Street Fighter V/Menat: Difference between revisions

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Line 2: Line 2:
|name=Menat
|name=Menat
|hash=MNT
|hash=MNT
|discord=JmjvFbw
|image=SFV-Menat_Portrait.jpg
|image=SFV-Menat_Portrait.jpg
|hp=950
|hp=950
Line 26: Line 27:
== Normals ==
== Normals ==


=====<font style="visibility:hidden; float:right">Stand LP</font>=====
=====<font style="visibility:hidden; float:right">5LP</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_5LP.png
|image=SFV_Menat_5LP.png
|name=Stand LP
|name=Stand LP
|anchor=yes
|input=5LP
|input=5LP
|data=
|data=
Line 37: Line 39:
|recovery=<nowiki>8</nowiki>
|recovery=<nowiki>8</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>3</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20</nowiki>
|damage=<nowiki>20</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>oc sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>oc sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Chains into cr.LK
:Chains into cr.LK
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Stand%20LP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Stand%20LP}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Stand LP orb</font>=====
=====<font style="visibility:hidden; float:right">5LP (Orb)</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_5LP (Orb).png
|image=SFV_Menat_5LP (Orb).png
|name=Stand LP orb
|name=Stand LP orb
|anchor=yes
|input=5LP (Orb)
|input=5LP (Orb)
|data=
|data=
Line 62: Line 62:
|recovery=<nowiki>7</nowiki>
|recovery=<nowiki>7</nowiki>
|hit=<nowiki>5(8)</nowiki>
|hit=<nowiki>5(8)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>3(6)</nowiki>
|block=<nowiki>3(6)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Extra range, damage and active frames on orb version
:Extra range, damage and active frames on orb version
* the (x) refers to best-case advantage with spacing
:the (x) refers to best-case advantage with spacing
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Stand%20LP%20orb}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Stand%20LP%20orb}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Stand MP</font>=====
=====<font style="visibility:hidden; float:right">5MP</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_5MP.png
|image=SFV_Menat_5MP.png
|name=Stand MP
|name=Stand MP
|anchor=yes
|input=5MP
|input=5MP
|data=
|data=
Line 88: Line 86:
|recovery=<nowiki>13(16)</nowiki>
|recovery=<nowiki>13(16)</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>oc sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>oc sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>16 / 16 / -</nowiki>
|hcWinSpCa=<nowiki>16</nowiki>
|hcWinVt=<nowiki>16</nowiki>
|description=
|description=
* 3 frames less recovery on whiff (13f)
:3 frames less recovery on whiff (13f)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Stand%20MP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Stand%20MP}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Stand MP orb</font>=====
=====<font style="visibility:hidden; float:right">5MP (Orb)</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_5MP (Orb).png
|image=SFV_Menat_5MP (Orb).png
|name=Stand MP orb
|name=Stand MP orb
|anchor=yes
|input=5MP (Orb)
|input=5MP (Orb)
|data=
|data=
Line 113: Line 111:
|recovery=<nowiki>20</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>-2(3)</nowiki>
|hit=<nowiki>-2(3)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-8(-3)</nowiki>
|block=<nowiki>-8(-3)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 17 / -</nowiki>
|hcWinVt=<nowiki>17</nowiki>
|description=
|description=
* Extra range, damage and active frames on orb version
:Extra range, damage and active frames on orb version
* the (x) refers to best-case advantage with spacing
:the (x) refers to best-case advantage with spacing
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Stand%20MP%20orb}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Stand%20MP%20orb}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Stand HP</font>=====
=====<font style="visibility:hidden; float:right">5HP</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_5HP.png
|image=SFV_Menat_5HP.png
|name=Stand HP
|name=Stand HP
|anchor=yes
|input=5HP
|input=5HP
|data=
|data=
Line 139: Line 136:
|recovery=<nowiki>19</nowiki>
|recovery=<nowiki>19</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>oc sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>oc sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>19 / 19 / -</nowiki>
|hcWinSpCa=<nowiki>19</nowiki>
|hcWinVt=<nowiki>19</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Stand%20HP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Stand%20HP}}
Line 152: Line 148:
}}
}}


=====<font style="visibility:hidden; float:right">Stand HP orb</font>=====
=====<font style="visibility:hidden; float:right">5HP (Orb)</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_5HP (Orb).png
|image=SFV_Menat_5HP (Orb).png
|name=Stand HP orb
|name=Stand HP orb
|anchor=yes
|input=5HP (Orb)
|input=5HP (Orb)
|data=
|data=
Line 163: Line 160:
|recovery=<nowiki>19</nowiki>
|recovery=<nowiki>19</nowiki>
|hit=<nowiki>-6(2)</nowiki>
|hit=<nowiki>-6(2)</nowiki>
|crush=<nowiki>Spinning Knockdown / KD / +100</nowiki>
|block=<nowiki>-10(-2)</nowiki>
|block=<nowiki>-10(-2)</nowiki>
|knockdown=<nowiki>82 / 33 / 38</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 19 / -</nowiki>
|ccst=<nowiki>Spinning Knockdown</nowiki>
|ccadv=<nowiki>KD</nowiki>
|ccvg=<nowiki>+100</nowiki>
|kd=<nowiki>82</nowiki>
|kdr=<nowiki>33</nowiki>
|kdrb=<nowiki>38</nowiki>
|hcWinVt=<nowiki>19</nowiki>
|description=
|description=
* Extra range, damage and active frames on orb version
:Extra range, damage and active frames on orb version
* the (x) refers to best-case advantage with spacing
:the (x) refers to best-case advantage with spacing
* Only builds 100 V-Gauge (1/3rd of a bar) on a Crush Counter instead of the regular 150
:Only builds 100 V-Gauge (1/3rd of a bar) on a Crush Counter instead of the regular 150
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Stand%20HP%20orb}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Stand%20HP%20orb}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Stand LK</font>=====
=====<font style="visibility:hidden; float:right">5LK</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_5LK.png
|image=SFV_Menat_5LK.png
|name=Stand LK
|name=Stand LK
|anchor=yes
|input=5LK
|input=5LK
|data=
|data=
Line 190: Line 192:
|recovery=<nowiki>10</nowiki>
|recovery=<nowiki>10</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>1</nowiki>
|block=<nowiki>1</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>oc sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>oc sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Stand%20LK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Stand%20LK}}
Line 203: Line 202:
}}
}}


=====<font style="visibility:hidden; float:right">Stand MK</font>=====
=====<font style="visibility:hidden; float:right">5MK</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_5MK.png
|image=SFV_Menat_5MK.png
|name=Stand MK
|name=Stand MK
|anchor=yes
|input=5MK
|input=5MK
|data=
|data=
Line 214: Line 214:
|recovery=<nowiki>16</nowiki>
|recovery=<nowiki>16</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>oc vt1 vt2</nowiki>
|cancel=<nowiki>oc vt1 vt2</nowiki>
|confirm=<nowiki>*14 / - / -</nowiki>
|hcWinSpCa=<nowiki>*14</nowiki>
|hcWinNotes=<nowiki>*Orb Recall/Explode only</nowiki>
|description=
|description=
* Hit Confirm notes: *Orb Recall/Explode only
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Stand%20MK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Stand%20MK}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Stand HK</font>=====
=====<font style="visibility:hidden; float:right">5HK</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_5HK.png
|image=SFV_Menat_5HK.png
|name=Stand HK
|name=Stand HK
|anchor=yes
|input=5HK
|input=5HK
|data=
|data=
Line 239: Line 238:
|recovery=<nowiki>17</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>7</nowiki>
|hit=<nowiki>7</nowiki>
|crush=<nowiki>Stagger / 27 / +120</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>oc vt1 vt2</nowiki>
|cancel=<nowiki>oc vt1 vt2</nowiki>
|confirm=<nowiki>*17 / 17 / -</nowiki>
|ccst=<nowiki>Stagger</nowiki>
|ccadv=<nowiki>27</nowiki>
|ccvg=<nowiki>+120</nowiki>
|hcWinSpCa=<nowiki>*17</nowiki>
|hcWinVt=<nowiki>17</nowiki>
|hcWinNotes=<nowiki>*Orb Recall/Explode only</nowiki>
|description=
|description=
* Hit Confirm notes: *Orb Recall/Explode only
:Hits crouching up close
* Hits crouching up close
:Forces stand on hit
* Forces stand on hit
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Stand%20HK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Stand%20HK}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Stand HK orb</font>=====
=====<font style="visibility:hidden; float:right">5HK (Orb)</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_5HK (Orb).png
|image=SFV_Menat_5HK (Orb).png
|name=Stand HK orb
|name=Stand HK orb
|anchor=yes
|input=5HK (Orb)
|input=5HK (Orb)
|data=
|data=
Line 266: Line 268:
|recovery=<nowiki>23</nowiki>
|recovery=<nowiki>23</nowiki>
|hit=<nowiki>-4</nowiki>
|hit=<nowiki>-4</nowiki>
|crush=<nowiki>Crumple / C / +120</nowiki>
|block=<nowiki>-8</nowiki>
|block=<nowiki>-8</nowiki>
|knockdown=<nowiki>91 / 59 / 59</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 17 / -</nowiki>
|ccst=<nowiki>Crumple</nowiki>
|ccadv=<nowiki>C</nowiki>
|ccvg=<nowiki>+120</nowiki>
|kd=<nowiki>91</nowiki>
|kdr=<nowiki>59</nowiki>
|kdrb=<nowiki>59</nowiki>
|hcWinVt=<nowiki>17</nowiki>
|description=
|description=
* Causes a Crumple state on Crush Counter hit instead of the Stagger state without the orb
:Causes a Crumple state on Crush Counter hit instead of the Stagger state without the orb
* If only the orb hitbox Crush Counters, causes a spinning knockdown instead of Crumple
:If only the orb hitbox Crush Counters, causes a spinning knockdown instead of Crumple
* Extra range, damage and active frames on orb version
:Extra range, damage and active frames on orb version
* the (x) refers to best-case advantage with spacing
:the (x) refers to best-case advantage with spacing
* The ball can hit Abigail standing resulting in +3/-7
:The ball can hit Abigail standing resulting in +3/-7
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Stand%20HK%20orb}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Stand%20HK%20orb}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Crouch LP</font>=====
=====<font style="visibility:hidden; float:right">2LP</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_2LP.png
|image=SFV_Menat_2LP.png
|name=Crouch LP
|name=Crouch LP
|anchor=yes
|input=2LP
|input=2LP
|data=
|data=
Line 295: Line 302:
|recovery=<nowiki>7</nowiki>
|recovery=<nowiki>7</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20</nowiki>
|damage=<nowiki>20</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>oc sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>oc sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Crouch%20LP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Crouch%20LP}}
Line 308: Line 312:
}}
}}


=====<font style="visibility:hidden; float:right">Crouch LP orb</font>=====
=====<font style="visibility:hidden; float:right">2LP (Orb)</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_2LP (Orb).png
|image=SFV_Menat_2LP (Orb).png
|name=Crouch LP orb
|name=Crouch LP orb
|anchor=yes
|input=2LP (Orb)
|input=2LP (Orb)
|data=
|data=
Line 319: Line 324:
|recovery=<nowiki>8</nowiki>
|recovery=<nowiki>8</nowiki>
|hit=<nowiki>4(7)</nowiki>
|hit=<nowiki>4(7)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2(5)</nowiki>
|block=<nowiki>2(5)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Extra range, damage and active frames on orb version
:Extra range, damage and active frames on orb version
* the (x) refers to best-case advantage with spacing
:the (x) refers to best-case advantage with spacing
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Crouch%20LP%20orb}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Crouch%20LP%20orb}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Crouch MP</font>=====
=====<font style="visibility:hidden; float:right">2MP</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_2MP.png
|image=SFV_Menat_2MP.png
|name=Crouch MP
|name=Crouch MP
|anchor=yes
|input=2MP
|input=2MP
|data=
|data=
Line 345: Line 348:
|recovery=<nowiki>14</nowiki>
|recovery=<nowiki>14</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>oc sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>oc sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>14 / 14 / -</nowiki>
|hcWinSpCa=<nowiki>14</nowiki>
|hcWinVt=<nowiki>14</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Crouch%20MP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Crouch%20MP}}
Line 358: Line 360:
}}
}}


