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{{Infobox Character SFV | {{Infobox Character SFV | ||
|name=Zeku | |name=Zeku | ||
|hash=ZKU | |hash=ZKU | ||
|discord=DhJhAja | |||
|image=SFV-Zeku (Young)_Portrait.jpg | |image=SFV-Zeku (Young)_Portrait.jpg | ||
|hp=1000 | |hp=1000 | ||
Line 33: | Line 34: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Stand LP | |name=Stand LP | ||
|anchor=yes | |||
|input=5LP | |input=5LP | ||
|data= | |data= | ||
Line 80: | Line 82: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Stand MP | |name=Stand MP | ||
|anchor=yes | |||
|input=5MP | |input=5MP | ||
|data= | |data= | ||
Line 99: | Line 102: | ||
:On hit Young Zeku can walk forward and combo into MP>HP with relative ease | :On hit Young Zeku can walk forward and combo into MP>HP with relative ease | ||
:On counter-hit can confirm into cr.HP > cr.HP (careful the 2nd hit of it whiffs if too far away) | :On counter-hit can confirm into cr.HP > cr.HP (careful the 2nd hit of it whiffs if too far away) | ||
:Also on counter-hit can confirm into cr.HK when too far to use cr.HP. | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Stand%20MP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Stand%20MP}} | ||
}} | }} | ||
Line 127: | Line 131: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Stand HP | |name=Stand HP | ||
|anchor=yes | |||
|input=5HP | |input=5HP | ||
|data= | |data= | ||
Line 175: | Line 180: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Stand LK | |name=Stand LK | ||
|anchor=yes | |||
|input=5LK | |input=5LK | ||
|data= | |data= | ||
Line 218: | Line 224: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Stand MK | |name=Stand MK | ||
|anchor=yes | |||
|input=5MK | |input=5MK | ||
|data= | |data= | ||
Line 265: | Line 272: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Stand HK | |name=Stand HK | ||
|anchor=yes | |||
|input=5HK | |input=5HK | ||
|data= | |data= | ||
Line 302: | Line 310: | ||
:Does not chain into anything past HK (instead cancel into V-Trigger Attack) | :Does not chain into anything past HK (instead cancel into V-Trigger Attack) | ||
:First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable) | :First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable) | ||
:Has the most blockstun out of all the VT1 normals, making it the best for canceling into specials on block | |||
}} | }} | ||
}} | }} | ||
Line 312: | Line 321: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Crouch LP | |name=Crouch LP | ||
|anchor=yes | |||
|input=2LP | |input=2LP | ||
|data= | |data= | ||
Line 355: | Line 365: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Crouch MP | |name=Crouch MP | ||
|anchor=yes | |||
|input=2MP | |input=2MP | ||
|data= | |data= | ||
Line 400: | Line 411: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Crouch HP | |name=Crouch HP | ||
|anchor=yes | |||
|input=2HP | |input=2HP | ||
|data= | |data= | ||
Line 453: | Line 465: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Crouch LK | |name=Crouch LK | ||
|anchor=yes | |||
|input=2LK | |input=2LK | ||
|data= | |data= | ||
Line 496: | Line 509: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Crouch MK | |name=Crouch MK | ||
|anchor=yes | |||
|input=2MK | |input=2MK | ||
|data= | |data= | ||
Line 509: | Line 523: | ||
|attack=<nowiki>L</nowiki> | |attack=<nowiki>L</nowiki> | ||
|cancel=<nowiki>vt1 vt2</nowiki> | |cancel=<nowiki>vt1 vt2</nowiki> | ||
|hcWinVt=<nowiki> | |hcWinVt=<nowiki>18</nowiki> | ||
|description= | |description= | ||
:Deceptively far range compared to what it looks like | :Deceptively far range compared to what it looks like | ||
:Less likely to lose compared to most MK pokes in the game due to not having any hurtbox extension before active frames | :Less likely to lose compared to most MK pokes in the game due to not having any hurtbox extension before active frames | ||
:Young Zeku's best button to buffer | :Young Zeku's best button to buffer and hit confirm into VT1/VT2 specials in neutral/footsies | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Crouch%20MK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Crouch%20MK}} | ||
}} | }} | ||
Line 542: | Line 556: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Crouch HK | |name=Crouch HK | ||
|anchor=yes | |||
|input=2HK | |input=2HK | ||
|data= | |data= | ||
Line 595: | Line 610: | ||
|image=SFV_Zeku (Young)_2HK.png | |image=SFV_Zeku (Young)_2HK.png | ||
|name=Crouch HK late hit | |name=Crouch HK late hit | ||
|anchor=yes | |||
|input=2HK | |input=2HK | ||
|data= | |data= | ||
Line 625: | Line 641: | ||
|image=SFV_Zeku (Young)_8LP.png | |image=SFV_Zeku (Young)_8LP.png | ||
|name=Jump LP | |name=Jump LP | ||
|anchor=yes | |||
|input=8LP | |input=8LP | ||
|data= | |data= | ||
Line 634: | Line 651: | ||
|attack=<nowiki>M</nowiki> | |attack=<nowiki>M</nowiki> | ||
|description= | |description= | ||
:Decent air-to-air (faster than jump MP but without the juggle state) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Jump%20LP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Jump%20LP}} | ||
}} | }} | ||
Line 642: | Line 660: | ||
|image=SFV_Zeku (Young)_8MP.png | |image=SFV_Zeku (Young)_8MP.png | ||
|name=Jump MP | |name=Jump MP | ||
|anchor=yes | |||
|input=8MP | |input=8MP | ||
|data= | |data= | ||
Line 651: | Line 670: | ||
|attack=<nowiki>M</nowiki> | |attack=<nowiki>M</nowiki> | ||
