Street Fighter V/Zangief: Difference between revisions

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Line 2: Line 2:
|name=Zangief
|name=Zangief
|hash=ZGF
|hash=ZGF
|discord=0pyTHFGvV3sA7QGX
|image=SFV-Zangief_Portrait.jpg
|image=SFV-Zangief_Portrait.jpg
|hp=1075
|hp=1075
|stun=1100
|stun=1100
|vt1=900
|vt1=3 Bars
|vt2=900
|vt2=2 Bars
|movef=3.05
|movef=0.0305
|moveb=2.35
|moveb=0.0235
|dashf=25
|dashf=25
|dashb=25
|dashb=25
|dashfd=135.5
|dashfd=1.355
|dashbd=106.5
|dashbd=1.065
|dashch=3-16
|dashch=3-16
|jumpb=49 (5+39+5)
|jumpb=49 (5+39+5)
|jumpn=49 (5+39+5)
|jumpn=49 (5+39+5)
|jumpf=49 (5+39+5)
|jumpf=49 (5+39+5)
|jumpbd=156
|jumpbd=1.56
|jumpfd=156
|jumpfd=1.56
|throwh=0.4
|throwh=0.4
|throwr=0.9
|throwr=0.9
Line 26: Line 27:
== Normals ==
== Normals ==


=====<font style="visibility:hidden; float:right">Stand LP</font>=====
=====<font style="visibility:hidden; float:right">5LP</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_5LP.png
|image=SFV_Zangief_5LP.png
|name=Stand LP
|name=Stand LP
|anchor=yes
|input=5LP
|input=5LP
|data=
|data=
Line 37: Line 39:
|recovery=<nowiki>7</nowiki>
|recovery=<nowiki>7</nowiki>
|hit=<nowiki>5</nowiki>
|hit=<nowiki>5</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>3</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* First 2 active frames only hits airborne opponents (but not well due to S5 changes to light attacks VS jump-ins
:First 2 active frames only hits airborne opponents (but not well due to S5 changes to light attacks VS jump-ins)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Stand%20LP}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Stand MP</font>=====
=====<font style="visibility:hidden; float:right">5MP</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_5MP.png
|image=SFV_Zangief_5MP.png
|name=Stand MP
|name=Stand MP
|anchor=yes
|input=5MP
|input=5MP
|data=
|data=
Line 61: Line 62:
|recovery=<nowiki>15</nowiki>
|recovery=<nowiki>15</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>70</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 16/*14 / -</nowiki>
|hcWinVt=<nowiki>16/*14</nowiki>
|hcWinNotes=<nowiki>*VT1 Post Activation and VT2 Activation</nowiki>
|description=
|description=
* Hit Confirm notes: *VT1 Post Activation and VT2 Activation
:Good range and hitbox priority makes this a strong poke tool in neutral
* Good range and hitbox priority makes this a strong poke tool in neutral
:V-Trigger 1 activation might not be in range if canceled into from max range (resulting in -36/-38 frame advantage)
* V-Trigger 1 activation might not be in range if canceled into from max range (resulting in -36/-38 frame advantage)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Stand%20MP}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Stand HP</font>=====
=====<font style="visibility:hidden; float:right">5HP</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_5HP.png
|image=SFV_Zangief_5HP.png
|name=Stand HP
|name=Stand HP
|anchor=yes
|input=5HP
|input=5HP
|data=
|data=
Line 87: Line 88:
|recovery=<nowiki>22</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>Spinning / 27 / +150</nowiki>
|block=<nowiki>0(-4)</nowiki>
|block=<nowiki>0(-4)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>100</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 18/*20 / -</nowiki>
|ccst=<nowiki>Spinning</nowiki>
|ccadv=<nowiki>27</nowiki>
|ccvg=<nowiki>+150</nowiki>
|hcWinVt=<nowiki>18/*20</nowiki>
|hcWinNotes=<nowiki>*VT1 Post Activation and VT2 Activation</nowiki>
|description=
|description=
* Hit Confirm notes: *VT1 Post Activation and VT2 Activation
:1-hit of armor on upper-body on frames 3-25 (if you hold the HP button for that long before releasing)
* 1-hit of armor on upper-body on frames 3-25 (if you hold the HP button for that long before releasing)
:Has no armor after releasing the HP button
* Has no armor after releasing the HP button
:Releasing early will hit 11 frames later
* First active frame has short range and results in 0 on block
:First active frame has short range and results in 0 on block
* The rest of the active frames have much further range and are -4 on block
:The rest of the active frames have much further range and are -4 on block
* Crush Counter advantage on first active frame (up close): +27
:Crush Counter advantage on first active frame (up close): +27
* Crush Counter advantage on active frames 2-5 (further away): +28
:Crush Counter advantage on active frames 2-5 (further away): +29
* VT2 cancel advantage on active frames 2-5 (further away): +18 Hit / +11 Block
:VT2 cancel advantage on active frames 2-5 (further away): +18 Hit / +11 Block
* This move IS cancelable on block into VT2 but you have to delay the VT input until AFTER the block hitstop is over to get the most frame advantage out of it (varies from +5 -> +14 on block)
:This move IS cancelable on block into VT2 but you have to delay the VT input until AFTER the block hitstop is over to get the most frame advantage out of it (varies from +5 -> +14 on block)
* V-Trigger 1 activation might not be in range if canceled into from max range (resulting in -25/-32 frame advantage)
:V-Trigger 1 activation might not be in range if canceled into from max range (resulting in -25/-32 frame advantage)
* Causes a free juggle state if it counter-hits airborne opponents (Juggle Start: 0)
:Causes a free juggle state if it counter-hits airborne opponents (Juggle Start: 0)
* Juggle Limit / Increase / Start: 1 / 1 / 1
:Juggle Limit / Increase / Start: 1 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Stand%20HP}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Stand HP (release)</font>=====
=====<font style="visibility:hidden; float:right">5LK</font>=====
{{MoveData
|image=SFV_Zangief_5HP (release).png
|name=Stand HP (release)
|input=5HP (release)
|data=
{{AttackData-SFV
|startup=<nowiki>11</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>Spinning / 27 / +150</nowiki>
|block=<nowiki>0(-4)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 18/*20 / -</nowiki>
|description=
* Hit Confirm notes: *VT1 Post Activation and VT2 Activation
* This move refers to the released half-charged version of stand HP
* Zangief's stand HP comes out in 11 frames if released after at least 3 frames of startup (release window ends on frame 25 at which point it transitions into the (hold) version of this move)
* Please refer to Extra Info notes on the other versions of this move (see Stand HP / Stand HP hold) for all the properties and silly discrepancies Capcom has graciously gifted them with
}}
}}
 
=====<font style="visibility:hidden; float:right">Stand LK</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_5LK.png
|image=SFV_Zangief_5LK.png
|name=Stand LK
|name=Stand LK
|anchor=yes
|input=5LK
|input=5LK
|data=
|data=
Line 149: Line 127:
|recovery=<nowiki>15</nowiki>
|recovery=<nowiki>15</nowiki>
|hit=<nowiki>-1</nowiki>
|hit=<nowiki>-1</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-3</nowiki>
|block=<nowiki>-3</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Combos into Lariat from max range (if you hold forward during Lariat)
:Combos into Lariat from max range (if you hold forward during Lariat)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Stand%20LK}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Stand MK</font>=====
=====<font style="visibility:hidden; float:right">5MK</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_5MK.png
|image=SFV_Zangief_5MK.png
|name=Stand MK
|name=Stand MK
|anchor=yes
|input=5MK
|input=5MK
|data=
|data=
Line 173: Line 150:
|recovery=<nowiki>17</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-3</nowiki>
|block=<nowiki>-3</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>70</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 16/*14 / -</nowiki>
|hcWinVt=<nowiki>16/*14</nowiki>
|hcWinNotes=<nowiki>*VT1 Post Activation and VT2 Activation</nowiki>
|description=
|description=
* Hit Confirm notes: *VT1 Post Activation and VT2 Activation
:Decent range and hitbox makes for a decent poke tool
* Decent range and hitbox makes for a decent poke tool
:Slightly smaller hurtbox on Zangief's legs while the leg is lifted on frames 4-20
* Slightly smaller hurtbox on Zangief's legs while the leg is lifted on frames 4-20
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Stand%20MK}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Stand HK</font>=====
=====<font style="visibility:hidden; float:right">5HK</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_5HK.png
|image=SFV_Zangief_5HK.png
|name=Stand HK
|name=Stand HK
|anchor=yes
|input=5HK
|input=5HK
|data=
|data=
Line 199: Line 176:
|recovery=<nowiki>22</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>Spinning Knockdown / KD / +150</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>109 / 48 / 53</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 21 / -</nowiki>
|ccst=<nowiki>Spinning Knockdown</nowiki>
|ccadv=<nowiki>KD</nowiki>
|ccvg=<nowiki>+150</nowiki>
|kd=<nowiki>109</nowiki>
|kdr=<nowiki>48</nowiki>
|kdrb=<nowiki>53</nowiki>
|hcWinVt=<nowiki>21</nowiki>
|description=
|description=
* Cannot hit crouching opponents
:Cannot hit crouching opponents
* Good anti-air hitboxes (albeit a bit slow startup)
:Good anti-air hitboxes (albeit a bit slow startup)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Stand%20HK}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Crouch LP</font>=====
=====<font style="visibility:hidden; float:right">2LP</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_2LP.png
|image=SFV_Zangief_2LP.png
|name=Crouch LP
|name=Crouch LP
|anchor=yes
|input=2LP
|input=2LP
|data=
|data=
Line 224: Line 207:
|recovery=<nowiki>9</nowiki>
|recovery=<nowiki>9</nowiki>
|hit=<nowiki>3</nowiki>
|hit=<nowiki>3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>3</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Crouch%20LP}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Crouch MP</font>=====
=====<font style="visibility:hidden; float:right">2MP</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_2MP.png
|image=SFV_Zangief_2MP.png
|name=Crouch MP
|name=Crouch MP
|anchor=yes
|input=2MP
|input=2MP
|data=
|data=
Line 247: Line 229:
|recovery=<nowiki>12</nowiki>
|recovery=<nowiki>12</nowiki>
|hit=<nowiki>5</nowiki>
|hit=<nowiki>5</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>3</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|confirm=<nowiki>15 / 15 / -</nowiki>
|hcWinSpCa=<nowiki>15</nowiki>
|hcWinVt=<nowiki>15</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Crouch%20MP}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Crouch HP</font>=====
=====<font style="visibility:hidden; float:right">2HP</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_2HP.png
|image=SFV_Zangief_2HP.png
|name=Crouch HP
|name=Crouch HP
|anchor=yes
|input=2HP
|input=2HP
|data=
|data=
Line 270: Line 253:
|recovery=<nowiki>20</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-6</nowiki>
|block=<nowiki>-4</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>100</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|confirm=<nowiki>*15 / 15 / -</nowiki>
|hcWinSpCa=<nowiki>15</nowiki>
|hcWinVt=<nowiki>15</nowiki>
|description=
|description=
* Hit Confirm notes: *CA only
:Knocks down grounded opponents and launches airborne opponents into limited juggle state (only cr. HK and VT2 EX Air SPD juggles)
* Airborne on frames 10-21
:Only cancelable on first active frame
:Frames 10-14 can only hit airborne opponents
:Airborne on frames 10-21
:Cannot hit cross-up (behind Zangief)
:Juggle Limit / Increase / Start: 0 / 3 / 3
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Crouch%20HP}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Crouch LK</font>=====
=====<font style="visibility:hidden; float:right">2LK</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_2LK.png
|image=SFV_Zangief_2LK.png
|name=Crouch LK
|name=Crouch LK
|anchor=yes
|input=2LK
|input=2LK
|data=
|data=
Line 295: Line 283:
|recovery=<nowiki>8</nowiki>
|recovery=<nowiki>8</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Crouch%20LK}}
Zangief's fastest low, can confirm into a combo at close range. Also makes for an excellent tick throw setup.
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Crouch MK</font>=====
=====<font style="visibility:hidden; float:right">2MK</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_2MK.png
|image=SFV_Zangief_2MK.png
|name=Crouch MK
|name=Crouch MK
|anchor=yes
|input=2MK
|input=2MK
|data=
|data=
Line 318: Line 307:
|recovery=<nowiki>16</nowiki>
|recovery=<nowiki>16</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-4</nowiki>
|block=<nowiki>-4</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|confirm=<nowiki>13 / 15/*13 / -</nowiki>
|hcWinSpCa=<nowiki>13</nowiki>
|hcWinVt=<nowiki>15/*13</nowiki>
|hcWinNotes=<nowiki>*VT1 Post Activation and VT2 Activation</nowiki>
|description=
|description=
* Hit Confirm notes: *VT1 Post Activation and VT2 Activation
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Crouch%20MK}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Crouch HK</font>=====
=====<font style="visibility:hidden; float:right">2HK</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_2HK.png
|image=SFV_Zangief_2HK.png
|name=Crouch HK
|name=Crouch HK
|anchor=yes
|input=2HK
|input=2HK
|data=
|data=
Line 342: Line 332:
|recovery=<nowiki>26</nowiki>
|recovery=<nowiki>26</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>Hard Knockdown / KD / +150</nowiki>
|block=<nowiki>-10</nowiki>
|block=<nowiki>-10</nowiki>
|knockdown=<nowiki>68 / 19 / 24</nowiki>
|damage=<nowiki>100</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 17 / -</nowiki>
|ccst=<nowiki>Hard Knockdown</nowiki>
|ccadv=<nowiki>KD</nowiki>
|ccvg=<nowiki>+150</nowiki>
|kd=<nowiki>68</nowiki>
|kdr=<nowiki>19</nowiki>
|kdrb=<nowiki>24</nowiki>
|hcWinVt=<nowiki>17</nowiki>
|description=
|description=
:Can juggle after certain scenarios such as anti-air cr. HP
:Juggle Limit: 3
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Crouch%20HK}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Jump LP</font>=====
=====<font style="visibility:hidden; float:right">8LP</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_j.LP.png
|image=SFV_Zangief_8LP.png
|name=Jump LP
|name=Jump LP
|input=j.LP
|anchor=yes
|input=8LP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>5</nowiki>
|startup=<nowiki>5</nowiki>
|active=<nowiki>5</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Jump%20LP}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Jump MP</font>=====
=====<font style="visibility:hidden; float:right">8MP</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_j.MP.png
|image=SFV_Zangief_8MP.png
|name=Jump MP
|name=Jump MP
|input=j.MP
|anchor=yes
|input=8MP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>6</nowiki>
|startup=<nowiki>6</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Jump%20MP}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Jump HP</font>=====
=====<font style="visibility:hidden; float:right">8HP</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_j.HP.png
|image=SFV_Zangief_8HP.png
|name=Jump HP
|name=Jump HP
|input=j.HP
|anchor=yes
|input=8HP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>7</nowiki>
|startup=<nowiki>7</nowiki>
|active=<nowiki>6</nowiki>
|active=<nowiki>6</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>100</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Jump%20HP}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Jump LK</font>=====
=====<font style="visibility:hidden; float:right">8LK</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_j.LK.png
|image=SFV_Zangief_8LK.png
|name=Jump LK
|name=Jump LK
|input=j.LK
|anchor=yes
|input=8LK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>6</nowiki>
|startup=<nowiki>6</nowiki>
|active=<nowiki>5</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Cross-up
:Cross-up
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Jump%20LK}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Jump MK</font>=====
=====<font style="visibility:hidden; float:right">8MK</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_j.MK.png
|image=SFV_Zangief_8MK.png
|name=Jump MK
|name=Jump MK
|input=j.MK
|anchor=yes
|input=8MK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>7</nowiki>
|startup=<nowiki>7</nowiki>
|active=<nowiki>3</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>70</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Jump%20MK}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Jump HK</font>=====
=====<font style="visibility:hidden; float:right">8HK</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_j.HK.png
|image=SFV_Zangief_8HK.png
|name=Jump HK
|name=Jump HK
|input=j.HK
|anchor=yes
|input=8HK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>9</nowiki>
|startup=<nowiki>9</nowiki>
|active=<nowiki>5</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>100</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Jump%20HK}}
}}
}}
}}
}}
Line 495: Line 462:
== Command Normals ==
== Command Normals ==


