Street Fighter V/Chun-Li/Combos: Difference between revisions

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Line 1: Line 1:
{{ComboLegend-SFV}}
{{ComboLegend-SFV
|{{!}}-
{{!}}Spinning Bird Kick
{{!}}sbk
{{!}}[2]8K
{{!}}-
{{!}}Yosokyaku
{{!}}Stomp
{{!}}j.2MK
{{!}}-
}}


== Light Confirm ==  
== Light Confirms ==  


{{ComboHeader-SFV}}
{{ComboHeader-SFV}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
2LP, 5LP, 5LP xx 236HK
2LK, 2LP xx 236MK
|damage=
|damage=
141
112
|stun=
|stun=
273
229
|meter=
|meter=
0
0
Line 18: Line 28:
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
2LP, 5LP, 5LP xx 623HK
2LP, 5LP, 5LP xx 236LK
|damage=
|damage=
155
125
|stun=
|stun=
294
245
|meter=
|meter=
0
0
|notes=
|notes=
 
3-hit light string
}}
}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
2LP, 4MP xx 5HK xx 236HK
2LP, 2LP xx LK sbk
|damage=
|damage=
173
145
|stun=
|stun=
289
293
|meter=
|meter=
0
0
|notes=
|notes=
 
3f starter
}}
}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
2LP, 4MP xx 5HK xx 623HK
2LP, 5MP, 2MK xx 236HK
|damage=
|damage=
222
197
|stun=
|stun=
345
324
|meter=
|meter=
0
0
Line 54: Line 64:
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
2LK, 2LP xx 236HK
2LP, 5MP, 2MK xx MK sbk
|damage=
|damage=
118
217
|stun=
|stun=
229
380
|meter=
|meter=
0
0
|notes=
|notes=
 
Annoyingly difficult to do, late cancel on cr. mk
}}
}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
2LK, 2LP xx 623HK
2LK, 2LP xx 236KK
|damage=
|damage=
134
159
|stun=
|stun=
253
293
|meter=
|meter=
0
1
|notes=
|notes=


Line 78: Line 88:
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
2LP, 5LP, 5LP xx 236KK
2LK, 2LP, 2LK xx 236KK
|damage=
|damage=
169
161
|stun=
|stun=
329
329
Line 86: Line 96:
1
1
|notes=
|notes=
Any meterless combo ending in spiral arrow can be replaced with an ex spiral arrow for a trivial amount of extra damage, but an all important side-switch
Crouching only
}}
}}
|}
== Confirms ==
{{ComboHeader-SFV}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
5LP, 4MP xx 5HK xx 236LK, 623KK
5MP, 2MK xx 236HK
|damage=
|damage=
293
185
|stun=
|stun=
444
286
|meter=
|meter=
1
0
|notes=
|notes=
Corner only
Works at longer ranges than the cr. lp starter does
}}
}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
2LP, 4MP xx 5HK xx 41236PP, K, 623HK
5MP, 2MK xx MK sbk
|damage=
|damage=
266
210
|stun=
|stun=
400
350
|meter=
|meter=
1
0
|notes=
|notes=


Line 114: Line 129:
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
2LP, 4MP xx 5HK xx 41236PP, K, 623KK
2HP xx 236LK, 2LP xx LK sbk
|damage=
|damage=
290
219
|stun=
|stun=
430
370
|meter=
|meter=
2
0
|notes=
|notes=
 
Punish combo
}}
}}
|}
== Confirm ==
{{ComboHeader-SFV}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
2MP, 2MP xx 236HK
2HP xx VS1 xx j.MP, stomp, stomp xx 236MK
|damage=
|damage=
194
241
|stun=
|stun=
286
353
|meter=
|meter=
0
0
|notes=
|notes=
 
Only two stomps otherwise the air legs do not hit
}}
}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
2MP, 2MP xx 623HK
2HP xx VS1 xx MPMK, j.MK xx j.MK xx 236MK
|damage=
|damage=
210
266
|stun=
|stun=
310
359
|meter=
|meter=
0
0
|notes=
|notes=
 
Corner only
}}
}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
5MP, 2MK xx 236HK
2HP xx 236LK, 2LP xx 236KK
|damage=
|damage=
185
238
|stun=
|stun=
286
368
|meter=
|meter=
0
1
|notes=
|notes=


Line 167: Line 177:
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
5MP, 2MK xx 623HK
2HP xx VS1 xx j.MP, j.MK xx j.MK xx j.MK xx 236KK
|damage=
|damage=
201
294
|stun=
|stun=
310
417
|meter=
|meter=
0
1
|notes=
|notes=