|description= | |description= | ||
:Puts airborne opponents into a free juggle state | :Puts airborne opponents into a limited juggle state (free juggle state if this initiates a juggle) | ||
:Cancelable into Bushin Sangoku Otoshi (Air Grab special) or into jHP as a target combo | |||
:Decent air-to-air | |||
:Juggle Limit / Increase / Start: 0 / 1 / 1 (0 juggle start on airborne) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Jump%20MP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Jump%20MP}} | ||
}} | }} | ||
Line 660: | Line 682: | ||
|image=SFV_Zeku (Young)_8HP.png | |image=SFV_Zeku (Young)_8HP.png | ||
|name=Jump HP | |name=Jump HP | ||
|anchor=yes | |||
|input=8HP | |input=8HP | ||
|data= | |data= | ||
Line 669: | Line 692: | ||
|attack=<nowiki>M</nowiki> | |attack=<nowiki>M</nowiki> | ||
|description= | |description= | ||
:Zeku's idel jump-in in terms of hitbox priority | |||
:Has slightly pulled up hurtboxes for the entire duration | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Jump%20HP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Jump%20HP}} | ||
}} | }} | ||
Line 677: | Line 702: | ||
|image=SFV_Zeku (Young)_8LK.png | |image=SFV_Zeku (Young)_8LK.png | ||
|name=Jump LK | |name=Jump LK | ||
|anchor=yes | |||
|input=8LK | |input=8LK | ||
|data= | |data= | ||
Line 687: | Line 713: | ||
|description= | |description= | ||
:Strong air-to-air hitbox | :Strong air-to-air hitbox | ||
:Has slightly pulled up hurtboxes for the entire duration | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Jump%20LK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Jump%20LK}} | ||
}} | }} | ||
Line 695: | Line 722: | ||
|image=SFV_Zeku (Young)_8MK.png | |image=SFV_Zeku (Young)_8MK.png | ||
|name=Jump MK | |name=Jump MK | ||
|anchor=yes | |||
|input=8MK | |input=8MK | ||
|data= | |data= | ||
Line 704: | Line 732: | ||
|attack=<nowiki>M</nowiki> | |attack=<nowiki>M</nowiki> | ||
|description= | |description= | ||
:Can cross up | :Can cross-up | ||
:Has slightly pulled up hurtboxes for the entire duration | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Jump%20MK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Jump%20MK}} | ||
}} | }} | ||
Line 713: | Line 742: | ||
|image=SFV_Zeku (Young)_8HK.png | |image=SFV_Zeku (Young)_8HK.png | ||
|name=Jump HK | |name=Jump HK | ||
|anchor=yes | |||
|input=8HK | |input=8HK | ||
|data= | |data= | ||
Line 722: | Line 752: | ||
|attack=<nowiki>M</nowiki> | |attack=<nowiki>M</nowiki> | ||
|description= | |description= | ||
:Decent air-to-air | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Jump%20HK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Jump%20HK}} | ||
}} | }} | ||
Line 732: | Line 763: | ||
|image=SFV_Zeku (Young)_6HP.png | |image=SFV_Zeku (Young)_6HP.png | ||
|name=Kubi Kudaki | |name=Kubi Kudaki | ||
|anchor=yes | |||
|input=6HP | |input=6HP | ||
|data= | |data= | ||
Line 744: | Line 776: | ||
|attack=<nowiki>M*M</nowiki> | |attack=<nowiki>M*M</nowiki> | ||
|description= | |description= | ||
:2-hit Overhead | |||
:Pretty good priority hitbox for an Overhead | |||
:2 less active frames on the 2nd hit than Old Zeku's f+HP overhead | :2 less active frames on the 2nd hit than Old Zeku's f+HP overhead | ||
:Lack of proper active frames and pushback means there's no combo potential even if hit meaty 2nd hit and counter-hit | :Lack of proper active frames and pushback means there's no combo potential even if hit meaty 2nd hit and counter-hit | ||
:Juggle Limit: 0 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Kubi%20Kudaki}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Kubi%20Kudaki}} | ||
}} | }} | ||
Line 751: | Line 786: | ||
== Target Combos == | == Target Combos == | ||
=====<font style="visibility:hidden; float:right">8MP > 8HP</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Young)_8MP 8HP.png | |||
|image2=SFV_Zeku (Young)_8MP 8HP 2.png | |||
|name=Kaeshi Hayabusa | |||
|anchor=yes | |||
|input=8MP > 8HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8+8</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|damage=<nowiki>60*54 (114)</nowiki> | |||
|stun=<nowiki>100*90 (190)</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|hcWinVt=<nowiki>72</nowiki> | |||
|hcWinNotes=<nowiki>13</nowiki> | |||
|description= | |||
:Causes a spiked knockdown on hit | |||
:KDA varies depending on height on opponent when TC is used (the higher up when knocked down; the better amount of KDA Zeku has) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Kaeshi%20Hayabusa}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5HP > 5HP</font>===== | =====<font style="visibility:hidden; float:right">5HP > 5HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Young)_5HP 5HP.png | |image=SFV_Zeku (Young)_5HP 5HP.png | ||
|image2=SFV_Zeku (Young)_5HP 5HP 2.png | |||
|name=Kaeshi Saiha | |name=Kaeshi Saiha | ||
|anchor=yes | |||
|input=5HP > 5HP | |input=5HP > 5HP | ||
|data= | |data= | ||
Line 787: | Line 848: | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Young)_2HP 2HP.png | |image=SFV_Zeku (Young)_2HP 2HP.png | ||
|image2=SFV_Zeku (Young)_2HP 2HP 2.png | |||
|name=Kaeshi Urasaiha | |name=Kaeshi Urasaiha | ||
|anchor=yes | |||
|input=2HP > 2HP | |input=2HP > 2HP | ||
|data= | |data= | ||
Line 818: | Line 881: | ||
|image=SFV_Zeku (Young)_5HP 5HP MPMK (VS1).png | |image=SFV_Zeku (Young)_5HP 5HP MPMK (VS1).png | ||
|name=Kagerou | |name=Kagerou | ||
