< Street Fighter 6 | Dee Jay
(→6HPHK) |
BaconBuster (talk | contribs) m (→2HK: Added the official movelist name, to match other moves like throws and DIs) |
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(120 intermediate revisions by 2 users not shown) | |||
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{{Character Subnav SF6 | chara=Dee_Jay }} | {{Character Subnav SF6 | chara=Dee_Jay | tag=DeeJay }} | ||
== Character Vitals == | == Character Vitals == | ||
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| icon = SF6 Dee_Jay Face.png | | icon = SF6 Dee_Jay Face.png | ||
| hp = 10000 | | hp = 10000 | ||
| fwdWalkSpd = | | throwRange = 0.8 | ||
| bwdWalkSpd = | | throwHurtbox = 0.33 | ||
| fwdWalkSpd = 0.043 | |||
| bwdWalkSpd = 0.032 | |||
| fwdDashSpd = 19 | | fwdDashSpd = 19 | ||
| bwdDashSpd = 23 | | bwdDashSpd = 23 | ||
| fwdDashDist = | | fwdDashDist = 1.50 | ||
| bwdDashDist = 90 | | bwdDashDist = 0.90 | ||
| | | jumpSpd = 4+38+3 | ||
| | | jumpApex = 2.115 | ||
| fwdJumpDist = 1.90 | |||
| fwdJumpDist = | | bwdJumpDist = 1.52 | ||
| bwdJumpDist = | | dRushMin = 0.763 | ||
| | | dRushBlock = 2.535 | ||
| | | dRushMax = 2.713 | ||
| | |||
}} | }} | ||
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All possible move variables | All possible move variables | ||
Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page) | Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page) | ||
For hit/block/punish/perfParry advantage, use the sf6-adv template to change the color (NOT on knockdowns) | |||
sf6-adv|color code|number; color codes: VM (-4 or worse), M (-3 to -1), E (0), P (+1 to +3), VP (+4 or better) | |||
| input = (move input in Numpad notation) | | input = (move input in Numpad notation) | ||
| name = (Official move name) | | name = (Official move name) | ||
| images = (PNG filename of move image) | | images = (PNG filename of move image) | ||
| hitboxes = (PNG filename of hitbox image) | | hitboxes = (PNG filename of hitbox image) | ||
| damage = (Attack's damage value for each hit; separate by commas and use "xN" for multiple hits of the same damage) | |||
| damage = (Attack's damage value for each hit) | |||
| chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | | chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | ||
| dmgScaling = (Amount/Type of damage scaling applied to move; Starter = beginning of combo, Combo = mid-combo (applies to next move), Immediate = mid-combo (applies to this move) | |||
| startup = (Startup frames, including the first active frame) | | startup = (Startup frames, including the first active frame) | ||
| active = (Total number of active frames, separated per hit | | active = (Total number of active frames, separated per hit; also includes gaps in parentheses; e.g. 3,2,3 without gap or 2(5)2 with gap) | ||
| recovery = (Recovery frames after active frames end | | recovery = (Recovery frames after active frames end; airborne moves should have recovery split into air+landing frames) | ||
| total = (Total frame count of the move) | |||
| | |||
| guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | | guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | ||
| cancel = (Move's cancel ability; | | cancel = (Move's cancel ability; Chn = chain, TC = target combo, Jmp = Jump, Sp = special, SA = any super, SA(N) = Super Art N) | ||
| | | hitconfirm = (Hitconfirm reaction window when canceling into specials, supers, target combos, etc; from first hit frame until final cancel frame) | ||
| hitstun = (Number of frames | | hitAdv = (Frame advantage on Hit; no color template on Knockdown; can list a range of values if move can be spaced out) | ||
| blockstun = (Number of frames | | blockAdv = (Frame advantage on Block; can list a range of values if move can be spaced out; do not list a block KD Advantage on throws) | ||
| hitstop = (Number of frames | | punishAdv = (Frame advantage on Punish Counter + effects like Spin, Tumble, Crumple, etc.) | ||
| driveDmgBlk = (Amount of Drive Meter drained from opponent when | | perfParryAdv = (Frame advantage of a move that is Perfect Parried on the first active frame, or a range of values for moves that can be spaced out) | ||
| driveDmgHit = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in brackets) | | DRcancelHit = (Hit advantage of a NORMAL CANCELED INTO DRIVE RUSH on hit; calculated from the moment a follow-up attack is possible) | ||
| | | DRcancelBlk = (Block advantage of a NORMAL CANCELED INTO DRIVE RUSH on block; calculated from the moment a follow-up attack is possible) | ||
| | | afterDRHit = (Hit advantage of a normal/command normal when used AFTER Drive Rush; +4 from hitAdv, but may also affect juggle state) | ||
| | | afterDRBlk = (Block advantage of a normal/command normal when used AFTER Drive Rush; +4 from blockAdv) | ||
| | | hitstun = (Number of GROUNDED HITSTUN frames caused by attack; for multi-hit moves, separate by hit if possible or list as "N Total") | ||
| | | blockstun = (Number of BLOCKSTUN frames caused by attack; for multi-hit moves, separate each hit if possible or list as "N Total") | ||
| | | hitstop = (Number of HITSTOP/HITFREEZE frames caused by attack; if attacker/defender have different hitstop, list both) | ||
| driveDmgBlk = (Amount of Drive Meter drained from opponent when attack is blocked) | |||
| driveDmgHit = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in square brackets) | |||
| driveGain = (Amount of Drive Meter built or spent upon activation; if different between Hit/Block, list it as Hit(Block); 10000 = 1 bar) | |||
| superGainHit = (Amount of Super Meter built when attack hits, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar) | |||
| superGainBlk = (Amount of Super Meter built when attack is blocked, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar) | |||
| invuln = (Type/Amount of Invulnerability [Full, Air, Projectile, Throw, Upper Body etc.]; use most recent Hitbox Viewer, not in-game frame meter) | |||
| armor = (Any armor frames, number of armor hits, and location on body (e.g. Upper Body Armor); can also list Armor Break property) | |||
| airborne = (Any airborne frames of the attack; list FKD for Forced Knockdown state) | |||
| jugStart = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent) | | jugStart = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent) | ||
| jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | | jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | ||
| jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | | jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | ||
| notes = (Additional details about the move | | projSpeed = (Movement speed of projectiles; if movement speed changes over time, list multiple values) | ||
| atkRange = (Range for certain attacks, generally normals/throws/DI; moves with extra horizontal movement listed as MaxRange(MinRange), e.g. Slides or 2-hit moves) | |||
| notes = (Additional details about the move that do not have their own dedicated field) | |||
---> | ---> | ||
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| hitboxes = SF6_Dee_Jay_5lp_hitbox.png | | hitboxes = SF6_Dee_Jay_5lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = 20% Starter | |||
| startup = 4 | | startup = 4 | ||
| active = 3 | | active = 3 | ||
| recovery = 6 | | recovery = 6 | ||
| | | total = 12 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = Chn Sp SA TC | ||
| | | hitconfirm = 13 (12 TC) | ||
| | | hitAdv = {{sf6-adv|VP|+4}} | ||
| DRcancelHit = | | blockAdv = {{sf6-adv|M|-1}} | ||
| DRcancelBlk = | | punishAdv = {{sf6-adv|VP|+8}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-7}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|P|+3}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|M|-2}} | ||
| hitstop = | | afterDRHit = {{sf6-adv|VP|+8}} | ||
| driveDmgBlk = | | afterDRBlk = {{sf6-adv|P|+3}} | ||
| driveDmgHit = [] | | hitstun = 13 | ||
| | | blockstun = 8 | ||
| | | hitstop = 9 | ||
| | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | |||
| driveGain = 250(150) | |||
| superGainHit = 300 (210) | |||
| jugStart = | | superGainBlk = 150 (75) | ||
| jugIncrease = | | jugStart = 1 | ||
| jugLimit = | | jugIncrease = 1 | ||
| notes = | | jugLimit = 0 | ||
| atkRange = 1.04 | |||
| notes = Chains into 5LP/2LP/2LK; very low recovery makes it safer than most lights when Perfect Parried; [4]6LP cancel: -9/-14; 236LK cancel: -14/-19 | |||
}} | }} | ||
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| active = 3 | | active = 3 | ||
| recovery = 13 | | recovery = 13 | ||
| | | total = 22 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = TC | ||
| | | hitconfirm = 21 (~MP), 17 (~HP) | ||
| | | hitAdv = {{sf6-adv|VP|+5}} | ||
| | | blockAdv = {{sf6-adv|P|+2}} | ||
| | | punishAdv = {{sf6-adv|VP|+9}} | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-14}} | ||
| hitstun = | | afterDRHit = {{sf6-adv|VP|+9}} | ||
| blockstun = | | afterDRBlk = {{sf6-adv|VP|+6}} | ||
| hitstop = | | hitstun = 21 | ||
| driveDmgBlk = | | blockstun = 18 | ||
| driveDmgHit = [] | | hitstop = 11 | ||
| | | driveDmgBlk = 4000 | ||
| | | driveDmgHit = [6000] | ||
| | | driveGain = 2000 | ||
| superGainHit = 500 (350) | |||
| superGainBlk = 250 (125) | |||
| jugStart = 1 | |||
| jugStart = | | jugIncrease = 1 | ||
| jugIncrease = | | jugLimit = 0 | ||
| jugLimit = | | atkRange = 1.18 | ||
| notes = | | notes = Good combo/frame trap starter with 2 different Target Combo follow-ups | ||
}} | }} | ||
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| input = 5HP | | input = 5HP | ||
| name = Standing Heavy Punch | | name = Standing Heavy Punch | ||
| images = SF6_Dee_Jay_5hp.png | | images = SF6_Dee_Jay_5hp.png, SF6_Dee_Jay_5hp_2.png | ||
| hitboxes = SF6_Dee_Jay_5hp_hitbox.png | | hitboxes = SF6_Dee_Jay_5hp_hitbox.png, SF6_Dee_Jay_5hp_hitbox2.png | ||
| damage = 800 | | damage = 800(700) | ||
| dmgScaling = 20% Starter | |||
| startup = 9 | | startup = 9 | ||
| active = 6 | | active = 6 | ||
| recovery = 18 | | recovery = 18 | ||
| | | total = 32 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = Sp SA (close) | ||
| | | hitconfirm = 16 | ||
| | | hitAdv = {{sf6-adv|P|+3{{sf6-adv|VP|(+8)}}}} | ||
| DRcancelHit = | | blockAdv = {{sf6-adv|VM|-4{{sf6-adv|P|(+1)}}}} | ||
| DRcancelBlk = | | punishAdv = {{sf6-adv|VP|+7(+12)}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-22(-17)}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+17}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|VP|+10}} | ||
| hitstop = | | afterDRHit = {{sf6-adv|VP|+7(+12)}} | ||
| driveDmgBlk = | | afterDRBlk = {{sf6-adv|E|0}}{{sf6-adv|VP|(+5)}} | ||
| driveDmgHit = [] | | hitstun = 27 | ||
| | | blockstun = 20 | ||
| | | hitstop = 13 | ||
| | | driveDmgBlk = 5000 | ||
| driveDmgHit = [8000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| jugStart = | | superGainBlk = 500 (250) | ||
| jugIncrease = | | jugStart = 1 | ||
| jugLimit = | | jugIncrease = 1 | ||
| notes = | | jugLimit = 0 | ||
| atkRange = 1.796 (0.962) | |||
| notes = The first 2 active frames are cancelable, can hit crouching, and force stand (important for [2]8HK combo routes); active frames 3-6 deal 100 less damage and have much longer range, but are not cancelable and whiff on crouching opponents (unless they extend a vertical hurtbox); much better frame advantage on a long-range connect (useful as a shimmy tool and punish starter); [4]6LP cancel: +5/-2; 236LK cancel: 0/-7 | |||
}} | }} | ||
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| hitboxes = SF6_Dee_Jay_5lk_hitbox.png | | hitboxes = SF6_Dee_Jay_5lk_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = 20% Starter | |||
| startup = 5 | | startup = 5 | ||
| active = 2 | | active = 2 | ||
| recovery = 12 | | recovery = 12 | ||
| | | total = 18 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = Sp SA | ||
| | | hitconfirm = 14 | ||
| | | hitAdv = {{sf6-adv|P|+2}} | ||
| DRcancelHit = | | blockAdv = {{sf6-adv|M|-2}} | ||
| DRcancelBlk = | | punishAdv = {{sf6-adv|VP|+6}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-12}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+5}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|P|+1}} | ||
| hitstop = | | afterDRHit = {{sf6-adv|VP|+6}} | ||
| driveDmgBlk = | | afterDRBlk = {{sf6-adv|P|+2}} | ||
| driveDmgHit = [] | | hitstun = 16 | ||
| | | blockstun = 12 | ||
| | | hitstop = 9 | ||
| | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | |||
| driveGain = 250 | |||
| superGainHit = 300 (210) | |||
| jugStart = | | superGainBlk = 150 (75) | ||
| jugIncrease = | | jugStart = 1 | ||
| jugLimit = | | jugIncrease = 1 | ||
| notes = | | jugLimit = 0 | ||
| atkRange = 1.239 | |||
| notes = Good buffer tool; combos into 236HK on hit, or 236KK on Punish Counter making it a useful 5f punish tool; [4]6LP cancel: -6/-10; 236LK cancel: -11/-15; DR cancel is delayed until after 2nd active frame | |||
}} | }} | ||
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| active = 3 | | active = 3 | ||
| recovery = 16 | | recovery = 16 | ||
| | | total = 27 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = - | ||
| | | hitAdv = {{sf6-adv|VP|+6}} | ||
| | | blockAdv = {{sf6-adv|M|-1}} | ||
| | | punishAdv = {{sf6-adv|VP|+10}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-17}} | ||
| | | afterDRHit = {{sf6-adv|VP|+10}} | ||
| hitstun = | | afterDRBlk = {{sf6-adv|P|+3}} | ||
| blockstun = | | hitstun = 25 | ||
| hitstop = | | blockstun = 18 | ||
| driveDmgBlk = | | hitstop = 11 | ||
| driveDmgHit = [] | | driveDmgBlk = 4000 | ||
| | | driveDmgHit = [6000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 700 (490) | ||
| superGainBlk = 350 (175) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugStart = | | jugLimit = 0 | ||
| jugIncrease = | | atkRange = 1.618 | ||
| jugLimit = | | notes = Decent neutral poke that can lead to combos at close range | ||
| notes = | |||
}} | }} | ||
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| hitboxes = SF6_Dee_Jay_5hk_hitbox.png | | hitboxes = SF6_Dee_Jay_5hk_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| dmgScaling = 20% Starter | |||
| startup = 12 | | startup = 12 | ||
| active = 3 | | active = 3 | ||
| recovery = 26 | | recovery = 22(26) | ||
| | | total = 36(40) | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = - | ||
| | | hitAdv = {{sf6-adv|P|+1}} | ||
| | | blockAdv = {{sf6-adv|VM|-5}} | ||
| | | punishAdv = {{sf6-adv|VP|+18 Stagger}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-23}} | ||
| | | afterDRHit = {{sf6-adv|VP|+5}} | ||
| hitstun = | | afterDRBlk = {{sf6-adv|M|-1}} | ||
| blockstun = | | hitstun = 26 | ||
| hitstop = | | blockstun = 20 | ||
| driveDmgBlk = | | hitstop = 13 | ||
| driveDmgHit = [] | | driveDmgBlk = 6000 | ||
| | | driveDmgHit = [8000] | ||
| | | driveGain = 3000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugStart = | | jugLimit = 0 | ||
| jugIncrease = | | atkRange = 1.939 | ||
| jugLimit = | | notes = Great poke that leads to full Drive Rush conversions on Punish Counter (or a spinning limited juggle state on airborne Punish Counter); 4f extra recovery on whiff; extends a hurtbox 1f before active that is vulnerable to projectiles | ||
| notes = | |||
}} | }} | ||
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| hitboxes = SF6_Dee_Jay_2lp_hitbox.png | | hitboxes = SF6_Dee_Jay_2lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = 20% Starter | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 8 | | recovery = 8 | ||
| | | total = 15 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = Chn Sp SA | ||
| | | hitconfirm = 13 | ||
| | | hitAdv = {{sf6-adv|VP|+4}} | ||
| DRcancelHit = | | blockAdv = {{sf6-adv|M|-1}} | ||
| DRcancelBlk = | | punishAdv = {{sf6-adv|VP|+8}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-9}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+5}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|E|0}} | ||
| hitstop = | | afterDRHit = {{sf6-adv|VP|+8}} | ||
| driveDmgBlk = | | afterDRBlk = {{sf6-adv|P|+3}} | ||
| driveDmgHit = [] | | hitstun = 15 | ||
| | | blockstun = 10 | ||
| | | hitstop = 9 | ||
| | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | |||
| driveGain = 250 | |||
| superGainHit = 300 (210) | |||
| jugStart = | | superGainBlk = 150 (75) | ||
| jugIncrease = | | jugStart = 1 | ||
| jugLimit = | | jugIncrease = 1 | ||
| notes = | | jugLimit = 0 | ||
| atkRange = 1.18 | |||
| notes = Chains into 5LP/2LP/2LK; [4]6LP cancel: -7/-12; 236LK cancel: -12/-17; topmost hurtbox on frames 1-7 is vulnerable only to aerial attacks, preventing its use as an anti-air | |||
}} | }} | ||
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| active = 4 | | active = 4 | ||
| recovery = 14 | | recovery = 14 | ||
| | | total = 23 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = Sp SA | ||
| | | hitconfirm = 19(15) | ||
| | | hitAdv = {{sf6-adv|VP|+4}} | ||
| DRcancelHit = | | blockAdv = {{sf6-adv|M|-1}} | ||
| DRcancelBlk = | | punishAdv = {{sf6-adv|VP|+8}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-16}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+12}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|VP|+7}} | ||
| hitstop = | | afterDRHit = {{sf6-adv|VP|+8}} | ||
| driveDmgBlk = | | afterDRBlk = {{sf6-adv|P|+3}} | ||
| driveDmgHit = [] | | hitstun = 22 | ||
| | | blockstun = 17 | ||
| | | hitstop = 11 | ||
| | | driveDmgBlk = 3000 | ||
| driveDmgHit = [4000] | |||
| driveGain = 1500 | |||
| superGainHit = 500 (350) | |||
| jugStart = | | superGainBlk = 250 (125) | ||
| jugIncrease = | | jugStart = 1 | ||
| jugLimit = | | jugIncrease = 1 | ||
| notes = | | jugLimit = 0 | ||
| atkRange = 1.225 | |||
| notes = Good combo/buffer tool and meaty normal; good hitbox priority against low pokes; very long special hitconfirm window (but only 15f when canceling to 236KK); [4]6LP cancel: 0/-5; 236LK cancel: -5/-10 | |||
}} | }} | ||
