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{{Infobox Character SFV | {{Infobox Character SFV | ||
|name=Zeku | |name=Zeku | ||
|hash=ZKU | |hash=ZKU | ||
|discord=DhJhAja | |||
|image=SFV-Zeku (Old)_Portrait.jpg | |image=SFV-Zeku (Old)_Portrait.jpg | ||
|hp=1000 | |hp=1000 | ||
Line 26: | Line 27: | ||
== Normals == | == Normals == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_5LP.png | |image=SFV_Zeku (Old)_5LP.png | ||
Line 33: | Line 34: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Stand LP | |name=Stand LP | ||
|anchor=yes | |||
|input=5LP | |input=5LP | ||
|data= | |data= | ||
Line 40: | Line 42: | ||
|active=<nowiki>2</nowiki> | |active=<nowiki>2</nowiki> | ||
|recovery=<nowiki>9</nowiki> | |recovery=<nowiki>9</nowiki> | ||
|hit=<nowiki> | |hit=<nowiki>5</nowiki> | ||
|block=<nowiki>2</nowiki> | |block=<nowiki>2</nowiki> | ||
|damage=<nowiki>30</nowiki> | |damage=<nowiki>30</nowiki> | ||
Line 47: | Line 49: | ||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |cancel=<nowiki>sp su vt1 vt2</nowiki> | ||
|description= | |description= | ||
: | :Zeku's best light in terms of frame advantage and combo potential | ||
:Integral for light confirms. Cancels into LK Gram Teki (QCB+LK) on standing opponents, and links into st.LK | |||
:If this jab is used at peak range, Zeku can combo into LK Gram Koku (QCF+LK) and loop it a few times (up to 4x Koku loops max) before being pushed out of range | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Stand%20LP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Stand%20LP}} | ||
}} | }} | ||
Line 55: | Line 59: | ||
|active=<nowiki>2</nowiki> | |active=<nowiki>2</nowiki> | ||
|recovery=<nowiki>11</nowiki> | |recovery=<nowiki>11</nowiki> | ||
|hit=<nowiki> | |hit=<nowiki>3</nowiki> | ||
|block=<nowiki>0</nowiki> | |block=<nowiki>0</nowiki> | ||
|damage=<nowiki>30</nowiki> | |damage=<nowiki>30</nowiki> | ||
Line 69: | Line 73: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_5MP.png | |image=SFV_Zeku (Old)_5MP.png | ||
Line 76: | Line 80: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Stand MP | |name=Stand MP | ||
|anchor=yes | |||
|input=5MP | |input=5MP | ||
|data= | |data= | ||
Line 115: | Line 120: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_5HP.png | |image=SFV_Zeku (Old)_5HP.png | ||
Line 122: | Line 127: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Stand HP | |name=Stand HP | ||
|anchor=yes | |||
|input=5HP | |input=5HP | ||
|data= | |data= | ||
Line 139: | Line 145: | ||
|description= | |description= | ||
:Decent footsies/buffer tool move that if canceled converts into gram combos even from more than half-screen length | :Decent footsies/buffer tool move that if canceled converts into gram combos even from more than half-screen length | ||
:When canceled into Shukumyo (22PP) this move becomes +4 on hit, +1 on block. Very rewarding when catching a delayed throw tech. | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Stand%20HP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Stand%20HP}} | ||
}} | }} | ||
Line 160: | Line 167: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_5LK.png | |image=SFV_Zeku (Old)_5LK.png | ||
Line 167: | Line 174: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Stand LK | |name=Stand LK | ||
|anchor=yes | |||
|input=5LK | |input=5LK | ||
|data= | |data= | ||
Line 203: | Line 211: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_5MK.png | |image=SFV_Zeku (Old)_5MK.png | ||
Line 210: | Line 218: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Stand MK | |name=Stand MK | ||
|anchor=yes | |||
|input=5MK | |input=5MK | ||
|data= | |data= | ||
Line 218: | Line 227: | ||
|recovery=<nowiki>12</nowiki> | |recovery=<nowiki>12</nowiki> | ||
|hit=<nowiki>7</nowiki> | |hit=<nowiki>7</nowiki> | ||
|block=<nowiki> | |block=<nowiki>3</nowiki> | ||
|damage=<nowiki>60</nowiki> | |damage=<nowiki>60</nowiki> | ||
|stun=<nowiki>100</nowiki> | |stun=<nowiki>100</nowiki> | ||
Line 225: | Line 234: | ||
|hcWinVt=<nowiki>14</nowiki> | |hcWinVt=<nowiki>14</nowiki> | ||
|description= | |description= | ||
:Good combo | :Forces stand on hit | ||
:Good frametrap and combo tool | |||
:Decent anti-air hitboxes (but not ideal) | :Decent anti-air hitboxes (but not ideal) | ||
:After Counter-Hit stLP up close, follow-up with stMK > stLP to start a 4x Koku Loop on the opponent | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Stand%20MK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Stand%20MK}} | ||
}} | }} | ||
Line 248: | Line 259: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_5HK.png | |image=SFV_Zeku (Old)_5HK.png | ||
Line 255: | Line 266: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Stand HK | |name=Stand HK | ||
|anchor=yes | |||
|input=5HK | |input=5HK | ||
|data= | |data= | ||
Line 273: | Line 285: | ||
|hcWinVt=<nowiki>18</nowiki> | |hcWinVt=<nowiki>18</nowiki> | ||
|description= | |description= | ||
:Not a great anti-air | |||
:Zeku can dash up and do jab combos on Crush Counter | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Stand%20HK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Stand%20HK}} | ||
}} | }} | ||
Line 294: | Line 308: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_2LP.png | |image=SFV_Zeku (Old)_2LP.png | ||
Line 301: | Line 315: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Crouch LP | |name=Crouch LP | ||
|anchor=yes | |||
|input=2LP | |input=2LP | ||
|data= | |data= | ||
Line 337: | Line 352: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_2MP.png | |image=SFV_Zeku (Old)_2MP.png | ||
Line 344: | Line 359: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Crouch MP | |name=Crouch MP | ||
|anchor=yes | |||
|input=2MP | |input=2MP | ||
|data= | |data= | ||
Line 382: | Line 398: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_2HP.png | |image=SFV_Zeku (Old)_2HP.png | ||
Line 389: | Line 405: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Crouch HP | |name=Crouch HP | ||
|anchor=yes | |||
|input=2HP | |input=2HP | ||
|data= | |data= | ||
Line 436: | Line 453: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_2LK.png | |image=SFV_Zeku (Old)_2LK.png | ||
Line 443: | Line 460: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Crouch LK | |name=Crouch LK | ||
|anchor=yes | |||
|input=2LK | |input=2LK | ||
|data= | |data= | ||
Line 457: | Line 475: | ||
|cancel=<nowiki>vt1 vt2</nowiki> | |cancel=<nowiki>vt1 vt2</nowiki> | ||
|description= | |description= | ||
:Same range as st.LP, but has a shorter hurtbox extension. Slightly less risky. | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Crouch%20LK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Crouch%20LK}} | ||
}} | }} | ||
Line 478: | Line 497: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_2MK.png | |image=SFV_Zeku (Old)_2MK.png | ||
Line 485: | Line 504: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Crouch MK | |name=Crouch MK | ||
|anchor=yes | |||
|input=2MK | |input=2MK | ||
|data= | |data= | ||
Line 520: | Line 540: | ||
|description= | |description= | ||
:Framedata shown here is when chained into during Zeku's V-Trigger Dash | :Framedata shown here is when chained into during Zeku's V-Trigger Dash | ||
:The startup in the | :The startup in the parentheses (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash | ||
:Chains into HP/HK | :Chains into HP/HK | ||
:First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable) | :First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable) | ||
Line 526: | Line 546: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_2HK.png | |image=SFV_Zeku (Old)_2HK.png | ||
