No edit summary |
m (→5PPPKKK) |
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(23 intermediate revisions by 4 users not shown) | |||
Line 2: | Line 2: | ||
|name=Ibuki | |name=Ibuki | ||
|hash=IBK | |hash=IBK | ||
|discord=012ePpX8MjyCsPmWz | |||
|image=SFV-Ibuki_Portrait.jpg | |image=SFV-Ibuki_Portrait.jpg | ||
|hp=925 | |hp=925 | ||
Line 26: | Line 27: | ||
== Normals == | == Normals == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ibuki_5LP.png | |image=SFV_Ibuki_5LP.png | ||
|name=Stand LP | |name=Stand LP | ||
|anchor=yes | |||
|input=5LP | |input=5LP | ||
|data= | |data= | ||
Line 46: | Line 48: | ||
|hcWinTc=<nowiki>13</nowiki> | |hcWinTc=<nowiki>13</nowiki> | ||
|description= | |description= | ||
:Ibuki's only 3-frame normal | |||
:Leads into the Shinten target-combo (LP>MP>HP) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Stand%20LP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Stand%20LP}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ibuki_5MP.png | |image=SFV_Ibuki_5MP.png | ||
|name=Stand MP | |name=Stand MP | ||
|anchor=yes | |||
|input=5MP | |input=5MP | ||
|data= | |data= | ||
Line 71: | Line 76: | ||
|description= | |description= | ||
:Combo / Frametrap starter | :Combo / Frametrap starter | ||
:From point blank only, 5MP has less pushback then 5MK due to differences in their collision box | |||
:Can be used to anti-air (not ideal) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Stand%20MP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Stand%20MP}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ibuki_5HP.png | |image=SFV_Ibuki_5HP.png | ||
|name=Stand HP | |name=Stand HP | ||
|anchor=yes | |||
|input=5HP | |input=5HP | ||
|data= | |data= | ||
Line 94: | Line 102: | ||
|hcWinVt=<nowiki>19</nowiki> | |hcWinVt=<nowiki>19</nowiki> | ||
|description= | |description= | ||
:Solid whiff punish tool | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Stand%20HP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Stand%20HP}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ibuki_5LK.png | |image=SFV_Ibuki_5LK.png | ||
|name=Stand LK | |name=Stand LK | ||
|anchor=yes | |||
|input=5LK | |input=5LK | ||
|data= | |data= | ||
Line 116: | Line 126: | ||
|description= | |description= | ||
:First active frame has shorter range, can potentially whiff on max distance -4 punishes | :First active frame has shorter range, can potentially whiff on max distance -4 punishes | ||
:Can still reach after 2 lights (cr.LK, cr.LP or cr.LP, cr.LP) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Stand%20LK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Stand%20LK}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ibuki_5MK.png | |image=SFV_Ibuki_5MK.png | ||
|name=Stand MK | |name=Stand MK | ||
|anchor=yes | |||
|input=5MK | |input=5MK | ||
|data= | |data= | ||
Line 140: | Line 152: | ||
|description= | |description= | ||
:Combo / Frametrap starter | :Combo / Frametrap starter | ||
:5MK has more pushback then 5MP when used from point blank due to its extended collision box, but at any other range it has less pushback | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Stand%20MK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Stand%20MK}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ibuki_5HK.png | |image=SFV_Ibuki_5HK.png | ||
|name=Stand HK | |name=Stand HK | ||
|anchor=yes | |||
|input=5HK | |input=5HK | ||
|data= | |data= | ||
Line 154: | Line 168: | ||
|active=<nowiki>3</nowiki> | |active=<nowiki>3</nowiki> | ||
|recovery=<nowiki>16(19)</nowiki> | |recovery=<nowiki>16(19)</nowiki> | ||
|hit=<nowiki> | |hit=<nowiki>4</nowiki> | ||
|block=<nowiki>-2</nowiki> | |block=<nowiki>-2</nowiki> | ||
|damage=<nowiki>90</nowiki> | |damage=<nowiki>90</nowiki> | ||
Line 166: | Line 180: | ||
|description= | |description= | ||
:+3 extra recovery frames on whiff (19) | :+3 extra recovery frames on whiff (19) | ||
: | :Can't hit crouching | ||
:No head hurtbox on frames 3-14 | |||
:Solid anti-air | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Stand%20HK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Stand%20HK}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ibuki_2LP.png | |image=SFV_Ibuki_2LP.png | ||
|name=Crouch LP | |name=Crouch LP | ||
|anchor=yes | |||
|input=2LP | |input=2LP | ||
|data= | |data= | ||
Line 181: | Line 198: | ||
|active=<nowiki>3</nowiki> | |active=<nowiki>3</nowiki> | ||
|recovery=<nowiki>8</nowiki> | |recovery=<nowiki>8</nowiki> | ||
|hit=<nowiki> | |hit=<nowiki>4</nowiki> | ||
|block=<nowiki>2</nowiki> | |block=<nowiki>2</nowiki> | ||
|damage=<nowiki>30</nowiki> | |damage=<nowiki>30</nowiki> | ||
Line 189: | Line 206: | ||
|description= | |description= | ||
:Chains into cr.LP and st.LP | :Chains into cr.LP and st.LP | ||
:Combos into stand LK but can potentially whiff after a max range crouch LP on standing opponents | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Crouch%20LP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Crouch%20LP}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ibuki_2MP.png | |image=SFV_Ibuki_2MP.png | ||
|name=Crouch MP | |name=Crouch MP | ||
|anchor=yes | |||
|input=2MP | |input=2MP | ||
|data= | |data= | ||
Line 211: | Line 230: | ||
|hcWinSpCa=<nowiki>14</nowiki> | |hcWinSpCa=<nowiki>14</nowiki> | ||
|hcWinVt=<nowiki>14</nowiki> | |hcWinVt=<nowiki>14</nowiki> | ||
|hcWinTc=<nowiki> | |hcWinTc=<nowiki>17</nowiki> | ||
|description= | |description= | ||
:Decent poke / buffer tool | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Crouch%20MP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Crouch%20MP}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ibuki_2HP.png | |image=SFV_Ibuki_2HP.png | ||
|name=Crouch HP | |name=Crouch HP | ||
|anchor=yes | |||
|input=2HP | |input=2HP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>7</nowiki> | ||
|active=<nowiki>4</nowiki> | |active=<nowiki>4</nowiki> | ||
|recovery=<nowiki> | |recovery=<nowiki>18</nowiki> | ||
|hit=<nowiki>2</nowiki> | |hit=<nowiki>2</nowiki> | ||
|block=<nowiki>- | |block=<nowiki>-5</nowiki> | ||
|damage=<nowiki>90</nowiki> | |damage=<nowiki>90(70)</nowiki> | ||
|stun=<nowiki>150</nowiki> | |stun=<nowiki>150</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
Line 236: | Line 257: | ||
|hcWinVt=<nowiki>18</nowiki> | |hcWinVt=<nowiki>18</nowiki> | ||
|description= | |description= | ||
:Forces | :Does 70 damage as an anti-air (can't hit cross-up behind Ibuki) | ||
:No head hurtbox on frames 6-10 | |||
:Can combo from counter-hit 5MK | |||
:Forces stand on hit, allowing for EX Command Dash combos on crouching opponents | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Crouch%20HP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Crouch%20HP}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ibuki_2LK.png | |image=SFV_Ibuki_2LK.png | ||
|name=Crouch LK | |name=Crouch LK | ||
|anchor=yes | |||
|input=2LK | |input=2LK | ||
|data= | |data= | ||
Line 258: | Line 283: | ||
|cancel=<nowiki>ch vt1 vt2</nowiki> | |cancel=<nowiki>ch vt1 vt2</nowiki> | ||
|description= | |description= | ||
:Chains into | :Chains into cr.LP | ||
:Good low check into cr.LP, st.LK | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Crouch%20LK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Crouch%20LK}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ibuki_2MK.png | |image=SFV_Ibuki_2MK.png | ||
|name=Crouch MK | |name=Crouch MK | ||
|anchor=yes | |||
|input=2MK | |input=2MK | ||
|data= | |data= | ||
Line 286: | Line 313: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ibuki_2HK.png | |image=SFV_Ibuki_2HK.png | ||
|name=Crouch HK | |name=Crouch HK | ||
|anchor=yes | |||
|input=2HK | |input=2HK | ||
|data= | |data= | ||
Line 310: | Line 338: | ||
