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(→2LK) |
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(21 intermediate revisions by 4 users not shown) | |||
Line 2: | Line 2: | ||
|name=Zangief | |name=Zangief | ||
|hash=ZGF | |hash=ZGF | ||
|discord=0pyTHFGvV3sA7QGX | |||
|image=SFV-Zangief_Portrait.jpg | |image=SFV-Zangief_Portrait.jpg | ||
|hp=1075 | |hp=1075 | ||
Line 30: | Line 31: | ||
|image=SFV_Zangief_5LP.png | |image=SFV_Zangief_5LP.png | ||
|name=Stand LP | |name=Stand LP | ||
|anchor=yes | |||
|input=5LP | |input=5LP | ||
|data= | |data= | ||
Line 43: | Line 45: | ||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |cancel=<nowiki>sp su vt1 vt2</nowiki> | ||
|description= | |description= | ||
:First 2 active frames only hits airborne opponents (but not well due to S5 changes to light attacks VS jump-ins | :First 2 active frames only hits airborne opponents (but not well due to S5 changes to light attacks VS jump-ins) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Stand%20LP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Stand%20LP}} | ||
}} | }} | ||
Line 52: | Line 54: | ||
|image=SFV_Zangief_5MP.png | |image=SFV_Zangief_5MP.png | ||
|name=Stand MP | |name=Stand MP | ||
|anchor=yes | |||
|input=5MP | |input=5MP | ||
|data= | |data= | ||
Line 77: | Line 80: | ||
|image=SFV_Zangief_5HP.png | |image=SFV_Zangief_5HP.png | ||
|name=Stand HP | |name=Stand HP | ||
|anchor=yes | |||
|input=5HP | |input=5HP | ||
|data= | |data= | ||
Line 97: | Line 101: | ||
:1-hit of armor on upper-body on frames 3-25 (if you hold the HP button for that long before releasing) | :1-hit of armor on upper-body on frames 3-25 (if you hold the HP button for that long before releasing) | ||
:Has no armor after releasing the HP button | :Has no armor after releasing the HP button | ||
:Releasing early will hit 11 frames later | |||
:First active frame has short range and results in 0 on block | :First active frame has short range and results in 0 on block | ||
:The rest of the active frames have much further range and are -4 on block | :The rest of the active frames have much further range and are -4 on block | ||
:Crush Counter advantage on first active frame (up close): +27 | :Crush Counter advantage on first active frame (up close): +27 | ||
:Crush Counter advantage on active frames 2-5 (further away): + | :Crush Counter advantage on active frames 2-5 (further away): +29 | ||
:VT2 cancel advantage on active frames 2-5 (further away): +18 Hit / +11 Block | :VT2 cancel advantage on active frames 2-5 (further away): +18 Hit / +11 Block | ||
:This move IS cancelable on block into VT2 but you have to delay the VT input until AFTER the block hitstop is over to get the most frame advantage out of it (varies from +5 -> +14 on block) | :This move IS cancelable on block into VT2 but you have to delay the VT input until AFTER the block hitstop is over to get the most frame advantage out of it (varies from +5 -> +14 on block) | ||
Line 114: | Line 119: | ||
|image=SFV_Zangief_5LK.png | |image=SFV_Zangief_5LK.png | ||
|name=Stand LK | |name=Stand LK | ||
|anchor=yes | |||
|input=5LK | |input=5LK | ||
|data= | |data= | ||
Line 136: | Line 142: | ||
|image=SFV_Zangief_5MK.png | |image=SFV_Zangief_5MK.png | ||
|name=Stand MK | |name=Stand MK | ||
|anchor=yes | |||
|input=5MK | |input=5MK | ||
|data= | |data= | ||
Line 161: | Line 168: | ||
|image=SFV_Zangief_5HK.png | |image=SFV_Zangief_5HK.png | ||
|name=Stand HK | |name=Stand HK | ||
|anchor=yes | |||
|input=5HK | |input=5HK | ||
|data= | |data= | ||
