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Line 2: | Line 2: | ||
|name=Akuma | |name=Akuma | ||
|hash=AKU | |hash=AKU | ||
|sim=GOK | |||
|discord=cVXAwnN | |||
|image=SFV-Akuma_Portrait.jpg | |image=SFV-Akuma_Portrait.jpg | ||
|hp=900 | |hp=900 | ||
Line 26: | Line 28: | ||
== Normals == | == Normals == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_5LP.png | |image=SFV_Akuma_5LP.png | ||
|name=Stand LP | |name=Stand LP | ||
|anchor=yes | |||
|input=5LP | |input=5LP | ||
|data= | |data= | ||
Line 49: | Line 52: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_5MP.png | |image=SFV_Akuma_5MP.png | ||
|name=Stand MP | |name=Stand MP | ||
|anchor=yes | |||
|input=5MP | |input=5MP | ||
|data= | |data= | ||
Line 73: | Line 77: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_5HP.png | |image=SFV_Akuma_5HP.png | ||
|name=Stand HP | |name=Stand HP | ||
|anchor=yes | |||
|input=5HP | |input=5HP | ||
|data= | |data= | ||
Line 109: | Line 114: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_5LK.png | |image=SFV_Akuma_5LK.png | ||
|name=Stand LK | |name=Stand LK | ||
|anchor=yes | |||
|input=5LK | |input=5LK | ||
|data= | |data= | ||
Line 131: | Line 137: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_5MK.png | |image=SFV_Akuma_5MK.png | ||
|name=Stand MK | |name=Stand MK | ||
|anchor=yes | |||
|input=5MK | |input=5MK | ||
|data= | |data= | ||
Line 157: | Line 164: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_5HK.png | |image=SFV_Akuma_5HK.png | ||
|name=Stand HK | |name=Stand HK | ||
|anchor=yes | |||
|input=5HK | |input=5HK | ||
|data= | |data= | ||
Line 188: | Line 196: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_2LP.png | |image=SFV_Akuma_2LP.png | ||
|name=Crouch LP | |name=Crouch LP | ||
|anchor=yes | |||
|input=2LP | |input=2LP | ||
|data= | |data= | ||
Line 211: | Line 220: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_2MP.png | |image=SFV_Akuma_2MP.png | ||
|name=Crouch MP | |name=Crouch MP | ||
|anchor=yes | |||
|input=2MP | |input=2MP | ||
|data= | |data= | ||
Line 236: | Line 246: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_2HP.png | |image=SFV_Akuma_2HP.png | ||
|name=Crouch HP | |name=Crouch HP | ||
|anchor=yes | |||
|input=2HP | |input=2HP | ||
|data= | |data= | ||
Line 266: | Line 277: | ||
:4 extra recovery frames on whiff (20) | :4 extra recovery frames on whiff (20) | ||
:Can cancels into V-Trigger 2 enhanced specials on hit/block | :Can cancels into V-Trigger 2 enhanced specials on hit/block | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Crouch%20HP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Crouch%20HP}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_2LK.png | |image=SFV_Akuma_2LK.png | ||
|name=Crouch LK | |name=Crouch LK | ||
|anchor=yes | |||
|input=2LK | |input=2LK | ||
|data= | |data= | ||
Line 294: | Line 305: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_2MK.png | |image=SFV_Akuma_2MK.png | ||
|name=Crouch MK | |name=Crouch MK | ||
|anchor=yes | |||
|input=2MK | |input=2MK | ||
|data= | |data= | ||
Line 319: | Line 331: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_2HK.png | |image=SFV_Akuma_2HK.png | ||
|name=Crouch HK | |name=Crouch HK | ||
|anchor=yes | |||
|input=2HK | |input=2HK | ||
|data= | |data= | ||
Line 356: | Line 369: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_8LP.png | |image=SFV_Akuma_8LP.png | ||
|name=Jump LP | |name=Jump LP | ||
|anchor=yes | |||
|input=8LP | |input=8LP | ||
|data= | |data= | ||
Line 374: | Line 388: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_8MP.png | |image=SFV_Akuma_8MP.png | ||
|name=Jump MP | |name=Jump MP | ||
|anchor=yes | |||
|input=8MP | |input=8MP | ||
|data= | |data= | ||
Line 395: | Line 410: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_8HP.png | |image=SFV_Akuma_8HP.png | ||
|name=Jump HP | |name=Jump HP | ||
|anchor=yes | |||
|input=8HP | |input=8HP | ||
|data= | |data= | ||
Line 412: | Line 428: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_8LK.png | |image=SFV_Akuma_8LK.png | ||
|name=Jump LK | |name=Jump LK | ||
|anchor=yes | |||
|input=8LK | |input=8LK | ||
|data= | |data= | ||
Line 430: | Line 447: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_8MK.png | |image=SFV_Akuma_8MK.png | ||
|name=Jump MK | |name=Jump MK | ||
|anchor=yes | |||
|input=8MK | |input=8MK | ||
|data= | |data= | ||
Line 448: | Line 466: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_8HK.png | |image=SFV_Akuma_8HK.png | ||
|name=Jump HK | |name=Jump HK | ||
|anchor=yes | |||
|input=8HK | |input=8HK | ||
|data= | |data= | ||
Line 467: | Line 486: | ||
== Command Normals == | == Command Normals == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">9 > 2MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_9 2MK.png | |image=SFV_Akuma_9 2MK.png | ||
|name=Tenmakujinkyaku | |name=Tenmakujinkyaku | ||
|anchor=yes | |||
|input=9 > 2MK | |input=9 > 2MK | ||
|data= | |data= | ||
Line 489: | Line 509: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">6MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_6MP.png | |image=SFV_Akuma_6MP.png | ||
|name=Zugaihasatsu | |name=Zugaihasatsu | ||
|anchor=yes | |||
|input=6MP | |input=6MP | ||
|data= | |data= | ||
Line 506: | Line 527: | ||
|description= | |description= | ||
:2-hit Overhead | :2-hit Overhead | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/ | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Zugaihasatsu}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">6HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_6HP.png | |image=SFV_Akuma_6HP.png | ||
|name=Sekiseiken | |name=Sekiseiken | ||
|anchor=yes | |||
|input=6HP | |input=6HP | ||
|data= | |data= | ||
Line 533: | Line 555: | ||
:Lower body projectile invincible frames 8-28 | :Lower body projectile invincible frames 8-28 | ||