=====<font style="visibility:hidden; float:right">Crouch MP orb</font>=====
=====<font style="visibility:hidden; float:right">2MP (Orb)</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_2MP (Orb).png
|image=SFV_Menat_2MP (Orb).png
|name=Crouch MP orb
|name=Crouch MP orb
|anchor=yes
|input=2MP (Orb)
|input=2MP (Orb)
|data=
|data=
Line 369: Line 372:
|recovery=<nowiki>13</nowiki>
|recovery=<nowiki>13</nowiki>
|hit=<nowiki>2(7)</nowiki>
|hit=<nowiki>2(7)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-3(2)</nowiki>
|block=<nowiki>-3(2)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>16 / 16 / -</nowiki>
|hcWinSpCa=<nowiki>16</nowiki>
|hcWinVt=<nowiki>16</nowiki>
|description=
|description=
* Extra range, damage and active frames on orb version
:Extra range, damage and active frames on orb version
* the (x) refers to best-case advantage with spacing
:the (x) refers to best-case advantage with spacing
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Crouch%20MP%20orb}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Crouch%20MP%20orb}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Crouch HP</font>=====
=====<font style="visibility:hidden; float:right">2HP</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_2HP.png
|image=SFV_Menat_2HP.png
|name=Crouch HP
|name=Crouch HP
|anchor=yes
|input=2HP
|input=2HP
|data=
|data=
Line 395: Line 398:
|recovery=<nowiki>18</nowiki>
|recovery=<nowiki>18</nowiki>
|hit=<nowiki>1</nowiki>
|hit=<nowiki>1</nowiki>
|crush=<nowiki>Flipping Juggle / J / +150</nowiki>
|block=<nowiki>-3</nowiki>
|block=<nowiki>-3</nowiki>
|knockdown=<nowiki>105 / 57 / 62</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>oc sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>oc sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>18 / 18 / -</nowiki>
|ccst=<nowiki>Flipping Juggle</nowiki>
|ccadv=<nowiki>J</nowiki>
|ccvg=<nowiki>+150</nowiki>
|kd=<nowiki>105</nowiki>
|kdr=<nowiki>57</nowiki>
|kdrb=<nowiki>62</nowiki>
|hcWinSpCa=<nowiki>18</nowiki>
|hcWinVt=<nowiki>18</nowiki>
|description=
|description=
* Forces stand on hit
:Forces stand on hit
* Crouching hurtbox on frames 1-8
:Crouching hurtbox on frames 1-8
* Can only Crush Counter on the 1st active frame and does 10 less damage on subsequent frames
:Can only Crush Counter on the 1st active frame and does 10 less damage on subsequent frames
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Crouch%20HP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Crouch%20HP}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Crouch HP orb</font>=====
=====<font style="visibility:hidden; float:right">2HP (Orb)</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_2HP (Orb).png
|image=SFV_Menat_2HP (Orb).png
|name=Crouch HP orb
|name=Crouch HP orb
|anchor=yes
|input=2HP (Orb)
|input=2HP (Orb)
|data=
|data=
Line 422: Line 431:
|recovery=<nowiki>19</nowiki>
|recovery=<nowiki>19</nowiki>
|hit=<nowiki>-1</nowiki>
|hit=<nowiki>-1</nowiki>
|crush=<nowiki>Flipping Juggle / J / +150</nowiki>
|block=<nowiki>-5</nowiki>
|block=<nowiki>-5</nowiki>
|knockdown=<nowiki>95 / 47 / 52</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>19 / 19 / -</nowiki>
|ccst=<nowiki>Flipping Juggle</nowiki>
|ccadv=<nowiki>J</nowiki>
|ccvg=<nowiki>+150</nowiki>
|kd=<nowiki>95</nowiki>
|kdr=<nowiki>47</nowiki>
|kdrb=<nowiki>52</nowiki>
|hcWinSpCa=<nowiki>19</nowiki>
|hcWinVt=<nowiki>19</nowiki>
|description=
|description=
* Forces stand on hit
:Forces stand on hit
* Crouching hurtbox on frames 1-8
:Crouching hurtbox on frames 1-8
* Can only Crush Counter on the 1st active frame and does 10 less damage on subsequent frames (including the orb hitbox)
:Can only Crush Counter on the 1st active frame and does 10 less damage on subsequent frames (including the orb hitbox)
* Extra range and active frames on orb version
:Extra range and active frames on orb version
* the (x) refers to best-case advantage with spacing
:the (x) refers to best-case advantage with spacing
* If just the hitbox on the orb itself connects instead of Menat's hand (like on a standing Abigail) it results in +3/-3 advantage
:If just the hitbox on the orb itself connects instead of Menat's hand (like on a standing Abigail) it results in +3/-3 advantage
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Crouch%20HP%20orb}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Crouch%20HP%20orb}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Crouch LK</font>=====
=====<font style="visibility:hidden; float:right">2LK</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_2LK.png
|image=SFV_Menat_2LK.png
|name=Crouch LK
|name=Crouch LK
|anchor=yes
|input=2LK
|input=2LK
|data=
|data=
Line 452: Line 467:
|recovery=<nowiki>9</nowiki>
|recovery=<nowiki>9</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>1</nowiki>
|block=<nowiki>1</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20</nowiki>
|damage=<nowiki>20</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>oc vt1 vt2</nowiki>
|cancel=<nowiki>oc vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Chains into st.LP or cr.LP (with or without orb)
:Chains into st.LP or cr.LP (with or without orb)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Crouch%20LK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Crouch%20LK}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Crouch MK</font>=====
=====<font style="visibility:hidden; float:right">2MK</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_2MK.png
|image=SFV_Menat_2MK.png
|name=Crouch MK
|name=Crouch MK
|anchor=yes
|input=2MK
|input=2MK
|data=
|data=
Line 477: Line 490:
|recovery=<nowiki>14</nowiki>
|recovery=<nowiki>14</nowiki>
|hit=<nowiki>3</nowiki>
|hit=<nowiki>3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>oc sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>oc sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>14 / 14 / -</nowiki>
|hcWinSpCa=<nowiki>14</nowiki>
|hcWinVt=<nowiki>14</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Crouch%20MK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Crouch%20MK}}
Line 490: Line 502:
}}
}}


=====<font style="visibility:hidden; float:right">Crouch HK</font>=====
=====<font style="visibility:hidden; float:right">2HK</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_2HK.png
|image=SFV_Menat_2HK.png
|name=Crouch HK
|name=Crouch HK
|anchor=yes
|input=2HK
|input=2HK
|data=
|data=
Line 501: Line 514:
|recovery=<nowiki>25</nowiki>
|recovery=<nowiki>25</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>Hard Knockdown / KD / +120</nowiki>
|block=<nowiki>-11</nowiki>
|block=<nowiki>-11</nowiki>
|knockdown=<nowiki>65 / 16 / 21</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>oc vt1 vt2</nowiki>
|cancel=<nowiki>oc vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|ccst=<nowiki>Hard Knockdown</nowiki>
|ccadv=<nowiki>KD</nowiki>
|ccvg=<nowiki>+120</nowiki>
|kd=<nowiki>65</nowiki>
|kdr=<nowiki>16</nowiki>
|kdrb=<nowiki>21</nowiki>
|description=
|description=
* Only builds 100 V-Gauge (1/3rd of a bar) on a Crush Counter instead of the regular 150
:Only builds 100 V-Gauge (1/3rd of a bar) on a Crush Counter instead of the regular 150
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Crouch%20HK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Crouch%20HK}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Crouch HK orb</font>=====
=====<font style="visibility:hidden; float:right">2HK (Orb)</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_2HK (Orb).png
|image=SFV_Menat_2HK (Orb).png
|name=Crouch HK orb
|name=Crouch HK orb
|anchor=yes
|input=2HK (Orb)
|input=2HK (Orb)
|data=
|data=
Line 526: Line 543:
|recovery=<nowiki>33</nowiki>
|recovery=<nowiki>33</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>Hard Knockdown / KD / +120</nowiki>
|block=<nowiki>-16(-14)</nowiki>
|block=<nowiki>-16(-14)</nowiki>
|knockdown=<nowiki>57 / 8 / 13</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 15 / -</nowiki>
|ccst=<nowiki>Hard Knockdown</nowiki>
|ccadv=<nowiki>KD</nowiki>
|ccvg=<nowiki>+120</nowiki>
|kd=<nowiki>57</nowiki>
|kdr=<nowiki>8</nowiki>
|kdrb=<nowiki>13</nowiki>
|hcWinVt=<nowiki>15</nowiki>
|description=
|description=
* Extra range, damage and active frames on orb version
:Extra range, damage and active frames on orb version
* the (x) refers to best-case advantage with spacing
:the (x) refers to best-case advantage with spacing
* Only builds 100 V-Gauge (1/3rd of a bar) on a Crush Counter instead of the regular 150
:Only builds 100 V-Gauge (1/3rd of a bar) on a Crush Counter instead of the regular 150
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Crouch%20HK%20orb}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Crouch%20HK%20orb}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Jump LP</font>=====
=====<font style="visibility:hidden; float:right">8LP</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_8LP.png
|image=SFV_Menat_8LP.png
|name=Jump LP
|name=Jump LP
|anchor=yes
|input=8LP
|input=8LP
|data=
|data=
Line 551: Line 573:
|startup=<nowiki>4</nowiki>
|startup=<nowiki>4</nowiki>
|active=<nowiki>5</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Jump%20LP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Jump%20LP}}
Line 566: Line 581:
}}
}}


=====<font style="visibility:hidden; float:right">Jump LP orb</font>=====
=====<font style="visibility:hidden; float:right">8LP (Orb)</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_8LP (Orb).png
|image=SFV_Menat_8LP (Orb).png
|name=Jump LP orb
|name=Jump LP orb
|anchor=yes
|input=8LP (Orb)
|input=8LP (Orb)
|data=
|data=
Line 575: Line 591:
|startup=<nowiki>4</nowiki>
|startup=<nowiki>4</nowiki>
|active=<nowiki>5</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Extra range and damage on orb version
:Extra range and damage on orb version
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Jump%20LP%20orb}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Jump%20LP%20orb}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Jump MP</font>=====
=====<font style="visibility:hidden; float:right">8MP</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_8MP.png
|image=SFV_Menat_8MP.png
|name=Jump MP
|name=Jump MP
|anchor=yes
|input=8MP
|input=8MP
|data=
|data=
Line 600: Line 610:
|startup=<nowiki>6</nowiki>
|startup=<nowiki>6</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
:Puts opponent in limited juggle state
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Jump%20MP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Jump%20MP}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Jump MP orb</font>=====
=====<font style="visibility:hidden; float:right">8MP (Orb)</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_8MP (Orb).png
|image=SFV_Menat_8MP (Orb).png
|name=Jump MP orb
|name=Jump MP orb
|anchor=yes
|input=8MP (Orb)
|input=8MP (Orb)
|data=
|data=
Line 624: Line 629:
|startup=<nowiki>8</nowiki>
|startup=<nowiki>8</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>70</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Extra range and damage on orb version
:Extra range and damage on orb version
:Puts opponent in limited juggle state
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Jump%20MP%20orb}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Jump%20MP%20orb}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Jump HP</font>=====
=====<font style="visibility:hidden; float:right">8HP</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_8HP.png
|image=SFV_Menat_8HP.png
|name=Jump HP
|name=Jump HP
|anchor=yes
|input=8HP
|input=8HP
|data=
|data=
Line 649: Line 649:
|startup=<nowiki>13</nowiki>
|startup=<nowiki>13</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Jump%20HP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Jump%20HP}}
Line 664: Line 657:
}}
}}


=====<font style="visibility:hidden; float:right">Jump HP orb</font>=====
=====<font style="visibility:hidden; float:right">8HP (Orb)</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_8HP (Orb).png
|image=SFV_Menat_8HP (Orb).png
|name=Jump HP orb
|name=Jump HP orb
|anchor=yes
|input=8HP (Orb)
|input=8HP (Orb)
|data=
|data=
Line 673: Line 667:
|startup=<nowiki>13</nowiki>
|startup=<nowiki>13</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* If used late enough into the jump, the orb will not manifest back in Menat's hand fast enough before the next normal is used (the following normal will be without the orb)
:If used late enough into the jump, the orb will not manifest back in Menat's hand fast enough before the next normal is used (the following normal will be without the orb)
* Extra range and damage on orb version
:Extra range and damage on orb version
* Hitbox to hurtbox ratio the best jump-in in all of SFV if timed properly with the Orb
:Hitbox to hurtbox ratio the best jump-in in all of SFV if timed properly with the Orb
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Jump%20HP%20orb}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Jump%20HP%20orb}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Jump LK</font>=====
=====<font style="visibility:hidden; float:right">8LK</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_8LK.png
|image=SFV_Menat_8LK.png
|name=Jump LK
|name=Jump LK
|anchor=yes
|input=8LK
|input=8LK
|data=
|data=
Line 700: Line 688:
|startup=<nowiki>4</nowiki>
|startup=<nowiki>4</nowiki>
|active=<nowiki>6</nowiki>
|active=<nowiki>6</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Can Crossup
:Can Crossup
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Jump%20LK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Jump%20LK}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Jump MK</font>=====
=====<font style="visibility:hidden; float:right">8MK</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_8MK.png
|image=SFV_Menat_8MK.png
|name=Jump MK
|name=Jump MK
|anchor=yes
|input=8MK
|input=8MK
|data=
|data=
Line 725: Line 707:
|startup=<nowiki>7</nowiki>
|startup=<nowiki>7</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Can Crossup
:Can Crossup
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Jump%20MK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Jump%20MK}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Jump HK</font>=====
=====<font style="visibility:hidden; float:right">8HK</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_8HK.png
|image=SFV_Menat_8HK.png
|name=Jump HK
|name=Jump HK
|anchor=yes
|input=8HK
|input=8HK
|data=
|data=
Line 750: Line 726:
|startup=<nowiki>9</nowiki>
|startup=<nowiki>9</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Jump%20HK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Jump%20HK}}
Line 765: Line 734:
}}
}}


=====<font style="visibility:hidden; float:right">Jump HK orb</font>=====
=====<font style="visibility:hidden; float:right">8HK (Orb)</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_8HK (Orb).png
|image=SFV_Menat_8HK (Orb).png
|name=Jump HK orb
|name=Jump HK orb
|anchor=yes
|input=8HK (Orb)
|input=8HK (Orb)
|data=
|data=
Line 774: Line 744:
|startup=<nowiki>9</nowiki>
|startup=<nowiki>9</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* If used late enough into the jump, the orb will not manifest back in Menat's hand fast enough before the next normal is used (the following normal will be without the orb)
:If used late enough into the jump, the orb will not manifest back in Menat's hand fast enough before the next normal is used (the following normal will be without the orb)
* Extra range and damage on ball version
:Extra range and damage on ball version
* Insane horizontal hitbox range on orb compared to her hurtbox
:Insane horizontal hitbox range on orb compared to her hurtbox
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Jump%20HK%20orb}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Jump%20HK%20orb}}
}}
}}
Line 794: Line 757:
== Command Normals ==
== Command Normals ==


