(Created page with "== Combos == === BnB === Can replace HK Spiral Arrow with HK Cannon Spike for better damage, worse oki * crLP or LP ** , LP → LK Spiral Arrow ** , b+MP > HK xx HK Spiral Ar...") |
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== | {{Character_Subnav_SFV|name=Cammy|hash=CMY|discord=0pgjU35fSAeJNlCQ}} | ||
{{ComboLegend-SFV}} | |||
== | == General Combo Notes == | ||
'''Spiral Arrow (236K)''' | |||
*Used in midscreen combos to grant oki afterward | |||
*At ranges where the first hit of 236HK whiffs, '''MK''' version is used instead (most commonly in light confirms) | |||
*'''HK''' version does the same damage as 623K if both hits connect (most commonly in 5HP or 2MK cancels) | |||
*236K is weaker than 623K when used in CA cancels, and fails to cancel at all from longer ranges | |||
*'''EX''' version is most useful at ranges where HK version whiffs 1st hit, but it also switches sides | |||
'''Cannon Spike (623K)''' | |||
*Used in the corner where Cammy can get oki afterwards | |||
*Used for cancels into CA, as it does the full damage in one hit | |||
*After '''4MP > HK''' Target Combo, HK version is used except in the corner (use LK to avoid whiffing under opponent) | |||
*'''EX''' version has more juggle potential, making it useful in some VT1 and corner combos | |||
== Light Confirms == | |||
{{ComboHeader-SFV}} | |||
{{Combo-SFV | |||
|notation= | |||
2LP, 5LP, 5LP xx 236MK | |||
|damage= | |||
127 | |||
|stun= | |||
273 | |||
|meter= | |||
0 | |||
|notes= | |||
HK Spiral Arrow only hits once from this confirm, making MK version stronger | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
2LP, 5LP, 5LP xx 623HK | |||
|damage= | |||
155 | |||
|stun= | |||
294 | |||
|meter= | |||
0 | |||
|notes= | |||
Cannon Spike does more damage than MK Spiral Arrow, but gives no midscreen oki | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
2LP, 4MP > HK xx 236MK | |||
|damage= | |||
194 | |||
|stun= | |||
324 | |||
|meter= | |||
0 | |||
|notes= | |||
Strongest meterless midscreen Target Combo route that still gives oki | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
2LP, 4MP > HK xx 623K | |||
|damage= | |||
222 | |||
|stun= | |||
345 | |||
|meter= | |||
0 | |||
|notes= | |||
Strongest meterless Target Combo juggle, but gives no midscreen oki | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
2LK, 2LP xx 236MK | |||
|damage= | |||
102 | |||
|stun= | |||
229 | |||
|meter= | |||
0 | |||
|notes= | |||
HK Spiral Arrow only hits once from this confirm, making MK version stronger | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
2LK, 2LP xx 623HK | |||
|damage= | |||
134 | |||
|stun= | |||
253 | |||
|meter= | |||
0 | |||
|notes= | |||
Cannon Spike gives no midscreen oki | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
2LP, 5LP, 5LP xx 236KK | |||
|damage= | |||
169 | |||
|stun= | |||
329 | |||
|meter= | |||
1 | |||
|notes= | |||
EX Spiral Arrow switches sides; in combos where HK Spiral Arrow hits once, the EX version adds significant damage while maintaining oki | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
2LP, 4MP > HK xx 236LK, 623KK | |||
|damage= | |||
283 | |||
|stun= | |||
444 | |||
|meter= | |||
1 | |||
|notes= | |||
Corner-only juggle; works midscreen vs. Chun-Li and Rashid, and on everyone except Balrog and Alex using frame-perfect kara EX Cannon Spike (623HK~MK) | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
2LP, 4MP > HK xx 41236PP+K, 623K | |||
|damage= | |||
266 | |||
|stun= | |||
400 | |||
|meter= | |||
1 | |||
|notes= | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
2LP, 4MP > HK xx 41236PP+K, 623KK | |||
|damage= | |||
290 | |||
|stun= | |||
430 | |||
|meter= | |||
2 | |||
|notes= | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
CH 5LK, 4MP, 5LP xx 236MK | |||
|damage= | |||
182 | |||
|stun= | |||
314 | |||
|meter= | |||