|hcWinVt=<nowiki>16</nowiki> | |hcWinVt=<nowiki>16</nowiki> | ||
|description= | |description= | ||
:Only cancelable into the stand HK follow-up during the target-combo version | |||
:Can kick V-Skill 2 Caltrops on the floor | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Crouch%20HK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Crouch%20HK}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ibuki_8LP.png | |image=SFV_Ibuki_8LP.png | ||
|name=Jump LP | |name=Jump LP | ||
|anchor=yes | |||
|input=8LP | |input=8LP | ||
|data= | |data= | ||
Line 327: | Line 358: | ||
|attack=<nowiki>M</nowiki> | |attack=<nowiki>M</nowiki> | ||
|description= | |description= | ||
:Puts opponents into a limited juggle state if used | :Puts airborne opponents into a very brief limited juggle state (can be juggled into jump MK follow-up if canceled into immediately) | ||
:Juggle Limit / Increase / Start | :Puts airborne opponents into a proper limited juggle state (knockdown) if used from HK / EX Command Dash | ||
:Juggle Limit / Increase / Start: 10/ 5 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Jump%20LP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Jump%20LP}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ibuki_8MP.png | |image=SFV_Ibuki_8MP.png | ||
|name=Jump MP | |name=Jump MP | ||
|anchor=yes | |||
|input=8MP | |input=8MP | ||
|data= | |data= | ||
Line 346: | Line 379: | ||
|attack=<nowiki>M</nowiki> | |attack=<nowiki>M</nowiki> | ||
|description= | |description= | ||
:Decent air-to-air | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Jump%20MP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Jump%20MP}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ibuki_8HP.png | |image=SFV_Ibuki_8HP.png | ||
|name=Jump HP | |name=Jump HP | ||
|anchor=yes | |||
|input=8HP | |input=8HP | ||
|data= | |data= | ||
Line 363: | Line 398: | ||
|attack=<nowiki>M</nowiki> | |attack=<nowiki>M</nowiki> | ||
|description= | |description= | ||
:Puts opponents into a limited juggle state if used | :Puts airborne opponents into a brief limited juggle state (can be juggled into jump HK follow-up if not canceled into it too late) | ||
:Juggle Limit / Increase / Start | :Puts airborne opponents into a proper limited juggle state (knockdown) if used from HK / EX Command Dash | ||
:Juggle Limit / Increase / Start: 10/ 5 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Jump%20HP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Jump%20HP}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ibuki_8LK.png | |image=SFV_Ibuki_8LK.png | ||
|name=Jump LK | |name=Jump LK | ||
|anchor=yes | |||
|input=8LK | |input=8LK | ||
|data= | |data= | ||
Line 383: | Line 420: | ||
|description= | |description= | ||
:Can Cross-up | :Can Cross-up | ||
:Can be used for instant overhead setups | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Jump%20LK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Jump%20LK}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ibuki_8MK.png | |image=SFV_Ibuki_8MK.png | ||
|name=Jump MK | |name=Jump MK | ||
|anchor=yes | |||
|input=8MK | |input=8MK | ||
|data= | |data= | ||
Line 405: | Line 444: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ibuki_8HK.png | |image=SFV_Ibuki_8HK.png | ||
|name=Jump HK | |name=Jump HK | ||
|anchor=yes | |||
|input=8HK | |input=8HK | ||
|data= | |data= | ||
Line 418: | Line 458: | ||
|attack=<nowiki>M</nowiki> | |attack=<nowiki>M</nowiki> | ||
|description= | |description= | ||
:Ibuki's preferred jump-in normal | |||
:Lower hurtboxes shrink a little bit on frame 10 and until landing | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Jump%20HK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Jump%20HK}} | ||
}} | }} | ||
Line 424: | Line 466: | ||
== Command Normals == | == Command Normals == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">6MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ibuki_6MK.png | |image=SFV_Ibuki_6MK.png | ||
|name=Kobekudaki | |name=Kobekudaki | ||
|anchor=yes | |||
|input=6MK | |input=6MK | ||
|data= | |data= | ||
Line 441: | Line 484: | ||
|description= | |description= | ||
:Overhead | :Overhead | ||
:Airborne and projectile invincible on lower body on frames 7-30 | :Airborne and projectile invincible on lower body on frames 7-30 (can also hop over most low attacks) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kobekudaki}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kobekudaki}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">6HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ibuki_6HK.png | |image=SFV_Ibuki_6HK.png | ||
|name=Bonshogeri | |name=Bonshogeri | ||
|anchor=yes | |||
|input=6HK | |input=6HK | ||
|data= | |data= | ||
Line 468: | Line 512: | ||
|kdrb=<nowiki>47</nowiki> | |kdrb=<nowiki>47</nowiki> | ||
|description= | |description= | ||
:Airborne and projectile invincible on legs on frames 8-26 | :Airborne and projectile invincible on legs on frames 8-26 (can also hop over low attacks) | ||
:3 extra recovery frames on whiff | :3 extra recovery frames on whiff (19F) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/ | :Juggle Limit: 2 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Bonshogeri}} | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">3MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ibuki_3MK.png | |image=SFV_Ibuki_3MK.png | ||
|name=Sazan | |name=Sazan | ||
|anchor=yes | |||
|input=3MK | |input=3MK | ||
|data= | |data= | ||
Line 484: | Line 530: | ||
|active=<nowiki>11</nowiki> | |active=<nowiki>11</nowiki> | ||
|recovery=<nowiki>14</nowiki> | |recovery=<nowiki>14</nowiki> | ||
|hit=<nowiki>-6</nowiki> | |hit=<nowiki>-6(4)</nowiki> | ||
|block=<nowiki>-10</nowiki> | |block=<nowiki>-10(0)</nowiki> | ||
|damage=<nowiki>50</nowiki> | |damage=<nowiki>50</nowiki> | ||
|stun=<nowiki>100</nowiki> | |stun=<nowiki>100</nowiki> | ||
|attack=<nowiki>L</nowiki> | |attack=<nowiki>L</nowiki> | ||
|hcWinVt=<nowiki>*22</nowiki> | |||
|hcWinNotes=<nowiki>*VT1 only</nowiki> | |||
|description= | |description= | ||
:Low profile and projectile invincible on head on frames 6-17 | :Low profile and projectile invincible on head on frames 6-17 | ||
: | :Advantage listed with parentheses format; x(y) - refers to worst(x) to best(y) frame advantage depending on how late into active frames it hits | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/ | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Sazan}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">4MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_4MP_1.png | ||
|image2=SFV_Ibuki_4MP_2.png | |||
|name=Agemen | |name=Agemen | ||
|anchor=yes | |||
|input=4MP | |input=4MP | ||
|data= | |data= | ||
Line 508: | Line 558: | ||
|hit=<nowiki>4*4</nowiki> | |hit=<nowiki>4*4</nowiki> | ||
|block=<nowiki>-1*0</nowiki> | |block=<nowiki>-1*0</nowiki> | ||
|damage=<nowiki>40</nowiki> | |damage=<nowiki>40*30 (70)</nowiki> | ||
|stun=<nowiki>70</nowiki> | |stun=<nowiki>70*50 (120)</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |cancel=<nowiki>sp su vt1 vt2</nowiki> | ||
Line 520: | Line 570: | ||
:1 frame less hitstun & blockstun on 2nd hit | :1 frame less hitstun & blockstun on 2nd hit | ||
:Juggle Limit: 1*3 | :Juggle Limit: 1*3 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/ | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Agemen}} | ||
}} | }} | ||
}} | }} | ||
Line 526: | Line 576: | ||
== Target Combos == | == Target Combos == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8LP > 8MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_TC_8LP_8MK.png | ||
|name=Tobikura | |name=Tobikura | ||
|anchor=yes | |||
|input=8LP > 8MK | |input=8LP > 8MK | ||
|data= | |data= | ||
Line 539: | Line 590: | ||