Line 533: | Line 553: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Crouch HK | |name=Crouch HK | ||
|anchor=yes | |||
|input=2HK | |input=2HK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version=Normal | |version=Normal | ||
|startup=<nowiki> | |startup=<nowiki>9</nowiki> | ||
|active=<nowiki>2</nowiki> | |active=<nowiki>2</nowiki> | ||
|recovery=<nowiki>25</nowiki> | |recovery=<nowiki>25</nowiki> | ||
Line 580: | Line 601: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_8LP.png | |image=SFV_Zeku (Old)_8LP.png | ||
|name=Jump LP | |name=Jump LP | ||
|anchor=yes | |||
|input=8LP | |input=8LP | ||
|data= | |data= | ||
Line 593: | Line 615: | ||
|attack=<nowiki>M</nowiki> | |attack=<nowiki>M</nowiki> | ||
|description= | |description= | ||
:Minimal hurtbox extension but poor range | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Jump%20LP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Jump%20LP}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_8MP.png | |image=SFV_Zeku (Old)_8MP.png | ||
|name=Jump MP | |name=Jump MP | ||
|anchor=yes | |||
|input=8MP | |input=8MP | ||
|data= | |data= | ||
Line 610: | Line 634: | ||
|attack=<nowiki>M</nowiki> | |attack=<nowiki>M</nowiki> | ||
|description= | |description= | ||
:Decent air-to-air | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Jump%20MP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Jump%20MP}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_8HP.png | |image=SFV_Zeku (Old)_8HP.png | ||
|name=Jump HP | |name=Jump HP | ||
|anchor=yes | |||
|input=8HP | |input=8HP | ||
|data= | |data= | ||
Line 627: | Line 653: | ||
|attack=<nowiki>M</nowiki> | |attack=<nowiki>M</nowiki> | ||
|description= | |description= | ||
:Decent horizontal jump-in | |||
:Has slightly pulled up hurtboxes for the entire duration | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Jump%20HP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Jump%20HP}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_8LK.png | |image=SFV_Zeku (Old)_8LK.png | ||
|name=Jump LK | |name=Jump LK | ||
|anchor=yes | |||
|input=8LK | |input=8LK | ||
|data= | |data= | ||
Line 645: | Line 674: | ||
|description= | |description= | ||
:Can cross up | :Can cross up | ||
:Good horizontal priority but small range | |||
:Has slightly pulled up hurtboxes for the entire duration | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Jump%20LK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Jump%20LK}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_8MK.png | |image=SFV_Zeku (Old)_8MK.png | ||
|name=Jump MK | |name=Jump MK | ||
|anchor=yes | |||
|input=8MK | |input=8MK | ||
|data= | |data= | ||
Line 663: | Line 695: | ||
|description= | |description= | ||
:Can cross up | :Can cross up | ||
:Pretty good range for a medium kick jump-in | |||
:Has slightly pulled up hurtboxes for the entire duration | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Jump%20MK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Jump%20MK}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_8HK.png | |image=SFV_Zeku (Old)_8HK.png | ||
|name=Jump HK | |name=Jump HK | ||
|anchor=yes | |||
|input=8HK | |input=8HK | ||
|data= | |data= | ||
Line 680: | Line 715: | ||
|attack=<nowiki>M</nowiki> | |attack=<nowiki>M</nowiki> | ||
|description= | |description= | ||
:Not a good jump-in in general | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Jump%20HK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Jump%20HK}} | ||
}} | }} | ||
Line 686: | Line 722: | ||
== Command Normals == | == Command Normals == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">6HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_6HP.png | |image=SFV_Zeku (Old)_6HP.png | ||
|name=Nouten Wari | |name=Nouten Wari | ||
|anchor=yes | |||
|input=6HP | |input=6HP | ||
|data= | |data= | ||
Line 702: | Line 739: | ||
|attack=<nowiki>M*M</nowiki> | |attack=<nowiki>M*M</nowiki> | ||
|description= | |description= | ||
:2-hit Overhead | |||
:+3/-5 on last active frame (up to +5 on Counter-Hit) | |||
:Juggle Limit: 0 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Nouten%20Wari}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Nouten%20Wari}} | ||
}} | }} | ||
Line 708: | Line 748: | ||
== Throws == | == Throws == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">LPLK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_LPLK.png | |image=SFV_Zeku (Old)_LPLK.png | ||
|name=Tsurigane Otoshi | |name=Tsurigane Otoshi | ||
|anchor=yes | |||
|input=LPLK | |input=LPLK | ||
|subtitle=Throw | |subtitle=Throw | ||
Line 727: | Line 768: | ||
|kdrb=<nowiki>8</nowiki> | |kdrb=<nowiki>8</nowiki> | ||
|description= | |description= | ||
:Leaves Zeku close enough for multiple meaty options, such as st.HP and cr.MK. | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Tsurigane%20Otoshi}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Tsurigane%20Otoshi}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">4LPLK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_4LPLK.png | |image=SFV_Zeku (Old)_4LPLK.png | ||
|name=Mikoshi | |name=Mikoshi | ||
|anchor=yes | |||
|input=4LPLK | |input=4LPLK | ||
|subtitle=Back Throw | |subtitle=Back Throw | ||
Line 756: | Line 799: | ||
== Special Moves == | == Special Moves == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">22PP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_22PP.png | |image=SFV_Zeku (Old)_22PP.png | ||
|name=Shukumyo | |name=Shukumyo | ||
|anchor=yes | |||
|input=22PP | |input=22PP | ||
|data= | |data= | ||
Line 766: | Line 810: | ||
|description= | |description= | ||
:Cancelable into from all special cancelable normals as well as all the Gram specials on HIT only (and on block with EX Koku / EX Teki) | :Cancelable into from all special cancelable normals as well as all the Gram specials on HIT only (and on block with EX Koku / EX Teki) | ||
:Transform | :See the 'tfOH' / 'tfOB' data for all the relevant data when canceling into this | ||
:If Zeku | :The total Transform animation takes 25F but the transform happens on frame 10 | ||
:If Zeku is hit before frame 10 then it stops the transformation from going through | |||
:Transform can be canceled early into any special move on frames 15-20 (essentially allows Zeku to act up to 10F earlier than normal but only through special moves) | |||
:If you're canceling the transform into specials for some combo or oki setup, just add +10 to the Hit / Block / Knockdown advantages (see 'tfOH' / 'tfOB' data) to determine what works or how much time you have to apply the oki (only +5 KDA when transforming after a Bushin Gram - Ban (Old Zeku's DP)) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Shukumyo}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Shukumyo}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_236LK.png | |image=SFV_Zeku (Old)_236LK.png | ||
|name=LK Bushin Gram - Koku | |name=LK Bushin Gram - Koku | ||
|anchor=yes | |||
|input=236LK | |input=236LK | ||
|data= | |data= | ||
Line 799: | Line 847: | ||
:This strike version (if the initial strike hitbox connects on hit/block) is 44F total duration | :This strike version (if the initial strike hitbox connects on hit/block) is 44F total duration | ||
:+3 extra KDA if juggled into after QCB+LK up close | :+3 extra KDA if juggled into after QCB+LK up close | ||
:Only -4 on block if canceled into from other QCB Grams ( | :Only -4 on block if canceled into from other QCB Grams (Teki) | ||
:Juggle Limit / Increase / Start: 1 / 1 / 1 | |||
