No edit summary |
No edit summary |
||
Line 4: | Line 4: | ||
== Who is Eleven? == | == Who is Eleven? == | ||
In gameplay, selecting Eleven is effectively a random select. Picking Eleven at character select will choose a random character with random V-Skill and V-Trigger. The character will have a unique color palette and distorted voice to emphasize that Eleven is "copying" the character that was chosen. This has no effect on the actual playable character's balance. | In gameplay, selecting Eleven is effectively a random select. Picking Eleven at character select will choose a random character with random V-Skill and V-Trigger. The character will have a unique color palette and distorted voice to emphasize that Eleven is "copying" the character that was chosen. This has no effect on the actual playable character's balance. | ||
== What is a 3-frame? 4-frame? == | |||
These terms generally refer to the fastest normal attack a character has in terms of startup. Whether or not your character's fastest normal has 3 or 4 frames of startup makes a difference in situations where the frame advantage difference between players is low (see next section). | |||
== What does it mean when I'm ''minus X?'' == | == What does it mean when I'm ''minus X?'' == | ||
In general you will hear that a player is 'minus X' to express that they are at a certain frame advantage (or in this case disadvantage). The [[Street Fighter V/Glossary|Glossary page]] provides definitions of how advantage is expressed on the wiki under Hit/Block. | In general you will hear that a player is 'minus X' to express that they are at a certain frame advantage (or in this case disadvantage). The [[Street Fighter V/Glossary|Glossary page]] provides definitions of how advantage is expressed on the wiki under Hit/Block. | ||
The range of | The range of minus 0 (even) to minus 5 has a universal set of implications in Street Fighter V: | ||
;Zero (0): Both characters recover at the same time, which means characters with 3F normals can mash and beat characters with 4F normals. | ;Zero (0): Both characters recover at the same time, which means characters with 3F normals can mash and beat characters with 4F normals. | ||
;Minus 1 (-1): Attacker is safe from all reversal normals. If the attacker has a 3F, they can force a trade against a mashing 4F character. | ;Minus 1 (-1): Attacker is safe from all reversal normals. If the attacker has a 3F, they can force a trade against a mashing 4F character. |
Latest revision as of 16:47, 25 May 2021
This is a compilation of commonly asked questions about Street Fighter V at a general level or common points about gameplay that might not fit elsewhere because they encompass several components.
Who is Eleven?
In gameplay, selecting Eleven is effectively a random select. Picking Eleven at character select will choose a random character with random V-Skill and V-Trigger. The character will have a unique color palette and distorted voice to emphasize that Eleven is "copying" the character that was chosen. This has no effect on the actual playable character's balance.
What is a 3-frame? 4-frame?
These terms generally refer to the fastest normal attack a character has in terms of startup. Whether or not your character's fastest normal has 3 or 4 frames of startup makes a difference in situations where the frame advantage difference between players is low (see next section).
What does it mean when I'm minus X?
In general you will hear that a player is 'minus X' to express that they are at a certain frame advantage (or in this case disadvantage). The Glossary page provides definitions of how advantage is expressed on the wiki under Hit/Block.
The range of minus 0 (even) to minus 5 has a universal set of implications in Street Fighter V:
- Zero (0)
- Both characters recover at the same time, which means characters with 3F normals can mash and beat characters with 4F normals.
- Minus 1 (-1)
- Attacker is safe from all reversal normals. If the attacker has a 3F, they can force a trade against a mashing 4F character.
- Minus 2 (-2)
- An attacker mashing a 3F normal will lose to any 3/4F reversal normal from the defender. Commonly used as shorthand to mean "the attacker's turn is over after this move unless he uses a resource or takes a risk." A good example of this is Ryu's EX Shoryuken having 3F startup but a higher priority than a 3F normal attack, beating it outright at a cost.
- Minus 3 (-3)
- Unsafe against characters with 3F normals if they're in range afterwards.
- Minus 4 (-4)
- Unsafe against characters with 4F normals if they're in range afterwards. Can usually be punished reliably.
- Minus 5 (-5)
- Unsafe against some characters' medium normals. Can almost always be punished reliably.
A general disclaimer is that spacing, hurtbox extension, and other factors will almost always come into play and create caveats to the above. See Brian_F's video on spacing for details.