(→Throws) |
m (→5PPPKKK) |
||
(16 intermediate revisions by 3 users not shown) | |||
Line 31: | Line 31: | ||
|image=SFV_Ibuki_5LP.png | |image=SFV_Ibuki_5LP.png | ||
|name=Stand LP | |name=Stand LP | ||
|anchor=yes | |||
|input=5LP | |input=5LP | ||
|data= | |data= | ||
Line 57: | Line 58: | ||
|image=SFV_Ibuki_5MP.png | |image=SFV_Ibuki_5MP.png | ||
|name=Stand MP | |name=Stand MP | ||
|anchor=yes | |||
|input=5MP | |input=5MP | ||
|data= | |data= | ||
Line 74: | Line 76: | ||
|description= | |description= | ||
:Combo / Frametrap starter | :Combo / Frametrap starter | ||
:From point blank only, 5MP has less pushback then 5MK due to differences in their collision box | |||
:Can be used to anti-air (not ideal) | :Can be used to anti-air (not ideal) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Stand%20MP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Stand%20MP}} | ||
Line 83: | Line 86: | ||
|image=SFV_Ibuki_5HP.png | |image=SFV_Ibuki_5HP.png | ||
|name=Stand HP | |name=Stand HP | ||
|anchor=yes | |||
|input=5HP | |input=5HP | ||
|data= | |data= | ||
Line 107: | Line 111: | ||
|image=SFV_Ibuki_5LK.png | |image=SFV_Ibuki_5LK.png | ||
|name=Stand LK | |name=Stand LK | ||
|anchor=yes | |||
|input=5LK | |input=5LK | ||
|data= | |data= | ||
Line 130: | Line 135: | ||
|image=SFV_Ibuki_5MK.png | |image=SFV_Ibuki_5MK.png | ||
|name=Stand MK | |name=Stand MK | ||
|anchor=yes | |||
|input=5MK | |input=5MK | ||
|data= | |data= | ||
Line 146: | Line 152: | ||
|description= | |description= | ||
:Combo / Frametrap starter | :Combo / Frametrap starter | ||
:5MK has more pushback then 5MP when used from point blank due to its extended collision box, but at any other range it has less pushback | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Stand%20MK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Stand%20MK}} | ||
}} | }} | ||
Line 154: | Line 161: | ||
|image=SFV_Ibuki_5HK.png | |image=SFV_Ibuki_5HK.png | ||
|name=Stand HK | |name=Stand HK | ||
|anchor=yes | |||
|input=5HK | |input=5HK | ||
|data= | |data= | ||
Line 183: | Line 191: | ||
|image=SFV_Ibuki_2LP.png | |image=SFV_Ibuki_2LP.png | ||
|name=Crouch LP | |name=Crouch LP | ||
|anchor=yes | |||
|input=2LP | |input=2LP | ||
|data= | |data= | ||
Line 206: | Line 215: | ||
|image=SFV_Ibuki_2MP.png | |image=SFV_Ibuki_2MP.png | ||
|name=Crouch MP | |name=Crouch MP | ||
|anchor=yes | |||
|input=2MP | |input=2MP | ||
|data= | |data= | ||
Line 231: | Line 241: | ||
|image=SFV_Ibuki_2HP.png | |image=SFV_Ibuki_2HP.png | ||
|name=Crouch HP | |name=Crouch HP | ||
|anchor=yes | |||
|input=2HP | |input=2HP | ||
|data= | |data= | ||
Line 239: | Line 250: | ||
|hit=<nowiki>2</nowiki> | |hit=<nowiki>2</nowiki> | ||
|block=<nowiki>-5</nowiki> | |block=<nowiki>-5</nowiki> | ||
|damage=<nowiki>90</nowiki> | |damage=<nowiki>90(70)</nowiki> | ||
|stun=<nowiki>150</nowiki> | |stun=<nowiki>150</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
Line 246: | Line 257: | ||
|hcWinVt=<nowiki>18</nowiki> | |hcWinVt=<nowiki>18</nowiki> | ||
|description= | |description= | ||
: | :Does 70 damage as an anti-air (can't hit cross-up behind Ibuki) | ||
:No head hurtbox on frames 6-10 | :No head hurtbox on frames 6-10 | ||
:Forces stand on hit | :Can combo from counter-hit 5MK | ||
:Forces stand on hit, allowing for EX Command Dash combos on crouching opponents | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Crouch%20HP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Crouch%20HP}} | ||
}} | }} | ||
Line 257: | Line 269: | ||
|image=SFV_Ibuki_2LK.png | |image=SFV_Ibuki_2LK.png | ||
|name=Crouch LK | |name=Crouch LK | ||
|anchor=yes | |||
|input=2LK | |input=2LK | ||
|data= | |data= | ||
Line 280: | Line 293: | ||
|image=SFV_Ibuki_2MK.png | |image=SFV_Ibuki_2MK.png | ||
|name=Crouch MK | |name=Crouch MK | ||
|anchor=yes | |||
|input=2MK | |input=2MK | ||
|data= | |data= | ||
Line 303: | Line 317: | ||
|image=SFV_Ibuki_2HK.png | |image=SFV_Ibuki_2HK.png | ||
|name=Crouch HK | |name=Crouch HK | ||
|anchor=yes | |||
|input=2HK | |input=2HK | ||
|data= | |data= | ||
Line 333: | Line 348: | ||
|image=SFV_Ibuki_8LP.png | |image=SFV_Ibuki_8LP.png | ||
|name=Jump LP | |name=Jump LP | ||
|anchor=yes | |||
|input=8LP | |input=8LP | ||
|data= | |data= | ||
Line 353: | Line 369: | ||
|image=SFV_Ibuki_8MP.png | |image=SFV_Ibuki_8MP.png | ||
|name=Jump MP | |name=Jump MP | ||
|anchor=yes | |||
|input=8MP | |input=8MP | ||
|data= | |data= | ||
Line 371: | Line 388: | ||
|image=SFV_Ibuki_8HP.png | |image=SFV_Ibuki_8HP.png | ||
|name=Jump HP | |name=Jump HP | ||
|anchor=yes | |||
|input=8HP | |input=8HP | ||
|data= | |data= | ||
Line 391: | Line 409: | ||
|image=SFV_Ibuki_8LK.png | |image=SFV_Ibuki_8LK.png | ||
|name=Jump LK | |name=Jump LK | ||
|anchor=yes | |||
|input=8LK | |input=8LK | ||
|data= | |data= | ||
Line 410: | Line 429: | ||
|image=SFV_Ibuki_8MK.png | |image=SFV_Ibuki_8MK.png | ||