0 | |||
|notes= | |||
Important counterhit confirm from Cammy's best tick throw button | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
CH 2LP, 6HP xx 236HK | |||
|damage= | |||
192 | |||
|stun= | |||
339 | |||
|meter= | |||
0 | |||
|notes= | |||
Useful counterhit confirm from either of Cammy's LP buttons | |||
}} | |||
|} | |||
== Confirms == | |||
{{ComboHeader-SFV}} | |||
{{Combo-SFV | |||
|notation= | |||
2MP, 2MP xx 236HK/623HK | |||
|damage= | |||
210 | |||
|stun= | |||
310 | |||
|meter= | |||
0 | |||
|notes= | |||
Both hits of HK Spiral Arrow connect | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
5MP, 2MK xx 236HK/623HK | |||
|damage= | |||
201 | |||
|stun= | |||
310 | |||
|meter= | |||
0 | |||
|notes= | |||
Both hits of HK Spiral Arrow connect | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
5MP, 5HP xx 236HK/623HK | |||
|damage= | |||
228 | |||
|stun= | |||
355 | |||
|meter= | |||
0 | |||
|notes= | |||
Both hits of HK Spiral Arrow connect | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
6HK, 2MP xx 236HK/623HK | |||
|damage= | |||
230 | |||
|stun= | |||
360 | |||
|meter= | |||
0 | |||
|notes= | |||
Both hits of HK Spiral Arrow connect | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
VS1, 5HP xx 236HK | |||
|damage= | |||
228 | |||
|stun= | |||
355 | |||
|meter= | |||
0 | |||
|notes= | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
5MP, 5HP xx 623HK xx CA | |||
|damage= | |||
459 | |||
|stun= | |||
355 | |||
|meter= | |||
3 | |||
|notes= | |||
Any meterless combo ending in Cannon Spike can cancel into CA for more damage; Spiral Arrow can also cancel, but only at closer ranges and for significantly less damage | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
2HP xx CA | |||
|damage= | |||
377 | |||
|stun= | |||
150 | |||
|meter= | |||
3 | |||
|notes= | |||
Lenient single-hit confirm from long range | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
j.214KK, 6HK, 623K | |||
|damage= | |||
216 | |||
|stun= | |||
332 | |||
|meter= | |||
1 | |||
|notes= | |||
Optimal juggle from well-spaced EX Divekick; from closer ranges, simply juggle 623K or reset with an air normal | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
CH 2MP, 2MK xx 236MK | |||
|damage= | |||
181 | |||
|stun= | |||
306 | |||
|meter= | |||
0 | |||
|notes= | |||
Counterhit confirm that links from near max 2MP range | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
CH 4MP, 5HP xx 236HK/623HK | |||
|damage= | |||
240 | |||
|stun= | |||
375 | |||
|meter= | |||
0 | |||
|notes= | |||
Counterhit confirm from an important frame trap button | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
CH 6HK, 5HP xx 236HK/623HK | |||
|damage= | |||
264 | |||
|stun= | |||
435 | |||
|meter= | |||
0 | |||
|notes= | |||
Counterhit confirm works even though 6HK hits twice | |||
}} | |||
|} | |||
== Punishes == | |||
{{ComboHeader-SFV}} | |||
{{Combo-SFV | |||
|notation= | |||
2LP xx 236HK | |||
|damage= | |||
128 | |||
|stun= | |||
205 | |||
|meter= | |||
0 | |||
|notes= | |||
3f punish; at farther ranges, use 236MK for more damage | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
5LP xx 236HK | |||
|damage= | |||
138 | |||
|stun= | |||
205 | |||
|meter= | |||
0 | |||
|notes= | |||
4f punish; at farther ranges, use 236MK for more damage | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
2MP xx 236HK | |||
|damage= | |||
168 | |||
|stun= | |||
235 | |||
|meter= | |||
0 | |||
|notes= | |||
5f punish | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
5HP xx 236HK | |||
|damage= | |||
188 | |||
|stun= | |||
285 | |||
|meter= | |||
0 | |||
|notes= | |||
6f punish; 1st active frame can whiff at longer ranges, making it 7f instead | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
2MK xx 236HK | |||
|damage= | |||
158 | |||
|stun= | |||
235 | |||
|meter= | |||
0 | |||
|notes= | |||