|anchor=yes | |||
|input=5HP > 5HP > MPMK (VS1) | |input=5HP > 5HP > MPMK (VS1) | ||
|data= | |data= | ||
Line 846: | Line 910: | ||
|image=SFV_Zeku (Young)_2HP 2HP MPMK (VS1).png | |image=SFV_Zeku (Young)_2HP 2HP MPMK (VS1).png | ||
|name=Urakagerou | |name=Urakagerou | ||
|anchor=yes | |||
|input=2HP > 2HP > MPMK (VS1) | |input=2HP > 2HP > MPMK (VS1) | ||
|data= | |data= | ||
Line 874: | Line 939: | ||
|image=SFV_Zeku (Young)_5HP 5HP MPMK (VS2).png | |image=SFV_Zeku (Young)_5HP 5HP MPMK (VS2).png | ||
|name=Sekibu No Jin | |name=Sekibu No Jin | ||
|anchor=yes | |||
|input=5HP > 5HP > MPMK (VS2) | |input=5HP > 5HP > MPMK (VS2) | ||
|data= | |data= | ||
Line 899: | Line 965: | ||
|image=SFV_Zeku (Young)_2HP 2HP MPMK (VS2).png | |image=SFV_Zeku (Young)_2HP 2HP MPMK (VS2).png | ||
|name=Hakuso No Jin | |name=Hakuso No Jin | ||
|anchor=yes | |||
|input=2HP > 2HP > MPMK (VS2) | |input=2HP > 2HP > MPMK (VS2) | ||
|data= | |data= | ||
Line 922: | Line 989: | ||
=====<font style="visibility:hidden; float:right">5MP > 5HP</font>===== | =====<font style="visibility:hidden; float:right">5MP > 5HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Young) | |image=SFV_Zeku (Young)_5LP 5MP 2.png | ||
|image2=SFV_Zeku (Young)_5LP 5MP 5HP.png | |||
|name=Bushin Soukosou | |name=Bushin Soukosou | ||
|anchor=yes | |||
|input=5MP > 5HP | |input=5MP > 5HP | ||
|data= | |data= | ||
Line 940: | Line 1,009: | ||
|hcWinTc=<nowiki>17</nowiki> | |hcWinTc=<nowiki>17</nowiki> | ||
|description= | |description= | ||
:Not special cancelable on block | :Not special cancelable on block (but is V-Trigger cancelable on block) | ||
:2nd hit usually connects even from max range st.MP | :2nd hit usually connects even from max range st.MP | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Bushin%20Soukosou}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Bushin%20Soukosou}} | ||
Line 949: | Line 1,018: | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Young)_5LP 5MP.png | |image=SFV_Zeku (Young)_5LP 5MP.png | ||
|image2=SFV_Zeku (Young)_5LP 5MP 2.png | |||
|name=Bushin Gokusanken - Ni | |name=Bushin Gokusanken - Ni | ||
|anchor=yes | |||
|input=5LP > 5MP | |input=5LP > 5MP | ||
|data= | |data= | ||
Line 970: | Line 1,041: | ||
=====<font style="visibility:hidden; float:right">5LP > 5MP > 5HP</font>===== | =====<font style="visibility:hidden; float:right">5LP > 5MP > 5HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Young)_5LP 5MP 5HP.png | |image=SFV_Zeku (Young)_5LP 5MP.png | ||
|image2=SFV_Zeku (Young)_5LP 5MP 2.png | |||
|image3=SFV_Zeku (Young)_5LP 5MP 5HP.png | |||
|name=Bushin Gokusanken - San | |name=Bushin Gokusanken - San | ||
|anchor=yes | |||
|input=5LP > 5MP > 5HP | |input=5LP > 5MP > 5HP | ||
|data= | |data= | ||
Line 998: | Line 1,072: | ||
|image=SFV_Zeku (Young)_5LP 5MP 5HP 5HK.png | |image=SFV_Zeku (Young)_5LP 5MP 5HP 5HK.png | ||
|name=Bushin Gokusanken - Shu | |name=Bushin Gokusanken - Shu | ||
|anchor=yes | |||
|input=5LP > 5MP > 5HP > 5HK | |input=5LP > 5MP > 5HP > 5HK | ||
|data= | |data= | ||
Line 1,009: | Line 1,084: | ||
|stun=<nowiki>70*72*40*40*70 (292)</nowiki> | |stun=<nowiki>70*72*40*40*70 (292)</nowiki> | ||
|attack=<nowiki>H*H*H*H</nowiki> | |attack=<nowiki>H*H*H*H</nowiki> | ||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|kd=<nowiki>82</nowiki> | |kd=<nowiki>82</nowiki> | ||
|kdr=<nowiki>23</nowiki> | |kdr=<nowiki>23</nowiki> | ||
Line 1,014: | Line 1,090: | ||
|hcWinTc=<nowiki>24</nowiki> | |hcWinTc=<nowiki>24</nowiki> | ||
|description= | |description= | ||
:Last hit (HK) | :Cancelable into V-Triggers or Super | ||
:Last hit (HK) puts the opponent into a limited juggle state on hit | |||
:Juggle Limit / Increase / Start: 2 / 1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Bushin%20Gokusanken%20-%20Shu}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Bushin%20Gokusanken%20-%20Shu}} | ||
}} | }} | ||
Line 1,023: | Line 1,101: | ||
|image=SFV_Zeku (Young)_5LP 5MP 5HP 2HK.png | |image=SFV_Zeku (Young)_5LP 5MP 5HP 2HK.png | ||
|name=Bushin Gokusanage | |name=Bushin Gokusanage | ||
|anchor=yes | |||
|input=5LP > 5MP > 5HP > 2HK | |input=5LP > 5MP > 5HP > 2HK | ||
|data= | |data= | ||
Line 1,050: | Line 1,129: | ||
|image=SFV_Zeku (Young)_LPLK.png | |image=SFV_Zeku (Young)_LPLK.png | ||
|name=Tesso | |name=Tesso | ||
|anchor=yes | |||
|input=LPLK | |input=LPLK | ||
|subtitle=Throw | |subtitle=Throw | ||
Line 1,065: | Line 1,145: | ||
|kdrb=<nowiki>12</nowiki> | |kdrb=<nowiki>12</nowiki> | ||
|description= | |description= | ||
: | :Pancake Flipper | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Tesso}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Tesso}} | ||
}} | }} | ||
Line 1,074: | Line 1,154: | ||
|image=SFV_Zeku (Young)_4LPLK.png | |image=SFV_Zeku (Young)_4LPLK.png | ||
|name=Raiju | |name=Raiju | ||
|anchor=yes | |||
|input=4LPLK | |input=4LPLK | ||
|subtitle=Back Throw | |subtitle=Back Throw | ||
Line 1,099: | Line 1,180: | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Young)_6 near wall.png | |image=SFV_Zeku (Young)_6 near wall.png | ||
|name=Sankagu Tobi | |name=Sankagu Tobi (Wall Jump) | ||
|anchor=yes | |||
|input=6 near wall | |input=6 near wall | ||
|data= | |data= | ||
Line 1,110: | Line 1,192: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">Wall Jump > P</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Young) | |image=SFV_Zeku (Young)_Wall_Jump_P.png | ||