=====<font style="visibility:hidden; float:right">Judgement of Anubis</font>=====
=====<font style="visibility:hidden; float:right">3MK</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_3MK.png
|image=SFV_Menat_3MK.png
|name=Judgement of Anubis
|name=Judgement of Anubis
|anchor=yes
|input=3MK
|input=3MK
|data=
|data=
Line 804: Line 768:
|active=<nowiki>11</nowiki>
|active=<nowiki>11</nowiki>
|recovery=<nowiki>18</nowiki>
|recovery=<nowiki>18</nowiki>
|hit=<nowiki>-6</nowiki>
|hit=<nowiki>-6(4)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-10(0)</nowiki>
|block=<nowiki>-10</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Slight low profile and Projectile invincible on upper body on frames 11-35
:Slight low profile and Projectile invincible on upper body on frames 11-35
* Not cancelable in any way
:Not cancelable in any way
* +4 oH / +0 oB on last active frame (can be spaced)
:Advantage listed with parentheses format; x(y) - refers to worst(x) to best(y) frame advantage depending on how late into active frames it hits
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Judgement%20of%20Anubis}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Judgement%20of%20Anubis}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Divine Retribution</font>=====
=====<font style="visibility:hidden; float:right">6MK</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_6MK.png
|image=SFV_Menat_6MK.png
|name=Divine Retribution
|name=Divine Retribution
|anchor=yes
|input=6MK
|input=6MK
|data=
|data=
Line 832: Line 793:
|recovery=<nowiki>23</nowiki>
|recovery=<nowiki>23</nowiki>
|hit=<nowiki>-8 * 1</nowiki>
|hit=<nowiki>-8 * 1</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-12 * -7</nowiki>
|block=<nowiki>-12 * -7</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30*30</nowiki>
|damage=<nowiki>30*30</nowiki>
|stun=<nowiki>50*50</nowiki>
|stun=<nowiki>50*50</nowiki>
|attack=<nowiki>M*M</nowiki>
|attack=<nowiki>M*M</nowiki>
|cancel=<nowiki>oc</nowiki>
|cancel=<nowiki>oc</nowiki>
|confirm=<nowiki>*13 / - / -</nowiki>
|hcWinSpCa=<nowiki>*13</nowiki>
|hcWinNotes=<nowiki>*Orb Recall/Explode only</nowiki>
|description=
|description=
* Hit Confirm notes: *Orb Recall/Explode only
:Both hits are Overhead
* Both hits are Overhead
:Cancelable into Soul Sphere: Ankh (orb recall) on 1st hit only
* Cancelable into Soul Sphere: Ankh (orb recall) on 1st hit only
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Divine%20Retribution}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Judgement%20of%20Anubis}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">LK Khamun Kick</font>=====
=====<font style="visibility:hidden; float:right">2 or 1 or 3LK (air)</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_2 or 1 or 3LK (air).png
|image=SFV_Menat_2 or 1 or 3LK (air).png
|name=LK Khamun Kick
|name=LK Khamun Kick
|anchor=yes
|input=2 or 1 or 3LK (air)
|input=2 or 1 or 3LK (air)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>12</nowiki>
|startup=<nowiki>12</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>9</nowiki>
|recovery=<nowiki>9</nowiki>
|hit=<nowiki>-2(9)</nowiki>
|hit=<nowiki>-2(9)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-6(5)</nowiki>
|block=<nowiki>-6(5)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Can be performed from any jump direction
:Can be performed from any jump direction
* LK Divekick is projectile invincible on legs during entire startup and active frames
:LK Divekick is projectile invincible on legs during entire startup and active frames
* Frame advantage varies depending on height / angle
:Frame advantage varies depending on height / angle
* Frame advantage results here are when doing instant air divekicks (if divekick connects higher up, Menat is going to be more - on hit / block)
:Frame advantage results here are when doing instant air divekicks (if divekick connects higher up, Menat is going to be more - on hit / block)
* The (x) refers to best-case advantage with spacing
:The (x) refers to best-case advantage with spacing
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Judgement%20of%20Anubis}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/LK%20Khamun%20Kick}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">MK Khamun Kick</font>=====
=====<font style="visibility:hidden; float:right">2 or 1 or 3MK (air)</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_3 or 1 or 3MK (air).png
|image=SFV_Menat_2 or 1 or 3MK (air).png
|name=MK Khamun Kick
|name=MK Khamun Kick
|input=3 or 1 or 3MK (air)
|anchor=yes
|input=2 or 1 or 3MK (air)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>12</nowiki>
|startup=<nowiki>12</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>9</nowiki>
|recovery=<nowiki>9</nowiki>
|hit=<nowiki>1(9)</nowiki>
|hit=<nowiki>1(9)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2(6)</nowiki>
|block=<nowiki>-2(6)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Can be performed from any jump direction
:Can be performed from any jump direction
* Not projectile invincible on front of legs like the LK version
:Not projectile invincible on front of legs like the LK version
* Frame advantage varies depending on height / angle
:Frame advantage varies depending on height / angle
* Frame advantage results here are when doing instant air divekicks (if divekick connects higher up, Menat is going to be more - on hit / block)
:Frame advantage results here are when doing instant air divekicks (if divekick connects higher up, Menat is going to be more - on hit / block)
* The (x) refers to best-case advantage with spacing
:The (x) refers to best-case advantage with spacing
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Judgement%20of%20Anubis}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/MK%20Khamun%20Kick}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">HK Khamun Kick</font>=====
=====<font style="visibility:hidden; float:right">2 or 1 or 3HK (air)</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_4 or 1 or 3HK (air).png
|image=SFV_Menat_2 or 1 or 3HK (air).png
|name=HK Khamun Kick
|name=HK Khamun Kick
|input=4 or 1 or 3HK (air)
|anchor=yes
|input=2 or 1 or 3HK (air)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>12</nowiki>
|startup=<nowiki>12</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>9</nowiki>
|recovery=<nowiki>9</nowiki>
|hit=<nowiki>1(9)</nowiki>
|hit=<nowiki>1(9)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2(6)</nowiki>
|block=<nowiki>-2(6)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Can be performed from any jump direction
:Can be performed from any jump direction
* Not projectile invincible on front of legs like the LK version
:Not projectile invincible on front of legs like the LK version
* Frame advantage varies depending on height / angle
:Frame advantage varies depending on height / angle
* Frame advantage results here are when doing instant air divekicks (if divekick connects higher up, Menat is going to be more - on hit / block)
:Frame advantage results here are when doing instant air divekicks (if divekick connects higher up, Menat is going to be more - on hit / block)
* The (x) refers to best-case advantage with spacing
:The (x) refers to best-case advantage with spacing
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Judgement%20of%20Anubis}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/HK%20Khamun%20Kick}}
}}
}}
}}
}}
Line 937: Line 884:
== Throws ==
== Throws ==


=====<font style="visibility:hidden; float:right">Overflowing Nile</font>=====
=====<font style="visibility:hidden; float:right">LPLK</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_LPLK.png
|image=SFV_Menat_LPLK.png
|name=Overflowing Nile
|name=Overflowing Nile
|anchor=yes
|input=LPLK
|input=LPLK
|subtitle=Throw
|subtitle=Throw
Line 949: Line 897:
|recovery=<nowiki>17</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>77 / 18 / 18</nowiki>
|damage=<nowiki>120</nowiki>
|damage=<nowiki>120</nowiki>
|stun=<nowiki>170</nowiki>
|stun=<nowiki>170</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>77</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>18</nowiki>
|kdrb=<nowiki>18</nowiki>
|description=
|description=
* Can walk forward throw loop in the corner if they wake-up with a normal that pushes their grab-box forward (such as Akuma's 3-frame st.LP)
:Can walk forward throw loop in the corner if they wake-up with a normal that pushes their grab-box forward (such as Akuma's 3-frame st.LP)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Overflowing%20Nile}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Overflowing%20Nile}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Pyramid Hopscotch</font>=====
=====<font style="visibility:hidden; float:right">4LPLK</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_4LPLK.png
|image=SFV_Menat_4LPLK.png
|name=Pyramid Hopscotch
|name=Pyramid Hopscotch
|anchor=yes
|input=4LPLK
|input=4LPLK
|subtitle=Back Throw
|subtitle=Back Throw
Line 975: Line 922:
|recovery=<nowiki>17</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>63 / 14 / 14</nowiki>
|damage=<nowiki>140</nowiki>
|damage=<nowiki>140</nowiki>
|stun=<nowiki>200</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>63</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>14</nowiki>
|kdrb=<nowiki>14</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Pyramid%20Hopscotch}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Pyramid%20Hopscotch}}
Line 990: Line 935:
== Special Moves ==
== Special Moves ==


=====<font style="visibility:hidden; float:right">LK Guardian of the Sun</font>=====
=====<font style="visibility:hidden; float:right">623LK</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_623LK.png
|image=SFV_Menat_623K.png
|name=LK Guardian of the Sun
|name=LK Guardian of the Sun
|anchor=yes
|input=623LK
|input=623LK
|data=
|data=
Line 1,001: Line 947:
|recovery=<nowiki>21+30</nowiki>
|recovery=<nowiki>21+30</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>65 / 16 / 16</nowiki>
|damage=<nowiki>100</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>65</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>16</nowiki>
|kdrb=<nowiki>16</nowiki>
|description=
|description=
* Cannot be performed without the orb in hand
:Cannot be performed without the orb in hand
* Only hits airborne
:Only hits airborne
* Cannot hit crossup
:Cannot hit crossup
* Strike hitbox
:Strike hitbox
* Denies backroll on wake-up
:Denies backroll on wake-up
* Crouching hurtbox during startup
:Crouching hurtbox during startup
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/LK%20Guardian%20of%20the%20Sun}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/LK%20Guardian%20of%20the%20Sun}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">MK Guardian of the Sun</font>=====
=====<font style="visibility:hidden; float:right">623MK</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_623MK.png
|image=SFV_Menat_623K.png
|name=MK Guardian of the Sun
|name=MK Guardian of the Sun
|anchor=yes
|input=623MK
|input=623MK
|data=
|data=
Line 1,031: Line 976:
|recovery=<nowiki>21+30</nowiki>
|recovery=<nowiki>21+30</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>65 / 16 / 16</nowiki>
|damage=<nowiki>120</nowiki>
|damage=<nowiki>120</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>65</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>16</nowiki>
|kdrb=<nowiki>16</nowiki>
|description=
|description=
* Cannot be performed without the orb in hand
:Cannot be performed without the orb in hand
* Only hits airborne
:Only hits airborne
* Cannot hit crossup
:Cannot hit crossup
* Strike hitbox
:Strike hitbox
* Denies backroll on wake-up
:Denies backroll on wake-up
* Crouching hurtbox during startup
:Crouching hurtbox during startup
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/MK%20Guardian%20of%20the%20Sun}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/MK%20Guardian%20of%20the%20Sun}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">HK Guardian of the Sun</font>=====
=====<font style="visibility:hidden; float:right">623HK</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_623HK.png
|image=SFV_Menat_623K.png
|name=HK Guardian of the Sun
|name=HK Guardian of the Sun
|anchor=yes
|input=623HK
|input=623HK
|data=
|data=
Line 1,061: Line 1,005:
|recovery=<nowiki>21+30</nowiki>
|recovery=<nowiki>21+30</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>65 / 16 / 16</nowiki>
|damage=<nowiki>140</nowiki>
|damage=<nowiki>140</nowiki>
|stun=<nowiki>200</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>65</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>16</nowiki>
|kdrb=<nowiki>16</nowiki>
|description=
|description=
* Cannot be performed without the orb in hand
:Cannot be performed without the orb in hand
* Only hits airborne
:Only hits airborne
* Cannot hit crossup
:Cannot hit crossup
* Strike hitbox
:Strike hitbox
* Denies backroll on wake-up
:Denies backroll on wake-up
* Crouching hurtbox during startup
:Crouching hurtbox during startup
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/HK%20Guardian%20of%20the%20Sun}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/HK%20Guardian%20of%20the%20Sun}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">EX Guardian of the Sun</font>=====
=====<font style="visibility:hidden; float:right">623KK</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_623KK.png
|image=SFV_Menat_623KK.png
|name=EX Guardian of the Sun
|name=EX Guardian of the Sun
|anchor=yes
|input=623KK
|input=623KK
|data=
|data=
Line 1,091: Line 1,034:
|recovery=<nowiki>21+30</nowiki>
|recovery=<nowiki>21+30</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>65 / 16 / 16</nowiki>
|damage=<nowiki>150</nowiki>
|damage=<nowiki>150</nowiki>
|stun=<nowiki>200</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>65</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>16</nowiki>
|kdrb=<nowiki>16</nowiki>
|description=
|description=
* Fully invincible on frames 5-20
:Fully invincible on frames 5-20
* Cannot be performed without the orb in hand
:Cannot be performed without the orb in hand
* Only hits airborne
:Only hits airborne
* Cannot hit crossup
:Cannot hit crossup
* Strike hitbox
:Strike hitbox
* Denies backroll on wake-up
:Denies backroll on wake-up
* Crouching hurtbox during startup
:Crouching hurtbox during startup
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/EX%20Guardian%20of%20the%20Sun}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/EX%20Guardian%20of%20the%20Sun}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Soul Spark</font>=====
=====<font style="visibility:hidden; float:right">236K</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_236K.png
|image=SFV_Menat_236K.png
|name=Soul Spark
|name=Soul Spark
|anchor=yes
|input=236K
|input=236K
|data=
|data=
Line 1,122: Line 1,064:
|recovery=<nowiki>26</nowiki>
|recovery=<nowiki>26</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>3</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>122 / 63 / 68</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>122</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>63</nowiki>
|kdrb=<nowiki>68</nowiki>
|description=
|description=
* Cannot be performed with the orb in hand (only available when the orb is placed somewhere else on screen)
:Cannot be performed with the orb in hand (only available when the orb is placed somewhere else on screen)
* Projectile hitbox (detonation can nullify 1 hit of projectiles)
:Projectile hitbox (detonation can nullify 1 hit of projectiles)
* A rather sizeable spark triggers around Menat's orb wherever it is placed on the screen
:A rather sizeable spark triggers around Menat's orb wherever it is placed on the screen
* Launches opponent into the air towards Menat in a limited juggle state
:The orb returns to Menat's hand after the explosion
* The same moves that cancel into the Orb Recall can also be canceled into this Soul Spark move
:Launches opponent into the air towards Menat in a limited juggle state
* Cancelable into V-Trigger 2 orb firing and reload
:The same moves that cancel into the Orb Recall can also be canceled into this Soul Spark move
:Cancelable into V-Trigger 2 orb firing and reload
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Soul%20Spark}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Soul%20Spark}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">LP Soul Sphere</font>=====
=====<font style="visibility:hidden; float:right">236KK</font>=====
{{MoveData
|image=SFV_Menat_236KK.png
|name=EX Soul Spark
|anchor=yes
|input=236KK
|data=
{{AttackData-SFV
|startup=<nowiki>28</nowiki>
|active=<nowiki>10</nowiki>
|recovery=<nowiki>26</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>3</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|kd=<nowiki>122</nowiki>
|kdr=<nowiki>63</nowiki>
|kdrb=<nowiki>68</nowiki>
|description=
:Cannot be performed with the orb in hand (only available when the orb is placed somewhere else on screen)
:Projectile hitbox (detonation can nullify 1 hit of projectiles)
:A rather sizeable spark triggers around Menat's orb wherever it is placed on the screen
:The orb does NOT return to Menat's hand after the explosion (unlike the non-EX version)
:Launches opponent into the air towards Menat in a limited juggle state
:The same moves that cancel into the Orb Recall can also be canceled into this Soul Spark move
:Cancelable into V-Trigger 2 orb firing and reload
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/EX%20Soul%20Spark}}
}}
}}
 