|name=Jump MK | |name=Jump MK | ||
|anchor=yes | |||
|input=8MK | |input=8MK | ||
|data= | |data= | ||
Line 428: | Line 448: | ||
|image=SFV_Ibuki_8HK.png | |image=SFV_Ibuki_8HK.png | ||
|name=Jump HK | |name=Jump HK | ||
|anchor=yes | |||
|input=8HK | |input=8HK | ||
|data= | |data= | ||
Line 449: | Line 470: | ||
|image=SFV_Ibuki_6MK.png | |image=SFV_Ibuki_6MK.png | ||
|name=Kobekudaki | |name=Kobekudaki | ||
|anchor=yes | |||
|input=6MK | |input=6MK | ||
|data= | |data= | ||
Line 471: | Line 493: | ||
|image=SFV_Ibuki_6HK.png | |image=SFV_Ibuki_6HK.png | ||
|name=Bonshogeri | |name=Bonshogeri | ||
|anchor=yes | |||
|input=6HK | |input=6HK | ||
|data= | |data= | ||
Line 500: | Line 523: | ||
|image=SFV_Ibuki_3MK.png | |image=SFV_Ibuki_3MK.png | ||
|name=Sazan | |name=Sazan | ||
|anchor=yes | |||
|input=3MK | |input=3MK | ||
|data= | |data= | ||
Line 522: | Line 546: | ||
=====<font style="visibility:hidden; float:right">4MP</font>===== | =====<font style="visibility:hidden; float:right">4MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_4MP_1.png | ||
|image2=SFV_Ibuki_4MP_2.png | |||
|name=Agemen | |name=Agemen | ||
|anchor=yes | |||
|input=4MP | |input=4MP | ||
|data= | |data= | ||
Line 552: | Line 578: | ||
=====<font style="visibility:hidden; float:right">8LP > 8MK</font>===== | =====<font style="visibility:hidden; float:right">8LP > 8MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_TC_8LP_8MK.png | ||
|name=Tobikura | |name=Tobikura | ||
|anchor=yes | |||
|input=8LP > 8MK | |input=8LP > 8MK | ||
|data= | |data= | ||
Line 572: | Line 599: | ||
=====<font style="visibility:hidden; float:right">8HP > 8HK</font>===== | =====<font style="visibility:hidden; float:right">8HP > 8HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_TC_8HP_8HK.png | ||
|name=Aoji | |name=Aoji | ||
|anchor=yes | |||
|input=8HP > 8HK | |input=8HP > 8HK | ||
|data= | |data= | ||
Line 593: | Line 621: | ||
=====<font style="visibility:hidden; float:right">5LP > 5MP</font>===== | =====<font style="visibility:hidden; float:right">5LP > 5MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_TC_5LP_MP.png | ||
|name=Shinten 1 | |name=Shinten 1 | ||
|anchor=yes | |||
|input=5LP > 5MP | |input=5LP > 5MP | ||
|data= | |data= | ||
Line 616: | Line 645: | ||
=====<font style="visibility:hidden; float:right">5LP > 5MP > 5HP</font>===== | =====<font style="visibility:hidden; float:right">5LP > 5MP > 5HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_TC_5LP_MP_HP.png | ||
|name=Shinten 2 | |name=Shinten 2 | ||
|anchor=yes | |||
|input=5LP > 5MP > 5HP | |input=5LP > 5MP > 5HP | ||
|data= | |data= | ||
Line 641: | Line 671: | ||
=====<font style="visibility:hidden; float:right">5LP > 5MP > 5LK</font>===== | =====<font style="visibility:hidden; float:right">5LP > 5MP > 5LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_TC_5LP_MP_LK.png | ||
|name=Yagurakuzushi | |name=Yagurakuzushi | ||
|anchor=yes | |||
|input=5LP > 5MP > 5LK | |input=5LP > 5MP > 5LK | ||
|data= | |data= | ||
Line 663: | Line 694: | ||
=====<font style="visibility:hidden; float:right">5MK > 2HK</font>===== | =====<font style="visibility:hidden; float:right">5MK > 2HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_TC_5MK_2HK.png | ||
|name=Gogasha 1 | |name=Gogasha 1 | ||
|anchor=yes | |||
|input=5MK > 2HK | |input=5MK > 2HK | ||
|data= | |data= | ||
Line 690: | Line 722: | ||
=====<font style="visibility:hidden; float:right">5MK > 2HK > 5HK</font>===== | =====<font style="visibility:hidden; float:right">5MK > 2HK > 5HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_TC_5MK_2HK_HK.png | ||
|name=Gogasha 2 | |name=Gogasha 2 | ||
|anchor=yes | |||
|input=5MK > 2HK > 5HK | |input=5MK > 2HK > 5HK | ||
|data= | |data= | ||
Line 719: | Line 752: | ||
=====<font style="visibility:hidden; float:right">2MP > 6HK</font>===== | =====<font style="visibility:hidden; float:right">2MP > 6HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_TC_2MP_6HK.png | ||
|name=Shakunage | |name=Shakunage | ||
|anchor=yes | |||
|input=2MP > 6HK | |input=2MP > 6HK | ||
|data= | |data= | ||
Line 743: | Line 777: | ||
=====<font style="visibility:hidden; float:right">5MP > 6MK</font>===== | =====<font style="visibility:hidden; float:right">5MP > 6MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_TC_5MP_6MK.png | ||
|name=Sasanaki | |name=Sasanaki | ||
|anchor=yes | |||
|input=5MP > 6MK | |input=5MP > 6MK | ||
|data= | |data= | ||
Line 758: | Line 793: | ||
|hcWinTc=<nowiki>14</nowiki> | |hcWinTc=<nowiki>14</nowiki> | ||
|description= | |description= | ||
:2nd hit ( | :2nd hit (6MK) is an Overhead just like regular 6MK, but has 3f more advantage on hit (+6) | ||
:11f gap on hit, 13f gap on block (both easily interruptible) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Sasanaki}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Sasanaki}} | ||