|attack=<nowiki>M</nowiki> | |attack=<nowiki>M</nowiki> | ||
|description= | |description= | ||
: | :Puts airborne opponents into a very brief limited juggle state (can be juggled into jump MK follow-up if canceled into immediately) | ||
:Puts airborne opponents into a proper limited juggle state (knockdown) if used from HK / EX Command Dash | |||
:Juggle Limit / Increase / Start: 10/ 5 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Tobikura}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Tobikura}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8HP > 8HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_TC_8HP_8HK.png | ||
|name=Aoji | |name=Aoji | ||
|anchor=yes | |||
|input=8HP > 8HK | |input=8HP > 8HK | ||
|data= | |data= | ||
Line 557: | Line 611: | ||
|attack=<nowiki>M</nowiki> | |attack=<nowiki>M</nowiki> | ||
|description= | |description= | ||
: | :Puts airborne opponents into a brief limited juggle state (can be juggled into jump HK follow-up if not canceled into it too late) | ||
: | :Puts airborne opponents into a proper limited juggle state (knockdown) if used from HK / EX Command Dash | ||
:Second hit does a spiked knockdown on | :Second hit (HK) does a spiked knockdown on airborne opponents (variable KDA; the lower to the ground the better) | ||
:Juggle Limit / Increase / Start: 10/ 5 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Aoji}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Aoji}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5LP > 5MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_TC_5LP_MP.png | ||
|name=Shinten 1 | |name=Shinten 1 | ||
|anchor=yes | |||
|input=5LP > 5MP | |input=5LP > 5MP | ||
|data= | |data= | ||
Line 587: | Line 643: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5LP > 5MP > 5HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_TC_5LP_MP_HP.png | ||
|name=Shinten 2 | |name=Shinten 2 | ||
|anchor=yes | |||
|input=5LP > 5MP > 5HP | |input=5LP > 5MP > 5HP | ||
|data= | |data= | ||
Line 612: | Line 669: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5LP > 5MP > 5LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_TC_5LP_MP_LK.png | ||
|name=Yagurakuzushi | |name=Yagurakuzushi | ||
|anchor=yes | |||
|input=5LP > 5MP > 5LK | |input=5LP > 5MP > 5LK | ||
|data= | |data= | ||
Line 634: | Line 692: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5MK > 2HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_TC_5MK_2HK.png | ||
|name=Gogasha 1 | |name=Gogasha 1 | ||
|anchor=yes | |||
|input=5MK > 2HK | |input=5MK > 2HK | ||
|data= | |data= | ||
Line 656: | Line 715: | ||
|hcWinTc=<nowiki>17</nowiki> | |hcWinTc=<nowiki>17</nowiki> | ||
|description= | |description= | ||
:Has +1 more KDA than the regular crouch HK | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Gogasha%201}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Gogasha%201}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5MK > 2HK > 5HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_TC_5MK_2HK_HK.png | ||
|name=Gogasha 2 | |name=Gogasha 2 | ||
|anchor=yes | |||
|input=5MK > 2HK > 5HK | |input=5MK > 2HK > 5HK | ||
|data= | |data= | ||
Line 670: | Line 731: | ||
|active=<nowiki>2</nowiki> | |active=<nowiki>2</nowiki> | ||
|recovery=<nowiki>17</nowiki> | |recovery=<nowiki>17</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |||
|damage=<nowiki>60*54*32 (146)</nowiki> | |damage=<nowiki>60*54*32 (146)</nowiki> | ||
|stun=<nowiki>100*54*48 (202)</nowiki> | |stun=<nowiki>100*54*48 (202)</nowiki> | ||
|attack=<nowiki>H*L*H</nowiki> | |attack=<nowiki>H*L*H</nowiki> | ||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |cancel=<nowiki>sp su vt1 vt2</nowiki> | ||
|kd=<nowiki>108</nowiki> | |||
|kdr=<nowiki>49</nowiki> | |||
|kdrb=<nowiki>54</nowiki> | |||
|hcWinSpCa=<nowiki>18</nowiki> | |hcWinSpCa=<nowiki>18</nowiki> | ||
|hcWinVt=<nowiki>18</nowiki> | |hcWinVt=<nowiki>18</nowiki> | ||
|hcWinTc=<nowiki>12</nowiki> | |hcWinTc=<nowiki>12</nowiki> | ||
|description= | |description= | ||
:Last hit whiffs on block | :Last hit whiffs on block (Ibuki is punishable at -13 on whiff / block) | ||
:Launches opponent into | :Launches opponent into a limited juggle state on hit | ||
:Juggle Limit / Increase / Start: 0 / 1 / 5 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Gogasha%202}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Gogasha%202}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2MP > 6HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_TC_2MP_6HK.png | ||
|name=Shakunage | |name=Shakunage | ||
|anchor=yes | |||
|input=2MP > 6HK | |input=2MP > 6HK | ||
|data= | |data= | ||
Line 701: | Line 768: | ||
|hcWinTc=<nowiki>14</nowiki> | |hcWinTc=<nowiki>14</nowiki> | ||
|description= | |description= | ||
:5 frames less recovery on hit ( | :Airborne and projectile invincible on legs on frames 7-26 (can also hop over low attacks) | ||
:5 frames less recovery on hit (18F) | |||
:Juggle Limit: 2 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Shakunage}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Shakunage}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5MP > 6MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_TC_5MP_6MK.png | ||
|name=Sasanaki | |name=Sasanaki | ||
|anchor=yes | |||
|input=5MP > 6MK | |input=5MP > 6MK | ||
|data= | |data= | ||
Line 723: | Line 793: | ||
|hcWinTc=<nowiki>14</nowiki> | |hcWinTc=<nowiki>14</nowiki> | ||
|description= | |description= | ||
:2nd hit ( | :2nd hit (6MK) is an Overhead just like regular 6MK, but has 3f more advantage on hit (+6) | ||
:11f gap on hit, 13f gap on block (both easily interruptible) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Sasanaki}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Sasanaki}} | ||
}} | }} | ||
Line 731: | Line 801: | ||
== Throws == | == Throws == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">LPLK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ibuki_LPLK.png | |image=SFV_Ibuki_LPLK.png | ||
|name=Yamikazura | |name=Yamikazura | ||
|anchor=yes | |||
|input=LPLK | |input=LPLK | ||
|subtitle=Throw | |subtitle=Throw | ||
Line 754: | Line 825: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">4LPLK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ibuki_4LPLK.png | |image=SFV_Ibuki_4LPLK.png | ||
|name=Kubiori | |name=Kubiori | ||
|anchor=yes | |||
|input=4LPLK | |input=4LPLK | ||
|subtitle=Back Throw | |subtitle=Back Throw | ||
Line 777: | Line 849: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">LPLK (air)</font>===== | |||
=====<font style="visibility:hidden; float:right"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_8LPLK.png | ||
|name= | |name=Tobizaru | ||
|input= | |anchor=yes | ||
|input=LPLK (air) | |||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|recovery=<nowiki> | |startup=<nowiki>5</nowiki> | ||
|description= | |active=<nowiki>2</nowiki> | ||
|recovery=<nowiki>6</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|damage=<nowiki>140</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|kd=<nowiki>59(60)</nowiki> | |||
|kdr=<nowiki>0(1)</nowiki> | |||
|kdrb=<nowiki>0(1)</nowiki> | |||
|description= | |||
:KDA varies depending on height of opponent when thrown (the higher up the throw is performed, the lower the KDA is | |||
:Denies backroll | |||
:6F landing recovery frames if air throw whiffs | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Tobizaru}} | |||
}} | |||
}} | |||
== Special Moves == | |||
=====<font style="visibility:hidden; float:right">KK (air)</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_8KK_Nobusuma.png | |||
|name=Nobusuma | |||
|anchor=yes | |||
|input=KK (air) | |||
|data= | |||
{{AttackData-SFV | |||
|recovery=<nowiki>4</nowiki> | |||
|description= | |||
