No edit summary |
m (→5PPPKKK) |
||
(17 intermediate revisions by 3 users not shown) | |||
Line 2: | Line 2: | ||
|name=Ken | |name=Ken | ||
|hash=KEN | |hash=KEN | ||
|discord=jVNdP3j | |||
|image=SFV-Ken_Portrait.jpg | |image=SFV-Ken_Portrait.jpg | ||
|hp=1025 | |hp=1025 | ||
Line 30: | Line 31: | ||
|image=SFV_Ken_5LP.png | |image=SFV_Ken_5LP.png | ||
|name=Stand LP | |name=Stand LP | ||
|anchor=yes | |||
|input=5LP | |input=5LP | ||
|data= | |data= | ||
Line 43: | Line 45: | ||
|cancel=<nowiki>ch sp su vs1 vs2 vt1 vt2</nowiki> | |cancel=<nowiki>ch sp su vs1 vs2 vt1 vt2</nowiki> | ||
|description= | |description= | ||
:Good frametrap / combo tool | |||
:Chains into st.LP / cr.LP / cr.LK | :Chains into st.LP / cr.LP / cr.LK | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Stand%20LP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Stand%20LP}} | ||
Line 52: | Line 55: | ||
|image=SFV_Ken_5MP.png | |image=SFV_Ken_5MP.png | ||
|name=Stand MP | |name=Stand MP | ||
|anchor=yes | |||
|input=5MP | |input=5MP | ||
|data= | |data= | ||
Line 67: | Line 71: | ||
|hcWinVt=<nowiki>14</nowiki> | |hcWinVt=<nowiki>14</nowiki> | ||
|description= | |description= | ||
:Good poke tool in neutral (better range / hitbox priority / frame advantage than crouch MK) | |||
:Can be used as anti-air (but not ideal) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Stand%20MP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Stand%20MP}} | ||
}} | }} | ||
Line 75: | Line 81: | ||
|image=SFV_Ken_5HP.png | |image=SFV_Ken_5HP.png | ||
|name=Stand HP | |name=Stand HP | ||
|anchor=yes | |||
|input=5HP | |input=5HP | ||
|data= | |data= | ||
Line 93: | Line 100: | ||
|hcWinVt=<nowiki>14</nowiki> | |hcWinVt=<nowiki>14</nowiki> | ||
|description= | |description= | ||
:If canceled into HK Tatsu from tip range; 1st hit will whiff resulting in the opponent staying grounded at +3 advantage for combo extension | :Can be used as anti-air (but not ideal) | ||
:On a Crush Counter stand HP: If canceled into HK Tatsu from tip range; the 1st hit will whiff resulting in the opponent staying grounded at +3 advantage for a LK Tatsu combo extension | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Stand%20HP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Stand%20HP}} | ||
}} | }} | ||
Line 102: | Line 110: | ||
|image=SFV_Ken_5LK.png | |image=SFV_Ken_5LK.png | ||
|name=Stand LK | |name=Stand LK | ||
|anchor=yes | |||
|input=5LK | |input=5LK | ||
|data= | |data= | ||
Line 115: | Line 124: | ||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | ||
|description= | |description= | ||
:Furthest range of Ken's light attacks | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Stand%20LK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Stand%20LK}} | ||
}} | }} | ||
Line 123: | Line 133: | ||
|image=SFV_Ken_5MK.png | |image=SFV_Ken_5MK.png | ||
|name=Stand MK | |name=Stand MK | ||
|anchor=yes | |||
|input=5MK | |input=5MK | ||
|data= | |data= | ||
Line 141: | Line 152: | ||
:Forces opponent into standing state on hit | :Forces opponent into standing state on hit | ||
:Cancelable on whiff into the HK follow-up target combo on frame 18 | :Cancelable on whiff into the HK follow-up target combo on frame 18 | ||
:Whiffs on crouching from further away | |||
:Not an ideal anti-air despite what it looks like (but can still hit cross-up (behind Ken) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Stand%20MK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Stand%20MK}} | ||
}} | }} | ||
Line 149: | Line 162: | ||
|image=SFV_Ken_5HK.png | |image=SFV_Ken_5HK.png | ||
|name=Stand HK | |name=Stand HK | ||
|anchor=yes | |||
|input=5HK | |input=5HK | ||
|data= | |data= | ||
Line 170: | Line 184: | ||
|description= | |description= | ||
:Combos into LK Tatsu and LP DP up close | :Combos into LK Tatsu and LP DP up close | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Stand%20HK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Stand%20HK}} | ||
}} | }} | ||
Line 179: | Line 192: | ||
|image=SFV_Ken_2LP.png | |image=SFV_Ken_2LP.png | ||
|name=Crouch LP | |name=Crouch LP | ||
|anchor=yes | |||
|input=2LP | |input=2LP | ||
|data= | |data= | ||
Line 192: | Line 206: | ||
|cancel=<nowiki>ch sp su vs1 vs2 vt1 vt2</nowiki> | |cancel=<nowiki>ch sp su vs1 vs2 vt1 vt2</nowiki> | ||
|description= | |description= | ||
:Can be used to tick throw | |||
:Chains into st.LP / cr.LP / cr.LK | :Chains into st.LP / cr.LP / cr.LK | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Crouch%20LP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Crouch%20LP}} | ||
Line 201: | Line 216: | ||
|image=SFV_Ken_2MP.png | |image=SFV_Ken_2MP.png | ||
|name=Crouch MP | |name=Crouch MP | ||
|anchor=yes | |||
|input=2MP | |input=2MP | ||
|data= | |data= | ||
Line 216: | Line 232: | ||
|hcWinVt=<nowiki>13</nowiki> | |hcWinVt=<nowiki>13</nowiki> | ||
|description= | |description= | ||