:+2 Juggle Limit (3) if canceled into from QCB Grams (Teki) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/LK%20Bushin%20Gram%20-%20Koku}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/LK%20Bushin%20Gram%20-%20Koku}} | ||
}} | }} | ||
Line 821: | Line 871: | ||
:Framedata advantages shown with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects | :Framedata advantages shown with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects | ||
:The KDA data on Transform cancel refers to when canceled from the first active frame of the secondary projectile hitboxes (increase the KDA accordingly depending on how late into the active frames this connects) | :The KDA data on Transform cancel refers to when canceled from the first active frame of the secondary projectile hitboxes (increase the KDA accordingly depending on how late into the active frames this connects) | ||
:Puts airborne opponents into a limited juggle state | |||
:Juggle Limit / Increase / Start: 3 / 1 / 1 | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_236MK.png | |image=SFV_Zeku (Old)_236MK.png | ||
|name=MK Bushin Gram - Koku | |name=MK Bushin Gram - Koku | ||
|anchor=yes | |||
|input=236MK | |input=236MK | ||
|data= | |data= | ||
Line 851: | Line 904: | ||
:This strike version (if the initial strike hitbox connects on hit/block) is 49F total duration | :This strike version (if the initial strike hitbox connects on hit/block) is 49F total duration | ||
:No difference in KDA if juggled into after QCB+MK up close | :No difference in KDA if juggled into after QCB+MK up close | ||
:Juggle Limit / Increase / Start: 1 / 1 / 1 | |||
:+2 Juggle Limit (3) if canceled into from QCB Grams (Teki) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/MK%20Bushin%20Gram%20-%20Koku}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/MK%20Bushin%20Gram%20-%20Koku}} | ||
}} | }} | ||
Line 872: | Line 927: | ||
:Framedata advantages shown with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects | :Framedata advantages shown with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects | ||
:The KDA data on Transform cancel refers to when canceled from the first active frame of the secondary projectile hitboxes (increase the KDA accordingly depending on how late into the active frames this connects) | :The KDA data on Transform cancel refers to when canceled from the first active frame of the secondary projectile hitboxes (increase the KDA accordingly depending on how late into the active frames this connects) | ||
:Puts airborne opponents into a limited juggle state | |||
:Juggle Limit / Increase / Start: 3 / 1 / 1 | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_236HK.png | |image=SFV_Zeku (Old)_236HK.png | ||
|name=HK Bushin Gram - Koku | |name=HK Bushin Gram - Koku | ||
|anchor=yes | |||
|input=236HK | |input=236HK | ||
|data= | |data= | ||
Line 902: | Line 960: | ||
:This strike version (if the initial strike hitbox connects on hit/block) is 52F total duration | :This strike version (if the initial strike hitbox connects on hit/block) is 52F total duration | ||
:+1 extra KDA if juggled into after QCB+HK up close | :+1 extra KDA if juggled into after QCB+HK up close | ||
:Juggle Limit / Increase / Start: 1 / 1 / 1 | |||
:+2 Juggle Limit (3) if canceled into from QCB Grams (Teki) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/HK%20Bushin%20Gram%20-%20Koku}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/HK%20Bushin%20Gram%20-%20Koku}} | ||
}} | }} | ||
Line 923: | Line 983: | ||
:Framedata advantages shown with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects | :Framedata advantages shown with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects | ||
:The KDA data on Transform cancel refers to when canceled from the first active frame of the secondary projectile hitboxes (increase the KDA accordingly depending on how late into the active frames this connects) | :The KDA data on Transform cancel refers to when canceled from the first active frame of the secondary projectile hitboxes (increase the KDA accordingly depending on how late into the active frames this connects) | ||
:Puts airborne opponents into a limited juggle state | |||
:Juggle Limit / Increase / Start: 1 / 1 / 1 | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236KK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_236KK.png | |image=SFV_Zeku (Old)_236KK.png | ||
|name=EX Bushin Gram - Koku | |name=EX Bushin Gram - Koku | ||
|anchor=yes | |||
|input=236KK | |input=236KK | ||
|data= | |data= | ||
Line 953: | Line 1,016: | ||
:EX Koku is cancelable into Transform on block (but the cancel window timing is very finicky and not really worth doing as seen in the framedata of it here) | :EX Koku is cancelable into Transform on block (but the cancel window timing is very finicky and not really worth doing as seen in the framedata of it here) | ||
:This strike version (if the initial strike hitbox connects on hit/block) is 49F total duration | :This strike version (if the initial strike hitbox connects on hit/block) is 49F total duration | ||
:Juggle Limit / Increase / Start: 1 / 1 / 1 | |||
:+4 Juggle Limit (5) if canceled into from QCB Grams (Teki) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/EX%20Bushin%20Gram%20-%20Koku}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/EX%20Bushin%20Gram%20-%20Koku}} | ||
}} | }} | ||
Line 977: | Line 1,042: | ||
:Framedata advantages shown with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects | :Framedata advantages shown with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects | ||
:The KDA data on Transform cancel refers to when canceled from the first active frame of the secondary projectile hitboxes (increase the KDA accordingly depending on how late into the active frames this connects) | :The KDA data on Transform cancel refers to when canceled from the first active frame of the secondary projectile hitboxes (increase the KDA accordingly depending on how late into the active frames this connects) | ||
:Puts airborne opponents into a limited juggle state | |||
:Juggle Limit / Increase / Start: 6*6*8 / 1*1*1 / 1*1*1 | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">214LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_214LK.png | |image=SFV_Zeku (Old)_214LK.png | ||
|name=LK Bushin Gram - Teki | |name=LK Bushin Gram - Teki | ||
|anchor=yes | |||
|input=214LK | |input=214LK | ||
|data= | |data= | ||
Line 1,007: | Line 1,075: | ||
:Both the strike hitbox and following projectile hitbox do a knockdown | :Both the strike hitbox and following projectile hitbox do a knockdown | ||
:This strike version (if the initial strike hitbox connects on hit/block) is 48F total duration | :This strike version (if the initial strike hitbox connects on hit/block) is 48F total duration | ||
:Can be | :Can be canceled into Bushin Gram - Teki EX on hit or block (does not apply to projectile hit) | ||
:Juggle Limit / Increase / Start: 0 / 2 / 2 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/LK%20Bushin%20Gram%20-%20Teki}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/LK%20Bushin%20Gram%20-%20Teki}} | ||
}} | }} | ||
Line 1,032: | Line 1,101: | ||
:Hit/Block/Knockdown advantages shown with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects | :Hit/Block/Knockdown advantages shown with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects | ||
:The KDA data on Transform cancel refers to when canceled from the first active frame of the secondary projectile hitboxes (increase the KDA accordingly depending on how late into the active frames this connects) | :The KDA data on Transform cancel refers to when canceled from the first active frame of the secondary projectile hitboxes (increase the KDA accordingly depending on how late into the active frames this connects) | ||
:Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">214MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_214MK.png | |image=SFV_Zeku (Old)_214MK.png | ||
|name=MK Bushin Gram - Teki | |name=MK Bushin Gram - Teki | ||
|anchor=yes | |||
|input=214MK | |input=214MK | ||
|data= | |data= | ||
Line 1,062: | Line 1,133: | ||
:Both the strike hitbox and following projectile hitbox do a knockdown | :Both the strike hitbox and following projectile hitbox do a knockdown | ||
:This strike version (if the initial strike hitbox connects on hit/block) is 56F total duration | :This strike version (if the initial strike hitbox connects on hit/block) is 56F total duration | ||
:Can be | :Can be canceled into Fukuro or Bushin Gram - Teki EX on hit or block (does not apply to projectile hit) | ||
:Juggle Limit / Increase / Start: 0 / 2 / 2 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/MK%20Bushin%20Gram%20-%20Teki}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/MK%20Bushin%20Gram%20-%20Teki}} | ||
}} | }} | ||
Line 1,087: | Line 1,159: | ||
:Hit/Block/Knockdown advantages shown with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects | :Hit/Block/Knockdown advantages shown with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects | ||
:The KDA data on Transform cancel refers to when canceled from the first active frame of the secondary projectile hitboxes (increase the KDA accordingly depending on how late into the active frames this connects) | :The KDA data on Transform cancel refers to when canceled from the first active frame of the secondary projectile hitboxes (increase the KDA accordingly depending on how late into the active frames this connects) | ||
:Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">214HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_214HK.png | |image=SFV_Zeku (Old)_214HK.png | ||
|name=HK Bushin Gram - Teki | |name=HK Bushin Gram - Teki | ||
|anchor=yes | |||
|input=214HK | |input=214HK | ||
|data= | |data= | ||
Line 1,117: | Line 1,191: | ||
:Both the strike hitbox and following projectile hitbox do a knockdown | :Both the strike hitbox and following projectile hitbox do a knockdown | ||
:This strike version (if the initial strike hitbox connects on hit/block) is 63F total duration | :This strike version (if the initial strike hitbox connects on hit/block) is 63F total duration | ||
:Can be | :Can be canceled into Fukuro or Bushin Gram - Teki EX on hit or block (does not apply to projectile hit) | ||
:Juggle Limit / Increase / Start: 0 / 2 / 2 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/HK%20Bushin%20Gram%20-%20Teki}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/HK%20Bushin%20Gram%20-%20Teki}} | ||
}} | }} | ||
Line 1,142: | Line 1,217: | ||
:Hit/Block/Knockdown advantages shown with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects | :Hit/Block/Knockdown advantages shown with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects | ||
:The KDA data on Transform cancel refers to when canceled from the first active frame of the secondary projectile hitboxes (increase the KDA accordingly depending on how late into the active frames this connects) | :The KDA data on Transform cancel refers to when canceled from the first active frame of the secondary projectile hitboxes (increase the KDA accordingly depending on how late into the active frames this connects) | ||
:Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">214KK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_214KK.png | |image=SFV_Zeku (Old)_214KK.png | ||
|name=EX Bushin Gram - Teki | |name=EX Bushin Gram - Teki | ||
|anchor=yes | |||
|input=214KK | |input=214KK | ||
|data= | |data= | ||
Line 1,174: | Line 1,251: | ||
:This strike version (if the initial strike hitbox connects on hit/block) is 54F total duration | :This strike version (if the initial strike hitbox connects on hit/block) is 54F total duration | ||
:Framedata advantages shown with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects | :Framedata advantages shown with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects | ||
:Juggle Limit / Increase / Start: 0*3*5 / 1*1*1 / 1*1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/EX%20Bushin%20Gram%20-%20Teki}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/EX%20Bushin%20Gram%20-%20Teki}} | ||
}} | }} | ||
Line 1,199: | Line 1,277: | ||
:Hit/Block/Knockdown advantages shown with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects | :Hit/Block/Knockdown advantages shown with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects | ||
:The KDA data on Transform cancel refers to when canceled from the first active frame of the secondary projectile hitboxes (increase the KDA accordingly depending on how late into the active frames this connects) | :The KDA data on Transform cancel refers to when canceled from the first active frame of the secondary projectile hitboxes (increase the KDA accordingly depending on how late into the active frames this connects) | ||
:Juggle Limit / Increase / Start: 3*3*5 / 0*0*1 / 0*0*1 | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">623LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old) | |image=SFV_Zeku (Old)_623K.png | ||
|name=LK Bushin Gram - Ban | |name=LK Bushin Gram - Ban | ||
|anchor=yes | |||
|input=623LK | |input=623LK | ||
|data= | |data= | ||
Line 1,224: | Line 1,304: | ||
|description= | |description= | ||
:Throw invincible on frames 1-5 | :Throw invincible on frames 1-5 | ||
:Airborne on frames 6-24 | |||
:Launches opponent into a limited juggle state | |||
:1-hit strike hitbox with 2 active frames followed by (10) active frames of a vertical projectile hitbox that only spawns if the initial strike whiffs | :1-hit strike hitbox with 2 active frames followed by (10) active frames of a vertical projectile hitbox that only spawns if the initial strike whiffs | ||
:The secondary projectile hitboxes can hit crouching/standing opponents (so can be used to make the move safe/plus on block) | :The secondary projectile hitboxes can hit crouching/standing opponents (so can be used to make the move safe/plus on block) | ||
:Zeku is in counterhit state during move duration | :Zeku is in counterhit state during move duration | ||
:Juggle Limit / Increase / Start: 1 / 1 / 5 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/LK%20Bushin%20Gram%20-%20Ban}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/LK%20Bushin%20Gram%20-%20Ban}} | ||
}} | }} | ||
Line 1,244: | Line 1,327: | ||
|description= | |description= | ||
:Throw invincible on frames 1-5 | :Throw invincible on frames 1-5 | ||
:Airborne on frames 6-24 | |||
:Launches opponent into a limited juggle state | |||
:1-hit strike hitbox with 2 active frames followed by (10) active frames of a vertical projectile hitbox that only spawns if the initial strike whiffs | :1-hit strike hitbox with 2 active frames followed by (10) active frames of a vertical projectile hitbox that only spawns if the initial strike whiffs | ||
:The secondary projectile hitboxes can hit crouching/standing opponents (so can be used to make the move safe/plus on block) - but the later active frames function as an uncrouchable setup vs most of the cast and can thus be avoided with wake-up crouch buttons or crouch-sized hurtbox startup moves (like a DP) | :The secondary projectile hitboxes can hit crouching/standing opponents (so can be used to make the move safe/plus on block) - but the later active frames function as an uncrouchable setup vs most of the cast and can thus be avoided with wake-up crouch buttons or crouch-sized hurtbox startup moves (like a DP) | ||