=====<font style="visibility:hidden; float:right">Stand HP (hold)</font>=====
=====<font style="visibility:hidden; float:right">6MK</font>=====
{{MoveData
|image=SFV_Zangief_5HP (hold).png
|name=Stand HP (hold)
|input=5HP (hold)
|data=
{{AttackData-SFV
|startup=<nowiki>37</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>Spinning / 31 / +200</nowiki>
|block=<nowiki>2(3)</nowiki>
|knockdown=<nowiki>94(95) / 33(34) / 38(39)</nowiki>
|damage=<nowiki>130</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 21 / -</nowiki>
|description=
* 1-hit of armor on upper-body on frames 3-34
* First active frame has shorter range and results +1 extra block advantage (+3) but -1 KDA (+94/33/38)
* The rest of the active frames have much further range with 1 higher KDA (+95/34/39 KDA) but less block advantage (+2)
* Crush Counter advantage on first active frame (up close): +31
* Crush Counter advantage on active frames 2-5 (further away): +33
* +4 extra block advantage (+22) on VT2 cancel from further away (later 4 active frames)
* V-Trigger 1 activation might not be in range if canceled into from max range (resulting in -26 frame advantage on block)
* Launches the opponent into a free juggle state on hit
* Juggle Limit / Increase / Start: 1 / 1 / 0
}}
}}
 
=====<font style="visibility:hidden; float:right">Knee Hammer</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_6MK.png
|image=SFV_Zangief_6MK.png
|name=Knee Hammer
|name=Knee Hammer
|anchor=yes
|input=6MK
|input=6MK
|data=
|data=
Line 538: Line 474:
|recovery=<nowiki>5+10</nowiki>
|recovery=<nowiki>5+10</nowiki>
|hit=<nowiki>3</nowiki>
|hit=<nowiki>3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-3</nowiki>
|block=<nowiki>-3</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>70</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Airborne on frames 7-20
:Airborne on frames 7-20
* The third active frame jumps forward quite a bit making it easier to space this move for meaty frame advantage
:The third active frame jumps forward quite a bit making it easier to space this move for meaty frame advantage
* Juggle Limit: 1
:Juggle Limit: 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Knee%20Hammer}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Head Butt</font>=====
=====<font style="visibility:hidden; float:right">6HP</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_6HP.png
|image=SFV_Zangief_6HP.png
|name=Head Butt
|name=Head Butt
|anchor=yes
|input=6HP
|input=6HP
|data=
|data=
Line 564: Line 498:
|recovery=<nowiki>14</nowiki>
|recovery=<nowiki>14</nowiki>
|hit=<nowiki>7</nowiki>
|hit=<nowiki>7</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>83 / 22 / 27</nowiki>
|damage=<nowiki>100</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>200</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|confirm=<nowiki>*18 / - / -</nowiki>
|kd=<nowiki>83</nowiki>
|kdr=<nowiki>22</nowiki>
|kdrb=<nowiki>27</nowiki>
|hcWinSpCa=<nowiki>18</nowiki>
|hcWinVt=<nowiki>18</nowiki>
|description=
|description=
* Hit Confirm notes: *CA only
:Forces crouch on hit
* Has 1 projectile durability during active frames
:Has 1 projectile durability during active frames
* Spiked knockdown on airborne opponents, KDA varies depending on height
:Spiked knockdown on airborne opponents, KDA varies depending on height
* The worst KDA you can get is on backdash; 78/17/22
:The worst KDA you can get is on backdash; 78/17/22
* Juggle Limit: 1
:Juggle Limit: 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Head%20Butt}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Flying Body Press</font>=====
=====<font style="visibility:hidden; float:right">9 > 2HP</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_2HP during jump.png
|image=SFV_Zangief_9  2HP.png
|name=Flying Body Press
|name=Flying Body Press
|input=2HP during jump
|anchor=yes
|input=9 > 2HP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>7</nowiki>
|startup=<nowiki>7</nowiki>
|active=<nowiki>7</nowiki>
|active=<nowiki>7</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>100</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Cross-up
:Only possible during forward jump
* Juggle Limit: 1
:Cross-up
:Juggle Limit: 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Flying%20Body%20Press}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Flying Headbutt</font>=====
=====<font style="visibility:hidden; float:right">8 > 8HP</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_8  8HP.png
|image=SFV_Zangief_8  8HP.png
|name=Flying Headbutt
|name=Flying Headbutt
|anchor=yes
|input=8 > 8HP
|input=8 > 8HP
|data=
|data=
Line 615: Line 549:
|startup=<nowiki>8</nowiki>
|startup=<nowiki>8</nowiki>
|active=<nowiki>5</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>18(19)</nowiki>
|hit=<nowiki>18(19)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>13(14)</nowiki>
|block=<nowiki>13(14)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>120</nowiki>
|damage=<nowiki>120</nowiki>
|stun=<nowiki>200</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Only possible during neutral jump
:Only possible during neutral jump
* Can cancel into Borscht Dynamite (air SPD)
:Can cancel into Borscht Dynamite (air SPD)
* Puts airborne opponents into a limited juggle state
:Frame advantage in parentheses refers to hitting just before landing
* Juggle Limit / Increase / Start: 0 / 1 / 1
:Juggle Limit / Increase / Start: 1 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Flying%20Headbutt}}
}}
}}
}}
}}
Line 635: Line 565:
== Throws ==
== Throws ==


=====<font style="visibility:hidden; float:right">Atomic Drop</font>=====
=====<font style="visibility:hidden; float:right">LPLK</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_LPLK.png
|image=SFV_Zangief_LPLK.png
|name=Atomic Drop
|name=Atomic Drop
|anchor=yes
|input=LPLK
|input=LPLK
|subtitle=Throw
|subtitle=Throw
Line 647: Line 578:
|recovery=<nowiki>17</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>64 / 15 / 15</nowiki>
|damage=<nowiki>130</nowiki>
|damage=<nowiki>130</nowiki>
|stun=<nowiki>170</nowiki>
|stun=<nowiki>170</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>64</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>15</nowiki>
|kdrb=<nowiki>15</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Atomic%20Drop}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Captured</font>=====
=====<font style="visibility:hidden; float:right">4LPLK</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_4LPLK.png
|image=SFV_Zangief_4LPLK.png
|name=Captured
|name=Captured
|anchor=yes
|input=4LPLK
|input=4LPLK
|subtitle=Back Throw
|subtitle=Back Throw
Line 671: Line 602:
|recovery=<nowiki>17</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>69 / 20 / 20</nowiki>
|damage=<nowiki>130</nowiki>
|damage=<nowiki>130</nowiki>
|stun=<nowiki>170</nowiki>
|stun=<nowiki>170</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>69</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>20</nowiki>
|kdrb=<nowiki>20</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Captured}}
}}
}}
}}
}}
Line 685: Line 615:
== Special Moves ==
== Special Moves ==