:Considered crouching frames 32-52 | :Considered crouching frames 32-52 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/ | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Sekiseiken}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">4HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_4HP.png | |image=SFV_Akuma_4HP.png | ||
|name=Tenha | |name=Tenha | ||
|anchor=yes | |||
|input=4HP | |input=4HP | ||
|data= | |data= | ||
Line 559: | Line 582: | ||
|hcWinVt=<nowiki>34</nowiki> | |hcWinVt=<nowiki>34</nowiki> | ||
|description= | |description= | ||
:Slightly reduced head hurtbox on frames 1-5 | |||
:Second hit launches opponent into a limited juggle state | :Second hit launches opponent into a limited juggle state | ||
:Can hit cross-up (behind Akuma) | :Can hit cross-up (behind Akuma) | ||
:Juggle Limit: 0*1 | :Juggle Limit: 0*1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/ | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Tenha}} | ||
}} | }} | ||
}} | }} | ||
Line 568: | Line 592: | ||
== Target Combos == | == Target Combos == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5HK > 5HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_5HK 5HK.png | |image=SFV_Akuma_5HK 5HK.png | ||
|name=Kikokurenzan | |name=Kikokurenzan | ||
|anchor=yes | |||
|input=5HK > 5HK | |input=5HK > 5HK | ||
|data= | |data= | ||
Line 593: | Line 618: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5HP > 5HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_5HP 5HP.png | |image=SFV_Akuma_5HP 5HP.png | ||
|name=Kongoken | |name=Kongoken | ||
|anchor=yes | |||
|input=5HP > 5HP | |input=5HP > 5HP | ||
|data= | |data= | ||
Line 608: | Line 634: | ||
|stun=<nowiki>150*72 (222)</nowiki> | |stun=<nowiki>150*72 (222)</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vt1 vt2</nowiki> | |cancel=<nowiki>vs2 vt1 vt2</nowiki> | ||
|kd=<nowiki>92</nowiki> | |kd=<nowiki>92</nowiki> | ||
|kdr=<nowiki>33</nowiki> | |kdr=<nowiki>33</nowiki> | ||
Line 618: | Line 644: | ||
:+2 extra KDA on Crush Counter | :+2 extra KDA on Crush Counter | ||
:Can hit cross-up (behind Akuma) | :Can hit cross-up (behind Akuma) | ||
:Can be canceled into V-Skill 2 on HIT only | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Kongoken}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Kongoken}} | ||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5HP > 5HP > MPMK (VS2)</font>===== | |||
{{MoveData | |||
|image=SFV Akuma MPMK (VS2).png | |||
|name=Kongoken > Kiai | |||
|anchor=yes | |||
|input=5HP > 5HP > MPMK (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8+18+17</nowiki> | |||
|active=<nowiki>3(6)</nowiki> | |||
|recovery=<nowiki>43</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|damage=<nowiki>80*54*40 (174)</nowiki> | |||
|stun=<nowiki>150*72*40 (262)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|kd=<nowiki>67</nowiki> | |||
|kdr=<nowiki>8</nowiki> | |||
|kdrb=<nowiki>13</nowiki> | |||
|description= | |||
:This follow-up is on possible on hit | |||
:Can nullify 1 projectile hit (except on last 2 active frames) | |||
:Last 2 active frames hit air opponents only | |||
:Launches opponent into a limited juggle state | |||
:Increased damage and stun on last 2 active frames for airborne opponents (80 / 80) | |||
:Can be canceled into V-Skill 2 versions of normal and EX Red Fireball frames 28-212 | |||
:Can be held to increase V-Gauge up to a maximum of 300 | |||
:Increases V-Gauge by 1 every frame from frames 43-132 | |||
:Increases V-Gauge by 2 every frame from frames 133-197 | |||
:Increase V-Gauge by 3 every frame from frames 198-212 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Kongoken%20%3E%20Kiai}} | |||
}} | }} | ||
}} | }} | ||
Line 624: | Line 685: | ||
== Throws == | == Throws == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">LPLK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_LPLK.png | |image=SFV_Akuma_LPLK.png | ||
|name=Goshoha | |name=Goshoha | ||
|anchor=yes | |||
|input=LPLK | |input=LPLK | ||
|subtitle=Throw | |subtitle=Throw | ||
Line 648: | Line 710: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">4LPLK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_4LPLK.png | |image=SFV_Akuma_4LPLK.png | ||
|name=Shuretsuzan | |name=Shuretsuzan | ||
|anchor=yes | |||
|input=4LPLK | |input=4LPLK | ||
|subtitle=Back Throw | |subtitle=Back Throw | ||
Line 674: | Line 737: | ||
== Special Moves == | == Special Moves == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_5.png | |image=SFV_Akuma_5.png | ||
|name=Neutral Stomp | |name=Neutral Stomp | ||
|anchor=yes | |||
|input=5 | |input=5 | ||
|data= | |data= | ||
Line 697: | Line 761: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_236LP.png | |image=SFV_Akuma_236LP.png | ||
Line 704: | Line 768: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=LP Gohadoken | |name=LP Gohadoken | ||
|anchor=yes | |||
|input=236LP | |input=236LP | ||
|data= | |data= | ||
Line 721: | Line 786: | ||
|kdrb=<nowiki>34</nowiki> | |kdrb=<nowiki>34</nowiki> | ||
|description= | |description= | ||
:Projectile active for 44 frames (90% screen range) and then followed up by a projectile burst with 8 active frames that does the same damage but 20 less stun (100) | :1-hit Projectile hitbox active for 44 frames (90% screen range) and then followed up by a projectile burst with 8 active frames that does the same damage but 20 less stun (100) | ||
:Projectile deals 20 less stun (100) after first active frame | :Projectile deals 20 less stun (100) after first active frame | ||
:Framedata in the parentheses refers to the worst-case scenario of the longer range version (fireball works differently at further range) | :Framedata in the parentheses refers to the worst-case scenario of the longer range version (fireball works differently at further range) | ||