Line 179: Line 189:
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
5MP, 5HP xx 236HK
2HP xx VS1 xx MPMK, j.MK xx j.MK xx j.MK xx 236KK
|damage=
|damage=
212
309
|stun=
|stun=
331
409
|meter=
|meter=
0
1
|notes=
|notes=
Corner only
}}
|}
== Punishes ==


}}
{{ComboHeader-SFV}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
5MP, 5HP xx 623HK
2LP xx LK sbk
|damage=
|damage=
228
131
|stun=
|stun=
355
252
|meter=
|meter=
0
0
|notes=
|notes=
 
3f punish
}}
}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
6HK, 2MP xx 236HK
2LP xx 236KK
|damage=
|damage=
214
156
|stun=
|stun=
336
250
|meter=
|meter=
0
1
|notes=
|notes=
 
3f punish
}}
}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
6HK, 2MP xx 623HK
5MP xx VS1 xx j.MP, stomp, stomp xx j.236MK
|damage=
|damage=
230
242
|stun=
|stun=
360
353
|meter=
|meter=
0
0
|notes=
|notes=
 
5f punish, point blank
}}
}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
VS1, 2MK xx 236HK
5MP, 2MK xx 236HK
|damage=
|damage=
185
185
Line 235: Line 250:
0
0
|notes=
|notes=
 
5f punish
}}
}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
5MP, 5HP xx 623HK xx CA
236KK
|damage=
|damage=
459
140
|stun=
|stun=
355
200
|meter=
|meter=
3
1
|notes=
|notes=
Any meterless combo ending in spiral arrow or cannon spike can be cancelled into ca
Reaches super far for a 5f punish
}}
}}
|}
== Punish ==
{{ComboHeader-SFV}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
2LP xx 236HK
2MK xx 236HK
|damage=
|damage=
110
143
|stun=
|stun=
178
208
|meter=
|meter=
3
0
|notes=
|notes=
3f punish
 
}}
}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
5LP xx 236HK
2HP xx 236LK, 2LP xx LK sbk
|damage=
|damage=
120
219
|stun=
|stun=
178
370
|meter=
|meter=
3
0
|notes=
|notes=
4f punish
 
}}
}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
2MP xx 236HK
2HP xx VS1 xx j.MP, stomp, stomp xx j.236MK
|damage=
|damage=
150
234
|stun=
|stun=
208
343
|meter=
|meter=
3
0
|notes=
|notes=
5f punish
 
}}
}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
5HP xx 236HK
5HK CC, dash, 5MP, 2MK xx MK sbk
|damage=
|damage=
170
271
|stun=
|stun=
258
450
|meter=
|meter=
3
0
|notes=
|notes=
6f punish
 
}}
}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
2MK xx 236HK
5MP CH, 2HP xx VS1, j.MP, stomp, stomp xx j.236MK
|damage=
|damage=
140
279
|stun=
|stun=
208
426
|meter=
|meter=
3
0
|notes=
|notes=
7f punish. long range punish
 
}}
}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
6HK, 2MP xx 236HK
nj.HK, 2HP xx HK sbk
|damage=
|damage=
214
285
|stun=
|stun=
336
430
|meter=
|meter=
3
0
|notes=
|notes=
12f punish
Neutral jump punish
}}
}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
nj.HK, 6HK, 2MP xx 236HK
nj.HK, 2HP xx 236LK, 2LP xx LK sbk
|damage=
|damage=
298
297
|stun=
|stun=
480
503
|meter=
|meter=
3
0
|notes=
|notes=
Nj punish
Neutral jump punish
}}
}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
nj.HK, 6HK, 2MP xx 623HK
nj.HK, 2HP xx VS1, j.MP, stomp, stomp xx j.236MK
|damage=
|damage=
312
303
|stun=
|stun=
501
470
|meter=
|meter=
3
0
|notes=
|notes=
Nj punish
Neutral jump punish
}}
}}
|}
|}