=====<font style="visibility:hidden; float:right">Double Lariat</font>=====
=====<font style="visibility:hidden; float:right">PPP</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_PPP.png
|image=SFV_Zangief_PPP.png
|name=Double Lariat
|name=Double Lariat
|anchor=yes
|input=PPP
|input=PPP
|data=
|data=
Line 696: Line 627:
|recovery=<nowiki>36</nowiki>
|recovery=<nowiki>36</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-38</nowiki>
|block=<nowiki>-38</nowiki>
|knockdown=<nowiki>74(81) / 15(22) / 20(27)</nowiki>
|damage=<nowiki>130(100)</nowiki>
|damage=<nowiki>130(100)</nowiki>
|stun=<nowiki>200</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / *19 / -</nowiki>
|kd=<nowiki>74(81)</nowiki>
|kdr=<nowiki>15(22)</nowiki>
|kdrb=<nowiki>20(27)</nowiki>
|hcWinVt=<nowiki>*19</nowiki>
|hcWinNotes=<nowiki>*Close hit only</nowiki>
|description=
|description=
* Hit Confirm notes: *Close hit only
:Upper-body invincible on frames 1-11
* Upper-body invincible on frames 1-11
:Projectile invincible on frames 1-41
* Projectile invincible on frames 1-41
:Zangief pulls back his hurtboxes quite a bit on frames 5-11
* Zangief pulls back his hurtboxes quite a bit on frames 5-11
:First 3 active frames deal 130 damage (the rest of the active frames deal 100 damage)
* First 3 active frames deal 130 damage (the rest of the active frames deal 100 damage)
:10F less recovery on HIT if the first 3 active frames hit (results in increased KDA)
* 10F less recovery on HIT if the first 3 active frames hit (results in increased KDA)
:Can cancel into V-Trigger activations on first hit only
* Can cancel into V-Trigger activations on first hit only
:Launches the opponent into a limited juggle state
* Launches the opponent into a limited juggle state
:Juggle Limit  / Increase / Start: 1 / 2 / 2
* Juggle Limit  / Increase / Start: 1 / 2 / 2
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Double%20Lariat}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">LP Screw Pile Driver</font>=====
=====<font style="visibility:hidden; float:right">4268LP</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_4268LP.png
|image=SFV_Zangief_4268P.png
|caption=Normal
|caption=Normal
|image2=SFV_Zangief_4268LP_vt2.png
|image2=SFV_Zangief_4268P_vt2.png
|caption2=V-Trigger 2
|caption2=V-Trigger 2
|name=LP Screw Pile Driver
|name=LP Screw Pile Driver
|anchor=yes
|input=4268LP
|input=4268LP
|data=
|data=
Line 732: Line 666:
|recovery=<nowiki>60</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>71 / 22 / 22</nowiki>
|damage=<nowiki>200</nowiki>
|damage=<nowiki>200</nowiki>
|stun=<nowiki>250</nowiki>
|stun=<nowiki>250</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>71</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>22</nowiki>
|kdrb=<nowiki>22</nowiki>
|description=
|description=
* Throw Distance: 1.78
:Throw Distance: 1.78
* Denies back-roll
:Denies back-roll
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/LP%20Screw%20Pile%20Driver}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>5</nowiki>
|startup=<nowiki>5</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>60</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>71 / 22 / 22</nowiki>
|damage=<nowiki>330(280)</nowiki>
|damage=<nowiki>330(280)</nowiki>
|stun=<nowiki>350(300)</nowiki>
|stun=<nowiki>350(300)</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>71</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>22</nowiki>
|kdrb=<nowiki>22</nowiki>
|description=
|description=
* Can combo into this throw from special cancelable moves
:Can combo into this throw from special cancelable moves
* Deals 50 less damage and stun when canceled into
:Deals 50 less damage and stun when canceled into
* Throw Distance: 1.78
:Throw Distance: 1.78
* Denies back-roll
:Denies back-roll
* Spends 1000 V-Timer (50% V-Timer) on activation and another 1000 V-Timer again if it connects (100% V-Timer if it connects)
:Spends 1000 V-Timer (50% V-Timer) on activation and another 1000 V-Timer again if it connects (100% V-Timer if it connects)
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">MP Screw Pile Driver</font>=====
=====<font style="visibility:hidden; float:right">4268MP</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_4268MP.png
|image=SFV_Zangief_4268P.png
|caption=Normal
|caption=Normal
|image2=SFV_Zangief_4268MP_vt2.png
|image2=SFV_Zangief_4268P_vt2.png
|caption2=V-Trigger 2
|caption2=V-Trigger 2
|name=MP Screw Pile Driver
|name=MP Screw Pile Driver
|anchor=yes
|input=4268MP
|input=4268MP
|data=
|data=
Line 782: Line 714:
|recovery=<nowiki>60</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>76 / 27 / 27</nowiki>
|damage=<nowiki>210</nowiki>
|damage=<nowiki>210</nowiki>
|stun=<nowiki>250</nowiki>
|stun=<nowiki>250</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>76</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>27</nowiki>
|kdrb=<nowiki>27</nowiki>
|description=
|description=
* Throw Distance: 1.40
:Throw Distance: 1.40
* Denies back-roll
:Denies back-roll
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/MP%20Screw%20Pile%20Driver}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>5</nowiki>
|startup=<nowiki>5</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>60</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>71 / 22 / 22</nowiki>
|damage=<nowiki>340(290)</nowiki>
|damage=<nowiki>340(290)</nowiki>
|stun=<nowiki>350(300)</nowiki>
|stun=<nowiki>350(300)</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>71</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>22</nowiki>
|kdrb=<nowiki>22</nowiki>
|description=
|description=
* Can combo into this throw from special cancelable moves
:Can combo into this throw from special cancelable moves
* Deals 50 less damage and stun when canceled into
:Deals 50 less damage and stun when canceled into
* Throw Distance: 1.40
:Throw Distance: 1.40
* Denies back-roll
:Denies back-roll
* Spends 1000 V-Timer (50% V-Timer) on activation and another 1000 V-Timer again if it connects (100% V-Timer if it connects)
:Spends 1000 V-Timer (50% V-Timer) on activation and another 1000 V-Timer again if it connects (100% V-Timer if it connects)
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">HP Screw Pile Driver</font>=====
=====<font style="visibility:hidden; float:right">4268HP</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_4268HP.png
|image=SFV_Zangief_4268P.png
|caption=Normal
|caption=Normal
|image2=SFV_Zangief_4268HP_vt2.png
|image2=SFV_Zangief_4268P_vt2.png
|caption2=V-Trigger 2
|caption2=V-Trigger 2
|name=HP Screw Pile Driver
|name=HP Screw Pile Driver
|anchor=yes
|input=4268HP
|input=4268HP
|data=
|data=
Line 832: Line 762:
|recovery=<nowiki>60</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>76 / 27 / 27</nowiki>
|damage=<nowiki>220</nowiki>
|damage=<nowiki>220</nowiki>
|stun=<nowiki>250</nowiki>
|stun=<nowiki>250</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>76</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>27</nowiki>
|kdrb=<nowiki>27</nowiki>
|description=
|description=
* Throw Distance: 1.10
:Throw Distance: 1.10
* Denies back-roll
:Denies back-roll
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/HP%20Screw%20Pile%20Driver}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>5</nowiki>
|startup=<nowiki>5</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>60</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>71 / 22 / 22</nowiki>
|damage=<nowiki>350(300)</nowiki>
|damage=<nowiki>350(300)</nowiki>
|stun=<nowiki>350(300)</nowiki>
|stun=<nowiki>350(300)</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>71</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>22</nowiki>
|kdrb=<nowiki>22</nowiki>
|description=
|description=
* Can combo into this throw from special cancelable moves
:Can combo into this throw from special cancelable moves
* Deals 50 less damage and stun when canceled into
:Deals 50 less damage and stun when canceled into
* Throw Distance: 1.10
:Throw Distance: 1.10
* Denies back-roll
:Denies back-roll
* Spends 1000 V-Timer (50% V-Timer) on activation and another 1000 V-Timer again if it connects (100% V-Timer if it connects)
:Spends 1000 V-Timer (50% V-Timer) on activation and another 1000 V-Timer again if it connects (100% V-Timer if it connects)
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">EX Screw Pile Driver</font>=====
=====<font style="visibility:hidden; float:right">4268PP</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_4268PP.png
|image=SFV_Zangief_4268PP.png
Line 874: Line 801:
|caption2=V-Trigger 2
|caption2=V-Trigger 2
|name=EX Screw Pile Driver
|name=EX Screw Pile Driver
|anchor=yes
|input=4268PP
|input=4268PP
|data=
|data=
Line 882: Line 810:
|recovery=<nowiki>60</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>76 / 27 / 27</nowiki>
|damage=<nowiki>220</nowiki>
|damage=<nowiki>220</nowiki>
|stun=<nowiki>300</nowiki>
|stun=<nowiki>300</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>76</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>27</nowiki>
|kdrb=<nowiki>27</nowiki>
|description=
|description=
* Throw invincible on frames 1-6
:Throw Distance: 1.68
* Throw Distance: 1.68
:Denies back-roll
* Denies back-roll
:Hurtbox moves back a bit during the startup frames
* Hurtbox moves back a bit during the startup frames
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/EX%20Screw%20Pile%20Driver}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>5</nowiki>
|startup=<nowiki>5</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>60</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>71 / 22 / 22</nowiki>
|damage=<nowiki>350(300)</nowiki>
|damage=<nowiki>350(300)</nowiki>
|stun=<nowiki>400(300)</nowiki>
|stun=<nowiki>400(300)</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>71</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>22</nowiki>
|kdrb=<nowiki>22</nowiki>
|description=
|description=
* Can combo into this throw from special cancelable moves
:Can combo into this throw from special cancelable moves
* Deals 50 less damage and 100 less stun when canceled into
:Deals 50 less damage and 100 less stun when canceled into
* Throw invincible on frames 1-6
:Throw invincible on frames 1-6
* Throw Distance. 1.68
:Throw Distance. 1.68
* Hurtbox moves back a bit during the startup frames
:Hurtbox moves back a bit during the startup frames
* Spends 1000 V-Timer (50% V-Timer) on activation and another 1000 V-Timer again if it connects (100% V-Timer if it connects)
:Spends 1000 V-Timer (50% V-Timer) on activation and another 1000 V-Timer again if it connects (100% V-Timer if it connects)
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">LK Siberian Express</font>=====
=====<font style="visibility:hidden; float:right">624LK</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_624LK.png
|image=SFV_Zangief_624K.png
|name=LK Siberian Express
|name=LK Siberian Express
|anchor=yes
|input=624LK
|input=624LK
|data=
|data=
Line 931: Line 856:
|recovery=<nowiki>52</nowiki>
|recovery=<nowiki>52</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>73 / 24 / 24</nowiki>
|damage=<nowiki>170</nowiki>
|damage=<nowiki>170</nowiki>
|stun=<nowiki>250</nowiki>
|stun=<nowiki>250</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>73</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>24</nowiki>
|kdrb=<nowiki>24</nowiki>
|description=
|description=
* Zangief runs forward about half-screen at 6.00 speed before the grab goes active by itself on frame 55
:Zangief runs forward about half-screen at 0.06 speed before the grab goes active by itself on frame 55
* Startup of grab is based or opponent's proximity to Zangief (17F windup at the start until Zangief starts running forward)
:Startup of grab is based or opponent's proximity to Zangief (17F windup at the start until Zangief starts running forward)
* When Zangief comes into range of the opponent (even if they're airborne) the grab triggers instantly (effectively being 0F startup after it triggers)
:When Zangief comes into range of the opponent (even if they're airborne) the grab triggers instantly (effectively being 0F startup after it triggers)
* The grab triggers when opponent is at least 1.05 distance away from Zangief
:The grab triggers when opponent is at least 1.05 distance away from Zangief
* Active frames refer to how long the proximity trigger for the grab is active as Zangief runs forward (and then the grab that triggers when in range is 2F active by itself)
:Active frames refer to how long the proximity trigger for the grab is active as Zangief runs forward (and then the grab that triggers when in range is 2F active by itself)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/LK%20Siberian%20Express}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">MK Siberian Express</font>=====
=====<font style="visibility:hidden; float:right">624MK</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_624MK.png
|image=SFV_Zangief_624K.png
|name=MK Siberian Express
|name=MK Siberian Express
|anchor=yes
|input=624MK
|input=624MK
|data=
|data=
Line 959: Line 884:
|recovery=<nowiki>52</nowiki>
|recovery=<nowiki>52</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>73 / 24 / 24</nowiki>
|damage=<nowiki>200</nowiki>
|damage=<nowiki>200</nowiki>
|stun=<nowiki>250</nowiki>
|stun=<nowiki>250</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>73</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>24</nowiki>
|kdrb=<nowiki>24</nowiki>
|description=
|description=
* Zangief runs forward about half-screen at 6.02 speed before the grab goes active by itself on frame 59
:Zangief runs forward about half-screen at .062 speed before the grab goes active by itself on frame 59
* Startup of grab is based or opponent's proximity to Zangief (21F windup at the start until Zangief starts running forward)
:Startup of grab is based or opponent's proximity to Zangief (21F windup at the start until Zangief starts running forward)
* When Zangief comes into range of the opponent (even if they're airborne) the grab triggers instantly (effectively being 0F startup after it triggers)
:When Zangief comes into range of the opponent (even if they're airborne) the grab triggers instantly (effectively being 0F startup after it triggers)
* The grab triggers when opponent is at least 1.05 distance away from Zangief
:The grab triggers when opponent is at least 1.05 distance away from Zangief
* Active frames refer to how long the proximity trigger for the grab is active as Zangief runs forward (and then the grab that triggers when in range is 2F active by itself)
:Active frames refer to how long the proximity trigger for the grab is active as Zangief runs forward (and then the grab that triggers when in range is 2F active by itself)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/MK%20Siberian%20Express}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">HK Siberian Express</font>=====
=====<font style="visibility:hidden; float:right">624HK</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_624HK.png
|image=SFV_Zangief_624K.png
|name=HK Siberian Express
|name=HK Siberian Express
|anchor=yes
|input=624HK
|input=624HK
|data=
|data=
Line 987: Line 912:
|recovery=<nowiki>52</nowiki>
|recovery=<nowiki>52</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>73 / 24 / 24</nowiki>
|damage=<nowiki>220</nowiki>
|damage=<nowiki>220</nowiki>
|stun=<nowiki>250</nowiki>
|stun=<nowiki>250</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>73</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>24</nowiki>
|kdrb=<nowiki>24</nowiki>
|description=
|description=
* Zangief runs forward about half-screen at 6.02 speed before the grab goes active by itself on frame 65
:Zangief runs forward about half-screen at 0.062 speed before the grab goes active by itself on frame 65
* Startup of grab is based or opponent's proximity to Zangief (26F windup at the start until Zangief starts running forward)
:Startup of grab is based or opponent's proximity to Zangief (26F windup at the start until Zangief starts running forward)
* When Zangief comes into range of the opponent (even if they're airborne) the grab triggers instantly (effectively being 0F startup after it triggers)
:When Zangief comes into range of the opponent (even if they're airborne) the grab triggers instantly (effectively being 0F startup after it triggers)
* The grab triggers when opponent is at least 1.05 distance away from Zangief
:The grab triggers when opponent is at least 1.05 distance away from Zangief
* Active frames refer to how long the proximity trigger for the grab is active as Zangief runs forward (and then the grab that triggers when in range is 2F active by itself)
:Active frames refer to how long the proximity trigger for the grab is active as Zangief runs forward (and then the grab that triggers when in range is 2F active by itself)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/HK%20Siberian%20Express}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">EX Siberian Express</font>=====
=====<font style="visibility:hidden; float:right">624KK</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_624KK.png
|image=SFV_Zangief_624KK.png
|name=EX Siberian Express
|name=EX Siberian Express
|anchor=yes
|input=624KK
|input=624KK
|data=
|data=
Line 1,015: Line 940:
|recovery=<nowiki>52</nowiki>
|recovery=<nowiki>52</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>68 / 19 / 19</nowiki>
|damage=<nowiki>230</nowiki>
|damage=<nowiki>230</nowiki>
|stun=<nowiki>250</nowiki>
|stun=<nowiki>250</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>68</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>19</nowiki>
|kdrb=<nowiki>19</nowiki>
|description=
|description=
* One hit of armor on frames 3-14 and then another hit of armor on frames 15-58
:One hit of armor on frames 3-14 and then another hit of armor on frames 15-58
* Zangief runs forward about half-screen at 6.05 speed before the grab goes active by itself on frame 59
:Zangief runs forward about half-screen at 0.065 speed before the grab goes active by itself on frame 59
* Startup of grab is based or opponent's proximity to Zangief (20F windup at the start until Zangief starts running forward)
:Startup of grab is based or opponent's proximity to Zangief (20F windup at the start until Zangief starts running forward)
* When Zangief comes into range of the opponent (even if they're airborne) the grab triggers instantly (effectively being 0F startup after it triggers)
:When Zangief comes into range of the opponent (even if they're airborne) the grab triggers instantly (effectively being 0F startup after it triggers)
* The grab triggers when opponent is at least 1.05 distance away from Zangief
:The grab triggers when opponent is at least 1.05 distance away from Zangief
* Active frames refer to how long the proximity trigger for the grab is active as Zangief runs forward (and then the grab that triggers when in range is 2F active by itself)
:Active frames refer to how long the proximity trigger for the grab is active as Zangief runs forward (and then the grab that triggers when in range is 2F active by itself)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/EX%20Siberian%20Express}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">LP Borscht Dynamite</font>=====
=====<font style="visibility:hidden; float:right">4268LP (air)</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_4268LP (air).png
|image=SFV_Zangief_4268P (air).png
|caption=Normal
|caption=Normal
|image2=SFV_Zangief_4268LP (air)_vt2.png
|image2=SFV_Zangief_4268P (air)_vt2.png
|caption2=V-Trigger 2
|caption2=V-Trigger 2
|name=LP Borscht Dynamite
|name=LP Borscht Dynamite
|anchor=yes
|input=4268LP (air)
|input=4268LP (air)
|data=
|data=
Line 1,048: Line 973:
|recovery=<nowiki>12</nowiki>
|recovery=<nowiki>12</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>72 / 23 / 23</nowiki>
|damage=<nowiki>50*130</nowiki>
|damage=<nowiki>50*130</nowiki>
|stun=<nowiki>100*150</nowiki>
|stun=<nowiki>100*150</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>72</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>23</nowiki>
|kdrb=<nowiki>23</nowiki>
|description=
|description=
* Does not build meter on whiff
:Strike hitbox (so it can grab hurtboxes instead of grab-boxes)
* Protects Russian skies
:Does not build meter on whiff
* 12 frames of landing recovery on whiff
:12 frames of landing recovery on whiff
:Protects Russian skies
:Juggle Limit: 0
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/LP%20Borscht%20Dynamite}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>3</nowiki>
|startup=<nowiki>3</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>12</nowiki>
|recovery=<nowiki>12</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>70 / 21 / 21</nowiki>
|damage=<nowiki>310(240)</nowiki>
|damage=<nowiki>310(240)</nowiki>
|stun=<nowiki>350(300)</nowiki>
|stun=<nowiki>350(300)</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>76</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>27</nowiki>
|kdrb=<nowiki>27</nowiki>
|description=
|description=
* Can combo on juggle state opponents
:Can combo on juggle state opponents
* Has a strike hitbox (so it can grab hurtboxes instead of grab-boxes)
:Has a strike hitbox (so it can grab hurtboxes instead of grab-boxes)
* Deals 70 less damage and 50 less stun when canceled into
:Deals 70 less damage and 50 less stun when canceled into
* Does not build meter on whiff
:Does not build meter on whiff
* Protects Russian skies
:Protects Russian skies
* 12 frames of landing recovery on whiff
:12 frames of landing recovery on whiff
* Spends 1000 V-Timer (50% V-Timer) on activation and another 1000 V-Timer again if it connects (100% V-Timer if it connects)
:Spends 1000 V-Timer (50% V-Timer) on activation and another 1000 V-Timer again if it connects (100% V-Timer if it connects)
* Juggle Limit: 1
:Juggle Limit: 1
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">MP Borscht Dynamite</font>=====
=====<font style="visibility:hidden; float:right">4268MP (air)</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_4268MP (air).png
|image=SFV_Zangief_4268P (air).png
|caption=Normal
|caption=Normal
|image2=SFV_Zangief_4268MP (air)_vt2.png
|image2=SFV_Zangief_4268P (air)_vt2.png
|caption2=V-Trigger 2
|caption2=V-Trigger 2
|name=MP Borscht Dynamite
|name=MP Borscht Dynamite
|anchor=yes
|input=4268MP (air)
|input=4268MP (air)
|data=
|data=
Line 1,102: Line 1,027:
|recovery=<nowiki>12</nowiki>
|recovery=<nowiki>12</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>74 / 25 / 25</nowiki>
|damage=<nowiki>50*150</nowiki>
|damage=<nowiki>50*150</nowiki>
|stun=<nowiki>100*150</nowiki>
|stun=<nowiki>100*150</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>74</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>27</nowiki>
|kdrb=<nowiki>27</nowiki>
|description=
|description=
* Does not build meter on whiff
:Strike hitbox (so it can grab hurtboxes instead of grab-boxes)
* Protects Russian skies
:Does not build meter on whiff
* 12 frames of landing recovery on whiff
:12 frames of landing recovery on whiff
:Protects Russian skies
:Juggle Limit: 0
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/MP%20Borscht%20Dynamite}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>3</nowiki>
|startup=<nowiki>3</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>12</nowiki>
|recovery=<nowiki>12</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>70 / 21 / 21</nowiki>
|damage=<nowiki>330(250)</nowiki>
|damage=<nowiki>330(250)</nowiki>
|stun=<nowiki>350(300)</nowiki>
|stun=<nowiki>350(300)</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>76</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>27</nowiki>
|kdrb=<nowiki>27</nowiki>
|description=
|description=
* Can combo on juggle state opponents
:Can combo on juggle state opponents
* Has a strike hitbox (so it can grab hurtboxes instead of grab-boxes)
:Has a strike hitbox (so it can grab hurtboxes instead of grab-boxes)
* Deals 80 less damage and 50 less stun when canceled into
:Deals 80 less damage and 50 less stun when canceled into
* Does not build meter on whiff
:Does not build meter on whiff
* Protects Russian skies
:Protects Russian skies
* 12 frames of landing recovery on whiff
:12 frames of landing recovery on whiff
* Spends 1000 V-Timer (50% V-Timer) on activation and another 1000 V-Timer again if it connects (100% V-Timer if it connects)
:Spends 1000 V-Timer (50% V-Timer) on activation and another 1000 V-Timer again if it connects (100% V-Timer if it connects)
* Juggle Limit: 1
:Juggle Limit: 1
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">HP Borscht Dynamite</font>=====
=====<font style="visibility:hidden; float:right">4268HP (air)</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_4268HP (air).png
|image=SFV_Zangief_4268P (air).png
|caption=Normal
|caption=Normal
|image2=SFV_Zangief_4268HP (air)_vt2.png
|image2=SFV_Zangief_4268P (air)_vt2.png
|caption2=V-Trigger 2
|caption2=V-Trigger 2
|name=HP Borscht Dynamite
|name=HP Borscht Dynamite
|anchor=yes
|input=4268HP (air)
|input=4268HP (air)
|data=
|data=
Line 1,156: Line 1,081:
|recovery=<nowiki>12</nowiki>
|recovery=<nowiki>12</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>76 / 27 / 27</nowiki>
|damage=<nowiki>50*170</nowiki>
|damage=<nowiki>50*170</nowiki>
|stun=<nowiki>100*150</nowiki>
|stun=<nowiki>100*150</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>76</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>27</nowiki>
|kdrb=<nowiki>27</nowiki>
|description=
|description=
* Does not build meter on whiff
:Strike hitbox (so it can grab hurtboxes instead of grab-boxes)
* Protects Russian skies
:Does not build meter on whiff
* 12 frames of landing recovery on whiff
:12 frames of landing recovery on whiff
:Protects Russian skies
:Juggle Limit: 0
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/HP%20Borscht%20Dynamite}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>3</nowiki>
|startup=<nowiki>3</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>12</nowiki>
|recovery=<nowiki>12</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>70 / 21 / 21</nowiki>
|damage=<nowiki>350(260)</nowiki>
|damage=<nowiki>350(260)</nowiki>
|stun=<nowiki>350(300)</nowiki>
|stun=<nowiki>350(300)</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>76</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>27</nowiki>
|kdrb=<nowiki>27</nowiki>
|description=
|description=
* Can combo on juggle state opponents
:Can combo on juggle state opponents
* Has a strike hitbox (so it can grab hurtboxes instead of grab-boxes)
:Has a strike hitbox (so it can grab hurtboxes instead of grab-boxes)
* Deals 90 less damage and 50 less stun when canceled into
:Deals 90 less damage and 50 less stun when canceled into
* Does not build meter on whiff
:Does not build meter on whiff
* Protects Russian skies
:Protects Russian skies
* 12 frames of landing recovery on whiff
:12 frames of landing recovery on whiff
* Spends 1000 V-Timer (50% V-Timer) on activation and another 1000 V-Timer again if it connects (100% V-Timer if it connects)
:Spends 1000 V-Timer (50% V-Timer) on activation and another 1000 V-Timer again if it connects (100% V-Timer if it connects)
* Juggle Limit: 1
:Juggle Limit: 1
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">EX Borscht Dynamite</font>=====
=====<font style="visibility:hidden; float:right">4268PP (air)</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_4268PP (air).png
|image=SFV_Zangief_4268PP (air).png
Line 1,202: Line 1,126:
|caption2=V-Trigger 2
|caption2=V-Trigger 2
|name=EX Borscht Dynamite
|name=EX Borscht Dynamite
|anchor=yes
|input=4268PP (air)
|input=4268PP (air)
|data=
|data=
Line 1,210: Line 1,135:
|recovery=<nowiki>12</nowiki>
|recovery=<nowiki>12</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>76 / 27 / 27</nowiki>
|damage=<nowiki>50*150</nowiki>
|damage=<nowiki>50*150</nowiki>
|stun=<nowiki>100*150</nowiki>
|stun=<nowiki>100*150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>76</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>27</nowiki>
|kdrb=<nowiki>27</nowiki>
|description=
|description=
* Can combo on juggle state opponents
:Can combo on juggle state opponents
* Has a strike hitbox (so it can grab hurtboxes instead of grab-boxes)
:Has a strike hitbox (so it can grab hurtboxes instead of grab-boxes)
* Protects Russian skies
:12 frames of landing recovery on whiff
* 12 frames of landing recovery on whiff
:Protects Russian skies
* Juggle Limit: 1
:Juggle Limit: 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/EX%20Borscht%20Dynamite}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 2
|version=VT2
|startup=<nowiki>3</nowiki>
|startup=<nowiki>3</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>12</nowiki>
|recovery=<nowiki>12</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>70 / 21 / 21</nowiki>
|damage=<nowiki>330(270)</nowiki>
|damage=<nowiki>330(270)</nowiki>
|stun=<nowiki>350(300)</nowiki>
|stun=<nowiki>350(300)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>70</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>21</nowiki>
|kdrb=<nowiki>21</nowiki>
|description=
|description=
* Can combo juggle state opponents
:Can combo juggle state opponents
* Has a strike hitbox (so it can grab hurtboxes instead of grab-boxes)
:Has a strike hitbox (so it can grab hurtboxes instead of grab-boxes)
* Deals 60 less damage and 50 less stun when canceled into
:Enhanced Juggle Limit compared to non-VT version (See: Juggle Limit)
* Protects Russian skies
:Deals 60 less damage and 50 less stun when canceled into
* 12 frames of landing recovery on whiff
:Protects Russian skies
* Spends 1000 V-Timer (50% V-Timer) on activation and another 1000 V-Timer again if it connects (100% V-Timer if it connects)
:12 frames of landing recovery on whiff
* Juggle Limit: 1
:Spends 1000 V-Timer (50% V-Timer) on activation and another 1000 V-Timer again if it connects (100% V-Timer if it connects)
:Juggle Limit: 5
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Tundra Storm</font>=====
=====<font style="visibility:hidden; float:right">623PP</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_623PP.png
|image=SFV_Zangief_623PP.png
|name=Tundra Storm
|name=Tundra Storm
|anchor=yes
|input=623PP
|input=623PP
|data=
|data=
Line 1,261: Line 1,185:
|recovery=<nowiki>22</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>26 / 26 / 26</nowiki>
|damage=<nowiki>220</nowiki>
|damage=<nowiki>220</nowiki>
|stun=<nowiki>300</nowiki>
|stun=<nowiki>300</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>26</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>26</nowiki>
|kdrb=<nowiki>26</nowiki>
|description=
|description=
* Hard Knockdown
:Hard Knockdown
* Suspect to counter-hits during recovery frames
:Susceptible to counter-hits during recovery frames
* Parries certain horizontal kick attacks but not based entirely on angle of a move (it's hardcoded which moves can or cannot be parried)
:Parries certain horizontal kick attacks but not based entirely on angle of a move (it's hardcoded which moves can or cannot be parried)
* Cannot be special move canceled from normal moves
:Cannot be special move canceled from normal moves
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Tundra%20Storm}}
}}
}}
}}
}}


