||
* '''One-trick Pony''' If you play Rufus, you play him for his one-trick, that being spin. While that one-trick is very good, he can become pretty predictable in neutral. | * '''One-trick Pony:''' If you play Rufus, you play him for his one-trick, that being spin. While that one-trick is very good, he can become pretty predictable in neutral. | ||
* '''He's big''' Due to him being very wide he is very easy to combo. | * '''He's big:''' Due to him being very wide he is very easy to combo. | ||
*'''It's fuckin Rufus man:''' you'll probably loose friends if you play him | |||
}} | }} | ||
</div> | </div> | ||
}} | }} | ||
== Normals == | |||
=== Standing Normals === | |||
=== <span class="invisible-header">5LP</span> === | |||
{{MoveData | |||
|name = Standing Light Punch | |||
|input = 5LP | |||
|image = SFIVR_X_5LP.png | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = X | |||
|guard = Mid | |||
|cancel = CMD, SP, SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = X | |||
|onBlock = X | |||
|description = | |||
}} | |||
}} | |||
=== <span class="invisible-header">5MP</span> === | |||
{{MoveData | |||
|name = Standing Medium Punch | |||
|input = 5MP | |||
|image = SFIVR_X_5MP.png | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = X | |||
|guard = Mid | |||
|cancel = CMD, SP, SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = X | |||
|onBlock = X | |||
|description = | |||
}} | |||
}} | |||
=== <span class="invisible-header">5HP</span> === | |||
{{MoveData | |||
|name = Standing Heavy Punch | |||
|input = 5HP | |||
|image = SFIVR_X_5HP.png | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = X | |||
|guard = Mid | |||
|cancel = CMD, SP, SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = X | |||
|onBlock = X | |||
|description = | |||
}} | |||
}} | |||
=== <span class="invisible-header">5LK</span> === | |||
{{MoveData | |||
|name = Standing Light Kick | |||
|input = 5LK | |||
|image = SFIVR_X_5LK.png | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = X | |||
|guard = Mid | |||
|cancel = CMD, SP, SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = X | |||
|onBlock = X | |||
|description = | |||
}} | |||
}} | |||
=== <span class="invisible-header">5MK</span> === | |||
{{MoveData | |||
|name = Standing Medium Kick | |||
|input = 5MK | |||
|image = SFIVR_X_5MK.png | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = X | |||
|guard = Mid | |||
|cancel = CMD, SP, SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = X | |||
|onBlock = X | |||
|description = | |||
}} | |||
}} | |||
=== <span class="invisible-header">5HK</span> === | |||
{{MoveData | |||
|name = Standing Heavy Kick | |||
|input = 5HK | |||
|image = SFIVR_X_5HK.png | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = X | |||
|guard = Mid | |||
|cancel = CMD, SP, SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = X | |||
|onBlock = X | |||
|description = | |||
}} | |||
}} | |||
=== Crouching Normals === | |||
=== <span class="invisible-header">2LP</span> === | |||
{{MoveData | |||
|name = Crouching Light Punch | |||
|input = 2LP | |||
|image = SFIVR_X_2LP.png | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = X | |||
|guard = Mid | |||
|cancel = CMD, SP, SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = X | |||
|onBlock = X | |||
|description = | |||
}} | |||
}} | |||
=== <span class="invisible-header">2MP</span> === | |||
{{MoveData | |||
|name = Crouching Medium Punch | |||
|input = 2MP | |||
|image = SFIVR_X_2MP.png | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = X | |||
|guard = Mid | |||
|cancel = CMD, SP, SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = X | |||
|onBlock = X | |||
|description = | |||
}} | |||
}} | |||
=== <span class="invisible-header">2HP</span> === | |||
{{MoveData | |||
|name = Crouching Heavy Punch | |||
|input = 2HP | |||
|image = SFIVR_X_2HP.png | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = X | |||
|guard = Mid | |||
|cancel = CMD, SP, SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = X | |||
|onBlock = X | |||
|description = | |||
}} | |||
}} | |||
=== <span class="invisible-header">2LK</span> === | |||
{{MoveData | |||
|name = Crouching Light Kick | |||
|input = 2LK | |||
|image = SFIVR_X_2LK.png | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = X | |||
|guard = Mid | |||
|cancel = CMD, SP, SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = X | |||
|onBlock = X | |||
|description = | |||
}} | |||
}} | |||
=== <span class="invisible-header">2MK</span> === | |||
{{MoveData | |||
|name = Crouching Medium Kick | |||