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| active = 2 | | active = 2 | ||
| recovery = 20 | | recovery = 20 | ||
| | | total = 29 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = - | ||
| | | hitAdv = {{sf6-adv|VP|+6}} | ||
| | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+12 Stagger}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-20}} | ||
| | | afterDRHit = {{sf6-adv|VP|+10}} | ||
| hitstun = | | afterDRBlk = {{sf6-adv|P|+2}} | ||
| blockstun = | | hitstun = 28 | ||
| hitstop = | | blockstun = 20 | ||
| driveDmgBlk = | | hitstop = 13(20) | ||
| driveDmgHit = [] | | driveDmgBlk = 4000 | ||
| | | driveDmgHit = [10000] | ||
| | | driveGain = 3000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugStart = | | jugLimit = 0 | ||
| jugIncrease = | | atkRange = 1.449 | ||
| jugLimit = | | notes = Forces Stand on hit (important combo starter for [2]8K routes); good combo/punish starter; Punish Counter vs. airborne causes limited juggle state and Hard Knockdown (but generally no juggle follow-up) | ||
| notes = | |||
}} | }} | ||
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| hitboxes = SF6_Dee_Jay_2lk_hitbox.png | | hitboxes = SF6_Dee_Jay_2lk_hitbox.png | ||
| damage = 200 | | damage = 200 | ||
| dmgScaling = 20% Starter | |||
| startup = 5 | | startup = 5 | ||
| active = 2 | | active = 2 | ||
| recovery = 10 | | recovery = 10 | ||
| | | total = 16 | ||
| guard = L | | guard = L | ||
| cancel = | | cancel = Chn | ||
| | | hitAdv = {{sf6-adv|P|+2}} | ||
| | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+6}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-10}} | ||
| | | afterDRHit = {{sf6-adv|P|+6}} | ||
| hitstun = | | afterDRBlk = {{sf6-adv|P|+2}} | ||
| blockstun = | | hitstun = 14 | ||
| hitstop = | | blockstun = 10 | ||
| driveDmgBlk = | | hitstop = 9 | ||
| driveDmgHit = [] | | driveDmgBlk = 500 | ||
| | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugStart = | | jugLimit = 0 | ||
| jugIncrease = | | atkRange = 1.22 | ||
| jugLimit = | | notes = Chains into 5LP/2LP/2LK | ||
| notes = | |||
}} | }} | ||
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| active = 4 | | active = 4 | ||
| recovery = 19 | | recovery = 19 | ||
| | | total = 30 | ||
| guard = L | | guard = L | ||
| cancel = | | cancel = - | ||
| | | hitAdv = KD +29 | ||
| | | blockAdv = {{sf6-adv|VM|-6}} | ||
| | | punishAdv = HKD +29 | ||
| | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| | | afterDRHit = KD +29 | ||
| | | afterDRBlk = {{sf6-adv|M|-2}} | ||
| blockstun = | | blockstun = 17 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = | | driveDmgBlk = 4000 | ||
| driveDmgHit = [] | | driveDmgHit = [6000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 600 (420) | ||
| | | superGainBlk = 300 (150) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 1.52 | ||
| jugIncrease = | | notes = Acts like a sweep, but safer (difficult for many characters to punish); HKD on Punish Counter only; good hitbox priority; has an extended hurtbox on whiff until the end of recovery | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 468: | Line 473: | ||
{{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_2hk | moveType = ground_normal | {{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_2hk | moveType = ground_normal | ||
| input = 2HK | | input = 2HK | ||
| name = | | name = Sliding Heel Kick | ||
| images = SF6_Dee_Jay_2hk.png | | images = SF6_Dee_Jay_2hk.png | ||
| hitboxes = SF6_Dee_Jay_2hk_hitbox.png | | hitboxes = SF6_Dee_Jay_2hk_hitbox.png | ||
Line 475: | Line 480: | ||
| active = 10 | | active = 10 | ||
| recovery = 15 | | recovery = 15 | ||
| | | total = 38 | ||
| guard = L | | guard = L | ||
| cancel = | | cancel = - | ||
| | | hitAdv = HKD +33(+42) | ||
| | | blockAdv = {{sf6-adv|VM|-11}}{{sf6-adv|M|(-2)}} | ||
| | | punishAdv = HKD +52(+61) | ||
| | | perfParryAdv = {{sf6-adv|VM|-23(-14)}} | ||
| | | afterDRHit = HKD +33(+42) | ||
| blockstun = | | afterDRBlk = {{sf6-adv|VM|-7}}{{sf6-adv|P|(+2)}} | ||
| hitstop = | | blockstun = 14 | ||
| driveDmgBlk = | | hitstop = 13 | ||
| driveDmgHit = [] | | driveDmgBlk = 4000 | ||
| | | driveDmgHit = [10000] | ||
| | | driveGain = 3000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| invuln = 12-23 Air (Legs/Upper Body) | |||
| jugStart = 1 air | |||
| jugStart = | | jugIncrease = 1 | ||
| jugIncrease = | | jugLimit = 0 | ||
| jugLimit = | | atkRange = 2.186 (1.622) | ||
| notes = | | notes = Can anti-air (solid hitbox, but slow startup); puts airborne opponents into limited juggle state (better juggle adv. on CH/PC) | ||
}} | }} | ||
Line 507: | Line 511: | ||
| images = SF6_Dee_Jay_jlp.png | | images = SF6_Dee_Jay_jlp.png | ||
| hitboxes = SF6_Dee_Jay_jlp_hitbox.png | | hitboxes = SF6_Dee_Jay_jlp_hitbox.png | ||
| damage = | | damage = 300 | ||
| startup = 4 | | startup = 4 | ||
| active = 7 | | active = 7 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = - | ||
| hitstun = | | hitAdv = {{sf6-adv|VP|+4(+9)}} | ||
| blockstun = | | blockAdv = {{sf6-adv|E|0}}{{sf6-adv|VP|(+5)}} | ||
| hitstop = | | punishAdv = {{sf6-adv|VP|+8(+13)}} | ||
| driveDmgBlk = | | perfParryAdv = {{sf6-adv|VM|-7}}{{sf6-adv|M|(-2)}} | ||
| driveDmgHit = [] | | hitstun = 13 | ||
| | | blockstun = 9 | ||
| hitstop = 9 | |||
| driveDmgBlk = 1500 | |||
| | | driveDmgHit = [2000] | ||
| | | driveGain = 500 | ||
| superGainHit = 300 (210) | |||
| jugStart = | | superGainBlk = 150 (75) | ||
| jugIncrease = | | jugStart = 1 | ||
| jugLimit = | | jugIncrease = 1 | ||
| notes = | | jugLimit = 0 | ||
| atkRange = 1.02 | |||
| notes = Can be used as a fuzzy instant overhead | |||
}} | }} | ||
Line 538: | Line 543: | ||
| images = SF6_Dee_Jay_jmp.png | | images = SF6_Dee_Jay_jmp.png | ||
| hitboxes = SF6_Dee_Jay_jmp_hitbox.png | | hitboxes = SF6_Dee_Jay_jmp_hitbox.png | ||
| damage = | | damage = 700 | ||
| startup = 6 | | startup = 6 | ||
| active = 4 | | active = 4 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = TC | ||
| hitstun = | | hitAdv = {{sf6-adv|VP|+10(+11)}} | ||
| blockstun = | | blockAdv = {{sf6-adv|VP|+6(+7)}} | ||
| hitstop = | | punishAdv = {{sf6-adv|VP|+14(+15)}} | ||
| driveDmgBlk = | | perfParryAdv = {{sf6-adv|M|-3(-2)}} | ||
| driveDmgHit = [] | | hitstun = 15 | ||
| | | blockstun = 11 | ||
| hitstop = 11 | |||
| driveDmgBlk = 2500 | |||
| driveDmgHit = [4000] | |||
| | | driveGain = 1000 | ||
| | | superGainHit = 500 (350) | ||
| jugStart = | | superGainBlk = 250 (125) | ||
| jugIncrease = | | jugStart = 1 air | ||
| jugLimit = | | jugIncrease = 10 | ||
| notes = | | jugLimit = 2 | ||
| atkRange = 0.91 | |||
| notes = Puts airborne opponents into limited juggle state; can chain to j.HP for a spike knockdown (very lenient 25f cancel window); shifts Dee Jay's hurtbox upward during startup | |||
}} | }} | ||
Line 569: | Line 575: | ||
| images = SF6_Dee_Jay_jhp.png | | images = SF6_Dee_Jay_jhp.png | ||
| hitboxes = SF6_Dee_Jay_jhp_hitbox.png | | hitboxes = SF6_Dee_Jay_jhp_hitbox.png | ||
| damage = | | damage = 800 | ||
| startup = 9 | | startup = 9 | ||
| active = 6 | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = - | ||
| hitstun = | | hitAdv = {{sf6-adv|VP|+8(+15)}} | ||
| blockstun = | | blockAdv = {{sf6-adv|VP|+4(+11)}} | ||
| hitstop = | | punishAdv = {{sf6-adv|VP|+12(+19)}} | ||
| driveDmgBlk = | | perfParryAdv = {{sf6-adv|VM|-9}}{{sf6-adv|M|(-2)}} | ||
| driveDmgHit = [] | | hitstun = 19 | ||
| | | blockstun = 15 | ||
| | | hitstop = 13 | ||
| | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| jugStart = | | superGainBlk = 500 (250) | ||
| jugIncrease = | | jugStart = 1 | ||
| jugLimit = | | jugIncrease = 1 | ||
| notes = | | jugLimit = 0 | ||
| atkRange = 0.78 | |||
| notes = Causes spike knockdown vs. airborne opponents | |||
}} | }} | ||
Line 600: | Line 607: | ||
| images = SF6_Dee_Jay_jlk.png | | images = SF6_Dee_Jay_jlk.png | ||
| hitboxes = SF6_Dee_Jay_jlk_hitbox.png | | hitboxes = SF6_Dee_Jay_jlk_hitbox.png | ||
| damage = | | damage = 300 | ||
| startup = 4 | | startup = 4 | ||
| active = 6 | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = - | ||
| hitstun = | | hitAdv = {{sf6-adv|VP|+6(+9)}} | ||
| blockstun = | | blockAdv = {{sf6-adv|P|+2}}{{sf6-adv|VP|(+5)}} | ||
| hitstop = | | punishAdv = {{sf6-adv|VP|+10(+13)}} | ||
| driveDmgBlk = | | perfParryAdv = {{sf6-adv|VM|-5}}{{sf6-adv|M|(-2)}} | ||
| driveDmgHit = [] | | hitstun = 13 | ||
| | | blockstun = 9 | ||
| hitstop = 9 | |||
| driveDmgBlk = 1500 | |||
| | | driveDmgHit = [2000] | ||
| | | driveGain = 500 | ||
| superGainHit = 300 (210) | |||
| jugStart = | | superGainBlk = 150 (75) | ||
| jugIncrease = | | jugStart = 1 | ||
| jugLimit = | | jugIncrease = 1 | ||
| notes = | | jugLimit = 0 | ||
| atkRange = 0.95 | |||
| notes = Decent air-to-air normal | |||
}} | }} | ||
Line 631: | Line 639: | ||
| images = SF6_Dee_Jay_jmk.png | | images = SF6_Dee_Jay_jmk.png | ||
| hitboxes = SF6_Dee_Jay_jmk_hitbox.png | | hitboxes = SF6_Dee_Jay_jmk_hitbox.png | ||
| damage = | | damage = 500 | ||
| startup = 8 | | startup = 8 | ||
| active = 6 | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = - | ||
| hitstun = | | hitAdv = {{sf6-adv|VP|+9(+13)}} | ||
| blockstun = | | blockAdv = {{sf6-adv|VP|+5(+9)}} | ||
| hitstop = | | punishAdv = {{sf6-adv|VP|+13(+17)}} | ||
| driveDmgBlk = | | perfParryAdv = {{sf6-adv|VM|-6}}{{sf6-adv|M|(-2)}} | ||
| driveDmgHit = [] | | hitstun = 17 | ||
| | | blockstun = 13 | ||
| | | hitstop = 11 | ||
| | | driveDmgBlk = 2500 | ||
| driveDmgHit = [4000] | |||
| driveGain = 1000 | |||
| superGainHit = 500 (350) | |||
| jugStart = | | superGainBlk = 250 (125) | ||
| jugIncrease = | | jugStart = 1 | ||
| jugLimit = | | jugIncrease = 1 | ||
| notes = | | jugLimit = 0 | ||
| atkRange = 1.35 | |||
| notes = Cross-up | |||
}} | }} | ||
Line 662: | Line 671: | ||
| images = SF6_Dee_Jay_jhk.png | | images = SF6_Dee_Jay_jhk.png | ||
| hitboxes = SF6_Dee_Jay_jhk_hitbox.png | | hitboxes = SF6_Dee_Jay_jhk_hitbox.png | ||
| damage = | | damage = 800 | ||
| startup = 10 | | startup = 10 | ||
| active = 5 | | active = 5 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = - | ||
| hitstun = | | hitAdv = {{sf6-adv|VP|+8(+15)}} | ||
| blockstun = | | blockAdv = {{sf6-adv|VP|+4(+11)}} | ||
| hitstop = | | punishAdv = {{sf6-adv|VP|+12(+19)}} | ||
| driveDmgBlk = | | perfParryAdv = {{sf6-adv|VM|-9}}{{sf6-adv|M|(-2)}} | ||
| driveDmgHit = [] | | hitstun = 19 | ||
| | | blockstun = 15 | ||
| | | hitstop = 13 | ||
| | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| jugStart = | | superGainBlk = 500 (250) | ||
| jugIncrease = | | jugStart = 1 | ||
| jugLimit = | | jugIncrease = 1 | ||
| notes = | | jugLimit = 0 | ||
| atkRange = 1.19 | |||
| notes = Decent jump-in that hits in front of Dee Jay before swinging his leg downward | |||
}} | }} | ||
Line 695: | Line 705: | ||
| hitboxes = SF6_Dee_Jay_6mk_hitbox.png | | hitboxes = SF6_Dee_Jay_6mk_hitbox.png | ||
| damage = 700 | | damage = 700 | ||
| startup = 19 | | startup = 19(21) | ||
| active = 5 | | active = 5 | ||
| recovery = 16 | | recovery = 16 | ||
| | | total = 39 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = SA | ||
| | | hitconfirm = 19(18) | ||
| | | hitAdv = {{sf6-adv|VP|+5(+6)}} | ||
| | | blockAdv = {{sf6-adv|P|+1(+2)}} | ||
| | | punishAdv = {{sf6-adv|VP|+9(+10)}} | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-17(-16)}} | ||
| hitstun = | | afterDRHit = {{sf6-adv|VP|+9(+10)}} | ||
| blockstun = | | afterDRBlk = {{sf6-adv|VP|+5(+6)}} | ||
| hitstop = | | hitstun = 24 | ||
| driveDmgBlk = | | blockstun = 20 | ||
| driveDmgHit = [] | | hitstop = 12 | ||
| | | driveDmgBlk = 4000 | ||
| | | driveDmgHit = [6000] | ||
| | | driveGain = 2000 | ||
| superGainHit = 500 (350) | |||
| superGainBlk = 250 (125) | |||
| jugStart = 1 | |||
| jugStart = | | jugIncrease = 1 | ||
| jugIncrease = | | jugLimit = 5 | ||
| jugLimit = | | atkRange = 2.234 (2.00) | ||
| notes = | | notes = The first 2 active frames only hit airborne opponents (great vertical hitbox that causes a spike knockdown); () refers to startup vs. grounded opponents and 1f better advantage vs. crouching opponents; not an overhead despite the animation; good tool for oki or approaching in neutral with long range and forward movement | ||
}} | }} | ||
Line 730: | Line 739: | ||
| images = SF6_Dee_Jay_4hk.png | | images = SF6_Dee_Jay_4hk.png | ||
| hitboxes = SF6_Dee_Jay_4hk_hitbox.png | | hitboxes = SF6_Dee_Jay_4hk_hitbox.png | ||
| damage = 500,300 | | damage = 500,300 (800) | ||
| startup = 7 | | startup = 7 | ||
| active = | | active = 2,4 | ||
| recovery = 20 | | recovery = 20 | ||
| | | total = 32 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = Sp SA | ||
| | | hitconfirm = 34 | ||
| | | hitAdv = {{sf6-adv|P|+1}} | ||
| DRcancelHit = | | blockAdv = {{sf6-adv|VM|-5}} | ||
| DRcancelBlk = | | punishAdv = {{sf6-adv|VP|+5}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-24}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+17/+12}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|VP|+7/+6}} | ||
| hitstop = | | afterDRHit = {{sf6-adv|VP|+5}} | ||
| driveDmgBlk = | | afterDRBlk = {{sf6-adv|M|-1}} | ||
| driveDmgHit = [] | | hitstun = 27,25 (27 total) | ||
| | | blockstun = 17,19 (21 total) | ||
| | | hitstop = 13,13 | ||
| | | driveDmgBlk = 3000,2000 | ||
| | | driveDmgHit = [4000x2] | ||
| driveGain = 1000x2 | |||
| superGainHit = 500x2 (350x2) | |||
| jugStart = | | superGainBlk = 250x2 (125x2) | ||
| jugIncrease = | | invuln = 4-12 Air (Head) | ||
| jugLimit = | | jugStart = 1 | ||
| notes = | | jugIncrease = 1 | ||
| jugLimit = 0(1) | |||
| atkRange = 0.962 (0.92) | |||
| notes = Forces Stand on hit; good anti-air but cannot hit cross-up; 1st hit puts airborne opponents into limited juggle state; 2nd hit causes air reset (Punish Counter causes both hits to juggle); if only 2nd hit connects, it deals the full 800 damage and Drive/Super meter gain; CH/PC advantage carries through both hits; [4]6LP cancel: +5/-5 1st hit, 0/-6 2nd hit; 236LK cancel: 0/-10 1st hit, -5/-11 2nd hit; 2nd hit special/DR cancel is delayed until after active frames; juggle limit of the 2nd hit is increased by 1 only when the first hit connects | |||
}} | }} | ||
Line 768: | Line 779: | ||
| damage = 300 | | damage = 300 | ||
| startup = 6 | | startup = 6 | ||
| active = until | | active = until land | ||
| recovery = | | recovery = 3 land | ||
| | | total = - | ||
| guard = H | |||
| guard = | | cancel = - | ||
| cancel = | | hitAdv = {{sf6-adv|VP|+5(+11)}} | ||
| | | blockAdv = {{sf6-adv|P|+2}}{{sf6-adv|VP|(+8)}} | ||
| | | punishAdv = {{sf6-adv|VP|+9(+15)}} | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-8}}{{sf6-adv|M|(-2)}} | ||
| hitstun = | | hitstun = 15 | ||
| blockstun = | | blockstun = 12 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = | | driveDmgBlk = 1500 | ||
| driveDmgHit = [] | | driveDmgHit = [2000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 300 (210) | ||
| | | superGainBlk = 150 (75) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | notes = Forward Jump only; alters jump trajectory (up to 5f faster than normal jump depending on timing); can get better advantage when spaced out or vs. crouching opponents (non-meaty Knee Shot vs. crouching is usually around +9 oH / +6 oB); Punish Counter state from 2nd active frame until end of landing recovery | ||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 801: | Line 809: | ||
| images = SF6_Dee_Jay_5lp_mk.png | | images = SF6_Dee_Jay_5lp_mk.png | ||
| hitboxes = SF6_Dee_Jay_5lp_mk_hitbox.png | | hitboxes = SF6_Dee_Jay_5lp_mk_hitbox.png | ||
| damage = | | damage = 400(320) | ||
| dmgScaling = 20% Starter | |||
| startup = 9 | | startup = 9 | ||
| active = 3 | | active = 3 | ||
| recovery = | | recovery = 20 | ||
| | | total = 31 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = TC | ||
| | | hitconfirm = 35-36 (17) | ||
| | | hitAdv = {{sf6-adv|P|+2}} (Whiff {{sf6-adv|VM|-19}}) | ||
| | | blockAdv = {{sf6-adv|M|-3}} (Whiff {{sf6-adv|VM|-24}}) | ||
| | | punishAdv = {{sf6-adv|VP|+6}} | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-19}} | ||
| hitstun = | | hitstun = 25 | ||
| blockstun = | | blockstun = 20 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = | | driveDmgBlk = 2000 | ||
| driveDmgHit = [] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| | | superGainBlk = 150 (75) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | notes = 2-3f blockstring gap between hits; () refers to scaled damage after 5LP combo starter; can whiff on crouching opponents at max range (will not whiff if 5LP hits as a Punish Counter) | ||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 837: | Line 842: | ||
| images = SF6_Dee_Jay_5lp_mk_mk.png | | images = SF6_Dee_Jay_5lp_mk_mk.png | ||
| hitboxes = SF6_Dee_Jay_5lp_mk_mk_hitbox.png | | hitboxes = SF6_Dee_Jay_5lp_mk_mk_hitbox.png | ||
| damage = 625 | | damage = 625(438) | ||
| startup = 14 | | startup = 14 | ||
| active = 3 | | active = 3 | ||
| recovery = | | recovery = 19 | ||
| | | total = 35 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = - | ||
| | | hitAdv = {{sf6-adv|P|+3}} | ||
| | | blockAdv = {{sf6-adv|VM|-8}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| | | hitstun = 25 | ||
| | | blockstun = 14 | ||
| hitstun = | | hitstop = 11 | ||
| blockstun = | | driveDmgBlk = 2000 | ||
| hitstop = | | driveDmgHit = [4000] | ||
| driveDmgBlk = | | driveGain = 500 | ||
| driveDmgHit = [] | | superGainHit = 400 (280) | ||
| | | superGainBlk = 200 (100) | ||
| | | notes = Leaves opponent in range for a strike/throw mixup on hit; always a true blockstring after 5LP~MK; () refers to scaled damage from 5LP combo starter, but also is scaled to 500 damage if the first MK begins the combo | ||
| | |||
| notes = | |||
}} | }} | ||
Line 872: | Line 868: | ||
| name = Dee Jay Special 1 | | name = Dee Jay Special 1 | ||
| images = SF6_Dee_Jay_5hp.png | | images = SF6_Dee_Jay_5hp.png | ||