Line 191: | Line 199: | ||
|image=SFV_Zangief_2LP.png | |image=SFV_Zangief_2LP.png | ||
|name=Crouch LP | |name=Crouch LP | ||
|anchor=yes | |||
|input=2LP | |input=2LP | ||
|data= | |data= | ||
Line 212: | Line 221: | ||
|image=SFV_Zangief_2MP.png | |image=SFV_Zangief_2MP.png | ||
|name=Crouch MP | |name=Crouch MP | ||
|anchor=yes | |||
|input=2MP | |input=2MP | ||
|data= | |data= | ||
Line 235: | Line 245: | ||
|image=SFV_Zangief_2HP.png | |image=SFV_Zangief_2HP.png | ||
|name=Crouch HP | |name=Crouch HP | ||
|anchor=yes | |||
|input=2HP | |input=2HP | ||
|data= | |data= | ||
Line 242: | Line 253: | ||
|recovery=<nowiki>20</nowiki> | |recovery=<nowiki>20</nowiki> | ||
|hit=<nowiki>2</nowiki> | |hit=<nowiki>2</nowiki> | ||
|block=<nowiki>- | |block=<nowiki>-6</nowiki> | ||
|damage=<nowiki>100</nowiki> | |damage=<nowiki>100</nowiki> | ||
|stun=<nowiki>150</nowiki> | |stun=<nowiki>150</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>su vt1 vt2</nowiki> | |cancel=<nowiki>su vt1 vt2</nowiki> | ||
|hcWinSpCa=<nowiki> | |hcWinSpCa=<nowiki>15</nowiki> | ||
|hcWinVt=<nowiki>15</nowiki> | |hcWinVt=<nowiki>15</nowiki> | ||
|description= | |description= | ||
:Knocks down grounded opponents and launches airborne opponents into limited juggle state (only cr. HK and VT2 EX Air SPD juggles) | |||
:Only cancelable on first active frame | |||
:Frames 10-14 can only hit airborne opponents | |||
:Airborne on frames 10-21 | :Airborne on frames 10-21 | ||
:Cannot hit cross-up (behind Zangief) | |||
:Juggle Limit / Increase / Start: 0 / 3 / 3 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Crouch%20HP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Crouch%20HP}} | ||
}} | }} | ||
Line 260: | Line 275: | ||
|image=SFV_Zangief_2LK.png | |image=SFV_Zangief_2LK.png | ||
|name=Crouch LK | |name=Crouch LK | ||
|anchor=yes | |||
|input=2LK | |input=2LK | ||
|data= | |data= | ||
Line 274: | Line 290: | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Crouch%20LK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Crouch%20LK}} | ||
Zangief's fastest low, can confirm into a combo at close range. Also makes for an excellent tick throw setup. | |||
}} | }} | ||
}} | }} | ||
Line 281: | Line 299: | ||
|image=SFV_Zangief_2MK.png | |image=SFV_Zangief_2MK.png | ||
|name=Crouch MK | |name=Crouch MK | ||
|anchor=yes | |||
|input=2MK | |input=2MK | ||
|data= | |data= | ||
Line 305: | Line 324: | ||
|image=SFV_Zangief_2HK.png | |image=SFV_Zangief_2HK.png | ||
|name=Crouch HK | |name=Crouch HK | ||
|anchor=yes | |||
|input=2HK | |input=2HK | ||
|data= | |data= | ||
Line 325: | Line 345: | ||
|hcWinVt=<nowiki>17</nowiki> | |hcWinVt=<nowiki>17</nowiki> | ||
|description= | |description= | ||
:Can juggle after certain scenarios such as anti-air cr. HP | |||
:Juggle Limit: 3 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Crouch%20HK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Crouch%20HK}} | ||
}} | }} | ||
Line 333: | Line 355: | ||
|image=SFV_Zangief_8LP.png | |image=SFV_Zangief_8LP.png | ||
|name=Jump LP | |name=Jump LP | ||
|anchor=yes | |||
|input=8LP | |input=8LP | ||
|data= | |data= | ||
Line 350: | Line 373: | ||
|image=SFV_Zangief_8MP.png | |image=SFV_Zangief_8MP.png | ||
|name=Jump MP | |name=Jump MP | ||
|anchor=yes | |||
|input=8MP | |input=8MP | ||
|data= | |data= | ||
Line 367: | Line 391: | ||
|image=SFV_Zangief_8HP.png | |image=SFV_Zangief_8HP.png | ||
|name=Jump HP | |name=Jump HP | ||
|anchor=yes | |||
|input=8HP | |input=8HP | ||
|data= | |data= | ||
Line 384: | Line 409: | ||