|name=Hassou Tobi | |name=Hassou Tobi (Super Wall Jump) | ||
|input= | |anchor=yes | ||
|input=Wall Jump > P | |||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,122: | Line 1,205: | ||
:Zeku is susceptible to special counter-hits during the entire duration of his wall jump (also any follow-ups done from the wall jump) by any medium / heavy / command normal, this special counter-hit state puts Zeku into a free juggle state | :Zeku is susceptible to special counter-hits during the entire duration of his wall jump (also any follow-ups done from the wall jump) by any medium / heavy / command normal, this special counter-hit state puts Zeku into a free juggle state | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Hassou%20Tobi}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Hassou%20Tobi}} | ||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Wall Jump > K</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Young)_Wall_Jump_K.png | |||
|name=Bushin Shidenkyaku (Divekick) | |||
|anchor=yes | |||
|input=Wall Jump > K | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>27</nowiki> | |||
|recovery=<nowiki>4</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|description= | |||
:Different divekick arcs depending on which button strength is used | |||
:LK goes the least distance, HK goes the farthest | |||
:Zeku is susceptible to special counter-hits during the entire duration of this divekick by any medium / heavy / command normal, this special counter-hit state puts Zeku into a free juggle state | |||
:Juggle Limit: 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Bushin%20Shidenkyaku}} | |||
}} | }} | ||
}} | }} | ||
Line 1,129: | Line 1,234: | ||
|image=SFV_Zeku (Young)_22PP.png | |image=SFV_Zeku (Young)_22PP.png | ||
|name=Shukumyo | |name=Shukumyo | ||
|anchor=yes | |||
|input=22PP | |input=22PP | ||
|data= | |data= | ||
Line 1,135: | Line 1,241: | ||
|description= | |description= | ||
:Cancelable into from all special cancelable normals as well as all of Young Zeku's specials on HIT only | :Cancelable into from all special cancelable normals as well as all of Young Zeku's specials on HIT only | ||
:See the ' | :See the 'tfOH' / 'tfOB' data for all the relevant data when canceling into this | ||
:Transform | :The total Transform animation takes 25F but the transform happens on frame 10 | ||
:If Zeku | :If Zeku is hit before frame 10 then it stops the transformation from going through | ||
:Transform can be canceled early into any special move on frames 15-20 (essentially allows Zeku to act up to 10F earlier than normal but only through special moves) | |||
:If you're canceling the transform into specials for some combo or oki setup, just add +10 to the Hit / Block / Knockdown advantages (see 'tfOH' / 'tfOB' data) to determine what works or how much time you have to apply the oki (only +5 KDA when transforming after a Bushin Gram - Ban (Old Zeku's DP)) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Shukumyo}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Shukumyo}} | ||
}} | }} | ||
Line 1,144: | Line 1,252: | ||
=====<font style="visibility:hidden; float:right">236LP</font>===== | =====<font style="visibility:hidden; float:right">236LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Young) | |image=SFV_Zeku (Young)_236P.png | ||
|name=LP Bushin Sho | |name=LP Bushin Sho | ||
|anchor=yes | |||
|input=236LP | |input=236LP | ||
|data= | |data= | ||
Line 1,165: | Line 1,274: | ||
:Projectile invincible hurtbox on extended limbs on frames 12-36 | :Projectile invincible hurtbox on extended limbs on frames 12-36 | ||
:Hurtbox pulls back during startup (can avoid retaliations from enemy during startup) | :Hurtbox pulls back during startup (can avoid retaliations from enemy during startup) | ||
:Puts opponent into a limited juggle state on hit | |||
:Juggle Limit / Increase / Start: 2 / 1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/LP%20Bushin%20Sho}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/LP%20Bushin%20Sho}} | ||
}} | }} | ||
Line 1,171: | Line 1,282: | ||
=====<font style="visibility:hidden; float:right">236MP</font>===== | =====<font style="visibility:hidden; float:right">236MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Young) | |image=SFV_Zeku (Young)_236P.png | ||
|name=MP Bushin Sho | |name=MP Bushin Sho | ||
|anchor=yes | |||
|input=236MP | |input=236MP | ||
|data= | |data= | ||
Line 1,193: | Line 1,305: | ||
:Projectile invincible on extended limbs on frames 18-38 | :Projectile invincible on extended limbs on frames 18-38 | ||
:Hurtbox pulls back during startup (can avoid retaliations from enemy during startup) | :Hurtbox pulls back during startup (can avoid retaliations from enemy during startup) | ||
:Puts opponent into a limited juggle state on hit | |||
:Juggle Limit / Increase / Start: 3*3 / 0*1 / 1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/MP%20Bushin%20Sho}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/MP%20Bushin%20Sho}} | ||
}} | }} | ||
Line 1,199: | Line 1,313: | ||
=====<font style="visibility:hidden; float:right">236HP</font>===== | =====<font style="visibility:hidden; float:right">236HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Young) | |image=SFV_Zeku (Young)_236P.png | ||
|name=HP Bushin Sho | |name=HP Bushin Sho | ||
|anchor=yes | |||
|input=236HP | |input=236HP | ||
