Street Fighter V/Laura: Difference between revisions

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Line 2: Line 2:
|name=Laura
|name=Laura
|hash=LAR
|hash=LAR
|discord=0pgnkd5WoeGroSto
|image=SFV-Laura_Portrait.jpg
|image=SFV-Laura_Portrait.jpg
|hp=1025
|hp=1025
|stun=1000
|stun=1000
|vt1=900
|vt1=3 Bars
|vt2=600
|vt2=2 Bars
|movef=4
|movef=0.04
|moveb=3.2
|moveb=0.032
|dashf=17
|dashf=17
|dashb=21
|dashb=21
|dashfd=127.7
|dashfd=1.277
|dashbd=108
|dashbd=1.08
|dashch=3-11
|dashch=3-11
|jumpb=46 (4+38+4)
|jumpb=46 (4+38+4)
|jumpn=46 (4+38+4)
|jumpn=46 (4+38+4)
|jumpf=45 (3+38+4)
|jumpf=45 (3+38+4)
|jumpbd=182.4
|jumpbd=1.824
|jumpfd=212.8
|jumpfd=2.128
|throwh=0.41
|throwh=0.41
|throwr=0.85
|throwr=0.85
Line 26: Line 27:
== Normals ==
== Normals ==


=====<font style="visibility:hidden; float:right">Stand LP</font>=====
=====<font style="visibility:hidden; float:right">5LP</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_5LP.png
|image=SFV_Laura_5LP.png
|name=Stand LP
|name=Stand LP
|anchor=yes
|input=5LP
|input=5LP
|data=
|data=
Line 37: Line 39:
|recovery=<nowiki>9</nowiki>
|recovery=<nowiki>9</nowiki>
|hit=<nowiki>3</nowiki>
|hit=<nowiki>3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>1</nowiki>
|block=<nowiki>1</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
:Laura's only 3F normal
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Stand%20LP}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Stand MP</font>=====
=====<font style="visibility:hidden; float:right">5MP</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_5MP.png
|image=SFV_Laura_5MP.png
|name=Stand MP
|name=Stand MP
|anchor=yes
|input=5MP
|input=5MP
|data=
|data=
Line 60: Line 62:
|recovery=<nowiki>11</nowiki>
|recovery=<nowiki>11</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>3</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>16 / 16 / 16</nowiki>
|hcWinSpCa=<nowiki>16</nowiki>
|hcWinVt=<nowiki>16</nowiki>
|hcWinTc=<nowiki>16</nowiki>
|description=
|description=
* Slightly smaller head hurtbox on frames 1-16
:Slightly smaller head hurtbox on frames 1-16
* Laura steps forward before active frames begin (keep it in mind that when anti-airing with this)
:Laura steps forward before active frames begin (keep it in mind that when anti-airing with this)
:Good frametrap and pressure tool
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Stand%20MP}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Stand HP</font>=====
=====<font style="visibility:hidden; float:right">5HP</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_5HP.png
|image=SFV_Laura_5HP.png
|name=Stand HP
|name=Stand HP
|anchor=yes
|input=5HP
|input=5HP
|data=
|data=
Line 85: Line 90:
|recovery=<nowiki>18</nowiki>
|recovery=<nowiki>18</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>Stagger / 16 / +120</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>18 / 18 / -</nowiki>
|ccst=<nowiki>Stagger</nowiki>
|ccadv=<nowiki>16</nowiki>
|ccvg=<nowiki>+120</nowiki>
|hcWinSpCa=<nowiki>18</nowiki>
|hcWinVt=<nowiki>18</nowiki>
|description=
|description=
* +13 when canceled into forward V-Skill after Crush Counter
:+13 when canceled into forward V-Skill after Crush Counter
* +7 when canceled into backwards V-Skill after Crush Counter
:+7 when canceled into backwards V-Skill after Crush Counter
* +4 when canceled into backwards->forward V-Skill after Crush Counter
:+4 when canceled into backwards->forward V-Skill after Crush Counter
* Cancel window starts after active frames (which means meaty v-skill cancels are more advantageous)
:Cancel window starts after active frames (which means meaty v-skill cancels are more advantageous)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Stand%20HP}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Stand LK</font>=====
=====<font style="visibility:hidden; float:right">5LK</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_5LK.png
|image=SFV_Laura_5LK.png
|name=Stand LK
|name=Stand LK
|anchor=yes
|input=5LK
|input=5LK
|data=
|data=
Line 112: Line 121:
|recovery=<nowiki>9</nowiki>
|recovery=<nowiki>9</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>3</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
:Good frametrap and pressure tool
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Stand%20LK}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Stand MK</font>=====
=====<font style="visibility:hidden; float:right">5MK</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_5MK.png
|image=SFV_Laura_5MK.png
|name=Stand MK
|name=Stand MK
|anchor=yes
|input=5MK
|input=5MK
|data=
|data=
Line 135: Line 144:
|recovery=<nowiki>14</nowiki>
|recovery=<nowiki>14</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>- / 15 / -</nowiki>
|hcWinVt=<nowiki>15</nowiki>
|description=
|description=
* -2 oB infinite blockstring pressure (sarcasm)
:-2 oB infinite blockstring pressure (sarcasm)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Stand%20MK}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Stand HK</font>=====
=====<font style="visibility:hidden; float:right">5HK</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_5HK.png
|image=SFV_Laura_5HK.png
|name=Stand HK
|name=Stand HK
|anchor=yes
|input=5HK
|input=5HK
|data=
|data=
Line 159: Line 168:
|recovery=<nowiki>19</nowiki>
|recovery=<nowiki>19</nowiki>
|hit=<nowiki>1</nowiki>
|hit=<nowiki>1</nowiki>
|crush=<nowiki>Stagger / 16 / +120</nowiki>
|block=<nowiki>-4</nowiki>
|block=<nowiki>-4</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|confirm=<nowiki>*17 / 17 / -</nowiki>
|ccst=<nowiki>Stagger</nowiki>
|ccadv=<nowiki>16</nowiki>
|ccvg=<nowiki>+120</nowiki>
|hcWinSpCa=<nowiki>*17</nowiki>
|hcWinVt=<nowiki>17</nowiki>
|hcWinNotes=<nowiki>*CA only</nowiki>
|description=
|description=
* Hit Confirm notes: *CA only
:Decent range poke that moves Laura forward
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Stand%20HK}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Crouch LP</font>=====
=====<font style="visibility:hidden; float:right">2LP</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_2LP.png
|image=SFV_Laura_2LP.png
|name=Crouch LP
|name=Crouch LP
|anchor=yes
|input=2LP
|input=2LP
|data=
|data=
Line 183: Line 197:
|recovery=<nowiki>8</nowiki>
|recovery=<nowiki>8</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>ch sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>ch sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Chains into cr.LP / cr.LK
:Chains into cr.LP / cr.LK
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Crouch%20LP}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Crouch MP</font>=====
=====<font style="visibility:hidden; float:right">2MP</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_2MP.png
|image=SFV_Laura_2MP.png
|name=Crouch MP
|name=Crouch MP
|anchor=yes
|input=2MP
|input=2MP
|data=
|data=
Line 207: Line 220:
|recovery=<nowiki>15</nowiki>
|recovery=<nowiki>15</nowiki>
|hit=<nowiki>3</nowiki>
|hit=<nowiki>3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>16 / 16 / -</nowiki>
|hcWinSpCa=<nowiki>16</nowiki>
|hcWinVt=<nowiki>16</nowiki>
|description=
|description=
* Decent cancel window (16F reaction)
:Quite lenient cancel window (16F hit confirm window)
* Similar in use to cr.HP but trades range for speed
:Similar in use to cr.HP but trades range for speed
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Crouch%20MP}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Crouch HP</font>=====
=====<font style="visibility:hidden; float:right">2HP</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_2HP.png
|image=SFV_Laura_2HP.png
|name=Crouch HP
|name=Crouch HP
|anchor=yes
|input=2HP
|input=2HP
|data=
|data=
Line 232: Line 246:
|recovery=<nowiki>17</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>22 / 22 / -</nowiki>
|hcWinSpCa=<nowiki>22</nowiki>
|hcWinVt=<nowiki>22</nowiki>
|description=
|description=
* Fantastic whiff punish tool
:Fantastic whiff punish tool
* V-Skill cancel execute on the last active frame (which means meaty v-skill cancels are more advantageous)
:Strong hitbox priority against low attacks
:Has a huge hit confirm window for special cancels (22F)
:V-Skill cancel executes on the last active frame (which means meaty v-skill cancels are more advantageous)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Crouch%20HP}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Crouch LK</font>=====
=====<font style="visibility:hidden; float:right">2LK</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_2LK.png
|image=SFV_Laura_2LK.png
|name=Crouch LK
|name=Crouch LK
|anchor=yes
|input=2LK
|input=2LK
|data=
|data=
Line 257: Line 274:
|recovery=<nowiki>8</nowiki>
|recovery=<nowiki>8</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>0</nowiki>
|block=<nowiki>0</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20</nowiki>
|damage=<nowiki>20</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>ch sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>ch sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Chains into cr.LP / cr.LK
:Chains into cr.LP / cr.LK
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Crouch%20LK}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Crouch MK</font>=====
=====<font style="visibility:hidden; float:right">2MK</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_2MK.png
|image=SFV_Laura_2MK.png
|name=Crouch MK
|name=Crouch MK
|anchor=yes
|input=2MK
|input=2MK
|data=
|data=
Line 281: Line 297:
|recovery=<nowiki>13</nowiki>
|recovery=<nowiki>13</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-1</nowiki>
|block=<nowiki>-1</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>17 / 17 / -</nowiki>
|hcWinSpCa=<nowiki>17</nowiki>
|hcWinVt=<nowiki>17</nowiki>
|description=
|description=
* Pretty good cancel window (17F reaction)
:Very lenient cancel window (17F hit confirm window)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Crouch%20MK}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Crouch HK</font>=====
=====<font style="visibility:hidden; float:right">2HK</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_2HK.png
|image=SFV_Laura_2HK.png
|name=Crouch HK
|name=Crouch HK
|anchor=yes
|input=2HK
|input=2HK
|data=
|data=
Line 305: Line 322:
|recovery=<nowiki>20(22)</nowiki>
|recovery=<nowiki>20(22)</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>Hard Knockdown / KD / +120</nowiki>
|block=<nowiki>-14</nowiki>
|block=<nowiki>-14</nowiki>
|knockdown=<nowiki>74 / 25 / 30</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 17 / -</nowiki>
|ccst=<nowiki>Hard Knockdown</nowiki>
|ccadv=<nowiki>KD</nowiki>
|ccvg=<nowiki>+120</nowiki>
|kd=<nowiki>74</nowiki>
|kdr=<nowiki>25</nowiki>
|kdrb=<nowiki>30</nowiki>
|hcWinVt=<nowiki>17</nowiki>
|description=
|description=
* 2 extra recovery frames (22) on block and whiff
:2 extra recovery frames (22) on block and whiff
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Crouch%20HK}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Jump LP</font>=====
=====<font style="visibility:hidden; float:right">8LP</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_j.LP.png
|image=SFV_Laura_8LP.png
|name=Jump LP
|name=Jump LP
|input=j.LP
|anchor=yes
|input=8LP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>3</nowiki>
|startup=<nowiki>3</nowiki>
|active=<nowiki>5</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>8(9)</nowiki>
|hit=<nowiki>8(9)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>5(6)</nowiki>
|block=<nowiki>5(6)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Top of Laura's jumping hurtbox shrinks down a bit for entire move duration
:Top of Laura's jumping hurtbox shrinks down a bit for entire move duration
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Jump%20LP}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Jump MP</font>=====
=====<font style="visibility:hidden; float:right">8MP</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_j.MP.png
|image=SFV_Laura_8MP.png
|name=Jump MP
|name=Jump MP
|input=j.MP
|anchor=yes
|input=8MP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>4</nowiki>
|startup=<nowiki>4</nowiki>
|active=<nowiki>3</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>12</nowiki>
|hit=<nowiki>12</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>9</nowiki>
|block=<nowiki>9</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Hits above Laura (decent air-to-air)
:Hits above Laura (decent air-to-air)
* Has no hurtbox extension whatsoever
:Has no hurtbox extension whatsoever
* Top of Laura's jumping hurtbox shrinks down a bit for entire move duration
:Top of Laura's jumping hurtbox shrinks down a bit for entire move duration
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Jump%20MP}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Jump HP</font>=====
=====<font style="visibility:hidden; float:right">8HP</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_j.HP.png
|image=SFV_Laura_8HP.png
|name=Jump HP
|name=Jump HP
|input=j.HP
|anchor=yes
|input=8HP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>7</nowiki>
|startup=<nowiki>7</nowiki>
|active=<nowiki>5</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>11(15)</nowiki>
|hit=<nowiki>11(15)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>8(12)</nowiki>
|block=<nowiki>8(12)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Top of Laura's jumping hurtbox shrinks down a bit for entire move duration
:Top of Laura's jumping hurtbox shrinks down a bit for entire move duration
* Laura's bottom hurtboxes pull up a little bit on frame 7 and onward
:Laura's bottom hurtboxes pull up a little bit on frame 7 and onward
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Jump%20HP}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Jump LK</font>=====
=====<font style="visibility:hidden; float:right">8LK</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_j.LK.png
|image=SFV_Laura_8LK.png
|name=Jump LK
|name=Jump LK
|input=j.LK
|anchor=yes
|input=8LK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>4</nowiki>
|startup=<nowiki>4</nowiki>
|active=<nowiki>10</nowiki>
|active=<nowiki>10</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>5(9)</nowiki>
|hit=<nowiki>5(9)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2(6)</nowiki>
|block=<nowiki>2(6)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Can cross up
:Can cross up
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Jump%20LK}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Jump MK</font>=====
=====<font style="visibility:hidden; float:right">8MK</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_j.MK.png
|image=SFV_Laura_8MK.png
|name=Jump MK
|name=Jump MK
|input=j.MK
|anchor=yes
|input=8MK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>5</nowiki>
|startup=<nowiki>5</nowiki>
|active=<nowiki>7</nowiki>
|active=<nowiki>7</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>8(12)</nowiki>
|hit=<nowiki>8(12)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>5(9)</nowiki>
|block=<nowiki>5(9)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Can cross up
:Can cross up
* Top of Laura's jumping hurtbox shrinks down a bit for entire move duration
:Top of Laura's jumping hurtbox shrinks down a bit for entire move duration
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Jump%20MK}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Jump HK</font>=====
=====<font style="visibility:hidden; float:right">8HK</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_j.HK.png
|image=SFV_Laura_8HK.png
|name=Jump HK
|name=Jump HK
|input=j.HK
|anchor=yes
|input=8HK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>5</nowiki>
|startup=<nowiki>5</nowiki>
|active=<nowiki>6</nowiki>
|active=<nowiki>6</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>11(15)</nowiki>
|hit=<nowiki>11(15)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>8(12)</nowiki>
|block=<nowiki>8(12)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Very fast startup for a heavy jump-in
:Very fast startup for a heavy jump-in
* Top of Laura's jumping hurtbox shrinks down a bit for entire move duration
:Top of Laura's jumping hurtbox shrinks down a bit for entire move duration
* Laura's bottom hurtboxes pull up a little bit on frame 5 and onward
:Laura's bottom hurtboxes pull up a little bit on frame 5 and onward
* Laura's been watching too much Keijo!!!!!!!!
:Laura's been watching too much Keijo!!!!!!!!
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Jump%20HK}}
}}
}}
}}
}}
Line 471: Line 475:
== Command Normals ==
== Command Normals ==


=====<font style="visibility:hidden; float:right">Step Elbow</font>=====
=====<font style="visibility:hidden; float:right">6HP</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_6HP.png
|image=SFV_Laura_6HP.png
|name=Step Elbow
|name=Step Elbow
|anchor=yes
|input=6HP
|input=6HP
|data=
|data=
Line 482: Line 487:
|recovery=<nowiki>17</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>120</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 16 / 22</nowiki>
|hcWinVt=<nowiki>16</nowiki>
|hcWinTc=<nowiki>22</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Step%20Elbow}}
}}
}}
}}
}}
Line 496: Line 501:
== Target Combos ==
== Target Combos ==


=====<font style="visibility:hidden; float:right">Twist Barrage</font>=====
=====<font style="visibility:hidden; float:right">6HP > 5HP</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_6HP  5HP.png
|image=SFV_Laura_6HP  5HP.png
|image2=SFV_Laura_6HP  5HP 2.png
|name=Twist Barrage
|name=Twist Barrage
|anchor=yes
|input=6HP > 5HP
|input=6HP > 5HP
|data=
|data=
Line 507: Line 514:
|recovery=<nowiki>21</nowiki>
|recovery=<nowiki>21</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-8</nowiki>
|block=<nowiki>-8</nowiki>
|knockdown=<nowiki>93 / 32 / 37</nowiki>
|damage=<nowiki>54</nowiki>
|damage=<nowiki>54</nowiki>
|stun=<nowiki>90</nowiki>
|stun=<nowiki>90</nowiki>
|attack=<nowiki>H*H</nowiki>
|attack=<nowiki>H*H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>17 / - / 22</nowiki>
|kd=<nowiki>93</nowiki>
|kdr=<nowiki>32</nowiki>
|kdrb=<nowiki>37</nowiki>
|hcWinSpCa=<nowiki>17</nowiki>
|hcWinTc=<nowiki>22</nowiki>
|description=
|description=
* Launches grounded opponents into a free juggle state
:Launches grounded opponents into a free juggle state
* Cancelable into any special / v-skill on hit (except for the Sunset Wheel grabs)
:Cancelable into any special / v-skill on hit (except for the Sunset Wheel grabs)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Twist%20Barrage}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Dual Crash</font>=====
=====<font style="visibility:hidden; float:right">5MP > 5MK</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_5MP  5MK.png
|image=SFV_Laura_5MP  5MK.png
|image2=SFV_Laura_5MP  5MK 2.png
|name=Dual Crash
|name=Dual Crash
|anchor=yes
|input=5MP > 5MK
|input=5MP > 5MK
|data=
|data=
Line 532: Line 544:
|recovery=<nowiki>18</nowiki>
|recovery=<nowiki>18</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-6</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>96 / 37 / 42</nowiki>
|damage=<nowiki>60*54 (114)</nowiki>
|damage=<nowiki>60*54 (114)</nowiki>
|stun=<nowiki>100*90 (190)</nowiki>
|stun=<nowiki>100*63 (163)</nowiki>
|attack=<nowiki>H*H</nowiki>
|attack=<nowiki>H*H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>14 / 14 / 16</nowiki>
|kd=<nowiki>96</nowiki>
|kdr=<nowiki>37</nowiki>
|kdrb=<nowiki>42</nowiki>
|hcWinSpCa=<nowiki>14</nowiki>
|hcWinVt=<nowiki>14</nowiki>
|hcWinTc=<nowiki>16</nowiki>
|description=
|description=
* Launches grounded opponents into a limited juggle state
:Launches grounded opponents into a limited juggle state
* Cancelable into any special / v-skill on hit (except for the Sunset Wheel grabs)
:Cancelable into any special / v-skill on hit (except for the Sunset Wheel grabs)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Dual%20Crash}}
}}
}}
}}
}}
Line 548: Line 564:
== Throws ==
== Throws ==