}} | }} | ||
Line 770: | Line 805: | ||
|image=SFV_Ibuki_LPLK.png | |image=SFV_Ibuki_LPLK.png | ||
|name=Yamikazura | |name=Yamikazura | ||
|anchor=yes | |||
|input=LPLK | |input=LPLK | ||
|subtitle=Throw | |subtitle=Throw | ||
Line 793: | Line 829: | ||
|image=SFV_Ibuki_4LPLK.png | |image=SFV_Ibuki_4LPLK.png | ||
|name=Kubiori | |name=Kubiori | ||
|anchor=yes | |||
|input=4LPLK | |input=4LPLK | ||
|subtitle=Back Throw | |subtitle=Back Throw | ||
Line 814: | Line 851: | ||
=====<font style="visibility:hidden; float:right">LPLK (air)</font>===== | =====<font style="visibility:hidden; float:right">LPLK (air)</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_8LPLK.png | ||
|name=Tobizaru | |name=Tobizaru | ||
|anchor=yes | |||
|input=LPLK (air) | |input=LPLK (air) | ||
|data= | |data= | ||
Line 841: | Line 879: | ||
=====<font style="visibility:hidden; float:right">KK (air)</font>===== | =====<font style="visibility:hidden; float:right">KK (air)</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_8KK_Nobusuma.png | ||
|name=Nobusuma | |name=Nobusuma | ||
|anchor=yes | |||
|input=KK (air) | |input=KK (air) | ||
|data= | |data= | ||
Line 849: | Line 888: | ||
|description= | |description= | ||
:Ibuki is susceptible to special counter-hits during the entire duration of this move (also any follow-ups done from this move) by any medium / heavy / command normal, this special counter-hit state puts Ibuki into a free juggle state | :Ibuki is susceptible to special counter-hits during the entire duration of this move (also any follow-ups done from this move) by any medium / heavy / command normal, this special counter-hit state puts Ibuki into a free juggle state | ||
:Can be followed up with any air normal / air target combos / or air | :Can be followed up with any air normal / air target combos / or air kunai (cannot air throw after the float) | ||
:Recovery frames listed refers to grounded recovery frames upon landing (4F) without canceling into another other move in air | :Recovery frames listed refers to grounded recovery frames upon landing (4F) without canceling into another other move in air | ||
:Ibuki is in a crouching state (and crouching hurtbox size) during last 2 frames of grounded recovery | :Ibuki is in a crouching state (and crouching hurtbox size) during last 2 frames of grounded recovery | ||
Line 860: | Line 899: | ||
|image=SFV_Ibuki_236LK.png | |image=SFV_Ibuki_236LK.png | ||
|name=LK Kasumigake | |name=LK Kasumigake | ||
|anchor=yes | |||
|input=236LK | |input=236LK | ||
|data= | |data= | ||
Line 874: | Line 914: | ||
|image=SFV_Ibuki_236MK.png | |image=SFV_Ibuki_236MK.png | ||
|name=MK Kasumigake | |name=MK Kasumigake | ||
|anchor=yes | |||
|input=236MK | |input=236MK | ||
|data= | |data= | ||
Line 889: | Line 930: | ||
|image=SFV_Ibuki_236HK.png | |image=SFV_Ibuki_236HK.png | ||
|name=HK Kasumigake | |name=HK Kasumigake | ||
|anchor=yes | |||
|input=236HK | |input=236HK | ||
|data= | |data= | ||
Line 894: | Line 936: | ||
|recovery=<nowiki>53+4</nowiki> | |recovery=<nowiki>53+4</nowiki> | ||
|description= | |description= | ||
:Normal attacks possible on frame 17 and onwards and Airborne | :Normal attacks possible on frame 17 and onwards and Airborne Kunai on frame 20 and onwards | ||
:Grants extra juggle potential to first hit of airborne target combos | :Grants extra juggle potential to first hit of airborne target combos | ||
:4 landing recovery frames | :4 landing recovery frames | ||
Line 905: | Line 947: | ||
|image=SFV_Ibuki_236KK.png | |image=SFV_Ibuki_236KK.png | ||
|name=EX Kasumigake | |name=EX Kasumigake | ||
|anchor=yes | |||
|input=236KK | |input=236KK | ||
|data= | |data= | ||
Line 922: | Line 965: | ||
:Cannot hit crouching or cross-up (behind Ibuki) | :Cannot hit crouching or cross-up (behind Ibuki) | ||
:Airborne on frames 7-46 | :Airborne on frames 7-46 | ||
:Normal attacks possible on frame 17 and onwards and Airborne | :Normal attacks possible on frame 17 and onwards and Airborne Kunai on frame 20 and onwards | ||
:Grants extra juggle potential to first hit of airborne target combos | :Grants extra juggle potential to first hit of airborne target combos | ||
:4 landing recovery frames | :4 landing recovery frames | ||
Line 935: | Line 978: | ||
|image=SFV_Ibuki_623LK.png | |image=SFV_Ibuki_623LK.png | ||
|name=LK Kazekiri | |name=LK Kazekiri | ||
|anchor=yes | |||
|input=623LK | |input=623LK | ||
|data= | |data= | ||
Line 964: | Line 1,008: | ||
|image=SFV_Ibuki_623MK.png | |image=SFV_Ibuki_623MK.png | ||
|name=MK Kazekiri | |name=MK Kazekiri | ||
|anchor=yes | |||
|input=623MK | |input=623MK | ||
|data= | |data= | ||
Line 993: | Line 1,038: | ||
|image=SFV_Ibuki_623HK.png | |image=SFV_Ibuki_623HK.png | ||
|name=HK Kazekiri | |name=HK Kazekiri | ||
|anchor=yes | |||
|input=623HK | |input=623HK | ||
|data= | |data= | ||