: | :Main frametrap / combo tool | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Crouch%20MP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Crouch%20MP}} | ||
}} | }} | ||
Line 225: | Line 241: | ||
|image=SFV_Ken_2HP.png | |image=SFV_Ken_2HP.png | ||
|name=Crouch HP | |name=Crouch HP | ||
|anchor=yes | |||
|input=2HP | |input=2HP | ||
|data= | |data= | ||
Line 248: | Line 265: | ||
|description= | |description= | ||
:Can only Crush Counter on the first active frame | :Can only Crush Counter on the first active frame | ||
:Decent anti-air on active frames 3-5 | |||
:Can hit cross-up (behind Ken) | |||
:Does 20 less damage (70) past the first active frame | :Does 20 less damage (70) past the first active frame | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Crouch%20HP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Crouch%20HP}} | ||
Line 257: | Line 276: | ||
|image=SFV_Ken_2LK.png | |image=SFV_Ken_2LK.png | ||
|name=Crouch LK | |name=Crouch LK | ||
|anchor=yes | |||
|input=2LK | |input=2LK | ||
|data= | |data= | ||
Line 270: | Line 290: | ||
|cancel=<nowiki>ch vs1 vs2 vt1 vt2</nowiki> | |cancel=<nowiki>ch vs1 vs2 vt1 vt2</nowiki> | ||
|description= | |description= | ||
:Has great hitbox priority for a crouch LK | |||
:Chains into st.LP / cr.LP / cr.LK | :Chains into st.LP / cr.LP / cr.LK | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Crouch%20LK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Crouch%20LK}} | ||
Line 279: | Line 300: | ||
|image=SFV_Ken_2MK.png | |image=SFV_Ken_2MK.png | ||
|name=Crouch MK | |name=Crouch MK | ||
|anchor=yes | |||
|input=2MK | |input=2MK | ||
|data= | |data= | ||
Line 286: | Line 308: | ||
|recovery=<nowiki>14</nowiki> | |recovery=<nowiki>14</nowiki> | ||
|hit=<nowiki>2</nowiki> | |hit=<nowiki>2</nowiki> | ||
|block=<nowiki>- | |block=<nowiki>-2</nowiki> | ||
|damage=<nowiki>50</nowiki> | |damage=<nowiki>50</nowiki> | ||
|stun=<nowiki>100</nowiki> | |stun=<nowiki>100</nowiki> | ||
Line 295: | Line 317: | ||
|hcWinNotes=<nowiki>*VS1 and VS2</nowiki> | |hcWinNotes=<nowiki>*VS1 and VS2</nowiki> | ||
|description= | |description= | ||
: | :Ken's main hit confirm / poke tool with a long special cancel window for hit confirms (17F) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Crouch%20MK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Crouch%20MK}} | ||
}} | }} | ||
Line 304: | Line 326: | ||
|image=SFV_Ken_2HK.png | |image=SFV_Ken_2HK.png | ||
|name=Crouch HK | |name=Crouch HK | ||
|anchor=yes | |||
|input=2HK | |input=2HK | ||
|data= | |data= | ||
Line 325: | Line 348: | ||
|hcWinNotes=<nowiki>*VS1 only</nowiki> | |hcWinNotes=<nowiki>*VS1 only</nowiki> | ||
|description= | |description= | ||
:Has no hurtbox extension before active frames (helps with counter-poking) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Crouch%20HK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Crouch%20HK}} | ||
}} | }} | ||
Line 333: | Line 357: | ||
|image=SFV_Ken_8LP.png | |image=SFV_Ken_8LP.png | ||
|name=Jump LP | |name=Jump LP | ||
|anchor=yes | |||
|input=8LP | |input=8LP | ||
|data= | |data= | ||
Line 342: | Line 367: | ||
|attack=<nowiki>M</nowiki> | |attack=<nowiki>M</nowiki> | ||
|description= | |description= | ||
:Decent air-to-air | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Jump%20LP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Jump%20LP}} | ||
}} | }} | ||
Line 350: | Line 376: | ||
|image=SFV_Ken_8MP.png | |image=SFV_Ken_8MP.png | ||
|name=Jump MP | |name=Jump MP | ||
|anchor=yes | |||
|input=8MP | |input=8MP | ||
|data= | |data= | ||
Line 359: | Line 386: | ||
|attack=<nowiki>M</nowiki> | |attack=<nowiki>M</nowiki> | ||
|description= | |description= | ||
: | :Very strong horizontal hitbox priority | ||
:Removes Ken's leg hurtboxes on frames 4-19 | :Removes Ken's leg hurtboxes on frames 4-19 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Jump%20MP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Jump%20MP}} | ||
Line 369: | Line 396: | ||
|image=SFV_Ken_8HP.png | |image=SFV_Ken_8HP.png | ||
|name=Jump HP | |name=Jump HP | ||
|anchor=yes | |||
|input=8HP | |input=8HP | ||
|data= | |data= | ||
Line 388: | Line 416: | ||
|image=SFV_Ken_8LK.png | |image=SFV_Ken_8LK.png | ||
|name=Jump LK | |name=Jump LK | ||
|anchor=yes | |||
|input=8LK | |input=8LK | ||
|data= | |data= | ||
Line 406: | Line 435: | ||
|image=SFV_Ken_8MK.png | |image=SFV_Ken_8MK.png | ||
|name=Jump MK | |name=Jump MK | ||
|anchor=yes | |||
|input=8MK | |input=8MK | ||
|data= | |data= | ||
Line 424: | Line 454: | ||
|image=SFV_Ken_8HK.png | |image=SFV_Ken_8HK.png | ||
|name=Jump HK | |name=Jump HK | ||
|anchor=yes | |||
|input=8HK | |input=8HK | ||
|data= | |data= | ||
Line 444: | Line 475: | ||
|image=SFV_Ken_6HK (hold).png | |image=SFV_Ken_6HK (hold).png | ||
|name=Thunder Kick | |name=Thunder Kick | ||
|anchor=yes | |||
|input=6HK (hold) | |input=6HK (hold) | ||