|image=SFV_Zangief_8LK.png | |image=SFV_Zangief_8LK.png | ||
|name=Jump LK | |name=Jump LK | ||
|anchor=yes | |||
|input=8LK | |input=8LK | ||
|data= | |data= | ||
Line 402: | Line 428: | ||
|image=SFV_Zangief_8MK.png | |image=SFV_Zangief_8MK.png | ||
|name=Jump MK | |name=Jump MK | ||
|anchor=yes | |||
|input=8MK | |input=8MK | ||
|data= | |data= | ||
Line 419: | Line 446: | ||
|image=SFV_Zangief_8HK.png | |image=SFV_Zangief_8HK.png | ||
|name=Jump HK | |name=Jump HK | ||
|anchor=yes | |||
|input=8HK | |input=8HK | ||
|data= | |data= | ||
Line 438: | Line 466: | ||
|image=SFV_Zangief_6MK.png | |image=SFV_Zangief_6MK.png | ||
|name=Knee Hammer | |name=Knee Hammer | ||
|anchor=yes | |||
|input=6MK | |input=6MK | ||
|data= | |data= | ||
Line 461: | Line 490: | ||
|image=SFV_Zangief_6HP.png | |image=SFV_Zangief_6HP.png | ||
|name=Head Butt | |name=Head Butt | ||
|anchor=yes | |||
|input=6HP | |input=6HP | ||
|data= | |data= | ||
Line 472: | Line 502: | ||
|stun=<nowiki>200</nowiki> | |stun=<nowiki>200</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>su</nowiki> | |cancel=<nowiki>su vt1 vt2</nowiki> | ||
|kd=<nowiki>83</nowiki> | |kd=<nowiki>83</nowiki> | ||
|kdr=<nowiki>22</nowiki> | |kdr=<nowiki>22</nowiki> | ||
|kdrb=<nowiki>27</nowiki> | |kdrb=<nowiki>27</nowiki> | ||
|hcWinSpCa=<nowiki> | |hcWinSpCa=<nowiki>18</nowiki> | ||
| | |hcWinVt=<nowiki>18</nowiki> | ||
|description= | |description= | ||
:Forces crouch on hit | |||
:Has 1 projectile durability during active frames | :Has 1 projectile durability during active frames | ||
:Spiked knockdown on airborne opponents, KDA varies depending on height | :Spiked knockdown on airborne opponents, KDA varies depending on height | ||
Line 491: | Line 522: | ||
|image=SFV_Zangief_9 2HP.png | |image=SFV_Zangief_9 2HP.png | ||
|name=Flying Body Press | |name=Flying Body Press | ||
|anchor=yes | |||
|input=9 > 2HP | |input=9 > 2HP | ||
|data= | |data= | ||
Line 511: | Line 543: | ||
|image=SFV_Zangief_8 8HP.png | |image=SFV_Zangief_8 8HP.png | ||
|name=Flying Headbutt | |name=Flying Headbutt | ||
|anchor=yes | |||
|input=8 > 8HP | |input=8 > 8HP | ||
|data= | |data= | ||
Line 524: | Line 557: | ||
:Only possible during neutral jump | :Only possible during neutral jump | ||
:Can cancel into Borscht Dynamite (air SPD) | :Can cancel into Borscht Dynamite (air SPD) | ||
: | :Frame advantage in parentheses refers to hitting just before landing | ||
:Juggle Limit / Increase / Start: | :Juggle Limit / Increase / Start: 1 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Flying%20Headbutt}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Flying%20Headbutt}} | ||
}} | }} | ||
Line 536: | Line 569: | ||
|image=SFV_Zangief_LPLK.png | |image=SFV_Zangief_LPLK.png | ||
|name=Atomic Drop | |name=Atomic Drop | ||
|anchor=yes | |||
|input=LPLK | |input=LPLK | ||
|subtitle=Throw | |subtitle=Throw | ||
Line 559: | Line 593: | ||
|image=SFV_Zangief_4LPLK.png | |image=SFV_Zangief_4LPLK.png | ||
|name=Captured | |name=Captured | ||
|anchor=yes | |||
|input=4LPLK | |input=4LPLK | ||
|subtitle=Back Throw | |subtitle=Back Throw | ||
Line 584: | Line 619: | ||
|image=SFV_Zangief_PPP.png | |image=SFV_Zangief_PPP.png | ||
|name=Double Lariat | |name=Double Lariat | ||
|anchor=yes | |||
|input=PPP | |input=PPP | ||
|data= | |data= | ||
Line 616: | Line 652: | ||
=====<font style="visibility:hidden; float:right">4268LP</font>===== | =====<font style="visibility:hidden; float:right">4268LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Zangief_4268P.png | ||