=====<font style="visibility:hidden; float:right">236LP</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_236LP.png
|image=SFV_Menat_236LP.png
|name=LP Soul Sphere
|name=LP Soul Sphere
|anchor=yes
|input=236LP
|input=236LP
|data=
|data=
Line 1,152: Line 1,126:
|recovery=<nowiki>24</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-8</nowiki>
|block=<nowiki>-8</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 1-hit Projectile hitbox
:1-hit Projectile hitbox
* Cannot hit airborne opponents
:Cannot hit airborne opponents
* Places the ball down on the floor at 50% screen range
:Places the ball down on the floor at 50% screen range
* Ball dissipates and goes back into Menat's hands if it collides with another projectile during its active frames
:Ball dissipates and goes back into Menat's hands if it collides with another projectile during its active frames
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/LP%20Soul%20Sphere}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/LP%20Soul%20Sphere}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">MP Soul Sphere</font>=====
=====<font style="visibility:hidden; float:right">236MP</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_236MP.png
|image=SFV_Menat_236MP.png
|name=MP Soul Sphere
|name=MP Soul Sphere
|anchor=yes
|input=236MP
|input=236MP
|data=
|data=
Line 1,180: Line 1,152:
|recovery=<nowiki>29</nowiki>
|recovery=<nowiki>29</nowiki>
|hit=<nowiki>1</nowiki>
|hit=<nowiki>1</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-11</nowiki>
|block=<nowiki>-11</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 1-hit Projectile hitbox
:1-hit Projectile hitbox
* Cannot hit airborne opponents
:Cannot hit airborne opponents
* Places the ball above floor at 75% screen range
:Places the ball above floor at 75% screen range
* Ball dissipates and goes back into Menat's hands if it collides with another projectile during its active frames
:Ball dissipates and goes back into Menat's hands if it collides with another projectile during its active frames
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/MP%20Soul%20Sphere}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/MP%20Soul%20Sphere}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">HP Soul Sphere</font>=====
=====<font style="visibility:hidden; float:right">236HP</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_236HP.png
|image=SFV_Menat_236HP.png
|name=HP Soul Sphere
|name=HP Soul Sphere
|anchor=yes
|input=236HP
|input=236HP
|data=
|data=
Line 1,208: Line 1,178:
|recovery=<nowiki>22</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-4</nowiki>
|block=<nowiki>-4</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 1-hit Projectile hitbox
:1-hit Projectile hitbox
* Cannot hit crouching
:Cannot hit crouching
* Only version of Soul Sphere that can hit airborne opponents
:Only version of Soul Sphere that can hit airborne opponents
* Places the ball above the opponent at full-screen range
:Places the ball above the opponent at full-screen range
* Ball dissipates and goes back into Menat's hands if it collides with another projectile during its active frames
:Ball dissipates and goes back into Menat's hands if it collides with another projectile during its active frames
* Cannot hit crouching
:Cannot hit crouching
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/HP%20Soul%20Sphere}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/HP%20Soul%20Sphere}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">LPMP Soul Sphere</font>=====
=====<font style="visibility:hidden; float:right">236LPMP</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_236LPMP.png
|image=SFV_Menat_236LPMP 1.png
|image2=SFV_Menat_236LPMP 2.png
|name=LPMP Soul Sphere
|name=LPMP Soul Sphere
|anchor=yes
|input=236LPMP
|input=236LPMP
|data=
|data=
Line 1,238: Line 1,207:
|recovery=<nowiki>28</nowiki>
|recovery=<nowiki>28</nowiki>
|hit=<nowiki>7</nowiki>
|hit=<nowiki>7</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>3</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30*30 (60)</nowiki>
|damage=<nowiki>30*30 (60)</nowiki>
|stun=<nowiki>0</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 1-hit Projectile hitbox
:1-hit Projectile hitbox
* Cannot hit airborne opponents
:Cannot hit airborne opponents
* On Hit: Pulls in opponent for a combo extender and puts the ball back in the hands of Menat
:On Hit: Pulls in opponent for a combo extender and puts the ball back in the hands of Menat
* On Whiff: Places the ball down on the floor at 50% screen range
:On Whiff: Places the ball down on the floor at 50% screen range
* Ball does NOT dissipate back into Menat's hands if it collides with other fireballs
:Ball does NOT dissipate back into Menat's hands if it collides with other fireballs
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/LPMP%20Soul%20Sphere}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/LPMP%20Soul%20Sphere}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">LPHP Soul Sphere</font>=====
=====<font style="visibility:hidden; float:right">236LPHP</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_236LPHP.png
|image=SFV_Menat_236LPHP 1.png
|image2=SFV_Menat_236LPHP 2.png
|name=LPHP Soul Sphere
|name=LPHP Soul Sphere
|anchor=yes
|input=236LPHP
|input=236LPHP
|data=
|data=
Line 1,267: Line 1,234:
|recovery=<nowiki>41</nowiki>
|recovery=<nowiki>41</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-10</nowiki>
|block=<nowiki>-10</nowiki>
|knockdown=<nowiki>87 / 28 / 28</nowiki>
|damage=<nowiki>20*130 (150)</nowiki>
|damage=<nowiki>20*130 (150)</nowiki>
|stun=<nowiki>0*200</nowiki>
|stun=<nowiki>0*200</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>87</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>28</nowiki>
|kdrb=<nowiki>28</nowiki>
|description=
|description=
* 1-hit Projectile hitbox
:1-hit Projectile hitbox
* Cannot hit airborne opponents
:Cannot hit airborne opponents
* On Hit: Knocks down opponent and denies backroll wake-up
:On Hit: Knocks down opponent and denies backroll wake-up
* On Whiff: Places the ball above floor at 50% screen range
:On Whiff: Places the ball above floor at 50% screen range
* Ball does NOT dissipate back into Menat's hands if it collides with other fireballs
:Ball does NOT dissipate back into Menat's hands if it collides with other fireballs
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/LPHP%20Soul%20Sphere}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/LPHP%20Soul%20Sphere}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">MPHP Soul Sphere</font>=====
=====<font style="visibility:hidden; float:right">236MPHP</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_236MPHP.png
|image=SFV_Menat_236MPHP 1.png
|image2=SFV_Menat_236MPHP 2.png
|name=MPHP Soul Sphere
|name=MPHP Soul Sphere
|anchor=yes
|input=236MPHP
|input=236MPHP
|data=
|data=
Line 1,295: Line 1,263:
|active=<nowiki>23</nowiki>
|active=<nowiki>23</nowiki>
|recovery=<nowiki>30</nowiki>
|recovery=<nowiki>30</nowiki>
|hit=<nowiki>0</nowiki>
|hit=<nowiki>0(KD)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-9</nowiki>
|block=<nowiki>-9</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40(150)</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70(200)</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs2</nowiki>
|cancel=<nowiki>vs2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>33</nowiki>
|kdr=<nowiki>33</nowiki>
|kdrb=<nowiki>33</nowiki>
|description=
|description=
* 2-hit Projectile hitbox
:2-hit Projectile hitbox
* Only has the canned in follow-up attack animation against airborne opponents (not worth using on grounded opponents)
:Data shown in parentheses (X) refers to when the orb hits an airborne opponent
* Places the ball above the opponent at 60% screen range
:Causes a Hard Knockdown (see KDA numbers) when the orb hits an airborne opponent
* Ball does NOT dissipate back into Menat's hands if it collides with other fireballs
:Only has the canned in follow-up attack animation against airborne opponents (not worth using on grounded opponents)
* Cancelable into V-Trigger 2 orb firing and reload on hit and block
:Places the ball above the opponent at 60% screen range
:Ball does NOT dissipate back into Menat's hands if it collides with other fireballs
:First hit cancelable into V-Trigger 2 orb firing and reload on hit and block
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/MPHP%20Soul%20Sphere}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/MPHP%20Soul%20Sphere}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">MPHP Soul Sphere Air</font>=====
=====<font style="visibility:hidden; float:right">236P (recall)</font>=====
{{MoveData
|image=SFV_Menat_236MPHP Air.png
|name=MPHP Soul Sphere Air
|input=236MPHP Air
|data=
{{AttackData-SFV
|startup=<nowiki>10</nowiki>
|active=<nowiki>23</nowiki>
|recovery=<nowiki>30</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-9</nowiki>
|knockdown=<nowiki>33 / 33 / 33</nowiki>
|damage=<nowiki>20*130 (150)</nowiki>
|stun=<nowiki>0*200</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* 2-hit Projectile hitbox
* Only has the canned in follow-up attack animation against airborne opponents (not worth using on grounded opponents)
* On airborne hit: Hard Knockdown
* On whiff: Places the ball above the opponent at 60% screen range
* Ball does NOT dissipate back into Menat's hands if it collides with other fireballs
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/MPHP%20Soul%20Sphere%20Air}}
}}
}}
 
=====<font style="visibility:hidden; float:right">Soul Sphere Ankh</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_236P (recall).png
|image=SFV_Menat_236P (recall).png
|name=Soul Sphere Ankh
|name=Soul Sphere Ankh
|anchor=yes
|input=236P (recall)
|input=236P (recall)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>5</nowiki>
|startup=<nowiki>5</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>16</nowiki>
|recovery=<nowiki>16</nowiki>
|hit=<nowiki>14+</nowiki>
|hit=<nowiki>14+</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>3+</nowiki>
|block=<nowiki>3+</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 1-hit Projectile hitbox
:1-hit Projectile hitbox
* Can collide with another projectile while flying back to Menat
:Can collide with another projectile while flying back to Menat
* Active frames stop prematurely if Menat is hit by anything before the orb collides with anything on the way back
:Active frames stop prematurely if Menat is hit by anything before the orb collides with anything on the way back
* Pulls the orb back from different angles depending on where it's currently placed on screen
:Pulls the orb back from different angles depending on where it's currently placed on screen
* Cannot pull the orb back until the prior fireball has finished its active frames
:Cannot pull the orb back until the prior fireball has finished its active frames
* Vacuums in the opponent on hit/block
:Vacuums in the opponent on hit/block
* Puts airborne opponents into a juggle state (free juggle if this hit is the start of the juggle)
:Puts airborne opponents into a juggle state (free juggle if this hit is the start of the juggle)
* Frame advantage varies greatly (but is always plus on hit / block)
:Frame advantage varies greatly (but is always plus on hit / block)
* Frame advantage shown is the least amount of advantage possible (if Orb is used while inside their hurtbox)
:Frame advantage shown is the least amount of advantage possible (if Orb is used while inside their hurtbox)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Soul%20Sphere%20Ankh}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Soul%20Sphere%20Ankh}}
}}
}}
Line 1,378: Line 1,315:
== Critical Art ==
== Critical Art ==


=====<font style="visibility:hidden; float:right">The Nefertem</font>=====
=====<font style="visibility:hidden; float:right">236236P</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_236236P.png
|image=SFV_Menat_236236P 1.png
|image2=SFV_Menat_236236P 2.png
|name=The Nefertem
|name=The Nefertem
|anchor=yes
|input=236236P
|input=236236P
|data=
|data=
Line 1,389: Line 1,328:
|recovery=<nowiki>65</nowiki>
|recovery=<nowiki>65</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-46</nowiki>
|block=<nowiki>-46</nowiki>
|knockdown=<nowiki>8 / 8 / 8</nowiki>
|damage=<nowiki>10*20x13*60 (330)</nowiki>
|damage=<nowiki>330</nowiki>
|stun=<nowiki>0</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>8</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>8</nowiki>
|kdrb=<nowiki>8</nowiki>
|description=
|description=
* Completely invincible on frames 1-19
:Completely invincible on frames 1-19
* Strike hitbox (not a projectile)
:Strike hitbox (not a projectile)
* Hard Knockdown
:Hard Knockdown
* Immediately recalls orb to Menat's hand when Super is initiated
:Immediately recalls orb to Menat's hand when Super is initiated
* Has different voice lines depending on what punch button is used to initiate Super
:Does not disable use of VT1 orbs during recovery, even on block
* If Super is done with MP, Menat will wink at the end
:Has different voice lines depending on what punch button is used to initiate Super
:If Super is done with MP, Menat will wink at the end
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/The%20Nefertem}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/The%20Nefertem}}
}}
}}
Line 1,410: Line 1,349:
== Taunts ==
== Taunts ==


=====<font style="visibility:hidden; float:right">Taunt</font>=====
=====<font style="visibility:hidden; float:right">5PPPKKK</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_5PPPKKK.png
|image=SFV_Menat_5PPPKKK.png
|caption="I sense nervous energy."
|name=Taunt
|name=Taunt
|anchor=yes
|input=5PPPKKK
|input=5PPPKKK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>61</nowiki>
|recovery=<nowiki>61</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Upper-body Projectile invincible and Throw invincible on frames 44-216
:Upper-body Projectile invincible and Throw invincible on frames 44-216
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Taunt}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Taunt}}
}}
}}
Line 1,439: Line 1,369:
=== V-Skill 1 ===
=== V-Skill 1 ===