== Critical Arts ==
== Critical Art ==


=====<font style="visibility:hidden; float:right">Bolshoi Russian Suplex</font>=====
=====<font style="visibility:hidden; float:right">42684268P</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_42684268P.png
|image=SFV_Zangief_42684268P_1.png
|image2=SFV_Zangief_42684268P_2.png
|name=Bolshoi Russian Suplex
|name=Bolshoi Russian Suplex
|anchor=yes
|input=42684268P
|input=42684268P
|data=
|data=
Line 1,290: Line 1,215:
|recovery=<nowiki>65</nowiki>
|recovery=<nowiki>65</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50*50*300 (400)</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>60 / 11 / 11</nowiki>
|damage=<nowiki>50*50*300</nowiki>
|stun=<nowiki>0</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>60</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>11</nowiki>
|kdrb=<nowiki>11</nowiki>
|description=
|description=
* Fully invincible on frames 1-2
:Fully invincible on frames 1-2
* Opponent can not jump out after cutscene starts
:Opponent can not jump out after cutscene starts (1st startup frame occurs BEFORE cutscene, not after
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Bolshoi%20Russian%20Suplex}}
}}
}}
}}
}}
Line 1,306: Line 1,230:
== Taunts ==
== Taunts ==


=====<font style="visibility:hidden; float:right">Taunt</font>=====
=====<font style="visibility:hidden; float:right">5PPPKKK</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_5PPPKKK.png
|image=SFV_Zangief_5PPPKKK.png
|caption="You have to train body more!"
|name=Taunt
|name=Taunt
|anchor=yes
|input=5PPPKKK
|input=5PPPKKK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>61</nowiki>
|recovery=<nowiki>61</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Taunt}}
}}
}}
}}
}}
Line 1,333: Line 1,249:
=== V-Skill 1 ===
=== V-Skill 1 ===