| hitboxes = | | hitboxes = SF6_Dee_Jay_5hp_hitbox.png | ||
| damage = 500 | | damage = 500 | ||
| startup = 11 | | startup = 11 | ||
| active = 7 | | active = 7 | ||
| recovery = 24 | | recovery = 24 | ||
| | | total = 41 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = TC | ||
| | | hitconfirm = 42-43 | ||
| | | hitAdv = {{sf6-adv|M|-2}}{{sf6-adv|P|(+2)}} | ||
| | | blockAdv = {{sf6-adv|VM|-11(-7)}} | ||
| | | punishAdv = {{sf6-adv|P|+2}} | ||
| | | hitstun = 29 | ||
| hitstun = | | blockstun = 20 | ||
| blockstun = | | hitstop = 9 | ||
| hitstop = | | driveDmgBlk = 3000 | ||
| driveDmgBlk = | | driveDmgHit = [7000] | ||
| driveDmgHit = [] | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| | | jugStart = 1 | ||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| notes = At max 5MP range, HP hits late for improved frame advantage (but active frames 5-7 whiff on crouching opponents); always a true blockstring from 5MP; continues limited juggle state if juggled into (after Drive Rush, airborne crumple, or wall splat) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 908: | Line 899: | ||
| name = Dee Jay Special 2 | | name = Dee Jay Special 2 | ||
| images = SF6_Dee_Jay_5hk.png | | images = SF6_Dee_Jay_5hk.png | ||
| hitboxes = | | hitboxes = SF6_Dee_Jay_5hk_hitbox.png | ||
| damage = 600 | | damage = 600(480) | ||
| startup = 13 | | startup = 13 | ||
| active = 3 | | active = 3 | ||
| recovery = 30 | | recovery = 30 | ||
| | | total = 45 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = SA | ||
| | | hitconfirm = 72-73 | ||
| | | hitAdv = KD +34 | ||
| | | blockAdv = {{sf6-adv|VM|-13}} | ||
| | | punishAdv = KD +34 | ||
| | | blockstun = 20 | ||
| | | hitstop = 12 | ||
| blockstun = | | driveDmgBlk = 5000 | ||
| hitstop = | | driveGain = 2500 | ||
| driveDmgBlk = | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| | | jugStart = 1 | ||
| | | jugIncrease = 1 | ||
| jugLimit = 2 | |||
| notes = () refers to scaled damage after 5MP combo starter; puts opponent into spinning limited juggle state; Super cancel is delayed until after 1st recovery frame | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 948: | Line 932: | ||
| startup = 12 | | startup = 12 | ||
| active = 2 | | active = 2 | ||
| recovery = 17 | | recovery = 17(19) | ||
| | | total = 30(32) | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = TC | ||
| | | hitconfirm = 15 (~HP on CH) | ||
| | | hitAdv = {{sf6-adv|P|+2}} | ||
| | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+6}} | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-19}} | ||
| hitstun = | | hitstun = 21 | ||
| blockstun = | | blockstun = 19 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = | | driveDmgBlk = 1000 | ||
| driveDmgHit = [] | | driveDmgHit = [4000] | ||
| | | driveGain = 400 | ||
| | | superGainHit = 300 (210) | ||
| | | superGainBlk = 150 (75) | ||
| jugIncrease = 0 | |||
| jugLimit = 1 | |||
| notes = True blockstring from 5MP, but can be delayed significantly (up to 4f blockstring gap); landing a counter-hit allows 5MP~MP~HP to fully combo; continues limited juggle state if juggled into (after Drive Rush, airborne crumple, or wall splat); great in Drive Rush juggles that can get fullscreen corner carry; 2f extra recovery on block | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 985: | Line 964: | ||
| active = 2 | | active = 2 | ||
| recovery = 24 | | recovery = 24 | ||
| | | total = 45 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = - | ||
| | | hitAdv = KD +43 | ||
| | | blockAdv = {{sf6-adv|VM|-8}} | ||
| | | punishAdv = KD +43 | ||
| | | perfParryAdv = {{sf6-adv|VM|-24}} | ||
| perfParryAdv = | | blockstun = 18 | ||
| | | hitstop = 15 | ||
| blockstun = | | driveDmgBlk = 7000 | ||
| hitstop = | | driveDmgHit = [7000] | ||
| driveDmgBlk = | | driveGain = 2500 | ||
| driveDmgHit = [] | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| | | jugStart = 1 | ||
| | | jugIncrease = 1 | ||
| jugLimit = 2 | |||
| notes = Doesn't combo on grounded hit unless 5MP~MP lands as a counter-hit; unsafe ender on block with a 3f blockstring gap (can frame trap opponent's button if they try to challenge); works will in Drive Rush juggles; puts opponent into limited juggle state | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 1,017: | Line 990: | ||
| images = SF6_Dee_Jay_5mp_mp_4hp.png | | images = SF6_Dee_Jay_5mp_mp_4hp.png | ||
| hitboxes = SF6_Dee_Jay_5mp_mp_4hp_hitbox.png | | hitboxes = SF6_Dee_Jay_5mp_mp_4hp_hitbox.png | ||
| damage = | | damage = - | ||
| startup = | | startup = - | ||
| active = | | active = - | ||
| recovery = | | recovery = 22 total | ||
| | | total = 22 | ||
| guard = - | |||
| guard = | | cancel = - | ||
| cancel = | | hitAdv = {{sf6-adv|VM|-3}} | ||
| | | blockAdv = {{sf6-adv|VM|-5}} | ||
| punishAdv = {{sf6-adv|P|+1}} | |||
| notes = Similar animation to 5MP~MP~HP; used to bait opponents that expect Dee Jay to stop at 5MP~MP or frame trap with the HP ender; Dee Jay is in a counter-hit state for entire feint duration | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| notes = | |||
}} | }} | ||
Line 1,045: | Line 1,007: | ||
| input = j.MP~HP | | input = j.MP~HP | ||
| name = Party in the Air | | name = Party in the Air | ||
| images = | | images = SF6_Dee_Jay_jhp.png | ||
| hitboxes = SF6_Dee_Jay_jmp_hp_hitbox.png | | hitboxes = SF6_Dee_Jay_jmp_hp_hitbox.png | ||
| damage = 700 | | damage = 700 | ||
| startup = 8 | | startup = 8 | ||
| active = 7 | | active = 7 | ||
| recovery = | | recovery = 3 land | ||
| | | total = - | ||
| guard = H | |||
| guard = | | cancel = - | ||
| cancel = | | hitAdv = - | ||
| | | blockAdv = - | ||
| hitstop = 13 | |||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| | | jugIncrease = 99 | ||
| | | jugLimit = 50 | ||
| notes = Causes spike knockdown vs. airborne opponents | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
== Throws == | == Throws == | ||
Line 1,084: | Line 1,034: | ||
| hitboxes = SF6_Dee_Jay_lplk_hitbox.png | | hitboxes = SF6_Dee_Jay_lplk_hitbox.png | ||
| damage = 1200 (2040) | | damage = 1200 (2040) | ||
| dmgScaling = 20% Immediate | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| | | total = 30 | ||
| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +34 | ||
| driveDmgHit = [] | | blockAdv = - | ||
| | | punishAdv = HKD +34 | ||
| | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| notes = | | superGainHit = 2000(1400) [4000(2800)] | ||
| atkRange = 0.80 | |||
| notes = Allows corner throw loop by walking or dashing; dash + whiff 5LP sets up +3 situation | |||
}} | }} | ||
Line 1,104: | Line 1,056: | ||
| name = Flip Throw | | name = Flip Throw | ||
| images = SF6_Dee_Jay_4lplk.png | | images = SF6_Dee_Jay_4lplk.png | ||
| hitboxes = | | hitboxes = SF6_Dee_Jay_lplk_hitbox.png | ||
| damage = 1200 (2040) | | damage = 1200 (2040) | ||
| dmgScaling = 20% Immediate | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| | | total = 30 | ||
| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +22 | ||
| driveDmgHit = [] | | blockAdv = - | ||
| | | punishAdv = HKD +22 | ||
| | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| notes = | | superGainHit = 2000(1400) [4000(2800)] | ||
| atkRange = 0.80 | |||
| notes = After back throw into corner, Dee Jay is +3 after dash (out of throw range but can beat wakeup buttons with 2MP); must Drive Rush for true strike/throw oki | |||
}} | }} | ||
== Drive Moves == | == Drive Moves == | ||
Line 1,129: | Line 1,082: | ||
| images = SF6_Dee_Jay_hphk.png | | images = SF6_Dee_Jay_hphk.png | ||
| hitboxes = SF6_Dee_Jay_hphk_hitbox.png | | hitboxes = SF6_Dee_Jay_hphk_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| chip = | | chip = 200 | ||
| startup = | | dmgScaling = 20% Starter (Hit)<br>20% Multiplier (Block) | ||
| active = | | startup = 26 | ||
| recovery = | | active = 2 | ||
| | | recovery = 35 | ||
| total = 62 | |||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +35 / Wall Splat KD +65 | ||
| blockstun = | | blockAdv = {{sf6-adv|M|-3}} / Wall Splat HKD +72 | ||
| hitstop = | | punishAdv = Crumple (Standing +21, Juggle +46, HKD +104) | ||
| perfParryAdv = {{sf6-adv|VM|-35}} | |||
| blockstun = 34 | |||
| hitstop = 25 | |||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = 10000 [15000] | | driveDmgHit = 10000 [15000] | ||
| | | driveGain = -10000 | ||
| | | superGainHit = [3000(2100)] | ||
| jugStart = | | armor = 1-27 | ||
| jugIncrease = | | jugStart = 0 | ||
| jugLimit = | | jugIncrease = 1 | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. | | jugLimit = 0 | ||
| atkRange = 2.52 | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. | |||
}} | }} | ||
Line 1,155: | Line 1,112: | ||
{{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_6hphk | moveType = drive | {{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_6hphk | moveType = drive | ||
| input = 6HPHK | | input = 6HPHK | ||
| name = Leg Scratch | | name = Leg Scratch (Block) | ||
| images = SF6_Dee_Jay_6hphk.png | | images = SF6_Dee_Jay_6hphk.png | ||
| hitboxes = SF6_Dee_Jay_6hphk_hitbox.png | | hitboxes = SF6_Dee_Jay_6hphk_hitbox.png | ||
| damage = 500 recoverable | | damage = 500 recoverable | ||
| chip = 125 recoverable | | chip = 125 recoverable | ||
| startup = 20 | | startup = 20 | ||
| active = 3 | | active = 3 | ||
| recovery = 26 | | recovery = 26(31) | ||
| | | total = 48(53) | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +23 | ||
| blockAdv = {{sf6-adv|VM|-6}} | |||
| punishAdv = KD +23 | |||
| perfParryAdv = {{sf6-adv|VM|-27}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| blockstun = | | blockstun = 23 | ||
| hitstop = | | hitstop = 20 | ||
| | | driveGain = -20000 | ||
| | | invuln = 1-22 Full | ||
| jugStart = | | armor = Break | ||
| jugIncrease = | | jugStart = 200 | ||
| jugLimit = | | jugIncrease = 100 | ||
| notes = | | jugLimit = 1 | ||
| atkRange = 1.66 | |||
| notes = Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | }} | ||
===== MPMK ===== | {{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_6hphk_recovery | moveType = drive | ||
| input = 6HPHK | |||
| name = Leg Scratch (Recovery) | |||
| images = SF6_Dee_Jay_6hphk.png | |||
| hitboxes = SF6_Dee_Jay_6hphk_hitbox.png | |||
| damage = 500 recoverable | |||
| chip = 125 recoverable | |||
| startup = 18 | |||
| active = 3 | |||
| recovery = 26(31) | |||
| total = 46(51) | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +23 | |||
| blockAdv = {{sf6-adv|VM|-6}} | |||
| punishAdv = KD +23 | |||
| perfParryAdv = {{sf6-adv|VM|-27}} | |||
| blockstun = 23 | |||
| hitstop = 20 | |||
| driveGain = -20000 | |||
| invuln = 1-20 Full | |||
| armor = Break | |||
| jugStart = 200 | |||
| jugIncrease = 100 | |||
| jugLimit = 1 | |||
| atkRange = 1.66 | |||
| notes = Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | |||
===== MPMK ===== | |||
{{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_mpmk | moveType = drive | {{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_mpmk | moveType = drive | ||
| input = MPMK | | input = MPMK | ||
Line 1,187: | Line 1,174: | ||
| images = SF6_Dee_Jay_mpmk.png | | images = SF6_Dee_Jay_mpmk.png | ||
| hitboxes = SF6_Dee_Jay_mpmk_hitbox.png | | hitboxes = SF6_Dee_Jay_mpmk_hitbox.png | ||
| damage = - | | damage = - | ||
| dmgScaling = 50% Multiplier (Perfect) | |||
| startup = 1 | | startup = 1 | ||
| active = | | active = 12 or until released | ||
| recovery = | | recovery = 33(1)(11) | ||
| | | total = 45(3) | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | driveGain = -5000,250~ | ||
| invuln = 6 Full (after Perfect Parry) | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. | |||
| | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | |||
}} | }} | ||
===== 66 ===== | ===== MPMK~66 ===== | ||
{{FrameData-SF6 | chara = Dee_Jay | moveId = | {{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_mpmk_66_pdr | moveType = drive | ||
| input = 66 | | input = MPMK~66 | ||
| name = Drive Rush | | name = Parry Drive Rush | ||
| images = SF6_Dee_Jay_66.png | | images = SF6_Dee_Jay_66.png | ||
| hitboxes = SF6_Dee_Jay_66_hitbox.png | | hitboxes = SF6_Dee_Jay_66_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = | | dmgScaling = 15% Multiplier (Mid-Combo) | ||
| active = | | startup = 3+8 | ||
| recovery = | | active = - | ||
| recovery = 15(37) | |||
| total = 26(48) | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | driveGain = -10000 | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.763 (min/throw), 2.535 (min/block), 2.713 (max/final DR frame) | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]] | |||
}} | }} | ||
{{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_mpmk_66_drc | moveType = drive | |||
== Special Moves == | | input = MPMK or 66 | ||
| name = Drive Rush Cancel | |||
| images = SF6_Dee_Jay_66.png | |||
| hitboxes = SF6_Dee_Jay_66_hitbox.png | |||
| damage = - | |||
| dmgScaling = 15% Multiplier (Mid-Combo) | |||
| startup = 9 | |||
| active = - | |||
| recovery = 15(37) | |||
| total = 24(46) | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| driveGain = -30000 | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties | |||
}} | |||
== Special Moves == | |||
=== Air Slasher === | === Air Slasher === | ||
===== [4]6LP ===== | ===== [4]6LP ===== | ||
Line 1,231: | Line 1,236: | ||
| images = SF6_Dee_Jay_46lp.png | | images = SF6_Dee_Jay_46lp.png | ||
| hitboxes = SF6_Dee_Jay_46lp_hitbox.png | | hitboxes = SF6_Dee_Jay_46lp_hitbox.png | ||
| damage = | | damage = - | ||
| startup = - | |||
| startup = | | active = - | ||
| active = | | recovery = 21 | ||
| recovery = | | total = 21 | ||
| | | guard = - | ||
| cancel = - | |||
| hitAdv = - | |||
| guard = | | blockAdv = - | ||
| cancel = | | notes = 45 charge time (holds charge for 10f after release); feint that can be used to bait opponent's reaction or extend close range combos/blockstrings | ||
| | |||
| | |||
| notes = | |||
}} | }} | ||
Line 1,268: | Line 1,255: | ||
| hitboxes = SF6_Dee_Jay_46mp_hitbox.png | | hitboxes = SF6_Dee_Jay_46mp_hitbox.png | ||
| damage = 600 | | damage = 600 | ||
| chip = | | chip = 150 | ||
| startup = 17 | | startup = 17 | ||
| active = | | active = - | ||
| recovery = | | recovery = 27 | ||
| | | total = 44 | ||
| hitAdv = 0 | | guard = LH | ||
| blockAdv = -5 | | cancel = SA3 22PP | ||
| | | hitconfirm = 4 | ||
| | | hitAdv = {{sf6-adv|E|0}} | ||
| | | blockAdv = {{sf6-adv|VM|-5}} | ||
| punishAdv = {{sf6-adv|VP|+4}} | |||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-17}} | ||
| hitstun = | | hitstun = 28 | ||
| blockstun = | | blockstun = 23 | ||
| hitstop = | | hitstop = 8 | ||
| driveDmgBlk = | | driveDmgBlk = 2500 | ||
| driveDmgHit = [] | | driveDmgHit = [3000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 600 (420) | ||
| | | superGainBlk = 300 (150) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| jugStart = | | projSpeed = 0.03 (1-2f), 0.115 (3f~) | ||
| jugIncrease = | | notes = 45 charge time (holds charge for 10f after release); 1-hit projectile; safest zoning option against jumps and anti-projectile moves; can be canceled into Speedy Maracas after 23f even on whiff | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 1,303: | Line 1,288: | ||
| images = SF6_Dee_Jay_46hp.png | | images = SF6_Dee_Jay_46hp.png | ||
| hitboxes = SF6_Dee_Jay_46hp_hitbox.png | | hitboxes = SF6_Dee_Jay_46hp_hitbox.png | ||
| damage = | | damage = 500x2 | ||
| chip = | | chip = 125x2 | ||
| startup = 17 | | startup = 17(34) | ||
| active = | | active = - | ||
| recovery = | | recovery = 43 | ||
| | | total = 60 | ||
| hitAdv = +3 | | guard = LH | ||
| blockAdv = -3 | | cancel = SA3 22PP | ||
| | | hitconfirm = 21 | ||
| | | hitAdv = {{sf6-adv|P|+3}} | ||
| | | blockAdv = {{sf6-adv|M|-3}} | ||
| punishAdv = {{sf6-adv|VP|+7}} | |||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-16}} | ||
| hitstun = | | hitstun = 30,30 | ||
| blockstun = | | blockstun = 24,24 | ||
| hitstop = | | hitstop = 8,8 | ||
| driveDmgBlk = | | driveDmgBlk = 2500x2 | ||
| driveDmgHit = [] | | driveDmgHit = [1500x2] | ||
| | | driveGain = 750x2 | ||
| | | superGainHit = 450x2 (315x2) | ||
| | | superGainBlk = 225x2 (112x2) | ||
| jugStart = 1,1 | |||
| jugIncrease = 1,1 | |||
| jugLimit = 1,1 | |||
| jugStart = | | projSpeed = 0.03 (1-2f), 0.115/0.155 (3f~) | ||
| jugIncrease = | | notes = 45 charge time (holds charge for 10f after release); throws two 1-hit projectiles; useful option in fireball wars but very vulnerable to jumps and anti-projectile moves; Counter-hit/Punish Counter bonus advantage applies to both hits; () refers to startup of 2nd fireball; recovery is counted after first projectile startup; 2nd projectile moves faster than the 1st; can be canceled into Speedy Maracas after 35f even on whiff | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 1,338: | Line 1,321: | ||
| name = Air Slasher | | name = Air Slasher | ||
| images = SF6_Dee_Jay_46pp.png | | images = SF6_Dee_Jay_46pp.png | ||
| hitboxes = SF6_Dee_Jay_46pp_hitbox.png | | hitboxes = SF6_Dee_Jay_46pp_hitbox.png, SF6_Dee_Jay_46pp_hitbox2.png | ||
| damage = 500x2 | |||
| damage = | | chip = 125x2 | ||
| chip = | | dmgScaling = 20% Starter | ||
| startup = 10 | | startup = 10(23) | ||
| active = | | active = [11(1)~] | ||
| recovery = | | recovery = 35 | ||
| | | total = 45 | ||
| hitAdv = +5 | | guard = LH | ||
| blockAdv = +2 | | cancel = SA2 SA3 | ||
| | | hitconfirm = 17 | ||
| | | hitAdv = {{sf6-adv|VP|+5}} (KD +69) | ||
| | | blockAdv = {{sf6-adv|P|+2}} | ||
| punishAdv = {{sf6-adv|VP|+9}} (KD +69) | |||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-13}} | ||
| hitstun = | | hitstun = 29,29 | ||
| blockstun = | | blockstun = 26,26 (24,24) | ||
| hitstop = | | hitstop = 11,6 (9,9) | ||
| driveDmgBlk = | | driveDmgBlk = 1250x2 | ||
| driveDmgHit = [] | | driveDmgHit = [2500x2] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 300x2 (210x2) | ||