|data= | |data= | ||
Line 1,221: | Line 1,336: | ||
:Projectile invincible on extended limbs on frames 24-43 | :Projectile invincible on extended limbs on frames 24-43 | ||
:Hurtbox pulls back during startup (can avoid retaliations from enemy during startup) | :Hurtbox pulls back during startup (can avoid retaliations from enemy during startup) | ||
:Puts opponent into a limited juggle state on hit | |||
:Juggle Limit / Increase / Start: 4*4*4 / 0*0*1 / 1*1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/HP%20Bushin%20Sho}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/HP%20Bushin%20Sho}} | ||
}} | }} | ||
Line 1,229: | Line 1,346: | ||
|image=SFV_Zeku (Young)_236PP.png | |image=SFV_Zeku (Young)_236PP.png | ||
|name=EX Bushin Sho | |name=EX Bushin Sho | ||
|anchor=yes | |||
|input=236PP | |input=236PP | ||
|data= | |data= | ||
Line 1,250: | Line 1,368: | ||
:Projectile invincible on extended limbs on frames 23-47 | :Projectile invincible on extended limbs on frames 23-47 | ||
:Hurtbox pulls back during startup (can avoid retaliations from enemy during startup) | :Hurtbox pulls back during startup (can avoid retaliations from enemy during startup) | ||
:Puts airborne opponents into a limited juggle state (free juggle state if this attack initiates the juggle state) | |||
:Juggle Limit / Increase / Start: 2 / 1 / 0 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/EX%20Bushin%20Sho}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/EX%20Bushin%20Sho}} | ||
}} | }} | ||
Line 1,256: | Line 1,376: | ||
=====<font style="visibility:hidden; float:right">214LP</font>===== | =====<font style="visibility:hidden; float:right">214LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Young) | |image=SFV_Zeku (Young)_214P.png | ||
|name=LP Hozanto | |name=LP Hozanto | ||
|anchor=yes | |||
|input=214LP | |input=214LP | ||
|data= | |data= | ||
Line 1,276: | Line 1,397: | ||
:Upper body is invincible to airborne strikes on frames 1-17 (solid anti-air) | :Upper body is invincible to airborne strikes on frames 1-17 (solid anti-air) | ||
:10 extra recovery frames on whiff (22) | :10 extra recovery frames on whiff (22) | ||
:Puts opponent into a juggle state | :Puts opponent into a limited juggle state | ||
:Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/LP%20Hozanto}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/LP%20Hozanto}} | ||
}} | }} | ||
Line 1,283: | Line 1,405: | ||
=====<font style="visibility:hidden; float:right">214MP</font>===== | =====<font style="visibility:hidden; float:right">214MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Young) | |image=SFV_Zeku (Young)_214P.png | ||
|name=MP Hozanto | |name=MP Hozanto | ||
|anchor=yes | |||
|input=214MP | |input=214MP | ||
|data= | |data= | ||
Line 1,303: | Line 1,426: | ||
:Projectile invincible above legs on frames 8-27 | :Projectile invincible above legs on frames 8-27 | ||
:Low profiles on frames 8-21 (slightly smaller hurtbox than crouch size hurtbox) | :Low profiles on frames 8-21 (slightly smaller hurtbox than crouch size hurtbox) | ||
:Puts opponent into a juggle state | :Puts opponent into a limited juggle state | ||
:Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/MP%20Hozanto}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/MP%20Hozanto}} | ||
}} | }} | ||
Line 1,310: | Line 1,434: | ||
=====<font style="visibility:hidden; float:right">214HP</font>===== | =====<font style="visibility:hidden; float:right">214HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Young) | |image=SFV_Zeku (Young)_214P.png | ||
|name=HP Hozanto | |name=HP Hozanto | ||
|anchor=yes | |||
|input=214HP | |input=214HP | ||
|data= | |data= | ||
Line 1,330: | Line 1,455: | ||
:Projectile invincible above legs on frames 7-30 | :Projectile invincible above legs on frames 7-30 | ||
:Low profiles on frames 7-25 (slightly smaller hurtbox than crouch size hurtbox) | :Low profiles on frames 7-25 (slightly smaller hurtbox than crouch size hurtbox) | ||
:Puts opponent into a juggle state | :Puts opponent into a limited juggle state | ||
:Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/HP%20Hozanto}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/HP%20Hozanto}} | ||
}} | }} | ||
Line 1,339: | Line 1,465: | ||
|image=SFV_Zeku (Young)_214PP.png | |image=SFV_Zeku (Young)_214PP.png | ||
|name=EX Hozanto | |name=EX Hozanto | ||
|anchor=yes | |||
|input=214PP | |input=214PP | ||
|data= | |data= | ||
Line 1,359: | Line 1,486: | ||
:Cancels into a secondary part on hit that launches the opponent high into the air | :Cancels into a secondary part on hit that launches the opponent high into the air | ||
:Jump cancelable after the second part on hit (canned forward jump; can't pre-jump cancel into other specials or anything like that) | :Jump cancelable after the second part on hit (canned forward jump; can't pre-jump cancel into other specials or anything like that) | ||
:Juggle Limit: 0 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/EX%20Hozanto}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/EX%20Hozanto}} | ||
}} | }} | ||
Line 1,365: | Line 1,493: | ||
=====<font style="visibility:hidden; float:right">236LP (air)</font>===== | =====<font style="visibility:hidden; float:right">236LP (air)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Young) | |image=SFV_Zeku (Young)_236P (air).png | ||
|name=LP Bushin Sangoku Otoshi | |name=LP Bushin Sangoku Otoshi | ||