|caption=Normal | |caption=Normal | ||
|image2= | |image2=SFV_Zangief_4268P_vt2.png | ||
|caption2=V-Trigger 2 | |caption2=V-Trigger 2 | ||
|name=LP Screw Pile Driver | |name=LP Screw Pile Driver | ||
|anchor=yes | |||
|input=4268LP | |input=4268LP | ||
|data= | |data= | ||
Line 663: | Line 700: | ||
=====<font style="visibility:hidden; float:right">4268MP</font>===== | =====<font style="visibility:hidden; float:right">4268MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Zangief_4268P.png | ||
|caption=Normal | |caption=Normal | ||
|image2= | |image2=SFV_Zangief_4268P_vt2.png | ||
|caption2=V-Trigger 2 | |caption2=V-Trigger 2 | ||
|name=MP Screw Pile Driver | |name=MP Screw Pile Driver | ||
|anchor=yes | |||
|input=4268MP | |input=4268MP | ||
|data= | |data= | ||
Line 710: | Line 748: | ||
=====<font style="visibility:hidden; float:right">4268HP</font>===== | =====<font style="visibility:hidden; float:right">4268HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Zangief_4268P.png | ||
|caption=Normal | |caption=Normal | ||
|image2= | |image2=SFV_Zangief_4268P_vt2.png | ||
|caption2=V-Trigger 2 | |caption2=V-Trigger 2 | ||
|name=HP Screw Pile Driver | |name=HP Screw Pile Driver | ||
|anchor=yes | |||
|input=4268HP | |input=4268HP | ||
|data= | |data= | ||
Line 762: | Line 801: | ||
|caption2=V-Trigger 2 | |caption2=V-Trigger 2 | ||
|name=EX Screw Pile Driver | |name=EX Screw Pile Driver | ||
|anchor=yes | |||
|input=4268PP | |input=4268PP | ||
|data= | |data= | ||
Line 806: | Line 846: | ||
=====<font style="visibility:hidden; float:right">624LK</font>===== | =====<font style="visibility:hidden; float:right">624LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Zangief_624K.png | ||
|name=LK Siberian Express | |name=LK Siberian Express | ||
|anchor=yes | |||
|input=624LK | |input=624LK | ||
|data= | |data= | ||
Line 833: | Line 874: | ||
=====<font style="visibility:hidden; float:right">624MK</font>===== | =====<font style="visibility:hidden; float:right">624MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Zangief_624K.png | ||
|name=MK Siberian Express | |name=MK Siberian Express | ||
|anchor=yes | |||
|input=624MK | |input=624MK | ||
|data= | |data= | ||
Line 860: | Line 902: | ||
=====<font style="visibility:hidden; float:right">624HK</font>===== | =====<font style="visibility:hidden; float:right">624HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Zangief_624K.png | ||
|name=HK Siberian Express | |name=HK Siberian Express | ||
|anchor=yes | |||
|input=624HK | |input=624HK | ||
|data= | |data= | ||
Line 889: | Line 932: | ||
|image=SFV_Zangief_624KK.png | |image=SFV_Zangief_624KK.png | ||
|name=EX Siberian Express | |name=EX Siberian Express | ||
|anchor=yes | |||
|input=624KK | |input=624KK | ||
|data= | |data= | ||
Line 915: | Line 959: | ||
=====<font style="visibility:hidden; float:right">4268LP (air)</font>===== | =====<font style="visibility:hidden; float:right">4268LP (air)</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Zangief_4268P (air).png | ||
|caption=Normal | |caption=Normal | ||
|image2= | |image2=SFV_Zangief_4268P (air)_vt2.png | ||
|caption2=V-Trigger 2 | |caption2=V-Trigger 2 | ||
|name=LP Borscht Dynamite | |name=LP Borscht Dynamite | ||
|anchor=yes | |||
|input=4268LP (air) | |input=4268LP (air) | ||
|data= | |data= | ||
Line 935: | Line 980: | ||
|kdrb=<nowiki>23</nowiki> | |kdrb=<nowiki>23</nowiki> | ||
|description= | |description= | ||
:Strike hitbox (so it can grab hurtboxes instead of grab-boxes) | |||
:Does not build meter on whiff | :Does not build meter on whiff | ||