|data= | |data= | ||
Line 450: | Line 482: | ||
|active=<nowiki>3</nowiki> | |active=<nowiki>3</nowiki> | ||
|recovery=<nowiki>22</nowiki> | |recovery=<nowiki>22</nowiki> | ||
|hit=<nowiki>2</nowiki> | |hit=<nowiki>2(3)</nowiki> | ||
|block=<nowiki>-7</nowiki> | |block=<nowiki>-7</nowiki> | ||
|damage=<nowiki>80</nowiki> | |damage=<nowiki>80</nowiki> | ||
Line 465: | Line 497: | ||
|image=SFV_Ken_6HK.png | |image=SFV_Ken_6HK.png | ||
|name=Thunder Kick (Feint) | |name=Thunder Kick (Feint) | ||
|anchor=yes | |||
|input=6HK | |input=6HK | ||
|data= | |data= | ||
Line 479: | Line 512: | ||
|image=SFV_Ken_4MK.png | |image=SFV_Ken_4MK.png | ||
|name=Inazuma Kick | |name=Inazuma Kick | ||
|anchor=yes | |||
|input=4MK | |input=4MK | ||
|data= | |data= | ||
Line 491: | Line 525: | ||
|attack=<nowiki>M</nowiki> | |attack=<nowiki>M</nowiki> | ||
|description= | |description= | ||
:Overhead | |||
:Faster but less rewarding and less range than the f+HK Overhead | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Inazuma%20Kick}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Inazuma%20Kick}} | ||
}} | }} | ||
Line 499: | Line 535: | ||
|image=SFV_Ken_4MP.png | |image=SFV_Ken_4MP.png | ||
|name=Chin Buster | |name=Chin Buster | ||
|anchor=yes | |||
|input=4MP | |input=4MP | ||
|data= | |data= | ||
Line 515: | Line 552: | ||
|hcWinTc=<nowiki>20</nowiki> | |hcWinTc=<nowiki>20</nowiki> | ||
|description= | |description= | ||
:Fast but short range medium combo / frametrap tool | |||
:Can be canceled into the HP Target Combo follow-up on Hit / Block / Whiff | |||
:Huge cancel window (20F) for hit confirming the HP Target Combo follow-up (the HP can also be delayed to create a frametrap) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Chin%20Buster}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Chin%20Buster}} | ||
}} | }} | ||
Line 521: | Line 561: | ||
== Target Combos == | == Target Combos == | ||
=====<font style="visibility:hidden; float:right">4MP > | =====<font style="visibility:hidden; float:right">4MP > 5HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ken_4MP | |image=SFV_Ken_4MP 5HP 1.png | ||
|image2=SFV_Ken_4MP 5HP 2.png | |||
|name=Chin Buster 2nd | |name=Chin Buster 2nd | ||
|input=4MP > | |anchor=yes | ||
|input=4MP > 5HP | |||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 546: | Line 588: | ||
|description= | |description= | ||
:Target combo can be performed on whiff | :Target combo can be performed on whiff | ||
:Huge cancel window (20F) for hit confirming the HP Target Combo follow-up (the HP can also be delayed to create a frametrap) | |||
:Launches the opponent into a limited juggle state | |||
:Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Chin%20Buster%202nd}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Chin%20Buster%202nd}} | ||
}} | }} | ||
Line 552: | Line 597: | ||
=====<font style="visibility:hidden; float:right">5MK > 5HK</font>===== | =====<font style="visibility:hidden; float:right">5MK > 5HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ken_5MK 5HK.png | |image=SFV_Ken_5MK 5HK 1.png | ||
|image2=SFV_Ken_5MK 5HK 2.png | |||
|name=Lion Breaker | |name=Lion Breaker | ||
|anchor=yes | |||
|input=5MK > 5HK | |input=5MK > 5HK | ||
|data= | |data= | ||
Line 576: | Line 623: | ||
:Second HK hit whiffs on crouch (but the initial MK forces standing on hit) | :Second HK hit whiffs on crouch (but the initial MK forces standing on hit) | ||
:Second HK hit is a tight frametrap when canceled from MK on block | :Second HK hit is a tight frametrap when canceled from MK on block | ||
:Huge cancel window (20F) for hit confirming the HK Target Combo follow-up | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Lion%20Breaker}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Lion%20Breaker}} | ||
}} | }} | ||
Line 586: | Line 634: | ||
|image=SFV_Ken_LPLK.png | |image=SFV_Ken_LPLK.png | ||
|name=Knee Bash | |name=Knee Bash | ||
|anchor=yes | |||
|input=LPLK | |input=LPLK | ||
|subtitle=Throw | |subtitle=Throw | ||
Line 610: | Line 659: | ||
|image=SFV_Ken_4LPLK.png | |image=SFV_Ken_4LPLK.png | ||
|name=Hell Wheel | |name=Hell Wheel | ||
|anchor=yes | |||
|input=4LPLK | |input=4LPLK | ||
|subtitle=Back Throw | |subtitle=Back Throw | ||
Line 625: | Line 675: | ||
|kdrb=<nowiki>11</nowiki> | |kdrb=<nowiki>11</nowiki> | ||
|description= | |description= | ||
:A really scary throw due to the amount of corner carry it has (throws opponent into the corner even from a mid-screen throw) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Hell%20Wheel}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Hell%20Wheel}} | ||
}} | }} | ||
Line 633: | Line 684: | ||
=====<font style="visibility:hidden; float:right">236LP</font>===== | =====<font style="visibility:hidden; float:right">236LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ken_236P.png | ||
|caption=Normal | |caption=Normal | ||