| | | superGainBlk = 150x2 (75x2) | ||
| jugStart = 1 far | |||
| jugIncrease = 1,2 | |||
| jugLimit = 7,8 close / 8,10 far | |||
| jugStart = | | projSpeed = 0.15 (22f~) | ||
| jugIncrease = | | notes = 45 charge time (holds charge for 10f after release); throws two 1-hit projectiles at close range; Counter-hit/Punish Counter bonus advantage carries through both hits; from farther ranges, they merge into a single 2-hit projectile that knocks down on hit (puts opponent into limited juggle state); powerful option for zoning, pressure, Burnout chip sequences, and fireball wars; very low pushback on block, allowing for corner loops and pressure; puts airborne opponents into limited juggle state; projectile starts moving forward on frame 22; can be canceled into Speedy Maracas after 31f even on whiff | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
=== Jackknife Maximum === | === Jackknife Maximum === | ||
Line 1,378: | Line 1,358: | ||
| images = SF6_Dee_Jay_28lk.png | | images = SF6_Dee_Jay_28lk.png | ||
| hitboxes = SF6_Dee_Jay_28lk_hitbox.png | | hitboxes = SF6_Dee_Jay_28lk_hitbox.png | ||
| damage = | | damage = - | ||
| startup = 23 | |||
| startup = | |||
| active = - | | active = - | ||
| recovery = 6 land | | recovery = 22+6 land | ||
| total = 51 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | airborne = 6-45 (FKD) | ||
| notes = 40f charge time (holds charge for 12f after release); startup refers to earliest air normal timing; 6f landing recovery only applies to empty jump version (air normals have the usual 3f landing recovery) | |||
| notes = 40f charge time; | |||
}} | }} | ||
Line 1,396: | Line 1,377: | ||
| images = SF6_Dee_Jay_28mk.png | | images = SF6_Dee_Jay_28mk.png | ||
| hitboxes = SF6_Dee_Jay_28mk_hitbox.png | | hitboxes = SF6_Dee_Jay_28mk_hitbox.png | ||
| damage = 600,500 | | damage = 600,500 (1100) | ||
| chip = | | chip = 150 | ||
| startup = 6 | | startup = 6 | ||
| active = | | active = 4(9)4 | ||
| recovery = 22+10 land | | recovery = 22+10 land | ||
| | | total = 54 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +41 | ||
| perfParryAdv = | | blockAdv = {{sf6-adv|VM|-32}} | ||
| blockstun = | | punishAdv = KD +41 | ||
| hitstop = | | perfParryAdv = {{sf6-adv|VM|-47}} | ||
| driveDmgBlk = | | blockstun = 17 | ||
| driveDmgHit = [] | | hitstop = 8,10 | ||
| | | driveDmgBlk = 4000 | ||
| | | driveDmgHit = [2500x2] | ||
| | | driveGain = 1000x2 (1000) | ||
| | | superGainHit = 500x2 (350x2) | ||
| | | superGainBlk = 250 (125) | ||
| invuln = 1-5 Air, 5-6 Throw | |||
| jugStart = | | airborne = 5-44 (FKD) | ||
| jugIncrease = | | jugStart = 1,1 | ||
| jugLimit = | | jugIncrease = 1,3 | ||
| notes = 40f charge time; | | jugLimit = 1,3 | ||
| atkRange = 1.595 (1st) | |||
| notes = 40f charge time (holds charge for 12f after release); whiffs on crouching opponents unless they extend a vertical attack hurtbox; puts opponent into limited juggle state (can follow up with [2]8HK/KK or SA1 depending on distance from opponent); can trade with jump-ins due to short invincibility window; cannot hit cross-up | |||
}} | }} | ||
Line 1,430: | Line 1,411: | ||
| images = SF6_Dee_Jay_28hk.png | | images = SF6_Dee_Jay_28hk.png | ||
| hitboxes = SF6_Dee_Jay_28hk_hitbox.png | | hitboxes = SF6_Dee_Jay_28hk_hitbox.png | ||
| damage = 600,200,500 | | damage = 600,200,500 (1300) | ||
| chip = | | chip = 150 | ||
| startup = 6 | | startup = 6 | ||
| active = | | active = 5(7)5(8)4 | ||
| recovery = 17+15 land | | recovery = 17+15 land | ||
| | | total = 66 | ||
| hitAdv = | | guard = LH | ||
| blockAdv = | | cancel = - | ||
| | | hitAdv = KD +42(+37) | ||
| | | blockAdv = {{sf6-adv|VM|-44}} | ||
| | | punishAdv = KD +42 | ||
| perfParryAdv = {{sf6-adv|VM|-59}} | |||
| perfParryAdv = | | blockstun = 17 | ||
| | | hitstop = 6,6(4),10 | ||
| blockstun = | | driveDmgBlk = 4000 | ||
| hitstop = | | driveDmgHit = [5000] | ||
| driveDmgBlk = | | driveGain = 1000,500x2 (1000) | ||
| driveDmgHit = [] | | superGainHit = 600,300x2 (420,210x2) | ||
| | | superGainBlk = 300 (150) | ||
| | | invuln = 1-9 Air, 5-6 Throw | ||
| | | airborne = 5-51 (FKD) | ||
| | | jugStart = 1,1,1 | ||
| | | jugIncrease = 1,3,99 | ||
| jugLimit = 4,3,12 | |||
| jugStart = | | atkRange = 1.59 (1st) | ||
| jugIncrease = | | notes = 40f charge time (holds charge for 12f after release); whiffs on crouching opponents unless they extend a vertical attack hurtbox; gives a perfect safe jump setup when connecting vs. grounded opponents; when juggled after [2]8MK, the +37 KD Adv. sets up a safe jump with j.2LK; last hit ends juggle state due to +100 juggle count increase; cannot hit cross-up | ||
| jugLimit = | |||
| notes = 40f charge time; | |||
}} | }} | ||
Line 1,466: | Line 1,445: | ||
| images = SF6_Dee_Jay_28kk.png | | images = SF6_Dee_Jay_28kk.png | ||
| hitboxes = SF6_Dee_Jay_28kk_hitbox.png | | hitboxes = SF6_Dee_Jay_28kk_hitbox.png | ||
| damage = 300x5 (1500) | |||
| damage = 300x5 | | chip = 75 | ||
| chip = | |||
| startup = 6 | | startup = 6 | ||
| active = 6(7)3(9)3 | | active = 6(7)3(9)3 | ||
| recovery = 29+15 land | | recovery = 29+15 land | ||
| | | total = 77 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +23 | ||
| perfParryAdv = | | blockAdv = {{sf6-adv|VM|-55}} | ||
| blockstun = | | punishAdv = KD +23 | ||
| hitstop = | | perfParryAdv = {{sf6-adv|VM|-70}} | ||
| driveDmgBlk = | | blockstun = 17 | ||
| | | hitstop = 5,5,8,5,12 | ||
| driveDmgBlk = 4200 | |||
| | | driveGain = -20000 | ||
| | | superGainHit = 200x5 (140x5) | ||
| | | superGainBlk = 100 (50) | ||
| | | invuln = 1-11 Full | ||
| airborne = 5-62 (FKD) | |||
| jugStart = | | jugStart = 1,1,10x3 | ||
| jugIncrease = | | jugIncrease = 1,1,10x3 | ||
| jugLimit = | | jugLimit = 6,7,50x3 | ||
| notes = 40f charge time; | | atkRange = 1.75 (1st) | ||
| notes = 40f charge time (holds charge for 12f after release); 2nd/3rd hits whiff on crouching opponents unless they extend a vertical hurtbox; puts opponent into limited juggle state; cannot hit cross-up; at close range, may cross over opponents on whiff/block; on hit only, Dee Jay performs 2 extra hits that spike the opponent to the ground | |||
}} | }} | ||
Line 1,503: | Line 1,480: | ||
| hitboxes = SF6_Dee_Jay_236lk_hitbox.png | | hitboxes = SF6_Dee_Jay_236lk_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = | | startup = - | ||
| active = - | | active = - | ||
| recovery = | | recovery = 26 | ||
| total = 26 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | notes = Useful feint for mixups and for frame-kill setups; Distance: 0.945 | ||
}} | }} | ||
Line 1,521: | Line 1,495: | ||
| input = 236MK | | input = 236MK | ||
| name = Quick Rolling Sobat | | name = Quick Rolling Sobat | ||
| images = SF6_Dee_Jay_236mk.png | | images = SF6_Dee_Jay_236mk.png, SF6_Dee_Jay_236mk_2.png | ||
| hitboxes = SF6_Dee_Jay_236mk_hitbox.png | | hitboxes = SF6_Dee_Jay_236mk_hitbox.png | ||
| damage = 1000 | | damage = 1000 | ||
| chip = | | chip = 250 | ||
| startup = 12 | | startup = 12 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| | | total = 37 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = SA3 | ||
| | | hitconfirm = 18 | ||
| | | hitAdv = KD +34 | ||
| perfParryAdv = | | blockAdv = {{sf6-adv|VM|-6(-4)}} | ||
| | | punishAdv = KD +34 | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-24(-22)}} | ||
| hitstop = | | blockstun = 20 | ||
| driveDmgBlk = | | hitstop = 13 | ||
| driveDmgHit = [] | | driveDmgBlk = 4000 | ||
| | | driveDmgHit = [7000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugStart = | | jugLimit = 10 | ||
| jugIncrease = | | atkRange = 2.128 (2.014) | ||
| jugLimit = | | notes = Good neutral and whiff punish tool, especially against low pokes; can be spaced to be safe on block | ||
| notes = | |||
}} | }} | ||
Line 1,559: | Line 1,530: | ||
| images = SF6_Dee_Jay_236hk.png | | images = SF6_Dee_Jay_236hk.png | ||
| hitboxes = SF6_Dee_Jay_236hk_hitbox.png | | hitboxes = SF6_Dee_Jay_236hk_hitbox.png | ||
| damage = | | damage = 700x2 (1400) | ||
| chip = | | chip = 175x2 | ||
| dmgScaling = 25% Starter | |||
| startup = 15 | | startup = 15 | ||
| active = 3(18)4 | | active = 3(18)4 | ||
| recovery = 24 | | recovery = 24 | ||
| | | total = 63 | ||
| hitAdv = +2 | | guard = LH | ||
| blockAdv = -10 | | cancel = SA3 (1st) | ||
| | | hitconfirm = 16 | ||
| | | hitAdv = {{sf6-adv|P|+2}} | ||
| | | blockAdv = {{sf6-adv|VM|-10}} | ||
| punishAdv = {{sf6-adv|VP|+6}} | |||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-26}} | ||
| hitstun = | | hitstun = 21,30 | ||
| blockstun = | | blockstun = 21,18 | ||
| hitstop = | | hitstop = 11,13 | ||
| driveDmgBlk = | | driveDmgBlk = 2000x2 | ||
| driveDmgHit = [] | | driveDmgHit = [3500x2] | ||
| | | driveGain = 1000x2 | ||
| | | superGainHit = 750x2 (525x2) | ||
| | | superGainBlk = 375x2 (187x2) | ||
| jugStart = 1 | |||
| jugIncrease = 1,1 | |||
| jugLimit = 13,14 | |||
| jugStart = | | atkRange = 3.353 (2.33) | ||
| jugIncrease = | | notes = Stays close to opponent for +2 strike/throw mixup on hit; Counter-hit/Punish Counter bonus frame advantage carries through both hits; when canceled to SA3, weaker than MK version due to missing the 2nd hit | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 1,595: | Line 1,565: | ||
| images = SF6_Dee_Jay_236kk.png | | images = SF6_Dee_Jay_236kk.png | ||
| hitboxes = SF6_Dee_Jay_236kk_hitbox.png | | hitboxes = SF6_Dee_Jay_236kk_hitbox.png | ||
| damage = 700,600 (1300) | |||
| damage = 700,600 | | chip = 175,150 | ||
| chip = | | dmgScaling = 20% Starter; Combo (2 hits) | ||
| startup = 19 | | startup = 19 | ||
| active = 2(9)3 | | active = 2(9)3 | ||
| recovery = 19 | | recovery = 19 | ||
| | | total = 51 | ||
| | | guard = LH | ||
| | | cancel = SA2 SA3 (2nd) | ||
| | | hitconfirm = 45 | ||
| | | hitAdv = KD +39 | ||
| | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = KD +39 | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-20}} | ||
| | | blockstun = 11,20 | ||
| blockstun = | | hitstop = 12,15 | ||
| hitstop = | | driveDmgBlk = 2000x2 | ||
| driveDmgBlk = | | driveDmgHit = [3500x2] | ||
| driveDmgHit = [] | | driveGain = -20000 | ||
| | | superGainHit = 750x2 (525x2) | ||
| | | superGainBlk = 375x2 (187x2) | ||
| | | jugStart = 10,10 | ||
| jugIncrease = 1,1 | |||
| jugLimit = 13,14 | |||
| atkRange = 3.405 (2.255) | |||
| jugStart = | | notes = Low crush 14-28f (not airborne); puts opponent into limited juggle state (can only combo into SA2/SA3 vs. grounded, but much more lenient juggle state vs. airborne opponents); somewhat weak to Drive Impact because only 2nd hit is Super cancelable | ||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
=== Machine Gun Uppercut === | === Machine Gun Uppercut === | ||
Line 1,634: | Line 1,600: | ||
| images = SF6_Dee_Jay_214lp.png | | images = SF6_Dee_Jay_214lp.png | ||
| hitboxes = SF6_Dee_Jay_214lp_hitbox.png | | hitboxes = SF6_Dee_Jay_214lp_hitbox.png | ||
| damage = | | damage = 1650 (800) | ||
| chip = | | chip = 37 | ||
| startup = 15 | | startup = 15 | ||
| active = 4 | | active = 4 | ||
| recovery = 35 | | recovery = 35 | ||
| | | total = 53 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = SA3 | ||
| | | hitconfirm = 48 hit / 10 blk | ||
| | | hitAdv = KD +34 | ||
| perfParryAdv = | | blockAdv = {{sf6-adv|VM|-19}} | ||
| | | punishAdv = KD +34 | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-37}} | ||
| hitstop = | | blockstun = 20 | ||
| driveDmgBlk = | | hitstop = 3x8,15 / 7 | ||
| driveDmgHit = [] | | driveDmgBlk = 3000 | ||
| | | driveDmgHit = [2000,3000] | ||
| | | driveGain = 200x8,1000 (200) | ||
| | | superGainHit = 1700[600] (1190[420]) | ||
| superGainBlk = 50 (25) | |||
| jugStart = 1 | |||
| jugIncrease = 1,1 | |||
| jugStart = | | jugLimit = 0,5 | ||
| jugIncrease = | | atkRange = 1.035 | ||
| jugLimit = | | notes = Damage Distribution: 150x5,200x3,300; () refers to damage on high juggle (puts opponent into limited juggle state); combo/juggle tool; combos naturally from 2MP; doesn't play out full animation on block or on high juggle connect; cancels on 1st or 8th hit; Punish Counter Drive Dmg refers to before and after Super cancelable hit; good anti-air hitbox but cannot hit cross-up and is too slow for practical AA purposes | ||
| notes = | |||
}} | }} | ||
Line 1,670: | Line 1,633: | ||
| images = SF6_Dee_Jay_214mp.png | | images = SF6_Dee_Jay_214mp.png | ||
| hitboxes = SF6_Dee_Jay_214mp_hitbox.png | | hitboxes = SF6_Dee_Jay_214mp_hitbox.png | ||
| damage = | | damage = 1900 (800) | ||
| chip = | | chip = 25 | ||
| startup = 22 | | startup = 22 | ||
| active = 4 | | active = 4 | ||
| recovery = 35 | | recovery = 35 | ||
| | | total = 60 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = SA3 | ||
| | | hitconfirm = 57 hit / 10 blk | ||
| | | hitAdv = KD +32 | ||
| perfParryAdv = | | blockAdv = {{sf6-adv|VM|-19}} | ||
| | | punishAdv = KD +32 | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-37}} | ||
| hitstop = | | blockstun = 20 | ||
| driveDmgBlk = | | hitstop = 3x11,20 / 7 | ||
| driveDmgHit = [] | | driveDmgBlk = 3000 | ||
| | | driveDmgHit = [2750,2250] | ||
| | | driveGain = 200x11,1000 (200) | ||
| | | superGainHit = 1700[600] (1190[420]) | ||
| superGainBlk = 50 (25) | |||
| jugStart = 1 | |||
| jugIncrease = 1,1 | |||
| jugStart = | | jugLimit = 0,5 | ||
| jugIncrease = | | atkRange = 1.275 | ||
| jugLimit = | | notes = Damage Distribution: 100x5,150x3,200x3,350; () refers to damage on high juggle (puts opponent into limited juggle state); combo/juggle tool; combos naturally from 5HP; doesn't play out full animation on block or on high juggle connect; cancels on 1st or 11th hit; Punish Counter Drive dmg refers to before and after Super cancelable hit; good anti-air hitbox but cannot hit cross-up and is too slow for practical AA purposes | ||
| notes = | |||
}} | }} | ||
Line 1,706: | Line 1,666: | ||
| images = SF6_Dee_Jay_214hp.png | | images = SF6_Dee_Jay_214hp.png | ||
| hitboxes = SF6_Dee_Jay_214hp_hitbox.png | | hitboxes = SF6_Dee_Jay_214hp_hitbox.png | ||
| damage = | | damage = 2200 (800) | ||
| chip = | | chip = 25 | ||
| startup = 28 | | startup = 28 | ||
| active = 4 | | active = 4 | ||
| recovery = 35 | | recovery = 35 | ||
| | | total = 66 | ||
| | | guard = LH | ||
| | | cancel = SA3 | ||
| | | hitconfirm = 90 hit / 10 blk | ||
| | | hitAdv = KD +40 | ||
| | | blockAdv = {{sf6-adv|VM|-19}} | ||
| | | punishAdv = KD +40 | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-37}} | ||
| | | blockstun = 20 | ||
| blockstun = | | hitstop = 3x15,20 / 7 | ||
| hitstop = | | driveDmgBlk = 3000 | ||
| driveDmgBlk = | | driveDmgHit = [2600,2400] | ||
| driveDmgHit = [] | | driveGain = 200x15,1000 (200) | ||
| | | superGainHit = 2100[600] (1470[420]) | ||
| | | superGainBlk = 50 (25) | ||
| | | jugStart = 20 (1 air) | ||
| jugIncrease = 1x12,20 | |||
| jugLimit = 3x4,8x5,15x3,20 | |||
| atkRange = 1.641 | |||
| jugStart = | | notes = Damage Distribution: 100x4,150x4,100x4,180x3,260; () refers to damage on high juggle (puts opponent into limited juggle state, and can potentially link SA3 for huge damage); combo/juggle tool; requires CH/PC/DR 5HP or 4HK(1st) to combo on the ground; doesn't play out full animation on block or on high juggle connect; cancels on 1st or 13th hit; Punish Counter Drive dmg refers to before and after Super cancelable hit; good anti-air hitbox but cannot hit cross-up and is too slow for practical AA purposes | ||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 1,742: | Line 1,699: | ||
| images = SF6_Dee_Jay_214pp.png | | images = SF6_Dee_Jay_214pp.png | ||
| hitboxes = SF6_Dee_Jay_214pp_hitbox.png | | hitboxes = SF6_Dee_Jay_214pp_hitbox.png | ||
| damage = 2500 (800) | |||
| damage = | | chip = 25 | ||
| chip = | | dmgScaling = Combo (2 hits) | ||
| startup = 28 | | startup = 28 | ||
| active = 4 | | active = 4 | ||
| recovery = 35 | | recovery = 35 | ||
| | | total = 66 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = SA2 SA3 | ||
| | | hitconfirm = 116 hit / 10 blk | ||
| | | hitAdv = HKD +23 | ||
| perfParryAdv = | | blockAdv = {{sf6-adv|VM|-19}} | ||
| | | punishAdv = HKD +23 | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-37}} | ||
| hitstop = | | blockstun = 20 | ||
| driveDmgBlk = | | hitstop = 3x15,10(16),20 / 7 | ||
| driveDmgHit = [] | | driveDmgBlk = 3000 | ||
| | | driveDmgHit = [3000,2000] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 2100,1000[600] (1470,700[420]) | ||
| superGainBlk = 50 (25) | |||
| jugStart = 1 air | |||
| jugIncrease = 1x16 | |||
| jugStart = | | jugLimit = 5x4,10x4,12x4,15x3,20,99 | ||
| jugIncrease = | | atkRange = 1.641 | ||
| jugLimit = | | notes = Damage Distribution: 100x12,150x3,200,650; () refers to damage on high juggle; combo/juggle tool; requires CH/PC/DR 5HP or 4HK(1st) to combo on the ground; doesn't play out full animation on block or on high juggle connect; cancel occurs on 1st or 2nd to last hit; Punish Counter Drive dmg refers to before and after Super cancelable hit; good anti-air hitbox but cannot hit cross-up and is too slow for practical AA purposes | ||
| notes = | |||
}} | }} | ||
Line 1,781: | Line 1,735: | ||
| hitboxes = SF6_Dee_Jay_214k_hitbox.png | | hitboxes = SF6_Dee_Jay_214k_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = | | startup = 13 | ||
| active = | | active = - | ||
| recovery = | | recovery = 24 | ||
| | | total = 37 | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | notes = Can input follow-ups on frames 13-25 (variable timing allows stronger mixups and reaction to opponent's response); useful shimmy tool that can be canceled into to bait the opponent's defensive button press; Distance: 0.602 back | ||
}} | }} | ||
Line 1,803: | Line 1,753: | ||
| hitboxes = SF6_Dee_Jay_214k_lk_hitbox.png | | hitboxes = SF6_Dee_Jay_214k_lk_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| chip = | | chip = 200 | ||