:Ibuki is susceptible to special counter-hits during the entire duration of this move (also any follow-ups done from this move) by any medium / heavy / command normal, this special counter-hit state puts Ibuki into a free juggle state | :Ibuki is susceptible to special counter-hits during the entire duration of this move (also any follow-ups done from this move) by any medium / heavy / command normal, this special counter-hit state puts Ibuki into a free juggle state | ||
:Can be followed up with any air normal / air target combos / or air | :Can be followed up with any air normal / air target combos / or air kunai (cannot air throw after the float) | ||
:Recovery frames listed refers to grounded recovery frames upon landing ( | :Recovery frames listed refers to grounded recovery frames upon landing (4F) without canceling into another other move in air | ||
:Ibuki is in a crouching state (and crouching hurtbox size) during last | :Ibuki is in a crouching state (and crouching hurtbox size) during last 2 frames of grounded recovery | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Nobusuma}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Nobusuma}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ibuki_236LK.png | |image=SFV_Ibuki_236LK.png | ||
|name=LK Kasumigake | |name=LK Kasumigake | ||
|anchor=yes | |||
|input=236LK | |input=236LK | ||
|data= | |data= | ||
Line 805: | Line 905: | ||
|recovery=<nowiki>23</nowiki> | |recovery=<nowiki>23</nowiki> | ||
|description= | |description= | ||
:Crouch-sized hurtboxes on frames 3-19 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/LK%20Kasumigake}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/LK%20Kasumigake}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ibuki_236MK.png | |image=SFV_Ibuki_236MK.png | ||
|name=MK Kasumigake | |name=MK Kasumigake | ||
|anchor=yes | |||
|input=236MK | |input=236MK | ||
|data= | |data= | ||
Line 818: | Line 920: | ||
|recovery=<nowiki>26</nowiki> | |recovery=<nowiki>26</nowiki> | ||
|description= | |description= | ||
: | :Crouch-sized hurtboxes on frames 3-25 | ||
:Ibuki passes through enemies on frames 6-13 (no collision boxes) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/MK%20Kasumigake}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/MK%20Kasumigake}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ibuki_236HK.png | |image=SFV_Ibuki_236HK.png | ||
|name=HK Kasumigake | |name=HK Kasumigake | ||
|anchor=yes | |||
|input=236HK | |input=236HK | ||
|data= | |data= | ||
Line 832: | Line 936: | ||
|recovery=<nowiki>53+4</nowiki> | |recovery=<nowiki>53+4</nowiki> | ||
|description= | |description= | ||
:Normal attacks possible on frame 17 and onwards and Airborne | :Normal attacks possible on frame 17 and onwards and Airborne Kunai on frame 20 and onwards | ||
: | :Grants extra juggle potential to first hit of airborne target combos | ||
:4 landing recovery frames | :4 landing recovery frames | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/HK%20Kasumigake}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/HK%20Kasumigake}} | ||
Line 839: | Line 943: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236KK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_236KK.png | ||
|name= | |name=EX Kasumigake | ||
|input= | |anchor=yes | ||
|input=236KK | |||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>10</nowiki> | ||
|active=<nowiki> | |active=<nowiki>3</nowiki> | ||
|recovery=<nowiki> | |recovery=<nowiki>34+4</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>-27</nowiki> | |block=<nowiki>-19</nowiki> | ||
|damage=<nowiki>50*40*30 (120)</nowiki> | |damage=<nowiki>50</nowiki> | ||
|stun=<nowiki>50*50*50 (150)</nowiki> | |stun=<nowiki>70</nowiki> | ||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>85</nowiki> | |||
|kdr=<nowiki>26</nowiki> | |||
|kdrb=<nowiki>31</nowiki> | |||
|description= | |||
:Cannot hit crouching or cross-up (behind Ibuki) | |||
:Airborne on frames 7-46 | |||
:Normal attacks possible on frame 17 and onwards and Airborne Kunai on frame 20 and onwards | |||
:Grants extra juggle potential to first hit of airborne target combos | |||
:4 landing recovery frames | |||
:Launches opponents into a limited juggle state | |||
:Juggle Limit / Increase / Start: 5 / 1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Kasumigake}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">623LK</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_623LK.png | |||
|name=LK Kazekiri | |||
|anchor=yes | |||
|input=623LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>1*1*11</nowiki> | |||
|recovery=<nowiki>20+14</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-27</nowiki> | |||
|damage=<nowiki>50*40*30 (120)</nowiki> | |||
|stun=<nowiki>50*50*50 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>su</nowiki> | |cancel=<nowiki>su</nowiki> | ||
Line 859: | Line 995: | ||
|kdrb=<nowiki>27</nowiki> | |kdrb=<nowiki>27</nowiki> | ||
|description= | |description= | ||
:Airborne on | :Airborne on frames 5-35 | ||
:Deals 70 damage if only the last hit connects | :Deals 70 damage if only the last hit connects | ||
:Can hit cross-up (behind Ibuki) | :Can hit cross-up (behind Ibuki) | ||
:Puts opponents into a limited juggle state on hit | |||
:Juggle Limit / Increase / Start: 1*2*3 / 1*1*6 / 1*1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/LK%20Kazekiri}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/LK%20Kazekiri}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">623MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ibuki_623MK.png | |image=SFV_Ibuki_623MK.png | ||
|name=MK Kazekiri | |name=MK Kazekiri | ||
|anchor=yes | |||
|input=623MK | |input=623MK | ||
|data= | |data= | ||
Line 886: | Line 1,025: | ||
|kdrb=<nowiki>27</nowiki> | |kdrb=<nowiki>27</nowiki> | ||
|description= | |description= | ||
:Airborne on | :Airborne on frames 6-35 | ||
:Deals 70 damage if only the last hit connects | :Deals 70 damage if only the last hit connects | ||
:Can hit cross-up (behind Ibuki) | :Can hit cross-up (behind Ibuki) | ||
:Puts opponents into a limited juggle state on hit | |||
:Juggle Limit / Increase / Start: 1*2*3 / 1*1*6 / 1*1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/MK%20Kazekiri}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/MK%20Kazekiri}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">623HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ibuki_623HK.png | |image=SFV_Ibuki_623HK.png | ||
|name=HK Kazekiri | |name=HK Kazekiri | ||
|anchor=yes | |||
|input=623HK | |input=623HK | ||
|data= | |data= | ||
Line 913: | Line 1,055: | ||
|kdrb=<nowiki>27</nowiki> | |kdrb=<nowiki>27</nowiki> | ||
|description= | |description= | ||
:Airborne on | :Airborne on frames 7-36 | ||
:Deals 70 damage if only the last hit connects | :Deals 70 damage if only the last hit connects | ||
:Can hit cross-up (behind Ibuki) | :Can hit cross-up (behind Ibuki) | ||
:Puts opponents into a limited juggle state on hit | |||
:Juggle Limit / Increase / Start: 1*2*3 / 1*1*6 / 1*1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/HK%20Kazekiri}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/HK%20Kazekiri}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">623KK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ibuki_623KK.png | |image=SFV_Ibuki_623KK.png | ||
|name=EX Kazekiri | |name=EX Kazekiri | ||
|anchor=yes | |||
|input=623KK | |input=623KK | ||
|data= | |data= | ||
Line 939: | Line 1,084: | ||
|kdrb=<nowiki>31</nowiki> | |kdrb=<nowiki>31</nowiki> | ||
|description= | |description= | ||
:Airborne on | :Fully invincible on frames 1-8 | ||
: | :Airborne on frames 7-33 | ||
:Cancelable into Airborne Kunai on HIT only on frames 29-39 | |||
:Can hit cross-up (behind Ibuki) | :Can hit cross-up (behind Ibuki) | ||