|image2= | |image2=SFV_Ken_236P_vt1.png | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=LP Hadoken | |name=LP Hadoken | ||
|anchor=yes | |||
|input=236LP | |input=236LP | ||
|data= | |data= | ||
Line 671: | Line 723: | ||
|kdrb=<nowiki>32</nowiki> | |kdrb=<nowiki>32</nowiki> | ||
|description= | |description= | ||
:Cancelable into V-Skills on Hit or Block at the cost of 750 V-Timer (50% of total V-Timer) | |||
:Knocks down on hit during V-Trigger 1 | :Knocks down on hit during V-Trigger 1 | ||
:1-hit projectile | :1-hit projectile | ||
Line 681: | Line 734: | ||
=====<font style="visibility:hidden; float:right">236MP</font>===== | =====<font style="visibility:hidden; float:right">236MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ken_236P.png | ||
|caption=Normal | |caption=Normal | ||
|image2= | |image2=SFV_Ken_236P_vt1.png | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=MP Hadoken | |name=MP Hadoken | ||
|anchor=yes | |||
|input=236MP | |input=236MP | ||
|data= | |data= | ||
Line 719: | Line 773: | ||
|kdrb=<nowiki>32</nowiki> | |kdrb=<nowiki>32</nowiki> | ||
|description= | |description= | ||
:Cancelable into V-Skills on Hit or Block at the cost of 750 V-Timer (50% of total V-Timer) | |||
:Knocks down on hit during V-Trigger 1 | :Knocks down on hit during V-Trigger 1 | ||
:1-hit projectile | :1-hit projectile | ||
Line 729: | Line 784: | ||
=====<font style="visibility:hidden; float:right">236HP</font>===== | =====<font style="visibility:hidden; float:right">236HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ken_236P.png | ||
|caption=Normal | |caption=Normal | ||
|image2= | |image2=SFV_Ken_236P_vt1.png | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=HP Hadoken | |name=HP Hadoken | ||
|anchor=yes | |||
|input=236HP | |input=236HP | ||
|data= | |data= | ||
Line 767: | Line 823: | ||
|kdrb=<nowiki>32</nowiki> | |kdrb=<nowiki>32</nowiki> | ||
|description= | |description= | ||
:Cancelable into V-Skills on Hit or Block at the cost of 750 V-Timer (50% of total V-Timer) | |||
:Knocks down on hit during V-Trigger 1 | :Knocks down on hit during V-Trigger 1 | ||
:1-hit projectile | :1-hit projectile | ||
Line 782: | Line 839: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=EX Hadoken | |name=EX Hadoken | ||
|anchor=yes | |||
|input=236PP | |input=236PP | ||
|data= | |data= | ||
Line 807: | Line 865: | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>3</nowiki> | |block=<nowiki>3</nowiki> | ||
|damage=<nowiki>55*55</nowiki> | |damage=<nowiki>55*55 (110)</nowiki> | ||
|stun=<nowiki> | |stun=<nowiki>150</nowiki> | ||
|attack=<nowiki>H*H</nowiki> | |attack=<nowiki>H*H</nowiki> | ||
|kd=<nowiki>96</nowiki> | |kd=<nowiki>96</nowiki> | ||
Line 814: | Line 872: | ||
|kdrb=<nowiki>42</nowiki> | |kdrb=<nowiki>42</nowiki> | ||
|description= | |description= | ||
:Cancelable into V-Skills on Hit or Block at the cost of 750 V-Timer (50% of total V-Timer) | |||
:Knocks down on hit during V-Trigger 1 | :Knocks down on hit during V-Trigger 1 | ||
:2-hit projectile | :2-hit projectile | ||
Line 829: | Line 888: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=LP Shoryuken | |name=LP Shoryuken | ||
|anchor=yes | |||
|input=623LP | |input=623LP | ||
|data= | |data= | ||
Line 887: | Line 947: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=MP Shoryuken | |name=MP Shoryuken | ||
|anchor=yes | |||
|input=623MP | |input=623MP | ||
|data= | |data= | ||
Line 946: | Line 1,007: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=HP Shoryuken | |name=HP Shoryuken | ||
|anchor=yes | |||
|input=623HP | |input=623HP | ||
|data= | |data= | ||
Line 1,002: | Line 1,064: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=EX Shoryuken | |name=EX Shoryuken | ||
|anchor=yes | |||
|input=623PP | |input=623PP | ||
|data= | |data= | ||
Line 1,019: | Line 1,082: | ||
|kdrb=<nowiki>29</nowiki> | |kdrb=<nowiki>29</nowiki> | ||
|description= | |description= | ||
: | :Fully invincible on frames 1-11 | ||
:Airborne on frames 7-23 and again on frames 34-83 | :Airborne on frames 7-23 and again on frames 34-83 | ||
:Can hit cross-up (behind Ken) | :Can hit cross-up (behind Ken) | ||
Line 1,046: | Line 1,109: | ||
|kdrb=<nowiki>29</nowiki> | |kdrb=<nowiki>29</nowiki> | ||
|description= | |description= | ||
: | :Fully invincible on frames 1-11 | ||
:Can hit cross-up (behind Ken) | :Can hit cross-up (behind Ken) | ||
:Airborne on frames 8-23 and again on frames 34-83 | :Airborne on frames 8-23 and again on frames 34-83 | ||
Line 1,063: | Line 1,126: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=LK Tatsumaki Senpukyaku | |name=LK Tatsumaki Senpukyaku | ||
|anchor=yes | |||
|input=214LK | |input=214LK | ||
|data= | |data= | ||
Line 1,116: | Line 1,180: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=MK Tatsumaki Senpukyaku | |name=MK Tatsumaki Senpukyaku | ||
|anchor=yes | |||
|input=214MK | |input=214MK | ||
|data= | |data= | ||