Line 1,249: | Line 1,334: | ||
:The KDA data on Transform cancel refers to when canceled from the first active frame of the secondary projectile hitboxes (increase the KDA accordingly depending on how late into the active frames this connects) | :The KDA data on Transform cancel refers to when canceled from the first active frame of the secondary projectile hitboxes (increase the KDA accordingly depending on how late into the active frames this connects) | ||
:Zeku is in counterhit state during move duration | :Zeku is in counterhit state during move duration | ||
:Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">623MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old) | |image=SFV_Zeku (Old)_623K.png | ||
|name=MK Bushin Gram - Ban | |name=MK Bushin Gram - Ban | ||
|anchor=yes | |||
|input=623MK | |input=623MK | ||
|data= | |data= | ||
Line 1,274: | Line 1,361: | ||
|description= | |description= | ||
:Projectile invincible on frames 3-12 | :Projectile invincible on frames 3-12 | ||
:Airborne on frames 8-29 | |||
:Launches opponent into a limited juggle state | |||
:1-hit strike hitbox with 2 active frames followed by (13) active frames of a vertical projectile hitbox that only spawns if the initial strike whiffs | :1-hit strike hitbox with 2 active frames followed by (13) active frames of a vertical projectile hitbox that only spawns if the initial strike whiffs | ||
:The secondary projectile hitboxes can hit standing opponents (whiffs on crouching for the most part) | :The secondary projectile hitboxes can hit standing opponents (whiffs on crouching for the most part) | ||
:A lot more - on block if canceled into from EX QCB (EX Teki) | :A lot more - on block if canceled into from EX QCB (EX Teki) | ||
:Zeku is in counterhit state during move duration | :Zeku is in counterhit state during move duration | ||
:Juggle Limit / Increase / Start: 1 / 1 / 5 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/MK%20Bushin%20Gram%20-%20Ban}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/MK%20Bushin%20Gram%20-%20Ban}} | ||
}} | }} | ||
Line 1,295: | Line 1,385: | ||
|description= | |description= | ||
:Projectile invincible on frames 3-12 | :Projectile invincible on frames 3-12 | ||
:Airborne on frames 8-29 | |||
:Launches opponent into a limited juggle state | |||
:1-hit strike hitbox with 2 active frames followed by (13) active frames of a vertical projectile hitbox that only spawns if the initial strike whiffs | :1-hit strike hitbox with 2 active frames followed by (13) active frames of a vertical projectile hitbox that only spawns if the initial strike whiffs | ||
:The secondary projectile hitboxes can hit standing opponents (whiffs on crouching for the most part) | :The secondary projectile hitboxes can hit standing opponents (whiffs on crouching for the most part) | ||
Line 1,301: | Line 1,393: | ||
:The KDA data on Transform cancel refers to when canceled from the first active frame of the secondary projectile hitboxes (increase the KDA accordingly depending on how late into the active frames this connects) | :The KDA data on Transform cancel refers to when canceled from the first active frame of the secondary projectile hitboxes (increase the KDA accordingly depending on how late into the active frames this connects) | ||
:Zeku is in counterhit state during move duration | :Zeku is in counterhit state during move duration | ||
:Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">623HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old) | |image=SFV_Zeku (Old)_623K.png | ||
|name=HK Bushin Gram - Ban | |name=HK Bushin Gram - Ban | ||
|anchor=yes | |||
|input=623HK | |input=623HK | ||
|data= | |data= | ||
Line 1,326: | Line 1,420: | ||
|description= | |description= | ||
:Invincible to airborne strikes on frames 1-8 | :Invincible to airborne strikes on frames 1-8 | ||
:Airborne on frames 9-39 | |||
:Launches opponent into a limited juggle state | |||
:1-hit strike hitbox with 2 active frames followed by (14) active frames of a vertical projectile hitbox that only spawns if the initial strike whiffs | :1-hit strike hitbox with 2 active frames followed by (14) active frames of a vertical projectile hitbox that only spawns if the initial strike whiffs | ||
:The projectile hitboxes whiff on crouching and standing for the most part (but can hit tall characters standing) | :The projectile hitboxes whiff on crouching and standing for the most part (but can hit tall characters standing) | ||
:A lot more - on block if canceled into from EX QCB (EX Teki) | :A lot more - on block if canceled into from EX QCB (EX Teki) | ||
:Zeku is in counterhit state during move duration | :Zeku is in counterhit state during move duration | ||
:Juggle Limit / Increase / Start: 1 / 1 / 5 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/HK%20Bushin%20Gram%20-%20Ban}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/HK%20Bushin%20Gram%20-%20Ban}} | ||
}} | }} | ||
Line 1,347: | Line 1,444: | ||
|description= | |description= | ||
:Invincible to airborne strikes on frames 1-8 | :Invincible to airborne strikes on frames 1-8 | ||
:Airborne on frames 9-39 | |||
:Launches opponent into a limited juggle state | |||
:1-hit strike hitbox with 2 active frames followed by (14) active frames of a vertical projectile hitbox that only spawns if the initial strike whiffs | :1-hit strike hitbox with 2 active frames followed by (14) active frames of a vertical projectile hitbox that only spawns if the initial strike whiffs | ||
:The projectile hitboxes whiff on crouching and standing for the most part (but can hit tall characters standing) | :The projectile hitboxes whiff on crouching and standing for the most part (but can hit tall characters standing) | ||
Line 1,353: | Line 1,452: | ||
:The KDA data on Transform cancel refers to when canceled from the first active frame of the secondary projectile hitboxes (increase the KDA accordingly depending on how late into the active frames this connects) | :The KDA data on Transform cancel refers to when canceled from the first active frame of the secondary projectile hitboxes (increase the KDA accordingly depending on how late into the active frames this connects) | ||
:Zeku is in counterhit state during move duration | :Zeku is in counterhit state during move duration | ||
:Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">623KK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_623KK.png | |image=SFV_Zeku (Old)_623KK.png | ||
|name=EX Bushin Gram - Ban | |name=EX Bushin Gram - Ban | ||
|anchor=yes | |||
|input=623KK | |input=623KK | ||
|data= | |data= | ||
Line 1,378: | Line 1,479: | ||
|description= | |description= | ||
:Fully invincible on frames 1-7 | :Fully invincible on frames 1-7 | ||
:Airborne on frames 6-37 | |||
:Launches opponent into a limited juggle state | |||
:1-hit strike hitbox up close which on hit/block transitions into 2 more projectile hitboxes (3 hits overall up close) | :1-hit strike hitbox up close which on hit/block transitions into 2 more projectile hitboxes (3 hits overall up close) | ||
:3-hit vertical projectile hitbox further away | :3-hit vertical projectile hitbox further away | ||
Line 1,384: | Line 1,487: | ||
:-24 on block if canceled into from EX QCB (EX Teki) | :-24 on block if canceled into from EX QCB (EX Teki) | ||
:Zeku is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | :Zeku is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | ||