=====<font style="visibility:hidden; float:right">Soul Reflect: Kamal</font>=====
=====<font style="visibility:hidden; float:right">MPMK (VS1)</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_MPMK (VS1).png
|image=SFV_Menat_MPMK (VS1).png
|name=Soul Reflect: Kamal
|name=Soul Reflect: Kamal
|anchor=yes
|input=MPMK (VS1)
|input=MPMK (VS1)
|data=
|data=
Line 1,450: Line 1,381:
|recovery=<nowiki>25</nowiki>
|recovery=<nowiki>25</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-6</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>88 / 29 / 34</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>oc su vt1 vt2</nowiki>
|cancel=<nowiki>oc su vt1 vt2</nowiki>
|confirm=<nowiki>*18/**21 / 21 / -</nowiki>
|kd=<nowiki>88</nowiki>
|kdr=<nowiki>29</nowiki>
|kdrb=<nowiki>34</nowiki>
|hcWinSpCa=<nowiki>*18/**21</nowiki>
|hcWinVt=<nowiki>21</nowiki>
|hcWinNotes=<nowiki>*Orb Recall/Explode only, **CA only</nowiki>
|description=
|description=
* Hit Confirm notes: *Orb Recall/Explode only, **CA only
:Absorbs 1 hit of projectiles
* Absorbs 1 hit of projectiles
:Can only absorb 1 projectile at a time
* Can only absorb 1 projectile at a time
:3 active frames of strike hitbox
* 3 active frames of strike hitbox
:8 active frames reflect
* 8 active frames reflect
:Builds 80 V-Gauge (1/4th bar) when absorbing a projectile
* Builds 80 V-Gauge (1/4th bar) when absorbing a projectile
:Builds 80/40 V-gauge on hit / block
* Builds 80/40 V-gauge on hit / block
:Much smaller hitboxes than the Orb version of this V-Skill
* Much smaller hitboxes than the Orb version of this V-Skill
:Safer on block than the Orb version of this V-Skill
* Safer on block than the Orb version of this V-Skill
:Faster recovery and better KDA than the Orb version of this V-Skill
* Faster recovery and better KDA than the Orb version of this V-Skill
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Soul%20Reflect:%20Kamal}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Soul%20Reflect:%20Kamal}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Soul Reflect: Stella</font>=====
=====<font style="visibility:hidden; float:right">2MPMK (VS1)</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_2MPMK (VS1).png
|image=SFV_Menat_2MPMK (VS1).png
|name=Soul Reflect: Stella
|name=Soul Reflect: Stella
|anchor=yes
|input=2MPMK (VS1)
|input=2MPMK (VS1)
|data=
|data=
Line 1,484: Line 1,417:
|recovery=<nowiki>22</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-3</nowiki>
|block=<nowiki>-3</nowiki>
|knockdown=<nowiki>106 / 47 / 52</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>oc su vt1 vt2</nowiki>
|cancel=<nowiki>oc su vt1 vt2</nowiki>
|confirm=<nowiki>*18/**45 / 29 / -</nowiki>
|kd=<nowiki>106</nowiki>
|kdr=<nowiki>47</nowiki>
|kdrb=<nowiki>52</nowiki>
|hcWinSpCa=<nowiki>*18/**45</nowiki>
|hcWinVt=<nowiki>29</nowiki>
|hcWinNotes=<nowiki>*Orb Recall/Explode only, **CA only</nowiki>
|description=
|description=
* Hit Confirm notes: *Orb Recall/Explode only, **CA only
:Absorbs 1 hit of projectile
* Absorbs 1 hit of projectile
:Strike hitbox on frames 14-16
* Strike hitbox on frames 14-16
:Projectile absorption hitbox on frames 14-21 and again on frames 22-28
* Projectile absorption hitbox on frames 14-21 and again on frames 22-28
:Although there are 2 cases of projectile absorption hitboxes, each one only absorb 1 projectile at a time (in theory this can absorb 2 hits of projectiles because of the 2 seperate projectile absorption hitboxes)
* Although there are 2 cases of projectile absorption hitboxes, each one only absorb 1 projectile at a time (in theory this can absorb 2 hits of projectiles because of the 2 seperate projectile absorption hitboxes)
:Builds 80 V-Gauge (1/4th bar) for each projectile absorbed
* Builds 80 V-Gauge (1/4th bar) for each projectile absorbed
:Builds 80/40 V-gauge on hit / block
* Builds 80/40 V-gauge on hit / block
:Much smaller hitboxes than the Orb version of this V-Skill
* Much smaller hitboxes than the Orb version of this V-Skill
:Safer on block than the Orb version of this V-Skill
* Safer on block than the Orb version of this V-Skill
:Faster recovery and better KDA than the Orb version of this V-Skill
* Faster recovery and better KDA than the Orb version of this V-Skill
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Soul%20Reflect:%20Stella}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Soul%20Reflect:%20Stella}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Soul Reflect: Kamal (Orb)</font>=====
=====<font style="visibility:hidden; float:right">MPMK (VS1) (Orb)</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_MPMK (VS1) (Orb).png
|image=SFV_Menat_MPMK (VS1) (Orb).png
|name=Soul Reflect: Kamal (Orb)
|name=Soul Reflect: Kamal (Orb)
|anchor=yes
|input=MPMK (VS1) (Orb)
|input=MPMK (VS1) (Orb)
|data=
|data=
Line 1,518: Line 1,453:
|recovery=<nowiki>37</nowiki>
|recovery=<nowiki>37</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-18</nowiki>
|block=<nowiki>-18</nowiki>
|knockdown=<nowiki>76 / 17 / 22</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>oc su vt1 vt2</nowiki>
|cancel=<nowiki>oc su vt1 vt2</nowiki>
|confirm=<nowiki>*20 / 20 / -</nowiki>
|kd=<nowiki>76</nowiki>
|kdr=<nowiki>17</nowiki>
|kdrb=<nowiki>22</nowiki>
|hcWinSpCa=<nowiki>*20</nowiki>
|hcWinVt=<nowiki>20</nowiki>
|hcWinNotes=<nowiki>*CA only</nowiki>
|description=
|description=
* Hit Confirm notes: *CA only
:Reflects any non-EX projectiles (even multi-hit ones like Akuma's HP Red Fireball)
* Reflects any non-EX projectiles (even multi-hit ones like Akuma's HP Red Fireball)
:Can only reflect 1 projectile at a time
* Can only reflect 1 projectile at a time
:3 active frames of strike hitbox
* 3 active frames of strike hitbox
:8 active frames reflect
* 8 active frames reflect
:Does not build any V-gauge when reflecting projectiles
* Does not build any V-gauge when reflecting projectiles
:Builds 100/50 V-gauge (hit/block)
* Builds 100/50 V-gauge (hit/block)
:Much bigger hitboxes when using the Orb version
* Much bigger hitboxes when using the Orb version
:Much more negative on block when using the Orb version of the V-Skills
* Much more negative on block when using the Orb version of the V-Skills
:More recovery and worse KDA when using the Orb version of this V-Skill
* More recovery and worse KDA when using the Orb version of this V-Skill
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Soul%20Reflect:%20Kamal%20(Orb)}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Soul%20Reflect:%20Kamal%20(Orb)}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Soul Reflect: Stella (Orb)</font>=====
=====<font style="visibility:hidden; float:right">2MPMK (VS1) (Orb)</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_2MPMK (VS1) (Orb).png
|image=SFV_Menat_2MPMK (VS1) (Orb).png
|name=Soul Reflect: Stella (Orb)
|name=Soul Reflect: Stella (Orb)
|anchor=yes
|input=2MPMK (VS1) (Orb)
|input=2MPMK (VS1) (Orb)
|data=
|data=
Line 1,552: Line 1,489:
|recovery=<nowiki>35</nowiki>
|recovery=<nowiki>35</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-16</nowiki>
|block=<nowiki>-16</nowiki>
|knockdown=<nowiki>89 / 30 / 35</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>oc su vt1 vt2</nowiki>
|cancel=<nowiki>oc su vt1 vt2</nowiki>
|confirm=<nowiki>*45 / 29 / -</nowiki>
|kd=<nowiki>89</nowiki>
|kdr=<nowiki>30</nowiki>
|kdrb=<nowiki>35</nowiki>
|hcWinSpCa=<nowiki>*45</nowiki>
|hcWinVt=<nowiki>29</nowiki>
|hcWinNotes=<nowiki>*CA only</nowiki>
|description=
|description=
* Hit Confirm notes: *CA only
:Reflects any non-EX projectiles (even multi-hit ones like Akuma's HP Red Fireball)
* Reflects any non-EX projectiles (even multi-hit ones like Akuma's HP Red Fireball)
:Strike hitbox on frames 14-16
* Strike hitbox on frames 14-16
:Projectile reflect hitbox on frames 14-21 and again on frames 22-28
* Projectile reflect hitbox on frames 14-21 and again on frames 22-28
:Although there are 2 cases of projectile reflecting hitboxes, each one only reflects 1 projectile at a time (in theory this can reflect 2 seperate projectiles because of the 2 seperate projectile reflect hitboxes)
* Although there are 2 cases of projectile reflecting hitboxes, each one only reflects 1 projectile at a time (in theory this can reflect 2 seperate projectiles because of the 2 seperate projectile reflect hitboxes)
:Builds 100/50 V-gauge on hit / block
* Builds 100/50 V-gauge on hit / block
:Much bigger hitboxes when using the Orb version
* Much bigger hitboxes when using the Orb version
:Much more negative on block when using the Orb version of the V-Skills
* Much more negative on block when using the Orb version of the V-Skills
:More recovery and worse KDA when using the Orb version of this V-Skill
* More recovery and worse KDA when using the Orb version of this V-Skill
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Soul%20Reflect:%20Stella%20(Orb)}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Soul%20Reflect:%20Stella%20(Orb)}}
}}
}}
Line 1,576: Line 1,514:
=== V-Skill 2 ===
=== V-Skill 2 ===


=====<font style="visibility:hidden; float:right">Soul Spiral</font>=====
=====<font style="visibility:hidden; float:right">MPMK (VS2)</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_MPMK (VS2).png
|image=SFV_Menat_MPMK (VS2).png
|name=Soul Spiral
|name=Soul Spiral
|anchor=yes
|input=MPMK (VS2)
|input=MPMK (VS2)
|data=
|data=
Line 1,587: Line 1,526:
|recovery=<nowiki>30</nowiki>
|recovery=<nowiki>30</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-20</nowiki>
|block=<nowiki>-20</nowiki>
|knockdown=<nowiki>77 / 18 / 23</nowiki>
|damage=<nowiki>70</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>120</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>oc sp su vt1 vt2</nowiki>
|cancel=<nowiki>oc sp su vt1 vt2</nowiki>
|confirm=<nowiki>*22 / 22 / -</nowiki>
|kd=<nowiki>77</nowiki>
|kdr=<nowiki>18</nowiki>
|kdrb=<nowiki>23</nowiki>
|hcWinSpCa=<nowiki>*22</nowiki>
|hcWinVt=<nowiki>22</nowiki>
|hcWinNotes=<nowiki>*Orb Recall/Explode and CA only</nowiki>
|description=
|description=
* Hit Confirm notes: *Orb Recall/Explode and CA only
:Builds 60/30 V-gauge (hit/block)
* Builds 60/30 V-gauge (hit/block)
:Can only special cancel into Soul Sphere Ankh (recall) and Soul Spark
* Can only special cancel into Soul Sphere Ankh (recall) and Soul Spark
:Juggle Limit / Increase / Start: 1 / 1 / 1
* Juggle Limit / Increase / Start: 1 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Soul%20Spiral}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Soul%20Spiral}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Soul Spiral (Orb)</font>=====
=====<font style="visibility:hidden; float:right">MPMK (VS2) (Orb)</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_MPMK (VS2) (Orb).png
|image=SFV_Menat_MPMK (VS2) (Orb).png
|name=Soul Spiral (Orb)
|name=Soul Spiral (Orb)
|anchor=yes
|input=MPMK (VS2) (Orb)
|input=MPMK (VS2) (Orb)
|data=
|data=
Line 1,615: Line 1,556:
|recovery=<nowiki>22</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-14</nowiki>
|block=<nowiki>-14</nowiki>
|knockdown=<nowiki>83 / 24 / 29</nowiki>
|damage=<nowiki>70</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>120</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|confirm=<nowiki>*24 / 24 / -</nowiki>
|kd=<nowiki>83</nowiki>
|kdr=<nowiki>24</nowiki>
|kdrb=<nowiki>29</nowiki>
|hcWinSpCa=<nowiki>*24</nowiki>
|hcWinVt=<nowiki>24</nowiki>
|hcWinNotes=<nowiki>*CA only</nowiki>
|description=
|description=
* Hit Confirm notes: *CA only
:Absorbs 1 hit of projectile
* Absorbs 1 hit of projectile
:Builds 60/30 V-gauge (hit/block)
* Builds 60/30 V-gauge (hit/block)
:Juggle Limit / Increase / Start: 1 / 1 / 1
* Juggle Limit / Increase / Start: 1 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Soul%20Spiral%20(Orb)}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Soul%20Spiral%20(Orb)}}
}}
}}
Line 1,634: Line 1,576:
=== V-Trigger 1 ===
=== V-Trigger 1 ===


=====<font style="visibility:hidden; float:right">Wisdom of Thoth</font>=====
=====<font style="visibility:hidden; float:right">HPHK (VT1)</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_HPHK (VT1).png
|image=SFV_Menat_HPHK (VT1).png
|name=Wisdom of Thoth
|name=Wisdom of Thoth
|anchor=yes
|input=HPHK (VT1)
|input=HPHK (VT1)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>1</nowiki>
|startup=<nowiki>1</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>4</nowiki>
|recovery=<nowiki>4</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20x6 (120)</nowiki>
|damage=<nowiki>20x6 (120)</nowiki>
|stun=<nowiki>20x6 (120)</nowiki>
|stun=<nowiki>20x6 (120)</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 3 bar V-Trigger
:3 bar V-Trigger
* Duration of 2000 frames (~33 seconds)
:Duration of 2000 frames (~33 seconds)
* Projectile-type attack
:Projectile-type attack
* Each orb is assigned to its own button that are released via pressing and releasing said button
:Each orb is assigned to its own button that are released via pressing and releasing said button
* The orbs manifest in 9 frames after a button is released
:The orbs manifest in 9 frames after a button is released
* Orbs do not shoot out unless a button is held & released or pressed at least 9 frames into the duration / animation of a NORMAL (does not apply to when inputting special moves, then the corresponding orb will shoot out immediately unless the button is held down)
:Orbs do not shoot out unless a button is held & released or pressed at least 9 frames into the duration / animation of a NORMAL (does not apply to when inputting special moves, then the corresponding orb will shoot out immediately unless the button is held down)
* LP & LK (Highest 2 orbs) can only hit airborne opponents if used from standing position (but crouching and air versions of LP & LK can hit standing)
:LP & LK (Highest 2 orbs) can only hit airborne opponents if used from standing position (but crouching and air versions of LP & LK can hit standing)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Wisdom%20of%20Thoth}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Wisdom%20of%20Thoth}}
}}
}}
Line 1,667: Line 1,602:
=== V-Trigger 2 ===
=== V-Trigger 2 ===