:12 frames of landing recovery on whiff | |||
:Protects Russian skies | :Protects Russian skies | ||
: | :Juggle Limit: 0 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/LP%20Borscht%20Dynamite}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/LP%20Borscht%20Dynamite}} | ||
}} | }} | ||
Line 949: | Line 996: | ||
|stun=<nowiki>350(300)</nowiki> | |stun=<nowiki>350(300)</nowiki> | ||
|attack=<nowiki>T</nowiki> | |attack=<nowiki>T</nowiki> | ||
|kd=<nowiki> | |kd=<nowiki>76</nowiki> | ||
|kdr=<nowiki> | |kdr=<nowiki>27</nowiki> | ||
|kdrb=<nowiki> | |kdrb=<nowiki>27</nowiki> | ||
|description= | |description= | ||
:Can combo on juggle state opponents | :Can combo on juggle state opponents | ||
Line 966: | Line 1,013: | ||
=====<font style="visibility:hidden; float:right">4268MP (air)</font>===== | =====<font style="visibility:hidden; float:right">4268MP (air)</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Zangief_4268P (air).png | ||
|caption=Normal | |caption=Normal | ||
|image2= | |image2=SFV_Zangief_4268P (air)_vt2.png | ||
|caption2=V-Trigger 2 | |caption2=V-Trigger 2 | ||
|name=MP Borscht Dynamite | |name=MP Borscht Dynamite | ||
|anchor=yes | |||
|input=4268MP (air) | |input=4268MP (air) | ||
|data= | |data= | ||
Line 983: | Line 1,031: | ||
|attack=<nowiki>T</nowiki> | |attack=<nowiki>T</nowiki> | ||
|kd=<nowiki>74</nowiki> | |kd=<nowiki>74</nowiki> | ||
|kdr=<nowiki> | |kdr=<nowiki>27</nowiki> | ||
|kdrb=<nowiki> | |kdrb=<nowiki>27</nowiki> | ||
|description= | |description= | ||
:Strike hitbox (so it can grab hurtboxes instead of grab-boxes) | |||
:Does not build meter on whiff | :Does not build meter on whiff | ||
:12 frames of landing recovery on whiff | |||
:Protects Russian skies | :Protects Russian skies | ||
: | :Juggle Limit: 0 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/MP%20Borscht%20Dynamite}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/MP%20Borscht%20Dynamite}} | ||
}} | }} | ||
Line 1,000: | Line 1,050: | ||
|stun=<nowiki>350(300)</nowiki> | |stun=<nowiki>350(300)</nowiki> | ||
|attack=<nowiki>T</nowiki> | |attack=<nowiki>T</nowiki> | ||
|kd=<nowiki> | |kd=<nowiki>76</nowiki> | ||
|kdr=<nowiki> | |kdr=<nowiki>27</nowiki> | ||
|kdrb=<nowiki> | |kdrb=<nowiki>27</nowiki> | ||
|description= | |description= | ||
:Can combo on juggle state opponents | :Can combo on juggle state opponents | ||
Line 1,017: | Line 1,067: | ||
=====<font style="visibility:hidden; float:right">4268HP (air)</font>===== | =====<font style="visibility:hidden; float:right">4268HP (air)</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Zangief_4268P (air).png | ||
|caption=Normal | |caption=Normal | ||
|image2= | |image2=SFV_Zangief_4268P (air)_vt2.png | ||
|caption2=V-Trigger 2 | |caption2=V-Trigger 2 | ||
|name=HP Borscht Dynamite | |name=HP Borscht Dynamite | ||
|anchor=yes | |||
|input=4268HP (air) | |input=4268HP (air) | ||
|data= | |data= | ||
Line 1,037: | Line 1,088: | ||
|kdrb=<nowiki>27</nowiki> | |kdrb=<nowiki>27</nowiki> | ||
|description= | |description= | ||
:Strike hitbox (so it can grab hurtboxes instead of grab-boxes) | |||
:Does not build meter on whiff | :Does not build meter on whiff | ||
:12 frames of landing recovery on whiff | |||
:Protects Russian skies | :Protects Russian skies | ||
: | :Juggle Limit: 0 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/HP%20Borscht%20Dynamite}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/HP%20Borscht%20Dynamite}} | ||
}} | }} | ||
Line 1,051: | Line 1,104: | ||