:Juggle Limit / Increase / Start: 2*4*5 / 1*1*1 / 1*1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/EX%20Bushin%20Gram%20-%20Ban}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/EX%20Bushin%20Gram%20-%20Ban}} | ||
}} | }} | ||
Line 1,401: | Line 1,505: | ||
|description= | |description= | ||
:Fully invincible on frames 1-7 | :Fully invincible on frames 1-7 | ||
:Airborne on frames 6-37 | |||
:Launches opponent into a limited juggle state | |||
:1-hit strike hitbox up close which on hit/block transitions into 2 more projectile hitboxes (3 hits overall up close) | :1-hit strike hitbox up close which on hit/block transitions into 2 more projectile hitboxes (3 hits overall up close) | ||
:3-hit vertical projectile hitbox further away | :3-hit vertical projectile hitbox further away | ||
Line 1,409: | Line 1,515: | ||
:The KDA data on Transform cancel refers to when canceled from the first active frame of the secondary projectile hitboxes (increase the KDA accordingly depending on how late into the active frames this connects) | :The KDA data on Transform cancel refers to when canceled from the first active frame of the secondary projectile hitboxes (increase the KDA accordingly depending on how late into the active frames this connects) | ||
:Zeku is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | :Zeku is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | ||
:Juggle Limit / Increase / Start: 4*4*6 / 1*1*1 / 0*0*1 | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236P</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_236P.png | |image=SFV_Zeku (Old)_236P.png | ||
|name=Bushin Jakura | |name=Bushin Jakura | ||
|anchor=yes | |||
|input=236P | |input=236P | ||
|data= | |data= | ||
Line 1,432: | Line 1,540: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236PP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_236PP.png | |image=SFV_Zeku (Old)_236PP.png | ||
|name=EX Bushin Jakura | |name=EX Bushin Jakura | ||
|anchor=yes | |||
|input=236PP | |input=236PP | ||
|data= | |data= | ||
Line 1,452: | Line 1,561: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236P > P</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_236P P.png | |image=SFV_Zeku (Old)_236P P.png | ||
|name=Bushin Gekirinchu | |name=Bushin Gekirinchu | ||
|anchor=yes | |||
|input=236P > P | |input=236P > P | ||
|data= | |data= | ||
Line 1,470: | Line 1,580: | ||
:Not an overhead | :Not an overhead | ||
:Can only hit cross-up | :Can only hit cross-up | ||
: | :Halts air momentum | ||
:Puts airborne opponents into a limited juggle state | |||
:Frame advantage varies grealy depending on angle/timing | :Frame advantage varies grealy depending on angle/timing | ||
:Frame advantages shown are tested on average height standing opponents (frame advantages will be more negative against taller characters) | :Frame advantages shown are tested on average height standing opponents (frame advantages will be more negative against taller characters) | ||
:Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Bushin%20Gekirinchu}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Bushin%20Gekirinchu}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236P > K</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_236P K.png | |image=SFV_Zeku (Old)_236P K.png | ||
|name=Bushin Kirinkyaku | |name=Bushin Kirinkyaku | ||
|anchor=yes | |||
|input=236P > K | |input=236P > K | ||
|data= | |data= | ||
Line 1,495: | Line 1,608: | ||
:Not an overhead | :Not an overhead | ||
:Covers about a 140° angle in front of Old Zeku | :Covers about a 140° angle in front of Old Zeku | ||
:Puts airborne opponents into a limited juggle state | |||
:Frame advantage varies greatly depending on angle/timing | :Frame advantage varies greatly depending on angle/timing | ||
:Frame advantages shown are tested on average height standing opponents (frame advantages will be more negative against taller characters) | :Frame advantages shown are tested on average height standing opponents (frame advantages will be more negative against taller characters) | ||
:Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Bushin%20Kirinkyaku}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Bushin%20Kirinkyaku}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236P > LPLK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_236P LPLK.png | |image=SFV_Zeku (Old)_236P LPLK.png | ||
|name=Bushin Tengen | |name=Bushin Tengen | ||
|anchor=yes | |||
|input=236P > LPLK | |input=236P > LPLK | ||
|data= | |data= | ||
Line 1,521: | Line 1,637: | ||
:Can only throw standing | :Can only throw standing | ||
:Hard Knockdown | :Hard Knockdown | ||
:Hitbox is deceivingly large and disjointed. Can catch people out of standing anti-airs if performed early. | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Bushin%20Tengen}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Bushin%20Tengen}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236PP > P</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_236PP P.png | |image=SFV_Zeku (Old)_236PP P.png | ||
|name=EX Bushin Gekirinchu | |name=EX Bushin Gekirinchu | ||
|anchor=yes | |||
|input=236PP > P | |input=236PP > P | ||
|data= | |data= | ||
Line 1,543: | Line 1,661: | ||
:Not an overhead | :Not an overhead | ||
:Can only hit cross-up | :Can only hit cross-up | ||
: | :Halts air momentum | ||
:Puts airborne opponents into a limited juggle state | |||
:Frame advantage varies grealy depending on angle/timing | :Frame advantage varies grealy depending on angle/timing | ||
:Frame advantages shown are tested on average height standing opponents (frame advantages will be more negative against taller characters) | :Frame advantages shown are tested on average height standing opponents (frame advantages will be more negative against taller characters) | ||
:Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/EX%20Bushin%20Gekirinchu}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/EX%20Bushin%20Gekirinchu}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236PP > K</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_236PP K.png | |image=SFV_Zeku (Old)_236PP K.png | ||
|name=EX Bushin Kirinkyaku | |name=EX Bushin Kirinkyaku | ||
|anchor=yes | |||
|input=236PP > K | |input=236PP > K | ||
|data= | |data= | ||
Line 1,567: | Line 1,688: | ||
|description= | |description= | ||
:Not an overhead | :Not an overhead | ||
:Covers about a 140° angle in front of Old Zeku | :Covers about a 140° angle in front of Old Zeku (bigger hitbox on last active frame on this EX version) | ||
:Puts airborne opponents into a limited juggle state | |||
:Frame advantage varies greatly depending on angle/timing | :Frame advantage varies greatly depending on angle/timing | ||
:Frame advantages shown are tested on average height standing opponents (frame advantages will be more negative against taller characters) | :Frame advantages shown are tested on average height standing opponents (frame advantages will be more negative against taller characters) | ||
:Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/EX%20Bushin%20Kirinkyaku}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/EX%20Bushin%20Kirinkyaku}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236PP > LPLK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_236PP LPLK.png | |image=SFV_Zeku (Old)_236PP LPLK.png | ||
|name=EX Bushin Tengen | |name=EX Bushin Tengen | ||
|anchor=yes | |||
|input=236PP > LPLK | |input=236PP > LPLK | ||
|data= | |data= | ||
Line 1,594: | Line 1,718: | ||
:Can only throw standing | :Can only throw standing | ||
:Hard Knockdown | :Hard Knockdown | ||