Line 1,173: | Line 1,238: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=HK Tatsumaki Senpukyaku | |name=HK Tatsumaki Senpukyaku | ||
|anchor=yes | |||
|input=214HK | |input=214HK | ||
|data= | |data= | ||
Line 1,227: | Line 1,293: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=EX Tatsumaki Senpukyaku | |name=EX Tatsumaki Senpukyaku | ||
|anchor=yes | |||
|input=214KK | |input=214KK | ||
|data= | |data= | ||
Line 1,270: | Line 1,337: | ||
=====<font style="visibility:hidden; float:right">214LK (air)</font>===== | =====<font style="visibility:hidden; float:right">214LK (air)</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ken_214K (air).png | ||
|caption=Normal | |caption=Normal | ||
|image2= | |image2=SFV_Ken_214K (air)_vt1.png | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=LK Air Tatsumaki Senpukyaku | |name=LK Air Tatsumaki Senpukyaku | ||
|anchor=yes | |||
|input=214LK (air) | |input=214LK (air) | ||
|data= | |data= | ||
Line 1,282: | Line 1,350: | ||
|active=<nowiki>2(6)2(6)2</nowiki> | |active=<nowiki>2(6)2(6)2</nowiki> | ||
|recovery=<nowiki>10</nowiki> | |recovery=<nowiki>10</nowiki> | ||
|hit=<nowiki>1( | |hit=<nowiki>-1(3)</nowiki> | ||
|block=<nowiki>-3( | |block=<nowiki>-3(0)</nowiki> | ||
|damage=<nowiki>80</nowiki> | |damage=<nowiki>80</nowiki> | ||
|stun=<nowiki>100</nowiki> | |stun=<nowiki>100</nowiki> | ||
Line 1,297: | Line 1,365: | ||
|active=<nowiki>2(6)2(5)2</nowiki> | |active=<nowiki>2(6)2(5)2</nowiki> | ||
|recovery=<nowiki>10</nowiki> | |recovery=<nowiki>10</nowiki> | ||
|hit=<nowiki>3( | |hit=<nowiki>3(6)</nowiki> | ||
|block=<nowiki> | |block=<nowiki>3(6)</nowiki> | ||
|damage=<nowiki>100</nowiki> | |damage=<nowiki>100</nowiki> | ||
|stun=<nowiki>150</nowiki> | |stun=<nowiki>150</nowiki> | ||
Line 1,312: | Line 1,380: | ||
=====<font style="visibility:hidden; float:right">214MK (air)</font>===== | =====<font style="visibility:hidden; float:right">214MK (air)</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ken_214K (air).png | ||
|caption=Normal | |caption=Normal | ||
|image2= | |image2=SFV_Ken_214K (air)_vt1.png | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=MK Air Tatsumaki Senpukyaku | |name=MK Air Tatsumaki Senpukyaku | ||
|anchor=yes | |||
|input=214MK (air) | |input=214MK (air) | ||
|data= | |data= | ||
Line 1,324: | Line 1,393: | ||
|active=<nowiki>2(5)2(5)2</nowiki> | |active=<nowiki>2(5)2(5)2</nowiki> | ||
|recovery=<nowiki>10</nowiki> | |recovery=<nowiki>10</nowiki> | ||
|hit=<nowiki> | |hit=<nowiki>0(3)</nowiki> | ||
|block=<nowiki>-3( | |block=<nowiki>-3(0)</nowiki> | ||
|damage=<nowiki>80</nowiki> | |damage=<nowiki>80</nowiki> | ||
|stun=<nowiki>100</nowiki> | |stun=<nowiki>100</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|description= | |description= | ||
:Frame Advantage varies depending on angle and height | :Frame Advantage varies depending on angle and height | ||
:Frame Advantage listed refers to only first hit connecting | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/MK%20Air%20Tatsumaki%20Senpukyaku}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/MK%20Air%20Tatsumaki%20Senpukyaku}} | ||
}} | }} | ||
Line 1,340: | Line 1,408: | ||
|active=<nowiki>2(5)2(4)2</nowiki> | |active=<nowiki>2(5)2(4)2</nowiki> | ||
|recovery=<nowiki>10</nowiki> | |recovery=<nowiki>10</nowiki> | ||
|hit=<nowiki>3( | |hit=<nowiki>3(6)</nowiki> | ||
|block=<nowiki> | |block=<nowiki>3(6)</nowiki> | ||
|damage=<nowiki>100</nowiki> | |damage=<nowiki>100</nowiki> | ||
|stun=<nowiki>150</nowiki> | |stun=<nowiki>150</nowiki> | ||
Line 1,355: | Line 1,423: | ||
=====<font style="visibility:hidden; float:right">214HK (air)</font>===== | =====<font style="visibility:hidden; float:right">214HK (air)</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ken_214K (air).png | ||
|caption=Normal | |caption=Normal | ||
|image2= | |image2=SFV_Ken_214K (air)_vt1.png | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=HK Air Tatsumaki Senpukyaku | |name=HK Air Tatsumaki Senpukyaku | ||
|anchor=yes | |||
|input=214HK (air) | |input=214HK (air) | ||
|data= | |data= | ||
Line 1,367: | Line 1,436: | ||
|active=<nowiki>2(4)2(4)2</nowiki> | |active=<nowiki>2(4)2(4)2</nowiki> | ||
|recovery=<nowiki>10</nowiki> | |recovery=<nowiki>10</nowiki> | ||
|hit=<nowiki> | |hit=<nowiki>0(3)</nowiki> | ||
|block=<nowiki>-3( | |block=<nowiki>-3(0)</nowiki> | ||
|damage=<nowiki>80</nowiki> | |damage=<nowiki>80</nowiki> | ||
|stun=<nowiki>100</nowiki> | |stun=<nowiki>100</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|description= | |description= | ||
:Frame Advantage varies depending on angle and height | :Frame Advantage varies depending on angle and height | ||
:Frame Advantage listed refers to only first hit connecting | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/HK%20Air%20Tatsumaki%20Senpukyaku}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/HK%20Air%20Tatsumaki%20Senpukyaku}} | ||