Line 749: | Line 814: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Akuma_236LP.png | ||
|caption=Normal | |caption=Normal | ||
|image2= | |image2=SFV_Akuma_236LP_vt1.png | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=MP Gohadoken | |name=MP Gohadoken | ||
|anchor=yes | |||
|input=236MP | |input=236MP | ||
|data= | |data= | ||
Line 773: | Line 839: | ||
|kdrb=<nowiki>34</nowiki> | |kdrb=<nowiki>34</nowiki> | ||
|description= | |description= | ||
:Projectile active for 34 frames (80% screen range) and then followed up by a projectile burst with 8 active frames that does the same damage but 20 less stun (100) | :1-hit Projectile hitbox active for 34 frames (80% screen range) and then followed up by a projectile burst with 8 active frames that does the same damage but 20 less stun (100) | ||
:Projectile deals 20 less stun (100) after first active frame | :Projectile deals 20 less stun (100) after first active frame | ||
:Framedata in the parentheses refers to the worst-case scenario of the longer range version (fireball works differently at further range) | :Framedata in the parentheses refers to the worst-case scenario of the longer range version (fireball works differently at further range) | ||
Line 801: | Line 867: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Akuma_236LP.png | ||
|caption=Normal | |caption=Normal | ||
|image2= | |image2=SFV_Akuma_236LP_vt1.png | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=HP Gohadoken | |name=HP Gohadoken | ||
|anchor=yes | |||
|input=236HP | |input=236HP | ||
|data= | |data= | ||
Line 825: | Line 892: | ||
|kdrb=<nowiki>34</nowiki> | |kdrb=<nowiki>34</nowiki> | ||
|description= | |description= | ||
:Projectile active for 22 frames (60% screen range) and then followed up by a projectile burst with 8 active frames that does the same damage but 20 less stun (100) | :1-hit Projectile hitbox active for 22 frames (60% screen range) and then followed up by a projectile burst with 8 active frames that does the same damage but 20 less stun (100) | ||
:Projectile deals 20 less stun (100) after first active frame | :Projectile deals 20 less stun (100) after first active frame | ||
:Framedata in the parentheses refers to the worst-case scenario of the longer range version (fireball works differently at further range) | :Framedata in the parentheses refers to the worst-case scenario of the longer range version (fireball works differently at further range) | ||
Line 853: | Line 920: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236PP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_236PP.png | |image=SFV_Akuma_236PP.png | ||
|name=EX Gohadoken | |name=EX Gohadoken | ||
|anchor=yes | |||
|input=236PP | |input=236PP | ||
|data= | |data= | ||
Line 882: | Line 950: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236LP (air)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_236LP (air).png | |image=SFV_Akuma_236LP (air).png | ||
Line 889: | Line 957: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=LP Zanku Hadoken | |name=LP Zanku Hadoken | ||
|anchor=yes | |||
|input=236LP (air) | |input=236LP (air) | ||
|data= | |data= | ||
Line 917: | Line 986: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236MP (air)</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Akuma_236LP (air).png | ||
|caption=Normal | |caption=Normal | ||
|image2= | |image2=SFV_Akuma_236LP (air)_vt1.png | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=MP Zanku Hadoken | |name=MP Zanku Hadoken | ||
|anchor=yes | |||
|input=236MP (air) | |input=236MP (air) | ||
|data= | |data= | ||
Line 952: | Line 1,022: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236HP (air)</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Akuma_236LP (air).png | ||
|caption=Normal | |caption=Normal | ||
|image2= | |image2=SFV_Akuma_236LP (air)_vt1.png | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=HP Zanku Hadoken | |name=HP Zanku Hadoken | ||
|anchor=yes | |||
|input=236HP (air) | |input=236HP (air) | ||
|data= | |data= | ||
Line 987: | Line 1,058: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236PP (air)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_236PP (air).png | |image=SFV_Akuma_236PP (air).png | ||
|name=EX Zanku Hadoken | |name=EX Zanku Hadoken | ||
|anchor=yes | |||
|input=236PP (air) | |input=236PP (air) | ||
|data= | |data= | ||
Line 1,009: | Line 1,081: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236PP (air)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_236PP (air).png | |image=SFV_Akuma_236PP (air).png | ||
|name=EX Zanku Hadoken Initial Hit | |name=EX Zanku Hadoken Initial Hit | ||
|anchor=yes | |||
|input=236PP (air) | |input=236PP (air) | ||
|data= | |data= | ||
Line 1,030: | Line 1,103: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">63214LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_63214LP.png | |image=SFV_Akuma_63214LP.png | ||
|name=LP Sekia Goshoha | |name=LP Sekia Goshoha | ||
|anchor=yes | |||
|input=63214LP | |input=63214LP | ||
|data= | |data= | ||
Line 1,056: | Line 1,130: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">63214MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Akuma_63214LP.png | ||
|name=MP Sekia Goshoha | |name=MP Sekia Goshoha | ||
|anchor=yes | |||
|input=63214MP | |input=63214MP | ||
|data= | |data= | ||
Line 1,082: | Line 1,157: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">63214HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Akuma_63214LP.png | ||
|name=HP Sekia Goshoha | |name=HP Sekia Goshoha | ||
|anchor=yes | |||
|input=63214HP | |input=63214HP | ||
|data= | |data= | ||
Line 1,108: | Line 1,184: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">63214PP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_63214PP.png | |image=SFV_Akuma_63214PP.png | ||
|name=EX Sekia Goshoha | |name=EX Sekia Goshoha | ||