| startup = 12 | | dmgScaling = 20% Starter | ||
| startup = 13+12 | |||
| active = 3 | | active = 3 | ||
| recovery = 20 | | recovery = 20(22)(25) | ||
| | | total = 34(36)(39) | ||
| guard = L | | guard = L | ||
| cancel = | | cancel = SA3 | ||
| | | hitconfirm = 16 | ||
| | | hitAdv = {{sf6-adv|P|+2}} | ||
| perfParryAdv = | | blockAdv = {{sf6-adv|M|-3}} | ||
| hitstun = | | punishAdv = {{sf6-adv|VP|+6}} | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| hitstop = | | hitstun = 27 | ||
| driveDmgBlk = | | blockstun = 20 | ||
| driveDmgHit = [] | | hitstop = 12 | ||
| | | driveDmgBlk = 4000 | ||
| | | driveDmgHit = [7000] | ||
| | | driveGain = 2000 | ||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = 1 air | |||
| jugStart = | | jugIncrease = 1 | ||
| jugIncrease = | | jugLimit = 10 | ||
| jugLimit = | | notes = Safe low ender; 2f extra recovery on hit, 5f extra recovery on whiff or vs. armor; good for whiff punishing after baiting opponent with 214K; against opponents in Burnout, canceling from 5HP into 214K~LK allows for a frame trap that leads to counter-hit combos | ||
| notes = | |||
}} | }} | ||
Line 1,839: | Line 1,787: | ||
| hitboxes = SF6_Dee_Jay_214k_mk_hitbox.png | | hitboxes = SF6_Dee_Jay_214k_mk_hitbox.png | ||
| damage = 1000 | | damage = 1000 | ||
| chip = | | chip = 250 | ||
| startup = 25 | | dmgScaling = 30% Starter | ||
| startup = 13+25 | |||
| active = 3 | | active = 3 | ||
| recovery = 16 | | recovery = 16 | ||
| | | total = 43 | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = - | ||
| | | hitAdv = HKD +27(+28) | ||
| | | blockAdv = {{sf6-adv|P|+1}} | ||
| perfParryAdv = | | punishAdv = HKD +51(+53) OTG | ||
| | | perfParryAdv = {{sf6-adv|VM|-17}} | ||
| blockstun = | | blockstun = 20 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = | | driveDmgBlk = 6000 | ||
| driveDmgHit = [] | | driveDmgHit = [7000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| jugIncrease = 1 | |||
| jugLimit = 10 | |||
| notes = 12-22f low crush (not airborne); gives great oki on hit or additional pressure on block; causes spike knockdown vs. airborne opponents; causes limited juggle OTG bounce on Punish Counter | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 1,875: | Line 1,818: | ||
| hitboxes = SF6_Dee_Jay_214k_hk_hitbox.png | | hitboxes = SF6_Dee_Jay_214k_hk_hitbox.png | ||
| damage = 1000 | | damage = 1000 | ||
| chip = | | chip = 250 | ||
| startup = 15 | | startup = 13+15 | ||
| active = 5 | | active = 5 | ||
| recovery = 25 | | recovery = 25 | ||
| | | total = 44 | ||
| | | guard = LH | ||
| | | cancel = SA3 | ||
| | | hitconfirm = 20 | ||
| | | hitAdv = KD +45 | ||
| | | blockAdv = {{sf6-adv|VM|-10}} | ||
| | | punishAdv = KD +45 | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-28}} | ||
| | | blockstun = 20 | ||
| blockstun = | | hitstop = 14 | ||
| hitstop = | | driveDmgBlk = 4000 | ||
| driveDmgBlk = | | driveDmgHit = [7000] | ||
| driveDmgHit = [] | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| | | invuln = 15-19 Air (Leg) | ||
| | | jugStart = 1 | ||
| jugIncrease = 1 | |||
| jugLimit = 10 | |||
| jugStart = | | notes = Upper body hurtbox shrinks down on frames 6-14 and 20-44; puts the opponent into limited juggle state; can work as an anti-air if opponent jumps during Sway startup and can hit cross-up; the upper hitbox whiffs on crouching opponents unless they extend a vertical hurtbox (can only hit crouchers at very close range) | ||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 1,911: | Line 1,851: | ||
| hitboxes = SF6_Dee_Jay_214k_6p_hitbox.png | | hitboxes = SF6_Dee_Jay_214k_6p_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = | | startup = 13 | ||
| active = | | active = - | ||
| recovery = | | recovery = 27 | ||
| | | total = 40 | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | invuln = 1-20 Projectile | ||
| notes = Startup refers to fastest 214K animation before 6P can be input, recovery refers to 6P dash animation; cancelable into 4P backdash on frames 18-23 of dash; can low profile under many high attacks while dashing; Distance: 2.36 forward | |||
| notes = | |||
}} | }} | ||
Line 1,935: | Line 1,870: | ||
| hitboxes = SF6_Dee_Jay_214k_6p_4p_hitbox.png | | hitboxes = SF6_Dee_Jay_214k_6p_4p_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = | | startup = 13+17 | ||
| active = | | active = - | ||
| recovery = | | recovery = 29 | ||
| | | total = 59 | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = Startup refers to fastest 214K + 6P animation before 4P can be input, recovery refers to the 4P dash animation; only 1f faster than letting 6P dash finish and ending with regular backdash; Distance: 1.0 back | |||
| notes = | |||
}} | }} | ||
Line 1,959: | Line 1,888: | ||
| images = SF6_Dee_Jay_214kk.png | | images = SF6_Dee_Jay_214kk.png | ||
| hitboxes = SF6_Dee_Jay_214kk_hitbox.png | | hitboxes = SF6_Dee_Jay_214kk_hitbox.png | ||
| damage = 500 | | damage = 500 | ||
| chip = 125 | |||
| startup = 8 | | startup = 8 | ||
| active = 5 | | active = 5 | ||
| recovery = 36 | | recovery = 36 | ||
| | | total = 48 | ||
| hitAdv = | | guard = LH | ||
| blockAdv = -22 | | cancel = - | ||
| | | hitAdv = KD +33 | ||
| | | blockAdv = {{sf6-adv|VM|-22}} | ||
| | | punishAdv = KD +33 | ||
| | | perfParryAdv = {{sf6-adv|VM|-40}} | ||
| | | blockstun = 20 | ||
| | | hitstop = 12 | ||
| notes = | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | |||
| driveGain = -20000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| atkRange = 0.819 | |||
| notes = Can input attack follow-ups on frames 25-37 (frames 13-25 of the sway itself), and can input 6P dash follow-up after frame 19; puts opponent into limited juggle state; attack follow-ups can be input 3f earlier on block, allowing for 4f frame trap with LK follow-up; Distance: 0.74 back | |||
}} | }} | ||
Line 1,983: | Line 1,921: | ||
| hitboxes = SF6_Dee_Jay_214kk_lk_hitbox.png | | hitboxes = SF6_Dee_Jay_214kk_lk_hitbox.png | ||
| damage = 900 | | damage = 900 | ||
| chip = | | chip = 225 | ||
| startup = 9 | | startup = 25+9 | ||
| active = 3 | | active = 3 | ||
| recovery = 24 | | recovery = 19(24) | ||
| | | total = 30(35) | ||
| guard = L | | guard = L | ||
| cancel = | | cancel = SA2 SA3 | ||
| | | hitconfirm = 16 | ||
| | | hitAdv = {{sf6-adv|VP|+6}} | ||
| perfParryAdv = | | blockAdv = {{sf6-adv|M|-2}} | ||
| hitstun = | | punishAdv = {{sf6-adv|VP|+16}} | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-20}} | ||
| hitstop = | | hitstun = 28 | ||
| driveDmgBlk = | | blockstun = 20 | ||
| driveDmgHit = [] | | hitstop = 12 | ||
| | | driveDmgBlk = 4000 | ||
| | | driveDmgHit = [7000] | ||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = 1 air | |||
| jugIncrease = 1 | |||
| jugStart = | | jugLimit = 10 | ||
| jugIncrease = | | notes = Safe low ender; 5f extra recovery on whiff or vs. armor; good for whiff punishing after baiting opponent with 214KK; earliest timing on block gives 4f gap that can set up trade combos into 5HP | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 2,019: | Line 1,953: | ||
| hitboxes = SF6_Dee_Jay_214kk_mk_hitbox.png | | hitboxes = SF6_Dee_Jay_214kk_mk_hitbox.png | ||
| damage = 1100 | | damage = 1100 | ||
| chip = | | chip = 275 | ||
| startup = 19 | | startup = 25+19 | ||
| active = 5 | | active = 5 | ||
| recovery = 17 | | recovery = 17 | ||
| | | total = 40 | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = - | ||
| | | hitAdv = {{sf6-adv|VP|+5(+7)}} | ||
| | | blockAdv = {{sf6-adv|VM|-4}}{{sf6-adv|M|(-2)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+9(+11)}} | ||
| hitstun = | | perfParryAdv = {{sf6-adv|VM|-20(-17)}} | ||
| blockstun = | | hitstun = 27(25) | ||
| hitstop = | | blockstun = 18 | ||
| driveDmgBlk = | | hitstop = 9 | ||
| driveDmgHit = [] | | driveDmgBlk = 4000 | ||
| | | driveDmgHit = [7000] | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| | | jugStart = 4 air / {{clr|PC|1 PC}} | ||
| | | jugIncrease = 4 | ||
| jugLimit = 10 | |||
| notes = Safe overhead ender that can lead to follow-up combos on hit; 12-22f low crush (not airborne); first 2 active frames whiff on most standing characters (can hit airborne or tall characters); +6 on hit vs. all crouching characters (most likely scenario due to being an overhead); causes OTG bounce vs. airborne opponents (can juggle into any Super, OD Jackknife, or MK/HK Sobat); Punish Counter vs. airborne gives a more lenient juggle state on ground bounce | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 2,055: | Line 1,984: | ||
| hitboxes = SF6_Dee_Jay_214kk_hk_hitbox.png | | hitboxes = SF6_Dee_Jay_214kk_hk_hitbox.png | ||
| damage = 1000 | | damage = 1000 | ||
| chip = | | chip = 250 | ||
| startup = 11 | | dmgScaling = Combo (2 hits) | ||
| startup = 25+11 | |||
| active = 5 | | active = 5 | ||
| recovery = 21 | | recovery = 21 | ||
| | | total = 36 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = SA2 SA3 | ||
| | | hitconfirm = 20 | ||
| | | hitAdv = KD +55(+57) | ||
| perfParryAdv = | | blockAdv = {{sf6-adv|VM|-8}} | ||
| | | punishAdv = KD +65(+57) | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-24}} | ||
| hitstop = | | blockstun = 18 | ||
| driveDmgBlk = | | hitstop = 14 | ||
| driveDmgHit = [] | | driveDmgBlk = 4000 | ||
| | | driveDmgHit = [7000] | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| invuln = 6-36 Upper Body | |||
| jugStart = 2 (0 PC ground) | |||
| jugIncrease = 2 | |||
| jugStart = | | jugLimit = 10 | ||
| jugIncrease = | | notes = Puts the opponent into limited juggle state (free juggle state on grounded Punish Counter; requires initial 214KK to whiff); the upper hitbox whiffs on crouching opponents unless they extend a vertical hurtbox (can only hit crouchers at very close range); can work as an anti-air if opponent jumps during Sway startup, and can hit cross-up | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 2,091: | Line 2,017: | ||
| hitboxes = SF6_Dee_Jay_214kk_6p_hitbox.png | | hitboxes = SF6_Dee_Jay_214kk_6p_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = | | startup = 19 | ||
| active = | | active = - | ||
| recovery = | | recovery = 22 | ||
| total = 41 | |||
| | |||
| guard = - | | guard = - | ||
| cancel = | | cancel = - | ||
| | | hitAdv = KD +40 | ||
| | | blockAdv = {{sf6-adv|VM|-15}} | ||
| | | punishAdv = KD +40 | ||
| | | invuln = 1-17 Projectile | ||
| | | notes = Can be input after 19f of 214KK (startup refers to this pre-dash period); hit/block adv. refers to data after 214KK attack connects (fastest timing); can cancel into 4P backdash on frames 18-23 of dash; can low profile under many high attacks while dashing; after 214KK launch, can dash to switch sides and follow up with a juggled [2]8K or SA1; Distance: 2.0 forward | ||
| | |||
| notes = | |||
}} | }} | ||
Line 2,115: | Line 2,037: | ||
| hitboxes = SF6_Dee_Jay_214kk_6p_4p_hitbox.png | | hitboxes = SF6_Dee_Jay_214kk_6p_4p_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = | | startup = 19+16 | ||
| active = | | active = - | ||
| recovery = | | recovery = 22 | ||
| | | total = 57 | ||
| guard = - | | guard = - | ||
| cancel = | | cancel = - | ||
| | | hitAdv = KD +24 | ||
| | | blockAdv = {{sf6-adv|VM|-31}} | ||
| | | punishAdv = KD +24 | ||
| | | notes = Hit/block advantage refers to data after 214KK attack connects (fastest timing); only 1f faster than letting 6P dash finish and ending with regular backdash; Distance: 1.0 back | ||
| | |||
| notes = | |||
}} | }} | ||
Line 2,140: | Line 2,057: | ||
| hitboxes = SF6_Dee_Jay_22pp_hitbox.png | | hitboxes = SF6_Dee_Jay_22pp_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = | | startup = 88 minimum | ||
| active = | | active = - | ||
| recovery = | | recovery = 38 | ||
| total = 126~ | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| superGainHit = 2000 + 49/frame | |||
| notes = Can hold buttons to extend dance; counter-hit state for entire duration; can be canceled into from any version of [4]6P (remains in a Punish Counter state afterwards); builds Super Art gauge (2000 after 88f, then 49 per frame beginning on frame 109 when held); recovery starts after 88f when tapped or when buttons are released; takes 272f to build 1 bar; if Dee Jay reaches 2 bars of Super Gauge, transitions to a new dance animation with more recovery | |||
}} | |||
{{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_22pp_2bar | moveType = special | |||
| input = 22PP | |||
| name = Speedy Maracas (2+ Bars) | |||
| images = SF6_Dee_Jay_22pp.png | |||
| hitboxes = SF6_Dee_Jay_22pp_hitbox.png | |||
| damage = - | |||
| startup = 95(168) minimum | |||
| active = - | |||
| recovery = 38 | |||
| total = 133~ | |||
| guard = - | | guard = - | ||
| cancel = | | cancel = - | ||
| | | hitAdv = - | ||
| | | blockAdv = - | ||
| | | superGainHit = 2000 + 49/frame | ||
| notes = If Dee Jay reaches 2 bars of meter, he enters a second dance animation that lasts an extra 73f; can hold buttons to extend dance; counter-hit state for entire duration; can be canceled into from any version of [4]6P (remains in a Punish Counter state afterwards); builds Super Art gauge (2000 after 68f, then 49 per frame beginning on frame 96 when held); recovery starts after 95f when tapped (168f if tapping puts Dee Jay at 2 bars), or when buttons are released; takes 259f to go from 2 to 3 bars | |||
| notes = | |||
}} | }} | ||
Line 2,162: | Line 2,093: | ||
| images = SF6_Dee_Jay_236236k.png | | images = SF6_Dee_Jay_236236k.png | ||
| hitboxes = SF6_Dee_Jay_236236k_hitbox.png | | hitboxes = SF6_Dee_Jay_236236k_hitbox.png | ||
| damage = 2000 | |||
| damage = | |||
| chip = 500 | | chip = 500 | ||
| dmgScaling = 30% Minimum; 40% Starter | |||
| startup = 7 | | startup = 7 | ||
| active = 4 | | active = 4 | ||
| recovery = | | recovery = 33 | ||
| | | total = 43 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = HKD +44 | ||
| perfParryAdv = {{sf6-adv|VM|- | | blockAdv = {{sf6-adv|VM|-12}} | ||
| punishAdv = HKD +79 Crumple | |||
| perfParryAdv = {{sf6-adv|VM|-35}} | |||
| blockstun = 25 | | blockstun = 25 | ||
| hitstop = | | hitstop = 18 | ||
| driveDmgBlk = | | driveDmgBlk = 2500 | ||
| driveDmgHit = | | driveDmgHit = 5000 | ||
| | | superGainHit = -10000 | ||
| | | superGainBlk = -10000 | ||
| jugStart = | | armor = Break | ||
| jugIncrease = | | jugStart = 1 air / {{clr|PC|-1 CH/PC ground}} / {{clr|PC|0 PC air}} | ||
| jugLimit = | | jugIncrease = 1 | ||
| notes = | | jugLimit = 19 | ||
| atkRange = 1.82 | |||
| notes = Crumples on Counter-hit (HKD +66) and on Punish Counter (HKD +79); after crumple, Dee Jay is +4 on CH and +6 on PC before opponent becomes airborne, after which opponent is in a juggle state; causes sliding Hard Knockdown vs. airborne opponents; Punish Counter vs. airborne opponents causes a wall bounce and free juggle state (opponent can fly over Dee Jay's head if near the corner); 4-14f low crush (not airborne); does not extend hurtbox during attack (can force a trade vs. some projectiles for a follow-up combo); cannot be used as a reversal like most Lv.1 Supers; high pushback on block makes it safe against most characters when spaced | |||
}} | }} | ||
===== 236236LP ===== | ===== 236236LP ===== | ||
Line 2,194: | Line 2,126: | ||
| images = SF6_Dee_Jay_236236p.png | | images = SF6_Dee_Jay_236236p.png | ||
| hitboxes = SF6_Dee_Jay_236236lp_hitbox.png | | hitboxes = SF6_Dee_Jay_236236lp_hitbox.png | ||
| damage = 300<br>(~2600) | | damage = 300<br>(~2600) | ||
| chip = 750 | | chip = 750 | ||
| dmgScaling = 40% Minimum; 25% Starter; Combo (3 hits) | |||
| startup = 12 | | startup = 12 | ||
| active = 5 | | active = 5 | ||
| recovery = 46 | | recovery = 46 | ||
| | | total = 62 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+6}} | | hitAdv = {{sf6-adv|VP|+6}} | ||
| blockAdv = {{sf6-adv|VM|-29}} | | blockAdv = {{sf6-adv|VM|-29}} | ||
| | | punishAdv = {{sf6-adv|VP|+10}} | ||
| perfParryAdv = {{sf6-adv|VM|-49}} | | perfParryAdv = {{sf6-adv|VM|-49}} | ||
| hitstun = 48 | | hitstun = 48 | ||
| blockstun = 22 | | blockstun = 22 | ||
| hitstop = | | hitstop = 6(8) oH / 11(13) oB | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = | | driveDmgHit = 1000 (10000 total) | ||
| | | superGainHit = -20000 | ||
| | | superGainBlk = -20000 | ||
| jugStart = | | invuln = 1-16 Full | ||
| jugIncrease = | | armor = Break | ||
| jugLimit = | | jugStart = 0 | ||
| notes = | | jugIncrease = 0 | ||
| jugLimit = 99 | |||
| atkRange = 2.477 (2.37) | |||
| notes = LP~MP~HP~LK~MK~HK follow-ups (on hit only) must be manually timed (LP sequence is easiest but lowest damage and cannot use cinematic HP/HK enders); all follow-ups up to MK are +6 on hit with no additional damage scaling; full invincibility extended 1-29f on hit; KD +27 when juggled into; forces stand; cannot hit cross-up; applies 30% scaling to Super Art gain until end of combo | |||
}} | }} | ||
Line 2,227: | Line 2,162: | ||
| hitboxes = SF6_Dee_Jay_236236lp_lp_hitbox.png | | hitboxes = SF6_Dee_Jay_236236lp_lp_hitbox.png | ||
| damage = 175 | | damage = 175 | ||
| dmgScaling = 40% Minimum | |||
| startup = 11 | | startup = 11 | ||
| active = 4 | | active = 4 | ||
| recovery = 25 | | recovery = 25 | ||
| | | total = | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+6}} (KD +41) | | hitAdv = {{sf6-adv|VP|+6}} (KD +41) | ||
| blockAdv = - | | blockAdv = - | ||
| hitstun = 35 | | hitstun = 35 | ||
| hitstop = 6 | | hitstop = 6 | ||
| driveDmgHit = | | driveDmgHit = 800 | ||
| jugIncrease = | | invuln = 1-25 Projectile | ||
| jugLimit = | | jugIncrease = 1 | ||
| jugLimit = 50 | |||
| notes = Comes out on hit only; 45f timing window after 236236LP; KD +41 when juggled into (can juggle afterwards) | | notes = Comes out on hit only; 45f timing window after 236236LP; KD +41 when juggled into (can juggle afterwards) | ||
}} | }} | ||
Line 2,250: | Line 2,187: | ||
| hitboxes = SF6_Dee_Jay_236236lp_lp_mp_hitbox.png | | hitboxes = SF6_Dee_Jay_236236lp_lp_mp_hitbox.png | ||