=====<font style="visibility:hidden; float:right">Prophecy of Thoth</font>=====
=====<font style="visibility:hidden; float:right">HPHK (VT2)</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_HPHK (VT2).png
|image=SFV_Menat_HPHK (VT2).png
|name=Prophecy of Thoth
|name=Prophecy of Thoth
|anchor=yes
|input=HPHK (VT2)
|input=HPHK (VT2)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>1</nowiki>
|startup=<nowiki>1</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>4</nowiki>
|recovery=<nowiki>4</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 2 bar V-Trigger
:2 bar V-Trigger
* Duration of 2000 frames (~33 seconds)
:Duration of 2000 frames (~33 seconds)
* Gives access to a new move, Judgement of Thoth (QCB+P), where Menat sends out the orbs all at once in different arcs depending on strength of punch button
:Gives access to a new move, Judgement of Thoth (QCB+P), where Menat sends out the orbs all at once in different arcs depending on strength of punch button
* Reload orbs after sending with HP+HK
:Reload orbs after sending with HP+HK
* V-Trigger 2 orbs have a projectile hitbox
:V-Trigger 2 orbs have a projectile hitbox
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Prophecy%20of%20Thoth}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Prophecy%20of%20Thoth}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">LP Judgement of Thoth</font>=====
=====<font style="visibility:hidden; float:right">214LP</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_214LP.png
|image=SFV_Menat_214LP.png
|name=LP Judgement of Thoth
|name=LP Judgement of Thoth
|anchor=yes
|input=214LP
|input=214LP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>11</nowiki>
|startup=<nowiki>11</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>26</nowiki>
|recovery=<nowiki>26</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20x6 (120)</nowiki>
|damage=<nowiki>20x6 (120)</nowiki>
|stun=<nowiki>20x6 (120)</nowiki>
|stun=<nowiki>20x6 (120)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Sends off 6 projectiles all at the same time
:Sends off 6 projectiles all at the same time
* Trajectory of the projectiles depends on strength of button used (LP/MP/HP)
:Trajectory of the projectiles depends on strength of button used (LP/MP/HP)
* Each projectile does 20 damage / stun
:Each projectile does 20 damage / stun
* Puts airborne opponents into a limited juggle state
:Puts airborne opponents into a limited juggle state
* Spends 1000 V-Timer (50% V-Timer) when launching the first set of orbs (but does not cost anything to reload or fire the second set of orbs)
:Spends 1000 V-Timer (50% V-Timer) when launching the first set of orbs (but does not cost anything to reload or fire the second set of orbs)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/vtTwo/LP%20Judgement%20of%20Thoth}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/vtTwo/LP%20Judgement%20of%20Thoth}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">MP Judgement of Thoth</font>=====
=====<font style="visibility:hidden; float:right">214MP</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_214MP.png
|image=SFV_Menat_214MP.png
|name=MP Judgement of Thoth
|name=MP Judgement of Thoth
|anchor=yes
|input=214MP
|input=214MP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>11</nowiki>
|startup=<nowiki>11</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>26</nowiki>
|recovery=<nowiki>26</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20x6 (120)</nowiki>
|damage=<nowiki>20x6 (120)</nowiki>
|stun=<nowiki>20x6 (120)</nowiki>
|stun=<nowiki>20x6 (120)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Sends off 6 projectiles all at the same time
:Sends off 6 projectiles all at the same time
* Trajectory of the projectiles depends on strength of button used (LP/MP/HP)
:Trajectory of the projectiles depends on strength of button used (LP/MP/HP)
* Each projectile does 20 damage / stun
:Each projectile does 20 damage / stun
* This MP version puts airborne opponents into a free juggle state (LP and HP versions put them into a limited juggle state)
:This MP version puts airborne opponents into a free juggle state (LP and HP versions put them into a limited juggle state)
* Spends 1000 V-Timer (50% V-Timer) when launching the first set of orbs (but does not cost anything to reload or fire the second set of orbs)
:Spends 1000 V-Timer (50% V-Timer) when launching the first set of orbs (but does not cost anything to reload or fire the second set of orbs)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/vtTwo/MP%20Judgement%20of%20Thoth}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/vtTwo/MP%20Judgement%20of%20Thoth}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">HP Judgement of Thoth</font>=====
=====<font style="visibility:hidden; float:right">214HP</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_214HP.png
|image=SFV_Menat_214HP 1.png
|image2=SFV_Menat_214HP 2.png
|name=HP Judgement of Thoth
|name=HP Judgement of Thoth
|anchor=yes
|input=214HP
|input=214HP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>11</nowiki>
|startup=<nowiki>11</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>26</nowiki>
|recovery=<nowiki>26</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20x6 (120)</nowiki>
|damage=<nowiki>20x6 (120)</nowiki>
|stun=<nowiki>20x6 (120)</nowiki>
|stun=<nowiki>20x6 (120)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Sends off 6 projectiles all at the same time
:Sends off 6 projectiles all at the same time
* Trajectory of the projectiles depends on strength of button used (LP/MP/HP)
:Trajectory of the projectiles depends on strength of button used (LP/MP/HP)
* Each projectile does 20 damage / stun
:Each projectile does 20 damage / stun
* Puts airborne opponents into a limited juggle state
:Puts airborne opponents into a limited juggle state
* Spends 1000 V-Timer (50% V-Timer) when launching the first set of orbs (but does not cost anything to reload or fire the second set of orbs)
:Spends 1000 V-Timer (50% V-Timer) when launching the first set of orbs (but does not cost anything to reload or fire the second set of orbs)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/vtTwo/HP%20Judgement%20of%20Thoth}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/vtTwo/HP%20Judgement%20of%20Thoth}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Prophecy of Thoth </font>=====
=====<font style="visibility:hidden; float:right">HPHK (reload)</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_HPHK (reload).png
|image=SFV_Menat_HPHK (reload).png
|name=Prophecy of Thoth  
|name=Prophecy of Thoth  
|anchor=yes
|input=HPHK (reload)
|input=HPHK (reload)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>42</nowiki>
|recovery=<nowiki>42</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Restocks Menat with 6 orbs again (does not cost any extra V-Timer)
:Restocks Menat with 6 orbs again (does not cost any extra V-Timer)
* Can only be done after firing off the initial 6 orbs she gains on V-Trigger 2 activation
:Can only be done after firing off the initial 6 orbs she gains on V-Trigger 2 activation
* Takes a total of 42 frames of animation
:Takes a total of 42 frames of animation
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/vtTwo/Prophecy%20of%20Thoth%20}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/vtTwo/Prophecy%20of%20Thoth%20}}
}}
}}
Line 1,812: Line 1,711:
=== V-Shift ===
=== V-Shift ===


=====<font style="visibility:hidden; float:right">V-Shift</font>=====
=====<font style="visibility:hidden; float:right">5MKHP</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_5MKHP.png
|image=SFV_Menat_5MKHP.png
|name=V-Shift
|name=V-Shift
|anchor=yes
|input=5MKHP
|input=5MKHP
|data=
|data=
Line 1,822: Line 1,722:
|active=<nowiki>9</nowiki>
|active=<nowiki>9</nowiki>
|recovery=<nowiki>22</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Shifts back 1.12 range
:Shifts back 1.12 range
* Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
:Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
* Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
:Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
* Throw invincible on frames 1-16 on an empty / raw V-Shift
:Throw invincible on frames 1-16 on an empty / raw V-Shift
* Counter-Hit state on frames 10-31 on an empty / raw V-Shift
:Counter-Hit state on frames 10-31 on an empty / raw V-Shift
* Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
:Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
:Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
:If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/V-Shift}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/V-Shift}}
}}
}}
Line 1,846: Line 1,737:
=== V-Shift Break ===
=== V-Shift Break ===


=====<font style="visibility:hidden; float:right">Sistrum of Fortune</font>=====
=====<font style="visibility:hidden; float:right">5MKHP</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_5MKHP_break.png
|image=SFV_Menat_5MKHP_break.png
|name=Sistrum of Fortune
|name=Sistrum of Fortune
|anchor=yes
|input=5MKHP
|input=5MKHP
|data=
|data=
Line 1,857: Line 1,749:
|recovery=<nowiki>?</nowiki>
|recovery=<nowiki>?</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>77 / 18 / 23</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>0</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>77</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>18</nowiki>
|kdrb=<nowiki>23</nowiki>
|description=
|description=
* Fully invincible during startup and active frames
:Fully invincible during startup and active frames
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Sistrum%20of%20Fortune}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Sistrum%20of%20Fortune}}
}}
}}
Line 1,873: Line 1,764:
=== V-Reversal ===
=== V-Reversal ===


=====<font style="visibility:hidden; float:right">Left Eye of the Lion</font>=====
=====<font style="visibility:hidden; float:right">6PPP</font>=====
{{MoveData
{{MoveData
|image=SFV_Menat_6PPP.png
|image=SFV_Menat_6PPP.png
|name=Left Eye of the Lion
|name=Left Eye of the Lion
|anchor=yes
|input=6PPP
|input=6PPP
|data=
|data=
Line 1,883: Line 1,775:
|active=<nowiki>17</nowiki>
|active=<nowiki>17</nowiki>
|recovery=<nowiki>4</nowiki>
|recovery=<nowiki>4</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Strike and Projectile invincible during teleport on frames 1-40
:Strike and Projectile invincible during teleport on frames 1-40
* Menat can be grabbed during the first 23 frames of startup before she teleports behind the opponent, after that she fully invincible on frames 24 to 40
:Menat can be grabbed during the first 23 frames of startup before she teleports behind the opponent, after that she fully invincible on frames 24 to 40
* Vulnerable on the last 4 frames of recovery (frames 41-44)
:Vulnerable on the last 4 frames of recovery (frames 41-44)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Left%20Eye%20of%20the%20Lion}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Menat/normal/Left%20Eye%20of%20the%20Lion}}
}}
}}

Latest revision as of 20:58, 7 July 2023

Introduction

About Menat

Unique Mechanics

By using her Soul Sphere special, Menat throws her orb forward leaving it somewhere on the screen. LP throws it low, MP mid, HP higher up. After Menat places the orb on screen, all of her punch normals and HK normals will be changed with "orbless" versions, usually resulting in less range but better frame advantage for better combo opportunities. Certain normals with the orb will cause the next attack to be done as the orbless version as well if done immediately after; after a jump HK the orb will float slightly and a follow-up HK will be the no-orb version, letting her get a more damaging jump in combo than she normally would. She can recall the orb at any time, where it can hit opponents on the way back. If Menat is hit while the orb is returning, it loses its hitbox. The orb needs to physically move from its current position back to Menat, meaning it takes longer to get back if Menat is on the other side of the stage from the orb than it does if it's one a forward dash away. For the orb recall, she can also cancel into it from many normals such as 2HK and 6MK which are normally not special cancelable, allowing longer combos.

Final Patch

Players to Watch

  • FluxWaveZ
  • Justin Wong
  • Sako
Menat
SFV-Menat Portrait.jpg
Vitals
Life Points 950
Stun Points 950
V-Gauge Points
V-Trigger 1 3 Bars
V-Trigger 2 2 Bars
Ground Movement
Forward Walk Speed 0.04
Backward Walk Speed 0.032
Forward Dash Speed 20
Backward Dash Speed 24
Forward Dash Distance 1.204
Backward Dash Distance 1.121
Backdash CH Frames 3-11
Jumping
Back Jump Speed 49 (4+41+4)
Neutral Jump Speed 49 (4+41+4)
Forward Jump Speed 48 (3+41+4)
Forward Jump Distance 2.05
Backward Jump Distance 1.845
Throws
Throw Hurtbox 0.25
Throw Range 0.85
SFV Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for.

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel, refer to description for options.
  • "sp": Special move.
  • "su": Critical art.
  • "vs[1/2]": V-Skill 1 or 2.
  • "vt[1/2]": V-Trigger 1 or 2 activation.
Confirm windows

Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.

  • Refers to the amount of time (in frames) you have to cancel into another move from the moment the attack connects with the opponent.
Crush Counter

Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit.

Damage

Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.

  • Note that generally, normal counter hits add an additional +2 to hit advantage in SFV.
Knockdown

Knockdown advantage against Normal, Quick Rise and Back Rise wake up options.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.

Stun

Amount of stun added to the opponent's stun bar on hit.