|input = 2MK | |||
|image = SFIVR_X_2MK.png | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = X | |||
|guard = Mid | |||
|cancel = CMD, SP, SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = X | |||
|onBlock = X | |||
|description = | |||
}} | |||
}} | |||
=== <span class="invisible-header">2HK</span> === | |||
{{MoveData | |||
|name = Crouching Heavy Kick | |||
|input = 2HK | |||
|image = SFIVR_X_2HK.png | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = X | |||
|guard = Mid | |||
|cancel = CMD, SP, SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = X | |||
|onBlock = X | |||
|description = | |||
}} | |||
}} | |||
=== Jumping Normals === | |||
=== <span class="invisible-header">j.LP</span> === | |||
{{MoveData | |||
|name = Jumping Light Punch | |||
|input = j.LP | |||
|image = SFIVR_X_jLP.png | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = X | |||
|guard = Overhead | |||
|cancel = SP, SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = ~ | |||
|onBlock = ~ | |||
|description = | |||
}} | |||
}} | |||
=== <span class="invisible-header">j.MP</span> === | |||
{{MoveData | |||
|name = Jumping Medium Punch | |||
|input = j.MP | |||
|image = SFIVR_X_jMP.png | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = X | |||
|guard = Overhead | |||
|cancel = SP, SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = ~ | |||
|onBlock = ~ | |||
|description = | |||
}} | |||
}} | |||
=== <span class="invisible-header">j.HP</span> === | |||
{{MoveData | |||
|name = Jumping Heavy Punch | |||
|input = j.HP | |||
|image = SFIVR_X_jHP.png | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = X | |||
|guard = Overhead | |||
|cancel = SP, SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = ~ | |||
|onBlock = ~ | |||
|description = | |||
}} | |||
}} | |||
=== <span class="invisible-header">j.LK</span> === | |||
{{MoveData | |||
|name = Jumping Light Kick | |||
|input = j.LK | |||
|image = SFIVR_X_jLK.png | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = X | |||
|guard = Overhead | |||
|cancel = SP, SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = ~ | |||
|onBlock = ~ | |||
|description = | |||
}} | |||
}} | |||
=== <span class="invisible-header">j.MK</span> === | |||
{{MoveData | |||
|name = Jumping Medium Kick | |||
|input = j.MK | |||
|image = SFIVR_X_jMK.png | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = X | |||
|guard = Overhead | |||
|cancel = SP, SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = ~ | |||
|onBlock = ~ | |||
|description = | |||
}} | |||
}} | |||
=== <span class="invisible-header">j.HK</span> === | |||
{{MoveData | |||
|name = Jumping Heavy Kick | |||
|input = j.HK | |||
|image = SFIVR_X_jHK.png | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = X | |||
|guard = Overhead | |||
|cancel = SP, SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = ~ | |||
|onBlock = ~ | |||
|description = | |||
}} | |||
}} | |||
== Command Normals == | |||
=== <span class="invisible-header">Command Normal 1</span> === | |||
{{MoveData | |||
|name = Command Normal 1 | |||
|input = | |||
|image = | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = X | |||
|guard = | |||
|cancel = SP, SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = X | |||
|onBlock = X | |||
|description = | |||
}} | |||
}} | |||
=== <span class="invisible-header">Command Normal 2</span> === | |||
{{MoveData | |||
|name = Command Normal 2 | |||
|input = | |||
|image = | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = X | |||
|guard = | |||
|cancel = SP, SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = X | |||
|onBlock = X | |||
|description = | |||
}} | |||
}} | |||
=== <span class="invisible-header">Command Normal 3</span> === | |||
{{MoveData | |||
|name = Command Normal 3 | |||
|input = | |||
|image = | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = X | |||
|guard = | |||
|cancel = SP, SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = X | |||
|onBlock = X | |||
|description = | |||
}} | |||
}} | |||
== Universal Mechanics == | |||
=== <span class="invisible-header">Forward Throw</span> === | |||
{{MoveData | |||
|name = Forward Throw | |||
|input = 5LP+LK | |||
|image = SFIVR_X_FThrow.png | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = X | |||
|guard = Throw | |||
|cancel = N/A | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = X | |||
|onBlock = X | |||
|description = | |||
}} | |||
}} | |||
=== <span class="invisible-header">Backward Throw</span> === | |||
{{MoveData | |||
|name = Backward Throw | |||
|input = 4LP+LK | |||