|anchor=yes | |||
|input=236LP (air) | |input=236LP (air) | ||
|data= | |data= | ||
Line 1,389: | Line 1,518: | ||
=====<font style="visibility:hidden; float:right">236MP (air)</font>===== | =====<font style="visibility:hidden; float:right">236MP (air)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Young) | |image=SFV_Zeku (Young)_236P (air).png | ||
|name=MP Bushin Sangoku Otoshi | |name=MP Bushin Sangoku Otoshi | ||
|anchor=yes | |||
|input=236MP (air) | |input=236MP (air) | ||
|data= | |data= | ||
Line 1,413: | Line 1,543: | ||
=====<font style="visibility:hidden; float:right">236HP (air)</font>===== | =====<font style="visibility:hidden; float:right">236HP (air)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Young) | |image=SFV_Zeku (Young)_236P (air).png | ||
|name=HP Bushin Sangoku Otoshi | |name=HP Bushin Sangoku Otoshi | ||
|anchor=yes | |||
|input=236HP (air) | |input=236HP (air) | ||
|data= | |data= | ||
Line 1,439: | Line 1,570: | ||
|image=SFV_Zeku (Young)_236PP (air).png | |image=SFV_Zeku (Young)_236PP (air).png | ||
|name=EX Bushin Sangoku Otoshi | |name=EX Bushin Sangoku Otoshi | ||
|anchor=yes | |||
|input=236PP (air) | |input=236PP (air) | ||
|data= | |data= | ||
Line 1,454: | Line 1,586: | ||
|description= | |description= | ||
:Hard Knockdown | :Hard Knockdown | ||
:EX version counts as a strike (can grab hurtboxes like Zangief's | :EX version counts as a strike (can grab hurtboxes like Zangief's Air SPD) | ||
:Juggle Limit: 3 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/EX%20Bushin%20Sangoku%20Otoshi}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/EX%20Bushin%20Sangoku%20Otoshi}} | ||
}} | }} | ||
Line 1,463: | Line 1,596: | ||
|image=SFV_Zeku (Young)_236K.png | |image=SFV_Zeku (Young)_236K.png | ||
|name=Hayagake | |name=Hayagake | ||
|anchor=yes | |||
|input=236K | |input=236K | ||
|data= | |data= | ||
Line 1,471: | Line 1,605: | ||
:Zeku is in a counter-hit state during the run itself | :Zeku is in a counter-hit state during the run itself | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Hayagake}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Hayagake}} | ||
}} | }} | ||
}} | }} | ||
Line 1,495: | Line 1,612: | ||
|image=SFV_Zeku (Young)_236K LK.png | |image=SFV_Zeku (Young)_236K LK.png | ||
|name=Tozetsu | |name=Tozetsu | ||
|anchor=yes | |||
|input=236K > LK | |input=236K > LK | ||
|data= | |data= | ||
Line 1,511: | Line 1,629: | ||
|image=SFV_Zeku (Young)_236K MK.png | |image=SFV_Zeku (Young)_236K MK.png | ||
|name=Ashikari | |name=Ashikari | ||
|anchor=yes | |||
|input=236K > MK | |input=236K > MK | ||
|data= | |data= | ||
Line 1,528: | Line 1,647: | ||
:Projectile invincible on upper body (slides under fireballs) and extended leg on frames 9-20 of the slide follow-up (frames 17-28 overall) | :Projectile invincible on upper body (slides under fireballs) and extended leg on frames 9-20 of the slide follow-up (frames 17-28 overall) | ||
:Fastest possible Run > Slide is 17 frames total (8+9) | :Fastest possible Run > Slide is 17 frames total (8+9) | ||
:Can juggle into this after non-EX Hozantos or j. | :Can juggle into this after well spaced non-EX Hozantos or j.MP | ||
:Juggle Limit: 3 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Ashikari}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Ashikari}} | ||
}} | }} | ||
Line 1,537: | Line 1,657: | ||
|image=SFV_Zeku (Young)_236K HK.png | |image=SFV_Zeku (Young)_236K HK.png | ||
|name=Gekkou | |name=Gekkou | ||
|anchor=yes | |||
|input=236K > HK | |input=236K > HK | ||
|data= | |data= | ||
Line 1,556: | Line 1,677: | ||
:Total of 4 active frames so can cover both wake-ups | :Total of 4 active frames so can cover both wake-ups | ||
:Second hit knocks down | :Second hit knocks down | ||
:Juggle Limit: 5*6 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Gekkou}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Gekkou}} | ||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236KK</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Young)_236KK.png | |||
|name=Hayagake EX | |||
|anchor=yes | |||
|input=236KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|description= | |||
:Cancels into Ashikari (MK: Slide) and Gekkou (HK: Overhead) follow-ups on frames 7-21 (Cancels into Tozetsu (LK: Stop) execute 1F later on frames 8-21) | |||
:Fully invincible on frames 8-21 | |||
:Doing the follow-ups ASAP does cancel the teleport and invincibility frames early | |||
:Can delay the follow-up a little bit to remain fully invincible for a longer time (lasts for frames 8-21); this can be useful to get past fireballs, counter-pokes, reversals, etc | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Hayagake%20EX}} | |||
}} | }} | ||
}} | }} | ||
Line 1,564: | Line 1,704: | ||
|image=SFV_Zeku (Young)_236KK LK.png | |image=SFV_Zeku (Young)_236KK LK.png | ||
|name=Tozetsu EX | |name=Tozetsu EX | ||
|anchor=yes | |||
|input=236KK > LK | |input=236KK > LK | ||
|data= | |data= | ||
Line 1,582: | Line 1,723: | ||
|image=SFV_Zeku (Young)_236KK MK.png | |image=SFV_Zeku (Young)_236KK MK.png | ||
|name=Ashikari EX | |name=Ashikari EX | ||
|anchor=yes | |||
|input=236KK > MK | |input=236KK > MK | ||
|data= | |data= | ||
Line 1,599: | Line 1,741: | ||