=====<font style="visibility:hidden; float:right">Seoi Throw</font>=====
=====<font style="visibility:hidden; float:right">LPLK</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_LPLK.png
|image=SFV_Laura_LPLK.png
|name=Seoi Throw
|name=Seoi Throw
|anchor=yes
|input=LPLK
|input=LPLK
|subtitle=Throw
|subtitle=Throw
Line 560: Line 577:
|recovery=<nowiki>17</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>KD</nowiki>
|block=<nowiki>KD</nowiki>
|knockdown=<nowiki>64 / 15 / 15</nowiki>
|damage=<nowiki>120</nowiki>
|damage=<nowiki>120</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>64</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>15</nowiki>
|kdrb=<nowiki>15</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Seoi%20Throw}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Pullback Hold</font>=====
=====<font style="visibility:hidden; float:right">4LPLK</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_4LPLK.png
|image=SFV_Laura_4LPLK.png
|name=Pullback Hold
|name=Pullback Hold
|anchor=yes
|input=4LPLK
|input=4LPLK
|subtitle=Back Throw
|subtitle=Back Throw
Line 584: Line 602:
|recovery=<nowiki>17</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>KD</nowiki>
|block=<nowiki>KD</nowiki>
|knockdown=<nowiki>65 / 16 / 16</nowiki>
|damage=<nowiki>120</nowiki>
|damage=<nowiki>120</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>65</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>16</nowiki>
|kdrb=<nowiki>16</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Pullback%20Hold}}
}}
}}
}}
}}
Line 598: Line 616:
== Special Moves ==
== Special Moves ==