|stun=<nowiki>350(300)</nowiki> | |stun=<nowiki>350(300)</nowiki> | ||
|attack=<nowiki>T</nowiki> | |attack=<nowiki>T</nowiki> | ||
|kd=<nowiki> | |kd=<nowiki>76</nowiki> | ||
|kdr=<nowiki> | |kdr=<nowiki>27</nowiki> | ||
|kdrb=<nowiki> | |kdrb=<nowiki>27</nowiki> | ||
|description= | |description= | ||
:Can combo on juggle state opponents | :Can combo on juggle state opponents | ||
Line 1,073: | Line 1,126: | ||
|caption2=V-Trigger 2 | |caption2=V-Trigger 2 | ||
|name=EX Borscht Dynamite | |name=EX Borscht Dynamite | ||
|anchor=yes | |||
|input=4268PP (air) | |input=4268PP (air) | ||
|data= | |data= | ||
Line 1,090: | Line 1,144: | ||
:Can combo on juggle state opponents | :Can combo on juggle state opponents | ||
:Has a strike hitbox (so it can grab hurtboxes instead of grab-boxes) | :Has a strike hitbox (so it can grab hurtboxes instead of grab-boxes) | ||
:12 frames of landing recovery on whiff | |||
:Protects Russian skies | :Protects Russian skies | ||
:Juggle Limit: 1 | :Juggle Limit: 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/EX%20Borscht%20Dynamite}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/EX%20Borscht%20Dynamite}} | ||
Line 1,110: | Line 1,164: | ||
:Can combo juggle state opponents | :Can combo juggle state opponents | ||
:Has a strike hitbox (so it can grab hurtboxes instead of grab-boxes) | :Has a strike hitbox (so it can grab hurtboxes instead of grab-boxes) | ||
:Enhanced Juggle Limit compared to non-VT version (See: Juggle Limit) | |||
:Deals 60 less damage and 50 less stun when canceled into | :Deals 60 less damage and 50 less stun when canceled into | ||
:Protects Russian skies | :Protects Russian skies | ||
:12 frames of landing recovery on whiff | :12 frames of landing recovery on whiff | ||
:Spends 1000 V-Timer (50% V-Timer) on activation and another 1000 V-Timer again if it connects (100% V-Timer if it connects) | :Spends 1000 V-Timer (50% V-Timer) on activation and another 1000 V-Timer again if it connects (100% V-Timer if it connects) | ||
:Juggle Limit: | :Juggle Limit: 5 | ||
}} | }} | ||
}} | }} | ||
Line 1,122: | Line 1,177: | ||
|image=SFV_Zangief_623PP.png | |image=SFV_Zangief_623PP.png | ||
|name=Tundra Storm | |name=Tundra Storm | ||
|anchor=yes | |||
|input=623PP | |input=623PP | ||
|data= | |data= | ||
Line 1,148: | Line 1,204: | ||
=====<font style="visibility:hidden; float:right">42684268P</font>===== | =====<font style="visibility:hidden; float:right">42684268P</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Zangief_42684268P_1.png | ||
|image2=SFV_Zangief_42684268P_2.png | |||
|name=Bolshoi Russian Suplex | |name=Bolshoi Russian Suplex | ||
|anchor=yes | |||
|input=42684268P | |input=42684268P | ||
|data= | |data= | ||
Line 1,165: | Line 1,223: | ||
|description= | |description= | ||
:Fully invincible on frames 1-2 | :Fully invincible on frames 1-2 | ||
:Opponent can not jump out after cutscene starts | :Opponent can not jump out after cutscene starts (1st startup frame occurs BEFORE cutscene, not after | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Bolshoi%20Russian%20Suplex}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Bolshoi%20Russian%20Suplex}} | ||
}} | }} | ||
Line 1,175: | Line 1,233: | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zangief_5PPPKKK.png | |image=SFV_Zangief_5PPPKKK.png | ||
|caption="You have to train body more!" | |||
|name=Taunt | |name=Taunt | ||
|anchor=yes | |||
|input=5PPPKKK | |input=5PPPKKK | ||
|data= | |data= | ||
Line 1,193: | Line 1,253: | ||