}} | }} | ||
Line 1,383: | Line 1,451: | ||
|active=<nowiki>2(4)2(3)2</nowiki> | |active=<nowiki>2(4)2(3)2</nowiki> | ||
|recovery=<nowiki>10</nowiki> | |recovery=<nowiki>10</nowiki> | ||
|hit=<nowiki>3( | |hit=<nowiki>3(6)</nowiki> | ||
|block=<nowiki> | |block=<nowiki>3(6)</nowiki> | ||
|damage=<nowiki>100</nowiki> | |damage=<nowiki>100</nowiki> | ||
|stun=<nowiki>150</nowiki> | |stun=<nowiki>150</nowiki> | ||
Line 1,403: | Line 1,471: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=EX Air Tatsumaki Senpukyaku | |name=EX Air Tatsumaki Senpukyaku | ||
|anchor=yes | |||
|input=214KK (air) | |input=214KK (air) | ||
|data= | |data= | ||
Line 1,416: | Line 1,485: | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|description= | |description= | ||
: | :Frame Advantage on Block and KDA varies depending on angle and height | ||
:Cannot cross-up | :Cannot cross-up | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/EX%20Air%20Tatsumaki%20Senpukyaku}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/EX%20Air%20Tatsumaki%20Senpukyaku}} | ||
Line 1,428: | Line 1,496: | ||
|hit=<nowiki>6(8)</nowiki> | |hit=<nowiki>6(8)</nowiki> | ||
|block=<nowiki>-2(0)</nowiki> | |block=<nowiki>-2(0)</nowiki> | ||
|damage=<nowiki>40x3</nowiki> | |damage=<nowiki>40x3 (120)</nowiki> | ||
|stun=<nowiki>100x3</nowiki> | |stun=<nowiki>100x3 (300)</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|description= | |description= | ||
Line 1,444: | Line 1,512: | ||
=====<font style="visibility:hidden; float:right">236236K</font>===== | =====<font style="visibility:hidden; float:right">236236K</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ken_236236K.png | |image=SFV_Ken_236236K 1.png | ||
|image2=SFV_Ken_236236K 2.png | |||
|name=Guren Enjikyaku | |name=Guren Enjikyaku | ||
|anchor=yes | |||
|input=236236K | |input=236236K | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki>5</nowiki> | |startup=<nowiki>5</nowiki> | ||
|active=<nowiki> | |active=<nowiki>4</nowiki> | ||
|recovery=<nowiki> | |recovery=<nowiki>42</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>-26</nowiki> | |block=<nowiki>-26</nowiki> | ||
Line 1,461: | Line 1,531: | ||
|kdrb=<nowiki>31</nowiki> | |kdrb=<nowiki>31</nowiki> | ||
|description= | |description= | ||
: | :Fully invincible on frames 1-8 | ||
:Reaches about half-way across the screen | |||
:Can't hit cross-up (behind Ken) | |||
:Not actually airborne at all | :Not actually airborne at all | ||
:Juggle Limit: 7 (+50 Juggle Limit if canceled into after V-Trigger 2 hits) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Guren%20Enjikyaku}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Guren%20Enjikyaku}} | ||
}} | }} | ||
Line 1,472: | Line 1,545: | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ken_5PPPKKK.png | |image=SFV_Ken_5PPPKKK.png | ||
|caption="Hey you. Show me a real attack!" | |||
|name=Taunt | |name=Taunt | ||
|anchor=yes | |||
|input=5PPPKKK | |input=5PPPKKK | ||
|data= | |data= | ||
Line 1,490: | Line 1,565: | ||
|image=SFV_Ken_MPMK (VS1).png | |image=SFV_Ken_MPMK (VS1).png | ||
|name=Run | |name=Run | ||
|anchor=yes | |||
|input=MPMK (VS1) | |input=MPMK (VS1) | ||
|data= | |data= | ||
Line 1,498: | Line 1,574: | ||
:Will accept and buffer inputs on the 18th frame, will execute input as early as possible (after all 22 frames of run play out) | :Will accept and buffer inputs on the 18th frame, will execute input as early as possible (after all 22 frames of run play out) | ||
:Cancels into Quick Step Kick follow-up on the 16th frame of buttons are held down until then | :Cancels into Quick Step Kick follow-up on the 16th frame of buttons are held down until then | ||
:Cancelable into from fireballs on Hit or Block during V-Trigger 1 at the cost of 750 V-Timer (50% of total V-Timer) | |||
:Rewards counter-hit to opponent if hit during any frames of the Run itself | :Rewards counter-hit to opponent if hit during any frames of the Run itself | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Run}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Run}} | ||
Line 1,507: | Line 1,584: | ||
|image=SFV_Ken_MPMK (VS1) (hold).png | |image=SFV_Ken_MPMK (VS1) (hold).png | ||
|name=Quick Step Kick | |name=Quick Step Kick | ||
|anchor=yes | |||
|input=MPMK (VS1) (hold) | |input=MPMK (VS1) (hold) | ||
|data= | |data= | ||
Line 1,527: | Line 1,605: | ||
:Builds 100/50 V-Gauge on hit/block | :Builds 100/50 V-Gauge on hit/block | ||
:3 extra KDA when juggled after b+MP > HP target combo | :3 extra KDA when juggled after b+MP > HP target combo | ||
:Juggle Limit / Increase / Start: 1 / 0 / 3 | :Juggle Limit / Increase / Start: 1 / 0 / 3 (+1 extra Juggle Limit when canceled into from fireballs during V-Trigger 1) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Quick%20Step%20Kick}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Quick%20Step%20Kick}} | ||
}} | }} | ||