Line 1,022: | Line 1,068: | ||
|image=SFV_Ibuki_623KK.png | |image=SFV_Ibuki_623KK.png | ||
|name=EX Kazekiri | |name=EX Kazekiri | ||
|anchor=yes | |||
|input=623KK | |input=623KK | ||
|data= | |data= | ||
Line 1,050: | Line 1,097: | ||
=====<font style="visibility:hidden; float:right">63214LP</font>===== | =====<font style="visibility:hidden; float:right">63214LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ibuki_63214LP.png | |image=SFV_Ibuki_63214P_whiff.png | ||
|image2=SFV_Ibuki_63214LP.png | |||
|name=LP Raida | |name=LP Raida | ||
|anchor=yes | |||
|input=63214LP | |input=63214LP | ||
|data= | |data= | ||
Line 1,076: | Line 1,125: | ||
=====<font style="visibility:hidden; float:right">63214MP</font>===== | =====<font style="visibility:hidden; float:right">63214MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ibuki_63214MP.png | |image=SFV_Ibuki_63214P_whiff.png | ||
|image2=SFV_Ibuki_63214MP.png | |||
|name=MP Raida | |name=MP Raida | ||
|anchor=yes | |||
|input=63214MP | |input=63214MP | ||
|data= | |data= | ||
Line 1,103: | Line 1,154: | ||
=====<font style="visibility:hidden; float:right">63214HP</font>===== | =====<font style="visibility:hidden; float:right">63214HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ibuki_63214HP.png | |image=SFV_Ibuki_63214P_whiff.png | ||
|image2=SFV_Ibuki_63214HP.png | |||
|name=HP Raida | |name=HP Raida | ||
|anchor=yes | |||
|input=63214HP | |input=63214HP | ||
|data= | |data= | ||
Line 1,129: | Line 1,182: | ||
=====<font style="visibility:hidden; float:right">63214PP</font>===== | =====<font style="visibility:hidden; float:right">63214PP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ibuki_63214PP.png | |image=SFV_Ibuki_63214PP_whiff.png | ||
|image2=SFV_Ibuki_63214PP.png | |||
|name=EX Raida | |name=EX Raida | ||
|anchor=yes | |||
|input=63214PP | |input=63214PP | ||
|data= | |data= | ||
Line 1,159: | Line 1,214: | ||
|image=SFV_Ibuki_236LP.png | |image=SFV_Ibuki_236LP.png | ||
|name=LP Kunai | |name=LP Kunai | ||
|anchor=yes | |||
|input=236LP | |input=236LP | ||
|data= | |data= | ||
Line 1,185: | Line 1,241: | ||
|image=SFV_Ibuki_236MP.png | |image=SFV_Ibuki_236MP.png | ||
|name=MP Kunai | |name=MP Kunai | ||
|anchor=yes | |||
|input=236MP | |input=236MP | ||
|data= | |data= | ||
Line 1,211: | Line 1,268: | ||
|image=SFV_Ibuki_236HP.png | |image=SFV_Ibuki_236HP.png | ||
|name=HP Kunai | |name=HP Kunai | ||
|anchor=yes | |||
|input=236HP | |input=236HP | ||
|data= | |data= | ||
Line 1,235: | Line 1,293: | ||
=====<font style="visibility:hidden; float:right">236PP</font>===== | =====<font style="visibility:hidden; float:right">236PP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_236LPMP.png | ||
|image2=SFV_Ibuki_236LPHP.png | |||
|image3=SFV_Ibuki_236MPHP.png | |||
|name=EX Kunai | |name=EX Kunai | ||
|anchor=yes | |||
|input=236PP | |input=236PP | ||
|data= | |data= | ||
Line 1,243: | Line 1,304: | ||
|recovery=<nowiki>34</nowiki> | |recovery=<nowiki>34</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>18</nowiki> | |block=<nowiki>14/18/22</nowiki> | ||
|damage=<nowiki>20*40</nowiki> | |damage=<nowiki>20*40</nowiki> | ||
|stun=<nowiki>50*50</nowiki> | |stun=<nowiki>50*50</nowiki> | ||
Line 1,250: | Line 1,311: | ||
|description= | |description= | ||
:Cancelable into V-Skill 2 on Hit/Block | :Cancelable into V-Skill 2 on Hit/Block | ||
:Has 3 different distance variations | :Has 3 different distance variations; LP+MP close, LP+HP middle, MP+HP far | ||
:Explodes 6 frames after striking the ground | :Explodes 6 frames after striking the ground | ||
:Explosion will detonate V-Trigger bombs doing 50 extra damage (150) | :Explosion will detonate V-Trigger bombs doing 50 extra damage (150) | ||
Line 1,261: | Line 1,322: | ||
=====<font style="visibility:hidden; float:right">236LP (air)</font>===== | =====<font style="visibility:hidden; float:right">236LP (air)</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_236LP_air.png | ||
|name=LP Airborne Kunai | |name=LP Airborne Kunai | ||
|anchor=yes | |||
|input=236LP (air) | |input=236LP (air) | ||
|data= | |data= | ||
Line 1,286: | Line 1,348: | ||
=====<font style="visibility:hidden; float:right">236MP (air)</font>===== | =====<font style="visibility:hidden; float:right">236MP (air)</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_236MP_air.png | ||
|name=MP Airborne Kunai | |name=MP Airborne Kunai | ||
|anchor=yes | |||
|input=236MP (air) | |input=236MP (air) | ||
|data= | |data= | ||
Line 1,311: | Line 1,374: | ||
=====<font style="visibility:hidden; float:right">236HP (air)</font>===== | =====<font style="visibility:hidden; float:right">236HP (air)</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_236HP_air.png | ||
|name=HP Airborne Kunai | |name=HP Airborne Kunai | ||
|anchor=yes | |||
|input=236HP (air) | |input=236HP (air) | ||
|data= | |data= | ||