:Ibuki is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | :Ibuki is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | ||
:Launches opponents into a limited juggle state on hit | |||
:Juggle Limit: 2-5 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Kazekiri}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Kazekiri}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">63214LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ibuki_63214LP.png | |image=SFV_Ibuki_63214P_whiff.png | ||
|image2=SFV_Ibuki_63214LP.png | |||
|name=LP Raida | |name=LP Raida | ||
|anchor=yes | |||
|input=63214LP | |input=63214LP | ||
|data= | |data= | ||
Line 966: | Line 1,116: | ||
|kdrb=<nowiki>20</nowiki> | |kdrb=<nowiki>20</nowiki> | ||
|description= | |description= | ||
: | :Denies back roll | ||
:Strike hitbox | :Strike hitbox | ||
:Juggle Limit / Increase / Start: 3 / 99 / 3 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/LP%20Raida}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/LP%20Raida}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">63214MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ibuki_63214MP.png | |image=SFV_Ibuki_63214P_whiff.png | ||
|image2=SFV_Ibuki_63214MP.png | |||
|name=MP Raida | |name=MP Raida | ||
|anchor=yes | |||
|input=63214MP | |input=63214MP | ||
|data= | |data= | ||
Line 991: | Line 1,144: | ||
|kdrb=<nowiki>18</nowiki> | |kdrb=<nowiki>18</nowiki> | ||
|description= | |description= | ||
: | :Denies back roll | ||
:Strike hitbox | :Strike hitbox | ||
:Never any reason to use this version | :Never any reason to use this version since it has less KDA | ||
:Juggle Limit / Increase / Start: 3 / 99 / 3 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/MP%20Raida}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/MP%20Raida}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">63214HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ibuki_63214HP.png | |image=SFV_Ibuki_63214P_whiff.png | ||
|image2=SFV_Ibuki_63214HP.png | |||
|name=HP Raida | |name=HP Raida | ||
|anchor=yes | |||
|input=63214HP | |input=63214HP | ||
|data= | |data= | ||
Line 1,017: | Line 1,173: | ||
|kdrb=<nowiki>20</nowiki> | |kdrb=<nowiki>20</nowiki> | ||
|description= | |description= | ||
: | :Denies back roll | ||
:Strike hitbox | :Strike hitbox | ||
:Juggle Limit / Increase / Start: 3 / 99 / 3 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/HP%20Raida}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/HP%20Raida}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">63214PP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ibuki_63214PP.png | |image=SFV_Ibuki_63214PP_whiff.png | ||
|image2=SFV_Ibuki_63214PP.png | |||
|name=EX Raida | |name=EX Raida | ||
|anchor=yes | |||
|input=63214PP | |input=63214PP | ||
|data= | |data= | ||
Line 1,043: | Line 1,202: | ||
|description= | |description= | ||
:Projectile Invincible on frames 1-9 | :Projectile Invincible on frames 1-9 | ||
: | :Denies back roll | ||
:Strike throw | :Strike throw | ||
:Puts opponent into a limited juggle state on hit | |||
:Juggle Limit / Increase / Start: 10 / 1 / 3 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Raida}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Raida}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ibuki_236LP.png | |image=SFV_Ibuki_236LP.png | ||
|name=LP Kunai | |name=LP Kunai | ||
|anchor=yes | |||
|input=236LP | |input=236LP | ||
|data= | |data= | ||
Line 1,075: | Line 1,237: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ibuki_236MP.png | |image=SFV_Ibuki_236MP.png | ||
|name=MP Kunai | |name=MP Kunai | ||
|anchor=yes | |||
|input=236MP | |input=236MP | ||
|data= | |data= | ||
Line 1,101: | Line 1,264: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ibuki_236HP.png | |image=SFV_Ibuki_236HP.png | ||
|name=HP Kunai | |name=HP Kunai | ||
|anchor=yes | |||
|input=236HP | |input=236HP | ||
|data= | |data= | ||
Line 1,127: | Line 1,291: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236PP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_236LPMP.png | ||
|image2=SFV_Ibuki_236LPHP.png | |||
|image3=SFV_Ibuki_236MPHP.png | |||
|name=EX Kunai | |name=EX Kunai | ||
|anchor=yes | |||
|input=236PP | |input=236PP | ||
|data= | |data= | ||
Line 1,137: | Line 1,304: | ||
|recovery=<nowiki>34</nowiki> | |recovery=<nowiki>34</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>18</nowiki> | |block=<nowiki>14/18/22</nowiki> | ||
|damage=<nowiki>20*40</nowiki> | |damage=<nowiki>20*40</nowiki> | ||
|stun=<nowiki>50*50</nowiki> | |stun=<nowiki>50*50</nowiki> | ||
Line 1,144: | Line 1,311: | ||
|description= | |description= | ||
:Cancelable into V-Skill 2 on Hit/Block | :Cancelable into V-Skill 2 on Hit/Block | ||
:Has 3 different distance variations | :Has 3 different distance variations; LP+MP close, LP+HP middle, MP+HP far | ||
:Explodes 6 frames after striking the ground | :Explodes 6 frames after striking the ground | ||
:Explosion will detonate V-Trigger bombs doing 50 extra damage (150) | :Explosion will detonate V-Trigger bombs doing 50 extra damage (150) | ||
Line 1,153: | Line 1,320: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236LP (air)</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_236LP_air.png | ||
|name=LP Airborne Kunai | |name=LP Airborne Kunai | ||
|anchor=yes | |||
|input=236LP (air) | |input=236LP (air) | ||
|data= | |data= | ||
Line 1,178: | Line 1,346: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236MP (air)</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_236MP_air.png | ||
|name=MP Airborne Kunai | |name=MP Airborne Kunai | ||
|anchor=yes | |||
|input=236MP (air) | |input=236MP (air) | ||
|data= | |data= | ||
Line 1,203: | Line 1,372: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236HP (air)</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_236HP_air.png | ||
|name=HP Airborne Kunai | |name=HP Airborne Kunai | ||
|anchor=yes | |||
|input=236HP (air) | |input=236HP (air) | ||
|data= | |data= | ||
Line 1,228: | Line 1,398: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236PP (air)</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_236PP_air.png | ||
|name=EX Airborne Kunai | |name=EX Airborne Kunai | ||
|anchor=yes | |||
|input=236PP (air) | |input=236PP (air) | ||
|data= | |data= | ||
Line 1,245: | Line 1,416: | ||
|kdrb=<nowiki>79</nowiki> | |kdrb=<nowiki>79</nowiki> | ||
|description= | |description= | ||
:2F faster startup than non-ex air | :2F faster startup than non-ex air kunai | ||
:EX Air Kunai travels downward at 45 degrees and explodes 6 frames after striking the ground | :EX Air Kunai travels downward at 45 degrees and explodes 6 frames after striking the ground | ||
:Explosion will detonate V-Trigger bombs | :Explosion will detonate V-Trigger bombs | ||
Line 1,257: | Line 1,428: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">Hold + Release P</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_Ikkinage_LP.png | ||
|name= | |image2=SFV_Ibuki_Ikkinage_MP.png | ||
|input=Hold + Release LP | |image3=SFV_Ibuki_Ikkinage_HP.png | ||
|name=Kunai Ikkinage | |||
|anchor=yes | |||
|input=Hold + Release LP, MP, or HP | |||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,276: | Line 1,450: | ||
|kdrb=<nowiki>56</nowiki> | |kdrb=<nowiki>56</nowiki> | ||
|description= | |description= | ||
: | *'''xx 236LK on block:''' -10(0); longer distance gives more Adv, fewer kunai gives less Adv | ||
*'''xx 236MK on block:''' -13(-3); longer distance gives more Adv, fewer kunai gives less Adv | |||
:Requires 50 frames of charge | :Requires 50 frames of charge | ||
:Special cancelable on hit/block/whiff (only when throwing 2 or more kunai) | |||
:Projectile hitbox (projectile invincibility will pass through, but kunai will not destroy projectiles) | |||