=====<font style="visibility:hidden; float:right">LP Bolt Charge</font>=====
=====<font style="visibility:hidden; float:right">236LP</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_236LP.png
|image=SFV_Laura_236LP.png
Line 605: Line 623:
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=LP Bolt Charge
|name=LP Bolt Charge
|anchor=yes
|input=236LP
|input=236LP
|data=
|data=
Line 613: Line 632:
|recovery=<nowiki>18</nowiki>
|recovery=<nowiki>18</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Combos into from lights and leaves Laura up close on hit for a +2 mixup (great pressure tool)
:Combos into from lights and leaves Laura up close on hit for a +2 mixup (great pressure tool)
* Juggle Limit / Increase / Start: 5 / 2 / 2
:Juggle Limit / Increase / Start: 7 / 2 / 2
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/LP%20Bolt%20Charge}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>12</nowiki>
|startup=<nowiki>12</nowiki>
|active=<nowiki>3</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>18</nowiki>
|recovery=<nowiki>18</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>70</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* +10 damage and +50 stun during V-Trigger 1
:+10 damage and +50 stun during V-Trigger 1
* Cancels into Super (Critical Art) on hit / block
:Cancels into Super (Critical Art) on hit / block
* Combos into from lights and leaves Laura up close on hit for a +2 mixup (great pressure tool)
:Combos into from lights and leaves Laura up close on hit for a +2 mixup (great pressure tool)
* Juggle Limit / Increase / Start: 5 / 2 / 2
:Juggle Limit / Increase / Start: 7 / 2 / 2
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">MP Bolt Charge</font>=====
=====<font style="visibility:hidden; float:right">236MP</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_236MP.png
|image=SFV_Laura_236MP.png
Line 654: Line 667:
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=MP Bolt Charge
|name=MP Bolt Charge
|anchor=yes
|input=236MP
|input=236MP
|data=
|data=
Line 662: Line 676:
|recovery=<nowiki>20</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-7</nowiki>
|block=<nowiki>-7</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>50</nowiki>
|stun=<nowiki>50</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Can cancel into the Split River / Rodeo Break follow-ups on hit only
:Can cancel into the Split River / Rodeo Break follow-ups on hit only
* Juggle Limit / Increase / Start: 0 / 0 / 2 (Only +1 Juggle Start on airborne)
:Juggle Limit / Increase / Start: 0 / 0 / 2 (Only +1 Juggle Start on airborne)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/MP%20Bolt%20Charge}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>15</nowiki>
|startup=<nowiki>15</nowiki>
|active=<nowiki>3</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>20</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-7</nowiki>
|block=<nowiki>-7</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>70</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* +10 damage and +50 stun during V-Trigger 1
:+10 damage and +50 stun during V-Trigger 1
* Can cancel into the Split River / Rodeo Break follow-ups on hit only
:Can cancel into the Split River / Rodeo Break follow-ups on hit only
* Juggle Limit / Increase / Start: 0 / 0 / 2 (Only +1 Juggle Start on airborne)
:Juggle Limit / Increase / Start: 0 / 0 / 2 (Only +1 Juggle Start on airborne)
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">HP Bolt Charge</font>=====
=====<font style="visibility:hidden; float:right">236HP</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_236HP.png
|image=SFV_Laura_236HP.png
Line 702: Line 709:
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=HP Bolt Charge
|name=HP Bolt Charge
|anchor=yes
|input=236HP
|input=236HP
|data=
|data=
Line 710: Line 718:
|recovery=<nowiki>17+13</nowiki>
|recovery=<nowiki>17+13</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60*90 (150)</nowiki>
|block=<nowiki>-</nowiki>
|stun=<nowiki>50*150 (200)</nowiki>
|knockdown=<nowiki>66 / 17 / 17</nowiki>
|damage=<nowiki>60*90</nowiki>
|stun=<nowiki>50*150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>66</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>17</nowiki>
|kdrb=<nowiki>17</nowiki>
|description=
|description=
* Upper body invincible on frames 1-11
:Upper body invincible on frames 1-11
* Airborne on frames 7-31
:Airborne on frames 7-31
* Juggle Limit: 3
:Juggle Limit: 5
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/HP%20Bolt%20Charge}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>7</nowiki>
|startup=<nowiki>7</nowiki>
|active=<nowiki>8</nowiki>
|active=<nowiki>8</nowiki>
|recovery=<nowiki>17+13</nowiki>
|recovery=<nowiki>17+13</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>66 / 17 / 17</nowiki>
|damage=<nowiki>70*110 (180)</nowiki>
|damage=<nowiki>70*110 (180)</nowiki>
|stun=<nowiki>100*150 (250)</nowiki>
|stun=<nowiki>100*150 (250)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>66</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>17</nowiki>
|kdrb=<nowiki>17</nowiki>
|description=
|description=
* +10 damage and +50 stun during V-Trigger 1
:+10 damage and +50 stun during V-Trigger 1
* Upper body invincible on frames 1-11
:Upper body invincible on frames 1-11
* Airborne on frames 7-31
:Airborne on frames 7-31
* Juggle Limit: 3
:Juggle Limit: 5
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">EX Bolt Charge</font>=====
=====<font style="visibility:hidden; float:right">236PP</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_236PP.png
|image=SFV_Laura_236PP.png
Line 752: Line 757:
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=EX Bolt Charge
|name=EX Bolt Charge
|anchor=yes
|input=236PP
|input=236PP
|data=
|data=
Line 760: Line 766:
|recovery=<nowiki>22</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>0</nowiki>
|hit=<nowiki>0</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-17</nowiki>
|block=<nowiki>-17</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>50</nowiki>
|stun=<nowiki>50</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* One hit of armor on frames 3-14
:One hit of armor on frames 3-14
* Can cancel into the Split River / Rodeo Break follow-ups on hit only
:Can cancel into the Split River / Rodeo Break follow-ups on hit only
:Juggle Limit / Increase / Start: 0 / 6 / 2
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/EX%20Bolt%20Charge}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>12</nowiki>
|startup=<nowiki>12</nowiki>
|active=<nowiki>3</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>22</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>0</nowiki>
|hit=<nowiki>0</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-17</nowiki>
|block=<nowiki>-17</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* +10 damage and +50 stun during V-Trigger 1
:+10 damage and +50 stun during V-Trigger 1
* One hit of armor on frames 3-14
:One hit of armor on frames 3-14
* Can cancel into the Split River / Rodeo Break follow-ups on hit only
:Can cancel into the Split River / Rodeo Break follow-ups on hit only
:Juggle Limit / Increase / Start: 0 / 6 / 2
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Split River</font>=====
=====<font style="visibility:hidden; float:right">236MP > P</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_236MP  P.png
|image=SFV_Laura_236MP  P.png
Line 800: Line 801:
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=Split River
|name=Split River
|anchor=yes
|input=236MP > P
|input=236MP > P
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60*63 (123)</nowiki>
|block=<nowiki>-</nowiki>
|stun=<nowiki>50*135 (185)</nowiki>
|knockdown=<nowiki>67(68) / 18(19) / 18(19)</nowiki>
|damage=<nowiki>63</nowiki>
|stun=<nowiki>135</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>67(68)</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>18(19)</nowiki>
|kdrb=<nowiki>18(19)</nowiki>
|description=
|description=
* Switches side with the opponent
:Switches side with the opponent
* Denies back-roll (Throw)
:Denies back-roll (Throw)
* +1 extra KDA (+68/19/19) when followed up from EX Bolt Charge resulting in +2 mixup after a forward dash
:+1 extra KDA (+68/19/19) when followed up from EX Bolt Charge resulting in +2 mixup after a forward dash
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Split%20River}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|damage=<nowiki>70*81 (151)</nowiki>
|block=<nowiki>-</nowiki>
|stun=<nowiki>100*135 (235)</nowiki>
|knockdown=<nowiki>67 / 18 / 18</nowiki>
|damage=<nowiki>81</nowiki>
|stun=<nowiki>135</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>67</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>18</nowiki>
|kdrb=<nowiki>18</nowiki>
|description=
|description=
* +18 damage during V-Trigger 1
:+18 damage during V-Trigger 1
* Switches side with the opponent
:Switches side with the opponent
* Denies back-roll (Throw)
:Denies back-roll (Throw)
* +1 extra KDA (+68/19/19) when followed up from EX Bolt Charge resulting in +2 mixup after a forward dash
:+1 extra KDA (+68/19/19) when followed up from EX Bolt Charge resulting in +2 mixup after a forward dash
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Rodeo Break</font>=====
=====<font style="visibility:hidden; float:right">236MP > K</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_236MP  K.png
|image=SFV_Laura_236MP  K.png
Line 850: Line 843:
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=Rodeo Break
|name=Rodeo Break
|anchor=yes
|input=236MP > K
|input=236MP > K
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60*63 (123)</nowiki>
|block=<nowiki>-</nowiki>
|stun=<nowiki>50*135 (185)</nowiki>
|knockdown=<nowiki>67(68) / 18(19) / 18(19)</nowiki>
|damage=<nowiki>63</nowiki>
|stun=<nowiki>135</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>67(68)</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>18(19)</nowiki>
|kdrb=<nowiki>18(19)</nowiki>
|description=
|description=
* Stays on same side of the opponent
:Stays on same side of the opponent
* Denies back-roll (Throw)
:Denies back-roll (Throw)
* +1 extra KDA (+68/19/19) when followed up from EX Bolt Charge resulting in +2 mixup after a forward dash
:+1 extra KDA (+68/19/19) when followed up from EX Bolt Charge resulting in +2 mixup after a forward dash
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Rodeo%20Break}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|damage=<nowiki>70*81 (151)</nowiki>
|block=<nowiki>-</nowiki>
|stun=<nowiki>100*135 (235)</nowiki>
|knockdown=<nowiki>67 / 18 / 18</nowiki>
|damage=<nowiki>81</nowiki>
|stun=<nowiki>135</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>67</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>18</nowiki>
|kdrb=<nowiki>18</nowiki>
|description=
|description=
* +18 damage during V-Trigger 1
:+18 damage during V-Trigger 1
* Stays on same side of the opponent
:Stays on same side of the opponent
* Denies back-roll (Throw)
:Denies back-roll (Throw)
* +1 extra KDA (+68/19/19) when followed up from EX Bolt Charge resulting in +2 mixup after a forward dash
:+1 extra KDA (+68/19/19) when followed up from EX Bolt Charge resulting in +2 mixup after a forward dash
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Thunder Clap Lvl 1</font>=====
=====<font style="visibility:hidden; float:right">214P</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_214P.png
|image=SFV_Laura_214LP 1.png
|caption=Normal
|image2=SFV_Laura_214MP 1.png
|image2=SFV_Laura_214P_vt1.png
|image3=SFV_Laura_214HP 1.png
|caption2=V-Trigger 1
|caption3=Normal
|image4=SFV_Laura_214LP_vt1 1.png
|image5=SFV_Laura_214MP_vt1 1.png
|image6=SFV_Laura_214HP_vt1 1.png
|caption6=V-Trigger 1
|name=Thunder Clap Lvl 1
|name=Thunder Clap Lvl 1
|anchor=yes
|input=214P
|input=214P
|data=
|data=
Line 908: Line 898:
|recovery=<nowiki>26</nowiki>
|recovery=<nowiki>26</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-5</nowiki>
|block=<nowiki>-5</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>60</nowiki>
|stun=<nowiki>60</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Projectile immediately disappears if Laura is successfully hit
:Projectile immediately disappears if Laura is successfully hit
* 1-hit Projectile (Lvl 1 Thunder Claps)
:1-hit Projectile (Lvl 1 Thunder Claps)
* Speed and reach of projectile depends on strength of button used (LP/MP/HP)
:Speed and reach of projectile depends on strength of button used (LP/MP/HP)
* LP Projectile Speed: 0.05
:LP Projectile Speed: 0.005
* MP Projectile Speed: 0.15
:MP Projectile Speed: 0.015
* HP Projectile Speed: 0.27
:HP Projectile Speed: 0.027
* Projectile persists for 45 frames (Lvl 1 Thunder Claps)
:Projectile persists for 45 frames (Lvl 1 Thunder Claps)
* Can cancel into V-Skill 1 and 2 during V-Trigger 1
:Can cancel into V-Skill 1 and 2 during V-Trigger 1
* Juggle Limit / Increase / Start: 0 / 1 / 1
:Juggle Limit / Increase / Start: 0 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Thunder%20Clap%20Lvl%201}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>19</nowiki>
|startup=<nowiki>19</nowiki>
|active=<nowiki>80</nowiki>
|active=<nowiki>80</nowiki>
|recovery=<nowiki>28</nowiki>
|recovery=<nowiki>28</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-5</nowiki>
|block=<nowiki>-5</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>60</nowiki>
|stun=<nowiki>60</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vs1 vs2</nowiki>
|cancel=<nowiki>su vs1 vs2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Projectile immediately disappears if Laura is successfully hit
:Projectile immediately disappears if Laura is successfully hit
* 1-hit Projectile (Lvl 1 Thunder Claps)
:1-hit Projectile (Lvl 1 Thunder Claps)
* Speed and reach of projectile depends on strength of button used (LP/MP/HP)
:Speed and reach of projectile depends on strength of button used (LP/MP/HP)
* LP Projectile Speed: 0.05
:LP Projectile Speed: 0.005
* MP Projectile Speed: 0.15
:MP Projectile Speed: 0.015
* HP Projectile Speed: 0.27
:HP Projectile Speed: 0.027
* Projectile persists for 80 frames (double the duration of non-V-Trigger Lvl 1 Thunder Claps)
:Projectile persists for 80 frames (double the duration of non-V-Trigger Lvl 1 Thunder Claps)
* Juggle Limit / Increase / Start: 0 / 1 /1
:Juggle Limit / Increase / Start: 0 / 1 /1
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Thunder Clap Lvl 2</font>=====
=====<font style="visibility:hidden; float:right">214P (brief-hold)</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_214P (brief-hold).png
|image=SFV_Laura_214LP 2.png
|caption=Normal
|image2=SFV_Laura_214MP 2.png
|image2=SFV_Laura_214P (brief-hold)_vt1.png
|image3=SFV_Laura_214HP 2.png
|caption2=V-Trigger 1
|caption3=Normal
|image4=SFV_Laura_214LP_vt1 2.png
|image5=SFV_Laura_214MP_vt1 2.png
|image6=SFV_Laura_214HP_vt1 2.png
|caption6=V-Trigger 1
|name=Thunder Clap Lvl 2
|name=Thunder Clap Lvl 2
|anchor=yes
|input=214P (brief-hold)
|input=214P (brief-hold)
|data=
|data=
Line 968: Line 958:
|recovery=<nowiki>25</nowiki>
|recovery=<nowiki>25</nowiki>
|hit=<nowiki>11</nowiki>
|hit=<nowiki>11</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60*30 (90)</nowiki>
|damage=<nowiki>60*30 (90)</nowiki>
|stun=<nowiki>60*30 (90)</nowiki>
|stun=<nowiki>60*30 (90)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Projectile immediately disappears if Laura is successfully hit
:Projectile immediately disappears if Laura is successfully hit
* 2-hit Projectile (Lvl 2 Thunder Claps)
:2-hit Projectile (Lvl 2 Thunder Claps)
* Speed and reach of projectile depends on strength of button used (LP/MP/HP)
:Speed and reach of projectile depends on strength of button used (LP/MP/HP)
* LP Projectile Speed: 0.05
:LP Projectile Speed: 0.005
* MP Projectile Speed: 0.15
:MP Projectile Speed: 0.015
* HP Projectile Speed: 0.27
:HP Projectile Speed: 0.027
* Projectile persists for 80 frames (Lvl 2 Thunder Claps)
:Projectile persists for 80 frames (Lvl 2 Thunder Claps)
* Can cancel into V-Skill 1 and 2 during V-Trigger 1
:Can cancel into V-Skill 1 and 2 during V-Trigger 1
* Juggle Limit / Increase / Start: 0*0 / 0*1 / 0*1
:V-Skill cancel shown in the parenthesis (+4 on hit) refers to when only the first hit of fireball connects before the dash cancel
:Juggle Limit / Increase / Start: 0*0 / 0*1 / 0*1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Thunder%20Clap%20Lvl%202}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>25</nowiki>
|startup=<nowiki>25</nowiki>
|active=<nowiki>80</nowiki>
|active=<nowiki>80</nowiki>
|recovery=<nowiki>27</nowiki>
|recovery=<nowiki>27</nowiki>
|hit=<nowiki>11</nowiki>
|hit=<nowiki>11</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60*30 (90)</nowiki>
|damage=<nowiki>60*30 (90)</nowiki>
|stun=<nowiki>60*30 (90)</nowiki>
|stun=<nowiki>60*30 (90)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vs1 vs2</nowiki>
|cancel=<nowiki>su vs1 vs2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Projectile immediately disappears if Laura is successfully hit
:Projectile immediately disappears if Laura is successfully hit
* 2-hit Projectile (Lvl 2 Thunder Claps)
:2-hit Projectile (Lvl 2 Thunder Claps)
* Speed and reach of projectile depends on strength of button used (LP/MP/HP)
:Speed and reach of projectile depends on strength of button used (LP/MP/HP)
* LP Projectile Speed: 0.05
:LP Projectile Speed: 0.005
* MP Projectile Speed: 0.15
:MP Projectile Speed: 0.015
* HP Projectile Speed: 0.27
:HP Projectile Speed: 0.027
* Projectile persists for 80 frames (Lvl 2 Thunder Claps)
:Projectile persists for 80 frames (Lvl 2 Thunder Claps)
* Startup reduced from 41 -> 26 in this V-Trigger 1 version
:Startup reduced from 41 -> 26 in this V-Trigger 1 version
* V-Skill cancel data is less advantageous (+4 on hit) if only the first hit of the projectile hits when canceled (like when performed mid-screen)
:V-Skill cancel data is less advantageous (+4 on hit) if only the first hit of the projectile hits when canceled (like when performed mid-screen)
* Juggle Limit / Increase / Start: 0*0 / 0*1 / 0*1
:Juggle Limit / Increase / Start: 0*0 / 0*1 / 0*1
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Thunder Clap Lvl 3</font>=====
=====<font style="visibility:hidden; float:right">214P (hold)</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_214P (hold).png
|image=SFV_Laura_214LP 3.png
|caption=Normal
|image2=SFV_Laura_214MP 3.png
|image2=SFV_Laura_214P (hold)_vt1.png
|image3=SFV_Laura_214HP 3.png
|caption2=V-Trigger 1
|caption3=Normal
|image4=SFV_Laura_214LP_vt1 3.png
|image5=SFV_Laura_214MP_vt1 3.png
|image6=SFV_Laura_214HP_vt1 3.png
|caption6=V-Trigger 1
|name=Thunder Clap Lvl 3
|name=Thunder Clap Lvl 3
|anchor=yes
|input=214P (hold)
|input=214P (hold)
|data=
|data=
Line 1,030: Line 1,021:
|recovery=<nowiki>13</nowiki>
|recovery=<nowiki>13</nowiki>
|hit=<nowiki>31</nowiki>
|hit=<nowiki>31</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>18</nowiki>
|block=<nowiki>18</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60*30*30 (120)</nowiki>
|damage=<nowiki>60*30*30 (120)</nowiki>
|stun=<nowiki>60*30*30 (120)</nowiki>
|stun=<nowiki>60*30*30 (120)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Projectile immediately disappears if Laura is successfully hit
:Projectile immediately disappears if Laura is successfully hit
* 3-hit Projectile (Lvl 3 Thunder Claps)
:3-hit Projectile (Lvl 3 Thunder Claps)
* Speed and reach of projectile depends on strength of button used (LP/MP/HP)
:Speed and reach of projectile depends on strength of button used (LP/MP/HP)
* LP Projectile Speed: 0.05
:LP Projectile Speed: 0.005
* MP Projectile Speed: 0.15
:MP Projectile Speed: 0.015
* HP Projectile Speed: 0.27
:HP Projectile Speed: 0.027
* Projectile persists for 100 frames (Lvl 3 Thunder Claps)
:Projectile persists for 100 frames (Lvl 3 Thunder Claps)
* Can cancel into V-Skill 1 and 2 during V-Trigger 1
:Can cancel into V-Skill 1 and 2 during V-Trigger 1
* Juggle Limit / Increase / Start: 0*0*0 / 0*0*1 / 0*0*1
:V-Skill cancel shown in the parenthesis (+4 on hit) refers to when only the first hit of fireball connects before the dash cancel
:Juggle Limit / Increase / Start: 0*0*0 / 0*0*1 / 0*0*1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Thunder%20Clap%20Lvl%203}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>40</nowiki>
|startup=<nowiki>40</nowiki>
|active=<nowiki>100</nowiki>
|active=<nowiki>100</nowiki>
|recovery=<nowiki>13</nowiki>
|recovery=<nowiki>13</nowiki>
|hit=<nowiki>31</nowiki>
|hit=<nowiki>31</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>18</nowiki>
|block=<nowiki>18</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60*30*30 (120)</nowiki>
|damage=<nowiki>60*30*30 (120)</nowiki>
|stun=<nowiki>60*30*30 (120)</nowiki>
|stun=<nowiki>60*30*30 (120)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vs1 vs2</nowiki>
|cancel=<nowiki>su vs1 vs2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Projectile immediately disappears if Laura is successfully hit
:Projectile immediately disappears if Laura is successfully hit
* 3-hit Projectile (Lvl 3 Thunder Claps)
:3-hit Projectile (Lvl 3 Thunder Claps)
* Speed and reach of projectile depends on strength of button used (LP/MP/HP)
:Speed and reach of projectile depends on strength of button used (LP/MP/HP)
* LP Projectile Speed: 0.05
:LP Projectile Speed: 0.005
* MP Projectile Speed: 0.15
:MP Projectile Speed: 0.015
* HP Projectile Speed: 0.27
:HP Projectile Speed: 0.027
* Projectile persists for 100 frames (Lvl 3 Thunder Claps)
:Projectile persists for 100 frames (Lvl 3 Thunder Claps)
* Startup reduced from 70 -> 40 in this V-Trigger 1 version
:Startup reduced from 70 -> 40 in this V-Trigger 1 version
* V-Skill cancel data is less advantageous (+4/+3) if only the first hit of the projectile connects when canceled (like when performed mid-screen)
:V-Skill cancel data is less advantageous (+4/+3) if only the first hit of the projectile connects when canceled (like when performed mid-screen)
* Juggle Limit / Increase / Start: 0*0*0 / 0*0*1 / 0*0*1
:Juggle Limit / Increase / Start: 0*0*0 / 0*0*1 / 0*0*1
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">LPMP Thunder Clap</font>=====
=====<font style="visibility:hidden; float:right">214LPMP</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_214LPMP.png
|image=SFV_Laura_214LPMP.png
Line 1,084: Line 1,071:
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=LPMP Thunder Clap
|name=LPMP Thunder Clap
|anchor=yes
|input=214LPMP
|input=214LPMP
|data=
|data=
Line 1,089: Line 1,077:
|version=Normal
|version=Normal
|startup=<nowiki>17</nowiki>
|startup=<nowiki>17</nowiki>
|active=<nowiki>40</nowiki>
|active=<nowiki>60</nowiki>
|recovery=<nowiki>24</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>3</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>105 / 46 / 51</nowiki>
|damage=<nowiki>60*30 (90)</nowiki>
|damage=<nowiki>60*30 (90)</nowiki>
|stun=<nowiki>60*30 (90)</nowiki>
|stun=<nowiki>60*30 (90)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>105</nowiki>
|kdr=<nowiki>46</nowiki>
|kdrb=<nowiki>51</nowiki>
|description=
|description=
* Projectile immediately disappears if Laura is successfully hit
:Projectile immediately disappears if Laura is successfully hit
* 2-hit Projectile
:2-hit Projectile
* Projectile Speed: 0.06
:Projectile Speed: 0.006
* Projectile persists for 40 frames
:Projectile persists for 60 frames
* Speed and reach of projectile depends on which 2 button strengths are used (LPMP / LPHP / MPHP)
:Speed and reach of projectile depends on which 2 button strengths are used (LPMP / LPHP / MPHP)
* Launches opponent on hit into a limited juggle state (Juggle Start: +1)
:Launches opponent on hit into a limited juggle state (Juggle Start: +1)
* On hit, do st.HP xx V-Skill (hold slightly) for cross under or st.hp xx V-Skill (tap) for same side
:On hit, do st.HP xx V-Skill (hold slightly) for cross under or st.hp xx V-Skill (tap) for same side
* Can cancel into V-Skill 1 and 2 during V-Trigger 1
:Can cancel into V-Skill 1 and 2 during V-Trigger 1
* Juggle Limit / Increase / Start: 0*0 / 0*2 / 0*1
:Juggle Limit / Increase / Start: 0*0 / 0*2 / 0*1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/LPMP%20Thunder%20Clap}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>17</nowiki>
|startup=<nowiki>17</nowiki>
|active=<nowiki>80</nowiki>
|active=<nowiki>80</nowiki>
|recovery=<nowiki>24</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>7</nowiki>
|block=<nowiki>7</nowiki>
|knockdown=<nowiki>113 / 54 / 59</nowiki>
|damage=<nowiki>60*30*30 (120)</nowiki>
|damage=<nowiki>60*30*30 (120)</nowiki>
|stun=<nowiki>60*30*30 (120)</nowiki>
|stun=<nowiki>60*30*30 (120)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs1 vs2</nowiki>
|cancel=<nowiki>vs1 vs2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>113</nowiki>
|kdr=<nowiki>54</nowiki>
|kdrb=<nowiki>59</nowiki>
|description=
|description=
* Projectile immediately disappears if Laura is successfully hit
:Projectile immediately disappears if Laura is successfully hit
* Projectile persists for 80 frames (double the normal LPMP Fireball duration in this V-Trigger 1 version)
:Projectile persists for 80 frames (double the normal LPMP Fireball duration in this V-Trigger 1 version)
* 2-hit Projectile
:2-hit Projectile
* Projectile Speed: 0.16
:Projectile Speed: 0.016
* Speed and reach of projectile depends on which 2 button strengths are used (LPMP / LPHP / MPHP)
:Speed and reach of projectile depends on which 2 button strengths are used (LPMP / LPHP / MPHP)
* Launches opponent on hit into a limited juggle state (Juggle Start: +1)
:Launches opponent on hit into a limited juggle state (Juggle Start: +1)
* On hit, do st.HP xx V-Skill (hold slightly) for cross under or st.hp xx V-Skill (tap) for same side
:On hit, do st.HP xx V-Skill (hold slightly) for cross under or st.hp xx V-Skill (tap) for same side
* V-Skill cancel data is less advantageous (only +1 on block) if only the first hit of the projectile is blocked when canceled (like when performed mid-screen)
:V-Skill cancel data is less advantageous (only +1 on block) if only the first hit of the projectile is blocked when canceled (like when performed mid-screen)
* Juggle Limit / Increase / Start: 0*0 / 0*2 / 0*1
:Juggle Limit / Increase / Start: 0*0 / 0*2 / 0*1
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">LPHP Thunder Clap</font>=====
=====<font style="visibility:hidden; float:right">214LPHP</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_214LPHP.png
|image=SFV_Laura_214LPHP.png
Line 1,145: Line 1,134:
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=LPHP Thunder Clap
|name=LPHP Thunder Clap
|anchor=yes
|input=214LPHP
|input=214LPHP
|data=
|data=
Line 1,153: Line 1,143:
|recovery=<nowiki>24</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>3</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>105 / 46 / 51</nowiki>
|damage=<nowiki>60*30 (90)</nowiki>
|damage=<nowiki>60*30 (90)</nowiki>
|stun=<nowiki>60*30 (90)</nowiki>
|stun=<nowiki>60*30 (90)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>105</nowiki>
|kdr=<nowiki>46</nowiki>
|kdrb=<nowiki>51</nowiki>
|description=
|description=
* Projectile immediately disappears if Laura is successfully hit
:Projectile immediately disappears if Laura is successfully hit
* 2-hit Projectile
:2-hit Projectile
* Projectile Speed: 0.16
:Projectile Speed: 0.016
* Projectile persists for 170 frames
:Projectile persists for 170 frames
* Speed and reach of projectile depends on which 2 button strengths are used (LPMP / LPHP / MPHP)
:Speed and reach of projectile depends on which 2 button strengths are used (LPMP / LPHP / MPHP)
* Launches opponent on hit into a limited juggle state (Juggle Start: +1)
:Launches opponent on hit into a limited juggle state (Juggle Start: +1)
* On hit, do st.HP xx V-Skill (hold slightly) for cross under or st.hp xx V-Skill (tap) for same side
:On hit, do st.HP xx V-Skill (hold slightly) for cross under or st.hp xx V-Skill (tap) for same side
* Can cancel into V-Skill 1 and 2 during V-Trigger 1
:Can cancel into V-Skill 1 and 2 during V-Trigger 1
* Juggle Limit / Increase / Start: 0*0 / 0*2 / 0*1
:Juggle Limit / Increase / Start: 0*0 / 0*2 / 0*1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/LPHP%20Thunder%20Clap}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>17</nowiki>
|startup=<nowiki>17</nowiki>
|active=<nowiki>190</nowiki>
|active=<nowiki>190</nowiki>
|recovery=<nowiki>24</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>7</nowiki>
|block=<nowiki>7</nowiki>
|knockdown=<nowiki>113 / 54 / 59</nowiki>
|damage=<nowiki>60*30*30 (120)</nowiki>
|damage=<nowiki>60*30*30 (120)</nowiki>
|stun=<nowiki>60*30*30 (120)</nowiki>
|stun=<nowiki>60*30*30 (120)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs1 vs2</nowiki>
|cancel=<nowiki>vs1 vs2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>113</nowiki>
|kdr=<nowiki>54</nowiki>
|kdrb=<nowiki>59</nowiki>
|description=
|description=
* Projectile immediately disappears if Laura is successfully hit
:Projectile immediately disappears if Laura is successfully hit
* Projectile persists for 190 frames (20 extra frames duration in this V-Trigger 1 version)
:Projectile persists for 190 frames (20 extra frames duration in this V-Trigger 1 version)
* 2-hit Projectile
:2-hit Projectile
* Projectile Speed: 0.28
:Projectile Speed: 0.028
* Speed and reach of projectile depends on which 2 button strengths are used (LPMP / LPHP / MPHP)
:Speed and reach of projectile depends on which 2 button strengths are used (LPMP / LPHP / MPHP)
* Launches opponent on hit into a limited juggle state (Juggle Start: +1)
:Launches opponent on hit into a limited juggle state (Juggle Start: +1)
* On hit, do st.HP xx V-Skill (hold slightly) for cross under or st.hp xx V-Skill (tap) for same side
:On hit, do st.HP xx V-Skill (hold slightly) for cross under or st.hp xx V-Skill (tap) for same side
* V-Skill cancel data is less advantageous (only +1 on block) if only the first hit of the projectile is blocked when canceled (like when performed mid-screen)
:V-Skill cancel data is less advantageous (only +1 on block) if only the first hit of the projectile is blocked when canceled (like when performed mid-screen)
* Juggle Limit / Increase / Start: 0*0 / 0*2 / 0*1
:Juggle Limit / Increase / Start: 0*0 / 0*2 / 0*1
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">MPHP Thunder Clap</font>=====
=====<font style="visibility:hidden; float:right">214MPHP</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_214MPHP.png
|image=SFV_Laura_214MPHP.png
Line 1,206: Line 1,197:
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=MPHP Thunder Clap
|name=MPHP Thunder Clap
|anchor=yes
|input=214MPHP
|input=214MPHP
|data=
|data=
Line 1,214: Line 1,206:
|recovery=<nowiki>24</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>3</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>105 / 46 / 51</nowiki>
|damage=<nowiki>60*30 (90)</nowiki>
|damage=<nowiki>60*30 (90)</nowiki>
|stun=<nowiki>60*30 (90)</nowiki>
|stun=<nowiki>60*30 (90)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>105</nowiki>
|kdr=<nowiki>46</nowiki>
|kdrb=<nowiki>51</nowiki>
|description=
|description=
* Projectile immediately disappears if Laura is successfully hit
:Projectile immediately disappears if Laura is successfully hit
* 2-hit Projectile
:2-hit Projectile
* Projectile Speed: 0.28
:Projectile Speed: 0.028
* Projectile persists for 170 frames
:Projectile persists for 170 frames
* Speed and reach of projectile depends on which 2 button strengths are used (LPMP / LPHP / MPHP)
:Speed and reach of projectile depends on which 2 button strengths are used (LPMP / LPHP / MPHP)
* Launches opponent on hit into a limited juggle state (Juggle Start: +1)
:Launches opponent on hit into a limited juggle state (Juggle Start: +1)
* On hit, do st.HP xx V-Skill (hold slightly) for cross under or st.hp xx V-Skill (tap) for same side
:On hit, do st.HP xx V-Skill (hold slightly) for cross under or st.hp xx V-Skill (tap) for same side
* Juggle Limit / Increase / Start: 0*0 / 0*2 / 0*1
:Juggle Limit / Increase / Start: 0*0 / 0*2 / 0*1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/MPHP%20Thunder%20Clap}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>17</nowiki>
|startup=<nowiki>17</nowiki>
|active=<nowiki>190</nowiki>
|active=<nowiki>190</nowiki>
|recovery=<nowiki>24</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>7</nowiki>
|block=<nowiki>7</nowiki>
|knockdown=<nowiki>113 / 54 / 59</nowiki>
|damage=<nowiki>60*30*30 (120)</nowiki>
|damage=<nowiki>60*30*30 (120)</nowiki>
|stun=<nowiki>60*30*30 (120)</nowiki>
|stun=<nowiki>60*30*30 (120)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs1 vs2</nowiki>
|cancel=<nowiki>vs1 vs2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>113</nowiki>
|kdr=<nowiki>54</nowiki>
|kdrb=<nowiki>59</nowiki>
|description=
|description=
* Projectile immediately disappears if Laura is successfully hit
:Projectile immediately disappears if Laura is successfully hit
* Projectile persists for 190 frames (20 extra frames duration in this V-Trigger 1 version)
:Projectile persists for 190 frames (20 extra frames duration in this V-Trigger 1 version)
* 2-hit Projectile
:2-hit Projectile
* Projectile Speed: 0.06
:Projectile Speed: 0.006
* Speed and reach of projectile depends on which 2 button strengths are used (LPMP / LPHP / MPHP)
:Speed and reach of projectile depends on which 2 button strengths are used (LPMP / LPHP / MPHP)
* Launches opponent on hit into a limited juggle state (Juggle Start: +1)
:Launches opponent on hit into a limited juggle state (Juggle Start: +1)
* On hit, do st.HP xx V-Skill (hold slightly) for cross under or st.hp xx V-Skill (tap) for same side
:On hit, do st.HP xx V-Skill (hold slightly) for cross under or st.hp xx V-Skill (tap) for same side
* V-Skill cancel data is less advantageous (only +1 on block) if only the first hit of the projectile is blocked when canceled (like when performed mid-screen)
:V-Skill cancel data is less advantageous (only +1 on block) if only the first hit of the projectile is blocked when canceled (like when performed mid-screen)
* Juggle Limit / Increase / Start: 0*0 / 0*2 / 0*1
:Juggle Limit / Increase / Start: 0*0 / 0*2 / 0*1
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">LK Sunset Wheel</font>=====
=====<font style="visibility:hidden; float:right">63214LK</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_63214LK.png
|image=SFV_Laura_63214K.png
|caption=Normal
|caption=Normal
|image2=SFV_Laura_63214LK_vt1.png
|image2=SFV_Laura_63214K_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=LK Sunset Wheel
|name=LK Sunset Wheel
|anchor=yes
|input=63214LK
|input=63214LK
|data=
|data=
Line 1,274: Line 1,268:
|recovery=<nowiki>60</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>KD</nowiki>
|block=<nowiki>KD</nowiki>
|knockdown=<nowiki>63 / 14 / 14</nowiki>
|damage=<nowiki>70*90 (160)</nowiki>
|damage=<nowiki>70*90 (160)</nowiki>
|stun=<nowiki>100*100 (200)</nowiki>
|stun=<nowiki>100*100 (200)</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>63</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>14</nowiki>
|kdrb=<nowiki>14</nowiki>
|description=
|description=
* Throw Distance: 1.23
:Throw Distance: 1.23
* Denies back-roll (Throw)
:Denies back-roll (Throw)
* Cannot cancel into this from normals or back+V-Skill
:Cannot cancel into this from normals or back+V-Skill
* 4F slower start-up than MK/HK version but has more range
:4F slower start-up than MK/HK version but has more range
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/LK%20Sunset%20Wheel}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>9</nowiki>
|startup=<nowiki>9</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>60</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>KD</nowiki>
|block=<nowiki>KD</nowiki>
|knockdown=<nowiki>64 / 15 / 15</nowiki>
|damage=<nowiki>80*100 (180)</nowiki>
|damage=<nowiki>80*100 (180)</nowiki>
|stun=<nowiki>100*130 (230)</nowiki>
|stun=<nowiki>100*130 (230)</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>64</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>15</nowiki>
|kdrb=<nowiki>15</nowiki>
|description=
|description=
* Increased range of about 10% during V-Trigger 1
:Increased range of about 10% during V-Trigger 1
* +1 KDA during V-Trigger 1
:+1 KDA during V-Trigger 1
* Throw Distance: 1.38
:Throw Distance: 1.38
* Denies back-roll (Throw)
:Denies back-roll (Throw)
* Cannot cancel into this from normals or back+V-Skill
:Cannot cancel into this from normals or back+V-Skill
* 4F slower start-up than MK/HK version but has more range
:4F slower start-up than MK/HK version but has more range
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">MK Sunset Wheel</font>=====
=====<font style="visibility:hidden; float:right">63214MK</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_63214MK.png
|image=SFV_Laura_63214K.png
|caption=Normal
|caption=Normal
|image2=SFV_Laura_63214MK_vt1.png
|image2=SFV_Laura_63214K_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=MK Sunset Wheel
|name=MK Sunset Wheel
|anchor=yes
|input=63214MK
|input=63214MK
|data=
|data=
Line 1,327: Line 1,321:
|recovery=<nowiki>60</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>KD</nowiki>
|block=<nowiki>KD</nowiki>
|knockdown=<nowiki>63 / 14 / 14</nowiki>
|damage=<nowiki>70*100 (170)</nowiki>
|damage=<nowiki>70*110 (180)</nowiki>
|stun=<nowiki>100*100 (200)</nowiki>
|stun=<nowiki>100*100 (200)</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>63</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>14</nowiki>
|kdrb=<nowiki>14</nowiki>
|description=
|description=
* Throw Distance: 1.11
:Throw Distance: 1.11
* Denies back-roll (Throw)
:Denies back-roll (Throw)
* Cannot cancel into this from normals or back+V-Skill
:Cannot cancel into this from normals or back+V-Skill
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/MK%20Sunset%20Wheel}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>5</nowiki>
|startup=<nowiki>5</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>60</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>KD</nowiki>
|block=<nowiki>KD</nowiki>
|knockdown=<nowiki>64 / 15 / 15</nowiki>
|damage=<nowiki>80*110 (190)</nowiki>
|damage=<nowiki>80*120 (200)</nowiki>
|stun=<nowiki>100*130 (230)</nowiki>
|stun=<nowiki>100*130 (230)</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>64</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>15</nowiki>
|kdrb=<nowiki>15</nowiki>
|description=
|description=
* Increased range of about 10% during V-Trigger 1
:Increased range of about 10% during V-Trigger 1
* +1 KDA during V-Trigger 1
:+1 KDA during V-Trigger 1
* Throw Distance: 1.26
:Throw Distance: 1.26
* Denies back-roll (Throw)
:Denies back-roll (Throw)
* Cannot cancel into this from normals or back+V-Skill
:Cannot cancel into this from normals or back+V-Skill
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">HK Sunset Wheel</font>=====
=====<font style="visibility:hidden; float:right">63214HK</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_63214HK.png
|image=SFV_Laura_63214K.png
|caption=Normal
|caption=Normal
|image2=SFV_Laura_63214HK_vt1.png
|image2=SFV_Laura_63214K_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=HK Sunset Wheel
|name=HK Sunset Wheel
|anchor=yes
|input=63214HK
|input=63214HK
|data=
|data=
Line 1,378: Line 1,372:
|recovery=<nowiki>60</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>KD</nowiki>
|block=<nowiki>KD</nowiki>
|knockdown=<nowiki>63 / 14 / 14</nowiki>
|damage=<nowiki>70*120 (190)</nowiki>
|damage=<nowiki>70*120 (190)</nowiki>
|stun=<nowiki>100*100 (200)</nowiki>
|stun=<nowiki>100*100 (200)</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>63</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>14</nowiki>
|kdrb=<nowiki>14</nowiki>
|description=
|description=
* Throw Distance: 0.91
:Throw Distance: 0.91
* Denies back-roll (Throw)
:Denies back-roll (Throw)
* Cannot cancel into this from normals or back+V-Skill
:Cannot cancel into this from normals or back+V-Skill
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/HK%20Sunset%20Wheel}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>5</nowiki>
|startup=<nowiki>5</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>60</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>KD</nowiki>
|block=<nowiki>KD</nowiki>
|knockdown=<nowiki>64 / 15 / 15</nowiki>
|damage=<nowiki>80*130 (210)</nowiki>
|damage=<nowiki>80*130 (210)</nowiki>
|stun=<nowiki>100*130 (230)</nowiki>
|stun=<nowiki>100*130 (230)</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>64</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>15</nowiki>
|kdrb=<nowiki>15</nowiki>
|description=
|description=
* Increased range of about 10% during V-Trigger 1
:Increased range of about 10% during V-Trigger 1
* +1 KDA during V-Trigger 1
:+1 KDA during V-Trigger 1
* Throw Distance: 1.06
:Throw Distance: 1.06
* Denies back-roll (Throw)
:Denies back-roll (Throw)
* Cannot cancel into this from normals or back+V-Skill
:Cannot cancel into this from normals or back+V-Skill
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">EX Sunset Wheel</font>=====
=====<font style="visibility:hidden; float:right">63214KK</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_63214KK.png
|image=SFV_Laura_63214KK.png
Line 1,421: Line 1,414:
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=EX Sunset Wheel
|name=EX Sunset Wheel
|anchor=yes
|input=63214KK
|input=63214KK
|data=
|data=
Line 1,429: Line 1,423:
|recovery=<nowiki>60</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>KD</nowiki>
|block=<nowiki>KD</nowiki>
|knockdown=<nowiki>64 / 15 / 15</nowiki>
|damage=<nowiki>80*100 (180)</nowiki>
|damage=<nowiki>80*100 (180)</nowiki>
|stun=<nowiki>100*150 (250)</nowiki>
|stun=<nowiki>100*150 (250)</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>64</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>15</nowiki>
|kdrb=<nowiki>15</nowiki>
|description=
|description=
* Moves forward before grabbing
:Moves forward before grabbing
* Projectile Invincible on frames 1-20
:Projectile Invincible on frames 1-20
* Can't cancel into from normal attacks or back V-Skill
:Can't cancel into from normal attacks or back V-Skill
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/EX%20Sunset%20Wheel}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>18</nowiki>
|startup=<nowiki>18</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>60</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>KD</nowiki>
|block=<nowiki>KD</nowiki>
|knockdown=<nowiki>64 / 15 / 15</nowiki>
|damage=<nowiki>80*130 (210)</nowiki>
|damage=<nowiki>80*130 (210)</nowiki>
|stun=<nowiki>130*150 (280)</nowiki>
|stun=<nowiki>130*150 (280)</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>64</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>15</nowiki>
|kdrb=<nowiki>15</nowiki>
|description=
|description=
* Increased range during V-Trigger 1
:Increased range during V-Trigger 1
* Moves forward before grabbing
:Moves forward before grabbing
* Projectile Invincible on frames 1-20
:Projectile Invincible on frames 1-20
* Can't cancel into from normal attacks or back V-Skill
:Can't cancel into from normal attacks or back V-Skill
}}
}}
}}
}}