Normals

5LP
Stand LP
5LP
SFV Menat 5LP.png
Startup Active Recovery Hit
4 2 8 4
Damage Stun Attack Block
20 70 H 3
  • Cancel options: oc sp su vs1 vs2 vt1 vt2
Chains into cr.LK
FATonline.png
5LP (Orb)
Stand LP orb
5LP (Orb)
SFV Menat 5LP (Orb).png
Startup Active Recovery Hit
5 4 7 5(8)
Damage Stun Attack Block
30 70 H 3(6)
  • Cancel options: sp su vs1 vs2 vt1 vt2
Extra range, damage and active frames on orb version
the (x) refers to best-case advantage with spacing
FATonline.png
5MP
Stand MP
5MP
SFV Menat 5MP.png
Startup Active Recovery Hit
5 3 13(16) 4
Damage Stun Attack Block
50 100 H 2
  • Confirm windows:
    • Specials & CA: 16
    • V-Trigger: 16
  • Cancel options: oc sp su vs1 vs2 vt1 vt2
3 frames less recovery on whiff (13f)
FATonline.png
5MP (Orb)
Stand MP orb
5MP (Orb)
SFV Menat 5MP (Orb).png
Startup Active Recovery Hit
6 6 20 -2(3)
Damage Stun Attack Block
60 100 H -8(-3)
  • Confirm windows:
    • V-Trigger: 17
  • Cancel options: vt1 vt2
Extra range, damage and active frames on orb version
the (x) refers to best-case advantage with spacing
FATonline.png
5HP
Stand HP
5HP
SFV Menat 5HP.png
Startup Active Recovery Hit
8 3 19 2
Damage Stun Attack Block
80 150 H -2
  • Confirm windows:
    • Specials & CA: 19
    • V-Trigger: 19
  • Cancel options: oc sp su vs1 vs2 vt1 vt2
FATonline.png
5HP (Orb)
Stand HP orb
5HP (Orb)
SFV Menat 5HP (Orb).png
Startup Active Recovery Hit
12 9 19 -6(2)
Damage Stun Attack Block
80 150 H -10(-2)
  • Crush Counter: Spinning Knockdown, KD Adv, +100 V-Gauge.
  • Knockdown: 82 KD Adv, 33 Quick Rise Adv, 38 Back Rise Adv.
  • Confirm windows:
    • V-Trigger: 19
  • Cancel options: vt1 vt2
Extra range, damage and active frames on orb version
the (x) refers to best-case advantage with spacing
Only builds 100 V-Gauge (1/3rd of a bar) on a Crush Counter instead of the regular 150
FATonline.png
5LK
Stand LK
5LK
SFV Menat 5LK.png
Startup Active Recovery Hit
3 3 10 4
Damage Stun Attack Block
30 70 H 1
  • Cancel options: oc sp su vs1 vs2 vt1 vt2
FATonline.png
5MK
Stand MK
5MK
SFV Menat 5MK.png
Startup Active Recovery Hit
8 3 16 2
Damage Stun Attack Block
60 100 H -2
  • Confirm windows:
    • Specials & CA: *14
    • Notes: *Orb Recall/Explode only
  • Cancel options: oc vt1 vt2
FATonline.png
5HK
Stand HK
5HK
SFV Menat 5HK.png
Startup Active Recovery Hit
9 3 17 7
Damage Stun Attack Block
80 150 H 2
  • Crush Counter: Stagger, 27 Adv, +120 V-Gauge.
  • Confirm windows:
    • Specials & CA: *17
    • V-Trigger: 17
    • Notes: *Orb Recall/Explode only
  • Cancel options: oc vt1 vt2
Hits crouching up close
Forces stand on hit
FATonline.png
5HK (Orb)
Stand HK orb
5HK (Orb)
SFV Menat 5HK (Orb).png
Startup Active Recovery Hit
11 6 23 -4
Damage Stun Attack Block
90 150 H -8
  • Crush Counter: Crumple, C Adv, +120 V-Gauge.
  • Knockdown: 91 KD Adv, 59 Quick Rise Adv, 59 Back Rise Adv.
  • Confirm windows:
    • V-Trigger: 17
  • Cancel options: vt1 vt2
Causes a Crumple state on Crush Counter hit instead of the Stagger state without the orb
If only the orb hitbox Crush Counters, causes a spinning knockdown instead of Crumple
Extra range, damage and active frames on orb version
the (x) refers to best-case advantage with spacing
The ball can hit Abigail standing resulting in +3/-7
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2LP
Crouch LP
2LP
SFV Menat 2LP.png
Startup Active Recovery Hit
4 2 7 4
Damage Stun Attack Block
20 70 H 2
  • Cancel options: oc sp su vs1 vs2 vt1 vt2
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2LP (Orb)
Crouch LP orb
2LP (Orb)
SFV Menat 2LP (Orb).png
Startup Active Recovery Hit
4 4 8 4(7)
Damage Stun Attack Block
30 70 H 2(5)
  • Cancel options: sp su vs1 vs2 vt1 vt2
Extra range, damage and active frames on orb version
the (x) refers to best-case advantage with spacing
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2MP
Crouch MP
2MP
SFV Menat 2MP.png
Startup Active Recovery Hit
6 2 14 4
Damage Stun Attack Block
50 100 H 2
  • Confirm windows:
    • Specials & CA: 14
    • V-Trigger: 14
  • Cancel options: oc sp su vs1 vs2 vt1 vt2
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2MP (Orb)
Crouch MP orb
2MP (Orb)
SFV Menat 2MP (Orb).png
Startup Active Recovery Hit
7 6 13 2(7)
Damage Stun Attack Block
60 100 H -3(2)
  • Confirm windows:
    • Specials & CA: 16
    • V-Trigger: 16
  • Cancel options: sp su vs1 vs2 vt1 vt2
Extra range, damage and active frames on orb version
the (x) refers to best-case advantage with spacing
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2HP
Crouch HP
2HP
SFV Menat 2HP.png
Startup Active Recovery Hit
9 4 18 1
Damage Stun Attack Block
80 150 H -3
  • Crush Counter: Flipping Juggle, J Adv, +150 V-Gauge.
  • Knockdown: 105 KD Adv, 57 Quick Rise Adv, 62 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: 18
    • V-Trigger: 18
  • Cancel options: oc sp su vs1 vs2 vt1 vt2
Forces stand on hit
Crouching hurtbox on frames 1-8
Can only Crush Counter on the 1st active frame and does 10 less damage on subsequent frames
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2HP (Orb)
Crouch HP orb
2HP (Orb)
SFV Menat 2HP (Orb).png
Startup Active Recovery Hit
9 5 19 -1
Damage Stun Attack Block
80 150 H -5
  • Crush Counter: Flipping Juggle, J Adv, +150 V-Gauge.
  • Knockdown: 95 KD Adv, 47 Quick Rise Adv, 52 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: 19
    • V-Trigger: 19
  • Cancel options: sp su vs1 vs2 vt1 vt2
Forces stand on hit
Crouching hurtbox on frames 1-8
Can only Crush Counter on the 1st active frame and does 10 less damage on subsequent frames (including the orb hitbox)
Extra range and active frames on orb version
the (x) refers to best-case advantage with spacing
If just the hitbox on the orb itself connects instead of Menat's hand (like on a standing Abigail) it results in +3/-3 advantage
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2LK
Crouch LK
2LK
SFV Menat 2LK.png
Startup Active Recovery Hit
4 2 9 4
Damage Stun Attack Block
20 70 L 1
  • Cancel options: oc vt1 vt2
Chains into st.LP or cr.LP (with or without orb)
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2MK
Crouch MK
2MK
SFV Menat 2MK.png
Startup Active Recovery Hit
7 3 14 3
Damage Stun Attack Block
50 100 L 2
  • Confirm windows:
    • Specials & CA: 14
    • V-Trigger: 14
  • Cancel options: oc sp su vs1 vs2 vt1 vt2
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2HK
Crouch HK
2HK
SFV Menat 2HK.png
Startup Active Recovery Hit
9 3 25 KD
Damage Stun Attack Block
80 150 L -11
  • Crush Counter: Hard Knockdown, KD Adv, +120 V-Gauge.
  • Knockdown: 65 KD Adv, 16 Quick Rise Adv, 21 Back Rise Adv.
  • Cancel options: oc vt1 vt2
Only builds 100 V-Gauge (1/3rd of a bar) on a Crush Counter instead of the regular 150
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2HK (Orb)
Crouch HK orb
2HK (Orb)
SFV Menat 2HK (Orb).png
Startup Active Recovery Hit
11 3 33 KD
Damage Stun Attack Block
90 150 L -16(-14)
  • Crush Counter: Hard Knockdown, KD Adv, +120 V-Gauge.
  • Knockdown: 57 KD Adv, 8 Quick Rise Adv, 13 Back Rise Adv.
  • Confirm windows:
    • V-Trigger: 15
  • Cancel options: vt1 vt2
Extra range, damage and active frames on orb version
the (x) refers to best-case advantage with spacing
Only builds 100 V-Gauge (1/3rd of a bar) on a Crush Counter instead of the regular 150
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8LP
Jump LP
8LP
SFV Menat 8LP.png
Startup Active Recovery Hit
4 5 - -
Damage Stun Attack Block
30 70 M -
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8LP (Orb)
Jump LP orb
8LP (Orb)
SFV Menat 8LP (Orb).png
Startup Active Recovery Hit
4 5 - -
Damage Stun Attack Block
40 70 M -
Extra range and damage on orb version
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8MP
Jump MP
8MP
SFV Menat 8MP.png
Startup Active Recovery Hit
6 4 - -
Damage Stun Attack Block
60 100 M -
Puts opponent in limited juggle state
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8MP (Orb)
Jump MP orb
8MP (Orb)
SFV Menat 8MP (Orb).png
Startup Active Recovery Hit
8 4 - -
Damage Stun Attack Block
70 100 M -
Extra range and damage on orb version
Puts opponent in limited juggle state
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8HP
Jump HP
8HP
SFV Menat 8HP.png
Startup Active Recovery Hit
13 4 - -
Damage Stun Attack Block
80 150 M -
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8HP (Orb)
Jump HP orb
8HP (Orb)
SFV Menat 8HP (Orb).png
Startup Active Recovery Hit
13 4 - -
Damage Stun Attack Block
90 150 M -
If used late enough into the jump, the orb will not manifest back in Menat's hand fast enough before the next normal is used (the following normal will be without the orb)
Extra range and damage on orb version
Hitbox to hurtbox ratio the best jump-in in all of SFV if timed properly with the Orb
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8LK
Jump LK
8LK
SFV Menat 8LK.png
Startup Active Recovery Hit
4 6 - -
Damage Stun Attack Block
40 70 M -
Can Crossup
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8MK
Jump MK
8MK
SFV Menat 8MK.png
Startup Active Recovery Hit
7 4 - -
Damage Stun Attack Block
60 100 M -
Can Crossup
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8HK
Jump HK
8HK
SFV Menat 8HK.png
Startup Active Recovery Hit
9 4 - -
Damage Stun Attack Block
80 150 M -
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8HK (Orb)
Jump HK orb
8HK (Orb)
SFV Menat 8HK (Orb).png
Startup Active Recovery Hit
9 4 - -
Damage Stun Attack Block
90 150 M -
If used late enough into the jump, the orb will not manifest back in Menat's hand fast enough before the next normal is used (the following normal will be without the orb)
Extra range and damage on ball version
Insane horizontal hitbox range on orb compared to her hurtbox
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Command Normals

3MK
Judgement of Anubis
3MK
SFV Menat 3MK.png
Startup Active Recovery Hit
11 11 18 -6(4)
Damage Stun Attack Block
50 100 L -10(0)
Slight low profile and Projectile invincible on upper body on frames 11-35
Not cancelable in any way
Advantage listed with parentheses format; x(y) - refers to worst(x) to best(y) frame advantage depending on how late into active frames it hits
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6MK
Divine Retribution
6MK
SFV Menat 6MK.png
Startup Active Recovery Hit
27 1(6)1 23 -8 * 1
Damage Stun Attack Block
30*30 50*50 M*M -12 * -7
  • Confirm windows:
    • Specials & CA: *13
    • Notes: *Orb Recall/Explode only
  • Cancel options: oc
Both hits are Overhead
Cancelable into Soul Sphere: Ankh (orb recall) on 1st hit only
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2 or 1 or 3LK (air)
LK Khamun Kick
2 or 1 or 3LK (air)
SFV Menat 2 or 1 or 3LK (air).png
Startup Active Recovery Hit
12 - 9 -2(9)
Damage Stun Attack Block
60 70 H -6(5)
Can be performed from any jump direction
LK Divekick is projectile invincible on legs during entire startup and active frames
Frame advantage varies depending on height / angle
Frame advantage results here are when doing instant air divekicks (if divekick connects higher up, Menat is going to be more - on hit / block)
The (x) refers to best-case advantage with spacing
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2 or 1 or 3MK (air)
MK Khamun Kick
2 or 1 or 3MK (air)
SFV Menat 2 or 1 or 3MK (air).png
Startup Active Recovery Hit
12 - 9 1(9)
Damage Stun Attack Block
60 70 H -2(6)
Can be performed from any jump direction
Not projectile invincible on front of legs like the LK version
Frame advantage varies depending on height / angle
Frame advantage results here are when doing instant air divekicks (if divekick connects higher up, Menat is going to be more - on hit / block)
The (x) refers to best-case advantage with spacing
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2 or 1 or 3HK (air)
HK Khamun Kick
2 or 1 or 3HK (air)
SFV Menat 2 or 1 or 3HK (air).png
Startup Active Recovery Hit
12 - 9 1(9)
Damage Stun Attack Block
60 70 H -2(6)
Can be performed from any jump direction
Not projectile invincible on front of legs like the LK version
Frame advantage varies depending on height / angle
Frame advantage results here are when doing instant air divekicks (if divekick connects higher up, Menat is going to be more - on hit / block)
The (x) refers to best-case advantage with spacing
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Throws

LPLK
Overflowing Nile
Throw
LPLK
SFV Menat LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
120 170 T -
  • Knockdown: 77 KD Adv, 18 Quick Rise Adv, 18 Back Rise Adv.
Can walk forward throw loop in the corner if they wake-up with a normal that pushes their grab-box forward (such as Akuma's 3-frame st.LP)
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4LPLK
Pyramid Hopscotch
Back Throw
4LPLK
SFV Menat 4LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
140 200 T -
  • Knockdown: 63 KD Adv, 14 Quick Rise Adv, 14 Back Rise Adv.
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Special Moves

623LK
LK Guardian of the Sun
623LK
SFV Menat 623K.png
Startup Active Recovery Hit
6 15 21+30 KD
Damage Stun Attack Block
100 150 H -
  • Knockdown: 65 KD Adv, 16 Quick Rise Adv, 16 Back Rise Adv.
Cannot be performed without the orb in hand
Only hits airborne
Cannot hit crossup
Strike hitbox
Denies backroll on wake-up
Crouching hurtbox during startup
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623MK
MK Guardian of the Sun
623MK
SFV Menat 623K.png
Startup Active Recovery Hit
8 15 21+30 KD
Damage Stun Attack Block
120 150 H -
  • Knockdown: 65 KD Adv, 16 Quick Rise Adv, 16 Back Rise Adv.
Cannot be performed without the orb in hand
Only hits airborne
Cannot hit crossup
Strike hitbox
Denies backroll on wake-up
Crouching hurtbox during startup
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623HK
HK Guardian of the Sun
623HK
SFV Menat 623K.png
Startup Active Recovery Hit
10 15 21+30 KD
Damage Stun Attack Block
140 200 H -
  • Knockdown: 65 KD Adv, 16 Quick Rise Adv, 16 Back Rise Adv.
Cannot be performed without the orb in hand
Only hits airborne
Cannot hit crossup
Strike hitbox
Denies backroll on wake-up
Crouching hurtbox during startup
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623KK
EX Guardian of the Sun
623KK
SFV Menat 623KK.png
Startup Active Recovery Hit
6 15 21+30 KD
Damage Stun Attack Block
150 200 H -
  • Knockdown: 65 KD Adv, 16 Quick Rise Adv, 16 Back Rise Adv.
Fully invincible on frames 5-20
Cannot be performed without the orb in hand
Only hits airborne
Cannot hit crossup
Strike hitbox
Denies backroll on wake-up
Crouching hurtbox during startup
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236K
Soul Spark
236K
SFV Menat 236K.png
Startup Active Recovery Hit
18 10 26 KD
Damage Stun Attack Block
80 150 H 3
  • Knockdown: 122 KD Adv, 63 Quick Rise Adv, 68 Back Rise Adv.
Cannot be performed with the orb in hand (only available when the orb is placed somewhere else on screen)
Projectile hitbox (detonation can nullify 1 hit of projectiles)
A rather sizeable spark triggers around Menat's orb wherever it is placed on the screen
The orb returns to Menat's hand after the explosion
Launches opponent into the air towards Menat in a limited juggle state
The same moves that cancel into the Orb Recall can also be canceled into this Soul Spark move
Cancelable into V-Trigger 2 orb firing and reload
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236KK
EX Soul Spark
236KK
SFV Menat 236KK.png
Startup Active Recovery Hit
28 10 26 KD
Damage Stun Attack Block
80 150 H 3
  • Knockdown: 122 KD Adv, 63 Quick Rise Adv, 68 Back Rise Adv.
Cannot be performed with the orb in hand (only available when the orb is placed somewhere else on screen)
Projectile hitbox (detonation can nullify 1 hit of projectiles)
A rather sizeable spark triggers around Menat's orb wherever it is placed on the screen
The orb does NOT return to Menat's hand after the explosion (unlike the non-EX version)
Launches opponent into the air towards Menat in a limited juggle state
The same moves that cancel into the Orb Recall can also be canceled into this Soul Spark move
Cancelable into V-Trigger 2 orb firing and reload
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236LP
LP Soul Sphere
236LP
SFV Menat 236LP.png
Startup Active Recovery Hit
14 29 24 2
Damage Stun Attack Block
40 70 H -8
  • Cancel options: su
1-hit Projectile hitbox
Cannot hit airborne opponents
Places the ball down on the floor at 50% screen range
Ball dissipates and goes back into Menat's hands if it collides with another projectile during its active frames
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236MP
MP Soul Sphere
236MP
SFV Menat 236MP.png
Startup Active Recovery Hit
14 36 29 1
Damage Stun Attack Block
40 70 H -11
  • Cancel options: su
1-hit Projectile hitbox
Cannot hit airborne opponents
Places the ball above floor at 75% screen range
Ball dissipates and goes back into Menat's hands if it collides with another projectile during its active frames
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236HP
HP Soul Sphere
236HP
SFV Menat 236HP.png
Startup Active Recovery Hit
14 36 22 4
Damage Stun Attack Block
40 70 H -4
  • Cancel options: su
1-hit Projectile hitbox
Cannot hit crouching
Only version of Soul Sphere that can hit airborne opponents
Places the ball above the opponent at full-screen range
Ball dissipates and goes back into Menat's hands if it collides with another projectile during its active frames
Cannot hit crouching
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236LPMP
LPMP Soul Sphere
236LPMP
SFV Menat 236LPMP 1.png
SFV Menat 236LPMP 2.png
Startup Active Recovery Hit
19 23 28 7
Damage Stun Attack Block
30*30 (60) 0 H 3
1-hit Projectile hitbox
Cannot hit airborne opponents
On Hit: Pulls in opponent for a combo extender and puts the ball back in the hands of Menat
On Whiff: Places the ball down on the floor at 50% screen range
Ball does NOT dissipate back into Menat's hands if it collides with other fireballs
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236LPHP
LPHP Soul Sphere
236LPHP
SFV Menat 236LPHP 1.png
SFV Menat 236LPHP 2.png
Startup Active Recovery Hit
10 23 41 KD
Damage Stun Attack Block
20*130 (150) 0*200 H -10
  • Knockdown: 87 KD Adv, 28 Quick Rise Adv, 28 Back Rise Adv.
1-hit Projectile hitbox
Cannot hit airborne opponents
On Hit: Knocks down opponent and denies backroll wake-up
On Whiff: Places the ball above floor at 50% screen range
Ball does NOT dissipate back into Menat's hands if it collides with other fireballs
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236MPHP
MPHP Soul Sphere
236MPHP
SFV Menat 236MPHP 1.png
SFV Menat 236MPHP 2.png
Startup Active Recovery Hit
10 23 30 0(KD)
Damage Stun Attack Block
40(150) 70(200) H -9
  • Knockdown: 33 KD Adv, 33 Quick Rise Adv, 33 Back Rise Adv.
  • Cancel options: vs2
2-hit Projectile hitbox
Data shown in parentheses (X) refers to when the orb hits an airborne opponent
Causes a Hard Knockdown (see KDA numbers) when the orb hits an airborne opponent
Only has the canned in follow-up attack animation against airborne opponents (not worth using on grounded opponents)
Places the ball above the opponent at 60% screen range
Ball does NOT dissipate back into Menat's hands if it collides with other fireballs
First hit cancelable into V-Trigger 2 orb firing and reload on hit and block
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236P (recall)
Soul Sphere Ankh
236P (recall)
SFV Menat 236P (recall).png
Startup Active Recovery Hit
5 - 16 14+
Damage Stun Attack Block
40 70 H 3+
1-hit Projectile hitbox
Can collide with another projectile while flying back to Menat
Active frames stop prematurely if Menat is hit by anything before the orb collides with anything on the way back
Pulls the orb back from different angles depending on where it's currently placed on screen
Cannot pull the orb back until the prior fireball has finished its active frames
Vacuums in the opponent on hit/block
Puts airborne opponents into a juggle state (free juggle if this hit is the start of the juggle)
Frame advantage varies greatly (but is always plus on hit / block)
Frame advantage shown is the least amount of advantage possible (if Orb is used while inside their hurtbox)
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Critical Art