:All the kunai have a hurtbox and can be hit out of the air by opponent | |||
:Ibuki throws all remaining kunai, up to a max of 6 | |||
:Knockdown advantage and block advantage decreases by -2 frames for every missing kunai below the max of 6 | |||
:KDA shown is melee range with 6 charged kunai | :KDA shown is melee range with 6 charged kunai | ||
:KDA increases | :KDA increases from farther away and decreases the fewer the kunai released at once | ||
:Puts airborne opponents into a juggleable state | :Puts airborne opponents into a juggleable state | ||
: | :Button used determines spread degree of Kunai; LP = horizontal (straight line), MP = horizontal (spread), HP = upward spread | ||
: | :MP version will throw the lowest kunai first, which can travel under most projectiles | ||
: | :HP version will throw the lowest-angle kunai first, affecting it's AA and juggle opportunities | ||
:Juggle Limit / Increase / Start: 12 / 0 / 1 | :Juggle Limit / Increase / Start: 12 / 0 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/LP%20Kunai%20Ikkinage}} | :LP {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/LP%20Kunai%20Ikkinage}}; MP {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/MP%20Kunai%20Ikkinage}}; HP {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/HP%20Kunai%20Ikkinage}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">Hold + Release LK (air)</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_Ikkinage_LK.png | ||
|name= | |image2=SFV_Ibuki_Ikkinage_MK.png | ||
|input=Hold + Release | |image3=SFV_Ibuki_Ikkinage_HK.png | ||
|name=Airborne Kunai Ikkinage | |||
|anchor=yes | |||
|input=Hold + Release LK, MK, or HK (air) | |||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>16</nowiki> | ||
|recovery=<nowiki> | |recovery=<nowiki>13</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|damage=<nowiki>20 per dagger</nowiki> | |damage=<nowiki>20 per dagger</nowiki> | ||
|stun=<nowiki>20 per dagger</nowiki> | |stun=<nowiki>20 per dagger</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|kd=<nowiki>110</nowiki> | |kd=<nowiki>110</nowiki> | ||
|kdr=<nowiki>51</nowiki> | |kdr=<nowiki>51</nowiki> | ||
|kdrb=<nowiki>56</nowiki> | |kdrb=<nowiki>56</nowiki> | ||
|description= | |description= | ||
:Requires 50 frames of charge | :Requires 50 frames of charge | ||
: | :Can be performed during any jump direction | ||
: | :Projectile hitbox (projectile invincibility will pass through, but kunai will not destroy projectiles) | ||
: | :All the kunai have a hurtbox and can be hit out of the air by opponent | ||
: | :Hit number depends on number of Kunai in hand, up to a max of 6 Kunai | ||
: | :Button used determines spread degree of Kunai; LK = shallow angle, MK = steep angle, HK = wide spread | ||
: | :MK and HK versions are useful for fake crossup setups | ||
:Juggle Limit / Increase / Start: 12 / 0 / 1 | ::If juggling Raida afterward, must input as 41236P (will autocorrect to the correct direction) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/ | :Recovery frames refers to landing recovery frames (13) | ||
:Ibuki is in a crouching state (and crouching hurtbox size) during last 11 frames of grounded recovery | |||
:LK/MK version Juggle Limit / Increase / Start: 10 / 0 / 1 | |||
:HK version Juggle Limit / Increase / Start: 12 / 0 / 1 | |||
:LK {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/LK%20Airborne%20Kunai%20Ikkinage}}, MK {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/MK%20Airborne%20Kunai%20Ikkinage}}, HK {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/HK%20Airborne%20Kunai%20Ikkinage}} | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">63214K</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_63214K_1.png | ||
|name= | |image2=SFV_Ibuki_63214K_2.png | ||
|input= | |name=Kunai Hoju Lvl 1-6 | ||
|anchor=yes | |||
|input=63214K | |||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>25</nowiki> | ||
|recovery=<nowiki>26</nowiki> | |recovery=<nowiki>26</nowiki> | ||
|description= | |description= | ||
: | :Lvl 1 recharges 1 kunai {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kunai%20Hoju%20Lvl%201}} | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/ | |||
}} | }} | ||
{{AttackData-SFV | |||
|startup=<nowiki>38</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|description= | |||
:Lvl 2 recharges 2 kunai {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kunai%20Hoju%20Lvl%202}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>50</nowiki> | ||
|recovery=<nowiki> | |recovery=<nowiki>26</nowiki> | ||
|description= | |description= | ||
: | :Lvl 3 recharges 3 kunai {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kunai%20Hoju%20Lvl%203}} | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/ | |||
}} | }} | ||
{{AttackData-SFV | |||
|startup=<nowiki>62</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|description= | |||
:Lvl 4 recharges 4 kunai {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kunai%20Hoju%20Lvl%204}} | |||
}} | |||
{{AttackData-SFV | |||
|startup=<nowiki>74</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|description= | |||
:Lvl 5 recharges 5 kunai {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kunai%20Hoju%20Lvl%205}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>83</nowiki> | ||
|recovery=<nowiki> | |recovery=<nowiki>26</nowiki> | ||
|description= | |description= | ||
: | :Lvl 6 recharges 6 kunai {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kunai%20Hoju%20Lvl%206}} | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/ | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">63214KK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_63214KK_1.png | ||
|name= | |image2=SFV_Ibuki_63214KK_2.png | ||
|input= | |name=EX Kunai Hoju Lvl 1-4 | ||
|anchor=yes | |||
|input=63214KK | |||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>25</nowiki> | ||
|recovery=<nowiki> | |recovery=<nowiki>26</nowiki> | ||
|description= | |description= | ||
: | :EX Lvl 1 recharges 3 kunai at the same speed as recharging 1 {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Kunai%20Hoju%20Lvl%201}} | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/ | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>38</nowiki> | ||
|recovery=<nowiki>26</nowiki> | |recovery=<nowiki>26</nowiki> | ||
|description= | |description= | ||
: | :EX Lvl 2 recharges 4 kunai at the same speed as recharging 2 {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Kunai%20Hoju%20Lvl%202}} | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/ | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>50</nowiki> | ||
|recovery=<nowiki>26</nowiki> | |recovery=<nowiki>26</nowiki> | ||
|description= | |description= | ||
: | :EX Lvl 3 recharges 5 kunai at the same speed as recharging 3 {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Kunai%20Hoju%20Lvl%203}} | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/ | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>61</nowiki> | ||
|recovery=<nowiki>26</nowiki> | |recovery=<nowiki>26</nowiki> | ||
|description= | |description= | ||
: | :EX Lvl 4 recharges 6 kunai at about the same speed as recharging 4 {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Kunai%20Hoju%20Lvl%204}} | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/ | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | == Critical Art == | ||
=====<font style="visibility:hidden; float:right">236236K</font>===== | |||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_CA_236236K.png | ||
|name= | |image2=SFV_Ibuki_CA_236236K_2.png | ||
|input= | |name=Kachofugetsu | ||
|anchor=yes | |||
|input=236236K | |||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>5</nowiki> | ||