== CC Punish ==  
== VT1 Combos ==  


{{ComboHeader-SFV}}
{{ComboHeader-SFV}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
5HK CC, 6HK, 2MP xx 236HK/623HK
5MP, 2HP xx VS1, j.MP, stomp, stomp, stomp xx j.236MK
|damage=
|damage=
274
332
|stun=
|stun=
442
420
|meter=
|meter=
3
0
|notes=
|notes=
Cc punish
Vt1 active.
}}
}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
5HK CC, 6HK, 2MP xx 623HK
6HK, 5LP, 2MK xx 236HK
|damage=
|damage=
286
254
|stun=
|stun=
460
377
|meter=
|meter=
3
0
|notes=
|notes=
Cc punish
Vt1 active.
}}
}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
5HK CC, 236HK
2LP, 5LP, 2MK xx 236HK
|damage=
|damage=
148
204
|stun=
|stun=
236
297
|meter=
|meter=
3
0
|notes=
|notes=
Cc punish, far distance
Vt1 active.
}}
}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
6HK CH, 5HP xx 236HK
5LP, 5LP, 2MK xx 236HK
|damage=
|damage=
248
204
|stun=
|stun=
411
297
|meter=
|meter=
3
0
|notes=
|notes=
Ch punish
Vt1 active.
}}
}}
|}
|}


== VT1 Activation Combo ==  
== VT2 Activation Combo ==  


{{ComboHeader-SFV}}
{{ComboHeader-SFV}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
2HP xx VT1, 6HK, 2MP xx 236HK, 623HK
5HP xx VT2, 2HK
|damage=
|damage=
298
224
|stun=
|stun=
473
327
|meter=
|meter=
0
0
|notes=
|notes=
Vt1 activation. works from a far distance
 
}}
}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
2HP xx VT1, 236HK, 623HK
2LP, 5MP, 2MK xx 236HK xx VT2, 236HK
|damage=
|damage=
262
260
|stun=
|stun=
377
406
|meter=
|meter=
0
0
|notes=
|notes=
Vt1 activation. works against whiffed limbs
 
}}
{{Combo-SFV
|notation=
5MK xx VT1, 623HK, 214HK
|damage=
232
|stun=
306
|meter=
0
|notes=
Vt1 activation. hitconfirm off of st. mk poke
}}
}}
|}
|}


== VT1 Combo ==  
== VT2 Combos ==  


{{ComboHeader-SFV}}
{{ComboHeader-SFV}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
5MP, 2MK xx 236HK, CA
5HP xx HPHK, 2HK
|damage=
|damage=
432
224
|stun=
|stun=
310
360
|meter=
|meter=
3
0
|notes=
|notes=
Example vt1 post activation into ca
Note post-activation hp+hk is slower startup and doesn't allow for as many juggles
}}
}}
|}
== VT2 Activation Combo ==
{{ComboHeader-SFV}}
{{Combo-SFV
{{Combo-SFV
|notation=
|notation=
5MP, 5HP xx 6VT2, 2MP xx 236HK
2LP, 5MP, 2MK xx 236HK xx VT2, 2HK
|damage=
|damage=
218
272
|stun=
|stun=
355
445
|meter=
|meter=
3
0
|notes=
|notes=
Vt2 activation combo
}}
|}
== VT2 Combo ==


{{ComboHeader-SFV}}
{{Combo-SFV
|notation=
5MP, 5HP xx 6HPHK, 2LP xx 236HK
|damage=
218
|stun=
375
|meter=
3
|notes=
Vt2 post activation combo
}}
}}
|}
|}


== External Sources ==
== External Sources ==
* [https://www.dropbox.com/s/8un78ucsko1gciy/cammy.txt?dl=0 Sestze]
* [https://docs.google.com/spreadsheets/d/1T9CdiurUdmwAscuGOu_B0dB3IInBr5ksFk1VSGnk5uY/edit#gid=0 Sestze]


{{Navbox-SFV}}
{{Navbox-SFV}}
[[Category:Street Fighter V]]
[[Category:Street Fighter V]]