| damage = 175 | | damage = 175 | ||
| dmgScaling = 40% Minimum | |||
| startup = 10 | | startup = 10 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| | | total = | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+6}} | | hitAdv = {{sf6-adv|VP|+6}} | ||
| blockAdv = - | | blockAdv = - | ||
| hitstun = 32 | | hitstun = 32 | ||
| hitstop = 7 | | hitstop = 7 | ||
| driveDmgHit = | | driveDmgHit = 800 | ||
| jugIncrease = | | invuln = 1-21 Projectile | ||
| jugLimit = | | jugIncrease = 1 | ||
| jugLimit = 50 | |||
| notes = Comes out on hit only; f timing window after 236236LP~LP; KD +57 OTG Bounce when juggled into | | notes = Comes out on hit only; f timing window after 236236LP~LP; KD +57 OTG Bounce when juggled into | ||
}} | }} | ||
Line 2,273: | Line 2,212: | ||
| hitboxes = SF6_Dee_Jay_236236lp_lp_mp_hp_hitbox.png | | hitboxes = SF6_Dee_Jay_236236lp_lp_mp_hp_hitbox.png | ||
| damage = 175 | | damage = 175 | ||
| dmgScaling = 40% Minimum | |||
| startup = 12 | | startup = 12 | ||
| active = 3 | | active = 3 | ||
| recovery = 24 | | recovery = 24 | ||
| | | total = | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+6}} | | hitAdv = {{sf6-adv|VP|+6}} | ||
| blockAdv = - | | blockAdv = - | ||
| hitstun = 33 | | hitstun = 33 | ||
| hitstop = 6 | | hitstop = 6 | ||
| driveDmgHit = | | driveDmgHit = 800 | ||
| jugIncrease = | | invuln = 1-28 Projectile | ||
| jugLimit = | | jugIncrease = 1 | ||
| jugLimit = 50 | |||
| notes = Comes out on hit only; f timing window after 236236LP~LP~MP; KD +49 when juggled into (can juggle afterwards) | | notes = Comes out on hit only; f timing window after 236236LP~LP~MP; KD +49 when juggled into (can juggle afterwards) | ||
}} | }} | ||
Line 2,296: | Line 2,237: | ||
| hitboxes = SF6_Dee_Jay_236236lp_lp_mp_hp_lk_hitbox.png | | hitboxes = SF6_Dee_Jay_236236lp_lp_mp_hp_lk_hitbox.png | ||
| damage = 175 | | damage = 175 | ||
| dmgScaling = 40% Minimum | |||
| startup = 15 | | startup = 15 | ||
| active = 4 | | active = 4 | ||
| recovery = 35 | | recovery = 35 | ||
| | | total = | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+6}} | | hitAdv = {{sf6-adv|VP|+6}} | ||
| blockAdv = - | | blockAdv = - | ||
| hitstun = 45 | | hitstun = 45 | ||
| hitstop = 5 | | hitstop = 5 | ||
| driveDmgHit = | | driveDmgHit = 800 | ||
| jugIncrease = | | invuln = 1-31 Projectile | ||
| jugLimit = | | jugIncrease = 1 | ||
| jugLimit = 50 | |||
| notes = Comes out on hit only; f timing window after 236236LP~LP~MP~HP; KD +41 when juggled into | | notes = Comes out on hit only; f timing window after 236236LP~LP~MP~HP; KD +41 when juggled into | ||
}} | }} | ||
Line 2,319: | Line 2,262: | ||
| hitboxes = SF6_Dee_Jay_236236lp_lp_mp_hp_lk_mk_hitbox.png | | hitboxes = SF6_Dee_Jay_236236lp_lp_mp_hp_lk_mk_hitbox.png | ||
| damage = 200 | | damage = 200 | ||
| dmgScaling = 40% Minimum | |||
| startup = 17 | | startup = 17 | ||
| active = 3 | | active = 3 | ||
| recovery = 47 | | recovery = 47 | ||
| | | total = | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+6}} | | hitAdv = {{sf6-adv|VP|+6}} | ||
| blockAdv = - | | blockAdv = - | ||
| hitstun = 56 | | hitstun = 56 | ||
| hitstop = 0 | | hitstop = 0 | ||
| driveDmgHit = | | driveDmgHit = 800 | ||
| jugIncrease = | | invuln = 1-38 Projectile | ||
| jugLimit = | | jugIncrease = 1 | ||
| jugLimit = 50 | |||
| notes = Comes out on hit only; f timing window after 236236LP~LP~MP~HP~LK; KD +32 when juggled into | | notes = Comes out on hit only; f timing window after 236236LP~LP~MP~HP~LK; KD +32 when juggled into | ||
}} | }} | ||
Line 2,341: | Line 2,286: | ||
| images = SF6_Dee_Jay_236236lp_lp_mp_hp_lk_mk_hk.png | | images = SF6_Dee_Jay_236236lp_lp_mp_hp_lk_mk_hk.png | ||
| hitboxes = SF6_Dee_Jay_236236lp_lp_mp_hp_lk_mk_hk_hitbox.png | | hitboxes = SF6_Dee_Jay_236236lp_lp_mp_hp_lk_mk_hk_hitbox.png | ||
| damage = 500 | | damage = 500,900 | ||
| dmgScaling = 40% Minimum | |||
| startup = 18 | | startup = 18 | ||
| active = 3(5)3 | | active = 3(5)3 | ||
| recovery = 79 | | recovery = 79 | ||
| | | total = | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = HKD +29 | | hitAdv = HKD +29 | ||
| blockAdv = - | | blockAdv = - | ||
| hitstop = 9,26 | |||
| driveDmgHit = 2500x2 | |||
| hitstop = 9 | | invuln = 1-28 Projectile | ||
| driveDmgHit = | | jugIncrease = 1,1 | ||
| jugIncrease = | | jugLimit = 50 | ||
| jugLimit = | |||
| notes = Comes out on hit only; f timing window after 236236LP~LP~MP~HP~LK~MK; HKD +28 when juggled into | | notes = Comes out on hit only; f timing window after 236236LP~LP~MP~HP~LK~MK; HKD +28 when juggled into | ||
}} | }} | ||
Line 2,363: | Line 2,310: | ||
| images = SF6_Dee_Jay_236236mp_rhythm.png | | images = SF6_Dee_Jay_236236mp_rhythm.png | ||
| hitboxes = SF6_Dee_Jay_236236mp_hitbox.png | | hitboxes = SF6_Dee_Jay_236236mp_hitbox.png | ||
| damage = 300<br>(1700~2800) | | damage = 300<br>(1700~2800) | ||
| chip = 750 | | chip = 750 | ||
| dmgScaling = 40% Minimum; 25% Starter; Combo (3 hits) | |||
| startup = 12 | | startup = 12 | ||
| active = 5 | | active = 5 | ||
| recovery = 46 | | recovery = 46 | ||
| | | total = 62 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+6}} | | hitAdv = {{sf6-adv|VP|+6}} | ||
| blockAdv = {{sf6-adv|VM|-29}} | | blockAdv = {{sf6-adv|VM|-29}} | ||
| | | punishAdv = {{sf6-adv|VP|+10}} | ||
| perfParryAdv = {{sf6-adv|VM|-49}} | | perfParryAdv = {{sf6-adv|VM|-49}} | ||
| hitstun = 48 | | hitstun = 48 | ||
| blockstun = 22 | | blockstun = 22 | ||
| hitstop = | | hitstop = 4(6) oH / 11(13) oB | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = | | driveDmgHit = 500 (5000-10000 total) | ||
| | | superGainHit = -20000 | ||
| | | superGainBlk = -20000 | ||
| jugStart = | | invuln = 1-16 Full | ||
| jugIncrease = | | armor = Break | ||
| jugLimit = | | jugStart = 0 | ||
| notes = | | jugIncrease = 0 | ||
| jugLimit = 99 | |||
| atkRange = 2.477 (2.37) | |||
| notes = LP~MP~HP~LK~MK~HK follow-ups (on hit only) must be manually timed (MP sequence gives medium damage with medium difficulty); perfect rhythm gives more damage; non-perfect rhythm ender cannot follow up after the crumple knockdown; all follow-ups up to MK are +6 on hit with no additional damage scaling; full invincibility extended 1-29f on hit; KD +27 when juggled into; forces stand; cannot hit cross-up; applies 30% scaling to Super Art gain until end of combo | |||
}} | }} | ||
Line 2,396: | Line 2,346: | ||
| hitboxes = SF6_Dee_Jay_236236mp_lp_hitbox.png | | hitboxes = SF6_Dee_Jay_236236mp_lp_hitbox.png | ||
| damage = 100(200) | | damage = 100(200) | ||
| dmgScaling = 40% Minimum | |||
| startup = 11 | | startup = 11 | ||
| active = 4 | | active = 4 | ||
| recovery = 25 | | recovery = 25 | ||
| | | total = | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+6}} | | hitAdv = {{sf6-adv|VP|+6}} | ||
| blockAdv = - | | blockAdv = - | ||
| hitstun = 35 | | hitstun = 35 | ||
| hitstop = 6(4) | | hitstop = 6(4) | ||
| driveDmgHit = | | driveDmgHit = 500 | ||
| jugIncrease = | | invuln = 1-25(27) Projectile | ||
| jugLimit = | | jugIncrease = 1 | ||
| notes = Comes out on hit only; () refers to correct rhythm timing; | | jugLimit = 50 | ||
| notes = Comes out on hit only; () refers to correct rhythm timing; 11f timing window after 236236MP; KD +41 when juggled into (can juggle afterward) | |||
}} | }} | ||
Line 2,419: | Line 2,371: | ||
| hitboxes = SF6_Dee_Jay_236236mp_lp_mp_hitbox.png | | hitboxes = SF6_Dee_Jay_236236mp_lp_mp_hitbox.png | ||
| damage = 100(200) | | damage = 100(200) | ||
| dmgScaling = 40% Minimum | |||
| startup = 10 | | startup = 10 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| | | total = | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+6}} | | hitAdv = {{sf6-adv|VP|+6}} | ||
| blockAdv = - | | blockAdv = - | ||
| hitstun = 32 | | hitstun = 32 | ||
| hitstop = 7(5) | | hitstop = 7(5) | ||
| driveDmgHit = | | driveDmgHit = 500 | ||
| jugIncrease = | | invuln = 1-21(23) Projectile | ||
| jugLimit = | | jugIncrease = 1 | ||
| notes = Comes out on hit only; () refers to correct rhythm timing; | | jugLimit = 50 | ||
| notes = Comes out on hit only; () refers to correct rhythm timing; 18f timing window after 236236MP~LP; KD +57 OTG Bounce when juggled into | |||
}} | }} | ||
Line 2,442: | Line 2,396: | ||
| hitboxes = SF6_Dee_Jay_236236mp_lp_mp_hp_hitbox.png | | hitboxes = SF6_Dee_Jay_236236mp_lp_mp_hp_hitbox.png | ||
| damage = 100(200) | | damage = 100(200) | ||
| dmgScaling = 40% Minimum | |||
| startup = 12 | | startup = 12 | ||
| active = 3 | | active = 3 | ||
| recovery = 24 | | recovery = 24 | ||
| | | total = | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+6}} | | hitAdv = {{sf6-adv|VP|+6}} | ||
| blockAdv = - | | blockAdv = - | ||
| hitstun = 33 | | hitstun = 33 | ||
| hitstop = 6(4) | | hitstop = 6(4) | ||
| driveDmgHit = | | driveDmgHit = 500 | ||
| jugIncrease = | | invuln = 1-27(28) Projectile | ||
| jugLimit = | | jugIncrease = 1 | ||
| notes = Comes out on hit only; () refers to correct rhythm timing; | | jugLimit = 50 | ||
| notes = Comes out on hit only; () refers to correct rhythm timing; 16f timing window after 236236MP~LP~MP; KD +48~49 when juggled into (can juggle afterward) | |||
}} | }} | ||
Line 2,465: | Line 2,421: | ||
| hitboxes = SF6_Dee_Jay_236236mp_lp_mp_hp_lk_hitbox.png | | hitboxes = SF6_Dee_Jay_236236mp_lp_mp_hp_lk_hitbox.png | ||
| damage = 100(200) | | damage = 100(200) | ||
| dmgScaling = 40% Minimum | |||
| startup = 15 | | startup = 15 | ||
| active = 4 | | active = 4 | ||
| recovery = 35 | | recovery = 35 | ||
| | | total = | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+6}} | | hitAdv = {{sf6-adv|VP|+6}} | ||
| blockAdv = - | | blockAdv = - | ||
| hitstun = 45 | | hitstun = 45 | ||
| hitstop = 5(3) | | hitstop = 5(3) | ||
| driveDmgHit = | | driveDmgHit = 500 | ||
| jugIncrease = | | invuln = 1-29(31) Projectile | ||
| jugLimit = | | jugIncrease = 1 | ||
| notes = Comes out on hit only; () refers to correct rhythm timing; | | jugLimit = 50 | ||
| notes = Comes out on hit only; () refers to correct rhythm timing; 19f timing window after 236236MP~LP~MP~HP; KD +40~41 when juggled into | |||
}} | }} | ||
Line 2,488: | Line 2,446: | ||
| hitboxes = SF6_Dee_Jay_236236mp_lp_mp_hp_lk_mk_hitbox.png | | hitboxes = SF6_Dee_Jay_236236mp_lp_mp_hp_lk_mk_hitbox.png | ||
| damage = 100(200) | | damage = 100(200) | ||
| dmgScaling = 40% Minimum | |||
| startup = 17 | | startup = 17 | ||
| active = 3 | | active = 3 | ||
| recovery = 47 | | recovery = 47 | ||
| | | total = | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+6}} | | hitAdv = {{sf6-adv|VP|+6}} | ||
| blockAdv = - | | blockAdv = - | ||
| hitstun = 56 | | hitstun = 56 | ||
| hitstop = 0 | | hitstop = 0 | ||
| driveDmgHit = | | driveDmgHit = 500 | ||
| jugIncrease = | | invuln = 1-38 Projectile | ||
| jugLimit = | | jugIncrease = 1 | ||
| notes = Comes out on hit only; () refers to correct rhythm timing; | | jugLimit = 50 | ||
| notes = Comes out on hit only; () refers to correct rhythm timing; 19f timing window after 236236MP~LP~MP~HP~LK; KD +32 when juggled into | |||
}} | }} | ||
Line 2,510: | Line 2,470: | ||
| images = SF6_Dee_Jay_236236mp_lp_mp_hp_lk_mk_hk_rhythm.png | | images = SF6_Dee_Jay_236236mp_lp_mp_hp_lk_mk_hk_rhythm.png | ||
| hitboxes = SF6_Dee_Jay_236236mp_lp_mp_hp_lk_mk_hk_hitbox.png | | hitboxes = SF6_Dee_Jay_236236mp_lp_mp_hp_lk_mk_hk_hitbox.png | ||
| damage = 400 | | damage = 400,600(200x2) | ||
| dmgScaling = 40% Minimum | |||
| startup = 18 | | startup = 18 | ||
| active = 3(5)3 | | active = 3(5)3 | ||
| recovery = 79(64) | | recovery = 79(64) | ||
| | | total = | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = HKD +19 (KD +46) | | hitAdv = HKD +19 (KD +46) | ||
| blockAdv = - | | blockAdv = - | ||
| hitstop = 9,21(9,9) | |||
| driveDmgHit = 1000x2 | |||
| hitstop = 9 | | invuln = 1-28(34) Projectile | ||
| driveDmgHit = | | jugIncrease = 1,1 | ||
| jugIncrease = | | jugLimit = 50 | ||
| jugLimit = | | notes = Comes out on hit only; () refers to correct rhythm timing; 22f timing window after 236236MP~LP~MP~HP~LK~MK; KD +26 when juggled into | ||
| notes = Comes out on hit only; () refers to correct rhythm timing; | |||
}} | }} | ||
Line 2,532: | Line 2,494: | ||
| images = SF6_Dee_Jay_236236p_lp_mp_hp_lk_mk_hk_hp.png | | images = SF6_Dee_Jay_236236p_lp_mp_hp_lk_mk_hk_hp.png | ||
| hitboxes = SF6_Dee_Jay_236236p_lp_mp_hp_lk_mk_hk_hp_hitbox.png | | hitboxes = SF6_Dee_Jay_236236p_lp_mp_hp_lk_mk_hk_hp_hitbox.png | ||
| damage = 400 | | damage = 400,700 | ||
| dmgScaling = 40% Minimum | |||
| startup = 1 | | startup = 1 | ||
| active = - | | active = - | ||
| recovery = 181 total | | recovery = 181 total | ||
| | | total = 181 | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| driveDmgHit = | | hitAdv = HKD +24(+18) | ||
| notes = Switches sides; only possible after landing all rhythm timings; | | blockAdv = - | ||
| driveDmgHit = 5000 | |||
| invuln = 1-181 Full | |||
| notes = Switches sides; only possible after landing all rhythm timings; () refers to KD Adv. when juggled into; 42f timing window after 236236MP~LP~MP~HP~LK~MK~HK | |||
}} | }} | ||
Line 2,552: | Line 2,516: | ||
| hitboxes = SF6_Dee_Jay_236236p_lp_mp_hp_lk_mk_hk_hk_hitbox.png | | hitboxes = SF6_Dee_Jay_236236p_lp_mp_hp_lk_mk_hk_hk_hitbox.png | ||
| damage = 1100 | | damage = 1100 | ||
| dmgScaling = 40% Minimum | |||
| startup = 1 | | startup = 1 | ||
| active = - | | active = - | ||
| recovery = 151 total | | recovery = 151 total | ||
| | | total = 151 | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| driveDmgHit = | | hitAdv = HKD +34(+37) | ||
| notes = Stays on same side; only possible after landing all rhythm timings; | | blockAdv = - | ||
| driveDmgHit = 5000 | |||
| invuln = 1-151 Full | |||
| notes = Stays on same side; only possible after landing all rhythm timings; () refers to KD Adv. when juggled into; 42f timing window after 236236MP~LP~MP~HP~LK~MK~HK | |||
}} | }} | ||
Line 2,571: | Line 2,537: | ||
| images = SF6_Dee_Jay_236236lp.png | | images = SF6_Dee_Jay_236236lp.png | ||
| hitboxes = SF6_Dee_Jay_236236hp_hitbox.png | | hitboxes = SF6_Dee_Jay_236236hp_hitbox.png | ||
| damage = 200<br>(1700~3000) | | damage = 200<br>(1700~3000) | ||
| chip = 750 | | chip = 750 | ||
| dmgScaling = 40% Minimum; 25% Starter; Combo (3 hits) | |||
| startup = 12 | | startup = 12 | ||
| active = 5 | | active = 5 | ||
| recovery = 46 | | recovery = 46 | ||
| | | total = 62 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+6}} | | hitAdv = {{sf6-adv|VP|+6}} | ||
| blockAdv = {{sf6-adv|VM|-29}} | | blockAdv = {{sf6-adv|VM|-29}} | ||
| | | punishAdv = {{sf6-adv|VP|+10}} | ||
| perfParryAdv = {{sf6-adv|VM|-49}} | | perfParryAdv = {{sf6-adv|VM|-49}} | ||
| hitstun = 48 | | hitstun = 48 | ||
| blockstun = 22 | | blockstun = 22 | ||
| hitstop = | | hitstop = 3(5) oH / 11(13) oB | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = | | driveDmgHit = 500 | ||
| | | superGainHit = -20000 | ||
| | | superGainBlk = -20000 | ||
| jugStart = | | invuln = 1-16 Full | ||
| jugIncrease = | | armor = Break | ||
| jugLimit = | | jugStart = 0 | ||
| notes = | | jugIncrease = 0 | ||
| jugLimit = 99 | |||
| atkRange = 2.477 (2.37) | |||
| notes = LP~MP~HP~LK~MK~HK follow-ups (on hit only) must be manually timed (HP sequence gives highest damage with hardest difficulty); perfect rhythm gives more damage; non-perfect rhythm ender cannot follow up after the crumple knockdown; all follow-ups up to MK are +6 on hit with no additional damage scaling; full invincibility extended 1-29f on hit; KD +27 when juggled into; forces stand; cannot hit cross-up; applies 30% scaling to Super Art gain until end of combo | |||
}} | }} | ||
Line 2,604: | Line 2,573: | ||
| hitboxes = SF6_Dee_Jay_236236hp_lp_hitbox.png | | hitboxes = SF6_Dee_Jay_236236hp_lp_hitbox.png | ||
| damage = 100(200) | | damage = 100(200) | ||
| dmgScaling = 40% Minimum | |||
| startup = 11 | | startup = 11 | ||
| active = 4 | | active = 4 | ||
| recovery = 25 | | recovery = 25 | ||
| | | total = | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| hitAdv = {{sf6-adv|VP|+6}} (KD +41~42) | |||
| blockAdv = - | |||
| hitstun = 35 | | hitstun = 35 | ||
| hitstop = 6(3) | | hitstop = 6(3) | ||
| driveDmgHit = | | driveDmgHit = 500 | ||
| jugIncrease = | | invuln = 1-25(26) Projectile | ||
| jugLimit = | | jugIncrease = 1 | ||
| notes = Comes out on hit only; | | jugLimit = 50 | ||
| notes = Comes out on hit only; 9f timing window after 236236HP; KD +41~42 when juggled into (can juggle afterward) | |||
}} | }} | ||
Line 2,627: | Line 2,598: | ||
| hitboxes = SF6_Dee_Jay_236236hp_lp_mp_hitbox.png | | hitboxes = SF6_Dee_Jay_236236hp_lp_mp_hitbox.png | ||
| damage = 100(200) | | damage = 100(200) | ||
| dmgScaling = 40% Minimum | |||
| startup = 10 | | startup = 10 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| | | total = | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+6}} | | hitAdv = {{sf6-adv|VP|+6}} | ||
| blockAdv = - | | blockAdv = - | ||
| hitstun = 32 | | hitstun = 32 | ||
| hitstop = 7(4) | | hitstop = 7(4) | ||
| driveDmgHit = | | driveDmgHit = 500 | ||
| jugIncrease = | | invuln = 1-21(23) Projectile | ||
| jugLimit = | | jugIncrease = 1 | ||
| notes = Comes out on hit only; () refers to correct rhythm timing; | | jugLimit = 50 | ||
| notes = Comes out on hit only; () refers to correct rhythm timing; 9f timing window after 236236HP~LP; KD +57 OTG Bounce when juggled into | |||
}} | }} | ||
Line 2,650: | Line 2,623: | ||
| hitboxes = SF6_Dee_Jay_236236hp_lp_mp_hp_hitbox.png | | hitboxes = SF6_Dee_Jay_236236hp_lp_mp_hp_hitbox.png | ||
| damage = 100(200) | | damage = 100(200) | ||
| dmgScaling = 40% Minimum | |||
| startup = 12 | | startup = 12 | ||
| active = 3 | | active = 3 | ||
| recovery = 24 | | recovery = 24 | ||
| | | total = | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+6}} | | hitAdv = {{sf6-adv|VP|+6}} | ||