|recovery=<nowiki> | |active=<nowiki>17</nowiki> | ||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-20(-4)</nowiki> | |||
|damage=<nowiki>30*20*4x40*130 (340)</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>9</nowiki> | |||
|kdr=<nowiki>9</nowiki> | |||
|kdrb=<nowiki>9</nowiki> | |||
|description= | |description= | ||
: | :Fully invincible on frames 1-6 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/ | :Hard Knockdown | ||
:Very active slide hitbox that leads into Super cutscene on hit | |||
:Block advantage listed with parentheses format; x(y) - refers to worst(x) to best(y) frame advantage depending on how late into active frames it hits | |||
:Reaches about 70% screen length | |||
:Not a low, despite the slide animation | |||
:Juggle Limit: 12 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kachofugetsu}} | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | == Taunts == | ||
=====<font style="visibility:hidden; float:right">5PPPKKK</font>===== | |||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_PPPKKK.png | ||
|name= | |caption="So, do you want me to train you?" | ||
|input= | |name=Taunt | ||
|anchor=yes | |||
|input=5PPPKKK | |||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|recovery=<nowiki>61</nowiki> | |||
|recovery=<nowiki> | |||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Taunt}} | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/ | |||
}} | }} | ||
}} | }} | ||
== | == V-System == | ||
=== | === V-Skill 1 === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">MPMK (VS1)</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_VS1_MPMK.png | ||
|name= | |name=Tenrai | ||
|input= | |anchor=yes | ||
|input=MPMK (VS1) | |||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>15</nowiki> | ||
|recovery=<nowiki>26</nowiki> | |active=<nowiki>5</nowiki> | ||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|kd=<nowiki>85</nowiki> | |||
|kdr=<nowiki>26</nowiki> | |||
|kdrb=<nowiki>31</nowiki> | |||
|hcWinVt=<nowiki>19</nowiki> | |||
|description= | |description= | ||
: | :Projectile hitbox | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/ | :Hurtbox slightly pulled back on startup frames 5-10 | ||
:Builds 60/30 V-Gauge on hit/block | |||
:Puts opponent into a free juggle state on hit and doesn't increase juggle state on already juggling opponents | |||
:Juggle Limit / Increase / Start: 4 / 0 / 0 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Tenrai}} | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">MPMK (VS1) (hold)</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_VS1_MPMK_hold.png | ||
|name= | |name=Tenrai Full | ||
|input= | |anchor=yes | ||
|input=MPMK (VS1) (hold) | |||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>25</nowiki> | ||
|recovery=<nowiki> | |active=<nowiki>7</nowiki> | ||
|description= | |recovery=<nowiki>18</nowiki> | ||
: | |hit=<nowiki>KD</nowiki> | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/ | |block=<nowiki>-2</nowiki> | ||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|kd=<nowiki>87</nowiki> | |||
|kdr=<nowiki>28</nowiki> | |||
|kdrb=<nowiki>33</nowiki> | |||
|hcWinVt=<nowiki>21</nowiki> | |||
|description= | |||
:Projectile hitbox | |||
:Hurtbox slightly pulled back on startup frames 5-21 | |||
:Builds 80/40 V-Gauge on hit/block | |||
:Puts opponent into a free juggle state on hit and doesn't increase juggle state on already juggling opponents | |||
:Juggle Limit / Increase / Start: 8 / 0 / 0 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Tenrai%20Full}} | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | === V-Skill 2 === | ||
=====<font style="visibility:hidden; float:right">MPMK (VS2)</font>===== | |||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_VS2_MPMK_start.png | ||
|name= | |image2=SFV_Ibuki_VS2_MPMK_full.png | ||
|input= | |name=Makibishi | ||
|anchor=yes | |||
|input=MPMK (VS2) | |||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>78</nowiki> | ||
|recovery=<nowiki> | |recovery=<nowiki>24</nowiki> | ||
|description= | |hit=<nowiki>1(37)</nowiki> | ||
: | |block=<nowiki>-3(12)</nowiki> | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/ | |damage=<nowiki>20x3</nowiki> | ||
}} | |stun=<nowiki>0</nowiki> | ||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:Caltrops exist for 240 frames | |||
:Caltrops have a hurtbox and can be hit out of the air by opponent before it lands | |||
:Each caltrop can be knocked forward if Ibuki hits it with her low hitting kicks (can only move each caltrop once) | |||
:Ibuki is in a Counter-Hit state on frames 1-77 (during start-up) | |||
:Trips opponent when touched on ground | |||
:Frame advantage shown in the parantheses (X) refers to how much Hitstun/Blockstun the opponent suffers when touching the grounded caltrops (basically how much frame advantage Ibuki has when the opponent touches the caltrops) | |||
:Builds 60/30 V-Gauge on hit/block | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Makibishi}} | |||
}} | |||
}} | }} | ||
=====<font style="visibility:hidden; float:right">MPMK (VS2) > P</font>===== | |||
=====<font style="visibility:hidden; float:right"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_VS2_MPMK_start.png | ||
|name= | |image2=SFV_Ibuki_VS2_MPMK_LP.png | ||
|input= | |image3=SFV_Ibuki_VS2_MPMK_MP.png | ||
|image4=SFV_Ibuki_VS2_MPMK_HP.png | |||
|name=Makibishi - Single | |||
|anchor=yes | |||
|input=MPMK (VS2) > P | |||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>39</nowiki> | ||
|recovery=<nowiki>25</nowiki> | |||
|recovery=<nowiki> | |hit=<nowiki>0(37)</nowiki> | ||
|hit=<nowiki> | |block=<nowiki>-4(12)</nowiki> | ||
|block=<nowiki>- | |damage=<nowiki>20</nowiki> | ||
|damage=<nowiki> | |stun=<nowiki>0</nowiki> | ||
|stun=<nowiki> | |||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|description= | |description= | ||
: | :Caltrop exists for 240 frames | ||
: | :Button strength determines the distance caltrop is thrown before it lands | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/ | :Caltrop has a hurtbox and can be hit out of the air by opponent | ||
:The caltrop can be knocked forward if Ibuki hits it with her low hitting kicks (can only be moved once) | |||
:Ibuki is in a Counter-Hit state on frames 1-38 (during start-up) | |||
:Trips opponent when touched on ground | |||
:Frame advantage shown in the parantheses (X) refers to how much Hitstun/Blockstun the opponent suffers when touching the grounded caltrops (basically how much frame advantage Ibuki has when the opponent touches the caltrops) | |||
:Builds 60/30 V-Gauge on hit/block | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Makibishi%20-%20Single}} | |||
}} | }} | ||
}} | }} | ||
== | === V-Trigger 1 === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">4 or 5 or 6 or 8HPHK (VT1)</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_VT1_HPHK_Start.png | ||
|name= | |image2=SFV_Ibuki_VT1_Explosion.png | ||
|input= | |name=Rokushaku Horokudama | ||
|anchor=yes | |||
|input=4 or 5 or 6 or 8HPHK (VT1) | |||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|recovery=<nowiki> | |startup=<nowiki>9</nowiki> | ||
|description= | |recovery=<nowiki>17</nowiki> | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/ | |hit=<nowiki>8 (KD)</nowiki> | ||
|block=<nowiki>3</nowiki> | |||
|damage=<nowiki>100(160)</nowiki> | |||
|stun=<nowiki>80</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>215</nowiki> | |||
|kdr=<nowiki>154</nowiki> | |||
|kdrb=<nowiki>159</nowiki> | |||
|description= | |||
:3 bar V-Trigger | |||
:Toss deals 20 dmg; +8 oH / +2 oB | |||
:b+V-Trigger: 209 frame timer | |||
:n+V-Trigger: 89 frame timer | |||
:u+V-Trigger: 329 frame timer | |||
:f+V-Trigger: 31 frame timer | |||