=====<font style="visibility:hidden; float:right">Iron Muscle (tap)</font>=====
=====<font style="visibility:hidden; float:right">MPMK (VS1) (tap)</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_MPMK (VS1) (tap).png
|image=SFV_Zangief_MPMK (VS1) (tap).png
|name=Iron Muscle (tap)
|name=Iron Muscle (tap)
|anchor=yes
|input=MPMK (VS1) (tap)
|input=MPMK (VS1) (tap)
|data=
|data=
Line 1,343: Line 1,260:
|active=<nowiki>15</nowiki>
|active=<nowiki>15</nowiki>
|recovery=<nowiki>10</nowiki>
|recovery=<nowiki>10</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Two hits of armor from frame 1-15 (100 hits of armor during V-Trigger 1)
:Two hits of armor from frame 1-15 (100 hits of armor during V-Trigger 1)
* Hold in MP+MK and Forward to make Zangief start walking forward with 2 extra hits of armor (100 hits of armor during V-Trigger 1)
:Hold in MP+MK and Forward to make Zangief start walking forward with 2 extra hits of armor (100 hits of armor during V-Trigger 1)
* Minimum of 25F total duration
:Minimum of 25F total duration
* Hunched over hurtboxes starting on frames 8 and onward
:Hunched over hurtboxes starting on frames 8 and onward
* Suspect to Counter-Hits for the entire duration if already in V-Trigger 1 (no counter-hit frames normally during the initial startup / recovery frames)
:Susceptible to Counter-Hits for the entire duration if already in V-Trigger 1 (no counter-hit frames normally during the initial startup / recovery frames)
* Builds 50 V-Gauge on an absorbed attack (and an extra +10 for each hit beyond the first per V-Skill)
:Builds 50 V-Gauge on an absorbed attack (and an extra +10 for each hit beyond the first per V-Skill)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Iron%20Muscle%20(tap)}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Iron Muscle (hold)</font>=====
=====<font style="visibility:hidden; float:right">MPMK (VS1) (hold)</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_MPMK (VS1) (hold).png
|image=SFV_Zangief_MPMK (VS1) (hold).png
|name=Iron Muscle (hold)
|name=Iron Muscle (hold)
|anchor=yes
|input=MPMK (VS1) (hold)
|input=MPMK (VS1) (hold)
|data=
|data=
Line 1,373: Line 1,283:
|recovery=<nowiki>15</nowiki>
|recovery=<nowiki>15</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* This is framedata for the (Hold) version of MP+MK
:This is framedata for the (Hold) version of MP+MK
* Can choose to either walk forward (and gain 2 hits of armor again) or cancel into a backdash on frames 21-49
:Can choose to either walk forward (and gain 2 hits of armor again) or cancel into a backdash on frames 21-49
* Cannot cancel the flex into backdash while walking forward
:Cannot cancel the flex into backdash while walking forward
* Two hits of armor from frame 1-15 (100 hits of armor during V-Trigger 1)
:Two hits of armor from frame 1-15 (100 hits of armor during V-Trigger 1)
* Hold in MP+MK and Forward to make Zangief start walking forward with 2 extra hits of armor (100 hits of armor during V-Trigger 1)
:Hold in MP+MK and Forward to make Zangief start walking forward with 2 extra hits of armor (100 hits of armor during V-Trigger 1)
* Hunched over hurtboxes starting on frames 8 and onward
:Hunched over hurtboxes starting on frames 8 and onward
* Suspect to Counter-Hits for the entire duration if already in V-Trigger 1 (no counter-hit frames normally during the initial startup / recovery frames)
:Susceptible to Counter-Hits for the entire duration if already in V-Trigger 1 (no counter-hit frames normally during the initial startup / recovery frames)
* Startup / Active frames shown in parentheses refers to the follow-up attack if you hold in MP+MK for the full duration without moving forward / backdashing
:Startup / Active frames shown in parentheses refers to the follow-up attack if you hold in MP+MK for the full duration without moving forward / backdashing
* Builds 50 V-Gauge on an absorbed attack (and an extra +10 for each hit beyond the first per V-Skill)
:Builds 50 V-Gauge on an absorbed attack (and an extra +10 for each hit beyond the first per V-Skill)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Iron%20Muscle%20(hold)}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Iron Muscle (release)</font>=====
=====<font style="visibility:hidden; float:right">MPMK (VS1) (release)</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_MPMK (VS1) (release).png
|image=SFV_Zangief_MPMK (VS1) (release).png
|name=Iron Muscle (release)
|name=Iron Muscle (release)
|anchor=yes
|input=MPMK (VS1) (release)
|input=MPMK (VS1) (release)
|data=
|data=
Line 1,405: Line 1,314:
|recovery=<nowiki>15</nowiki>
|recovery=<nowiki>15</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 16 / -</nowiki>
|hcWinVt=<nowiki>16</nowiki>
|description=
|description=
* This is framedata for the follow-up attack by itself
:This is framedata for the follow-up attack by itself
* The follow-up attack itself is 9F startup (but minimum 30F start-up overall after initiating V-Skill (MP+MK)
:The follow-up attack itself is 9F startup (but minimum 30F start-up overall after initiating V-Skill (MP+MK)
* Can be canceled into from MP+MK (Hold) on frames 21-49 (minimum overal startup: 30F)
:Can be canceled into from MP+MK (Hold) on frames 21-49 (minimum overal startup: 30F)
* Builds 80/40 V-Gauge on Hit / Block
:Builds 80/40 V-Gauge on Hit / Block
* Juggle Limit / Increase / Start: 1 / 1 /1
:Juggle Limit / Increase / Start: 1 / 1 /1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Iron%20Muscle%20(release)}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Iron Muscle (backdash)</font>=====
=====<font style="visibility:hidden; float:right">MPMK (VS1) (backdash)</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_MPMK (VS1) (backdash).png
|image=SFV_Zangief_MPMK (VS1) (backdash).png
|name=Iron Muscle (backdash)
|name=Iron Muscle (backdash)
|anchor=yes
|input=MPMK (VS1) (backdash)
|input=MPMK (VS1) (backdash)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>25</nowiki>
|recovery=<nowiki>25</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Same properties as Zangief's regular backdash (Airborne and Counter-Hit state on frames 3-16)
:Same properties as Zangief's regular backdash (Airborne and Counter-Hit state on frames 3-16)
* Can be canceled into from MP+MK (Hold) on frames 21-49 (minimum overall startup: 46F)
:Can be canceled into from MP+MK (Hold) on frames 21-49 (minimum overall startup: 46F)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Iron%20Muscle%20(backdash)}}
}}
}}
}}
}}
Line 1,449: Line 1,348:
=== V-Skill 2 ===
=== V-Skill 2 ===


=====<font style="visibility:hidden; float:right">Super Russian Kick</font>=====
=====<font style="visibility:hidden; float:right">MPMK (VS2)</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_MPMK (VS2).png
|image=SFV_Zangief_MPMK (VS2)_1.png
|image2=SFV_Zangief_MPMK (VS2)_2.png
|name=Super Russian Kick
|name=Super Russian Kick
|anchor=yes
|input=MPMK (VS2)
|input=MPMK (VS2)
|data=
|data=
Line 1,460: Line 1,361:
|recovery=<nowiki>17(22)</nowiki>
|recovery=<nowiki>17(22)</nowiki>
|hit=<nowiki>3</nowiki>
|hit=<nowiki>3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-4</nowiki>
|block=<nowiki>-4</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 21 / -</nowiki>
|hcWinVt=<nowiki>21</nowiki>
|description=
|description=
* 1 hit of armor on frames 4-20 (up to frame 85 if you hold in buttons)
:1 hit of armor on frames 4-20 (up to frame 85 if you hold in buttons)
* Can hold buttons for up to frame 85 before releasing the kick (holding up to frame 86 initiates the improved (Hold) version)
:Can hold buttons for up to frame 85 before releasing the kick (holding up to frame 86 initiates the improved (Hold) version)
* The kick follow-up is 2F faster startup if Zangief absorbed a hit prior to the kick
:The kick follow-up is 2F faster startup if Zangief absorbed a hit prior to the kick
* 5F extra (22F) recovery frames on whiff if Zangief didn't absorb a hit before the kick (no increased whiff recovery if Zangief absorbed a hit prior to the kick)
:5F extra (22F) recovery frames on whiff if Zangief didn't absorb a hit before the kick (no increased whiff recovery if Zangief absorbed a hit prior to the kick)
* Cancelable into Forward / Back dash on frames 18-83 resulting in 25F recovery (dashes function the same as they normally do)
:Cancelable into Forward / Back dash on frames 18-83 resulting in 25F recovery (dashes function the same as they normally do)
* Builds 60/30 V-Gauge on Hit/Block
:Builds 60/30 V-Gauge on Hit/Block
* Puts airborne opponents into a limited juggle state
:Puts airborne opponents into a limited juggle state
* Juggle Limit / Increase / Start: 0 / 1 / 1
:Juggle Limit / Increase / Start: 0 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Super%20Russian%20Kick}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Super Russian Kick (hold)</font>=====
=====<font style="visibility:hidden; float:right">MPMK (VS2) (hold)</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_MPMK (VS2) (hold).png
|image=SFV_Zangief_MPMK (VS2)_1.png
|image2=SFV_Zangief_MPMK (VS2)_2.png
|name=Super Russian Kick (hold)
|name=Super Russian Kick (hold)
|anchor=yes
|input=MPMK (VS2) (hold)
|input=MPMK (VS2) (hold)
|data=
|data=
Line 1,491: Line 1,393:
|recovery=<nowiki>21(23)</nowiki>
|recovery=<nowiki>21(23)</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>11(GB)</nowiki>
|block=<nowiki>11(GB)</nowiki>
|knockdown=<nowiki>94(106) / 35(47) / 35(47)</nowiki>
|damage=<nowiki>100</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>120</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 27 / -</nowiki>
|kd=<nowiki>94(106)</nowiki>
|kdr=<nowiki>35(47)</nowiki>
|kdrb=<nowiki>35(47)</nowiki>
|hcWinVt=<nowiki>27</nowiki>
|description=
|description=
* Wall bounces the opponent the opponent into a free juggle state on hit (Wall Bounce also denies back-roll)
:Wall bounces the opponent the opponent into a free juggle state on hit (Wall Bounce also denies back-roll)
* Causes a Guard Break on block resulting in +11 frame advantage
:Causes a Guard Break on block resulting in +11 frame advantage
* 1 hit of armor on frames 4-85
:1 hit of armor on frames 4-85
* The kick follow-up is 3F faster startup (95F) if Zangief absorbed a hit prior to the kick
:The kick follow-up is 3F faster startup (95F) if Zangief absorbed a hit prior to the kick
* 2F extra (23F) recovery frames on whiff if Zangief didn't absorb a hit before the kick (no increased whiff recovery if Zangief absorbed a hit prior to the kick)
:2F extra (23F) recovery frames on whiff if Zangief didn't absorb a hit before the kick (no increased whiff recovery if Zangief absorbed a hit prior to the kick)
* Cancelable into Forward / Back dash on frames 18-83 resulting in 25F recovery (dashes function the same as they normally do)
:Cancelable into Forward / Back dash on frames 18-83 resulting in 25F recovery (dashes function the same as they normally do)
* KDA varies greatly depending on how close/far to the wall the opponent is upon impact (increased KDA the further away the wall is)
:KDA varies greatly depending on how close/far to the wall the opponent is upon impact (increased KDA the further away the wall is)
* +15 extra KDA if canceled into V-Trigger 2 on hit
:+15 extra KDA if canceled into V-Trigger 2 on hit
* Builds 100/50 V-Gauge on Hit/Block
:Builds 100/50 V-Gauge on Hit/Block
* Juggle Limit / Increase / Start: 0 / 1 / 0
:Juggle Limit / Increase / Start: 0 / 1 / 0
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Super%20Russian%20Kick%20(hold)}}
}}
}}
}}
}}
Line 1,515: Line 1,419:
=== V-Trigger 1 ===
=== V-Trigger 1 ===


=====<font style="visibility:hidden; float:right">Cyclone Lariat</font>=====
=====<font style="visibility:hidden; float:right">HPHK (tap) (VT1)</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_HPHK (tap) (VT1).png
|image=SFV_Zangief_HPHK (tap) (VT1)_1.png
|image2=SFV_Zangief_HPHK (tap) (VT1)_2.png
|name=Cyclone Lariat
|name=Cyclone Lariat
|anchor=yes
|input=HPHK (tap) (VT1)
|input=HPHK (tap) (VT1)
|data=
|data=
Line 1,526: Line 1,432:
|recovery=<nowiki>16</nowiki>
|recovery=<nowiki>16</nowiki>
|hit=<nowiki>3</nowiki>
|hit=<nowiki>3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-6</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 3 bar V-Trigger
:3 bar V-Trigger
* Duration of 3600 frames (60 seconds)
:Duration of 3600 frames (60 seconds)
* Unlocks the Cyclone Lariat special and gives V-Skill 1 infinite armor during flex (sort of)
:Gives access to Cyclone Lariat special and gives V-Skill 1 infinite armor during flex (sort of)
* Tap the input for the suction effect or hold the input for further levels of the Cyclone Lariat special
:Tap the input for the suction effect or hold the input for further levels of the Cyclone Lariat special
* Hold back / forward to advance in either direction while spinning
:Hold back / forward to advance in either direction while spinning
* Full body projectile invincibility during spin
:Full body projectile invincibility during spin
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Cyclone%20Lariat}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Cyclone Lariat (lvl 1)</font>=====
=====<font style="visibility:hidden; float:right">HPHK (tap)</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_HPHK (tap).png
|image=SFV_Zangief_HPHK (tap).png
|name=Cyclone Lariat (lvl 1)
|name=Cyclone Lariat (lvl 1)
|anchor=yes
|input=HPHK (tap)
|input=HPHK (tap)
|data=
|data=
Line 1,555: Line 1,457:
|recovery=<nowiki>16</nowiki>
|recovery=<nowiki>16</nowiki>
|hit=<nowiki>3</nowiki>
|hit=<nowiki>3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-6</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Cost: During V-trigger: Level 1: -45% V meter (or 27 seconds)
:Cost: During V-trigger: Level 1: -45% V meter (or 27 seconds)
:Fully projectile invincible
:Hold back / forward to advance in either direction while spinning
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/vtOne/Cyclone%20Lariat%20(lvl%201)}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Cyclone Lariat (lvl 2)</font>=====
=====<font style="visibility:hidden; float:right">HPHK (brief hold)</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_HPHK (brief hold).png
|image=SFV_Zangief_HPHK (brief hold).png
|name=Cyclone Lariat (lvl 2)
|name=Cyclone Lariat (lvl 2)
|anchor=yes
|input=HPHK (brief hold)
|input=HPHK (brief hold)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>9</nowiki>
|startup=<nowiki>9</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-3</nowiki>
|block=<nowiki>-3</nowiki>
|knockdown=<nowiki>103 / 44 / 49</nowiki>
|damage=<nowiki>20x4*60 (140)</nowiki>
|damage=<nowiki>20x4*60 (140)</nowiki>
|stun=<nowiki>20x4*70 (150)</nowiki>
|stun=<nowiki>20x4*70 (150)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>103</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>44</nowiki>
|kdrb=<nowiki>49</nowiki>
|description=
|description=
* Initial Activation Costs: Level 2: -25% V meter (or 15 seconds)
:Initial Activation Costs: Level 2: -25% V meter (or 15 seconds)
* During V-trigger: Level 1: -75% V meter (or 27 seconds)
:During V-trigger: Level 1: -75% V meter (or 27 seconds)
* Fully projectile invincible
:Fully projectile invincible
:Hold back / forward to advance in either direction while spinning
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/vtOne/Cyclone%20Lariat%20(lvl%202)}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Cyclone Lariat (lvl 3)</font>=====
=====<font style="visibility:hidden; float:right">HPHK (hold)</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_HPHK (hold).png
|image=SFV_Zangief_HPHK (hold).png
|name=Cyclone Lariat (lvl 3)
|name=Cyclone Lariat (lvl 3)
|anchor=yes
|input=HPHK (hold)
|input=HPHK (hold)
|data=
|data=
Line 1,605: Line 1,505:
|recovery=<nowiki>26</nowiki>
|recovery=<nowiki>26</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-3</nowiki>
|block=<nowiki>-3</nowiki>
|knockdown=<nowiki>130 / 71 / 76</nowiki>
|damage=<nowiki>20x9 (180)</nowiki>
|damage=<nowiki>20x9 (180)</nowiki>
|stun=<nowiki>20x8*40 (200)</nowiki>
|stun=<nowiki>20x8*40 (200)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>130</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>71</nowiki>
|kdrb=<nowiki>76</nowiki>
|description=
|description=
* Costs: Level 3: -100% V meter (or 60 seconds)
:Costs: Level 3: -100% V meter (or 60 seconds)
* Minimum V meter required: 75% (or 45 seconds)
:Minimum V meter required: 75% (or 45 seconds)
* Fully projectile invincible
:Fully projectile invincible
* Juggle follow-up possible
:Hold back / forward to advance in either direction while spinning
:Final hit launches for a juggle
:Juggle Limit / Increase / Start: 2 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/vtOne/Cyclone%20Lariat%20(lvl%203)}}
}}
}}
}}
}}
Line 1,623: Line 1,525:
=== V-Trigger 2 ===
=== V-Trigger 2 ===