236236P
The Nefertem
236236P
SFV Menat 236236P 1.png
SFV Menat 236236P 2.png
Startup Active Recovery Hit
1+3 16 65 KD
Damage Stun Attack Block
10*20x13*60 (330) 0 H -46
  • Knockdown: 8 KD Adv, 8 Quick Rise Adv, 8 Back Rise Adv.
Completely invincible on frames 1-19
Strike hitbox (not a projectile)
Hard Knockdown
Immediately recalls orb to Menat's hand when Super is initiated
Does not disable use of VT1 orbs during recovery, even on block
Has different voice lines depending on what punch button is used to initiate Super
If Super is done with MP, Menat will wink at the end
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Taunts

5PPPKKK
Taunt
5PPPKKK
SFV Menat 5PPPKKK.png
"I sense nervous energy."
Startup Active Recovery Hit
- - 61 -
Damage Stun Attack Block
- - - -
Upper-body Projectile invincible and Throw invincible on frames 44-216
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V-System

V-Skill 1

MPMK (VS1)
Soul Reflect: Kamal
MPMK (VS1)
SFV Menat MPMK (VS1).png
Startup Active Recovery Hit
9 3(8) 25 KD
Damage Stun Attack Block
80 150 - -6
  • Knockdown: 88 KD Adv, 29 Quick Rise Adv, 34 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: *18/**21
    • V-Trigger: 21
    • Notes: *Orb Recall/Explode only, **CA only
  • Cancel options: oc su vt1 vt2
Absorbs 1 hit of projectiles
Can only absorb 1 projectile at a time
3 active frames of strike hitbox
8 active frames reflect
Builds 80 V-Gauge (1/4th bar) when absorbing a projectile
Builds 80/40 V-gauge on hit / block
Much smaller hitboxes than the Orb version of this V-Skill
Safer on block than the Orb version of this V-Skill
Faster recovery and better KDA than the Orb version of this V-Skill
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2MPMK (VS1)
Soul Reflect: Stella
2MPMK (VS1)
SFV Menat 2MPMK (VS1).png
Startup Active Recovery Hit
14 3(15) 22 KD
Damage Stun Attack Block
80 150 - -3
  • Knockdown: 106 KD Adv, 47 Quick Rise Adv, 52 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: *18/**45
    • V-Trigger: 29
    • Notes: *Orb Recall/Explode only, **CA only
  • Cancel options: oc su vt1 vt2
Absorbs 1 hit of projectile
Strike hitbox on frames 14-16
Projectile absorption hitbox on frames 14-21 and again on frames 22-28
Although there are 2 cases of projectile absorption hitboxes, each one only absorb 1 projectile at a time (in theory this can absorb 2 hits of projectiles because of the 2 seperate projectile absorption hitboxes)
Builds 80 V-Gauge (1/4th bar) for each projectile absorbed
Builds 80/40 V-gauge on hit / block
Much smaller hitboxes than the Orb version of this V-Skill
Safer on block than the Orb version of this V-Skill
Faster recovery and better KDA than the Orb version of this V-Skill
FATonline.png
MPMK (VS1) (Orb)
Soul Reflect: Kamal (Orb)
MPMK (VS1) (Orb)
SFV Menat MPMK (VS1) (Orb).png
Startup Active Recovery Hit
9 3(8) 37 KD
Damage Stun Attack Block
80 150 - -18
  • Knockdown: 76 KD Adv, 17 Quick Rise Adv, 22 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: *20
    • V-Trigger: 20
    • Notes: *CA only
  • Cancel options: oc su vt1 vt2
Reflects any non-EX projectiles (even multi-hit ones like Akuma's HP Red Fireball)
Can only reflect 1 projectile at a time
3 active frames of strike hitbox
8 active frames reflect
Does not build any V-gauge when reflecting projectiles
Builds 100/50 V-gauge (hit/block)
Much bigger hitboxes when using the Orb version
Much more negative on block when using the Orb version of the V-Skills
More recovery and worse KDA when using the Orb version of this V-Skill
FATonline.png
2MPMK (VS1) (Orb)
Soul Reflect: Stella (Orb)
2MPMK (VS1) (Orb)
SFV Menat 2MPMK (VS1) (Orb).png
Startup Active Recovery Hit
14 3(15) 35 KD
Damage Stun Attack Block
80 150 - -16
  • Knockdown: 89 KD Adv, 30 Quick Rise Adv, 35 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: *45
    • V-Trigger: 29
    • Notes: *CA only
  • Cancel options: oc su vt1 vt2
Reflects any non-EX projectiles (even multi-hit ones like Akuma's HP Red Fireball)
Strike hitbox on frames 14-16
Projectile reflect hitbox on frames 14-21 and again on frames 22-28
Although there are 2 cases of projectile reflecting hitboxes, each one only reflects 1 projectile at a time (in theory this can reflect 2 seperate projectiles because of the 2 seperate projectile reflect hitboxes)
Builds 100/50 V-gauge on hit / block
Much bigger hitboxes when using the Orb version
Much more negative on block when using the Orb version of the V-Skills
More recovery and worse KDA when using the Orb version of this V-Skill
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V-Skill 2

MPMK (VS2)
Soul Spiral
MPMK (VS2)
SFV Menat MPMK (VS2).png
Startup Active Recovery Hit
19 8 30 KD
Damage Stun Attack Block
70 120 - -20
  • Knockdown: 77 KD Adv, 18 Quick Rise Adv, 23 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: *22
    • V-Trigger: 22
    • Notes: *Orb Recall/Explode and CA only
  • Cancel options: oc sp su vt1 vt2
Builds 60/30 V-gauge (hit/block)
Can only special cancel into Soul Sphere Ankh (recall) and Soul Spark
Juggle Limit / Increase / Start: 1 / 1 / 1
FATonline.png
MPMK (VS2) (Orb)
Soul Spiral (Orb)
MPMK (VS2) (Orb)
SFV Menat MPMK (VS2) (Orb).png
Startup Active Recovery Hit
19 10 22 KD
Damage Stun Attack Block
70 120 - -14
  • Knockdown: 83 KD Adv, 24 Quick Rise Adv, 29 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: *24
    • V-Trigger: 24
    • Notes: *CA only
  • Cancel options: su vt1 vt2
Absorbs 1 hit of projectile
Builds 60/30 V-gauge (hit/block)
Juggle Limit / Increase / Start: 1 / 1 / 1
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V-Trigger 1

HPHK (VT1)
Wisdom of Thoth
HPHK (VT1)
SFV Menat HPHK (VT1).png
Startup Active Recovery Hit
1 - 4 -
Damage Stun Attack Block
20x6 (120) 20x6 (120) - -
3 bar V-Trigger
Duration of 2000 frames (~33 seconds)
Projectile-type attack
Each orb is assigned to its own button that are released via pressing and releasing said button
The orbs manifest in 9 frames after a button is released
Orbs do not shoot out unless a button is held & released or pressed at least 9 frames into the duration / animation of a NORMAL (does not apply to when inputting special moves, then the corresponding orb will shoot out immediately unless the button is held down)
LP & LK (Highest 2 orbs) can only hit airborne opponents if used from standing position (but crouching and air versions of LP & LK can hit standing)
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V-Trigger 2

HPHK (VT2)
Prophecy of Thoth
HPHK (VT2)
SFV Menat HPHK (VT2).png
Startup Active Recovery Hit
1 - 4 -
Damage Stun Attack Block
- - - -
2 bar V-Trigger
Duration of 2000 frames (~33 seconds)
Gives access to a new move, Judgement of Thoth (QCB+P), where Menat sends out the orbs all at once in different arcs depending on strength of punch button
Reload orbs after sending with HP+HK
V-Trigger 2 orbs have a projectile hitbox
FATonline.png
214LP
LP Judgement of Thoth
214LP
SFV Menat 214LP.png
Startup Active Recovery Hit
11 - 26 -
Damage Stun Attack Block
20x6 (120) 20x6 (120) H -
Sends off 6 projectiles all at the same time
Trajectory of the projectiles depends on strength of button used (LP/MP/HP)
Each projectile does 20 damage / stun
Puts airborne opponents into a limited juggle state
Spends 1000 V-Timer (50% V-Timer) when launching the first set of orbs (but does not cost anything to reload or fire the second set of orbs)
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214MP
MP Judgement of Thoth
214MP
SFV Menat 214MP.png
Startup Active Recovery Hit
11 - 26 -
Damage Stun Attack Block
20x6 (120) 20x6 (120) H -
Sends off 6 projectiles all at the same time
Trajectory of the projectiles depends on strength of button used (LP/MP/HP)
Each projectile does 20 damage / stun
This MP version puts airborne opponents into a free juggle state (LP and HP versions put them into a limited juggle state)
Spends 1000 V-Timer (50% V-Timer) when launching the first set of orbs (but does not cost anything to reload or fire the second set of orbs)
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214HP
HP Judgement of Thoth
214HP
SFV Menat 214HP 1.png
SFV Menat 214HP 2.png
Startup Active Recovery Hit
11 - 26 -
Damage Stun Attack Block
20x6 (120) 20x6 (120) H -
Sends off 6 projectiles all at the same time
Trajectory of the projectiles depends on strength of button used (LP/MP/HP)
Each projectile does 20 damage / stun
Puts airborne opponents into a limited juggle state
Spends 1000 V-Timer (50% V-Timer) when launching the first set of orbs (but does not cost anything to reload or fire the second set of orbs)
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HPHK (reload)
Prophecy of Thoth
HPHK (reload)
SFV Menat HPHK (reload).png
Startup Active Recovery Hit
- - 42 -
Damage Stun Attack Block
- - - -
Restocks Menat with 6 orbs again (does not cost any extra V-Timer)
Can only be done after firing off the initial 6 orbs she gains on V-Trigger 2 activation
Takes a total of 42 frames of animation
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V-Shift

5MKHP
V-Shift
5MKHP
SFV Menat 5MKHP.png
Startup Active Recovery Hit
1 9 22 -
Damage Stun Attack Block
- - - -
Shifts back 1.12 range
Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
Throw invincible on frames 1-16 on an empty / raw V-Shift
Counter-Hit state on frames 10-31 on an empty / raw V-Shift
Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
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V-Shift Break

5MKHP
Sistrum of Fortune
5MKHP
SFV Menat 5MKHP break.png
Startup Active Recovery Hit
? 3 ? KD
Damage Stun Attack Block
60 0 H -2
  • Knockdown: 77 KD Adv, 18 Quick Rise Adv, 23 Back Rise Adv.
Fully invincible during startup and active frames
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V-Reversal

6PPP
Left Eye of the Lion
6PPP
SFV Menat 6PPP.png
Startup Active Recovery Hit
24 17 4 -
Damage Stun Attack Block
- - - -
Strike and Projectile invincible during teleport on frames 1-40
Menat can be grabbed during the first 23 frames of startup before she teleports behind the opponent, after that she fully invincible on frames 24 to 40
Vulnerable on the last 4 frames of recovery (frames 41-44)
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