:Fully invincible on first 3 frames of EX Slide follow-up (frames 8-10 overall) and then Projectile invincible on upper body (slides under fireballs) and extended leg on frames 9-20 of the slide follow-up (frames 16-27 overall) | :Fully invincible on first 3 frames of EX Slide follow-up (frames 8-10 overall) and then Projectile invincible on upper body (slides under fireballs) and extended leg on frames 9-20 of the slide follow-up (frames 16-27 overall) | ||
:Fastest possible Run > Slide is 16 frames total (7+9) | :Fastest possible Run > Slide is 16 frames total (7+9) | ||
:Can juggle into this after non-EX Hozantos or j.MPs | :Can juggle into this after well spaced non-EX Hozantos or j.MPs | ||
:Juggle Limit: 5 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Ashikari%20EX}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Ashikari%20EX}} | ||
}} | }} | ||
Line 1,608: | Line 1,751: | ||
|image=SFV_Zeku (Young)_236KK HK.png | |image=SFV_Zeku (Young)_236KK HK.png | ||
|name=Gekkou EX | |name=Gekkou EX | ||
|anchor=yes | |||
|input=236KK > HK | |input=236KK > HK | ||
|data= | |data= | ||
Line 1,629: | Line 1,773: | ||
:Total of 4 active frames so can cover both wake-ups | :Total of 4 active frames so can cover both wake-ups | ||
:Second hit knocks down | :Second hit knocks down | ||
:Juggle Limit: 5*6 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Gekkou%20EX}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Gekkou%20EX}} | ||
}} | }} | ||
Line 1,637: | Line 1,782: | ||
=====<font style="visibility:hidden; float:right">236236K</font>===== | =====<font style="visibility:hidden; float:right">236236K</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Young)_236236K.png | |image=SFV_Zeku (Young)_236236K 1.png | ||
|image2=SFV_Zeku (Young)_236236K 2.png | |||
|name=Batsuzan Gaisei | |name=Batsuzan Gaisei | ||
|anchor=yes | |||
|input=236236K | |input=236236K | ||
|data= | |data= | ||
Line 1,657: | Line 1,804: | ||
:Hard Knockdown | :Hard Knockdown | ||
:Pretty decent size and active hitboxes | :Pretty decent size and active hitboxes | ||
:While very minus on block, Zeku moves back during the recovery, which makes punishing this Critical Art harder than others. | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Batsuzan%20Gaisei}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Batsuzan%20Gaisei}} | ||
}} | }} | ||
Line 1,666: | Line 1,814: | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Young)_5PPPKKK.png | |image=SFV_Zeku (Young)_5PPPKKK.png | ||
|caption="This is Bushinryu." | |||
|name=Taunt | |name=Taunt | ||
|anchor=yes | |||
|input=5PPPKKK | |input=5PPPKKK | ||
|data= | |data= | ||
Line 1,684: | Line 1,834: | ||
|image=SFV_Zeku (Young)_MPMK (VS1).png | |image=SFV_Zeku (Young)_MPMK (VS1).png | ||
|name=Tenpo Kari | |name=Tenpo Kari | ||
|anchor=yes | |||
|input=MPMK (VS1) | |input=MPMK (VS1) | ||
|data= | |data= | ||
Line 1,700: | Line 1,851: | ||
|kdrb=<nowiki>25</nowiki> | |kdrb=<nowiki>25</nowiki> | ||
|description= | |description= | ||
:On hit; transforms into Old Zeku and performs an additional strike | :On hit; transforms into Old Zeku and performs an additional strike (Zeku will not transform if this attack trades with the opponent, which might enable some follow-up combo on trade) | ||
:Hold forward on hit to switch sides | :Hold forward on hit to switch sides | ||
:Builds 100 V-Gauge on hit (1/3rd bar) | :Builds 100 V-Gauge on hit (1/3rd bar) | ||
:Young Zeku's V-Skill can cancel into V-Trigger 2 and Critical Art (unlike Old Zeku's V-Skill) | :Young Zeku's V-Skill can cancel into V-Trigger 2 and Critical Art (unlike Old Zeku's V-Skill) | ||
:Juggle Limit / Increase / Start: 3*5 / 1*1 / 1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Tenpo%20Kari}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Tenpo%20Kari}} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Young)_MPMK (VS2).png | |image=SFV_Zeku (Young)_MPMK (VS2).png | ||
|image2=SFV_Zeku (Young)_MPMK (VS2) weasel.png | |||
|name=Kuchiyose - Bii | |name=Kuchiyose - Bii | ||
|anchor=yes | |||
|input=MPMK (VS2) | |input=MPMK (VS2) | ||
|data= | |data= | ||
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|image=SFV_Zeku (Young)_HPHK (VT1).png | |image=SFV_Zeku (Young)_HPHK (VT1).png | ||
|name=Bushinryu Shingekiko | |name=Bushinryu Shingekiko | ||
|anchor=yes | |||
|input=HPHK (VT1) | |input=HPHK (VT1) | ||
|data= | |data= | ||
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|image=SFV_Zeku (Young)_HPHK dash (VT1).png | |image=SFV_Zeku (Young)_HPHK dash (VT1).png | ||
|name=Idaten | |name=Idaten | ||
|anchor=yes | |||
|input=HPHK dash (VT1) | |input=HPHK dash (VT1) | ||
|data= | |data= | ||
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:If not canceled into anything on frames 7-16 then 9 frames of recovery follow after (total frames of the V-Trigger Dash being 25 frames) | :If not canceled into anything on frames 7-16 then 9 frames of recovery follow after (total frames of the V-Trigger Dash being 25 frames) | ||
:V-Trigger dash cancel data refers to Young Zeku's advantage after letting the full dash frames (25) play out (normally you'd cancel the dash into other normals, but I wanted to include the data anyway) | :V-Trigger dash cancel data refers to Young Zeku's advantage after letting the full dash frames (25) play out (normally you'd cancel the dash into other normals, but I wanted to include the data anyway) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/ | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/vtOne/Idaten}} | ||
}} | }} | ||
}} | }} | ||
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|image=SFV_Zeku (Young)_HPHK attack (VT1).png | |image=SFV_Zeku (Young)_HPHK attack (VT1).png | ||
|name=Bushin Seiryukyaku | |name=Bushin Seiryukyaku | ||
|anchor=yes | |||
|input=HPHK attack (VT1) | |input=HPHK attack (VT1) | ||
|data= | |data= | ||
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:Does a lot of damage/stun, is safe on block and cancels into Critical Art (easily confirmable) | :Does a lot of damage/stun, is safe on block and cancels into Critical Art (easily confirmable) | ||
:Minimum startup if canceled from V-Trigger Dash is 21 (7+14) | :Minimum startup if canceled from V-Trigger Dash is 21 (7+14) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/ | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/vtOne/Bushin%20Seiryukyaku}} | ||
}} | }} | ||
}} | }} | ||
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|image=SFV_Zeku (Young)_HPHK (VT2).png | |image=SFV_Zeku (Young)_HPHK (VT2).png | ||
|name=Karura Tenzan | |name=Karura Tenzan | ||
|anchor=yes | |||
|input=HPHK (VT2) | |input=HPHK (VT2) | ||
|data= | |data= | ||
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=====<font style="visibility:hidden; float:right">HPHK (VT2) (secondary)</font>===== | =====<font style="visibility:hidden; float:right">HPHK (VT2) (secondary)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Young)_HPHK (VT2 | |image=SFV_Zeku (Young)_HPHK (VT2).png | ||
|name=Karura Tenzan (Secondary) | |name=Karura Tenzan (Secondary) | ||
|anchor=yes | |||
|input=HPHK (VT2) (secondary) | |input=HPHK (VT2) (secondary) | ||
|data= | |data= | ||
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|image=SFV_Zeku (Young)_MKHP.png | |image=SFV_Zeku (Young)_MKHP.png | ||
|name=V-Shift | |name=V-Shift | ||
|anchor=yes | |||
|input=MKHP | |input=MKHP | ||
|data= | |data= | ||
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|image=SFV_Zeku (Young)_MKHP_break.png | |image=SFV_Zeku (Young)_MKHP_break.png | ||
|name=Habakiri | |name=Habakiri | ||
|anchor=yes | |||
|input=MKHP | |input=MKHP | ||
|data= | |data= | ||
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|image=SFV_Zeku (Young)_6PPP.png | |image=SFV_Zeku (Young)_6PPP.png | ||
|name=Toushi | |name=Toushi | ||
|anchor=yes | |||
|input=6PPP | |input=6PPP | ||
|data= | |data= |
Latest revision as of 16:47, 3 January 2025
Introduction
About Zeku
Zeku is two characters in one, with an old form and a young form. The old form excels at long ranged spacing and poking, while the young form is better at pressure and combos. These give you a character who's good at pretty much everything but not all at once. Being strong with Zeku means you have to know when the right moment is to switch to the form best suited for whatever situation they're needed for. Good use of the form swap can throw an opponent off their game, as they'll have to constantly change what they have to watch out for in neutral. This goes for the Zeku player as well, as they'll have to constantly know what to do in neutral based on their form, not to mention memorizing his vast amount of combos and setups for both forms and between the two. If you like a character more complex than most with critical strengths and weaknesses that you'll swap constantly, Zeku could be just for you.
Unique Mechanics
By using his V-Skill 1, VT2, or pressing 22PP, Zeku will change from Old Zeku to Young Zeku. These are two completely different characters with different normals, command normals, and specials. Old Zeku is slower focusing more on spacing and ranged game, Young Zeku is much more offensively focuses. You will always start a round as Old Zeku. Change form can be done off select normals. As old Zeku all grounded normals excluding his command overhead, standing MK / HK, crouching LK, MP and HK. As young Zeku all grounded normals excluding standing MK, HK, command overhead and all crouching kicks.
Final Patch
Players to Watch
- Infexious
- RB
- Unsung
- Wolfkrone
Zeku | |
---|---|
Vitals | |
Life Points | 1000 |
Stun Points | 1000 |
V-Gauge Points | |
V-Trigger 1 | 2 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.054 |
Backward Walk Speed | 0.035 |
Forward Dash Speed | 17 |
Backward Dash Speed | 22 |
Forward Dash Distance | 1.692 |
Backward Dash Distance | 1.004 |
Backdash CH Frames | 3-11 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 2.164 |
Backward Jump Distance | 1.86 |
Throws | |
Throw Hurtbox | 0.3 |
Throw Range | 0.8 |
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Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
5LP
5MP
5HP
5LK
5MK
5HK
2LP
2MP
2HP
2LK
2MK
2HK
2HK
8LP
8MP
8HP
8LK
8MK
8HK
Command Normals
6HP
Target Combos
8MP > 8HP
5HP > 5HP
2HP > 2HP
5HP > 5HP > MPMK (VS1)
2HP > 2HP > MPMK (VS1)
5HP > 5HP > MPMK (VS2)
2HP > 2HP > MPMK (VS2)
5MP > 5HP
5LP > 5MP
5LP > 5MP > 5HP
5LP > 5MP > 5HP > 5HK
5LP > 5MP > 5HP > 2HK
Throws
LPLK
4LPLK
Special Moves
6 near wall
Wall Jump > P
Wall Jump > K
22PP
236LP
236MP
236HP
236PP
214LP
214MP
214HP
214PP
236LP (air)
236MP (air)
236HP (air)
236PP (air)
236K
236K > LK
236K > MK
236K > HK
236KK
236KK > LK
236KK > MK
236KK > HK
Critical Art
236236K
Taunts
5PPPKKK
V-System
V-Skill 1
MPMK (VS1)
V-Skill 2
MPMK (VS2)
V-Trigger 1
HPHK (VT1)
HPHK dash (VT1)
HPHK attack (VT1)
V-Trigger 2
HPHK (VT2)
HPHK (VT2) (secondary)
V-Shift
MKHP
V-Shift Break
MKHP
V-Reversal
6PPP