|image = SFIVR_X_BThrow.png | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = X | |||
|guard = Throw | |||
|cancel = X | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = X | |||
|onBlock = X | |||
|description = | |||
}} | |||
}} | |||
=== <span class="invisible-header">Alpha Counter</span> === | |||
{{MoveData | |||
|name = Alpha Counter | |||
|input = HP+HK | |||
|image = SFIVR_X_AC.png | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = X | |||
|guard = Mid | |||
|cancel = X | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = X | |||
|onBlock = X | |||
|description = | |||
}} | |||
}} | |||
== Special Moves == | |||
=== <span class="invisible-header">Special Move 1</span> === | |||
{{MoveData | |||
|name = Special Move 1 | |||
|input = | |||
|image = | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|version = LP | |||
|damage = X | |||
|guard = | |||
|cancel = SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = X | |||
|onBlock = X | |||
}} | |||
{{AttackData-SFIVR | |||
|version = MP | |||
|damage = X | |||
|guard = | |||
|cancel = SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = X | |||
|onBlock = X | |||
}} | |||
{{AttackData-SFIVR | |||
|version = HP | |||
|damage = X | |||
|guard = | |||
|cancel = SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = X | |||
|onBlock = X | |||
}} | |||
{{AttackData-SFIVR | |||
|version = EX | |||
|damage = X | |||
|guard = | |||
|cancel = SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = X | |||
|onBlock = X | |||
}} | |||
}} | |||
=== <span class="invisible-header">Special Move 2</span> === | |||
{{MoveData | |||
|name = Special Move 2 | |||
|input = | |||
|image = | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|version = LK | |||
|damage = X | |||
|guard = | |||
|cancel = SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = X | |||
|onBlock = X | |||
}} | |||
{{AttackData-SFIVR | |||
|version = MK | |||
|damage = X | |||
|guard = | |||
|cancel = SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = X | |||
|onBlock = X | |||
}} | |||
{{AttackData-SFIVR | |||
|version = HK | |||
|damage = X | |||
|guard = | |||
|cancel = SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = X | |||
|onBlock = X | |||
}} | |||
{{AttackData-SFIVR | |||
|version = EX | |||
|damage = X | |||
|guard = | |||
|cancel = SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = X | |||
|onBlock = X | |||
}} | |||
}} | |||
=== <span class="invisible-header">Special Move 3</span> === | |||
{{MoveData | |||
|name = Special Move 3 | |||
|input = | |||
|image = | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|version = LK | |||
|damage = X | |||
|guard = | |||
|cancel = SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = X | |||
|onBlock = X | |||
}} | |||
{{AttackData-SFIVR | |||
|version = MK | |||
|damage = X | |||
|guard = | |||
|cancel = SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = X | |||
|onBlock = X | |||
}} | |||
{{AttackData-SFIVR | |||
|version = HK | |||
|damage = X | |||
|guard = | |||
|cancel = SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = X | |||
|onBlock = X | |||
}} | |||
{{AttackData-SFIVR | |||
|version = EX | |||
|damage = X | |||
|guard = | |||
|cancel = SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = X | |||
|onBlock = X | |||
}} | |||
}} | |||
=== <span class="invisible-header">Special Move 4</span> === | |||
{{MoveData | |||
|name = Special Move 4 | |||
|input = | |||
|image = | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|version = LP | |||
|damage = X | |||
|guard = | |||
|cancel = SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = X | |||
|onBlock = X | |||
}} | |||
{{AttackData-SFIVR | |||
|version = MP | |||
|damage = X | |||
|guard = | |||
|cancel = SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = X | |||
|onBlock = X | |||
}} | |||
{{AttackData-SFIVR | |||
|version = HP | |||
|damage = X | |||
|guard = | |||
|cancel = SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = X | |||
|onBlock = X | |||
}} | |||
{{AttackData-SFIVR | |||
|version = EX | |||
|damage = X | |||
|guard = | |||
|cancel = SU | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = X | |||
|onBlock = X | |||
}} | |||
}} | |||
== Super Moves == | |||
=== <span class="invisible-header">Super Move 1</span> === | |||
{{MoveData | |||
|name = Super Move 1 | |||
|input = | |||
|image = | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = X | |||
|guard = | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = X | |||
|onBlock = X | |||
|description = | |||
}} | |||
}} | |||