|anchor=yes | |||
|input=63214PP | |input=63214PP | ||
|data= | |data= | ||
Line 1,135: | Line 1,212: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">623LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_623LP.png | |image=SFV_Akuma_623LP.png | ||
Line 1,142: | Line 1,219: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=LP Goshoryuken | |name=LP Goshoryuken | ||
|anchor=yes | |||
|input=623LP | |input=623LP | ||
|data= | |data= | ||
Line 1,188: | Line 1,266: | ||
:Cannot hit crossup | :Cannot hit crossup | ||
:Hard Knockdown | :Hard Knockdown | ||
:Spends 1500 V-Timer (37 | :Spends 1500 V-Timer (37.5% V-Timer) | ||
:Akuma is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | :Akuma is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">623MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Akuma_623LP.png | ||
|caption=Normal | |caption=Normal | ||
|image2= | |image2=SFV_Akuma_623LP_vt1.png | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=MP Goshoryuken | |name=MP Goshoryuken | ||
|anchor=yes | |||
|input=623MP | |input=623MP | ||
|data= | |data= | ||
Line 1,245: | Line 1,324: | ||
:Cannot hit crossup | :Cannot hit crossup | ||
:Hard Knockdown | :Hard Knockdown | ||
:Spends 1500 V-Timer (37 | :Spends 1500 V-Timer (37.5% V-Timer) | ||
:Akuma is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | :Akuma is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">623HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Akuma_623LP.png | ||
|caption=Normal | |caption=Normal | ||
|image2= | |image2=SFV_Akuma_623LP_vt1.png | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=HP Goshoryuken | |name=HP Goshoryuken | ||
|anchor=yes | |||
|input=623HP | |input=623HP | ||
|data= | |data= | ||
Line 1,304: | Line 1,384: | ||
:Cannot hit crossup | :Cannot hit crossup | ||
:Hard Knockdown | :Hard Knockdown | ||
:Spends 1500 V-Timer (37 | :Spends 1500 V-Timer (37.5% V-Timer) | ||
:Akuma is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | :Akuma is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">623PP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_623PP.png | |image=SFV_Akuma_623PP.png | ||
|name=EX Goshoryuken | |name=EX Goshoryuken | ||
|anchor=yes | |||
|input=623PP | |input=623PP | ||
|data= | |data= | ||
Line 1,341: | Line 1,422: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">214LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_214LK.png | |image=SFV_Akuma_214LK.png | ||
|name=LK Tatsumaki Zankukyaku | |name=LK Tatsumaki Zankukyaku | ||
|anchor=yes | |||
|input=214LK | |input=214LK | ||
|data= | |data= | ||
Line 1,370: | Line 1,452: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">214MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Akuma_214LK.png | ||
|name=MK Tatsumaki Zankukyaku | |name=MK Tatsumaki Zankukyaku | ||
|anchor=yes | |||
|input=214MK | |input=214MK | ||
|data= | |data= | ||
Line 1,400: | Line 1,483: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">214HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Akuma_214LK.png | ||
|name=HK Tatsumaki Zankukyaku | |name=HK Tatsumaki Zankukyaku | ||
|anchor=yes | |||
|input=214HK | |input=214HK | ||
|data= | |data= | ||
Line 1,429: | Line 1,513: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">214KK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_214KK.png | |image=SFV_Akuma_214KK.png | ||
|name=EX Tatsumaki Zankukyaku | |name=EX Tatsumaki Zankukyaku | ||
|anchor=yes | |||
|input=214KK | |input=214KK | ||
|data= | |data= | ||
Line 1,453: | Line 1,538: | ||
:Cannot hit cross-up (behind Akuma) | :Cannot hit cross-up (behind Akuma) | ||
:Cancels into some V-Trigger 2 enhanced specials on hit; Air EX Fireball / Air EX Tatsu | :Cancels into some V-Trigger 2 enhanced specials on hit; Air EX Fireball / Air EX Tatsu | ||
:Juggle Limit: | :Juggle Limit: 2 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/EX%20Tatsumaki%20Zankukyaku}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/EX%20Tatsumaki%20Zankukyaku}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">214LK (air)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_214LK (air).png | |image=SFV_Akuma_214LK (air).png | ||
|name=LK Air Tatsumaki Zankukyaku | |name=LK Air Tatsumaki Zankukyaku | ||
|anchor=yes | |||
|input=214LK (air) | |input=214LK (air) | ||
|data= | |data= | ||
Line 1,485: | Line 1,571: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">214MK (air)</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Akuma_214LK (air).png | ||
|name=MK Air Tatsumaki Zankukyaku | |name=MK Air Tatsumaki Zankukyaku | ||
|anchor=yes | |||
|input=214MK (air) | |input=214MK (air) | ||
|data= | |data= | ||
Line 1,512: | Line 1,599: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">214HK (air)</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Akuma_214LK (air).png | ||
|name=HK Air Tatsumaki Zankukyaku | |name=HK Air Tatsumaki Zankukyaku | ||
|anchor=yes | |||
|input=214HK (air) | |input=214HK (air) | ||
|data= | |data= | ||
Line 1,539: | Line 1,627: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">214KK (air)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_214KK (air).png | |image=SFV_Akuma_214KK (air).png | ||
|name=EX Air Tatsumaki Zankukyaku | |name=EX Air Tatsumaki Zankukyaku | ||
|anchor=yes | |||
|input=214KK (air) | |input=214KK (air) | ||
|data= | |data= | ||
Line 1,562: | Line 1,651: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">41236K > 5</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_41236K 5.png | |image=SFV_Akuma_41236K 5.png | ||
|name=Hyakki Gozan | |name=Hyakki Gozan | ||
|anchor=yes | |||
|input=41236K > 5 | |input=41236K > 5 | ||
|data= | |data= | ||
Line 1,589: | Line 1,679: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">41236KK > 5</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_41236KK 5.png | |image=SFV_Akuma_41236KK 5.png | ||