|image=SFV_Zangief_MPMK (VS1) (tap).png | |image=SFV_Zangief_MPMK (VS1) (tap).png | ||
|name=Iron Muscle (tap) | |name=Iron Muscle (tap) | ||
|anchor=yes | |||
|input=MPMK (VS1) (tap) | |input=MPMK (VS1) (tap) | ||
|data= | |data= | ||
Line 1,214: | Line 1,275: | ||
|image=SFV_Zangief_MPMK (VS1) (hold).png | |image=SFV_Zangief_MPMK (VS1) (hold).png | ||
|name=Iron Muscle (hold) | |name=Iron Muscle (hold) | ||
|anchor=yes | |||
|input=MPMK (VS1) (hold) | |input=MPMK (VS1) (hold) | ||
|data= | |data= | ||
Line 1,244: | Line 1,306: | ||
|image=SFV_Zangief_MPMK (VS1) (release).png | |image=SFV_Zangief_MPMK (VS1) (release).png | ||
|name=Iron Muscle (release) | |name=Iron Muscle (release) | ||
|anchor=yes | |||
|input=MPMK (VS1) (release) | |input=MPMK (VS1) (release) | ||
|data= | |data= | ||
Line 1,271: | Line 1,334: | ||
|image=SFV_Zangief_MPMK (VS1) (backdash).png | |image=SFV_Zangief_MPMK (VS1) (backdash).png | ||
|name=Iron Muscle (backdash) | |name=Iron Muscle (backdash) | ||
|anchor=yes | |||
|input=MPMK (VS1) (backdash) | |input=MPMK (VS1) (backdash) | ||
|data= | |data= | ||
Line 1,286: | Line 1,350: | ||
=====<font style="visibility:hidden; float:right">MPMK (VS2)</font>===== | =====<font style="visibility:hidden; float:right">MPMK (VS2)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zangief_MPMK (VS2).png | |image=SFV_Zangief_MPMK (VS2)_1.png | ||
|image2=SFV_Zangief_MPMK (VS2)_2.png | |||
|name=Super Russian Kick | |name=Super Russian Kick | ||
|anchor=yes | |||
|input=MPMK (VS2) | |input=MPMK (VS2) | ||
|data= | |data= | ||
Line 1,316: | Line 1,382: | ||
=====<font style="visibility:hidden; float:right">MPMK (VS2) (hold)</font>===== | =====<font style="visibility:hidden; float:right">MPMK (VS2) (hold)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zangief_MPMK (VS2) ( | |image=SFV_Zangief_MPMK (VS2)_1.png | ||
|image2=SFV_Zangief_MPMK (VS2)_2.png | |||
|name=Super Russian Kick (hold) | |name=Super Russian Kick (hold) | ||
|anchor=yes | |||
|input=MPMK (VS2) (hold) | |input=MPMK (VS2) (hold) | ||
|data= | |data= | ||
Line 1,353: | Line 1,421: | ||
=====<font style="visibility:hidden; float:right">HPHK (tap) (VT1)</font>===== | =====<font style="visibility:hidden; float:right">HPHK (tap) (VT1)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zangief_HPHK (tap) (VT1).png | |image=SFV_Zangief_HPHK (tap) (VT1)_1.png | ||
|image2=SFV_Zangief_HPHK (tap) (VT1)_2.png | |||
|name=Cyclone Lariat | |name=Cyclone Lariat | ||
|anchor=yes | |||
|input=HPHK (tap) (VT1) | |input=HPHK (tap) (VT1) | ||
|data= | |data= | ||
Line 1,379: | Line 1,449: | ||
|image=SFV_Zangief_HPHK (tap).png | |image=SFV_Zangief_HPHK (tap).png | ||
|name=Cyclone Lariat (lvl 1) | |name=Cyclone Lariat (lvl 1) | ||
|anchor=yes | |||
|input=HPHK (tap) | |input=HPHK (tap) | ||
|data= | |data= | ||
Line 1,400: | Line 1,471: | ||
|image=SFV_Zangief_HPHK (brief hold).png | |image=SFV_Zangief_HPHK (brief hold).png | ||
|name=Cyclone Lariat (lvl 2) | |name=Cyclone Lariat (lvl 2) | ||
|anchor=yes | |||
|input=HPHK (brief hold) | |input=HPHK (brief hold) | ||
|data= | |data= | ||
Line 1,425: | Line 1,497: | ||
|image=SFV_Zangief_HPHK (hold).png | |image=SFV_Zangief_HPHK (hold).png | ||
|name=Cyclone Lariat (lvl 3) | |name=Cyclone Lariat (lvl 3) | ||
|anchor=yes | |||
|input=HPHK (hold) | |input=HPHK (hold) | ||
|data= | |data= | ||
Line 1,444: | Line 1,517: | ||
:Fully projectile invincible | :Fully projectile invincible | ||
:Hold back / forward to advance in either direction while spinning | :Hold back / forward to advance in either direction while spinning | ||