Line 1,336: | Line 1,400: | ||
=====<font style="visibility:hidden; float:right">236PP (air)</font>===== | =====<font style="visibility:hidden; float:right">236PP (air)</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_236PP_air.png | ||
|name=EX Airborne Kunai | |name=EX Airborne Kunai | ||
|anchor=yes | |||
|input=236PP (air) | |input=236PP (air) | ||
|data= | |data= | ||
Line 1,351: | Line 1,416: | ||
|kdrb=<nowiki>79</nowiki> | |kdrb=<nowiki>79</nowiki> | ||
|description= | |description= | ||
:2F faster startup than non-ex air | :2F faster startup than non-ex air kunai | ||
:EX Air Kunai travels downward at 45 degrees and explodes 6 frames after striking the ground | :EX Air Kunai travels downward at 45 degrees and explodes 6 frames after striking the ground | ||
:Explosion will detonate V-Trigger bombs | :Explosion will detonate V-Trigger bombs | ||
Line 1,363: | Line 1,428: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">Hold + Release | =====<font style="visibility:hidden; float:right">Hold + Release P</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_Ikkinage_LP.png | ||
|name= | |image2=SFV_Ibuki_Ikkinage_MP.png | ||
|input=Hold + Release LP | |image3=SFV_Ibuki_Ikkinage_HP.png | ||
|name=Kunai Ikkinage | |||
|anchor=yes | |||
|input=Hold + Release LP, MP, or HP | |||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,382: | Line 1,450: | ||
|kdrb=<nowiki>56</nowiki> | |kdrb=<nowiki>56</nowiki> | ||
|description= | |description= | ||
: | *'''xx 236LK on block:''' -10(0); longer distance gives more Adv, fewer kunai gives less Adv | ||
*'''xx 236MK on block:''' -13(-3); longer distance gives more Adv, fewer kunai gives less Adv | |||
:Requires 50 frames of charge | :Requires 50 frames of charge | ||
:Special cancelable on hit/block/whiff (only when throwing 2 or more kunai) | |||
:Projectile hitbox (projectile invincibility will pass through, but kunai will not destroy projectiles) | |||
:All the kunai have a hurtbox and can be hit out of the air by opponent | |||
:Ibuki throws all remaining kunai, up to a max of 6 | |||
:Knockdown advantage and block advantage decreases by -2 frames for every missing kunai below the max of 6 | |||
:KDA shown is melee range with 6 charged kunai | :KDA shown is melee range with 6 charged kunai | ||
:KDA increases | :KDA increases from farther away and decreases the fewer the kunai released at once | ||
:Puts airborne opponents into a juggleable state | :Puts airborne opponents into a juggleable state | ||
: | :Button used determines spread degree of Kunai; LP = horizontal (straight line), MP = horizontal (spread), HP = upward spread | ||
: | :MP version will throw the lowest kunai first, which can travel under most projectiles | ||
: | :HP version will throw the lowest-angle kunai first, affecting it's AA and juggle opportunities | ||
:Juggle Limit / Increase / Start: 12 / 0 / 1 | :Juggle Limit / Increase / Start: 12 / 0 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/LP%20Kunai%20Ikkinage}} | :LP {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/LP%20Kunai%20Ikkinage}}; MP {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/MP%20Kunai%20Ikkinage}}; HP {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/HP%20Kunai%20Ikkinage}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">Hold + Release | =====<font style="visibility:hidden; float:right">Hold + Release LK (air)</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_Ikkinage_LK.png | ||
|name= | |image2=SFV_Ibuki_Ikkinage_MK.png | ||
|input=Hold + Release | |image3=SFV_Ibuki_Ikkinage_HK.png | ||
|name=Airborne Kunai Ikkinage | |||
|anchor=yes | |||
|input=Hold + Release LK, MK, or HK (air) | |||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>16</nowiki> | ||
|recovery=<nowiki> | |recovery=<nowiki>13</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|damage=<nowiki>20 per dagger</nowiki> | |damage=<nowiki>20 per dagger</nowiki> | ||
|stun=<nowiki>20 per dagger</nowiki> | |stun=<nowiki>20 per dagger</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|kd=<nowiki>110</nowiki> | |kd=<nowiki>110</nowiki> | ||
|kdr=<nowiki>51</nowiki> | |kdr=<nowiki>51</nowiki> | ||
|kdrb=<nowiki>56</nowiki> | |kdrb=<nowiki>56</nowiki> | ||
|description= | |description= | ||
:Requires 50 frames of charge | :Requires 50 frames of charge | ||
: | :Can be performed during any jump direction | ||
: | :Projectile hitbox (projectile invincibility will pass through, but kunai will not destroy projectiles) | ||
: | :All the kunai have a hurtbox and can be hit out of the air by opponent | ||
: | :Hit number depends on number of Kunai in hand, up to a max of 6 Kunai | ||
: | :Button used determines spread degree of Kunai; LK = shallow angle, MK = steep angle, HK = wide spread | ||
: | :MK and HK versions are useful for fake crossup setups | ||