| blockAdv = - | | blockAdv = - | ||
| hitstun = 33 | | hitstun = 33 | ||
| hitstop = 6(3) | | hitstop = 6(3) | ||
| driveDmgHit = | | driveDmgHit = 500 | ||
| jugIncrease = | | invuln = 1-27(28) Projectile | ||
| jugLimit = | | jugIncrease = 1 | ||
| notes = Comes out on hit only; () refers to correct rhythm timing; | | jugLimit = 50 | ||
| notes = Comes out on hit only; () refers to correct rhythm timing; 9f timing window after 236236HP~LP~MP; KD +49 when juggled into (can juggle afterward) | |||
}} | }} | ||
Line 2,673: | Line 2,648: | ||
| hitboxes = SF6_Dee_Jay_236236hp_lp_mp_hp_lk_hitbox.png | | hitboxes = SF6_Dee_Jay_236236hp_lp_mp_hp_lk_hitbox.png | ||
| damage = 100(250) | | damage = 100(250) | ||
| dmgScaling = 40% Minimum | |||
| startup = 15 | | startup = 15 | ||
| active = 4 | | active = 4 | ||
| recovery = 35 | | recovery = 35 | ||
| | | total = | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+6}} | | hitAdv = {{sf6-adv|VP|+6}} | ||
| blockAdv = - | | blockAdv = - | ||
| hitstun = 45 | | hitstun = 45 | ||
| hitstop = 5(2) | | hitstop = 5(2) | ||
| driveDmgHit = | | driveDmgHit = 500 | ||
| jugIncrease = | | invuln = 1-29(31) Projectile | ||
| jugLimit = | | jugIncrease = 1 | ||
| notes = Comes out on hit only; () refers to correct rhythm timing; | | jugLimit = 50 | ||
| notes = Comes out on hit only; () refers to correct rhythm timing; 9f timing window after 236236HP~LP~MP~HP; KD +41 when juggled into | |||
}} | }} | ||
Line 2,696: | Line 2,673: | ||
| hitboxes = SF6_Dee_Jay_236236hp_lp_mp_hp_lk_mk_hitbox.png | | hitboxes = SF6_Dee_Jay_236236hp_lp_mp_hp_lk_mk_hitbox.png | ||
| damage = 100(250) | | damage = 100(250) | ||
| dmgScaling = 40% Minimum | |||
| startup = 17 | | startup = 17 | ||
| active = 3 | | active = 3 | ||
| recovery = 47(46) | | recovery = 47(46) | ||
| | | total = | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+6}} | | hitAdv = {{sf6-adv|VP|+6}} | ||
| blockAdv = - | | blockAdv = - | ||
| hitstun = 56(55) | | hitstun = 56(55) | ||
| hitstop = 0 | | hitstop = 0 | ||
| driveDmgHit = | | driveDmgHit = 500 | ||
| jugIncrease = | | invuln = 1-38 Projectile | ||
| jugLimit = | | jugIncrease = 1 | ||
| notes = Comes out on hit only; () refers to correct rhythm timing; | | jugLimit = 50 | ||
| notes = Comes out on hit only; () refers to correct rhythm timing; 13f timing window after 236236HP~LP~MP~HP~LK; KD +32 when juggled into | |||
}} | }} | ||
Line 2,718: | Line 2,697: | ||
| images = SF6_Dee_Jay_236236mp_lp_mp_hp_lk_mk_hk_rhythm.png | | images = SF6_Dee_Jay_236236mp_lp_mp_hp_lk_mk_hk_rhythm.png | ||
| hitboxes = SF6_Dee_Jay_236236hp_lp_mp_hp_lk_mk_hk_hitbox.png | | hitboxes = SF6_Dee_Jay_236236hp_lp_mp_hp_lk_mk_hk_hitbox.png | ||
| damage = 400 | | damage = 400,600(250x2) | ||
| dmgScaling = 40% Minimum | |||
| startup = 18 | | startup = 18 | ||
| active = 3(5)3 | | active = 3(5)3 | ||
| recovery = 79(64) | | recovery = 79(64) | ||
| | | total = | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = HKD +19 (KD +46) | | hitAdv = HKD +19 (KD +46) | ||
| blockAdv = - | | blockAdv = - | ||
| hitstop = 9,21(9,9) | |||
| driveDmgHit = 1000x2 | |||
| hitstop = 9 | | invuln = 1-28(36) Projectile | ||
| driveDmgHit = | | jugIncrease = 1,1 | ||
| jugIncrease = | | jugLimit = 50 | ||
| jugLimit = | | notes = Comes out on hit only; () refers to correct rhythm timing; 15f timing window after 236236HP~LP~MP~HP~LK~MK; KD +26~27 when juggled into | ||
| notes = Comes out on hit only; () refers to correct rhythm timing; | |||
}} | }} | ||
Line 2,740: | Line 2,721: | ||
| images = SF6_Dee_Jay_236236p_lp_mp_hp_lk_mk_hk_hp.png | | images = SF6_Dee_Jay_236236p_lp_mp_hp_lk_mk_hk_hp.png | ||
| hitboxes = SF6_Dee_Jay_236236p_lp_mp_hp_lk_mk_hk_hp_hitbox.png | | hitboxes = SF6_Dee_Jay_236236p_lp_mp_hp_lk_mk_hk_hp_hitbox.png | ||
| damage = 400 | | damage = 400,800 | ||
| dmgScaling = 40% Minimum | |||
| startup = 1 | | startup = 1 | ||
| active = - | | active = - | ||
| recovery = 181 total | | recovery = 181 total | ||
| | | total = | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| driveDmgHit = | | hitAdv = HKD +24(+18) | ||
| notes = Switches sides; only possible after landing all rhythm timings; | | blockAdv = - | ||
| driveDmgHit = 5000 | |||
| invuln = 1-181 Full | |||
| notes = Switches sides; only possible after landing all rhythm timings; () refers to KD Adv. when juggled into; 42f timing window after 236236HP~LP~MP~HP~LK~MK~HK | |||
}} | }} | ||
Line 2,760: | Line 2,743: | ||
| hitboxes = SF6_Dee_Jay_236236p_lp_mp_hp_lk_mk_hk_hk_hitbox.png | | hitboxes = SF6_Dee_Jay_236236p_lp_mp_hp_lk_mk_hk_hk_hitbox.png | ||
| damage = 1200 | | damage = 1200 | ||
| dmgScaling = 40% Minimum | |||
| startup = 1 | | startup = 1 | ||
| active = - | | active = - | ||
| recovery = 151 total | | recovery = 151 total | ||
| | | total = | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| driveDmgHit = | | hitAdv = HKD +34(+37) | ||
| notes = Stays on same side; only possible after landing all rhythm timings; | | blockAdv = - | ||
| driveDmgHit = 5000 | |||
| invuln = 1-151 Full | |||
| notes = Stays on same side; only possible after landing all rhythm timings; () refers to KD Adv. when juggled into; 42f timing window after 236236HP~LP~MP~HP~LK~MK~HK | |||
}} | }} | ||
Line 2,779: | Line 2,764: | ||
| images = SF6_Dee_Jay_214214p.png | | images = SF6_Dee_Jay_214214p.png | ||
| hitboxes = SF6_Dee_Jay_214214p_hitbox.png | | hitboxes = SF6_Dee_Jay_214214p_hitbox.png | ||
| damage = 4000 | | damage = 4000 | ||
| chip = 1000 | | chip = 1000 | ||
| dmgScaling = 50% Minimum; 10% Immediate (Sp) | |||
| startup = 9 | | startup = 9 | ||
| active = 5 | | active = 5 | ||
| recovery = 48 | | recovery = 48 | ||
| | | total = 61 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = HKD +26 | | hitAdv = HKD +26 | ||
| blockAdv = {{sf6-adv|VM|-28}} | | blockAdv = {{sf6-adv|VM|-28}} | ||
| | | punishAdv = HKD +26 | ||
| perfParryAdv = {{sf6-adv|VM|-51}} | | perfParryAdv = {{sf6-adv|VM|-51}} | ||
| blockstun = 25 | | blockstun = 25 | ||
| hitstop = | | hitstop = 15 | ||
| driveDmgBlk = 7500 | | driveDmgBlk = 7500 | ||
| driveDmgHit = 15000 | | driveDmgHit = 15000 | ||
| | | superGainHit = -30000 | ||
| | | superGainBlk = -30000 | ||
| | | invuln = 1-13 Full | ||
| | | armor = Break | ||
| jugLimit = | | jugLimit = 99 | ||
| notes = | | atkRange = 1.613 | ||
| notes = Cannot hit cross-up; cinematic time regenerates ~2 Drive bars for Dee Jay | |||
}} | }} | ||
===== 214214P(CA) ===== | ====== 214214P (CA) ====== | ||
{{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_214214p(ca) | moveType = super | {{FrameData-SF6 | chara = Dee_Jay | moveId = dee_jay_214214p(ca) | moveType = super | ||
| input = 214214P | | input = 214214P | ||
Line 2,810: | Line 2,796: | ||
| images = SF6_Dee_Jay_214214p(ca).png | | images = SF6_Dee_Jay_214214p(ca).png | ||
| hitboxes = SF6_Dee_Jay_214214p(ca)_hitbox.png | | hitboxes = SF6_Dee_Jay_214214p(ca)_hitbox.png | ||
| damage = 4500 | | damage = 4500 | ||
| chip = 1250 | | chip = 1250 | ||
| dmgScaling = 50% Minimum; 10% Immediate (Sp) | |||
| startup = 9 | | startup = 9 | ||
| active = 5 | | active = 5 | ||
| recovery = 48 | | recovery = 48 | ||
| | | total = 61 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = HKD +22 | | hitAdv = HKD +22 | ||
| blockAdv = {{sf6-adv|VM|-28}} | | blockAdv = {{sf6-adv|VM|-28}} | ||
| | | punishAdv = HKD +22 | ||
| perfParryAdv = {{sf6-adv|VM|-51}} | | perfParryAdv = {{sf6-adv|VM|-51}} | ||
| blockstun = 25 | | blockstun = 25 | ||
| hitstop = | | hitstop = 15 | ||
| driveDmgBlk = 10000 | | driveDmgBlk = 10000 | ||
| driveDmgHit = 20000 | | driveDmgHit = 20000 | ||
| | | superGainHit = -30000 | ||
| | | superGainBlk = -30000 | ||
| | | invuln = 1-13 Full | ||
| | | armor = Break | ||
| jugLimit = | | jugLimit = 99 | ||
| notes = | | atkRange = 1.613 | ||
| notes = Cannot hit cross-up; available at 25% HP or below; cinematic time regenerates ~2.3 Drive bars for Dee Jay | |||
}} | }} | ||
Line 2,846: | Line 2,833: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 264 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "Come on, let's dance!" | | notes = "Come on, let's dance!" | ||
}} | }} | ||
Line 2,863: | Line 2,851: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 550 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "Seriously, your rhythm is not cool mon. *whistles*" | | notes = "Seriously, your rhythm is not cool mon. *whistles*" | ||
}} | }} | ||
Line 2,880: | Line 2,869: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 429 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "Ey, wah gwan? Ya feelin' down?" | | notes = "Ey, wah gwan? Ya feelin' down?" | ||
}} | }} | ||
{{Character Subnav SF6 | chara=Dee_Jay }} | {{Character Subnav SF6 | chara=Dee_Jay | tag=DeeJay }} | ||
{{Navbox-SF6}} | {{Navbox-SF6}} | ||
[[Category:Street Fighter 6]] | [[Category:Street Fighter 6]] | ||
[[Category:Dee Jay]] | [[Category:Dee Jay]] |
Latest revision as of 15:16, 21 May 2025
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
6MK
4HK
j.2LK
Target Combos
5LP~MK
5LP~MK~MK
5MP~HP
5MP~HP~HK
5MP~MP
5MP~MP~HP
5MP~MP~4HP
j.MP~HP
Throws
LPLK
4LPLK
Drive Moves
HPHK
Dee_Jay
dee_jay_hphk
|
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HPHK Wild Beat
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter (Hit) 20% Multiplier (Block) |
LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.52 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Dee_Jay
dee_jay_6hphk
|
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6HPHK Leg Scratch (Block)
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48(53) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.66 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal. |
Dee_Jay
dee_jay_6hphk_recovery
|
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---|---|---|---|---|---|
6HPHK Leg Scratch (Recovery)
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46(51) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.66 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal. |
MPMK
Dee_Jay
dee_jay_mpmk
|
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MPMK Drive Parry
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 12 or until released | 33(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66
Dee_Jay
dee_jay_mpmk_66_pdr
|
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MPMK~66 Parry Drive Rush
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
3+8 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
26(48) | - | - | -10000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.763 (min/throw), 2.535 (min/block), 2.713 (max/final DR frame) |
Dee_Jay
dee_jay_mpmk_66_drc
|
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MPMK or 66 Drive Rush Cancel
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
24(46) | - | - | -30000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Special Moves
Air Slasher
[4]6LP
Dee_Jay
dee_jay_46lp
|
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---|---|---|---|---|---|
[4]6LP Air Slasher
|
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![]() File:SF6 Dee Jay 46lp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | - | 21 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
21 | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
45 charge time (holds charge for 10f after release); feint that can be used to bait opponent's reaction or extend close range combos/blockstrings |
[4]6MP
[4]6HP
Dee_Jay
dee_jay_46hp
|
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---|---|---|---|---|---|
[4]6HP Air Slasher
|
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File:SF6 Dee Jay 46hp.png File:SF6 Dee Jay 46hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500x2 | 125x2 | - | LH | SA3 22PP | 21 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
17(34) | - | 43 | 30,30 | 24,24 | 8,8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
60 | 2500x2 | [1500x2] | 750x2 | 450x2 (315x2) | 225x2 (112x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1,1 | 1,1 | 1,1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.03 (1-2f), 0.115/0.155 (3f~) | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+7 | -16 | ||||
Hit Advantage | Block Advantage | ||||
+3 | -3 | ||||
Notes | |||||
45 charge time (holds charge for 10f after release); throws two 1-hit projectiles; useful option in fireball wars but very vulnerable to jumps and anti-projectile moves; Counter-hit/Punish Counter bonus advantage applies to both hits; () refers to startup of 2nd fireball; recovery is counted after first projectile startup; 2nd projectile moves faster than the 1st; can be canceled into Speedy Maracas after 35f even on whiff |
[4]6PP
Jackknife Maximum
[2]8LK
Dee_Jay
dee_jay_28lk
|
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[2]8LK Jackknife Maximum
|
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![]() File:SF6 Dee Jay 28lk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
23 | - | 22+6 land | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
51 | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 6-45 (FKD) | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
40f charge time (holds charge for 12f after release); startup refers to earliest air normal timing; 6f landing recovery only applies to empty jump version (air normals have the usual 3f landing recovery) |
[2]8MK
[2]8HK
Dee_Jay
dee_jay_28hk
|
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[2]8HK Jackknife Maximum
|
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File:SF6 Dee Jay 28hk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600,200,500 (1300) | 150 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6 | 5(7)5(8)4 | 17+15 land | - | 17 | 6,6(4),10 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
66 | 4000 | [5000] | 1000,500x2 (1000) | 600,300x2 (420,210x2) | 300 (150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-9 Air, 5-6 Throw | - | 5-51 (FKD) | 1,1,1 | 1,3,99 | 4,3,12 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.59 (1st) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +42 | -59 | ||||
Hit Advantage | Block Advantage | ||||
KD +42(+37) | -44 | ||||
Notes | |||||
40f charge time (holds charge for 12f after release); whiffs on crouching opponents unless they extend a vertical attack hurtbox; gives a perfect safe jump setup when connecting vs. grounded opponents; when juggled after [2]8MK, the +37 KD Adv. sets up a safe jump with j.2LK; last hit ends juggle state due to +100 juggle count increase; cannot hit cross-up |
[2]8KK
Rolling Sobat
236LK
Dee_Jay
dee_jay_236lk
|
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236LK Roll Through Feint
|
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![]() File:SF6 Dee Jay 236lk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | - | 26 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
26 | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Useful feint for mixups and for frame-kill setups; Distance: 0.945 |
236MK
236HK
Dee_Jay
dee_jay_236hk
|
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236HK Double Rolling Sobat
|
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File:SF6 Dee Jay 236hk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700x2 (1400) | 175x2 | 25% Starter | LH | SA3 (1st) | 16 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
15 | 3(18)4 | 24 | 21,30 | 21,18 | 11,13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
63 | 2000x2 | [3500x2] | 1000x2 | 750x2 (525x2) | 375x2 (187x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1,1 | 13,14 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 3.353 (2.33) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+6 | -26 | ||||
Hit Advantage | Block Advantage | ||||
+2 | -10 | ||||
Notes | |||||
Stays close to opponent for +2 strike/throw mixup on hit; Counter-hit/Punish Counter bonus frame advantage carries through both hits; when canceled to SA3, weaker than MK version due to missing the 2nd hit |
236KK
Machine Gun Uppercut
214LP
214MP
Dee_Jay
dee_jay_214mp
|
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214MP Machine Gun Uppercut
|
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File:SF6 Dee Jay 214mp.png File:SF6 Dee Jay 214mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1900 (800) | 25 | - | LH | SA3 | 57 hit / 10 blk |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
22 | 4 | 35 | - | 20 | 3x11,20 / 7 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
60 | 3000 | [2750,2250] | 200x11,1000 (200) | 1700[600] (1190[420]) | 50 (25) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1,1 | 0,5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.275 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +32 | -37 | ||||
Hit Advantage | Block Advantage | ||||
KD +32 | -19 | ||||
Notes | |||||
Damage Distribution: 100x5,150x3,200x3,350; () refers to damage on high juggle (puts opponent into limited juggle state); combo/juggle tool; combos naturally from 5HP; doesn't play out full animation on block or on high juggle connect; cancels on 1st or 11th hit; Punish Counter Drive dmg refers to before and after Super cancelable hit; good anti-air hitbox but cannot hit cross-up and is too slow for practical AA purposes |
214HP
214PP
Dee_Jay
dee_jay_214pp
|
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214PP Machine Gun Uppercut
|
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![]() File:SF6 Dee Jay 214pp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2500 (800) | 25 | Combo (2 hits) | LH | SA2 SA3 | 116 hit / 10 blk |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
28 | 4 | 35 | - | 20 | 3x15,10(16),20 / 7 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
66 | 3000 | [3000,2000] | -20000 | 2100,1000[600] (1470,700[420]) | 50 (25) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 air | 1x16 | 5x4,10x4,12x4,15x3,20,99 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.641 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +23 | -37 | ||||