|name=EX Hyakki Gozan | |name=EX Hyakki Gozan | ||
|anchor=yes | |||
|input=41236KK > 5 | |input=41236KK > 5 | ||
|data= | |data= | ||
Line 1,615: | Line 1,706: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">41236K > P</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_41236K P.png | |image=SFV_Akuma_41236K P.png | ||
|name=Hyakkishu > Hyakki Gosho | |name=Hyakkishu > Hyakki Gosho | ||
|anchor=yes | |||
|input=41236K > P | |input=41236K > P | ||
|data= | |data= | ||
Line 1,642: | Line 1,734: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">41236KK > P</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_41236KK P.png | |image=SFV_Akuma_41236KK P.png | ||
|name=EX Hyakkishu > Hyakki Gosho | |name=EX Hyakkishu > Hyakki Gosho | ||
|anchor=yes | |||
|input=41236KK > P | |input=41236KK > P | ||
|data= | |data= | ||
Line 1,670: | Line 1,763: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">41236K > K</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_41236K K.png | |image=SFV_Akuma_41236K K.png | ||
|name=Hyakkishu > Hyakki Gojin | |name=Hyakkishu > Hyakki Gojin | ||
|anchor=yes | |||
|input=41236K > K | |input=41236K > K | ||
|data= | |data= | ||
Line 1,691: | Line 1,785: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">41236KK > K</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_41236KK K.png | |image=SFV_Akuma_41236KK K.png | ||
|name=EX Hyakkishu > Hyakki Gojin | |name=EX Hyakkishu > Hyakki Gojin | ||
|anchor=yes | |||
|input=41236KK > K | |input=41236KK > K | ||
|data= | |data= | ||
Line 1,717: | Line 1,812: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">41236K > LPLK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_41236K LPLK.png | |image=SFV_Akuma_41236K LPLK.png | ||
|name=Hyakkishu > Hyakki Gosai | |name=Hyakkishu > Hyakki Gosai | ||
|anchor=yes | |||
|input=41236K > LPLK | |input=41236K > LPLK | ||
|data= | |data= | ||
Line 1,742: | Line 1,838: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">412362KK> LPLK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_412362KK LPLK.png | |image=SFV_Akuma_412362KK LPLK.png | ||
|name=EX Hyakkishu > Hyakki Gosai | |name=EX Hyakkishu > Hyakki Gosai | ||
|anchor=yes | |||
|input=412362KK> LPLK | |input=412362KK> LPLK | ||
|data= | |data= | ||
Line 1,768: | Line 1,865: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">41236K > 236PP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV Akuma 236PP (air).png | ||
|name=Hyakkishu > EX Hyakki Gozanku | |name=Hyakkishu > EX Hyakki Gozanku | ||
|anchor=yes | |||
|input=41236K > 236PP | |input=41236K > 236PP | ||
|data= | |data= | ||
Line 1,790: | Line 1,888: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">41236KK > 236P</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV Akuma 236PP (air).png | ||
|name=EX Hyakkishu > Hyakki Gozanku | |name=EX Hyakkishu > Hyakki Gozanku | ||
|anchor=yes | |||
|input=41236KK > 236P | |input=41236KK > 236P | ||
|data= | |data= | ||
Line 1,813: | Line 1,912: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">41236KK > 412KK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV Akuma 214KK (air).png | ||
|name=Hyakkishu > EX Hyakki Gorasen | |name=Hyakkishu > EX Hyakki Gorasen | ||
|anchor=yes | |||
|input=41236KK > 412KK | |input=41236KK > 412KK | ||
|data= | |data= | ||
Line 1,834: | Line 1,934: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">41236KK > 412K</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV Akuma 214KK (air).png | ||
|name=EX Hyakkishu > Hyakki Gorasen | |name=EX Hyakkishu > Hyakki Gorasen | ||
|anchor=yes | |||
|input=41236KK > 412K | |input=41236KK > 412K | ||
|data= | |data= | ||
Line 1,856: | Line 1,957: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">623KKK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_623KKK.png | |image=SFV_Akuma_623KKK.png | ||
|name=Ashura Senku (fwd) | |name=Ashura Senku (fwd) | ||
|anchor=yes | |||
|input=623KKK | |input=623KKK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki>1</nowiki> | |startup=<nowiki>1</nowiki> | ||
|active=<nowiki>50</nowiki> | |active=<nowiki>50</nowiki> | ||
Line 1,875: | Line 1,973: | ||
:Can cancel into Raging Demon on frames 1-4 | :Can cancel into Raging Demon on frames 1-4 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Ashura%20Senku%20(fwd)}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Ashura%20Senku%20(fwd)}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">421KKK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_421KKK.png | |image=SFV_Akuma_421KKK.png | ||
|name=Ashura Senku (back) | |name=Ashura Senku (back) | ||
|anchor=yes | |||
|input=421KKK | |input=421KKK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki>1</nowiki> | |startup=<nowiki>1</nowiki> | ||
|active=<nowiki>50</nowiki> | |active=<nowiki>50</nowiki> | ||
Line 1,907: | Line 1,992: | ||
:Can cancel into Raging Demon on frames 1-4 | :Can cancel into Raging Demon on frames 1-4 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Ashura%20Senku%20(back)}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Ashura%20Senku%20(back)}} | ||
}} | }} | ||
}} | }} | ||
Line 1,922: | Line 1,997: | ||
== Critical Art == | == Critical Art == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236236P</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_236236P.png | |image=SFV_Akuma_236236P 1.png | ||
|image2=SFV_Akuma_236236P.png | |||
|name=Sekia Kuretsuha | |name=Sekia Kuretsuha | ||
|anchor=yes | |||
|input=236236P | |input=236236P | ||
|data= | |data= | ||
Line 1,947: | Line 2,024: | ||
}} | }} | ||
== Taunts == | =====<font style="visibility:hidden; float:right">LP, LP, 6, LK, HP (VT1)</font>===== | ||
{{MoveData | |||
=====<font style="visibility:hidden; float:right"> | |image=SFV_Akuma_Raging_Demon.png | ||