== Critical Arts ==
== Critical Art ==


=====<font style="visibility:hidden; float:right">Inazuma Spin Hold</font>=====
=====<font style="visibility:hidden; float:right">236236K</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_236236K.png
|image=SFV_Laura_236236K 1.png
|caption=Normal
|image2=SFV_Laura_236236K 2.png
|image2=SFV_Laura_236236K_vt1.png
|caption2=Normal
|caption2=V-Trigger 1
|image3=SFV_Laura_236236K_vt1 1.png
|image4=SFV_Laura_236236K_vt1 2.png
|caption4=V-Trigger 1
|name=Inazuma Spin Hold
|name=Inazuma Spin Hold
|anchor=yes
|input=236236K
|input=236236K
|data=
|data=
Line 1,481: Line 1,477:
|recovery=<nowiki>52</nowiki>
|recovery=<nowiki>52</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>KD</nowiki>
|block=<nowiki>KD</nowiki>
|knockdown=<nowiki>50 / 1 / 1</nowiki>
|damage=<nowiki>130*30x4*100 (350)</nowiki>
|damage=<nowiki>350</nowiki>
|stun=<nowiki>0</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>50</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>1</nowiki>
|kdrb=<nowiki>1</nowiki>
|description=
|description=
* Full invincible on frame 1-5
:Fully invincible on frame 1-5
* All brazillian characters must form a ball and spin while causing electricity
:All brazillian characters must form a ball and spin while causing electricity
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Inazuma%20Spin%20Hold}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>4</nowiki>
|startup=<nowiki>4</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>52</nowiki>
|recovery=<nowiki>52</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>KD</nowiki>
|block=<nowiki>KD</nowiki>
|knockdown=<nowiki>50 / 1 / 1</nowiki>
|damage=<nowiki>130*30x4*120 (370)</nowiki>
|damage=<nowiki>370</nowiki>
|stun=<nowiki>0</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>50</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>1</nowiki>
|kdrb=<nowiki>1</nowiki>
|description=
|description=
* Full invincible on frame 1-5
:Fully invincible on frame 1-5
* Bonus 20 damage
:VT1 Enhanced Version has bonus 20 damage on final hit
}}
}}
}}
}}
Line 1,515: Line 1,510:
== Taunts ==
== Taunts ==


=====<font style="visibility:hidden; float:right">Taunt</font>=====
=====<font style="visibility:hidden; float:right">5PPPKKK</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_5PPPKKK.png
|image=SFV_Laura_5PPPKKK.png
|caption="Wanna be a grappling bud? A grap-pling-bud?"
|name=Taunt
|name=Taunt
|anchor=yes
|input=5PPPKKK
|input=5PPPKKK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>61</nowiki>
|recovery=<nowiki>61</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Taunt}}
}}
}}
}}
}}
Line 1,542: Line 1,529:
=== V-Skill 1 ===
=== V-Skill 1 ===


=====<font style="visibility:hidden; float:right">Volty Line</font>=====
=====<font style="visibility:hidden; float:right">MPMK (VS1)</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_MPMK (VS1).png
|image=SFV_Laura_MPMK (VS1).png
Line 1,549: Line 1,536:
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=Volty Line
|name=Volty Line
|anchor=yes
|input=MPMK (VS1)
|input=MPMK (VS1)
|data=
|data=
Line 1,557: Line 1,545:
|recovery=<nowiki>22</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>Spinning Knockdown / KD / +150</nowiki>
|block=<nowiki>-7</nowiki>
|block=<nowiki>-7</nowiki>
|knockdown=<nowiki>93 / 44 / 49</nowiki>
|damage=<nowiki>70</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>130</nowiki>
|stun=<nowiki>130</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|ccst=<nowiki>Spinning Knockdown</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|ccadv=<nowiki>KD</nowiki>
|ccvg=<nowiki>+150</nowiki>
|kd=<nowiki>93</nowiki>
|kdr=<nowiki>44</nowiki>
|kdrb=<nowiki>49</nowiki>
|description=
|description=
* Overhead
:Overhead
* First 2 active frames can only hit airborne targets and then hits grounded opponents on 22nd frame (+5/-4 on last active frame)
:First 2 active frames can only hit airborne targets and then hits grounded opponents on 22nd frame (+5/-4 on last active frame)
* Airborne on frames 20-22
:Airborne on frames 20-22
* First active frame can hit cross-up (behind Laura)
:First active frame can hit cross-up (behind Laura)
* Builds 100/50 V-Gauge on hit/block
:Builds 100/50 V-Gauge on hit/block
* Spends 1000 V-Timer (50% V-Timer) when canceled into from Thunder Claps during V-Trigger 1
:Spends 1000 V-Timer (50% V-Timer) when canceled into from Thunder Claps during V-Trigger 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Volty%20Line}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>20</nowiki>
|startup=<nowiki>20</nowiki>
|active=<nowiki>6</nowiki>
|active=<nowiki>6</nowiki>
|recovery=<nowiki>21</nowiki>
|recovery=<nowiki>21</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-6</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>160</nowiki>
|stun=<nowiki>160</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Overhead
:Overhead
* +20 damage and +30 stun during V-Trigger 1
:+20 damage and +30 stun during V-Trigger 1
* First 2 active frames can only hit airborne targets and then hits grounded opponents on 22nd frame (+7/-3 on last active frame)
:First 2 active frames can only hit airborne targets and then hits grounded opponents on 22nd frame (+7/-3 on last active frame)
* Airborne on frames 20-24
:Airborne on frames 20-24
* First active frame can hit cross-up (behind Laura)
:First active frame can hit cross-up (behind Laura)
* Spends 1500 V-Timer (50% V-Timer) when canceling into any versions of Laura's V-Skill from Thunder Claps during V-Trigger 1
:Spends 1500 V-Timer (50% V-Timer) when canceling into any versions of Laura's V-Skill from Thunder Claps during V-Trigger 1
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Linear Movement Avante</font>=====
=====<font style="visibility:hidden; float:right">6MPMK (VS1)</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_6MPMK (VS1).png
|image=SFV_Laura_6MPMK (VS1).png
|name=Linear Movement Avante
|name=Linear Movement Avante
|anchor=yes
|input=6MPMK (VS1)
|input=6MPMK (VS1)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>21(20)</nowiki>
|recovery=<nowiki>21(20)</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 21 frames total when used standalone, but 18 frames when canceled from LM:E (backwards V-Skill)
:21 frames total when used standalone, but 18 frames when canceled from LM:E (backwards V-Skill)
* Can be performed with 1F shorter duration (20F) if buffered into during the 5F buffer window of SFV (and having already released the MP+MK buttons before the move starts)
:Can be performed with 1F shorter duration (20F) if buffered into during the 5F buffer window of SFV (and having already released the MP+MK buttons before the move starts)
* Increased distance during V-Trigger
:Increased distance during V-Trigger
* Smaller height hurtbox during this dash
:Crouch sized hurtbox during this dash
* Counter-hit state on frames 1-17
:Counter-hit state on frames 1-17
* Spends 1000 V-Timer (50% V-Timer) when canceled into from Thunder Claps during V-Trigger 1
:Spends 1000 V-Timer (50% V-Timer) when canceled into from Thunder Claps during V-Trigger 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Linear%20Movement%20Avante}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Linear Movement Equiva</font>=====
=====<font style="visibility:hidden; float:right">4MPMK (VS1)</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_4MPMK (VS1).png
|image=SFV_Laura_4MPMK (VS1).png
|name=Linear Movement Equiva
|name=Linear Movement Esquiva
|anchor=yes
|input=4MPMK (VS1)
|input=4MPMK (VS1)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>26</nowiki>
|recovery=<nowiki>26</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Frames 15-26 can be canceled into Specials / Super / V-Skill 1 follow-ups
:Frames 15-26 can be canceled into Specials / Super / V-Skill 1 follow-ups
* Increased distance during V-Trigger
:Increased distance during V-Trigger
* Counter-hit state on frames 1-25
:Counter-hit state on frames 1-25
* Spends 1000 V-Timer (50% V-Timer) when canceled into from Thunder Claps during V-Trigger 1
:Spends 1000 V-Timer (50% V-Timer) when canceled into from Thunder Claps during V-Trigger 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Linear%20Movement%20Esquiva}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Linear Movement Finta</font>=====
=====<font style="visibility:hidden; float:right">4MPMK (VS1) > MPMK</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_4MPMK (VS1) MPMK.png
|image=SFV_Laura_6MPMK (VS1).png
|name=Linear Movement Finta
|name=Linear Movement Finta
|anchor=yes
|input=4MPMK (VS1) > MPMK
|input=4MPMK (VS1) > MPMK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>29</nowiki>
|recovery=<nowiki>29</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Dashes back -> forward
:Dashes back -> forward
* Cannot cancel into anything during this forward dash follow-up
:Cannot cancel into anything during this forward dash follow-up
* Counter-Hit state for entire duration of the forward dash (frames 1-16)
:Counter-Hit state for entire duration of the forward dash (frames 1-16)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Linear%20Movement%20Finta}}
}}
}}
}}
}}
Line 1,681: Line 1,641:
=== V-Skill 2 ===
=== V-Skill 2 ===