:Can be detonated using EX Kunai doing 40 extra damage (160) | |||
:Bombs can be knocked around by either characters striking it | |||
:Bombs leave opponent in a limited juggle state | |||
:All bombs except forward version can OTG | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Rokushaku%20Horokudama}} | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">4 or 5 or 6 or 8HPHK (VT1) (2nd Bomb)</font>===== | |||
=====<font style="visibility:hidden; float:right"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_VT1_HPHK_Start.png | ||
|name= | |image2=SFV_Ibuki_VT1_Explosion.png | ||
|input= | |name=Rokushaku Horokudama 2nd | ||
|anchor=yes | |||
|input=4 or 5 or 6 or 8HPHK (VT1) (2nd Bomb) | |||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>22</nowiki> | ||
|recovery=<nowiki>17</nowiki> | |||
|recovery=<nowiki> | |hit=<nowiki>8 (KD)</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |block=<nowiki>3</nowiki> | ||
|block=<nowiki> | |damage=<nowiki>100(160)</nowiki> | ||
|damage=<nowiki> | |stun=<nowiki>80</nowiki> | ||
|stun=<nowiki> | |||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|kd=<nowiki>215</nowiki> | |||
|kd=<nowiki> | |kdr=<nowiki>154</nowiki> | ||
|kdr=<nowiki> | |kdrb=<nowiki>159</nowiki> | ||
|kdrb=<nowiki> | |||
|description= | |description= | ||
:3 bar V-Trigger | |||
:Toss deals 20 dmg; +8 oH / +2 oB | |||
:b+V-Trigger: 209 frame timer | |||
:n+V-Trigger: 89 frame timer | |||
:u+V-Trigger: 329 frame timer | |||
:3 bar V-Trigger | |||
:Toss deals 20 dmg; +8 oH / +2 oB | |||
:b+V-Trigger: 209 frame timer | |||
:n+V-Trigger: 89 frame timer | |||
:u+V-Trigger: 329 frame timer | |||
:f+V-Trigger: 31 frame timer | :f+V-Trigger: 31 frame timer | ||
:Can be detonated using EX Kunai doing 40 extra damage (160) | :Can be detonated using EX Kunai doing 40 extra damage (160) | ||
Line 1,827: | Line 1,835: | ||
=== V-Trigger 2 === | === V-Trigger 2 === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">HPHK (VT2)</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_VT2_HPHK.png | ||
|name=Fuma Shuriken (Haku) | |name=Fuma Shuriken (Haku) | ||
|anchor=yes | |||
|input=HPHK (VT2) | |input=HPHK (VT2) | ||
|data= | |data= | ||
Line 1,837: | Line 1,846: | ||
|recovery=<nowiki>36</nowiki> | |recovery=<nowiki>36</nowiki> | ||
|hit=<nowiki>8</nowiki> | |hit=<nowiki>8</nowiki> | ||
|block=<nowiki> | |block=<nowiki>2</nowiki> | ||
|damage=<nowiki>20*20(80)</nowiki> | |damage=<nowiki>20*20(80)</nowiki> | ||
|stun=<nowiki>40*40(160)</nowiki> | |stun=<nowiki>40*40(160)</nowiki> | ||
Line 1,849: | Line 1,858: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">4HPHK (VT2)</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_VT2_4HPHK.png | ||
|name=Fuma Shuriken (Kokufu) | |name=Fuma Shuriken (Kokufu) | ||
|anchor=yes | |||
|input=4HPHK (VT2) | |input=4HPHK (VT2) | ||
|data= | |data= | ||
Line 1,874: | Line 1,884: | ||
=== V-Shift === | === V-Shift === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5MKHP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_VShift_MKHP.png | ||
|name=V-Shift | |name=V-Shift | ||
|anchor=yes | |||
|input=5MKHP | |input=5MKHP | ||
|data= | |data= | ||
Line 1,899: | Line 1,910: | ||
=== V-Shift Break === | === V-Shift Break === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5MKHP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ibuki_VShiftBreak_MKHP.png | ||
|name=Chizuri Hayabusa | |name=Chizuri Hayabusa | ||
|anchor=yes | |||
|input=5MKHP | |input=5MKHP | ||
|data= | |data= | ||
Line 1,925: | Line 1,937: | ||
=== V-Reversal === | === V-Reversal === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">6PPP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ibuki_6PPP.png | |image=SFV_Ibuki_6PPP.png | ||
|name=Hanagasumi | |name=Hanagasumi | ||
|anchor=yes | |||
|input=6PPP | |input=6PPP | ||
|data= | |data= | ||
Line 1,939: | Line 1,952: | ||
|damage=<nowiki>60</nowiki> | |damage=<nowiki>60</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|kd=<nowiki>75 | |kd=<nowiki>75</nowiki> | ||
|kdr=<nowiki>16 | |kdr=<nowiki>16</nowiki> | ||
|kdrb=<nowiki>21 | |kdrb=<nowiki>21</nowiki> | ||
|description= | |description= | ||
:Strike and Projectile invincible on frames 1-13 and then becomes fully invincible during the teleport on frames 14-37 | :Strike and Projectile invincible on frames 1-13 and then becomes fully invincible during the teleport on frames 14-37 | ||
Line 1,947: | Line 1,960: | ||
:14 extra recovery frames on hit | :14 extra recovery frames on hit | ||
:Ibuki turns into a log and teleports next to her foe, knocking them down | :Ibuki turns into a log and teleports next to her foe, knocking them down | ||
:Believe it! | :Believe it! | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Hanagasumi}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Hanagasumi}} |
Latest revision as of 20:51, 7 July 2023
Introduction
About Ibuki
Unique Mechanic
At the start of the round, Ibuki has access to 6 Kunai that can be thrown like a projectile on the ground, in the air, or released all at once for extended combos. Once she runs out of Kunai she loses access to these moves until she reloads them. This can be done by performing Kunai Hoju, which can be held to restock 1-6 kunai, or 3-6 kunai with the EX version. The current number of available kunai can be seen next to her V-Meter.
Final Patch
Players to Watch
- Fujimura (formerly Yukadon)
- Shine
- Xian
Ibuki | |
---|---|
Vitals | |
Life Points | 925 |
Stun Points | 950 |
V-Gauge Points | |
V-Trigger 1 | 3 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.052 |
Backward Walk Speed | 0.034 |
Forward Dash Speed | 16 |
Backward Dash Speed | 21 |
Forward Dash Distance | 1.219 |
Backward Dash Distance | 0.923 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 2.24 |
Backward Jump Distance | 1.92 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.8 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
5LP
5MP
5HP
5LK
5MK
5HK
2LP
2MP
2HP
2LK
2MK
2HK
8LP
8MP
8HP
8LK
8MK
8HK
Command Normals
6MK
6HK
3MK
4MP
Target Combos
8LP > 8MK
8HP > 8HK
5LP > 5MP
5LP > 5MP > 5HP
5LP > 5MP > 5LK
5MK > 2HK
5MK > 2HK > 5HK
2MP > 6HK
5MP > 6MK
Throws
LPLK
4LPLK
LPLK (air)
Special Moves
KK (air)
236LK
236MK
236HK
236KK
623LK
623MK
623HK
623KK
63214LP
63214MP
63214HP
63214PP
236LP
236MP
236HP
236PP
236LP (air)
236MP (air)
236HP (air)
236PP (air)
Hold + Release P
Hold + Release LK (air)
63214K
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
25 | - | 26 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
Startup | Active | Recovery | Hit | ||
38 | - | 26 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
Startup | Active | Recovery | Hit | ||
50 | - | 26 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
Startup | Active | Recovery | Hit | ||
62 | - | 26 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
Startup | Active | Recovery | Hit | ||
74 | - | 26 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
Startup | Active | Recovery | Hit | ||
83 | - | 26 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
63214KK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
25 | - | 26 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
Startup | Active | Recovery | Hit | ||
38 | - | 26 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
Startup | Active | Recovery | Hit | ||
50 | - | 26 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
Startup | Active | Recovery | Hit | ||
61 | - | 26 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
Critical Art
236236K
Taunts
5PPPKKK
V-System
V-Skill 1
MPMK (VS1)
MPMK (VS1) (hold)
V-Skill 2
MPMK (VS2)
MPMK (VS2) > P
V-Trigger 1
4 or 5 or 6 or 8HPHK (VT1)
4 or 5 or 6 or 8HPHK (VT1) (2nd Bomb)
V-Trigger 2
HPHK (VT2)
4HPHK (VT2)
V-Shift
5MKHP
V-Shift Break
5MKHP
V-Reversal
6PPP