=====<font style="visibility:hidden; float:right">Cossack Muscle</font>=====
=====<font style="visibility:hidden; float:right">HPHK (VT2)</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_HPHK (VT2).png
|image=SFV_Zangief_HPHK (VT2).png
|name=Cossack Muscle
|name=Cossack Muscle
|anchor=yes
|input=HPHK (VT2)
|input=HPHK (VT2)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>1</nowiki>
|startup=<nowiki>1</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>4</nowiki>
|recovery=<nowiki>4</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 2 bar V-Trigger
:2 bar V-Trigger
* Duration of 2000 frames (~33 seconds)
:Duration of 2000 frames (~33 seconds)
* Improves the damage and stun on Screw Pile Driver and Borscht Dynamite while active
:Improves the damage and stun on Screw Pile Driver and Borscht Dynamite while active
* Can cancel into Screw Pile Driver and Borscht Dynamite from special cancelable moves and still combo
:Can cancel into Screw Pile Driver and Borscht Dynamite from special cancelable moves and still combo
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Cossack%20Muscle}}
}}
}}
}}
}}
Line 1,652: Line 1,546:
=== V-Shift ===
=== V-Shift ===


=====<font style="visibility:hidden; float:right">V-Shift</font>=====
=====<font style="visibility:hidden; float:right">5MKHP</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_MKHP.png
|image=SFV_Zangief_5MKHP.png
|name=V-Shift
|name=V-Shift
|input=MKHP
|anchor=yes
|input=5MKHP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
Line 1,662: Line 1,557:
|active=<nowiki>9</nowiki>
|active=<nowiki>9</nowiki>
|recovery=<nowiki>22</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Shifts back 1.21 range
:Shifts back 1.21 range
* Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
:Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
* Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
:Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
* Throw invincible on frames 1-16 on an empty / raw V-Shift
:Throw invincible on frames 1-16 on an empty / raw V-Shift
* Counter-Hit state on frames 10-31 on an empty / raw V-Shift
:Counter-Hit state on frames 10-31 on an empty / raw V-Shift
* Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
:Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
:Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
:If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/V-Shift}}
}}
}}
}}
}}
Line 1,685: Line 1,572:
=== V-Shift Break ===
=== V-Shift Break ===


=====<font style="visibility:hidden; float:right">Colossal Boot</font>=====
=====<font style="visibility:hidden; float:right">5MKHP</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_MKHP_break.png
|image=SFV_Zangief_5MKHP_break.png
|name=Colossal Boot
|name=Colossal Boot
|input=MKHP
|anchor=yes
|input=5MKHP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
Line 1,696: Line 1,584:
|recovery=<nowiki>?</nowiki>
|recovery=<nowiki>?</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>73 / 14 / 19</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>0</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>82</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>23</nowiki>
|kdrb=<nowiki>28</nowiki>
|description=
|description=
* Fully invincible during startup and active frames
:Fully invincible during startup and active frames
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Colossal%20Boot}}
}}
}}
}}
}}
Line 1,711: Line 1,599:
=== V-Reversal ===
=== V-Reversal ===


=====<font style="visibility:hidden; float:right">Muscle Explosion</font>=====
=====<font style="visibility:hidden; float:right">6KKK</font>=====
{{MoveData
{{MoveData
|image=SFV_Zangief_6KKK.png
|image=SFV_Zangief_6KKK.png
|name=Muscle Explosion
|name=Muscle Explosion
|anchor=yes
|input=6KKK
|input=6KKK
|data=
|data=
Line 1,722: Line 1,611:
|recovery=<nowiki>24</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>3</nowiki>
|hit=<nowiki>3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>0</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Strike and Projectile invincible on frames 1-25
:Strike and Projectile invincible on frames 1-25
* Does not benefit extra +2 frame advantage on Counter-Hit
:Does not benefit extra +2 frame advantage on Counter-Hit
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Muscle%20Explosion}}
}}
}}
}}
}}

Latest revision as of 15:31, 24 July 2023

Introduction

About Zangief

A Russian Wrestler, The Red Cyclone travels the world to honor Mother Russia and prove he's the greatest wrestler in the world.

Zangief is a grappler in its purest sense. His goal is simple: get in, command grab, and win. His sluggish mobility and lack of tools to get around fireballs do make this somewhat of a difficulty, but nevertheless, when he gets in, you better start praying. His infamous SPD is what his whole kit is centered around. The fear that this single move can put into the opponent is exponential, and is the core of his entire game plan. To be played effectively, Zangief requires lots of smart conditioning, making your opponents escape one option so you can punish with another option (ie. delay tech gets beaten by SPD). He also requires a strong understanding and ability to pick up on opponent's habits, so you can make more correct reads and guesses to further deliver devastating damage to your opponent. If you think you've got what it takes to have the patience and ability to pick up on habits, then give Zangief a shot.

Final Patch

Players to Watch

  • Itazan
  • Stupendous
Zangief
SFV-Zangief Portrait.jpg
Vitals
Life Points 1075
Stun Points 1100
V-Gauge Points
V-Trigger 1 3 Bars
V-Trigger 2 2 Bars
Ground Movement
Forward Walk Speed 0.0305
Backward Walk Speed 0.0235
Forward Dash Speed 25
Backward Dash Speed 25
Forward Dash Distance 1.355
Backward Dash Distance 1.065
Backdash CH Frames 3-16
Jumping
Back Jump Speed 49 (5+39+5)
Neutral Jump Speed 49 (5+39+5)
Forward Jump Speed 49 (5+39+5)
Forward Jump Distance 1.56
Backward Jump Distance 1.56
Throws
Throw Hurtbox 0.4
Throw Range 0.9
SFV Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for.

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel, refer to description for options.
  • "sp": Special move.
  • "su": Critical art.
  • "vs[1/2]": V-Skill 1 or 2.
  • "vt[1/2]": V-Trigger 1 or 2 activation.
Confirm windows

Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.

  • Refers to the amount of time (in frames) you have to cancel into another move from the moment the attack connects with the opponent.
Crush Counter

Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit.

Damage

Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.

  • Note that generally, normal counter hits add an additional +2 to hit advantage in SFV.
Knockdown

Knockdown advantage against Normal, Quick Rise and Back Rise wake up options.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.

Stun

Amount of stun added to the opponent's stun bar on hit.

Normals

5LP
Stand LP
5LP
SFV Zangief 5LP.png
Startup Active Recovery Hit
5 4 7 5
Damage Stun Attack Block
40 70 H 3
  • Cancel options: sp su vt1 vt2
First 2 active frames only hits airborne opponents (but not well due to S5 changes to light attacks VS jump-ins)
FATonline.png
5MP
Stand MP
5MP
SFV Zangief 5MP.png
Startup Active Recovery Hit
7 3 15 4
Damage Stun Attack Block
70 100 H 2
  • Confirm windows:
    • V-Trigger: 16/*14
    • Notes: *VT1 Post Activation and VT2 Activation
  • Cancel options: vt1 vt2
Good range and hitbox priority makes this a strong poke tool in neutral
V-Trigger 1 activation might not be in range if canceled into from max range (resulting in -36/-38 frame advantage)
FATonline.png
5HP
Stand HP
5HP
SFV Zangief 5HP.png
Startup Active Recovery Hit
13 5 22 2
Damage Stun Attack Block
100 150 H 0(-4)
  • Crush Counter: Spinning, 27 Adv, +150 V-Gauge.
  • Confirm windows:
    • V-Trigger: 18/*20
    • Notes: *VT1 Post Activation and VT2 Activation
  • Cancel options: vt1 vt2
1-hit of armor on upper-body on frames 3-25 (if you hold the HP button for that long before releasing)
Has no armor after releasing the HP button
Releasing early will hit 11 frames later
First active frame has short range and results in 0 on block
The rest of the active frames have much further range and are -4 on block
Crush Counter advantage on first active frame (up close): +27
Crush Counter advantage on active frames 2-5 (further away): +29
VT2 cancel advantage on active frames 2-5 (further away): +18 Hit / +11 Block
This move IS cancelable on block into VT2 but you have to delay the VT input until AFTER the block hitstop is over to get the most frame advantage out of it (varies from +5 -> +14 on block)
V-Trigger 1 activation might not be in range if canceled into from max range (resulting in -25/-32 frame advantage)
Causes a free juggle state if it counter-hits airborne opponents (Juggle Start: 0)
Juggle Limit / Increase / Start: 1 / 1 / 1
FATonline.png
5LK
Stand LK
5LK
SFV Zangief 5LK.png
Startup Active Recovery Hit
5 2 15 -1
Damage Stun Attack Block
30 70 H -3
  • Cancel options: sp su vt1 vt2
Combos into Lariat from max range (if you hold forward during Lariat)
FATonline.png
5MK
Stand MK
5MK
SFV Zangief 5MK.png
Startup Active Recovery Hit
10 3 17 2
Damage Stun Attack Block
70 100 H -3
  • Confirm windows:
    • V-Trigger: 16/*14
    • Notes: *VT1 Post Activation and VT2 Activation
  • Cancel options: vt1 vt2
Decent range and hitbox makes for a decent poke tool
Slightly smaller hurtbox on Zangief's legs while the leg is lifted on frames 4-20
FATonline.png
5HK
Stand HK
5HK
SFV Zangief 5HK.png
Startup Active Recovery Hit
11 4 22 2
Damage Stun Attack Block
90 150 H -2
  • Crush Counter: Spinning Knockdown, KD Adv, +150 V-Gauge.
  • Knockdown: 109 KD Adv, 48 Quick Rise Adv, 53 Back Rise Adv.
  • Confirm windows:
    • V-Trigger: 21
  • Cancel options: vt1 vt2
Cannot hit crouching opponents
Good anti-air hitboxes (albeit a bit slow startup)
FATonline.png
2LP
Crouch LP
2LP
SFV Zangief 2LP.png
Startup Active Recovery Hit
4 2 9 3
Damage Stun Attack Block
40 70 H 3
  • Cancel options: sp su vt1 vt2
FATonline.png
2MP
Crouch MP
2MP
SFV Zangief 2MP.png
Startup Active Recovery Hit
6 3 12 5
Damage Stun Attack Block
60 100 H 3
  • Confirm windows:
    • Specials & CA: 15
    • V-Trigger: 15
  • Cancel options: sp su vt1 vt2
FATonline.png
2HP
Crouch HP
2HP
SFV Zangief 2HP.png
Startup Active Recovery Hit
9 6 20 2
Damage Stun Attack Block
100 150 H -6
  • Confirm windows:
    • Specials & CA: 15
    • V-Trigger: 15
  • Cancel options: su vt1 vt2
Knocks down grounded opponents and launches airborne opponents into limited juggle state (only cr. HK and VT2 EX Air SPD juggles)
Only cancelable on first active frame
Frames 10-14 can only hit airborne opponents
Airborne on frames 10-21
Cannot hit cross-up (behind Zangief)
Juggle Limit / Increase / Start: 0 / 3 / 3
FATonline.png
2LK
Crouch LK
2LK
SFV Zangief 2LK.png
Startup Active Recovery Hit
4 2 8 4
Damage Stun Attack Block
30 70 L 2
  • Cancel options: vt1 vt2
FATonline.png

Zangief's fastest low, can confirm into a combo at close range. Also makes for an excellent tick throw setup.