=====<font style="visibility:hidden; float:right">Volty Sprink</font>=====
=====<font style="visibility:hidden; float:right">MPMK (VS2)</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_MPMK (VS2).png
|image=SFV_Laura_MPMK (VS2).png
|name=Volty Sprink
|name=Volty Sprink
|anchor=yes
|input=MPMK (VS2)
|input=MPMK (VS2)
|data=
|data=
Line 1,692: Line 1,653:
|recovery=<nowiki>25+14</nowiki>
|recovery=<nowiki>25+14</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Initial Leap attack can only hit airborne opponents
:Initial Leap attack can only hit airborne opponents
* Airborne on frames 9-37
:Airborne on frames 9-37
* Variable KDA
:Variable KDA
* KDA after Target Combos xx V-Skill 2 > P: +104/45/50 (1 less KDA if you use LP Fireball after MP>MK xx V-Skill 2)
:KDA after Target Combos xx V-Skill 2 > P: +104/45/50 (1 less KDA if you use LP Fireball after MP>MK xx V-Skill 2)
* Cancels into Thunder Spike (Air Projectile) or Heavy Heel (Air Kick) follow-ups on frames 19-24
:Cancels into Thunder Spike (Air Projectile) or Heavy Heel (Air Kick) follow-ups on frames 19-24
* Initial Leap attack builds 50 V-Gauge on Hit
:Initial Leap attack builds 50 V-Gauge on Hit
* Juggle Limit / Increase / Start: 2 / 2 / 2
:Juggle Limit / Increase / Start: 2 / 1 / 2
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Volty%20Sprink}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Thunder Spike</font>=====
=====<font style="visibility:hidden; float:right">MPMK (VS2) > P</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_MPMK (VS2)  P.png
|image=SFV_Laura_MPMK (VS2)  P.png
Line 1,718: Line 1,675:
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=Thunder Spike
|name=Thunder Spike
|anchor=yes
|input=MPMK (VS2) > P
|input=MPMK (VS2) > P
|data=
|data=
Line 1,723: Line 1,681:
|version=Normal
|version=Normal
|startup=<nowiki>19+13</nowiki>
|startup=<nowiki>19+13</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>air+10</nowiki>
|recovery=<nowiki>air+10</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>60</nowiki>
|stun=<nowiki>60</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Projectile immediately disappears if Laura is successfully hit
:Projectile immediately disappears if Laura is successfully hit
* 1-hit Projectile
:1-hit Projectile
* Duration / Speed / Trajectory of the projectile depends on strength of button used (LP/MP/HP)
:Duration / Speed / Trajectory of the projectile depends on strength of button used (LP/MP/HP)
* LP Projectile persists for 50 frames (travels shortest distance and disappears before it touches the ground)
:LP Projectile persists for 50 frames (travels shortest distance and disappears before it touches the ground)
* MP Projectile persists for 55 frames (travels medium distance)
:MP Projectile persists for 55 frames (travels medium distance)
* HP Projectile persists for 80 frames (travels furthest distance)
:HP Projectile persists for 80 frames (travels furthest distance)
* Very variable frame advantage on grounded opponents
:Very variable frame advantage on grounded opponents
* Builds 50/25 V-Gauge on Hit/Block
:Builds 50/25 V-Gauge on Hit/Block
* Juggle Limit / Increase / Start: 10 / 1 / 1
:Juggle Limit / Increase / Start: 3 / 2 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Thunder%20Spike}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>19+14</nowiki>
|startup=<nowiki>19+14</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>air+10</nowiki>
|recovery=<nowiki>air+10</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>60</nowiki>
|stun=<nowiki>60</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* This version is 1F slower start-up overall during V-Trigger 1 for some reason?
:This version is 1F slower start-up overall during V-Trigger 1 for some reason
* 1-hit Projectile
:1-hit Projectile
* Duration / Speed / Trajectory of the projectile depends on strength of button used (LP/MP/HP)
:Duration / Speed / Trajectory of the projectile depends on strength of button used (LP/MP/HP)
* LP Projectile persists for 50 frames (travels shortest distance and disappears before it touches the ground)
:LP Projectile persists for 50 frames (travels shortest distance and disappears before it touches the ground)
* MP Projectile persists for 55 frames (travels medium distance)
:MP Projectile persists for 55 frames (travels medium distance)
* HP Projectile persists for 80 frames (travels furthest distance)
:HP Projectile persists for 80 frames (travels furthest distance)
* Very variable frame advantage on grounded opponents
:Very variable frame advantage on grounded opponents
* Builds 50/25 V-Gauge on Hit/Block
:Builds 50/25 V-Gauge on Hit/Block
* Juggle Limit / Increase / Start: 10 / 1 / 1
:Juggle Limit / Increase / Start: 10 / 1 / 1
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Thunder Spike Lvl 2</font>=====
=====<font style="visibility:hidden; float:right">MPMK (VS2) > K</font>=====
{{MoveData
|image=SFV_Laura_MPMK (VS2)  P (hold).png
|caption=Normal
|image2=SFV_Laura_MPMK (VS2)  P (hold)_vt1.png
|caption2=V-Trigger 1
|name=Thunder Spike Lvl 2
|input=MPMK (VS2) > P (hold)
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>19+28</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>air+10</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60*30</nowiki>
|stun=<nowiki>60*30</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Projectile immediately disappears if Laura is successfully hit
* 2-hit Projectile
* This (hold) version is only available during V-Trigger 1
* Duration / Speed / Trajectory of the projectile depends on strength of button used (LP/MP/HP)
* LP Projectile persists for 50 frames (travels shortest distance and disappears before it touches the ground)
* MP Projectile persists for 55 frames (travels medium distance)
* HP Projectile persists for 80 frames (travels furthest distance)
* Very variable frame advantage on grounded opponents
* Builds 70/35 V-Gauge on Hit/Block
* Juggle Limit / Increase / Start: 10*10 / 0*1 / 1*1
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>19+28</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>air+10</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60*30</nowiki>
|stun=<nowiki>60*30</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* 2-hit Projectile
* This (hold) version is only available during V-Trigger 1
* Duration / Speed / Trajectory of the projectile depends on strength of button used (LP/MP/HP)
* LP Projectile persists for 50 frames (travels shortest distance and disappears before it touches the ground)
* MP Projectile persists for 55 frames (travels medium distance)
* HP Projectile persists for 80 frames (travels furthest distance)
* Very variable frame advantage on grounded opponents
* Builds 70/35 V-Gauge on Hit/Block
* Juggle Limit / Increase / Start: 10*10 / 0*1 / 1*1
}}
}}
 
=====<font style="visibility:hidden; float:right">Heavy Heel</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_MPMK (VS2)  K.png
|image=SFV_Laura_MPMK (VS2)  K.png
Line 1,841: Line 1,724:
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=Heavy Heel
|name=Heavy Heel
|anchor=yes
|input=MPMK (VS2) > K
|input=MPMK (VS2) > K
|data=
|data=
Line 1,849: Line 1,733:
|recovery=<nowiki>air+10</nowiki>
|recovery=<nowiki>air+10</nowiki>
|hit=<nowiki>3</nowiki>
|hit=<nowiki>3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>70</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Not actually an Overhead
:Not actually an Overhead
* Spiked knockdown on airborne opponents (variable KDA)
:Spiked knockdown on airborne opponents (variable KDA)
* KDA after Target Combos xx V-Skill 2 > K: +77/18/23
:KDA after Target Combos xx V-Skill 2 > K: +77/18/23
* Builds 50/25 V-Gauge on Hit/Block
:Builds 50/25 V-Gauge on Hit/Block
* Juggle Limit / Increase: 5 / 1
:Juggle Limit / Increase: 5 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Heavy%20Heel}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=V-Trigger 1
|version=VT1
|startup=<nowiki>19+16</nowiki>
|startup=<nowiki>19+16</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>air+10</nowiki>
|recovery=<nowiki>air+10</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>1</nowiki>
|block=<nowiki>1</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>70</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Increased frame advantage on (+3/-2 -> +4/+1)
:Increased frame advantage on hit / block (+3/-2 -> +4/+1)
* Not actually an Overhead
:Not actually an Overhead
* Spiked knockdown on airborne opponents (variable KDA)
:Spiked knockdown on airborne opponents (variable KDA)
* Juggle Limit / Increase: 5 / 1
:Juggle Limit / Increase: 5 / 1
}}
}}
}}
}}
Line 1,888: Line 1,765:
=== V-Trigger 1 ===
=== V-Trigger 1 ===


=====<font style="visibility:hidden; float:right">Spark Show</font>=====
=====<font style="visibility:hidden; float:right">HPHK (VT1)</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_HPHK (VT1).png
|image=SFV_Laura_HPHK (VT1).png
|name=Spark Show
|name=Spark Show
|anchor=yes
|input=HPHK (VT1)
|input=HPHK (VT1)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>1</nowiki>
|startup=<nowiki>1</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>4(9)</nowiki>
|recovery=<nowiki>4(9)</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 3 bar V-Trigger
:3 bar V-Trigger
* Duration of 3000 frames (~50 seconds)
:Duration of 3000 frames (~50 seconds)
* Reduces charge time (start-up) for lvl 2-3 Thunder Claps as well as double the duration (active frames) of lvl 1 Thunder Clap
:Reduces charge time (start-up) for lvl 2-3 Thunder Claps as well as double the duration (active frames) of lvl 1 Thunder Clap
* Enhances V-Skill 1/2 and Critical Art
:Enhances V-Skill 1/2 and Critical Art
* Enhances damage and range on all versions of Sunset Wheel
:Enhances damage and range on all versions of Sunset Wheel
* Allows canceling from Thunder Claps into V-Skill 1/2 on hit / block / whiff (costs 50% of remaining V-Timer)
:Allows canceling from Thunder Claps into V-Skill 1/2 on hit / block / whiff (costs 50% of remaining V-Timer)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Spark%20Show}}
}}
}}
 
=====<font style="visibility:hidden; float:right">MPMK (VS2) > P (hold)</font>=====
{{MoveData
|image=SFV_Laura_MPMK (VS2)  P_vt1.png
|name=Thunder Spike Lvl 2
|anchor=yes
|input=MPMK (VS2) > P (hold)
|data=
{{AttackData-SFV
|startup=<nowiki>19+28</nowiki>
|recovery=<nowiki>air+10</nowiki>
|damage=<nowiki>60*30 (90)</nowiki>
|stun=<nowiki>60*30 (90)</nowiki>
|attack=<nowiki>H</nowiki>
|description=
:2-hit Projectile
:This (hold) version is only available during V-Trigger 1
:Duration / Speed / Trajectory of the projectile depends on strength of button used (LP/MP/HP)
:LP Projectile persists for 50 frames (travels shortest distance and disappears before it touches the ground)
:MP Projectile persists for 55 frames (travels medium distance)
:HP Projectile persists for 80 frames (travels furthest distance)
:Very variable frame advantage on grounded opponents
:Builds 70/35 V-Gauge on Hit/Block
:Juggle Limit / Increase / Start: 10*10 / 0*1 / 1*1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/vtOne/Thunder%20Spike%20Lvl%202}}
}}
}}
}}
}}
Line 1,919: Line 1,815:
=== V-Trigger 2 ===
=== V-Trigger 2 ===


=====<font style="visibility:hidden; float:right">Shock Stance</font>=====
=====<font style="visibility:hidden; float:right">HPHK (VT2)</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_HPHK (VT2).png
|image=SFV_Laura_HPHK (VT2).png
|name=Shock Stance
|name=Shock Stance
|anchor=yes
|input=HPHK (VT2)
|input=HPHK (VT2)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>1</nowiki>
|startup=<nowiki>1</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>5(9)</nowiki>
|recovery=<nowiki>5(9)</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 2 bar V-Trigger
:2 bar V-Trigger
* Duration of 2500 frames (~42 seconds)
:Duration of 2500 frames (~42 seconds)
* Gives access to new moves (Matsuda Sway & Shock Choke) while active
:Gives access to new moves (Matsuda Sway & Shock Choke) while active
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Shock%20Stance}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Matsuda Sway</font>=====
=====<font style="visibility:hidden; float:right">HPHK</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_HPHK.png
|image=SFV_Laura_HPHK.png
|name=Matsuda Sway
|name=Matsuda Sway
|anchor=yes
|input=HPHK
|input=HPHK
|data=
|data=
Line 1,955: Line 1,844:
|active=<nowiki>30</nowiki>
|active=<nowiki>30</nowiki>
|recovery=<nowiki>12</nowiki>
|recovery=<nowiki>12</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Strike and Projectile invincible on frames 3-33
:Strike and Projectile invincible on frames 3-33
* Can be canceled into the Shock Choke and V-Skill follow-ups on frames 13-33
:Can be canceled into the Normals, Unique Attacks, Shock Choke, and V-Skill follow-ups on frames 13-33
* Startup framedata refers to the startup of the invincibility frames and the data in the parentheses refers to when the cancel frames start
:Normals and Unique attacks that are canceled into retain projectile invincibility until the end of their active frames
* The sway itself doesn't cost any V-Timer
:Startup framedata refers to the startup of the invincibility frames and the data in the parentheses refers to when the cancel frames start
:The sway itself spends 200 V-Timer (8% of V-Timer)
:Canceling into normals and unique spends 1000 V-Timer (40% of V-Timer)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/vtTwo/Matsuda%20Sway}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Shock Choke</font>=====
=====<font style="visibility:hidden; float:right">HPHK > HPHK</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_HPHK  HPHK.png
|image=SFV_Laura_HPHK  HPHK.png
|name=Shock Choke
|name=Matsuda Sway > Shock Choke
|anchor=yes
|input=HPHK > HPHK
|input=HPHK > HPHK
|data=
|data=
Line 1,983: Line 1,867:
|recovery=<nowiki>51</nowiki>
|recovery=<nowiki>51</nowiki>
|hit=<nowiki>19</nowiki>
|hit=<nowiki>19</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>100</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>0</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* A throw that leaves the opponent in an extended hitstun for follow-up combos
:A throw that leaves the opponent in an extended hitstun for follow-up combos
* Invincible to airborne strikes and projectiles on frames 1-8
:Invincible to airborne strikes and projectiles on frames 1-8
* Overall startup is 20 frames if you include the prior Sway
:Overall startup is 20 frames if you include the prior Sway
* Strike and Projectile invincible on frames 3-21 if you include the prior Sway (as well as invincible to airborne strikes on frames 14-21)
:Strike and Projectile invincible on frames 3-21 if you include the prior Sway (as well as invincible to airborne strikes on frames 14-21)
* This grab follow-up auto-corrects upon its startup (like if the opponent goes behind Laura during her prior Matsuda Sway animation)
:This grab follow-up auto-corrects upon its startup (like if the opponent goes behind Laura during her prior Matsuda Sway animation)
* This grab follow-up spends 1000 V-Timer (40% of V-Timer)
:This grab follow-up spends 1000 V-Timer (40% of V-Timer)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/vtTwo/Matsuda%20Sway%20%3E%20Shock%20Choke}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Matsuda Sway > V-Skill 1 Dash</font>=====
=====<font style="visibility:hidden; float:right">2HPHK</font>=====
{{MoveData
|image=SFV_Laura_HPHK_HPHK.png
|name=Shock Choke
|anchor=yes
|input=2HPHK
|data=
{{AttackData-SFV
|startup=<nowiki>7</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>19</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>T</nowiki>
|description=
:A throw that leaves the opponent in an extended hitstun for follow-up combos
:Invincible to airborne strikes and projectiles on frames 1-8
:Spends 1000 V-Timer (40% of V-Timer) on whiff and uses all remaining V-Timer on successful grab
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/vtTwo/Shock%20Choke}}
}}
}}
 
