< Street Fighter 6 | Manon
(Created page with "{{Character Subnav SF6 | chara=Manon }} == Players to Watch == == Documents == == Videos == == Plain Text == ''You can write your own content here, or post transcriptions from potentially impermanent sources here. Please make a new Level 3 Heading for each section under Plain Text.'' == Twitter/Socials == {{Navbox-SF6}} Category: Street Fighter 6") |
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== Videos == | == Videos == | ||
== Patch History == | |||
{| class="mw-collapsible mw-collapsed wikitable" | |||
! colspan="1" | | |||
|- | |||
|'''1.05''' | |||
* {{clr|M|5MK}} less pushback on hit | |||
* {{clr|L|2LP}} Hit Advantage {{sf6-adv|P|+2}} -> {{sf6-adv|P|+3}} (allows much stronger conversions on Punish Counter or after {{clr|4|DR}}) | |||
* {{clr|M|2MP}} extends a hurtbox on whiff until end of recovery | |||
* {{clr|L|2LK}} less pushback on hit/block | |||
* {{clr|M|2MK}} Hit Advantage {{sf6-adv|P|+2}} -> {{sf6-adv|P|+3}} and reduced pushback (allows much stronger conversions after {{clr|4|DR}})<br><br> | |||
* {{clr|H|3HK}} increased juggle limit | |||
* {{clr|M|4MK}}~{{clr|M|MK}} less pushback on 1st hit; 2nd hit causes OTG bounce vs. airborne opponents | |||
* {{clr|H|4HP}} Block Advantage {{sf6-adv|M|-3}} -> {{sf6-adv|P|+1}}, reduced pushback on hit (much stronger meaty tool)<br><br> | |||
* {{clr|OD|OD Grand Fouetté 236PP~K}} startup 11 -> 10 (now combos from {{clr|H|4HP}} for much stronger juggle routes) | |||
* {{clr|OD|OD Rond-point 236KK}} 1st hit now cancels to {{clr|SA|SA2}}/{{clr|SA|SA3}}; 1st hit has more range vs. grounded opponents | |||
** Damage distribution: 400,400 -> 500,300 (improves damage if 1st hit is canceled; still does 400 damage if only 2nd hit connects)<br><br> | |||
* {{clr|SA|SA1}} improved hitbox against opponents juggled above Manon | |||
* {{clr|SA|SA2}} final hit damage 850 -> 950; new hitbox to make 3rd hit juggle more consistently | |||
* {{clr|SA|SA3}}/{{clr|SA|CA}} now does more damage at higher Medal levels | |||
** Lv.2 +100, Lv.3 +200, Lv.4 +400, Lv.5 +600 | |||
|- | |||
| '''1.04''' | |||
* {{clr|M|4MK}} retains greater momentum out of Drive Rush | |||
* {{clr|SA|SA2}} juggles more consistently; if opponent drops out, their knockdown period is extended (less likely for Manon to be punished) | |||
|- | |||
|'''1.02''' | |||
* Various bug fixes such as removing a super cancel window from {{clr|H|Rond-point 236HK}}, inconsistent recoveries on moves, and {{clr|SA|SA1}} being able to side-swap under certain scenarios | |||
* Shared adjustments to Drive Gauge gain when blocking supers, attacks hitting behind when they weren't supposed to, and an increase on Drive Gauge gain when perfect parrying specials and supers | |||
|} | |||
== Plain Text == | == Plain Text == |
Latest revision as of 13:27, 29 November 2024
Players to Watch
Documents
Videos
Patch History
1.05
|
1.04
|
1.02
|
Plain Text
You can write your own content here, or post transcriptions from potentially impermanent sources here. Please make a new Level 3 Heading for each section under Plain Text.