Line 1,541: | Line 1,619: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Ryusenkyaku | |name=Ryusenkyaku | ||
|anchor=yes | |||
|input=MPMK (VS2) | |input=MPMK (VS2) | ||
|data= | |data= | ||
Line 1,550: | Line 1,629: | ||
|hit=<nowiki>2</nowiki> | |hit=<nowiki>2</nowiki> | ||
|block=<nowiki>-2</nowiki> | |block=<nowiki>-2</nowiki> | ||
|damage=<nowiki>60</nowiki> | |damage=<nowiki>60(80)</nowiki> | ||
|stun=<nowiki>100</nowiki> | |stun=<nowiki>100(120)</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vt1 vt2</nowiki> | |cancel=<nowiki>vt1 vt2</nowiki> | ||
Line 1,559: | Line 1,638: | ||
:Projectile invincible on lower body on frames 11-22 | :Projectile invincible on lower body on frames 11-22 | ||
:First active frame only hits airborne (effectively 1F slower startup in most cases) | :First active frame only hits airborne (effectively 1F slower startup in most cases) | ||
:Hold | :Hold for at least 24F for the (Hold) version of the Wheel Kick (slower but stronger version) | ||
:2F faster startup (24F) if canceled into from stand HP | :2F faster startup (24F) if canceled into from stand HP | ||
:Releasing early will hit 21 frames later | |||
:Can hit on later active frames with good spacing | :Can hit on later active frames with good spacing | ||
:Cancelable into from fireballs on Hit or Block during V-Trigger 1 at the cost of 750 V-Timer (50% of total V-Timer) | |||
:Deals 20 extra damage (80) and stun (120) when canceled into from Fireballs during V-Trigger 1 | |||
:Builds 80/40 V-Gauge on Hit / Block | :Builds 80/40 V-Gauge on Hit / Block | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Ryusenkyaku}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Ryusenkyaku}} | ||
Line 1,576: | Line 1,658: | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|description= | |description= | ||
: | :Not an Overhead | ||
: | :Airborne frames 11-28 (last active frame is not airborne) | ||
: | :Projectile invincible on lower body on frames 11-22 | ||
:First active frame only hits airborne (effectively 1F slower startup in most cases) | |||
: | :Hold for at least 24F for the (Hold) version of the Wheel Kick (slower but stronger version) | ||
: | :2F faster startup (24F) if canceled into from stand HP | ||
:Releasing early will hit 21 frames later | |||
:Can hit on later active frames with good spacing | |||
}} | }} | ||
}} | }} | ||
Line 1,587: | Line 1,671: | ||
=====<font style="visibility:hidden; float:right">MPMK (VS2) (hold)</font>===== | =====<font style="visibility:hidden; float:right">MPMK (VS2) (hold)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ken_MPMK (VS2 | |image=SFV_Ken_MPMK (VS2).png | ||
|caption=Normal | |caption=Normal | ||
|image2=SFV_Ken_MPMK (VS2 | |image2=SFV_Ken_MPMK (VS2)_vt1.png | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Ryusenkyaku (hold) | |name=Ryusenkyaku (hold) | ||
|anchor=yes | |||
|input=MPMK (VS2) (hold) | |input=MPMK (VS2) (hold) | ||
|data= | |data= | ||
Line 1,601: | Line 1,686: | ||
|hit=<nowiki>4</nowiki> | |hit=<nowiki>4</nowiki> | ||
|block=<nowiki>3</nowiki> | |block=<nowiki>3</nowiki> | ||
|damage=<nowiki>90</nowiki> | |damage=<nowiki>90(100)</nowiki> | ||
|stun=<nowiki>120</nowiki> | |stun=<nowiki>120(150)</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vt1 vt2</nowiki> | |cancel=<nowiki>vt1 vt2</nowiki> | ||
Line 1,612: | Line 1,697: | ||
:7F faster startup (36F) if canceled into from crouch HP (this also adjusts the timing of the airborne / projectile invincibility frames) | :7F faster startup (36F) if canceled into from crouch HP (this also adjusts the timing of the airborne / projectile invincibility frames) | ||
:Can hit on later active frames with good spacing | :Can hit on later active frames with good spacing | ||
:Cancelable into from fireballs on Hit or Block during V-Trigger 1 at the cost of 750 V-Timer (50% of total V-Timer) | |||
:Deals 10 extra damage (100) and 30 extra stun (150) when canceled into from Fireballs during V-Trigger 1 | |||
:Builds 100/50 V-Gauge on Hit / Block | :Builds 100/50 V-Gauge on Hit / Block | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Ryusenkyaku%20(hold)}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Ryusenkyaku%20(hold)}} | ||
Line 1,626: | Line 1,713: | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|description= | |description= | ||
:Not an Overhead | :Not an Overhead | ||
:Airborne frames | :Airborne on frames 30-48 (last active frame is not airborne) | ||
:Projectile Invincible on lower body on frames | :Projectile Invincible on lower body on frames 28-42 | ||
:First active | :First 3 active frames only hits airborne (effectively 3F slower startup in most cases) | ||
:7F faster startup (36F) if canceled into from crouch HP (this also adjusts the timing of the airborne / projectile invincibility frames) | |||
:Can hit on later active frames with good spacing | :Can hit on later active frames with good spacing | ||