|image2=SFV_Akuma_LP LP 6 LK HP.png | |||
|name=Shun Goku Satsu (Raging Demon) | |||
|anchor=yes | |||
|input=LP, LP, 6, LK, HP (VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1+0</nowiki> | |||
|active=<nowiki>29</nowiki> | |||
|recovery=<nowiki>39</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|damage=<nowiki>30*14*12x26*43*1 (400)</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>16</nowiki> | |||
|kdr=<nowiki>16</nowiki> | |||
|kdrb=<nowiki>16</nowiki> | |||
|description= | |||
:Fully invincible on frames 1-12 | |||
:Hard Knockdown | |||
:Cannot hit airborne | |||
:Can be canceled into at any point during most of Akuma's moves (besides most 'Special' moves) on hit/block/whiff | |||
:Can be canceled into from Teleport on frames 1-4 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/vtOne/Raging%20Demon}} | |||
}} | |||
}} | |||
== Taunts == | |||
=====<font style="visibility:hidden; float:right">5PPPKKK</font>===== | |||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_5PPPKKK.png | |image=SFV_Akuma_5PPPKKK.png | ||
|caption="Insect!" | |||
|name=Taunt Stomp | |name=Taunt Stomp | ||
|anchor=yes | |||
|input=5PPPKKK | |input=5PPPKKK | ||
|data= | |data= | ||
Line 1,969: | Line 2,077: | ||
|description= | |description= | ||
:Has an actual attack built into it if you let the full animation play out | :Has an actual attack built into it if you let the full animation play out | ||
:Can hit OTG | |||
:Can be canceled into anything on frame 61 and onward, on whiff or hit or block | :Can be canceled into anything on frame 61 and onward, on whiff or hit or block | ||
:Puts opponent into a juggleable state on hit | :Puts opponent into a juggleable state on hit | ||
Line 1,979: | Line 2,088: | ||
=== V-Skill 1 === | === V-Skill 1 === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">MPMK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_MPMK.png | |image=SFV_Akuma_MPMK.png | ||
|name=Rakan | |name=Rakan | ||
|anchor=yes | |||
|input=MPMK | |input=MPMK | ||
|data= | |data= | ||
Line 2,000: | Line 2,110: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">MPMK (VS1) > P</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_MPMK (VS1) P.png | |image=SFV_Akuma_MPMK (VS1) P.png | ||
|name=Rakan Gosho | |name=Rakan Gosho | ||
|anchor=yes | |||
|input=MPMK (VS1) > P | |input=MPMK (VS1) > P | ||
|data= | |data= | ||
Line 2,032: | Line 2,143: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">MPMK (VS1) > K</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_MPMK (VS1) K.png | |image=SFV_Akuma_MPMK (VS1) K.png | ||
|name=Rakan Gokyaku | |name=Rakan Gokyaku | ||
|anchor=yes | |||
|input=MPMK (VS1) > K | |input=MPMK (VS1) > K | ||
|data= | |data= | ||
Line 2,055: | Line 2,167: | ||
|description= | |description= | ||
:Armor on frames 3-10 | :Armor on frames 3-10 | ||
: | :Cannot hit crouching | ||
:Launches into a limited juggle state | :Launches into a limited juggle state | ||
:Can only cancel into specials on hit | :Can only cancel into specials on hit | ||
:Gains 120 V-Gauge (40% of a V-Bar on a successful parry | :Gains 120 V-Gauge (40% of a V-Bar on a successful parry | ||
:Gains 80 more V-Gauge (~27% of a V-Bar) on follow-up hit and 40 V-Gauge if blocked | :Gains 80 more V-Gauge (~27% of a V-Bar) on follow-up hit and 40 V-Gauge if blocked | ||
Line 2,068: | Line 2,179: | ||
=== V-Skill 2 === | === V-Skill 2 === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">MPMK (VS2)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_MPMK (VS2).png | |image=SFV_Akuma_MPMK (VS2).png | ||
|name=Kiai | |name=Kiai | ||
|anchor=yes | |||
|input=MPMK (VS2) | |input=MPMK (VS2) | ||
|data= | |data= | ||
Line 2,088: | Line 2,200: | ||
|kdrb=<nowiki>40</nowiki> | |kdrb=<nowiki>40</nowiki> | ||
|description= | |description= | ||
:Powers up next Red Fireball if the stance is not canceled | |||
:Can be canceled into V-Skill 2 versions of normal and EX Red Fireball frames 28-212 | |||
:Can nullify 1 projectile hit (except on last 2 active frames) | :Can nullify 1 projectile hit (except on last 2 active frames) | ||
:Last 2 active frames hit air opponents only | :Last 2 active frames hit air opponents only | ||
:Launches opponent into a limited juggle state | :Launches opponent into a limited juggle state | ||
:Increased damage and stun on last 2 active frames for airborne opponents (80 / 80) | :Increased damage and stun on last 2 active frames for airborne opponents (80 / 80) | ||
:Can be held to increase V-Gauge up to a maximum of 300 | :Can be held to increase V-Gauge up to a maximum of 300 | ||
:Increases V-Gauge by 1 every frame from frames 43-132 | :Increases V-Gauge by 1 every frame from frames 43-132 | ||
Line 2,103: | Line 2,215: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">MPMK (VS2) > hcb+P</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_MPMK (VS2) hcb+P.png | |image=SFV_Akuma_MPMK (VS2) hcb+P.png | ||
|name=Sekia Goshoha (V-Skill 2) | |name=Sekia Goshoha (V-Skill 2) | ||
|anchor=yes | |||
|input=MPMK (VS2) > hcb+P | |input=MPMK (VS2) > hcb+P | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>13</nowiki> | ||
|recovery=<nowiki>37</nowiki> | |recovery=<nowiki>37</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>- | |block=<nowiki>-4</nowiki> | ||
|damage=<nowiki> | |damage=<nowiki>40x2 (80)</nowiki> | ||
|stun=<nowiki>100</nowiki> | |stun=<nowiki>50x2 (100)</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>su vt2</nowiki> | |cancel=<nowiki>su vt2</nowiki> | ||
|kd=<nowiki> | |kd=<nowiki>117</nowiki> | ||
|kdr=<nowiki> | |kdr=<nowiki>58</nowiki> | ||
|kdrb=<nowiki> | |kdrb=<nowiki>63</nowiki> | ||
|description= | |description= | ||
: | :2-hit Projectile hitbox | ||
:Different fireball speed based on button press | :Different fireball speed based on button press | ||