2MK
Crouch MK
2MK
SFV Zangief 2MK.png
Startup Active Recovery Hit
8 2 16 2
Damage Stun Attack Block
60 100 L -4
  • Confirm windows:
    • Specials & CA: 13
    • V-Trigger: 15/*13
    • Notes: *VT1 Post Activation and VT2 Activation
  • Cancel options: sp su vt1 vt2
FATonline.png
2HK
Crouch HK
2HK
SFV Zangief 2HK.png
Startup Active Recovery Hit
10 3 26 KD
Damage Stun Attack Block
100 150 L -10
  • Crush Counter: Hard Knockdown, KD Adv, +150 V-Gauge.
  • Knockdown: 68 KD Adv, 19 Quick Rise Adv, 24 Back Rise Adv.
  • Confirm windows:
    • V-Trigger: 17
  • Cancel options: vt1 vt2
Can juggle after certain scenarios such as anti-air cr. HP
Juggle Limit: 3
FATonline.png
8LP
Jump LP
8LP
SFV Zangief 8LP.png
Startup Active Recovery Hit
5 5 - -
Damage Stun Attack Block
50 70 M -
FATonline.png
8MP
Jump MP
8MP
SFV Zangief 8MP.png
Startup Active Recovery Hit
6 4 - -
Damage Stun Attack Block
80 100 M -
FATonline.png
8HP
Jump HP
8HP
SFV Zangief 8HP.png
Startup Active Recovery Hit
7 6 - -
Damage Stun Attack Block
100 150 M -
FATonline.png
8LK
Jump LK
8LK
SFV Zangief 8LK.png
Startup Active Recovery Hit
6 5 - -
Damage Stun Attack Block
50 70 M -
Cross-up
FATonline.png
8MK
Jump MK
8MK
SFV Zangief 8MK.png
Startup Active Recovery Hit
7 3 - -
Damage Stun Attack Block
70 100 M -
FATonline.png
8HK
Jump HK
8HK
SFV Zangief 8HK.png
Startup Active Recovery Hit
9 5 - -
Damage Stun Attack Block
100 150 M -
FATonline.png

Command Normals

6MK
Knee Hammer
6MK
SFV Zangief 6MK.png
Startup Active Recovery Hit
12 4 5+10 3
Damage Stun Attack Block
70 100 H -3
Airborne on frames 7-20
The third active frame jumps forward quite a bit making it easier to space this move for meaty frame advantage
Juggle Limit: 1
FATonline.png
6HP
Head Butt
6HP
SFV Zangief 6HP.png
Startup Active Recovery Hit
12 4 14 7
Damage Stun Attack Block
100 200 H 2
  • Knockdown: 83 KD Adv, 22 Quick Rise Adv, 27 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: 18
    • V-Trigger: 18
  • Cancel options: su vt1 vt2
Forces crouch on hit
Has 1 projectile durability during active frames
Spiked knockdown on airborne opponents, KDA varies depending on height
The worst KDA you can get is on backdash; 78/17/22
Juggle Limit: 1
FATonline.png
9 > 2HP
Flying Body Press
9 > 2HP
SFV Zangief 9 2HP.png
Startup Active Recovery Hit
7 7 - -
Damage Stun Attack Block
100 150 M -
Only possible during forward jump
Cross-up
Juggle Limit: 1
FATonline.png
8 > 8HP
Flying Headbutt
8 > 8HP
SFV Zangief 8 8HP.png
Startup Active Recovery Hit
8 5 - 18(19)
Damage Stun Attack Block
120 200 M 13(14)
Only possible during neutral jump
Can cancel into Borscht Dynamite (air SPD)
Frame advantage in parentheses refers to hitting just before landing
Juggle Limit / Increase / Start: 1 / 1 / 1
FATonline.png

Throws

LPLK
Atomic Drop
Throw
LPLK
SFV Zangief LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
130 170 T -
  • Knockdown: 64 KD Adv, 15 Quick Rise Adv, 15 Back Rise Adv.
FATonline.png
4LPLK
Captured
Back Throw
4LPLK
SFV Zangief 4LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
130 170 T -
  • Knockdown: 69 KD Adv, 20 Quick Rise Adv, 20 Back Rise Adv.
FATonline.png

Special Moves

PPP
Double Lariat
PPP
SFV Zangief PPP.png
Startup Active Recovery Hit
9 6(5)4(8)3 36 KD
Damage Stun Attack Block
130(100) 200 H -38
  • Knockdown: 74(81) KD Adv, 15(22) Quick Rise Adv, 20(27) Back Rise Adv.
  • Confirm windows:
    • V-Trigger: *19
    • Notes: *Close hit only
  • Cancel options: vt1 vt2
Upper-body invincible on frames 1-11
Projectile invincible on frames 1-41
Zangief pulls back his hurtboxes quite a bit on frames 5-11
First 3 active frames deal 130 damage (the rest of the active frames deal 100 damage)
10F less recovery on HIT if the first 3 active frames hit (results in increased KDA)
Can cancel into V-Trigger activations on first hit only
Launches the opponent into a limited juggle state
Juggle Limit / Increase / Start: 1 / 2 / 2
FATonline.png
4268LP
LP Screw Pile Driver
4268LP
SFV Zangief 4268P.png
Normal
SFV Zangief 4268P vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
5 2 60 KD
Damage Stun Attack Block
200 250 T -
  • Knockdown: 71 KD Adv, 22 Quick Rise Adv, 22 Back Rise Adv.
Throw Distance: 1.78
Denies back-roll
FATonline.png
VT2 Startup Active Recovery Hit
5 2 60 KD
Damage Stun Attack Block
330(280) 350(300) T -
  • Knockdown: 71 KD Adv, 22 Quick Rise Adv, 22 Back Rise Adv.
Can combo into this throw from special cancelable moves
Deals 50 less damage and stun when canceled into
Throw Distance: 1.78
Denies back-roll
Spends 1000 V-Timer (50% V-Timer) on activation and another 1000 V-Timer again if it connects (100% V-Timer if it connects)
4268MP
MP Screw Pile Driver
4268MP
SFV Zangief 4268P.png
Normal
SFV Zangief 4268P vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
5 2 60 KD
Damage Stun Attack Block
210 250 T -
  • Knockdown: 76 KD Adv, 27 Quick Rise Adv, 27 Back Rise Adv.
Throw Distance: 1.40
Denies back-roll
FATonline.png
VT2 Startup Active Recovery Hit
5 2 60 KD
Damage Stun Attack Block
340(290) 350(300) T -
  • Knockdown: 71 KD Adv, 22 Quick Rise Adv, 22 Back Rise Adv.
Can combo into this throw from special cancelable moves
Deals 50 less damage and stun when canceled into
Throw Distance: 1.40
Denies back-roll
Spends 1000 V-Timer (50% V-Timer) on activation and another 1000 V-Timer again if it connects (100% V-Timer if it connects)
4268HP
HP Screw Pile Driver
4268HP
SFV Zangief 4268P.png
Normal
SFV Zangief 4268P vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
5 2 60 KD
Damage Stun Attack Block
220 250 T -
  • Knockdown: 76 KD Adv, 27 Quick Rise Adv, 27 Back Rise Adv.
Throw Distance: 1.10
Denies back-roll
FATonline.png
VT2 Startup Active Recovery Hit
5 2 60 KD
Damage Stun Attack Block
350(300) 350(300) T -
  • Knockdown: 71 KD Adv, 22 Quick Rise Adv, 22 Back Rise Adv.
Can combo into this throw from special cancelable moves
Deals 50 less damage and stun when canceled into
Throw Distance: 1.10
Denies back-roll
Spends 1000 V-Timer (50% V-Timer) on activation and another 1000 V-Timer again if it connects (100% V-Timer if it connects)
4268PP
EX Screw Pile Driver
4268PP
SFV Zangief 4268PP.png
Normal
SFV Zangief 4268PP vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
5 2 60 KD
Damage Stun Attack Block
220 300 T -
  • Knockdown: 76 KD Adv, 27 Quick Rise Adv, 27 Back Rise Adv.
Throw Distance: 1.68
Denies back-roll
Hurtbox moves back a bit during the startup frames
FATonline.png
VT2 Startup Active Recovery Hit
5 2 60 KD
Damage Stun Attack Block
350(300) 400(300) T -
  • Knockdown: 71 KD Adv, 22 Quick Rise Adv, 22 Back Rise Adv.
Can combo into this throw from special cancelable moves
Deals 50 less damage and 100 less stun when canceled into
Throw invincible on frames 1-6
Throw Distance. 1.68
Hurtbox moves back a bit during the startup frames
Spends 1000 V-Timer (50% V-Timer) on activation and another 1000 V-Timer again if it connects (100% V-Timer if it connects)
624LK
LK Siberian Express
624LK
SFV Zangief 624K.png
Startup Active Recovery Hit
17(0) 40(2) 52 KD
Damage Stun Attack Block
170 250 T -
  • Knockdown: 73 KD Adv, 24 Quick Rise Adv, 24 Back Rise Adv.
Zangief runs forward about half-screen at 0.06 speed before the grab goes active by itself on frame 55
Startup of grab is based or opponent's proximity to Zangief (17F windup at the start until Zangief starts running forward)
When Zangief comes into range of the opponent (even if they're airborne) the grab triggers instantly (effectively being 0F startup after it triggers)
The grab triggers when opponent is at least 1.05 distance away from Zangief
Active frames refer to how long the proximity trigger for the grab is active as Zangief runs forward (and then the grab that triggers when in range is 2F active by itself)
FATonline.png
624MK
MK Siberian Express
624MK
SFV Zangief 624K.png
Startup Active Recovery Hit
23(0) 38(2) 52 KD
Damage Stun Attack Block
200 250 T -
  • Knockdown: 73 KD Adv, 24 Quick Rise Adv, 24 Back Rise Adv.
Zangief runs forward about half-screen at .062 speed before the grab goes active by itself on frame 59
Startup of grab is based or opponent's proximity to Zangief (21F windup at the start until Zangief starts running forward)
When Zangief comes into range of the opponent (even if they're airborne) the grab triggers instantly (effectively being 0F startup after it triggers)
The grab triggers when opponent is at least 1.05 distance away from Zangief
Active frames refer to how long the proximity trigger for the grab is active as Zangief runs forward (and then the grab that triggers when in range is 2F active by itself)
FATonline.png
624HK
HK Siberian Express
624HK
SFV Zangief 624K.png
Startup Active Recovery Hit
30(0) 37(2) 52 KD
Damage Stun Attack Block
220 250 T -
  • Knockdown: 73 KD Adv, 24 Quick Rise Adv, 24 Back Rise Adv.
Zangief runs forward about half-screen at 0.062 speed before the grab goes active by itself on frame 65
Startup of grab is based or opponent's proximity to Zangief (26F windup at the start until Zangief starts running forward)
When Zangief comes into range of the opponent (even if they're airborne) the grab triggers instantly (effectively being 0F startup after it triggers)
The grab triggers when opponent is at least 1.05 distance away from Zangief
Active frames refer to how long the proximity trigger for the grab is active as Zangief runs forward (and then the grab that triggers when in range is 2F active by itself)
FATonline.png
624KK
EX Siberian Express
624KK
SFV Zangief 624KK.png
Startup Active Recovery Hit
15(0) 46(2) 52 KD
Damage Stun Attack Block
230 250 T -
  • Knockdown: 68 KD Adv, 19 Quick Rise Adv, 19 Back Rise Adv.
One hit of armor on frames 3-14 and then another hit of armor on frames 15-58
Zangief runs forward about half-screen at 0.065 speed before the grab goes active by itself on frame 59
Startup of grab is based or opponent's proximity to Zangief (20F windup at the start until Zangief starts running forward)
When Zangief comes into range of the opponent (even if they're airborne) the grab triggers instantly (effectively being 0F startup after it triggers)
The grab triggers when opponent is at least 1.05 distance away from Zangief
Active frames refer to how long the proximity trigger for the grab is active as Zangief runs forward (and then the grab that triggers when in range is 2F active by itself)
FATonline.png
4268LP (air)
LP Borscht Dynamite
4268LP (air)
SFV Zangief 4268P (air).png
Normal
SFV Zangief 4268P (air) vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
3 4 12 KD
Damage Stun Attack Block
50*130 100*150 T -
  • Knockdown: 72 KD Adv, 23 Quick Rise Adv, 23 Back Rise Adv.
Strike hitbox (so it can grab hurtboxes instead of grab-boxes)
Does not build meter on whiff
12 frames of landing recovery on whiff
Protects Russian skies
Juggle Limit: 0
FATonline.png
VT2 Startup Active Recovery Hit
3 4 12 KD
Damage Stun Attack Block
310(240) 350(300) T -
  • Knockdown: 76 KD Adv, 27 Quick Rise Adv, 27 Back Rise Adv.
Can combo on juggle state opponents
Has a strike hitbox (so it can grab hurtboxes instead of grab-boxes)
Deals 70 less damage and 50 less stun when canceled into
Does not build meter on whiff
Protects Russian skies
12 frames of landing recovery on whiff
Spends 1000 V-Timer (50% V-Timer) on activation and another 1000 V-Timer again if it connects (100% V-Timer if it connects)
Juggle Limit: 1
4268MP (air)
MP Borscht Dynamite
4268MP (air)
SFV Zangief 4268P (air).png
Normal
SFV Zangief 4268P (air) vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
3 4 12 KD
Damage Stun Attack Block
50*150 100*150 T -
  • Knockdown: 74 KD Adv, 27 Quick Rise Adv, 27 Back Rise Adv.
Strike hitbox (so it can grab hurtboxes instead of grab-boxes)
Does not build meter on whiff
12 frames of landing recovery on whiff
Protects Russian skies
Juggle Limit: 0
FATonline.png
VT2 Startup Active Recovery Hit
3 4 12 KD
Damage Stun Attack Block
330(250) 350(300) T -
  • Knockdown: 76 KD Adv, 27 Quick Rise Adv, 27 Back Rise Adv.
Can combo on juggle state opponents
Has a strike hitbox (so it can grab hurtboxes instead of grab-boxes)
Deals 80 less damage and 50 less stun when canceled into
Does not build meter on whiff
Protects Russian skies
12 frames of landing recovery on whiff
Spends 1000 V-Timer (50% V-Timer) on activation and another 1000 V-Timer again if it connects (100% V-Timer if it connects)
Juggle Limit: 1
4268HP (air)
HP Borscht Dynamite
4268HP (air)
SFV Zangief 4268P (air).png
Normal
SFV Zangief 4268P (air) vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
3 4 12 KD
Damage Stun Attack Block
50*170 100*150 T -
  • Knockdown: 76 KD Adv, 27 Quick Rise Adv, 27 Back Rise Adv.
Strike hitbox (so it can grab hurtboxes instead of grab-boxes)
Does not build meter on whiff
12 frames of landing recovery on whiff
Protects Russian skies
Juggle Limit: 0
FATonline.png
VT2 Startup Active Recovery Hit
3 4 12 KD
Damage Stun Attack Block
350(260) 350(300) T -
  • Knockdown: 76 KD Adv, 27 Quick Rise Adv, 27 Back Rise Adv.
Can combo on juggle state opponents
Has a strike hitbox (so it can grab hurtboxes instead of grab-boxes)
Deals 90 less damage and 50 less stun when canceled into
Does not build meter on whiff
Protects Russian skies
12 frames of landing recovery on whiff
Spends 1000 V-Timer (50% V-Timer) on activation and another 1000 V-Timer again if it connects (100% V-Timer if it connects)
Juggle Limit: 1
4268PP (air)
EX Borscht Dynamite
4268PP (air)
SFV Zangief 4268PP (air).png
Normal
SFV Zangief 4268PP (air) vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
3 4 12 KD
Damage Stun Attack Block
50*150 100*150 H -
  • Knockdown: 76 KD Adv, 27 Quick Rise Adv, 27 Back Rise Adv.
Can combo on juggle state opponents
Has a strike hitbox (so it can grab hurtboxes instead of grab-boxes)
12 frames of landing recovery on whiff
Protects Russian skies
Juggle Limit: 1
FATonline.png
VT2 Startup Active Recovery Hit
3 4 12 KD
Damage Stun Attack Block
330(270) 350(300) H -
  • Knockdown: 70 KD Adv, 21 Quick Rise Adv, 21 Back Rise Adv.
Can combo juggle state opponents
Has a strike hitbox (so it can grab hurtboxes instead of grab-boxes)
Enhanced Juggle Limit compared to non-VT version (See: Juggle Limit)
Deals 60 less damage and 50 less stun when canceled into
Protects Russian skies
12 frames of landing recovery on whiff
Spends 1000 V-Timer (50% V-Timer) on activation and another 1000 V-Timer again if it connects (100% V-Timer if it connects)
Juggle Limit: 5
623PP
Tundra Storm
623PP
SFV Zangief 623PP.png
Startup Active Recovery Hit
2 12 22 KD
Damage Stun Attack Block
220 300 T -
  • Knockdown: 26 KD Adv, 26 Quick Rise Adv, 26 Back Rise Adv.
Hard Knockdown
Susceptible to counter-hits during recovery frames
Parries certain horizontal kick attacks but not based entirely on angle of a move (it's hardcoded which moves can or cannot be parried)
Cannot be special move canceled from normal moves
FATonline.png