:Hitbox is deceivingly large and disjointed. Can catch people out of standing anti-airs if performed early. | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/EX%20Bushin%20Tengen}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/EX%20Bushin%20Tengen}} | ||
}} | }} | ||
Line 1,600: | Line 1,725: | ||
== Critical Art == | == Critical Art == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236236K</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_236236K.png | |image=SFV_Zeku (Old)_236236K 1.png | ||
|image2=SFV_Zeku (Old)_236236K 2.png | |||
|name=Batsuzan Gaisei | |name=Batsuzan Gaisei | ||
|anchor=yes | |||
|input=236236K | |input=236236K | ||
|data= | |data= | ||
Line 1,621: | Line 1,748: | ||
:Fully invincible frames 1-11 | :Fully invincible frames 1-11 | ||
:Hard Knockdown | :Hard Knockdown | ||
:Pretty decent size and active hitboxes | :Pretty decent size and active hitboxes (much higher reaching hitboxes when canceled into from DP) | ||
:While very minus on block, Zeku moves back during the recovery, which makes punishing this Critical Art harder than others. | |||
:Juggle Limit: 10 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Batsuzan%20Gaisei}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Batsuzan%20Gaisei}} | ||
}} | }} | ||
Line 1,628: | Line 1,757: | ||
== Taunts == | == Taunts == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5PPPKKK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_5PPPKKK.png | |image=SFV_Zeku (Old)_5PPPKKK.png | ||
|caption="Zeku... is my name." | |||
|name=Taunt | |name=Taunt | ||
|anchor=yes | |||
|input=5PPPKKK | |input=5PPPKKK | ||
|data= | |data= | ||
Line 1,645: | Line 1,776: | ||
=== V-Skill 1 === | === V-Skill 1 === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">MPMK (VS1)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_MPMK (VS1).png | |image=SFV_Zeku (Old)_MPMK (VS1).png | ||
|name=Fukuro | |name=Fukuro | ||
|anchor=yes | |||
|input=MPMK (VS1) | |input=MPMK (VS1) | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>10</nowiki> | ||
|active=<nowiki>4</nowiki> | |active=<nowiki>4</nowiki> | ||
|recovery=<nowiki>29</nowiki> | |recovery=<nowiki>29</nowiki> | ||
Line 1,664: | Line 1,796: | ||
|kdrb=<nowiki>19(18)</nowiki> | |kdrb=<nowiki>19(18)</nowiki> | ||
|description= | |description= | ||
:On hit; transforms into Young Zeku and performs an additional strike | :Great anti-air | ||
:Can hit cross-up (behind Zeku) | |||
:Crouch sized hurtbox on frames 8-38 | |||
:On hit; transforms into Young Zeku and performs an additional strike (Zeku will not transform if this attack trades with the opponent, allowing for follow-up juggles in anti-air situations) | |||
:Hold forward on hit to switch sides | :Hold forward on hit to switch sides | ||
:Builds 100 V-Gauge on hit (1/3rd bar) | :Builds 100 V-Gauge on hit (1/3rd bar) | ||
Line 1,671: | Line 1,806: | ||
:-1 KDA if the side-switch version is used | :-1 KDA if the side-switch version is used | ||
:+2 KDA if it Counter-Hits | :+2 KDA if it Counter-Hits | ||
:Juggle Limit / Start / Increase: 5 / 1 / 1 (0 Juggle Start on Counter-Hit) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Fukuro}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Fukuro}} | ||
}} | }} | ||
Line 1,677: | Line 1,813: | ||
=== V-Skill 2 === | === V-Skill 2 === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">4 or 5 or 6MPMK (VS2)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old) | |image=SFV_Zeku (Old)_4MPMK (VS2).png | ||
|caption=4MPMK | |||
|image2=SFV_Zeku (Old)_5MPMK (VS2).png | |||
|caption2=5MPMK | |||
|image3=SFV_Zeku (Old)_6MPMK (VS2).png | |||
|caption3=6MPMK | |||
|name=Kuchiyose - Shii | |name=Kuchiyose - Shii | ||
|input=4 or 5 or 6MPMK | |anchor=yes | ||
|input=4 or 5 or 6MPMK (VS2) | |||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,711: | Line 1,853: | ||
=== V-Trigger 1 === | === V-Trigger 1 === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">HPHK (VT1)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_HPHK (VT1).png | |image=SFV_Zeku (Old)_HPHK (VT1).png | ||
|name=Bushinryu Shingekiko | |name=Bushinryu Shingekiko | ||
|anchor=yes | |||
|input=HPHK (VT1) | |input=HPHK (VT1) | ||
|data= | |data= | ||
Line 1,727: | Line 1,870: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">HPHK - Dash (VT1)</font>===== | ||
{{MoveData | |||
|image=SFV_Zeku (Old)_HPHK - Dash (VT1).png | |||
|name=Idaten | |||
|anchor=yes | |||
|input=HPHK - Dash (VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|recovery=<nowiki>25</nowiki> | |||
|description= | |||
:2 bar V-Trigger | |||
:Quickly dashes forward while fully invincible on frames 3-15 (and projectile invincible up to frame 17) | |||
:Can cancel instantly into any of his normals on frames 7-16 and allows him to perform a custom combo | |||
:Custom combo normals can be chained in the following order: LP>LK>MP>MK>HP>HK | |||
:First normal used after the dash (Idaten) can be canceled into specials or super (even if that button isn't normally cancelable) | |||
:Similar to Young Zeku's EX Run; it can be good to delay the follow-up cancels a little bit if you want to retain longer invincibility frames to go through certain attacks or bait things | |||
:If not canceled into anything on frames 7-16 then 9 frames of recovery follow afterwards (total frames of the V-Trigger Dash being 25 frames) | |||
:V-Trigger dash cancel data refers to Old Zeku's advantage after letting the full dash frames (25) play out (normally you'd cancel the dash into other normals, but I wanted to include the data anyway) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/vtOne/Idaten}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HPHK - Attack (VT1)</font>===== | |||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_HPHK - Attack (VT1).png | |image=SFV_Zeku (Old)_HPHK - Attack (VT1).png | ||
|name=Bushin Bakujasho | |name=Bushin Bakujasho | ||
|anchor=yes | |||
|input=HPHK - Attack (VT1) | |input=HPHK - Attack (VT1) | ||
|data= | |data= | ||
Line 1,754: | Line 1,920: | ||
:Has a projectile hitbox as well during the active frames | :Has a projectile hitbox as well during the active frames | ||
:Minimum startup if canceled from V-Trigger Dash is 21 (7+14) | :Minimum startup if canceled from V-Trigger Dash is 21 (7+14) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/ | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/vtOne/Bushin%20Bakujasho}} | ||
}} | }} | ||
}} | }} | ||
Line 1,760: | Line 1,926: | ||
=== V-Trigger 2 === | === V-Trigger 2 === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">HPHK (VT2)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_HPHK (VT2).png | |image=SFV_Zeku (Old)_HPHK (VT2).png | ||
|image2=SFV_Zeku (Old)_HPHK (VT2) (secondary).png | |||
|name=Karura Tenzan | |name=Karura Tenzan | ||
|anchor=yes | |||
|input=HPHK (VT2) | |input=HPHK (VT2) | ||
|data= | |data= | ||
Line 1,781: | Line 1,949: | ||
:2 bar V-Trigger | :2 bar V-Trigger | ||
:Duration of 2000 frames (~33 seconds) and gives Zeku access to a secondary (albeit slower) Karura Tenzan during the V-Timer | :Duration of 2000 frames (~33 seconds) and gives Zeku access to a secondary (albeit slower) Karura Tenzan during the V-Timer | ||
:Invincible on frames 1-13 against; Airborne strikes / Projectile / Throw (everything except for grounded strikes) | :Invincible on frames 1-13 against; Airborne strikes / Projectile / Throw (invincible to everything except for grounded strikes) | ||
:Airborne on frames 7-35 | :Airborne on frames 7-35 | ||
:Recovery frames shown is the version that plays out on whiff | :Recovery frames shown is the version that plays out on whiff | ||
Line 1,788: | Line 1,956: | ||