Latest revision as of 03:07, 8 June 2022

General legend
Abbreviation Meaning
A,B Link X into Y. This is done by pressing X, then Y after the recovery frames of X.
A xx B Cancel A into B. During A's animation, press B to cancel.
A > B Alternate notation indicating chains or target combos, cancelling A into B.
(N) Multi-hit move hits only N times. Omitted if all hits are used.
xN Normal that chains into itself pressed N times
[X] Hold down X
]X[ Release X
X~Y X then Y done in quick succession
X/Y X or Y
Fastfall Cancelling an air normal into another move to change momentum and land early. The 2nd move is land cancelled during startup.
Kara Quickly cancelling a move into another move before it becomes active. This is done for positioning or to access airborne specials from grounded attacks.
OTG Following move hits off the ground
CH Counter hit
CC Crush Counter
CA Critical Art
GB Guard Break
VS(1/2) V-Skill 1 or 2. Input with MP+MK
VT(1/2) V-Trigger 1 or 2. Input with HP+HK. Combos may either activate V-Trigger or use attack on the same input when Trigger is active.
j. Prefix an attack command with j. to indicate it must be performed in the air. "nj." means neutral jump only.
jc Jump cancel
dl Delay
jf Just Frame (special move with precise button timing, e.g. Karin's Tenko)
TK Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button.)
whiff / (w) Indicates that the move must not hit the opponent.
(move) Indicates that the move is optional in a sequence.
236 Qcf.png
214 Qcb.png
623 Dp.png
421 Rdp.png
41236 Hcf.png
63214 Hcb.png
[4]6 Cb.png (hold), F.png
[2]8 Cd.png (hold), U.png
360 360.png
720 360.png 360.png
7.gif 8.gif 9.gif
4.gif 6.gif
1.gif 2.gif 3.gif
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward
Character legend
Full move name Abbreviated name Input
Spinning Bird Kick sbk [2]8K
Yosokyaku Stomp j.2MK

Light Confirms

Notation Damage Stun Meter Cost Notes

2LK, 2LP xx 236MK

112

229

0

2LP, 5LP, 5LP xx 236LK

125

245

0

3-hit light string

2LP, 2LP xx LK sbk

145

293

0

3f starter

2LP, 5MP, 2MK xx 236HK

197

324

0

2LP, 5MP, 2MK xx MK sbk

217

380

0

Annoyingly difficult to do, late cancel on cr. mk

2LK, 2LP xx 236KK

159

293

1

2LK, 2LP, 2LK xx 236KK

161

329

1

Crouching only

Confirms

Notation Damage Stun Meter Cost Notes

5MP, 2MK xx 236HK

185

286

0

Works at longer ranges than the cr. lp starter does

5MP, 2MK xx MK sbk

210

350

0

2HP xx 236LK, 2LP xx LK sbk

219

370

0

Punish combo

2HP xx VS1 xx j.MP, stomp, stomp xx 236MK

241

353

0

Only two stomps otherwise the air legs do not hit

2HP xx VS1 xx MPMK, j.MK xx j.MK xx 236MK

266

359

0

Corner only

2HP xx 236LK, 2LP xx 236KK

238

368

1

2HP xx VS1 xx j.MP, j.MK xx j.MK xx j.MK xx 236KK

294

417

1

2HP xx VS1 xx MPMK, j.MK xx j.MK xx j.MK xx 236KK

309

409

1

Corner only

Punishes

Notation Damage Stun Meter Cost Notes

2LP xx LK sbk

131

252

0

3f punish

2LP xx 236KK

156

250

1

3f punish

5MP xx VS1 xx j.MP, stomp, stomp xx j.236MK

242

353

0

5f punish, point blank

5MP, 2MK xx 236HK

185

286

0

5f punish

236KK

140

200

1

Reaches super far for a 5f punish

2MK xx 236HK

143

208

0

2HP xx 236LK, 2LP xx LK sbk

219

370

0

2HP xx VS1 xx j.MP, stomp, stomp xx j.236MK

234

343

0

5HK CC, dash, 5MP, 2MK xx MK sbk

271

450

0

5MP CH, 2HP xx VS1, j.MP, stomp, stomp xx j.236MK

279

426

0

nj.HK, 2HP xx HK sbk

285

430

0

Neutral jump punish

nj.HK, 2HP xx 236LK, 2LP xx LK sbk

297

503

0

Neutral jump punish

nj.HK, 2HP xx VS1, j.MP, stomp, stomp xx j.236MK

303

470

0

Neutral jump punish

VT1 Combos

Notation Damage Stun Meter Cost Notes

5MP, 2HP xx VS1, j.MP, stomp, stomp, stomp xx j.236MK

332

420

0

Vt1 active.

6HK, 5LP, 2MK xx 236HK

254

377

0

Vt1 active.

2LP, 5LP, 2MK xx 236HK

204

297

0

Vt1 active.

5LP, 5LP, 2MK xx 236HK

204

297

0

Vt1 active.

VT2 Activation Combo

Notation Damage Stun Meter Cost Notes

5HP xx VT2, 2HK

224

327

0

2LP, 5MP, 2MK xx 236HK xx VT2, 236HK

260

406

0

VT2 Combos

Notation Damage Stun Meter Cost Notes

5HP xx HPHK, 2HK

224

360

0

Note post-activation hp+hk is slower startup and doesn't allow for as many juggles

2LP, 5MP, 2MK xx 236HK xx VT2, 2HK

272

445

0

External Sources

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