}} | }} | ||
}} | }} | ||
Line 1,688: | Line 1,728: | ||
|image=SFV_Ken_HPHK (VT1).png | |image=SFV_Ken_HPHK (VT1).png | ||
|name=Heat Rush | |name=Heat Rush | ||
|anchor=yes | |||
|input=HPHK (VT1) | |input=HPHK (VT1) | ||
|data= | |data= | ||
Line 1,695: | Line 1,736: | ||
|description= | |description= | ||
:3 bar V-Trigger | :3 bar V-Trigger | ||
:Duration of | :Duration of 1500 frames (25 seconds) | ||
:Transforms most of Ken's tatsus into projectile type hitboxes instead of strike hitboxes (this can be a detriment in matchups with easy access to Projectile invincible moves) | |||
:Allows Ken to cancel his Fireballs into V-Skills on Hit and Block at the cost of 750 V-Meter (50% of the V-Trigger 1 timer) | |||
:Makes Ken more Ken; his body heat reaching 100°C | :Makes Ken more Ken; his body heat reaching 100°C | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Heat%20Rush}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Heat%20Rush}} | ||
}} | }} | ||
Line 1,708: | Line 1,750: | ||
|image=SFV_Ken_HPHK (VT2).png | |image=SFV_Ken_HPHK (VT2).png | ||
|name=Shinryuken lvl 1 | |name=Shinryuken lvl 1 | ||
|anchor=yes | |||
|input=HPHK (VT2) | |input=HPHK (VT2) | ||
|data= | |data= | ||
Line 1,713: | Line 1,756: | ||
|startup=<nowiki>9(7)</nowiki> | |startup=<nowiki>9(7)</nowiki> | ||
|active=<nowiki>4(3)3(2)3(2)3(2)3</nowiki> | |active=<nowiki>4(3)3(2)3(2)3(2)3</nowiki> | ||
|recovery=<nowiki> | |recovery=<nowiki>28+30</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>-51</nowiki> | |block=<nowiki>-51</nowiki> | ||
Line 1,739: | Line 1,782: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">HPHK | =====<font style="visibility:hidden; float:right">HPHK > P (mash)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ken_HPHK | |image=SFV_Ken_HPHK P (mash).png | ||
|name=Shinryuken lvl 2 | |name=Shinryuken lvl 2 | ||
|input=HPHK | |anchor=yes | ||
|input=HPHK > P (mash) | |||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,765: | Line 1,809: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">HPHK | =====<font style="visibility:hidden; float:right">HPHK > P (mash max)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ken_HPHK | |image=SFV_Ken_HPHK P (mash max).png | ||
|name=Shinryuken lvl 3 | |name=Shinryuken lvl 3 | ||
|input=HPHK | |anchor=yes | ||
|input=HPHK > P (mash max) | |||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,798: | Line 1,843: | ||
|image=SFV_Ken_5MKHP.png | |image=SFV_Ken_5MKHP.png | ||
|name=V-Shift | |name=V-Shift | ||
|anchor=yes | |||
|input=5MKHP | |input=5MKHP | ||
|data= | |data= | ||
Line 1,823: | Line 1,869: | ||
|image=SFV_Ken_5MKHP_break.png | |image=SFV_Ken_5MKHP_break.png | ||
|name=Shadow Thunder-Kick | |name=Shadow Thunder-Kick | ||
|anchor=yes | |||
|input=5MKHP | |input=5MKHP | ||
|data= | |data= | ||
Line 1,849: | Line 1,896: | ||
|image=SFV_Ken_6KKK.png | |image=SFV_Ken_6KKK.png | ||
|name=Senpu Nataotoshi | |name=Senpu Nataotoshi | ||
|anchor=yes | |||
|input=6KKK | |input=6KKK | ||
|data= | |data= |
Latest revision as of 20:22, 7 July 2023
Introduction
About Ken
Ken needs little introduction. One of the two famous shotos, he's a beginner-friendly character. A bit unlike in the past, his tools are now more directly oriented towards rushdown, and is now more easily seperatable from Ryu in terms of gameplay. He has a slowish fireball and bad pokes, but instead has great corner carry, great mobility, solid damage and some of the better v-meter building in the game. Despite that, one of this most notable weaknesses in his offensive game is that he doesn't gain many + frames on block from his normals, limiting his pressure game. Overall, Ken isn't a bad character at all to start.
Strengths | Weaknesses |
---|---|
|
|
Final Patch
Players to Watch
- ChrisT
- Kenpi
- Momochi
Ken | |
---|---|
Vitals | |
Life Points | 1025 |
Stun Points | 1050 |
V-Gauge Points | |
V-Trigger 1 | 3 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.05 |
Backward Walk Speed | 0.035 |
Forward Dash Speed | 15 |
Backward Dash Speed | 24 |
Forward Dash Distance | 1.384 |
Backward Dash Distance | 1.277 |
Backdash CH Frames | 3-12 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 2.128 |
Backward Jump Distance | 1.824 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.8 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
5LP
5MP
5HP
5LK
5MK
5HK
2LP
2MP
2HP
2LK
2MK
2HK
8LP
8MP
8HP
8LK
8MK
8HK
Command Normals
6HK (hold)
6HK
4MK
4MP
Target Combos
4MP > 5HP
5MK > 5HK
Throws
LPLK
4LPLK
Special Moves
236LP
236MP
236HP
236PP
623LP
623MP
623HP
623PP
214LK
214MK
214HK
214KK
214LK (air)
214MK (air)
214HK (air)
214KK (air)
Critical Art
236236K
Taunts
5PPPKKK
V-System
V-Skill 1
MPMK (VS1)
MPMK (VS1) (hold)
V-Skill 2
MPMK (VS2)
MPMK (VS2) (hold)
V-Trigger 1
HPHK (VT1)
V-Trigger 2
HPHK (VT2)
HPHK > P (mash)
HPHK > P (mash max)
V-Shift
5MKHP
V-Shift Break
5MKHP
V-Reversal
6KKK