: | :Launches the opponent into a limited juggle state | ||
:6 frame gap on block when canceled from V-Skill 2 | |||
:Cancels into some V-Trigger 2 enhanced specials on hit/block; EX Fireball / EX Tatsu / EX DP / EX Demon Flip | :Cancels into some V-Trigger 2 enhanced specials on hit/block; EX Fireball / EX Tatsu / EX DP / EX Demon Flip | ||
:Can only cancel into V-Trigger activation up close on hit/block | :Can only cancel into V-Trigger activation up close on hit/block | ||
:Builds 20 | :Builds 40 / 20 V-Gauge on Hit / Block | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Sekia%20Goshoha%20(V-Skill%202)}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Sekia%20Goshoha%20(V-Skill%202)}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">MPMK (VS2) > hcb+PP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_MPMK (VS2) hcb+PP.png | |image=SFV_Akuma_MPMK (VS2) hcb+PP.png | ||
|name=Sekia Goshoha EX (V-Skill 2) | |name=Sekia Goshoha EX (V-Skill 2) | ||
|anchor=yes | |||
|input=MPMK (VS2) > hcb+PP | |input=MPMK (VS2) > hcb+PP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>13</nowiki> | ||
|recovery=<nowiki> | |recovery=<nowiki>42</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki> | |block=<nowiki>11</nowiki> | ||
|damage=<nowiki> | |damage=<nowiki>20x4*30 (110)</nowiki> | ||
|stun=<nowiki> | |stun=<nowiki>30x4*30 (150)</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vt2</nowiki> | |cancel=<nowiki>vt2</nowiki> | ||
|kd=<nowiki> | |kd=<nowiki>128</nowiki> | ||
|kdr=<nowiki> | |kdr=<nowiki>69</nowiki> | ||
|kdrb=<nowiki> | |kdrb=<nowiki>74</nowiki> | ||
|description= | |description= | ||
: | :5-hit Projectile hitbox | ||
:Launches the opponent into a limited juggle state | |||
:Does grey damage (not affected by scaling) on frames 2-20 before launching the fireball | :Does grey damage (not affected by scaling) on frames 2-20 before launching the fireball | ||
:11 frame gap on block when canceled from V-Skill 2 | :11 frame gap on block when canceled from V-Skill 2 | ||
:Cancels into some V-Trigger 2 enhanced specials on hit/block; EX Fireball / EX Tatsu / EX DP / EX Demon Flip | :Cancels into some V-Trigger 2 enhanced specials on hit/block; EX Fireball / EX Tatsu / EX DP / EX Demon Flip | ||
:Can only cancel into V-Trigger activation up close on hit/block | :Can only cancel into V-Trigger activation up close on hit/block | ||
:Builds | :Builds 60 / 30 V-Gauge on Hit / Block | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Sekia%20Goshoha%20EX%20(V-Skill%202)}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Sekia%20Goshoha%20EX%20(V-Skill%202)}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | === V-Trigger 1 === | ||
=====<font style="visibility:hidden; float:right">HPHK (VT1)</font>===== | |||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Akuma_HPHK (VT1).png | ||
|name= | |name=Dohatsu Shoten | ||
|input= | |anchor=yes | ||
|input=HPHK (VT1) | |||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>1</nowiki> | ||
|recovery=<nowiki> | |recovery=<nowiki>5</nowiki> | ||
|description= | |description= | ||
: | :3 bar V-Trigger | ||
:Duration of 4000 frames (~67 seconds) | |||
:Powers up Akuma's fireballs and DP | |||
:Grants access to Shun Goku Satsu Critical Art | |||
: | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Dohatsu%20Shoten}} | ||
: | |||
: | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/ | |||
}} | }} | ||
}} | }} | ||
=== | === V-Trigger 2 === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">HPHK (VT2)</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Akuma_HPHK (VT2).png | ||
|name= | |name=Shiretsu Hasshi | ||
|input= | |anchor=yes | ||
|input=HPHK (VT2) | |||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>1</nowiki> | ||
|recovery=<nowiki>5</nowiki> | |||
|recovery=<nowiki> | |||
|description= | |description= | ||
: | :2 bar V-Trigger | ||
: | :Duration of 3000 frames (50 seconds) | ||
: | :Gives Akuma the ability to cancel specials (except Air Fireball, Demon Flip, and Teleport) into other specials which spends V-Meter as a resource instead of EX meter | ||
:Cancels | :Air Tatsu is also cancelable into Air EX Tatsu | ||
: | :Also allows canceling some moves that are not normally special cancelable (cr. HP, cr. HK, and st. HP) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/ | :Red Fireball Cancels cost 1500 V-Timer (50% of V-Timer) | ||
:Teleport Cancels cost 1000 V-Timer (33% of V-Timer) | |||
:All other cancels cost 1300 V-Timer (43% of V-Timer) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Shiretsu%20Hasshi}} | |||
}} | }} | ||
}} | }} | ||
Line 2,601: | Line 2,325: | ||
=== V-Shift === | === V-Shift === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5MKHP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_5MKHP.png | |image=SFV_Akuma_5MKHP.png | ||
|name=V-Shift | |name=V-Shift | ||
|anchor=yes | |||
|input=5MKHP | |input=5MKHP | ||
|data= | |data= | ||
Line 2,626: | Line 2,351: | ||
=== V-Shift Break === | === V-Shift Break === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5MKHP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_5MKHP_break.png | |image=SFV_Akuma_5MKHP_break.png | ||
|name=Rasen Shuto Uchi | |name=Rasen Shuto Uchi | ||
|anchor=yes | |||
|input=5MKHP | |input=5MKHP | ||
|data= | |data= | ||
Line 2,652: | Line 2,378: | ||
=== V-Reversal === | === V-Reversal === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">6KKK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_6KKK.png | |image=SFV_Akuma_6KKK.png | ||
|name=Gosenkyaku | |name=Gosenkyaku | ||
|anchor=yes | |||
|input=6KKK | |input=6KKK | ||
|data= | |data= |
Latest revision as of 20:33, 7 July 2023
Introduction
About Akuma
Having embraced the Satsui No Hado, Akuma seeks only to improve his ability by fighting the strongest opponents.