=====<font style="visibility:hidden; float:right">HPHK > MPMK (VS1)</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_HPHK  MPMK (VS1).png
|image=SFV_Laura_HPHK  MPMK (VS1).png
|name=Matsuda Sway > V-Skill 1 Dash
|name=Matsuda Sway > V-Skill 1 Dash
|anchor=yes
|input=HPHK > MPMK (VS1)
|input=HPHK > MPMK (VS1)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>13</nowiki>
|startup=<nowiki>13</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>21</nowiki>
|recovery=<nowiki>21</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Fully projectile invincible for the entire duration of the V-Skill dash
:Fully projectile invincible for the entire duration of the V-Skill dash
* If you count the initial Sway startup frames as well then this move is Strike invincible on frames 3-13 and Projectile invincible on frames 3-34
:If you count the initial Sway startup frames as well then this move is Strike invincible on frames 3-13 and Projectile invincible on frames 3-34
* Cancels into Shock Choke on frames 18-19 of the V-Skill dash (overall frames 31-32 if you count the initial Sway startup frames as well)
:Cancels into Shock Choke on frames 18-19 of the V-Skill dash (overall frames 31-32 if you count the initial Sway startup frames as well)
* Laura is in a counter-hit state on frames 1-17 on the dash (overall frames 1-30 if you count the initial Sway startup frames as well)
:Laura is in a counter-hit state on frames 1-17 on the dash (overall frames 1-30 if you count the initial Sway startup frames as well)
* This dash follow-up auto-corrects upon its startup (like if the opponent goes behind Laura during her prior Matsuda Sway animation)
:This dash follow-up auto-corrects upon its startup (like if the opponent goes behind Laura during her prior Matsuda Sway animation)
* The V-Skill dash itself doesn't cost any V-Timer
:The V-Skill dash itself doesn't cost any V-Timer
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/vtTwo/Matsuda%20Sway%20%3E%20V-Skill%201%20Dash}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Matsuda Sway > V-Skill Dash > Shock Choke</font>=====
=====<font style="visibility:hidden; float:right">HPHK > MPMK (VS1) > HPHK</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_HPHK  MPMK  HPHK.png
|image=SFV_Laura_HPHK_HPHK.png
|name=Matsuda Sway > V-Skill Dash > Shock Choke
|name=Matsuda Sway > V-Skill 1 Dash > Shock Choke
|input=HPHK > MPMK > HPHK
|anchor=yes
|input=HPHK > MPMK (VS1) > HPHK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
Line 2,041: Line 1,937:
|recovery=<nowiki>51</nowiki>
|recovery=<nowiki>51</nowiki>
|hit=<nowiki>19</nowiki>
|hit=<nowiki>19</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|damage=<nowiki>100</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>0</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* A throw that leaves the opponent in an extended hitstun for follow-up combos
:A throw that leaves the opponent in an extended hitstun for follow-up combos
* Invincible to airborne strikes and projectiles on frames 1-8 (frames 32-39 overall if you include the prior Sway > V-Skill dash)
:Invincible to airborne strikes and projectiles on frames 1-8 (frames 32-39 overall if you include the prior Sway > V-Skill dash)
* Overall startup is 38 frames if you include the prior Sway > V-Skill dash
:Overall startup is 38 frames if you include the prior Sway > V-Skill dash
* Strike invincible on frames 3-13 and Projectile invincible on frames 3-39 if you include the prior Sway > V-Skill dash
:Strike invincible on frames 3-13 and Projectile invincible on frames 3-39 if you include the prior Sway > V-Skill dash
* This grab follow-up spends 1000 V-Timer (40% of V-Timer)
:This grab follow-up spends 1000 V-Timer (40% of V-Timer)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/vtTwo/Matsuda%20Sway%20%3E%20V-Skill%201%20Dash%20%3E%20Shock%20Choke}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Matsuda Sway > V-Skill Dash > Volty Line</font>=====
=====<font style="visibility:hidden; float:right">HPHK > MPMK (VS1) (hold)</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_HPHK  MPMK (hold).png
|image=SFV_Laura_HPHK  MPMK (VS1) (hold).png
|name=Matsuda Sway > V-Skill Dash > Volty Line
|name=Matsuda Sway > V-Skill 1 Dash > Volty Line
|input=HPHK > MPMK (hold)
|anchor=yes
|input=HPHK > MPMK (VS1) (hold)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
Line 2,069: Line 1,962:
|recovery=<nowiki>22</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>Spinning Knockdown / KD / +150</nowiki>
|block=<nowiki>-7</nowiki>
|block=<nowiki>-7</nowiki>
|knockdown=<nowiki>93 / 44 / 49</nowiki>
|damage=<nowiki>70</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>130</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|ccst=<nowiki>Spinning Knockdown</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|ccadv=<nowiki>KD</nowiki>
|ccvg=<nowiki>+150</nowiki>
|kd=<nowiki>93</nowiki>
|kdr=<nowiki>44</nowiki>
|kdrb=<nowiki>49</nowiki>
|description=
|description=
* First 2 active frames can only hit airborne targets and then hits grounded opponents (+5/-4 on last active frame)
:First 2 active frames can only hit airborne targets and then hits grounded opponents (+5/-4 on last active frame)
* Airborne on frames 19-21 (frames 43-45 if you include the prior Sway > V-Skill dash)
:Airborne on frames 19-21 (frames 43-45 if you include the prior Sway > V-Skill dash)
* Strike and Projectile invincible on frames 3-13 and Projectile invincible on frames 3-29 if you include the prior Sway > V-Skill dash
:Strike and Projectile invincible on frames 3-13 and Projectile invincible on frames 3-29 if you include the prior Sway > V-Skill dash
* This V-Skill overhead doesn't cost any V-Timer
:This V-Skill overhead doesn't cost any V-Timer
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/vtTwo/Matsuda%20Sway%20%3E%20V-Skill%201%20Dash%20%3E%20Volty%20Line}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Matsuda Sway > V-Skill 2 Leap</font>=====
=====<font style="visibility:hidden; float:right">HPHK > MPMK (VS2)</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_HPHK  MPMK (VS2).png
|image=SFV_Laura_HPHK  MPMK (VS2).png
|name=Matsuda Sway > V-Skill 2 Leap
|name=Matsuda Sway > V-Skill 2 Leap
|anchor=yes
|input=HPHK > MPMK (VS2)
|input=HPHK > MPMK (VS2)
|data=
|data=
Line 2,096: Line 1,993:
|recovery=<nowiki>25+14</nowiki>
|recovery=<nowiki>25+14</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* This version of V-Skill 2 (and the follow-ups) behave exactly like normally outside of V-Trigger 2, except that the initial Leap is now Projectile Invincible on frames 1-15 (overall frames 3-29 if you count the initial Sway startup frames as well)
:This version of V-Skill 2 (and the follow-ups) behave exactly like normally outside of V-Trigger 2, except that the initial Leap is now Projectile Invincible on frames 1-15 (overall frames 3-29 if you count the initial Sway startup frames as well)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/vtTwo/Matsuda%20Sway%20%3E%20V-Skill%202%20Leap}}
}}
}}
}}
}}
Line 2,111: Line 2,004:
=== V-Shift ===
=== V-Shift ===


=====<font style="visibility:hidden; float:right">V-Shift</font>=====
=====<font style="visibility:hidden; float:right">5MKHP</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_MKHP.png
|image=SFV_Laura_5MKHP.png
|name=V-Shift
|name=V-Shift
|input=MKHP
|anchor=yes
|input=5MKHP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
Line 2,121: Line 2,015:
|active=<nowiki>9</nowiki>
|active=<nowiki>9</nowiki>
|recovery=<nowiki>22</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Shifts back 1.21 range
:Shifts back 1.21 range
* Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
:Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
* Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
:Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
* Throw invincible on frames 1-16 on an empty / raw V-Shift
:Throw invincible on frames 1-16 on an empty / raw V-Shift
* Counter-Hit state on frames 10-31 on an empty / raw V-Shift
:Counter-Hit state on frames 10-31 on an empty / raw V-Shift
* Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
:Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
:Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
:If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/V-Shift}}
}}
}}
}}
}}
Line 2,144: Line 2,030:
=== V-Shift Break ===
=== V-Shift Break ===


=====<font style="visibility:hidden; float:right">Neutralize</font>=====
=====<font style="visibility:hidden; float:right">5MKHP</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_MKHP_break.png
|image=SFV_Laura_5MKHP_break.png
|name=Neutralize
|name=Neutralize
|input=MKHP
|anchor=yes
|input=5MKHP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
Line 2,155: Line 2,042:
|recovery=<nowiki>?</nowiki>
|recovery=<nowiki>?</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>73 / 14 / 19</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>0</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>74</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>15</nowiki>
|kdrb=<nowiki>20</nowiki>
|description=
|description=
* Fully invincible during startup and active frames
:Fully invincible during startup and active frames
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Neutralize}}
}}
}}
}}
}}
Line 2,170: Line 2,057:
=== V-Reversal ===
=== V-Reversal ===


=====<font style="visibility:hidden; float:right">Double Slap</font>=====
=====<font style="visibility:hidden; float:right">6PPP</font>=====
{{MoveData
{{MoveData
|image=SFV_Laura_6PPP.png
|image=SFV_Laura_6PPP.png
|name=Double Slap
|name=Double Slap
|anchor=yes
|input=6PPP
|input=6PPP
|data=
|data=
Line 2,181: Line 2,069:
|recovery=<nowiki>24</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>75 / 16 / 21</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>0</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>75</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>16</nowiki>
|kdrb=<nowiki>21</nowiki>
|description=
|description=
* Strike and Projectile invincible on frames 1-31
:Strike and Projectile invincible on frames 1-31
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Double%20Slap}}
}}
}}
}}
}}

Latest revision as of 20:55, 7 July 2023

Introduction

About Laura

Hailing from Brazil and sister to Sean, Laura seeks to promote her fighting Matsuda Jiu-Jitsu style and grow her Matsuda dojo. She travels the world seeking strong fighters to train with and join her dojo.

With her command grabs, EX Thunder Clap, and dashes Laura is one of the scariest mix up characters in the game. Unique to most grapplers is her Thunder Clap, a short ranged projectile that can be charged for extra hits and travel a further distance; the EX version can travel nearly full screen and causes a juggle on hit. Against slower characters this can let her control space and walk the opponent down, though it's too slow to be used like a Hadoken or similar moves. Once she is in close, she can create incredibly scary high/low/command grab left/right mixups with her V-Skill 1 or 2 and EX Thunder Clap. This can quickly lead to stuns where she has some of the highest damage combos in the game, or death for the opponent. While her buttons are not the longest range, many such as stand LK and 2MP have great priority that can make counter poking effective and lead into Bolt Charge and lets her start her mixups. Her EX Bolt Charge is a far reaching armored move that can quickly power through projectiles and ranged attack, and having a 3f jab with good range and 4f stand LK with long range and great priority can help her get out of pressure. However her walk speed is a bit below average and buttons can be slow recovery, meaning footsie characters such as Chun-Li or Kolin can be difficult to get in on and start mixing, and to use her most effectively takes time to learn her various setups.

Final Patch

Players to Watch

  • Haitani
  • iDom
Laura
SFV-Laura Portrait.jpg
Vitals
Life Points 1025
Stun Points 1000
V-Gauge Points
V-Trigger 1 3 Bars
V-Trigger 2 2 Bars
Ground Movement
Forward Walk Speed 0.04
Backward Walk Speed 0.032
Forward Dash Speed 17
Backward Dash Speed 21
Forward Dash Distance 1.277
Backward Dash Distance 1.08
Backdash CH Frames 3-11
Jumping
Back Jump Speed 46 (4+38+4)
Neutral Jump Speed 46 (4+38+4)
Forward Jump Speed 45 (3+38+4)
Forward Jump Distance 2.128
Backward Jump Distance 1.824
Throws
Throw Hurtbox 0.41
Throw Range 0.85
SFV Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for.

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel, refer to description for options.
  • "sp": Special move.
  • "su": Critical art.
  • "vs[1/2]": V-Skill 1 or 2.
  • "vt[1/2]": V-Trigger 1 or 2 activation.
Confirm windows

Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.

  • Refers to the amount of time (in frames) you have to cancel into another move from the moment the attack connects with the opponent.
Crush Counter

Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit.

Damage

Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.

  • Note that generally, normal counter hits add an additional +2 to hit advantage in SFV.
Knockdown

Knockdown advantage against Normal, Quick Rise and Back Rise wake up options.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.

Stun

Amount of stun added to the opponent's stun bar on hit.

Normals

5LP
Stand LP
5LP
SFV Laura 5LP.png
Startup Active Recovery Hit
3 2 9 3
Damage Stun Attack Block
30 70 H 1
  • Cancel options: sp su vs1 vs2 vt1 vt2
Laura's only 3F normal
FATonline.png
5MP
Stand MP
5MP
SFV Laura 5MP.png
Startup Active Recovery Hit
6 5 11 4
Damage Stun Attack Block
60 100 H 3
  • Confirm windows:
    • Specials & CA: 16
    • Target Combos: 16
    • V-Trigger: 16
  • Cancel options: sp su vs1 vs2 vt1 vt2
Slightly smaller head hurtbox on frames 1-16
Laura steps forward before active frames begin (keep it in mind that when anti-airing with this)
Good frametrap and pressure tool
FATonline.png
5HP
Stand HP
5HP
SFV Laura 5HP.png
Startup Active Recovery Hit
8 3 18 4
Damage Stun Attack Block
80 150 H -2
  • Crush Counter: Stagger, 16 Adv, +120 V-Gauge.
  • Confirm windows:
    • Specials & CA: 18
    • V-Trigger: 18
  • Cancel options: sp su vs1 vs2 vt1 vt2
+13 when canceled into forward V-Skill after Crush Counter
+7 when canceled into backwards V-Skill after Crush Counter
+4 when canceled into backwards->forward V-Skill after Crush Counter
Cancel window starts after active frames (which means meaty v-skill cancels are more advantageous)
FATonline.png
5LK
Stand LK
5LK
SFV Laura 5LK.png
Startup Active Recovery Hit
4 3 9 4
Damage Stun Attack Block
30 70 H 3
  • Cancel options: sp su vs1 vs2 vt1 vt2
Good frametrap and pressure tool
FATonline.png
5MK
Stand MK
5MK
SFV Laura 5MK.png
Startup Active Recovery Hit
7 4 14 4
Damage Stun Attack Block
60 100 H -2
  • Confirm windows:
    • V-Trigger: 15
  • Cancel options: vs1 vs2 vt1 vt2
-2 oB infinite blockstring pressure (sarcasm)
FATonline.png
5HK
Stand HK
5HK
SFV Laura 5HK.png
Startup Active Recovery Hit
12 3 19 1
Damage Stun Attack Block
90 150 H -4
  • Crush Counter: Stagger, 16 Adv, +120 V-Gauge.
  • Confirm windows:
    • Specials & CA: *17
    • V-Trigger: 17
    • Notes: *CA only
  • Cancel options: su vt1 vt2
Decent range poke that moves Laura forward
FATonline.png
2LP
Crouch LP
2LP
SFV Laura 2LP.png
Startup Active Recovery Hit
4 2 8 4
Damage Stun Attack Block
30 70 H 2
  • Cancel options: ch sp su vs1 vs2 vt1 vt2
Chains into cr.LP / cr.LK
FATonline.png
2MP
Crouch MP
2MP
SFV Laura 2MP.png
Startup Active Recovery Hit
5 2 15 3
Damage Stun Attack Block
60 100 H 2
  • Confirm windows:
    • Specials & CA: 16
    • V-Trigger: 16
  • Cancel options: sp su vs1 vs2 vt1 vt2
Quite lenient cancel window (16F hit confirm window)
Similar in use to cr.HP but trades range for speed
FATonline.png
2HP
Crouch HP
2HP
SFV Laura 2HP.png
Startup Active Recovery Hit
7 4 17 2
Damage Stun Attack Block
90 150 H -2
  • Confirm windows:
    • Specials & CA: 22
    • V-Trigger: 22
  • Cancel options: sp su vs1 vs2 vt1 vt2
Fantastic whiff punish tool
Strong hitbox priority against low attacks
Has a huge hit confirm window for special cancels (22F)
V-Skill cancel executes on the last active frame (which means meaty v-skill cancels are more advantageous)
FATonline.png
2LK
Crouch LK
2LK
SFV Laura 2LK.png
Startup Active Recovery Hit
4 2 8 2
Damage Stun Attack Block
20 70 L 0
  • Cancel options: ch sp su vs1 vs2 vt1 vt2
Chains into cr.LP / cr.LK
FATonline.png
2MK
Crouch MK
2MK
SFV Laura 2MK.png
Startup Active Recovery Hit
7 3 13 2
Damage Stun Attack Block
50 100 L -1
  • Confirm windows:
    • Specials & CA: 17
    • V-Trigger: 17
  • Cancel options: sp su vs1 vs2 vt1 vt2
Very lenient cancel window (17F hit confirm window)
FATonline.png
2HK
Crouch HK
2HK
SFV Laura 2HK.png
Startup Active Recovery Hit
9 3 20(22) KD
Damage Stun Attack Block
90 150 L -14
  • Crush Counter: Hard Knockdown, KD Adv, +120 V-Gauge.
  • Knockdown: 74 KD Adv, 25 Quick Rise Adv, 30 Back Rise Adv.
  • Confirm windows:
    • V-Trigger: 17
  • Cancel options: vt1 vt2
2 extra recovery frames (22) on block and whiff
FATonline.png
8LP
Jump LP
8LP
SFV Laura 8LP.png
Startup Active Recovery Hit
3 5 - 8(9)
Damage Stun Attack Block
40 70 M 5(6)
Top of Laura's jumping hurtbox shrinks down a bit for entire move duration
FATonline.png
8MP
Jump MP
8MP
SFV Laura 8MP.png
Startup Active Recovery Hit
4 3 - 12
Damage Stun Attack Block
60 100 M 9
Hits above Laura (decent air-to-air)
Has no hurtbox extension whatsoever
Top of Laura's jumping hurtbox shrinks down a bit for entire move duration
FATonline.png
8HP
Jump HP
8HP
SFV Laura 8HP.png
Startup Active Recovery Hit
7 5 - 11(15)
Damage Stun Attack Block
90 150 M 8(12)
Top of Laura's jumping hurtbox shrinks down a bit for entire move duration
Laura's bottom hurtboxes pull up a little bit on frame 7 and onward
FATonline.png
8LK
Jump LK
8LK
SFV Laura 8LK.png
Startup Active Recovery Hit
4 10 - 5(9)
Damage Stun Attack Block
40 70 M 2(6)
Can cross up
FATonline.png
8MK
Jump MK
8MK
SFV Laura 8MK.png
Startup Active Recovery Hit
5 7 - 8(12)
Damage Stun Attack Block
60 100 M 5(9)
Can cross up
Top of Laura's jumping hurtbox shrinks down a bit for entire move duration
FATonline.png
8HK
Jump HK
8HK
SFV Laura 8HK.png
Startup Active Recovery Hit
5 6 - 11(15)
Damage Stun Attack Block
90 150 M 8(12)
Very fast startup for a heavy jump-in
Top of Laura's jumping hurtbox shrinks down a bit for entire move duration
Laura's bottom hurtboxes pull up a little bit on frame 5 and onward
Laura's been watching too much Keijo!!!!!!!!
FATonline.png

Command Normals

6HP
Step Elbow
6HP
SFV Laura 6HP.png
Startup Active Recovery Hit
17 2 17 4
Damage Stun Attack Block
80 120 H -2
  • Confirm windows:
    • Target Combos: 22
    • V-Trigger: 16
  • Cancel options: vt1 vt2
FATonline.png