:Juggle | :Final hit launches for a juggle | ||
:Juggle Limit / Increase / Start: 2 / 1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/vtOne/Cyclone%20Lariat%20(lvl%203)}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/vtOne/Cyclone%20Lariat%20(lvl%203)}} | ||
}} | }} | ||
Line 1,455: | Line 1,529: | ||
|image=SFV_Zangief_HPHK (VT2).png | |image=SFV_Zangief_HPHK (VT2).png | ||
|name=Cossack Muscle | |name=Cossack Muscle | ||
|anchor=yes | |||
|input=HPHK (VT2) | |input=HPHK (VT2) | ||
|data= | |data= | ||
Line 1,475: | Line 1,550: | ||
|image=SFV_Zangief_5MKHP.png | |image=SFV_Zangief_5MKHP.png | ||
|name=V-Shift | |name=V-Shift | ||
|anchor=yes | |||
|input=5MKHP | |input=5MKHP | ||
|data= | |data= | ||
Line 1,500: | Line 1,576: | ||
|image=SFV_Zangief_5MKHP_break.png | |image=SFV_Zangief_5MKHP_break.png | ||
|name=Colossal Boot | |name=Colossal Boot | ||
|anchor=yes | |||
|input=5MKHP | |input=5MKHP | ||
|data= | |data= | ||
Line 1,526: | Line 1,603: | ||
|image=SFV_Zangief_6KKK.png | |image=SFV_Zangief_6KKK.png | ||
|name=Muscle Explosion | |name=Muscle Explosion | ||
|anchor=yes | |||
|input=6KKK | |input=6KKK | ||
|data= | |data= |
Latest revision as of 14:31, 24 July 2023
Introduction
About Zangief
A Russian Wrestler, The Red Cyclone travels the world to honor Mother Russia and prove he's the greatest wrestler in the world.
Zangief is a grappler in its purest sense. His goal is simple: get in, command grab, and win. His sluggish mobility and lack of tools to get around fireballs do make this somewhat of a difficulty, but nevertheless, when he gets in, you better start praying. His infamous SPD is what his whole kit is centered around. The fear that this single move can put into the opponent is exponential, and is the core of his entire game plan. To be played effectively, Zangief requires lots of smart conditioning, making your opponents escape one option so you can punish with another option (ie. delay tech gets beaten by SPD). He also requires a strong understanding and ability to pick up on opponent's habits, so you can make more correct reads and guesses to further deliver devastating damage to your opponent. If you think you've got what it takes to have the patience and ability to pick up on habits, then give Zangief a shot.
Final Patch
Players to Watch
- Itazan
- Stupendous
Zangief | |
---|---|
Vitals | |
Life Points | 1075 |
Stun Points | 1100 |
V-Gauge Points | |
V-Trigger 1 | 3 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.0305 |
Backward Walk Speed | 0.0235 |
Forward Dash Speed | 25 |
Backward Dash Speed | 25 |
Forward Dash Distance | 1.355 |
Backward Dash Distance | 1.065 |
Backdash CH Frames | 3-16 |
Jumping | |
Back Jump Speed | 49 (5+39+5) |
Neutral Jump Speed | 49 (5+39+5) |
Forward Jump Speed | 49 (5+39+5) |
Forward Jump Distance | 1.56 |
Backward Jump Distance | 1.56 |
Throws | |
Throw Hurtbox | 0.4 |
Throw Range | 0.9 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
5LP
5MP
5HP
5LK
5MK
5HK
2LP
2MP
2HP
2LK
2MK
2HK
8LP
8MP
8HP
8LK
8MK
8HK
Command Normals
6MK
6HP
9 > 2HP
8 > 8HP
Throws
LPLK
4LPLK
Special Moves
PPP
4268LP
4268MP
4268HP
4268PP
624LK
624MK
624HK
624KK
4268LP (air)
4268MP (air)
4268HP (air)
4268PP (air)
623PP
Critical Art
42684268P
Taunts
5PPPKKK
V-System
V-Skill 1
MPMK (VS1) (tap)
MPMK (VS1) (hold)
MPMK (VS1) (release)
MPMK (VS1) (backdash)
V-Skill 2
MPMK (VS2)
MPMK (VS2) (hold)
V-Trigger 1
HPHK (tap) (VT1)
HPHK (tap)
HPHK (brief hold)
HPHK (hold)
V-Trigger 2
HPHK (VT2)
V-Shift
5MKHP
V-Shift Break
5MKHP
V-Reversal
6KKK