:+1 extra KDA if Zeku chooses to switch sides during the attack's animation | :+1 extra KDA if Zeku chooses to switch sides during the attack's animation | ||
:Has pretty decent horizontal reach during startup so can be a good whiff punish tool | :Has pretty decent horizontal reach during startup so can be a good whiff punish tool | ||
:Susceptible to counter-hits during its recovery frames ( | :Susceptible to counter-hits during its recovery frames (but only 120% counterhit penalty instead of 144%) | ||
:Can hit cross-up (behind Zeku) and autocorrects on followup | :Can hit cross-up (behind Zeku) and autocorrects on followup | ||
:Upon successful hit, remains projectile invincible for entire duration | :Upon successful hit, remains projectile invincible for entire duration | ||
:Can cancel into some EX specials (everything other than Bushin Flip) | :Can cancel into some EX specials (everything other than Bushin Flip) | ||
:Juggle Limit: 50 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Karura%20Tenzan}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Karura%20Tenzan}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">HPHK (VT2) (secondary)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_HPHK (VT2) (secondary).png | |image=SFV_Zeku (Old)_HPHK (VT2) (secondary).png | ||
|name=Karura Tenzan (Secondary) | |name=Karura Tenzan (Secondary) | ||
|anchor=yes | |||
|input=HPHK (VT2) (secondary) | |input=HPHK (VT2) (secondary) | ||
|data= | |data= | ||
Line 1,817: | Line 1,987: | ||
:2 bar V-Trigger | :2 bar V-Trigger | ||
:This is the secondary V-Trigger 2 activation which is slower startup and spends all the remaining V-Timer | :This is the secondary V-Trigger 2 activation which is slower startup and spends all the remaining V-Timer | ||
:Invincible on frames 1-17 against; Airborne strikes / Projectile / Throw (everything except for grounded strikes) | :Invincible on frames 1-17 against; Airborne strikes / Projectile / Throw (invincible to everything except for grounded strikes) | ||
:Airborne on frames 16-44 | :Airborne on frames 16-44 | ||
:Recovery frames shown is the version that plays out on whiff | :Recovery frames shown is the version that plays out on whiff | ||
Line 1,824: | Line 1,994: | ||
:+1 extra KDA if Zeku chooses to switch sides during the attack's animation | :+1 extra KDA if Zeku chooses to switch sides during the attack's animation | ||
:Has pretty decent horizontal reach during startup so can be a good whiff punish tool | :Has pretty decent horizontal reach during startup so can be a good whiff punish tool | ||
:Susceptible to counter-hits during its recovery frames ( | :Susceptible to counter-hits during its recovery frames (but only 120% counterhit penalty instead of 144%) | ||
:Can hit cross-up (behind Zeku) and autocorrects on followup | :Can hit cross-up (behind Zeku) and autocorrects on followup | ||
:Upon successful hit, remains projectile invincible for entire duration | :Upon successful hit, remains projectile invincible for entire duration | ||
:Can cancel into some EX specials (everything other than Bushin Flip) | :Can cancel into some EX specials (everything other than Bushin Flip) | ||
:Juggle Limit: 50 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Karura%20Tenzan%20(Secondary)}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Karura%20Tenzan%20(Secondary)}} | ||
}} | }} | ||
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=== V-Shift === | === V-Shift === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5MKHP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_5MKHP.png | |image=SFV_Zeku (Old)_5MKHP.png | ||
|name=V-Shift | |name=V-Shift | ||
|anchor=yes | |||
|input=5MKHP | |input=5MKHP | ||
|data= | |data= | ||
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=== V-Shift Break === | === V-Shift Break === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5MKHP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_5MKHP_break.png | |image=SFV_Zeku (Old)_5MKHP_break.png | ||
|name=Bushin Murakumo | |name=Bushin Murakumo | ||
|anchor=yes | |||
|input=5MKHP | |input=5MKHP | ||
|data= | |data= | ||
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=== V-Reversal === | === V-Reversal === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">6PPP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_6PPP.png | |image=SFV_Zeku (Old)_6PPP.png | ||
|name=Toushi | |name=Toushi | ||
|anchor=yes | |||
|input=6PPP | |input=6PPP | ||
|data= | |data= | ||
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|stun=<nowiki>0</nowiki> | |stun=<nowiki>0</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|description= | |description= | ||
:Strike and Projectile invincible on frames 1-25 | :Strike and Projectile invincible on frames 1-25 |
Latest revision as of 20:57, 7 July 2023
Introduction
About Zeku
Zeku is two characters in one, with an old form and a young form. The old form excels at long ranged spacing and poking, while the young form is better at pressure and combos. These give you a character who's good at pretty much everything but not all at once. Being strong with Zeku means you have to know when the right moment is to switch to the form best suited for whatever situation they're needed for. Good use of the form swap can throw an opponent off their game, as they'll have to constantly change what they have to watch out for in neutral. This goes for the Zeku player as well, as they'll have to constantly know what to do in neutral based on their form, not to mention memorizing his vast amount of combos and setups for both forms and between the two. If you like a character more complex than most with critical strengths and weaknesses that you'll swap constantly, Zeku could be just for you.
Unique Mechanics
By using his V-Skill 1, VT2, or pressing 22PP, Zeku will change from Old Zeku to Young Zeku. These are two completely different characters with different normals, command normals, and specials. Old Zeku is slower focusing more on spacing and ranged game, Young Zeku is much more offensively focuses. You will always start a round as Old Zeku. Change form can be done off select normals. As old Zeku all grounded normals excluding his command overhead, standing MK / HK, crouching LK, MP and HK. As young Zeku all grounded normals excluding standing MK, HK, command overhead and all crouching kicks.
Final Patch
Players to Watch
- Infexious
- RB
- Unsung
- Wolfkrone
Zeku | |
---|---|
Vitals | |
Life Points | 1000 |
Stun Points | 1000 |
V-Gauge Points | |
V-Trigger 1 | 2 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.0435 |
Backward Walk Speed | 0.0284 |
Forward Dash Speed | 17 |
Backward Dash Speed | 22 |
Forward Dash Distance | 1.716 |
Backward Dash Distance | 1.286 |
Backdash CH Frames | 3-11 |
Jumping | |
Back Jump Speed | 47 (4+39+4) |
Neutral Jump Speed | 47 (4+39+4) |
Forward Jump Speed | 46 (3+39+4) |
Forward Jump Distance | 2.13 |
Backward Jump Distance | 1.872 |
Throws | |
Throw Hurtbox | 0.3 |
Throw Range | 0.8 |
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Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
5LP
5MP
5HP
5LK
5MK
5HK
2LP
2MP
2HP
2LK
2MK
2HK
8LP
8MP
8HP
8LK
8MK
8HK
Command Normals
6HP
Throws
LPLK
4LPLK
Special Moves
22PP
236LK
236MK
236HK
236KK
214LK
214MK
214HK
214KK
623LK
623MK
623HK
623KK
236P
236PP
236P > P
236P > K
236P > LPLK
236PP > P
236PP > K
236PP > LPLK
Critical Art
236236K
Taunts
5PPPKKK
V-System
V-Skill 1
MPMK (VS1)
V-Skill 2
4 or 5 or 6MPMK (VS2)
V-Trigger 1
HPHK (VT1)
HPHK - Dash (VT1)
HPHK - Attack (VT1)
V-Trigger 2
HPHK (VT2)
HPHK (VT2) (secondary)
V-Shift
5MKHP
V-Shift Break
5MKHP
V-Reversal
6PPP