=== <span class="invisible-header">Super Move 2</span> === | |||
{{MoveData | |||
|name = Super Move 2 | |||
|input = | |||
|image = | |||
|caption = | |||
|data = | |||
{{AttackData-SFIVR | |||
|damage = X | |||
|guard = | |||
|startup = X | |||
|active = X | |||
|recovery = X | |||
|onHit = X | |||
|onBlock = X | |||
|description = | |||
}} | |||
}} | |||
{{Navbox-SFIVR}} | |||
{{Category: X}} |
Latest revision as of 23:55, 11 August 2024
Introduction
After realizing it takes a long time to master kung-fu, Rufus decided he'd just make shit up and hope it works. It does.
Rufus is a gimmicky, mixup/combo heavy, highly mobile character with decent normals. His main gimmick being spin which he can cancel into 4 different specials. Also he's really fat.
Strengths | Weaknesses |
---|---|
|
|
Rufus | |
---|---|
[[File:|center|300px]] | |
Character Data | |
Health | 1000 |
Chains | L>M>H |
Walkspeed | {{{walkspeed}}} |
Forward Dash Duration | X frames |
Forward Dash Distance | {{{dashdistance}}} |
Backdash Duration | X frames |
Backdash Invuln | {{{backdashinvuln}}} frames |
Unique Movement | No Unique Movement |
Normals
Standing Normals
5LP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
5MP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
5HP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
5LK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
5MK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
5HK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
Crouching Normals
2LP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
2MP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
2HP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
2LK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
2MK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
2HK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | CMD, SP, SU | X | X | X | X | X |
Jumping Normals
j.LP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Overhead | SP, SU | X | X | X | ~ | ~ |
j.MP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Overhead | SP, SU | X | X | X | ~ | ~ |
j.HP
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Overhead | SP, SU | X | X | X | ~ | ~ |
j.LK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Overhead | SP, SU | X | X | X | ~ | ~ |
j.MK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Overhead | SP, SU | X | X | X | ~ | ~ |
j.HK
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Overhead | SP, SU | X | X | X | ~ | ~ |
Command Normals
Command Normal 1
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | - | SP, SU | X | X | X | X | X |
Command Normal 2
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | - | SP, SU | X | X | X | X | X |
Command Normal 3
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | - | SP, SU | X | X | X | X | X |
Universal Mechanics
Forward Throw
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Throw | N/A | X | X | X | X | X |
Backward Throw
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Throw | X | X | X | X | X | X |
Alpha Counter
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | Mid | X | X | X | X | X | X |
Special Moves
Special Move 1
LP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
X | - | SU | X | X | X | X | X | |
MP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X | |
HP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X | |
EX | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X |
Special Move 2
LK | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
X | - | SU | X | X | X | X | X | |
MK | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X | |
HK | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X | |
EX | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X |
Special Move 3
LK | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
X | - | SU | X | X | X | X | X | |
MK | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X | |
HK | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X | |
EX | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X |
Special Move 4
LP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
X | - | SU | X | X | X | X | X | |
MP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X | |
HP | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X | |
EX | Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
X | - | SU | X | X | X | X | X |
Super Moves
Super Move 1
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | - | - | X | X | X | X | X |
Super Move 2
Damage | Guard | Cancel | Startup | Active | Recovery | On Hit | On Block |
---|---|---|---|---|---|---|---|
X | - | - | X | X | X | X | X |