Critical Art

42684268P
Bolshoi Russian Suplex
42684268P
SFV Zangief 42684268P 1.png
SFV Zangief 42684268P 2.png
Startup Active Recovery Hit
1+0 2 65 KD
Damage Stun Attack Block
50*50*300 (400) 0 T -
  • Knockdown: 60 KD Adv, 11 Quick Rise Adv, 11 Back Rise Adv.
Fully invincible on frames 1-2
Opponent can not jump out after cutscene starts (1st startup frame occurs BEFORE cutscene, not after
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Taunts

5PPPKKK
Taunt
5PPPKKK
SFV Zangief 5PPPKKK.png
"You have to train body more!"
Startup Active Recovery Hit
- - 61 -
Damage Stun Attack Block
- - - -
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V-System

V-Skill 1

MPMK (VS1) (tap)
Iron Muscle (tap)
MPMK (VS1) (tap)
SFV Zangief MPMK (VS1) (tap).png
Startup Active Recovery Hit
1 15 10 -
Damage Stun Attack Block
- - - -
Two hits of armor from frame 1-15 (100 hits of armor during V-Trigger 1)
Hold in MP+MK and Forward to make Zangief start walking forward with 2 extra hits of armor (100 hits of armor during V-Trigger 1)
Minimum of 25F total duration
Hunched over hurtboxes starting on frames 8 and onward
Susceptible to Counter-Hits for the entire duration if already in V-Trigger 1 (no counter-hit frames normally during the initial startup / recovery frames)
Builds 50 V-Gauge on an absorbed attack (and an extra +10 for each hit beyond the first per V-Skill)
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MPMK (VS1) (hold)
Iron Muscle (hold)
MPMK (VS1) (hold)
SFV Zangief MPMK (VS1) (hold).png
Startup Active Recovery Hit
1(58) 49(5) 15 2
Damage Stun Attack Block
50 100 H -2
  • Cancel options: vt1 vt2
This is framedata for the (Hold) version of MP+MK
Can choose to either walk forward (and gain 2 hits of armor again) or cancel into a backdash on frames 21-49
Cannot cancel the flex into backdash while walking forward
Two hits of armor from frame 1-15 (100 hits of armor during V-Trigger 1)
Hold in MP+MK and Forward to make Zangief start walking forward with 2 extra hits of armor (100 hits of armor during V-Trigger 1)
Hunched over hurtboxes starting on frames 8 and onward
Susceptible to Counter-Hits for the entire duration if already in V-Trigger 1 (no counter-hit frames normally during the initial startup / recovery frames)
Startup / Active frames shown in parentheses refers to the follow-up attack if you hold in MP+MK for the full duration without moving forward / backdashing
Builds 50 V-Gauge on an absorbed attack (and an extra +10 for each hit beyond the first per V-Skill)
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MPMK (VS1) (release)
Iron Muscle (release)
MPMK (VS1) (release)
SFV Zangief MPMK (VS1) (release).png
Startup Active Recovery Hit
9(30) 5 15 2
Damage Stun Attack Block
50 100 H -2
  • Confirm windows:
    • V-Trigger: 16
  • Cancel options: vt1 vt2
This is framedata for the follow-up attack by itself
The follow-up attack itself is 9F startup (but minimum 30F start-up overall after initiating V-Skill (MP+MK)
Can be canceled into from MP+MK (Hold) on frames 21-49 (minimum overal startup: 30F)
Builds 80/40 V-Gauge on Hit / Block
Juggle Limit / Increase / Start: 1 / 1 /1
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MPMK (VS1) (backdash)
Iron Muscle (backdash)
MPMK (VS1) (backdash)
SFV Zangief MPMK (VS1) (backdash).png
Startup Active Recovery Hit
- - 25 -
Damage Stun Attack Block
- - - -
Same properties as Zangief's regular backdash (Airborne and Counter-Hit state on frames 3-16)
Can be canceled into from MP+MK (Hold) on frames 21-49 (minimum overall startup: 46F)
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V-Skill 2

MPMK (VS2)
Super Russian Kick
MPMK (VS2)
SFV Zangief MPMK (VS2) 1.png
SFV Zangief MPMK (VS2) 2.png
Startup Active Recovery Hit
33(31) 7 17(22) 3
Damage Stun Attack Block
80 100 H -4
  • Confirm windows:
    • V-Trigger: 21
  • Cancel options: vt1 vt2
1 hit of armor on frames 4-20 (up to frame 85 if you hold in buttons)
Can hold buttons for up to frame 85 before releasing the kick (holding up to frame 86 initiates the improved (Hold) version)
The kick follow-up is 2F faster startup if Zangief absorbed a hit prior to the kick
5F extra (22F) recovery frames on whiff if Zangief didn't absorb a hit before the kick (no increased whiff recovery if Zangief absorbed a hit prior to the kick)
Cancelable into Forward / Back dash on frames 18-83 resulting in 25F recovery (dashes function the same as they normally do)
Builds 60/30 V-Gauge on Hit/Block
Puts airborne opponents into a limited juggle state
Juggle Limit / Increase / Start: 0 / 1 / 1
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MPMK (VS2) (hold)
Super Russian Kick (hold)
MPMK (VS2) (hold)
SFV Zangief MPMK (VS2) 1.png
SFV Zangief MPMK (VS2) 2.png
Startup Active Recovery Hit
98(95) 7 21(23) KD
Damage Stun Attack Block
100 120 H 11(GB)
  • Knockdown: 94(106) KD Adv, 35(47) Quick Rise Adv, 35(47) Back Rise Adv.
  • Confirm windows:
    • V-Trigger: 27
  • Cancel options: vt1 vt2
Wall bounces the opponent the opponent into a free juggle state on hit (Wall Bounce also denies back-roll)
Causes a Guard Break on block resulting in +11 frame advantage
1 hit of armor on frames 4-85
The kick follow-up is 3F faster startup (95F) if Zangief absorbed a hit prior to the kick
2F extra (23F) recovery frames on whiff if Zangief didn't absorb a hit before the kick (no increased whiff recovery if Zangief absorbed a hit prior to the kick)
Cancelable into Forward / Back dash on frames 18-83 resulting in 25F recovery (dashes function the same as they normally do)
KDA varies greatly depending on how close/far to the wall the opponent is upon impact (increased KDA the further away the wall is)
+15 extra KDA if canceled into V-Trigger 2 on hit
Builds 100/50 V-Gauge on Hit/Block
Juggle Limit / Increase / Start: 0 / 1 / 0
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V-Trigger 1

HPHK (tap) (VT1)
Cyclone Lariat
HPHK (tap) (VT1)
SFV Zangief HPHK (tap) (VT1) 1.png
SFV Zangief HPHK (tap) (VT1) 2.png
Startup Active Recovery Hit
19 19 16 3
Damage Stun Attack Block
- - H -6
3 bar V-Trigger
Duration of 3600 frames (60 seconds)
Gives access to Cyclone Lariat special and gives V-Skill 1 infinite armor during flex (sort of)
Tap the input for the suction effect or hold the input for further levels of the Cyclone Lariat special
Hold back / forward to advance in either direction while spinning
Full body projectile invincibility during spin
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HPHK (tap)
Cyclone Lariat (lvl 1)
HPHK (tap)
SFV Zangief HPHK (tap).png
Startup Active Recovery Hit
9 19 16 3
Damage Stun Attack Block
- - H -6
Cost: During V-trigger: Level 1: -45% V meter (or 27 seconds)
Fully projectile invincible
Hold back / forward to advance in either direction while spinning
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HPHK (brief hold)
Cyclone Lariat (lvl 2)
HPHK (brief hold)
SFV Zangief HPHK (brief hold).png
Startup Active Recovery Hit
9 - - KD
Damage Stun Attack Block
20x4*60 (140) 20x4*70 (150) H -3
  • Knockdown: 103 KD Adv, 44 Quick Rise Adv, 49 Back Rise Adv.
Initial Activation Costs: Level 2: -25% V meter (or 15 seconds)
During V-trigger: Level 1: -75% V meter (or 27 seconds)
Fully projectile invincible
Hold back / forward to advance in either direction while spinning
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HPHK (hold)
Cyclone Lariat (lvl 3)
HPHK (hold)
SFV Zangief HPHK (hold).png
Startup Active Recovery Hit
9 3(5)3(9)3(6)3(7)2(4)3(5)2(4)3(5)2 26 KD
Damage Stun Attack Block
20x9 (180) 20x8*40 (200) H -3
  • Knockdown: 130 KD Adv, 71 Quick Rise Adv, 76 Back Rise Adv.
Costs: Level 3: -100% V meter (or 60 seconds)
Minimum V meter required: 75% (or 45 seconds)
Fully projectile invincible
Hold back / forward to advance in either direction while spinning
Final hit launches for a juggle
Juggle Limit / Increase / Start: 2 / 1 / 1
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V-Trigger 2

HPHK (VT2)
Cossack Muscle
HPHK (VT2)
SFV Zangief HPHK (VT2).png
Startup Active Recovery Hit
1 - 4 -
Damage Stun Attack Block
- - - -
2 bar V-Trigger
Duration of 2000 frames (~33 seconds)
Improves the damage and stun on Screw Pile Driver and Borscht Dynamite while active
Can cancel into Screw Pile Driver and Borscht Dynamite from special cancelable moves and still combo
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V-Shift

5MKHP
V-Shift
5MKHP
SFV Zangief 5MKHP.png
Startup Active Recovery Hit
1 9 22 -
Damage Stun Attack Block
- - - -
Shifts back 1.21 range
Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
Throw invincible on frames 1-16 on an empty / raw V-Shift
Counter-Hit state on frames 10-31 on an empty / raw V-Shift
Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
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V-Shift Break

5MKHP
Colossal Boot
5MKHP
SFV Zangief 5MKHP break.png
Startup Active Recovery Hit
? 3 ? KD
Damage Stun Attack Block
60 0 H -2
  • Knockdown: 82 KD Adv, 23 Quick Rise Adv, 28 Back Rise Adv.
Fully invincible during startup and active frames
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V-Reversal

6KKK
Muscle Explosion
6KKK
SFV Zangief 6KKK.png
Startup Active Recovery Hit
12 2 24 3
Damage Stun Attack Block
40 0 H -2
Strike and Projectile invincible on frames 1-25
Does not benefit extra +2 frame advantage on Counter-Hit
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