Target Combos

6HP > 5HP
Twist Barrage
6HP > 5HP
SFV Laura 6HP 5HP.png
SFV Laura 6HP 5HP 2.png
Startup Active Recovery Hit
17+9 3 21 KD
Damage Stun Attack Block
54 90 H*H -8
  • Knockdown: 93 KD Adv, 32 Quick Rise Adv, 37 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: 17
    • Target Combos: 22
  • Cancel options: sp su vs1 vs2 vt1 vt2
Launches grounded opponents into a free juggle state
Cancelable into any special / v-skill on hit (except for the Sunset Wheel grabs)
FATonline.png
5MP > 5MK
Dual Crash
5MP > 5MK
SFV Laura 5MP 5MK.png
SFV Laura 5MP 5MK 2.png
Startup Active Recovery Hit
6+7 3 18 KD
Damage Stun Attack Block
60*54 (114) 100*63 (163) H*H -6
  • Knockdown: 96 KD Adv, 37 Quick Rise Adv, 42 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: 14
    • Target Combos: 16
    • V-Trigger: 14
  • Cancel options: sp su vs1 vs2 vt1 vt2
Launches grounded opponents into a limited juggle state
Cancelable into any special / v-skill on hit (except for the Sunset Wheel grabs)
FATonline.png

Throws

LPLK
Seoi Throw
Throw
LPLK
SFV Laura LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
120 150 T KD
  • Knockdown: 64 KD Adv, 15 Quick Rise Adv, 15 Back Rise Adv.
FATonline.png
4LPLK
Pullback Hold
Back Throw
4LPLK
SFV Laura 4LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
120 150 T KD
  • Knockdown: 65 KD Adv, 16 Quick Rise Adv, 16 Back Rise Adv.
FATonline.png

Special Moves

236LP
LP Bolt Charge
236LP
SFV Laura 236LP.png
Normal
SFV Laura 236LP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
12 3 18 2
Damage Stun Attack Block
60 100 H -2
Combos into from lights and leaves Laura up close on hit for a +2 mixup (great pressure tool)
Juggle Limit / Increase / Start: 7 / 2 / 2
FATonline.png
VT1 Startup Active Recovery Hit
12 3 18 2
Damage Stun Attack Block
70 150 H -2
  • Cancel options: su
+10 damage and +50 stun during V-Trigger 1
Cancels into Super (Critical Art) on hit / block
Combos into from lights and leaves Laura up close on hit for a +2 mixup (great pressure tool)
Juggle Limit / Increase / Start: 7 / 2 / 2
236MP
MP Bolt Charge
236MP
SFV Laura 236MP.png
Normal
SFV Laura 236MP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
15 3 20 2
Damage Stun Attack Block
60 50 H -7
Can cancel into the Split River / Rodeo Break follow-ups on hit only
Juggle Limit / Increase / Start: 0 / 0 / 2 (Only +1 Juggle Start on airborne)
FATonline.png
VT1 Startup Active Recovery Hit
15 3 20 2
Damage Stun Attack Block
70 100 H -7
+10 damage and +50 stun during V-Trigger 1
Can cancel into the Split River / Rodeo Break follow-ups on hit only
Juggle Limit / Increase / Start: 0 / 0 / 2 (Only +1 Juggle Start on airborne)
236HP
HP Bolt Charge
236HP
SFV Laura 236HP.png
Normal
SFV Laura 236HP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
7 8 17+13 KD
Damage Stun Attack Block
60*90 (150) 50*150 (200) H -
  • Knockdown: 66 KD Adv, 17 Quick Rise Adv, 17 Back Rise Adv.
Upper body invincible on frames 1-11
Airborne on frames 7-31
Juggle Limit: 5
FATonline.png
VT1 Startup Active Recovery Hit
7 8 17+13 KD
Damage Stun Attack Block
70*110 (180) 100*150 (250) H -
  • Knockdown: 66 KD Adv, 17 Quick Rise Adv, 17 Back Rise Adv.
+10 damage and +50 stun during V-Trigger 1
Upper body invincible on frames 1-11
Airborne on frames 7-31
Juggle Limit: 5
236PP
EX Bolt Charge
236PP
SFV Laura 236PP.png
Normal
SFV Laura 236PP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
12 3 22 0
Damage Stun Attack Block
80 50 H -17
One hit of armor on frames 3-14
Can cancel into the Split River / Rodeo Break follow-ups on hit only
Juggle Limit / Increase / Start: 0 / 6 / 2
FATonline.png
VT1 Startup Active Recovery Hit
12 3 22 0
Damage Stun Attack Block
90 100 H -17
+10 damage and +50 stun during V-Trigger 1
One hit of armor on frames 3-14
Can cancel into the Split River / Rodeo Break follow-ups on hit only
Juggle Limit / Increase / Start: 0 / 6 / 2
236MP > P
Split River
236MP > P
SFV Laura 236MP P.png
Normal
SFV Laura 236MP P vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
- - - KD
Damage Stun Attack Block
60*63 (123) 50*135 (185) H -
  • Knockdown: 67(68) KD Adv, 18(19) Quick Rise Adv, 18(19) Back Rise Adv.
Switches side with the opponent
Denies back-roll (Throw)
+1 extra KDA (+68/19/19) when followed up from EX Bolt Charge resulting in +2 mixup after a forward dash
FATonline.png
VT1 Startup Active Recovery Hit
- - - KD
Damage Stun Attack Block
70*81 (151) 100*135 (235) H -
  • Knockdown: 67 KD Adv, 18 Quick Rise Adv, 18 Back Rise Adv.
+18 damage during V-Trigger 1
Switches side with the opponent
Denies back-roll (Throw)
+1 extra KDA (+68/19/19) when followed up from EX Bolt Charge resulting in +2 mixup after a forward dash
236MP > K
Rodeo Break
236MP > K
SFV Laura 236MP K.png
Normal
SFV Laura 236MP K vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
- - - KD
Damage Stun Attack Block
60*63 (123) 50*135 (185) H -
  • Knockdown: 67(68) KD Adv, 18(19) Quick Rise Adv, 18(19) Back Rise Adv.
Stays on same side of the opponent
Denies back-roll (Throw)
+1 extra KDA (+68/19/19) when followed up from EX Bolt Charge resulting in +2 mixup after a forward dash
FATonline.png
VT1 Startup Active Recovery Hit
- - - KD
Damage Stun Attack Block
70*81 (151) 100*135 (235) H -
  • Knockdown: 67 KD Adv, 18 Quick Rise Adv, 18 Back Rise Adv.
+18 damage during V-Trigger 1
Stays on same side of the opponent
Denies back-roll (Throw)
+1 extra KDA (+68/19/19) when followed up from EX Bolt Charge resulting in +2 mixup after a forward dash
214P
Thunder Clap Lvl 1
214P
SFV Laura 214LP 1.png
SFV Laura 214MP 1.png
SFV Laura 214HP 1.png
Normal
SFV Laura 214LP vt1 1.png
SFV Laura 214MP vt1 1.png
SFV Laura 214HP vt1 1.png
V-Trigger 1
Normal Startup Active Recovery Hit
19 40 26 2
Damage Stun Attack Block
60 60 H -5
  • Cancel options: su vs1 vs2 vt1 vt2
Projectile immediately disappears if Laura is successfully hit
1-hit Projectile (Lvl 1 Thunder Claps)
Speed and reach of projectile depends on strength of button used (LP/MP/HP)
LP Projectile Speed: 0.005
MP Projectile Speed: 0.015
HP Projectile Speed: 0.027
Projectile persists for 45 frames (Lvl 1 Thunder Claps)
Can cancel into V-Skill 1 and 2 during V-Trigger 1
Juggle Limit / Increase / Start: 0 / 1 / 1
FATonline.png
VT1 Startup Active Recovery Hit
19 80 28 2
Damage Stun Attack Block
60 60 H -5
  • Cancel options: su vs1 vs2
Projectile immediately disappears if Laura is successfully hit
1-hit Projectile (Lvl 1 Thunder Claps)
Speed and reach of projectile depends on strength of button used (LP/MP/HP)
LP Projectile Speed: 0.005
MP Projectile Speed: 0.015
HP Projectile Speed: 0.027
Projectile persists for 80 frames (double the duration of non-V-Trigger Lvl 1 Thunder Claps)
Juggle Limit / Increase / Start: 0 / 1 /1
214P (brief-hold)
Thunder Clap Lvl 2
214P (brief-hold)
SFV Laura 214LP 2.png
SFV Laura 214MP 2.png
SFV Laura 214HP 2.png
Normal
SFV Laura 214LP vt1 2.png
SFV Laura 214MP vt1 2.png
SFV Laura 214HP vt1 2.png
V-Trigger 1
Normal Startup Active Recovery Hit
36 80 25 11
Damage Stun Attack Block
60*30 (90) 60*30 (90) H 2
  • Cancel options: su vs1 vs2 vt1 vt2
Projectile immediately disappears if Laura is successfully hit
2-hit Projectile (Lvl 2 Thunder Claps)
Speed and reach of projectile depends on strength of button used (LP/MP/HP)
LP Projectile Speed: 0.005
MP Projectile Speed: 0.015
HP Projectile Speed: 0.027
Projectile persists for 80 frames (Lvl 2 Thunder Claps)
Can cancel into V-Skill 1 and 2 during V-Trigger 1
V-Skill cancel shown in the parenthesis (+4 on hit) refers to when only the first hit of fireball connects before the dash cancel
Juggle Limit / Increase / Start: 0*0 / 0*1 / 0*1
FATonline.png
VT1 Startup Active Recovery Hit
25 80 27 11
Damage Stun Attack Block
60*30 (90) 60*30 (90) H 2
  • Cancel options: su vs1 vs2
Projectile immediately disappears if Laura is successfully hit
2-hit Projectile (Lvl 2 Thunder Claps)
Speed and reach of projectile depends on strength of button used (LP/MP/HP)
LP Projectile Speed: 0.005
MP Projectile Speed: 0.015
HP Projectile Speed: 0.027
Projectile persists for 80 frames (Lvl 2 Thunder Claps)
Startup reduced from 41 -> 26 in this V-Trigger 1 version
V-Skill cancel data is less advantageous (+4 on hit) if only the first hit of the projectile hits when canceled (like when performed mid-screen)
Juggle Limit / Increase / Start: 0*0 / 0*1 / 0*1
214P (hold)
Thunder Clap Lvl 3
214P (hold)
SFV Laura 214LP 3.png
SFV Laura 214MP 3.png
SFV Laura 214HP 3.png
Normal
SFV Laura 214LP vt1 3.png
SFV Laura 214MP vt1 3.png
SFV Laura 214HP vt1 3.png
V-Trigger 1
Normal Startup Active Recovery Hit
70 100 13 31
Damage Stun Attack Block
60*30*30 (120) 60*30*30 (120) H 18
  • Cancel options: su vs1 vs2 vt1 vt2
Projectile immediately disappears if Laura is successfully hit
3-hit Projectile (Lvl 3 Thunder Claps)
Speed and reach of projectile depends on strength of button used (LP/MP/HP)
LP Projectile Speed: 0.005
MP Projectile Speed: 0.015
HP Projectile Speed: 0.027
Projectile persists for 100 frames (Lvl 3 Thunder Claps)
Can cancel into V-Skill 1 and 2 during V-Trigger 1
V-Skill cancel shown in the parenthesis (+4 on hit) refers to when only the first hit of fireball connects before the dash cancel
Juggle Limit / Increase / Start: 0*0*0 / 0*0*1 / 0*0*1
FATonline.png
VT1 Startup Active Recovery Hit
40 100 13 31
Damage Stun Attack Block
60*30*30 (120) 60*30*30 (120) H 18
  • Cancel options: su vs1 vs2
Projectile immediately disappears if Laura is successfully hit
3-hit Projectile (Lvl 3 Thunder Claps)
Speed and reach of projectile depends on strength of button used (LP/MP/HP)
LP Projectile Speed: 0.005
MP Projectile Speed: 0.015
HP Projectile Speed: 0.027
Projectile persists for 100 frames (Lvl 3 Thunder Claps)
Startup reduced from 70 -> 40 in this V-Trigger 1 version
V-Skill cancel data is less advantageous (+4/+3) if only the first hit of the projectile connects when canceled (like when performed mid-screen)
Juggle Limit / Increase / Start: 0*0*0 / 0*0*1 / 0*0*1
214LPMP
LPMP Thunder Clap
214LPMP
SFV Laura 214LPMP.png
Normal
SFV Laura 214LPMP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
17 60 24 KD
Damage Stun Attack Block
60*30 (90) 60*30 (90) H 3
  • Knockdown: 105 KD Adv, 46 Quick Rise Adv, 51 Back Rise Adv.
  • Cancel options: vs1 vs2 vt1 vt2
Projectile immediately disappears if Laura is successfully hit
2-hit Projectile
Projectile Speed: 0.006
Projectile persists for 60 frames
Speed and reach of projectile depends on which 2 button strengths are used (LPMP / LPHP / MPHP)
Launches opponent on hit into a limited juggle state (Juggle Start: +1)
On hit, do st.HP xx V-Skill (hold slightly) for cross under or st.hp xx V-Skill (tap) for same side
Can cancel into V-Skill 1 and 2 during V-Trigger 1
Juggle Limit / Increase / Start: 0*0 / 0*2 / 0*1
FATonline.png
VT1 Startup Active Recovery Hit
17 80 24 KD
Damage Stun Attack Block
60*30*30 (120) 60*30*30 (120) H 7
  • Knockdown: 113 KD Adv, 54 Quick Rise Adv, 59 Back Rise Adv.
  • Cancel options: vs1 vs2
Projectile immediately disappears if Laura is successfully hit
Projectile persists for 80 frames (double the normal LPMP Fireball duration in this V-Trigger 1 version)
2-hit Projectile
Projectile Speed: 0.016
Speed and reach of projectile depends on which 2 button strengths are used (LPMP / LPHP / MPHP)
Launches opponent on hit into a limited juggle state (Juggle Start: +1)
On hit, do st.HP xx V-Skill (hold slightly) for cross under or st.hp xx V-Skill (tap) for same side
V-Skill cancel data is less advantageous (only +1 on block) if only the first hit of the projectile is blocked when canceled (like when performed mid-screen)
Juggle Limit / Increase / Start: 0*0 / 0*2 / 0*1
214LPHP
LPHP Thunder Clap
214LPHP
SFV Laura 214LPHP.png
Normal
SFV Laura 214LPHP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
17 170 24 KD
Damage Stun Attack Block
60*30 (90) 60*30 (90) H 3
  • Knockdown: 105 KD Adv, 46 Quick Rise Adv, 51 Back Rise Adv.
  • Cancel options: vs1 vs2 vt1 vt2
Projectile immediately disappears if Laura is successfully hit
2-hit Projectile
Projectile Speed: 0.016
Projectile persists for 170 frames
Speed and reach of projectile depends on which 2 button strengths are used (LPMP / LPHP / MPHP)
Launches opponent on hit into a limited juggle state (Juggle Start: +1)
On hit, do st.HP xx V-Skill (hold slightly) for cross under or st.hp xx V-Skill (tap) for same side
Can cancel into V-Skill 1 and 2 during V-Trigger 1
Juggle Limit / Increase / Start: 0*0 / 0*2 / 0*1
FATonline.png
VT1 Startup Active Recovery Hit
17 190 24 KD
Damage Stun Attack Block
60*30*30 (120) 60*30*30 (120) H 7
  • Knockdown: 113 KD Adv, 54 Quick Rise Adv, 59 Back Rise Adv.
  • Cancel options: vs1 vs2
Projectile immediately disappears if Laura is successfully hit
Projectile persists for 190 frames (20 extra frames duration in this V-Trigger 1 version)
2-hit Projectile
Projectile Speed: 0.028
Speed and reach of projectile depends on which 2 button strengths are used (LPMP / LPHP / MPHP)
Launches opponent on hit into a limited juggle state (Juggle Start: +1)
On hit, do st.HP xx V-Skill (hold slightly) for cross under or st.hp xx V-Skill (tap) for same side
V-Skill cancel data is less advantageous (only +1 on block) if only the first hit of the projectile is blocked when canceled (like when performed mid-screen)
Juggle Limit / Increase / Start: 0*0 / 0*2 / 0*1
214MPHP
MPHP Thunder Clap
214MPHP
SFV Laura 214MPHP.png
Normal
SFV Laura 214MPHP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
17 170 24 KD
Damage Stun Attack Block
60*30 (90) 60*30 (90) H 3
  • Knockdown: 105 KD Adv, 46 Quick Rise Adv, 51 Back Rise Adv.
  • Cancel options: vs1 vs2 vt1 vt2
Projectile immediately disappears if Laura is successfully hit
2-hit Projectile
Projectile Speed: 0.028
Projectile persists for 170 frames
Speed and reach of projectile depends on which 2 button strengths are used (LPMP / LPHP / MPHP)
Launches opponent on hit into a limited juggle state (Juggle Start: +1)
On hit, do st.HP xx V-Skill (hold slightly) for cross under or st.hp xx V-Skill (tap) for same side
Juggle Limit / Increase / Start: 0*0 / 0*2 / 0*1
FATonline.png
VT1 Startup Active Recovery Hit
17 190 24 KD
Damage Stun Attack Block
60*30*30 (120) 60*30*30 (120) H 7
  • Knockdown: 113 KD Adv, 54 Quick Rise Adv, 59 Back Rise Adv.
  • Cancel options: vs1 vs2
Projectile immediately disappears if Laura is successfully hit
Projectile persists for 190 frames (20 extra frames duration in this V-Trigger 1 version)
2-hit Projectile
Projectile Speed: 0.006
Speed and reach of projectile depends on which 2 button strengths are used (LPMP / LPHP / MPHP)
Launches opponent on hit into a limited juggle state (Juggle Start: +1)
On hit, do st.HP xx V-Skill (hold slightly) for cross under or st.hp xx V-Skill (tap) for same side
V-Skill cancel data is less advantageous (only +1 on block) if only the first hit of the projectile is blocked when canceled (like when performed mid-screen)
Juggle Limit / Increase / Start: 0*0 / 0*2 / 0*1
63214LK
LK Sunset Wheel
63214LK
SFV Laura 63214K.png
Normal
SFV Laura 63214K vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
9 2 60 KD
Damage Stun Attack Block
70*90 (160) 100*100 (200) T KD
  • Knockdown: 63 KD Adv, 14 Quick Rise Adv, 14 Back Rise Adv.
Throw Distance: 1.23
Denies back-roll (Throw)
Cannot cancel into this from normals or back+V-Skill
4F slower start-up than MK/HK version but has more range
FATonline.png
VT1 Startup Active Recovery Hit
9 2 60 KD
Damage Stun Attack Block
80*100 (180) 100*130 (230) T KD
  • Knockdown: 64 KD Adv, 15 Quick Rise Adv, 15 Back Rise Adv.
Increased range of about 10% during V-Trigger 1
+1 KDA during V-Trigger 1
Throw Distance: 1.38
Denies back-roll (Throw)
Cannot cancel into this from normals or back+V-Skill
4F slower start-up than MK/HK version but has more range
63214MK
MK Sunset Wheel
63214MK
SFV Laura 63214K.png
Normal
SFV Laura 63214K vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
5 2 60 KD
Damage Stun Attack Block
70*100 (170) 100*100 (200) T KD
  • Knockdown: 63 KD Adv, 14 Quick Rise Adv, 14 Back Rise Adv.
Throw Distance: 1.11
Denies back-roll (Throw)
Cannot cancel into this from normals or back+V-Skill
FATonline.png
VT1 Startup Active Recovery Hit
5 2 60 KD
Damage Stun Attack Block
80*110 (190) 100*130 (230) T KD
  • Knockdown: 64 KD Adv, 15 Quick Rise Adv, 15 Back Rise Adv.
Increased range of about 10% during V-Trigger 1
+1 KDA during V-Trigger 1
Throw Distance: 1.26
Denies back-roll (Throw)
Cannot cancel into this from normals or back+V-Skill
63214HK
HK Sunset Wheel
63214HK
SFV Laura 63214K.png
Normal
SFV Laura 63214K vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
5 2 60 KD
Damage Stun Attack Block
70*120 (190) 100*100 (200) T KD
  • Knockdown: 63 KD Adv, 14 Quick Rise Adv, 14 Back Rise Adv.
Throw Distance: 0.91
Denies back-roll (Throw)
Cannot cancel into this from normals or back+V-Skill
FATonline.png
VT1 Startup Active Recovery Hit
5 2 60 KD
Damage Stun Attack Block
80*130 (210) 100*130 (230) T KD
  • Knockdown: 64 KD Adv, 15 Quick Rise Adv, 15 Back Rise Adv.
Increased range of about 10% during V-Trigger 1
+1 KDA during V-Trigger 1
Throw Distance: 1.06
Denies back-roll (Throw)
Cannot cancel into this from normals or back+V-Skill
63214KK
EX Sunset Wheel
63214KK
SFV Laura 63214KK.png
Normal
SFV Laura 63214KK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
18 2 60 KD
Damage Stun Attack Block
80*100 (180) 100*150 (250) T KD
  • Knockdown: 64 KD Adv, 15 Quick Rise Adv, 15 Back Rise Adv.
Moves forward before grabbing
Projectile Invincible on frames 1-20
Can't cancel into from normal attacks or back V-Skill
FATonline.png
VT1 Startup Active Recovery Hit
18 2 60 KD
Damage Stun Attack Block
80*130 (210) 130*150 (280) T KD
  • Knockdown: 64 KD Adv, 15 Quick Rise Adv, 15 Back Rise Adv.
Increased range during V-Trigger 1
Moves forward before grabbing
Projectile Invincible on frames 1-20
Can't cancel into from normal attacks or back V-Skill