Akuma is possibly the most versatile character in the game, a flexible shoto-style character with fast walkspeed and a variety of tools to effectively approach, keep opponents out, mix up opponents on offense, and make comebacks with powerful V-triggers. The price he pays for this versatility is frighteningly low health and stun, as well as somewhat short range on some of his normals. His fireball knocks down at close range, leading to a much stronger offensive situation than other shoto projectiles if it intercepts the extended hurtbox of an attacking opponent, and his red fireballs always knock down and can hit 1 to 3 times. His combination of divekick, air fireball, EX air fireball, and his variety of demon flip attacks make it very difficult to stifle his airborne approaches for all but the most judicious defenders. Of course, on top of all this he has one of the best 3f normals in the game, fantastic for abare or intercepting an opponent's forward dash and a defensive complement to his invincible reversal. Overall, he's a character who can easily command the flow of a round right from the start, but can also see that control slip away quickly with just a few bad guesses against characters with high stun output.
Strengths | Weaknesses |
---|---|
|
|
V-system
V-Trigger 1: Dohatsu Shoten
Enhances Akuma's ground and air fireballs, his DP, and grants him access to Raging Demon, a command grab super. His air fireball becomes an extremely safe tool for neutral and offense, while his DP is a great combo tool that leads to a hard knockdown. A fantastic comeback trigger, but one that's easy to quickly burn through, and demands conservative use of meter to reap the full benefits of using it.
V-Trigger 2: Shiretsu Hasshi
Gives Akuma access to meterless versions of his EX moves, which he can cancel into from his other specials or his heavy normals. Leads to huge damage combos, certain powerful conversions VT1 doesn't have access to, easy corner escapes on block, and devastating corner chip sequences. However, the high timer costs of its moves make it difficult to consistently get full value out of this trigger.
V-Skill 1: Rakan
Akuma takes an armored stance, which leads to a launching followup used for starting combos and anti-air, or a knockdown followup used for ending combos and ranged punishes. Can punish V-reversals or certain neutral tools like divekicks and fireballs, and allows a corner escape without the use of VT2.
V-Skill 2: Kiai
Stomps the ground, launching the opponent and allowing a followup red fireball. Greatly increases Akuma's damage on many conversions, especially his Kongoken target combo which can cancel into it. Has some options if used on block, but it's mainly a combo tool.
Final Patch
Players to watch
- Samurai
- Tokido
Akuma | |
---|---|
Vitals | |
Life Points | 900 |
Stun Points | 900 |
V-Gauge Points | |
V-Trigger 1 | 3 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.052 |
Backward Walk Speed | 0.036 |
Forward Dash Speed | 16 |
Backward Dash Speed | 21 |
Forward Dash Distance | 1.234 |
Backward Dash Distance | 1.096 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46(4+38+4) |
Neutral Jump Speed | 46(4+38+4) |
Forward Jump Speed | 45(3+38+4) |
Forward Jump Distance | 2.128 |
Backward Jump Distance | 1.824 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.8 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
5LP
5MP
5HP
5LK
5MK
5HK
2LP
2MP
2HP
2LK
2MK
2HK
8LP
8MP
8HP
8LK
8MK
8HK
Command Normals
9 > 2MK
6MP
6HP
4HP
Target Combos
5HK > 5HK
5HP > 5HP
5HP > 5HP > MPMK (VS2)
Throws
LPLK
4LPLK
Special Moves
5
236LP
236MP
236HP
236PP
236LP (air)
236MP (air)
236HP (air)
236PP (air)
236PP (air)
63214LP
63214MP
63214HP
63214PP
623LP
623MP
623HP
623PP
214LK
214MK
214HK
214KK
214LK (air)
214MK (air)
214HK (air)
214KK (air)
41236K > 5
41236KK > 5
41236K > P
41236KK > P
41236K > K
41236KK > K
41236K > LPLK
412362KK> LPLK
41236K > 236PP
41236KK > 236P
41236KK > 412KK
41236KK > 412K
623KKK
421KKK
Critical Art
236236P
LP, LP, 6, LK, HP (VT1)
Taunts
5PPPKKK
V-System
V-Skill 1
MPMK
MPMK (VS1) > P
MPMK (VS1) > K
V-Skill 2
MPMK (VS2)
MPMK (VS2) > hcb+P
MPMK (VS2) > hcb+PP
V-Trigger 1
HPHK (VT1)
V-Trigger 2
HPHK (VT2)
V-Shift
5MKHP
V-Shift Break
5MKHP
V-Reversal
6KKK