:Juggle Limit / Increase / Start: 12 / 0 / 1 | ::If juggling Raida afterward, must input as 41236P (will autocorrect to the correct direction) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/ | :Recovery frames refers to landing recovery frames (13) | ||
:Ibuki is in a crouching state (and crouching hurtbox size) during last 11 frames of grounded recovery | |||
:LK/MK version Juggle Limit / Increase / Start: 10 / 0 / 1 | |||
:HK version Juggle Limit / Increase / Start: 12 / 0 / 1 | |||
:LK {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/LK%20Airborne%20Kunai%20Ikkinage}}, MK {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/MK%20Airborne%20Kunai%20Ikkinage}}, HK {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/HK%20Airborne%20Kunai%20Ikkinage}} | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">63214K</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_63214K_1.png | ||
|name= | |image2=SFV_Ibuki_63214K_2.png | ||
|input= | |name=Kunai Hoju Lvl 1-6 | ||
|anchor=yes | |||
|input=63214K | |||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>25</nowiki> | ||
|recovery=<nowiki>26</nowiki> | |recovery=<nowiki>26</nowiki> | ||
|description= | |description= | ||
: | :Lvl 1 recharges 1 kunai {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kunai%20Hoju%20Lvl%201}} | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/ | |||
}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki>38</nowiki> | |startup=<nowiki>38</nowiki> | ||
|recovery=<nowiki>26</nowiki> | |recovery=<nowiki>26</nowiki> | ||
|description= | |description= | ||
: | :Lvl 2 recharges 2 kunai {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kunai%20Hoju%20Lvl%202}} | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kunai%20Hoju%20Lvl%202 | |||
}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki>50</nowiki> | |startup=<nowiki>50</nowiki> | ||
|recovery=<nowiki>26</nowiki> | |recovery=<nowiki>26</nowiki> | ||
|description= | |description= | ||
: | :Lvl 3 recharges 3 kunai {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kunai%20Hoju%20Lvl%203}} | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kunai%20Hoju%20Lvl%203 | |||
}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki>62</nowiki> | |startup=<nowiki>62</nowiki> | ||
|recovery=<nowiki>26</nowiki> | |recovery=<nowiki>26</nowiki> | ||
|description= | |description= | ||
: | :Lvl 4 recharges 4 kunai {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kunai%20Hoju%20Lvl%204}} | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kunai%20Hoju%20Lvl%204 | |||
}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki>74</nowiki> | |startup=<nowiki>74</nowiki> | ||
|recovery=<nowiki>26</nowiki> | |recovery=<nowiki>26</nowiki> | ||
|description= | |description= | ||
: | :Lvl 5 recharges 5 kunai {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kunai%20Hoju%20Lvl%205}} | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kunai%20Hoju%20Lvl%205}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki>83</nowiki> | |startup=<nowiki>83</nowiki> | ||
|recovery=<nowiki>26</nowiki> | |recovery=<nowiki>26</nowiki> | ||
|description= | |description= | ||
: | :Lvl 6 recharges 6 kunai {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kunai%20Hoju%20Lvl%206}} | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kunai%20Hoju%20Lvl%206}} | |||
}} | }} | ||
}} | }} | ||
Line 1,650: | Line 1,553: | ||
=====<font style="visibility:hidden; float:right">63214KK</font>===== | =====<font style="visibility:hidden; float:right">63214KK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_63214KK_1.png | ||
|name=EX Kunai Hoju Lvl 1 | |image2=SFV_Ibuki_63214KK_2.png | ||
|name=EX Kunai Hoju Lvl 1-4 | |||
|anchor=yes | |||
|input=63214KK | |input=63214KK | ||
|data= | |data= | ||
Line 1,658: | Line 1,563: | ||
|recovery=<nowiki>26</nowiki> | |recovery=<nowiki>26</nowiki> | ||
|description= | |description= | ||
:EX | :EX Lvl 1 recharges 3 kunai at the same speed as recharging 1 {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Kunai%20Hoju%20Lvl%201}} | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Kunai%20Hoju%20Lvl%201 | |||
}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki>38</nowiki> | |startup=<nowiki>38</nowiki> | ||
|recovery=<nowiki>26</nowiki> | |recovery=<nowiki>26</nowiki> | ||
|description= | |description= | ||
:EX | :EX Lvl 2 recharges 4 kunai at the same speed as recharging 2 {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Kunai%20Hoju%20Lvl%202}} | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Kunai%20Hoju%20Lvl%202 | |||
}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki>50</nowiki> | |startup=<nowiki>50</nowiki> | ||
|recovery=<nowiki>26</nowiki> | |recovery=<nowiki>26</nowiki> | ||
|description= | |description= | ||