Hit Advantage | Block Advantage | ||||
HKD +23 | -19 | ||||
Notes | |||||
Damage Distribution: 100x12,150x3,200,650; () refers to damage on high juggle; combo/juggle tool; requires CH/PC/DR 5HP or 4HK(1st) to combo on the ground; doesn't play out full animation on block or on high juggle connect; cancel occurs on 1st or 2nd to last hit; Punish Counter Drive dmg refers to before and after Super cancelable hit; good anti-air hitbox but cannot hit cross-up and is too slow for practical AA purposes |
Jus Cool
214K
214K~LK
214K~MK
214K~HK
214K~6P
214K~6P~4P
214KK
214KK~LK
Dee_Jay
dee_jay_214kk_lk
|
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214KK~LK Funky Slicer
|
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![]() File:SF6 Dee Jay 214kk lk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
900 | 225 | - | L | SA2 SA3 | 16 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
25+9 | 3 | 19(24) | 28 | 20 | 12 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
30(35) | 4000 | [7000] | - | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 air | 1 | 10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+16 | -20 | ||||
Hit Advantage | Block Advantage | ||||
+6 | -2 | ||||
Notes | |||||
Safe low ender; 5f extra recovery on whiff or vs. armor; good for whiff punishing after baiting opponent with 214KK; earliest timing on block gives 4f gap that can set up trade combos into 5HP |
214KK~MK
214KK~HK
214KK~6P
Dee_Jay
dee_jay_214kk_6p
|
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214KK~6P Juggling Dash
|
|||||
![]() File:SF6 Dee Jay 214kk 6p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
19 | - | 22 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
41 | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-17 Projectile | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +40 | - | ||||
Hit Advantage | Block Advantage | ||||
KD +40 | -15 | ||||
Notes | |||||
Can be input after 19f of 214KK (startup refers to this pre-dash period); hit/block adv. refers to data after 214KK attack connects (fastest timing); can cancel into 4P backdash on frames 18-23 of dash; can low profile under many high attacks while dashing; after 214KK launch, can dash to switch sides and follow up with a juggled [2]8K or SA1; Distance: 2.0 forward |
214KK~6P~4P
Dee_Jay
dee_jay_214kk_6p_4p
|
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---|---|---|---|---|---|
214KK~6P~4P Juggling Sway
|
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File:SF6 Dee Jay 214kk 6p 4p.png File:SF6 Dee Jay 214kk 6p 4p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
19+16 | - | 22 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
57 | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +24 | - | ||||
Hit Advantage | Block Advantage | ||||
KD +24 | -31 | ||||
Notes | |||||
Hit/block advantage refers to data after 214KK attack connects (fastest timing); only 1f faster than letting 6P dash finish and ending with regular backdash; Distance: 1.0 back |
Speedy Maracas
22PP
Super Arts
236236K
236236LP
236236LP~LP
236236LP~LP~MP
236236LP~LP~MP~HP
236236LP~LP~MP~HP~LK
236236LP~LP~MP~HP~LK~MK
236236LP~LP~MP~HP~LK~MK~HK
236236MP
Dee_Jay
dee_jay_236236mp
|
|||||
---|---|---|---|---|---|
236236MP Marvelous Sunrise Festival
|
|||||
![]() File:SF6 Dee Jay 236236mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300 (1700~2800) |
750 | 40% Minimum; 25% Starter; Combo (3 hits) | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | 5 | 46 | 48 | 22 | 4(6) oH / 11(13) oB |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 500 (5000-10000 total) | - | -20000 | -20000 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-16 Full | Break | - | 0 | 0 | 99 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.477 (2.37) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+10 | -49 | ||||
Hit Advantage | Block Advantage | ||||
+6 | -29 | ||||
Notes | |||||
LP~MP~HP~LK~MK~HK follow-ups (on hit only) must be manually timed (MP sequence gives medium damage with medium difficulty); perfect rhythm gives more damage; non-perfect rhythm ender cannot follow up after the crumple knockdown; all follow-ups up to MK are +6 on hit with no additional damage scaling; full invincibility extended 1-29f on hit; KD +27 when juggled into; forces stand; cannot hit cross-up; applies 30% scaling to Super Art gain until end of combo |
236236MP~LP
Dee_Jay
dee_jay_236236mp_lp
|
|||||
---|---|---|---|---|---|
~LP (1) +LP (Marvelous Hit 1)
|
|||||
![]() File:SF6 Dee Jay 236236mp lp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
100(200) | - | 40% Minimum | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | 4 | 25 | 35 | - | 6(4) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 500 | - | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-25(27) Projectile | - | - | - | 1 | 50 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+6 | - | ||||
Notes | |||||
Comes out on hit only; () refers to correct rhythm timing; 11f timing window after 236236MP; KD +41 when juggled into (can juggle afterward) |
236236MP~LP~MP
Dee_Jay
dee_jay_236236mp_lp_mp
|
|||||
---|---|---|---|---|---|
~MP (2) +MP (Marvelous Hit 2)
|
|||||
![]() File:SF6 Dee Jay 236236mp lp mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
100(200) | - | 40% Minimum | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | 3 | 23 | 32 | - | 7(5) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 500 | - | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-21(23) Projectile | - | - | - | 1 | 50 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+6 | - | ||||
Notes | |||||
Comes out on hit only; () refers to correct rhythm timing; 18f timing window after 236236MP~LP; KD +57 OTG Bounce when juggled into |
236236MP~LP~MP~HP
Dee_Jay
dee_jay_236236mp_lp_mp_hp
|
|||||
---|---|---|---|---|---|
~HP (3) +HP (Marvelous Hit 3)
|
|||||
![]() File:SF6 Dee Jay 236236mp lp mp hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
100(200) | - | 40% Minimum | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | 3 | 24 | 33 | - | 6(4) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 500 | - | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-27(28) Projectile | - | - | - | 1 | 50 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+6 | - | ||||
Notes | |||||
Comes out on hit only; () refers to correct rhythm timing; 16f timing window after 236236MP~LP~MP; KD +48~49 when juggled into (can juggle afterward) |
236236MP~LP~MP~HP~LK
Dee_Jay
dee_jay_236236mp_lp_mp_hp_lk
|
|||||
---|---|---|---|---|---|
~LK (4) +LK (Marvelous Hit 4)
|
|||||
![]() File:SF6 Dee Jay 236236mp lp mp hp lk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
100(200) | - | 40% Minimum | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
15 | 4 | 35 | 45 | - | 5(3) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 500 | - | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-29(31) Projectile | - | - | - | 1 | 50 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+6 | - | ||||
Notes | |||||
Comes out on hit only; () refers to correct rhythm timing; 19f timing window after 236236MP~LP~MP~HP; KD +40~41 when juggled into |
236236MP~LP~MP~HP~LK~MK
Dee_Jay
dee_jay_236236mp_lp_mp_hp_lk_mk
|
|||||
---|---|---|---|---|---|
~MK (5) +MK (Marvelous Hit 5)
|
|||||
![]() File:SF6 Dee Jay 236236mp lp mp hp lk mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
100(200) | - | 40% Minimum | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
17 | 3 | 47 | 56 | - | 0 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 500 | - | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-38 Projectile | - | - | - | 1 | 50 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+6 | - | ||||
Notes | |||||
Comes out on hit only; () refers to correct rhythm timing; 19f timing window after 236236MP~LP~MP~HP~LK; KD +32 when juggled into |
236236MP~LP~MP~HP~LK~MK~HK
Dee_Jay
dee_jay_236236mp_lp_mp_hp_lk_mk_hk
|
|||||
---|---|---|---|---|---|
~HK (6) +HK (Marvelous Hit 6)
|
|||||
![]() File:SF6 Dee Jay 236236mp lp mp hp lk mk hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400,600(200x2) | - | 40% Minimum | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 3(5)3 | 79(64) | - | - | 9,21(9,9) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 1000x2 | - | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-28(34) Projectile | - | - | - | 1,1 | 50 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +19 (KD +46) | - | ||||
Notes | |||||
Comes out on hit only; () refers to correct rhythm timing; 22f timing window after 236236MP~LP~MP~HP~LK~MK; KD +26 when juggled into |
236236MP~LP~MP~HP~LK~MK~HK~HP
Dee_Jay
dee_jay_236236mp_lp_mp_hp_lk_mk_hk_hp
|
|||||
---|---|---|---|---|---|
~HP (End) Climactic Strike
|
|||||
![]() File:SF6 Dee Jay 236236p lp mp hp lk mk hk hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400,700 | - | 40% Minimum | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | - | 181 total | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
181 | - | 5000 | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-181 Full | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +24(+18) | - | ||||
Notes | |||||
Switches sides; only possible after landing all rhythm timings; () refers to KD Adv. when juggled into; 42f timing window after 236236MP~LP~MP~HP~LK~MK~HK |
236236MP~LP~MP~HP~LK~MK~HK~HK
Dee_Jay
dee_jay_236236mp_lp_mp_hp_lk_mk_hk_hk
|
|||||
---|---|---|---|---|---|
~HK (End) Encore Beat
|
|||||
![]() File:SF6 Dee Jay 236236p lp mp hp lk mk hk hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1100 | - | 40% Minimum | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | - | 151 total | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
151 | - | 5000 | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-151 Full | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +34(+37) | - | ||||
Notes | |||||
Stays on same side; only possible after landing all rhythm timings; () refers to KD Adv. when juggled into; 42f timing window after 236236MP~LP~MP~HP~LK~MK~HK |
236236HP
Dee_Jay
dee_jay_236236hp
|
|||||
---|---|---|---|---|---|
236236HP Headliner Sunrise Festival
|
|||||
![]() File:SF6 Dee Jay 236236hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200 (1700~3000) |
750 | 40% Minimum; 25% Starter; Combo (3 hits) | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | 5 | 46 | 48 | 22 | 3(5) oH / 11(13) oB |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 500 | - | -20000 | -20000 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-16 Full | Break | - | 0 | 0 | 99 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.477 (2.37) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+10 | -49 | ||||
Hit Advantage | Block Advantage | ||||
+6 | -29 | ||||
Notes | |||||
LP~MP~HP~LK~MK~HK follow-ups (on hit only) must be manually timed (HP sequence gives highest damage with hardest difficulty); perfect rhythm gives more damage; non-perfect rhythm ender cannot follow up after the crumple knockdown; all follow-ups up to MK are +6 on hit with no additional damage scaling; full invincibility extended 1-29f on hit; KD +27 when juggled into; forces stand; cannot hit cross-up; applies 30% scaling to Super Art gain until end of combo |
236236HP~LP
Dee_Jay
dee_jay_236236hp_lp
|
|||||
---|---|---|---|---|---|
~LP (1) +LP (Headliner Hit 1)
|
|||||
![]() File:SF6 Dee Jay 236236hp lp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
100(200) | - | 40% Minimum | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | 4 | 25 | 35 | - | 6(3) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 500 | - | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-25(26) Projectile | - | - | - | 1 | 50 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+6 (KD +41~42) | - | ||||
Notes | |||||
Comes out on hit only; 9f timing window after 236236HP; KD +41~42 when juggled into (can juggle afterward) |
236236HP~LP~MP
Dee_Jay
dee_jay_236236hp_lp_mp
|
|||||
---|---|---|---|---|---|
~MP (2) +MP (Headliner Hit 2)
|
|||||
![]() File:SF6 Dee Jay 236236hp lp mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
100(200) | - | 40% Minimum | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | 3 | 23 | 32 | - | 7(4) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 500 | - | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-21(23) Projectile | - | - | - | 1 | 50 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+6 | - | ||||
Notes | |||||
Comes out on hit only; () refers to correct rhythm timing; 9f timing window after 236236HP~LP; KD +57 OTG Bounce when juggled into |
236236HP~LP~MP~HP
Dee_Jay
dee_jay_236236hp_lp_mp_hp
|
|||||
---|---|---|---|---|---|
~HP (3) +HP (Headliner Hit 3)
|
|||||
![]() File:SF6 Dee Jay 236236hp lp mp hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
100(200) | - | 40% Minimum | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | 3 | 24 | 33 | - | 6(3) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 500 | - | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-27(28) Projectile | - | - | - | 1 | 50 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+6 | - | ||||
Notes | |||||
Comes out on hit only; () refers to correct rhythm timing; 9f timing window after 236236HP~LP~MP; KD +49 when juggled into (can juggle afterward) |
236236HP~LP~MP~HP~LK
Dee_Jay
dee_jay_236236hp_lp_mp_hp_lk
|
|||||
---|---|---|---|---|---|
~LK (4) +LK (Headliner Hit 4)
|
|||||
![]() File:SF6 Dee Jay 236236hp lp mp hp lk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
100(250) | - | 40% Minimum | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
15 | 4 | 35 | 45 | - | 5(2) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 500 | - | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-29(31) Projectile | - | - | - | 1 | 50 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+6 | - | ||||
Notes | |||||
Comes out on hit only; () refers to correct rhythm timing; 9f timing window after 236236HP~LP~MP~HP; KD +41 when juggled into |
236236HP~LP~MP~HP~LK~MK
Dee_Jay
dee_jay_236236hp_lp_mp_hp_lk_mk
|
|||||
---|---|---|---|---|---|
~MK (5) +MK (Headliner Hit 5)
|
|||||
![]() File:SF6 Dee Jay 236236hp lp mp hp lk mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
100(250) | - | 40% Minimum | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
17 | 3 | 47(46) | 56(55) | - | 0 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 500 | - | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-38 Projectile | - | - | - | 1 | 50 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+6 | - | ||||
Notes | |||||
Comes out on hit only; () refers to correct rhythm timing; 13f timing window after 236236HP~LP~MP~HP~LK; KD +32 when juggled into |
236236HP~LP~MP~HP~LK~MK~HK
Dee_Jay
dee_jay_236236hp_lp_mp_hp_lk_mk_hk
|
|||||
---|---|---|---|---|---|
~HK (6) +HK (Headliner Hit 6)
|
|||||
![]() File:SF6 Dee Jay 236236hp lp mp hp lk mk hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400,600(250x2) | - | 40% Minimum | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 3(5)3 | 79(64) | - | - | 9,21(9,9) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 1000x2 | - | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-28(36) Projectile | - | - | - | 1,1 | 50 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +19 (KD +46) | - | ||||
Notes | |||||
Comes out on hit only; () refers to correct rhythm timing; 15f timing window after 236236HP~LP~MP~HP~LK~MK; KD +26~27 when juggled into |
236236HP~LP~MP~HP~LK~MK~HK~HP
Dee_Jay
dee_jay_236236hp_lp_mp_hp_lk_mk_hk_hp
|
|||||
---|---|---|---|---|---|
~HP (End) Climactic Strike
|
|||||
![]() File:SF6 Dee Jay 236236p lp mp hp lk mk hk hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400,800 | - | 40% Minimum | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | - | 181 total | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 5000 | - | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-181 Full | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +24(+18) | - | ||||
Notes | |||||
Switches sides; only possible after landing all rhythm timings; () refers to KD Adv. when juggled into; 42f timing window after 236236HP~LP~MP~HP~LK~MK~HK |
236236HP~LP~MP~HP~LK~MK~HK~HK
Dee_Jay
dee_jay_236236hp_lp_mp_hp_lk_mk_hk_hk
|
|||||
---|---|---|---|---|---|
~HK (End) Encore Beat
|
|||||
![]() File:SF6 Dee Jay 236236p lp mp hp lk mk hk hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 | - | 40% Minimum | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | - | 151 total | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 5000 | - | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-151 Full | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +34(+37) | - | ||||
Notes | |||||
Stays on same side; only possible after landing all rhythm timings; () refers to KD Adv. when juggled into; 42f timing window after 236236HP~LP~MP~HP~LK~MK~HK |
214214P
214214P (CA)
Dee_Jay
dee_jay_214214p(ca)
|
|||||
---|---|---|---|---|---|
214214P Weekend Pleasure (CA)
|
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![]() File:SF6 Dee Jay 214214p(ca) hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500 | 1250 | 50% Minimum; 10% Immediate (Sp) | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | 5 | 48 | - | 25 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
61 | 10000 | 20000 | - | -30000 | -30000 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-13 Full | Break | - | - | - | 99 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.613 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +22 | -51 | ||||
Hit Advantage | Block Advantage | ||||
HKD +22 | -28 | ||||
Notes | |||||
Cannot hit cross-up; available at 25% HP or below; cinematic time regenerates ~2.3 Drive bars for Dee Jay |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK