No edit summary |
m (→5PPPKKK) |
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(14 intermediate revisions by 3 users not shown) | |||
Line 2: | Line 2: | ||
|name=Ed | |name=Ed | ||
|hash=ED | |hash=ED | ||
|discord=JEqx5R5 | |||
|image=SFV-Ed_Portrait.jpg | |image=SFV-Ed_Portrait.jpg | ||
|hp=1025 | |hp=1025 | ||
Line 20: | Line 21: | ||
|jumpfd=2.128 | |jumpfd=2.128 | ||
|throwh=0.25 | |throwh=0.25 | ||
|throwr=0. | |throwr=0.85 | ||
}} | }} | ||
{{SFV Ambox FAT}} | {{SFV Ambox FAT}} | ||
Line 30: | Line 31: | ||
|image=SFV_Ed_5LP.png | |image=SFV_Ed_5LP.png | ||
|name=Stand LP | |name=Stand LP | ||
|anchor=yes | |||
|input=5LP | |input=5LP | ||
|data= | |data= | ||
Line 54: | Line 56: | ||
|image=SFV_Ed_5MP.png | |image=SFV_Ed_5MP.png | ||
|name=Stand MP | |name=Stand MP | ||
|anchor=yes | |||
|input=5MP | |input=5MP | ||
|data= | |data= | ||
Line 78: | Line 81: | ||
|image=SFV_Ed_5HP.png | |image=SFV_Ed_5HP.png | ||
|name=Stand HP | |name=Stand HP | ||
|anchor=yes | |||
|input=5HP | |input=5HP | ||
|data= | |data= | ||
Line 112: | Line 116: | ||
|image=SFV_Ed_5HP (release).png | |image=SFV_Ed_5HP (release).png | ||
|name=Stand HP (release) | |name=Stand HP (release) | ||
|anchor=yes | |||
|input=5HP (release) | |input=5HP (release) | ||
|data= | |data= | ||
Line 147: | Line 152: | ||
|image=SFV_Ed_5LK.png | |image=SFV_Ed_5LK.png | ||
|name=Stand LK | |name=Stand LK | ||
|anchor=yes | |||
|input=5LK | |input=5LK | ||
|data= | |data= | ||
Line 170: | Line 176: | ||
|image=SFV_Ed_5MK.png | |image=SFV_Ed_5MK.png | ||
|name=Stand MK | |name=Stand MK | ||
|anchor=yes | |||
|input=5MK | |input=5MK | ||
|data= | |data= | ||
Line 184: | Line 191: | ||
|hcWinVt=<nowiki>14</nowiki> | |hcWinVt=<nowiki>14</nowiki> | ||
|description= | |description= | ||
:Pretty good anti-air with reduced hurtbox height on frames 2-14 | |||
:Only hits crouching when close enough (the further range hitbox cannot hit crouching) | :Only hits crouching when close enough (the further range hitbox cannot hit crouching) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Stand%20MK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Stand%20MK}} | ||
Line 193: | Line 201: | ||
|image=SFV_Ed_5HK.png | |image=SFV_Ed_5HK.png | ||
|name=Stand HK | |name=Stand HK | ||
|anchor=yes | |||
|input=5HK | |input=5HK | ||
|data= | |data= | ||
Line 220: | Line 229: | ||
|image=SFV_Ed_2LP.png | |image=SFV_Ed_2LP.png | ||
|name=Crouch LP | |name=Crouch LP | ||
|anchor=yes | |||
|input=2LP | |input=2LP | ||
|data= | |data= | ||
Line 243: | Line 253: | ||
|image=SFV_Ed_2MP.png | |image=SFV_Ed_2MP.png | ||
|name=Crouch MP | |name=Crouch MP | ||
|anchor=yes | |||
|input=2MP | |input=2MP | ||
|data= | |data= | ||
Line 266: | Line 277: | ||
|image=SFV_Ed_2HP.png | |image=SFV_Ed_2HP.png | ||
|name=Crouch HP | |name=Crouch HP | ||
|anchor=yes | |||
|input=2HP | |input=2HP | ||
|data= | |data= | ||
Line 290: | Line 302: | ||
:10 less damage (70) after 1st active frame | :10 less damage (70) after 1st active frame | ||
:Only cancelable on the first 2 active frames | :Only cancelable on the first 2 active frames | ||
:Cannot hit cross-up (behind Ed) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Crouch%20HP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Crouch%20HP}} | ||
}} | }} | ||
Line 298: | Line 311: | ||
|image=SFV_Ed_2LK.png | |image=SFV_Ed_2LK.png | ||
|name=Crouch LK | |name=Crouch LK | ||
|anchor=yes | |||
|input=2LK | |input=2LK | ||
|data= | |data= | ||
Line 321: | Line 335: | ||
|image=SFV_Ed_2MK.png | |image=SFV_Ed_2MK.png | ||
|name=Crouch MK | |name=Crouch MK | ||
|anchor=yes | |||
|input=2MK | |input=2MK | ||
|data= | |data= | ||
Line 345: | Line 360: | ||
|image=SFV_Ed_2HK.png | |image=SFV_Ed_2HK.png | ||
|name=Crouch HK | |name=Crouch HK | ||
|anchor=yes | |||
|input=2HK | |input=2HK | ||
|data= | |data= | ||
Line 365: | Line 381: | ||
|hcWinVt=<nowiki>19</nowiki> | |hcWinVt=<nowiki>19</nowiki> | ||
|description= | |description= | ||
: | :2 frames less recovery on whiff | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Crouch%20HK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Crouch%20HK}} | ||
}} | }} | ||
Line 374: | Line 390: | ||
|image=SFV_Ed_8LP.png | |image=SFV_Ed_8LP.png | ||
|name=Jump LP | |name=Jump LP | ||
|anchor=yes | |||
|input=8LP | |input=8LP | ||
|data= | |data= | ||
Line 391: | Line 408: | ||
|image=SFV_Ed_8MP.png | |image=SFV_Ed_8MP.png | ||
|name=Jump MP | |name=Jump MP | ||
|anchor=yes | |||
|input=8MP | |input=8MP | ||
|data= | |data= | ||
Line 409: | Line 427: | ||
|image=SFV_Ed_8HP.png | |image=SFV_Ed_8HP.png | ||
|name=Jump HP | |name=Jump HP | ||
|anchor=yes | |||
|input=8HP | |input=8HP | ||
|data= | |data= | ||
Line 426: | Line 445: | ||
|image=SFV_Ed_8LK.png | |image=SFV_Ed_8LK.png | ||
|name=Jump LK | |name=Jump LK | ||
|anchor=yes | |||
|input=8LK | |input=8LK | ||
|data= | |data= | ||
Line 443: | Line 463: | ||
|image=SFV_Ed_8MK.png | |image=SFV_Ed_8MK.png | ||
|name=Jump MK | |name=Jump MK | ||
|anchor=yes | |||
|input=8MK | |input=8MK | ||
|data= | |data= | ||
Line 461: | Line 482: | ||
|image=SFV_Ed_8HK.png | |image=SFV_Ed_8HK.png | ||
|name=Jump HK | |name=Jump HK | ||
|anchor=yes | |||
|input=8HK | |input=8HK | ||
|data= | |data= | ||
Line 480: | Line 502: | ||
|image=SFV_Ed_LPLK.png | |image=SFV_Ed_LPLK.png | ||
|name=Psycho Blow | |name=Psycho Blow | ||
|anchor=yes | |||
|input=LPLK | |input=LPLK | ||
|subtitle=Throw | |subtitle=Throw | ||
Line 503: | Line 526: | ||
|image=SFV_Ed_4LPLK.png | |image=SFV_Ed_4LPLK.png | ||
|name=Cheat & Smash | |name=Cheat & Smash | ||
|anchor=yes | |||
|input=4LPLK | |input=4LPLK | ||
|subtitle=Back Throw | |subtitle=Back Throw | ||
Line 526: | Line 550: | ||
=====<font style="visibility:hidden; float:right">5HP (hold)</font>===== | =====<font style="visibility:hidden; float:right">5HP (hold)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ed_5HP (hold).png | |image=SFV_Ed_5HP (hold) 1.png | ||
|image2=SFV_Ed_5HP (hold) 2.png | |||
|name=Psycho Knuckle | |name=Psycho Knuckle | ||
|anchor=yes | |||
|input=5HP (hold) | |input=5HP (hold) | ||
|data= | |data= | ||
Line 552: | Line 578: | ||
:Juggle Limit / Increase / Start: 5 / 1 / 1 | :Juggle Limit / Increase / Start: 5 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Psycho%20Knuckle}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Psycho%20Knuckle}} | ||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Flicker > PP</font>===== | |||
{{MoveData | |||
|image=SFV_Ed_Flicker PP.png | |||
|name=EX Psycho Knuckle | |||
|anchor=yes | |||
|input=Flicker > PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>20</nowiki> | |||
|active=<nowiki>12</nowiki> | |||
|recovery=<nowiki>29</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-9</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|kd=<nowiki>69</nowiki> | |||
|kdr=<nowiki>10</nowiki> | |||
|kdrb=<nowiki>15</nowiki> | |||
|description= | |||
:This move is only possible from Flicker on hit or block | |||
:Juggle Limit / Increase / Start: 20 / 1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/EX%20Psycho%20Knuckle}} | |||
}} | }} | ||
}} | }} | ||
Line 559: | Line 612: | ||
|image=SFV_Ed_6MP.png | |image=SFV_Ed_6MP.png | ||
|name=Psycho Spark | |name=Psycho Spark | ||
|anchor=yes | |||
|input=6MP | |input=6MP | ||
|data= | |data= | ||
Line 588: | Line 642: | ||
|image=SFV_Ed_P (after 6MP).png | |image=SFV_Ed_P (after 6MP).png | ||
|name=Psycho Shot | |name=Psycho Shot | ||
|anchor=yes | |||
|input=P (after 6MP) | |input=P (after 6MP) | ||
|data= | |data= | ||
Line 602: | Line 657: | ||
:1-hit projectile | :1-hit projectile | ||
:Projectile speed varies based on button (LP: 0.07 / MP: 0.085 / HP: 0.1) | :Projectile speed varies based on button (LP: 0.07 / MP: 0.085 / HP: 0.1) | ||
:Puts airborne opponents into a limited juggle state | |||
:Can be spaced out during combos to hit meaty for good combo potential | :Can be spaced out during combos to hit meaty for good combo potential | ||
:Can be used as a cross-up setup after air resets to hit behind Ed | |||
:Projectile Invincible on outstretched hand during animation | :Projectile Invincible on outstretched hand during animation | ||
:Special cancelable into V-Trigger 2 post-activation on hit / block / whiff | :Special cancelable into V-Trigger 2 post-activation on hit / block / whiff | ||
Line 614: | Line 671: | ||
|image=SFV_Ed_PP (after 6MP).png | |image=SFV_Ed_PP (after 6MP).png | ||
|name=EX Psycho Shot | |name=EX Psycho Shot | ||
|anchor=yes | |||
|input=PP (after 6MP) | |input=PP (after 6MP) | ||
|data= | |data= | ||
Line 646: | Line 704: | ||
|image=SFV_Ed_PP.png | |image=SFV_Ed_PP.png | ||
|name=Psycho Upper | |name=Psycho Upper | ||
|anchor=yes | |||
|input=PP | |input=PP | ||
|data= | |data= | ||
Line 663: | Line 722: | ||
|description= | |description= | ||
:Crouch sized hurtbox (but not crouching state) on frames 1-12 | :Crouch sized hurtbox (but not crouching state) on frames 1-12 | ||
:Ed pulls back his hurtboxes slightly on frames 5-9 | |||
:Can OTG after air V-Skill (hold) | :Can OTG after air V-Skill (hold) | ||
:Cancelable into V-Trigger 2 activation on Hit or Block | :Cancelable into V-Trigger 2 activation on Hit or Block | ||
:Special cancelable into V-Trigger 2 post-activation on hit or block | :Special cancelable into V-Trigger 2 post-activation on hit or block | ||
:Can't hit cross-up (behind Ed) | |||
:Juggle Limit / Increase / Start: 4 / 1 / 1 | :Juggle Limit / Increase / Start: 4 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Psycho%20Upper}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Psycho%20Upper}} | ||
Line 675: | Line 736: | ||
|image=SFV_Ed_PPP.png | |image=SFV_Ed_PPP.png | ||
|name=EX Psycho Upper | |name=EX Psycho Upper | ||
|anchor=yes | |||
|input=PPP | |input=PPP | ||
|data= | |data= | ||
Line 693: | Line 755: | ||
:Can OTG after air V-Skill (hold) | :Can OTG after air V-Skill (hold) | ||
:Special cancelable into V-Trigger 2 post-activation on hit or block | :Special cancelable into V-Trigger 2 post-activation on hit or block | ||
:Startup reduced to 13f if | :Startup reduced to 13f if canceled from a normal attack | ||
:Can't hit cross-up (behind Ed) | |||
:Ed is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | :Ed is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | ||
:Juggle Limit / Increase / Start: 8*9 / 1*20 / 1*99 | :Juggle Limit / Increase / Start: 8*9 / 1*20 / 1*99 | ||
Line 704: | Line 767: | ||
|image=SFV_Ed_P (mash).png | |image=SFV_Ed_P (mash).png | ||
|name=Psycho Flicker | |name=Psycho Flicker | ||
|anchor=yes | |||
|input=P (mash) | |input=P (mash) | ||
|data= | |data= | ||
Line 730: | Line 794: | ||
|image=SFV_Ed_KK.png | |image=SFV_Ed_KK.png | ||
|name=Psycho Rising | |name=Psycho Rising | ||
|anchor=yes | |||
|input=KK | |input=KK | ||
|data= | |data= | ||
Line 752: | Line 817: | ||
:Can OTG after Air V-Skill (hold) | :Can OTG after Air V-Skill (hold) | ||
:The horizontal hitbox reaches quite a bit further if canceled into | :The horizontal hitbox reaches quite a bit further if canceled into | ||
:Can't hit cross-up (behind Ed) | |||
:Juggle Limit / Increase / Start against grounded opponents: 0*2 / 1*1 / 1*1 | :Juggle Limit / Increase / Start against grounded opponents: 0*2 / 1*1 / 1*1 | ||
:Juggle Limit / Increase / Start against airborne opponents: 0*2 / 2*1 / 2*1 | :Juggle Limit / Increase / Start against airborne opponents: 0*2 / 2*1 / 2*1 | ||
Line 762: | Line 828: | ||
|image=SFV_Ed_P (after 5KK).png | |image=SFV_Ed_P (after 5KK).png | ||
|name=Psycho Splash | |name=Psycho Splash | ||
|anchor=yes | |||
|input=P (after 5KK) | |input=P (after 5KK) | ||
|data= | |data= | ||
Line 788: | Line 855: | ||
|image=SFV_Ed_PP (after 5KK).png | |image=SFV_Ed_PP (after 5KK).png | ||
|name=EX Psycho Splash | |name=EX Psycho Splash | ||
|anchor=yes | |||
|input=PP (after 5KK) | |input=PP (after 5KK) | ||
|data= | |data= | ||
Line 815: | Line 883: | ||
=====<font style="visibility:hidden; float:right">236236P</font>===== | =====<font style="visibility:hidden; float:right">236236P</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ed_236236P_1.png | ||
|image2=SFV_Ed_236236P_2.png | |||
|name=Psycho Barrage | |name=Psycho Barrage | ||
|anchor=yes | |||
|input=236236P | |input=236236P | ||
|data= | |data= | ||
Line 845: | Line 915: | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ed_5PPPKKK.png | |image=SFV_Ed_5PPPKKK.png | ||
|caption="What are you, chicken? Huh?!" | |||
|name=Taunt | |name=Taunt | ||
|anchor=yes | |||
|input=5PPPKKK | |input=5PPPKKK | ||
|data= | |data= | ||
Line 862: | Line 934: | ||
=====<font style="visibility:hidden; float:right">MPMK (VS1)</font>===== | =====<font style="visibility:hidden; float:right">MPMK (VS1)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ed_MPMK (VS1).png | |image=SFV_Ed_MPMK (VS1)_1.png | ||
|image2=SFV_Ed_MPMK (VS1)_2.png | |||
|name=Psycho Snatcher (Ground) | |name=Psycho Snatcher (Ground) | ||
|anchor=yes | |||
|input=MPMK (VS1) | |input=MPMK (VS1) | ||
|data= | |data= | ||
Line 892: | Line 966: | ||
=====<font style="visibility:hidden; float:right">MPMK (VS1) (hold)</font>===== | =====<font style="visibility:hidden; float:right">MPMK (VS1) (hold)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ed_MPMK (VS1) (hold).png | |image=SFV_Ed_MPMK (VS1) (hold)_1.png | ||
|image2=SFV_Ed_MPMK (VS1) (hold)_2.png | |||
|name=Psycho Snatcher (Ground) (hold) | |name=Psycho Snatcher (Ground) (hold) | ||
|anchor=yes | |||
|input=MPMK (VS1) (hold) | |input=MPMK (VS1) (hold) | ||
|data= | |data= | ||
Line 922: | Line 998: | ||
=====<font style="visibility:hidden; float:right">2MPMK (VS1)</font>===== | =====<font style="visibility:hidden; float:right">2MPMK (VS1)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ed_2MPMK (VS1).png | |image=SFV_Ed_2MPMK (VS1)_1.png | ||
|image2=SFV_Ed_2MPMK (VS1)_2.png | |||
|name=Psycho Snatcher (Air) | |name=Psycho Snatcher (Air) | ||
|anchor=yes | |||
|input=2MPMK (VS1) | |input=2MPMK (VS1) | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>9</nowiki> | ||
|active=<nowiki>4</nowiki> | |active=<nowiki>4</nowiki> | ||
|recovery=<nowiki> | |recovery=<nowiki>48</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|damage=<nowiki>100</nowiki> | |damage=<nowiki>100</nowiki> | ||
Line 940: | Line 1,018: | ||
:Strike hitbox | :Strike hitbox | ||
:Hard Knockdown | :Hard Knockdown | ||
:Can't hit grounded opponents or cross-up (behind Ed) | |||
:If the V-Skill hits, Ed immediately becomes fully invincible and Psycho Dunks the opponent to the ground | :If the V-Skill hits, Ed immediately becomes fully invincible and Psycho Dunks the opponent to the ground | ||
:Juggle Limit / Increase / Start: 4 / 50 / 98 | :Juggle Limit / Increase / Start: 4 / 50 / 98 | ||
Line 948: | Line 1,027: | ||
=====<font style="visibility:hidden; float:right">2MPMK (VS1) (hold)</font>===== | =====<font style="visibility:hidden; float:right">2MPMK (VS1) (hold)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ed_2MPMK (VS1) (hold).png | |image=SFV_Ed_2MPMK (VS1) (hold)_1.png | ||
|image2=SFV_Ed_2MPMK (VS1) (hold)_2.png | |||
|name=Psycho Snatcher (Air) (hold) | |name=Psycho Snatcher (Air) (hold) | ||
|anchor=yes | |||
|input=2MPMK (VS1) (hold) | |input=2MPMK (VS1) (hold) | ||
|data= | |data= | ||
Line 966: | Line 1,047: | ||
:Strike hitbox | :Strike hitbox | ||
:Hard Knockdown | :Hard Knockdown | ||
:Can't hit grounded opponents or cross-up (behind Ed) | |||
:Can OTG afterwards with most specials | :Can OTG afterwards with most specials | ||
:If the V-Skill hits, Ed immediately becomes fully invincible and pulls the opponent down towards him | :If the V-Skill hits, Ed immediately becomes fully invincible and pulls the opponent down towards him | ||
Line 979: | Line 1,061: | ||
|image=SFV_Ed_MPMK (VS2).png | |image=SFV_Ed_MPMK (VS2).png | ||
|name=Psycho Swing | |name=Psycho Swing | ||
|anchor=yes | |||
|input=MPMK (VS2) | |input=MPMK (VS2) | ||
|data= | |data= | ||
Line 1,005: | Line 1,088: | ||
=====<font style="visibility:hidden; float:right">MPMK (VS2) (hold)</font>===== | =====<font style="visibility:hidden; float:right">MPMK (VS2) (hold)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ed_MPMK (VS2 | |image=SFV_Ed_MPMK (VS2).png | ||
|name=Psycho Swing (hold) | |name=Psycho Swing (hold) | ||
|anchor=yes | |||
|input=MPMK (VS2) (hold) | |input=MPMK (VS2) (hold) | ||
|data= | |data= | ||
Line 1,034: | Line 1,118: | ||
|image=SFV_Ed_2MPMK.png | |image=SFV_Ed_2MPMK.png | ||
|name=Psycho Smash | |name=Psycho Smash | ||
|anchor=yes | |||
|input=2MPMK | |input=2MPMK | ||
|data= | |data= | ||
Line 1,061: | Line 1,146: | ||
=====<font style="visibility:hidden; float:right">2MPMK (hold)</font>===== | =====<font style="visibility:hidden; float:right">2MPMK (hold)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ed_2MPMK | |image=SFV_Ed_2MPMK.png | ||
|name=Psycho Smash (hold) | |name=Psycho Smash (hold) | ||
|anchor=yes | |||
|input=2MPMK (hold) | |input=2MPMK (hold) | ||
|data= | |data= | ||
Line 1,092: | Line 1,178: | ||
|image=SFV_Ed_HPHK (VT1).png | |image=SFV_Ed_HPHK (VT1).png | ||
|name=Psycho Cannon | |name=Psycho Cannon | ||
|anchor=yes | |||
|input=HPHK (VT1) | |input=HPHK (VT1) | ||
|data= | |data= | ||
Line 1,124: | Line 1,211: | ||
|image=SFV_Ed_HPHK (VT2).png | |image=SFV_Ed_HPHK (VT2).png | ||
|name=Enhanced Snatcher | |name=Enhanced Snatcher | ||
|anchor=yes | |||
|input=HPHK (VT2) | |input=HPHK (VT2) | ||
|data= | |data= | ||
Line 1,140: | Line 1,228: | ||
=====<font style="visibility:hidden; float:right">HPHK</font>===== | =====<font style="visibility:hidden; float:right">HPHK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ed_HPHK_1.png | ||
|image2=SFV_Ed_HPHK_2.png | |||
|name=Ultra Snatcher - Ground | |name=Ultra Snatcher - Ground | ||
|anchor=yes | |||
|input=HPHK | |input=HPHK | ||
|data= | |data= | ||
Line 1,169: | Line 1,259: | ||
=====<font style="visibility:hidden; float:right">2HPHK</font>===== | =====<font style="visibility:hidden; float:right">2HPHK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ed_2HPHK_1.png | ||
|image2=SFV_Ed_2HPHK_2.png | |||
|name=Ultra Snatcher - Air | |name=Ultra Snatcher - Air | ||
|anchor=yes | |||
|input=2HPHK | |input=2HPHK | ||
|data= | |data= | ||
Line 1,204: | Line 1,296: | ||
|image=SFV_Ed_5MKHP.png | |image=SFV_Ed_5MKHP.png | ||
|name=V-Shift | |name=V-Shift | ||
|anchor=yes | |||
|input=5MKHP | |input=5MKHP | ||
|data= | |data= | ||
Line 1,229: | Line 1,322: | ||
|image=SFV_Ed_5MKHP_break.png | |image=SFV_Ed_5MKHP_break.png | ||
|name=Psycho Split | |name=Psycho Split | ||
|anchor=yes | |||
|input=5MKHP | |input=5MKHP | ||
|data= | |data= | ||
Line 1,253: | Line 1,347: | ||
=====<font style="visibility:hidden; float:right">6KKK</font>===== | =====<font style="visibility:hidden; float:right">6KKK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ed_6KKK_1.png | ||
|image2=SFV_Ed_6KKK_2.png | |||
|name=Kill Step | |name=Kill Step | ||
|anchor=yes | |||
|input=6KKK | |input=6KKK | ||
|data= | |data= |
Latest revision as of 20:59, 7 July 2023
Introduction
About Ed
Another genetically engineered Bison body that was rescued by Balrog after the collapse of S.I.N., Ed leaves him to form Neo Shadaloo with the purpose of helping those like him.
Strengths | Weaknesses |
---|---|
|
|
Final Patch
Players to Watch
Ed | |
---|---|
Vitals | |
Life Points | 1025 |
Stun Points | 1050 |
V-Gauge Points | |
V-Trigger 1 | 2 Bars |
V-Trigger 2 | 3 Bars |
Ground Movement | |
Forward Walk Speed | 0.047 |
Backward Walk Speed | 0.034 |
Forward Dash Speed | 16 |
Backward Dash Speed | 23 |
Forward Dash Distance | 1.653 |
Backward Dash Distance | 0.899 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46(4+38+4) |
Neutral Jump Speed | 46(4+38+4) |
Forward Jump Speed | 45(3+38+4) |
Forward Jump Distance | 2.128 |
Backward Jump Distance | 1.824 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.85 |
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Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
5LP
5MP
5HP
5HP (release)
5LK
5MK
5HK
2LP
2MP
2HP
2LK
2MK
2HK
8LP
8MP
8HP
8LK
8MK
8HK
Throws
LPLK
4LPLK
Special Moves
5HP (hold)
Flicker > PP
6MP
P (after 6MP)
PP (after 6MP)
PP
PPP
P (mash)
KK
P (after 5KK)
PP (after 5KK)
Critical Art
236236P
Taunts
5PPPKKK
V-System
V-Skill 1
MPMK (VS1)
MPMK (VS1) (hold)
2MPMK (VS1)
2MPMK (VS1) (hold)
V-Skill 2
MPMK (VS2)
MPMK (VS2) (hold)
2MPMK
2MPMK (hold)
V-Trigger 1
HPHK (VT1)
V-Trigger 2
HPHK (VT2)
HPHK
2HPHK
V-Shift
5MKHP
V-Shift Break
5MKHP
V-Reversal
6KKK