:EX | :EX Lvl 3 recharges 5 kunai at the same speed as recharging 3 {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Kunai%20Hoju%20Lvl%203}} | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Kunai%20Hoju%20Lvl%203}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki>61</nowiki> | |startup=<nowiki>61</nowiki> | ||
|recovery=<nowiki>26</nowiki> | |recovery=<nowiki>26</nowiki> | ||
|description= | |description= | ||
:EX | :EX Lvl 4 recharges 6 kunai at about the same speed as recharging 4 {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Kunai%20Hoju%20Lvl%204}} | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Kunai%20Hoju%20Lvl%204}} | |||
}} | }} | ||
}} | }} | ||
Line 1,712: | Line 1,589: | ||
=====<font style="visibility:hidden; float:right">236236K</font>===== | =====<font style="visibility:hidden; float:right">236236K</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_CA_236236K.png | ||
|image2=SFV_Ibuki_CA_236236K_2.png | |||
|name=Kachofugetsu | |name=Kachofugetsu | ||
|anchor=yes | |||
|input=236236K | |input=236236K | ||
|data= | |data= | ||
Line 1,723: | Line 1,602: | ||
|block=<nowiki>-20(-4)</nowiki> | |block=<nowiki>-20(-4)</nowiki> | ||
|damage=<nowiki>30*20*4x40*130 (340)</nowiki> | |damage=<nowiki>30*20*4x40*130 (340)</nowiki> | ||
|stun=<nowiki> | |stun=<nowiki>-</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|kd=<nowiki>9</nowiki> | |kd=<nowiki>9</nowiki> | ||
Line 1,734: | Line 1,613: | ||
:Block advantage listed with parentheses format; x(y) - refers to worst(x) to best(y) frame advantage depending on how late into active frames it hits | :Block advantage listed with parentheses format; x(y) - refers to worst(x) to best(y) frame advantage depending on how late into active frames it hits | ||
:Reaches about 70% screen length | :Reaches about 70% screen length | ||
:Not a low, despite the slide animation | |||
:Juggle Limit: 12 | :Juggle Limit: 12 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kachofugetsu}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kachofugetsu}} | ||
Line 1,743: | Line 1,623: | ||
=====<font style="visibility:hidden; float:right">5PPPKKK</font>===== | =====<font style="visibility:hidden; float:right">5PPPKKK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_PPPKKK.png | ||
|caption="So, do you want me to train you?" | |||
|name=Taunt | |name=Taunt | ||
|anchor=yes | |||
|input=5PPPKKK | |input=5PPPKKK | ||
|data= | |data= | ||
Line 1,760: | Line 1,642: | ||
=====<font style="visibility:hidden; float:right">MPMK (VS1)</font>===== | =====<font style="visibility:hidden; float:right">MPMK (VS1)</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_VS1_MPMK.png | ||
|name=Tenrai | |name=Tenrai | ||
|anchor=yes | |||
|input=MPMK (VS1) | |input=MPMK (VS1) | ||
|data= | |data= | ||
Line 1,790: | Line 1,673: | ||
=====<font style="visibility:hidden; float:right">MPMK (VS1) (hold)</font>===== | =====<font style="visibility:hidden; float:right">MPMK (VS1) (hold)</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_VS1_MPMK_hold.png | ||
|name=Tenrai Full | |name=Tenrai Full | ||
|anchor=yes | |||
|input=MPMK (VS1) (hold) | |input=MPMK (VS1) (hold) | ||
|data= | |data= | ||
Line 1,822: | Line 1,706: | ||
=====<font style="visibility:hidden; float:right">MPMK (VS2)</font>===== | =====<font style="visibility:hidden; float:right">MPMK (VS2)</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_VS2_MPMK_start.png | ||
|image2=SFV_Ibuki_VS2_MPMK_full.png | |||
|name=Makibishi | |name=Makibishi | ||
|anchor=yes | |||
|input=MPMK (VS2) | |input=MPMK (VS2) | ||
|data= | |data= | ||
Line 1,848: | Line 1,734: | ||
=====<font style="visibility:hidden; float:right">MPMK (VS2) > P</font>===== | =====<font style="visibility:hidden; float:right">MPMK (VS2) > P</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_VS2_MPMK_start.png | ||
|image2=SFV_Ibuki_VS2_MPMK_LP.png | |||
|image3=SFV_Ibuki_VS2_MPMK_MP.png | |||
|image4=SFV_Ibuki_VS2_MPMK_HP.png | |||
|name=Makibishi - Single | |name=Makibishi - Single | ||
|anchor=yes | |||
|input=MPMK (VS2) > P | |input=MPMK (VS2) > P | ||
|data= | |data= | ||
Line 1,877: | Line 1,767: | ||
=====<font style="visibility:hidden; float:right">4 or 5 or 6 or 8HPHK (VT1)</font>===== | =====<font style="visibility:hidden; float:right">4 or 5 or 6 or 8HPHK (VT1)</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_VT1_HPHK_Start.png | ||
|image2=SFV_Ibuki_VT1_Explosion.png | |||
|name=Rokushaku Horokudama | |name=Rokushaku Horokudama | ||
|anchor=yes | |||
|input=4 or 5 or 6 or 8HPHK (VT1) | |input=4 or 5 or 6 or 8HPHK (VT1) | ||
|data= | |data= | ||
Line 1,909: | Line 1,801: | ||
=====<font style="visibility:hidden; float:right">4 or 5 or 6 or 8HPHK (VT1) (2nd Bomb)</font>===== | =====<font style="visibility:hidden; float:right">4 or 5 or 6 or 8HPHK (VT1) (2nd Bomb)</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_VT1_HPHK_Start.png | ||
|image2=SFV_Ibuki_VT1_Explosion.png | |||
|name=Rokushaku Horokudama 2nd | |name=Rokushaku Horokudama 2nd | ||
|anchor=yes | |||
|input=4 or 5 or 6 or 8HPHK (VT1) (2nd Bomb) | |input=4 or 5 or 6 or 8HPHK (VT1) (2nd Bomb) | ||
|data= | |data= | ||
Line 1,943: | Line 1,837: | ||
=====<font style="visibility:hidden; float:right">HPHK (VT2)</font>===== | =====<font style="visibility:hidden; float:right">HPHK (VT2)</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_VT2_HPHK.png | ||
|name=Fuma Shuriken (Haku) | |name=Fuma Shuriken (Haku) | ||
|anchor=yes | |||
|input=HPHK (VT2) | |input=HPHK (VT2) | ||
|data= | |data= | ||
Line 1,965: | Line 1,860: | ||
=====<font style="visibility:hidden; float:right">4HPHK (VT2)</font>===== | =====<font style="visibility:hidden; float:right">4HPHK (VT2)</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_VT2_4HPHK.png | ||
|name=Fuma Shuriken (Kokufu) | |name=Fuma Shuriken (Kokufu) | ||
|anchor=yes | |||
|input=4HPHK (VT2) | |input=4HPHK (VT2) | ||
|data= | |data= | ||
Line 1,990: | Line 1,886: | ||
=====<font style="visibility:hidden; float:right">5MKHP</font>===== | =====<font style="visibility:hidden; float:right">5MKHP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_VShift_MKHP.png | ||
|name=V-Shift | |name=V-Shift | ||
|anchor=yes | |||
|input=5MKHP | |input=5MKHP | ||
|data= | |data= | ||
Line 2,015: | Line 1,912: | ||
=====<font style="visibility:hidden; float:right">5MKHP</font>===== | =====<font style="visibility:hidden; float:right">5MKHP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_VShiftBreak_MKHP.png | ||
|name=Chizuri Hayabusa | |name=Chizuri Hayabusa | ||
|anchor=yes | |||
|input=5MKHP | |input=5MKHP | ||
|data= | |data= | ||
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|image=SFV_Ibuki_6PPP.png | |image=SFV_Ibuki_6PPP.png | ||
|name=Hanagasumi | |name=Hanagasumi | ||
|anchor=yes | |||
|input=6PPP | |input=6PPP | ||
|data= | |data= |
Latest revision as of 20:51, 7 July 2023
Introduction
About Ibuki
Unique Mechanic
At the start of the round, Ibuki has access to 6 Kunai that can be thrown like a projectile on the ground, in the air, or released all at once for extended combos. Once she runs out of Kunai she loses access to these moves until she reloads them. This can be done by performing Kunai Hoju, which can be held to restock 1-6 kunai, or 3-6 kunai with the EX version. The current number of available kunai can be seen next to her V-Meter.
Final Patch
Players to Watch
- Fujimura (formerly Yukadon)
- Shine
- Xian
Ibuki | |
---|---|
Vitals | |
Life Points | 925 |
Stun Points | 950 |
V-Gauge Points | |
V-Trigger 1 | 3 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.052 |
Backward Walk Speed | 0.034 |
Forward Dash Speed | 16 |
Backward Dash Speed | 21 |
Forward Dash Distance | 1.219 |
Backward Dash Distance | 0.923 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 2.24 |
Backward Jump Distance | 1.92 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.8 |
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Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
5LP
5MP
5HP
5LK
5MK
5HK
2LP
2MP
2HP
2LK
2MK
2HK
8LP
8MP
8HP
8LK
8MK
8HK
Command Normals
6MK
6HK
3MK
4MP
Target Combos
8LP > 8MK
8HP > 8HK
5LP > 5MP
5LP > 5MP > 5HP
5LP > 5MP > 5LK
5MK > 2HK
5MK > 2HK > 5HK
2MP > 6HK
5MP > 6MK
Throws
LPLK
4LPLK
LPLK (air)
Special Moves
KK (air)
236LK
236MK
236HK
236KK
623LK
623MK
623HK
623KK
63214LP
63214MP
63214HP
63214PP
236LP
236MP
236HP
236PP
236LP (air)
236MP (air)
236HP (air)
236PP (air)
Hold + Release P
Hold + Release LK (air)
63214K
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
25 | - | 26 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
Startup | Active | Recovery | Hit | ||
38 | - | 26 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
Startup | Active | Recovery | Hit | ||
50 | - | 26 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
Startup | Active | Recovery | Hit | ||
62 | - | 26 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
Startup | Active | Recovery | Hit | ||
74 | - | 26 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
Startup | Active | Recovery | Hit | ||
83 | - | 26 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
63214KK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
25 | - | 26 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
Startup | Active | Recovery | Hit | ||
38 | - | 26 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
Startup | Active | Recovery | Hit | ||
50 | - | 26 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
Startup | Active | Recovery | Hit | ||
61 | - | 26 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
Critical Art
236236K
Taunts
5PPPKKK
V-System
V-Skill 1
MPMK (VS1)
MPMK (VS1) (hold)
V-Skill 2
MPMK (VS2)
MPMK (VS2) > P
V-Trigger 1
4 or 5 or 6 or 8HPHK (VT1)
4 or 5 or 6 or 8HPHK (VT1) (2nd Bomb)
V-Trigger 2
HPHK (VT2)
4HPHK (VT2)
V-Shift
5MKHP
V-Shift Break
5MKHP
V-Reversal
6PPP