Critical Art

236236K
Inazuma Spin Hold
236236K
SFV Laura 236236K 1.png
SFV Laura 236236K 2.png
Normal
SFV Laura 236236K vt1 1.png
SFV Laura 236236K vt1 2.png
V-Trigger 1
Normal Startup Active Recovery Hit
4 2 52 KD
Damage Stun Attack Block
130*30x4*100 (350) 0 T KD
  • Knockdown: 50 KD Adv, 1 Quick Rise Adv, 1 Back Rise Adv.
Fully invincible on frame 1-5
All brazillian characters must form a ball and spin while causing electricity
FATonline.png
VT1 Startup Active Recovery Hit
4 2 52 KD
Damage Stun Attack Block
130*30x4*120 (370) 0 T KD
  • Knockdown: 50 KD Adv, 1 Quick Rise Adv, 1 Back Rise Adv.
Fully invincible on frame 1-5
VT1 Enhanced Version has bonus 20 damage on final hit

Taunts

5PPPKKK
Taunt
5PPPKKK
SFV Laura 5PPPKKK.png
"Wanna be a grappling bud? A grap-pling-bud?"
Startup Active Recovery Hit
- - 61 -
Damage Stun Attack Block
- - - -
FATonline.png

V-System

V-Skill 1

MPMK (VS1)
Volty Line
MPMK (VS1)
SFV Laura MPMK (VS1).png
Normal
SFV Laura MPMK (VS1) vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
20 6 22 2
Damage Stun Attack Block
70 130 M -7
  • Crush Counter: Spinning Knockdown, KD Adv, +150 V-Gauge.
  • Knockdown: 93 KD Adv, 44 Quick Rise Adv, 49 Back Rise Adv.
Overhead
First 2 active frames can only hit airborne targets and then hits grounded opponents on 22nd frame (+5/-4 on last active frame)
Airborne on frames 20-22
First active frame can hit cross-up (behind Laura)
Builds 100/50 V-Gauge on hit/block
Spends 1000 V-Timer (50% V-Timer) when canceled into from Thunder Claps during V-Trigger 1
FATonline.png
VT1 Startup Active Recovery Hit
20 6 21 4
Damage Stun Attack Block
90 160 M -6
Overhead
+20 damage and +30 stun during V-Trigger 1
First 2 active frames can only hit airborne targets and then hits grounded opponents on 22nd frame (+7/-3 on last active frame)
Airborne on frames 20-24
First active frame can hit cross-up (behind Laura)
Spends 1500 V-Timer (50% V-Timer) when canceling into any versions of Laura's V-Skill from Thunder Claps during V-Trigger 1
6MPMK (VS1)
Linear Movement Avante
6MPMK (VS1)
SFV Laura 6MPMK (VS1).png
Startup Active Recovery Hit
- - 21(20) -
Damage Stun Attack Block
- - - -
21 frames total when used standalone, but 18 frames when canceled from LM:E (backwards V-Skill)
Can be performed with 1F shorter duration (20F) if buffered into during the 5F buffer window of SFV (and having already released the MP+MK buttons before the move starts)
Increased distance during V-Trigger
Crouch sized hurtbox during this dash
Counter-hit state on frames 1-17
Spends 1000 V-Timer (50% V-Timer) when canceled into from Thunder Claps during V-Trigger 1
FATonline.png
4MPMK (VS1)
Linear Movement Esquiva
4MPMK (VS1)
SFV Laura 4MPMK (VS1).png
Startup Active Recovery Hit
- - 26 -
Damage Stun Attack Block
- - - -
Frames 15-26 can be canceled into Specials / Super / V-Skill 1 follow-ups
Increased distance during V-Trigger
Counter-hit state on frames 1-25
Spends 1000 V-Timer (50% V-Timer) when canceled into from Thunder Claps during V-Trigger 1
FATonline.png
4MPMK (VS1) > MPMK
Linear Movement Finta
4MPMK (VS1) > MPMK
SFV Laura 6MPMK (VS1).png
Startup Active Recovery Hit
- - 29 -
Damage Stun Attack Block
- - - -
Dashes back -> forward
Cannot cancel into anything during this forward dash follow-up
Counter-Hit state for entire duration of the forward dash (frames 1-16)
FATonline.png

V-Skill 2

MPMK (VS2)
Volty Sprink
MPMK (VS2)
SFV Laura MPMK (VS2).png
Startup Active Recovery Hit
11 2 25+14 KD
Damage Stun Attack Block
60 100 H -
Initial Leap attack can only hit airborne opponents
Airborne on frames 9-37
Variable KDA
KDA after Target Combos xx V-Skill 2 > P: +104/45/50 (1 less KDA if you use LP Fireball after MP>MK xx V-Skill 2)
Cancels into Thunder Spike (Air Projectile) or Heavy Heel (Air Kick) follow-ups on frames 19-24
Initial Leap attack builds 50 V-Gauge on Hit
Juggle Limit / Increase / Start: 2 / 1 / 2
FATonline.png
MPMK (VS2) > P
Thunder Spike
MPMK (VS2) > P
SFV Laura MPMK (VS2) P.png
Normal
SFV Laura MPMK (VS2) P vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
19+13 - air+10 -
Damage Stun Attack Block
60 60 H -
Projectile immediately disappears if Laura is successfully hit
1-hit Projectile
Duration / Speed / Trajectory of the projectile depends on strength of button used (LP/MP/HP)
LP Projectile persists for 50 frames (travels shortest distance and disappears before it touches the ground)
MP Projectile persists for 55 frames (travels medium distance)
HP Projectile persists for 80 frames (travels furthest distance)
Very variable frame advantage on grounded opponents
Builds 50/25 V-Gauge on Hit/Block
Juggle Limit / Increase / Start: 3 / 2 / 1
FATonline.png
VT1 Startup Active Recovery Hit
19+14 - air+10 -
Damage Stun Attack Block
60 60 H -
This version is 1F slower start-up overall during V-Trigger 1 for some reason
1-hit Projectile
Duration / Speed / Trajectory of the projectile depends on strength of button used (LP/MP/HP)
LP Projectile persists for 50 frames (travels shortest distance and disappears before it touches the ground)
MP Projectile persists for 55 frames (travels medium distance)
HP Projectile persists for 80 frames (travels furthest distance)
Very variable frame advantage on grounded opponents
Builds 50/25 V-Gauge on Hit/Block
Juggle Limit / Increase / Start: 10 / 1 / 1
MPMK (VS2) > K
Heavy Heel
MPMK (VS2) > K
SFV Laura MPMK (VS2) K.png
Normal
SFV Laura MPMK (VS2) K vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
19+16 2 air+10 3
Damage Stun Attack Block
70 100 H -2
Not actually an Overhead
Spiked knockdown on airborne opponents (variable KDA)
KDA after Target Combos xx V-Skill 2 > K: +77/18/23
Builds 50/25 V-Gauge on Hit/Block
Juggle Limit / Increase: 5 / 1
FATonline.png
VT1 Startup Active Recovery Hit
19+16 2 air+10 4
Damage Stun Attack Block
70 100 H 1
Increased frame advantage on hit / block (+3/-2 -> +4/+1)
Not actually an Overhead
Spiked knockdown on airborne opponents (variable KDA)
Juggle Limit / Increase: 5 / 1

V-Trigger 1

HPHK (VT1)
Spark Show
HPHK (VT1)
SFV Laura HPHK (VT1).png
Startup Active Recovery Hit
1 - 4(9) -
Damage Stun Attack Block
- - - -
3 bar V-Trigger
Duration of 3000 frames (~50 seconds)
Reduces charge time (start-up) for lvl 2-3 Thunder Claps as well as double the duration (active frames) of lvl 1 Thunder Clap
Enhances V-Skill 1/2 and Critical Art
Enhances damage and range on all versions of Sunset Wheel
Allows canceling from Thunder Claps into V-Skill 1/2 on hit / block / whiff (costs 50% of remaining V-Timer)
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MPMK (VS2) > P (hold)
Thunder Spike Lvl 2
MPMK (VS2) > P (hold)
SFV Laura MPMK (VS2) P vt1.png
Startup Active Recovery Hit
19+28 - air+10 -
Damage Stun Attack Block
60*30 (90) 60*30 (90) H -
2-hit Projectile
This (hold) version is only available during V-Trigger 1
Duration / Speed / Trajectory of the projectile depends on strength of button used (LP/MP/HP)
LP Projectile persists for 50 frames (travels shortest distance and disappears before it touches the ground)
MP Projectile persists for 55 frames (travels medium distance)
HP Projectile persists for 80 frames (travels furthest distance)
Very variable frame advantage on grounded opponents
Builds 70/35 V-Gauge on Hit/Block
Juggle Limit / Increase / Start: 10*10 / 0*1 / 1*1
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V-Trigger 2

HPHK (VT2)
Shock Stance
HPHK (VT2)
SFV Laura HPHK (VT2).png
Startup Active Recovery Hit
1 - 5(9) -
Damage Stun Attack Block
- - - -
2 bar V-Trigger
Duration of 2500 frames (~42 seconds)
Gives access to new moves (Matsuda Sway & Shock Choke) while active
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HPHK
Matsuda Sway
HPHK
SFV Laura HPHK.png
Startup Active Recovery Hit
4(13) 30 12 -
Damage Stun Attack Block
- - - -
Strike and Projectile invincible on frames 3-33
Can be canceled into the Normals, Unique Attacks, Shock Choke, and V-Skill follow-ups on frames 13-33
Normals and Unique attacks that are canceled into retain projectile invincibility until the end of their active frames
Startup framedata refers to the startup of the invincibility frames and the data in the parentheses refers to when the cancel frames start
The sway itself spends 200 V-Timer (8% of V-Timer)
Canceling into normals and unique spends 1000 V-Timer (40% of V-Timer)
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HPHK > HPHK
Matsuda Sway > Shock Choke
HPHK > HPHK
SFV Laura HPHK HPHK.png
Startup Active Recovery Hit
13+7 2 51 19
Damage Stun Attack Block
100 0 T -
A throw that leaves the opponent in an extended hitstun for follow-up combos
Invincible to airborne strikes and projectiles on frames 1-8
Overall startup is 20 frames if you include the prior Sway
Strike and Projectile invincible on frames 3-21 if you include the prior Sway (as well as invincible to airborne strikes on frames 14-21)
This grab follow-up auto-corrects upon its startup (like if the opponent goes behind Laura during her prior Matsuda Sway animation)
This grab follow-up spends 1000 V-Timer (40% of V-Timer)
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2HPHK
Shock Choke
2HPHK
SFV Laura HPHK HPHK.png
Startup Active Recovery Hit
7 2 60 19
Damage Stun Attack Block
100 0 T -
A throw that leaves the opponent in an extended hitstun for follow-up combos
Invincible to airborne strikes and projectiles on frames 1-8
Spends 1000 V-Timer (40% of V-Timer) on whiff and uses all remaining V-Timer on successful grab
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HPHK > MPMK (VS1)
Matsuda Sway > V-Skill 1 Dash
HPHK > MPMK (VS1)
SFV Laura HPHK MPMK (VS1).png
Startup Active Recovery Hit
13 - 21 -
Damage Stun Attack Block
- - - -
Fully projectile invincible for the entire duration of the V-Skill dash
If you count the initial Sway startup frames as well then this move is Strike invincible on frames 3-13 and Projectile invincible on frames 3-34
Cancels into Shock Choke on frames 18-19 of the V-Skill dash (overall frames 31-32 if you count the initial Sway startup frames as well)
Laura is in a counter-hit state on frames 1-17 on the dash (overall frames 1-30 if you count the initial Sway startup frames as well)
This dash follow-up auto-corrects upon its startup (like if the opponent goes behind Laura during her prior Matsuda Sway animation)
The V-Skill dash itself doesn't cost any V-Timer
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HPHK > MPMK (VS1) > HPHK
Matsuda Sway > V-Skill 1 Dash > Shock Choke
HPHK > MPMK (VS1) > HPHK
SFV Laura HPHK HPHK.png
Startup Active Recovery Hit
13+18+7 2 51 19
Damage Stun Attack Block
100 0 T -
A throw that leaves the opponent in an extended hitstun for follow-up combos
Invincible to airborne strikes and projectiles on frames 1-8 (frames 32-39 overall if you include the prior Sway > V-Skill dash)
Overall startup is 38 frames if you include the prior Sway > V-Skill dash
Strike invincible on frames 3-13 and Projectile invincible on frames 3-39 if you include the prior Sway > V-Skill dash
This grab follow-up spends 1000 V-Timer (40% of V-Timer)
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HPHK > MPMK (VS1) (hold)
Matsuda Sway > V-Skill 1 Dash > Volty Line
HPHK > MPMK (VS1) (hold)
SFV Laura HPHK MPMK (VS1) (hold).png
Startup Active Recovery Hit
13+19 6 22 2
Damage Stun Attack Block
70 130 M -7
  • Crush Counter: Spinning Knockdown, KD Adv, +150 V-Gauge.
  • Knockdown: 93 KD Adv, 44 Quick Rise Adv, 49 Back Rise Adv.
First 2 active frames can only hit airborne targets and then hits grounded opponents (+5/-4 on last active frame)
Airborne on frames 19-21 (frames 43-45 if you include the prior Sway > V-Skill dash)
Strike and Projectile invincible on frames 3-13 and Projectile invincible on frames 3-29 if you include the prior Sway > V-Skill dash
This V-Skill overhead doesn't cost any V-Timer
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HPHK > MPMK (VS2)
Matsuda Sway > V-Skill 2 Leap
HPHK > MPMK (VS2)
SFV Laura HPHK MPMK (VS2).png
Startup Active Recovery Hit
13+11 2 25+14 KD
Damage Stun Attack Block
60 100 H -
This version of V-Skill 2 (and the follow-ups) behave exactly like normally outside of V-Trigger 2, except that the initial Leap is now Projectile Invincible on frames 1-15 (overall frames 3-29 if you count the initial Sway startup frames as well)
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V-Shift

5MKHP
V-Shift
5MKHP
SFV Laura 5MKHP.png
Startup Active Recovery Hit
1 9 22 -
Damage Stun Attack Block
- - - -
Shifts back 1.21 range
Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
Throw invincible on frames 1-16 on an empty / raw V-Shift
Counter-Hit state on frames 10-31 on an empty / raw V-Shift
Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
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V-Shift Break

5MKHP
Neutralize
5MKHP
SFV Laura 5MKHP break.png
Startup Active Recovery Hit
? 3 ? KD
Damage Stun Attack Block
60 0 H -2
  • Knockdown: 74 KD Adv, 15 Quick Rise Adv, 20 Back Rise Adv.
Fully invincible during startup and active frames
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V-Reversal

6PPP
Double Slap
6PPP
SFV Laura 6PPP.png
Startup Active Recovery Hit
17 2 24 KD
Damage Stun Attack Block
60 0 H -2
  • Knockdown: 75 KD Adv, 16 Quick Rise Adv, 21 Back Rise Adv.
Strike and Projectile invincible on frames 1-31
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