7f punish; use 236MK at longer ranges | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
6HK, 2MP xx 236HK | |||
|damage= | |||
230 | |||
|stun= | |||
360 | |||
|meter= | |||
0 | |||
|notes= | |||
12f punish | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
nj.HK, 6HK, 2MP xx 236HK/623HK | |||
|damage= | |||
312 | |||
|stun= | |||
501 | |||
|meter= | |||
0 | |||
|notes= | |||
Neutral jump punish | |||
}} | |||
|} | |||
== Crush Counter Punishes == | |||
{{ComboHeader-SFV}} | |||
{{Combo-SFV | |||
|notation= | |||
CC 5HK, 6HK, 2MP xx 236HK/623HK | |||
|damage= | |||
286 | |||
|stun= | |||
460 | |||
|meter= | |||
0 | |||
|notes= | |||
CC punish, must be close enough for 6HK to hit twice | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
CC 5HK, 6HK, 2MP xx 623HK xx CA | |||
|damage= | |||
451 | |||
|stun= | |||
460 | |||
|meter= | |||
3 | |||
|notes= | |||
CC punish, must be close enough for 6HK to hit twice | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
CC 5HK, dash, 4MP > HK xx 623K | |||
|damage= | |||
284 | |||
|stun= | |||
420 | |||
|meter= | |||
0 | |||
|notes= | |||
CC punish, dash has strict timing but works from long ranges | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
CC 5HK, 236MK | |||
|damage= | |||
172 | |||
|stun= | |||
276 | |||
|meter= | |||
0 | |||
|notes= | |||
CC punish, long range and easy execution but weaker than the dash-up combo | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
CC MP+MK (VS2), 236MK | |||
|damage= | |||
160 | |||
|stun= | |||
240 | |||
|meter= | |||
0 | |||
|notes= | |||
CC punish using V-Skill 2 to build V-gauge | |||
}} | |||
|} | |||
== VT1 Combo == | |||
{{ComboHeader-SFV}} | |||
{{Combo-SFV | |||
|notation= | |||
2HP xx VT1, 6HK, 2MP xx 236HK, 623HK | |||
|damage= | |||
298 | |||
|stun= | |||
473 | |||
|meter= | |||
0 | |||
|notes= | |||
VT1 Activation combo, uses full V-gauge; 6HK or 2MP can drop near max 2HP range | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
2HP xx VT1, 236HK, 623HK | |||
|damage= | |||
262 | |||
|stun= | |||
377 | |||
|meter= | |||
0 | |||
|notes= | |||
VT1 Activation combo, uses full V-gauge; used after counterpoking an opponent's extended limbs | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
5MK xx VT1, 623HK, 214HK | |||
|damage= | |||
232 | |||
|stun= | |||
306 | |||
|meter= | |||
0 | |||
|notes= | |||
VT1 Activation combo confirmed from ranged 5MK poke | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
5MP, 5HP xx 236KK (1) xx VT1, 5HP xx 236HK, 623HK | |||
|damage= | |||
316 | |||
|stun= | |||
470 | |||
|meter= | |||
1 | |||
|notes= | |||
VT1 Activation combo from the 1st hit of EX Spiral Arrow, not possible from farther ranges. | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
5MP, 2MK xx 236HK (VT1), CA | |||
|damage= | |||
432 | |||
|stun= | |||
310 | |||
|meter= | |||
3 | |||
|notes= | |||
VT1 post-activation combo into CA; 623KK also juggles after VT1 Spiral Arrow | |||
}} | |||
|} | |||
== VT2 Activation Combo == | |||
{{ComboHeader-SFV}} | |||
{{Combo-SFV | |||
|notation= | |||
VT2+K, 2LP xx 236HK | |||
|damage= | |||
194 | |||
|stun= | |||
283 | |||
|meter= | |||
0 | |||
|notes= | |||
VT2 Activation overhead starter; adding another light normal makes 236HK hit once for much less damage | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
VT2+P, 5HP xx 236MK | |||
|damage= | |||
270 | |||
|stun= | |||
204 | |||
|meter= | |||
0 | |||
|notes= | |||
VT2 Activation throw starter; throw does no stun but gives more damaging followup combo | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
2HP xx 6HP+HK, 5MP, 5HP xx 236HK | |||
|damage= | |||
230 | |||
|stun= | |||
385 | |||
|meter= | |||
0 | |||
|notes= | |||
VT2 Activation combo, confirmable from long range | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
5MK xx 6HP+HK, 5MP, 5HP xx 236HK | |||
|damage= | |||
210 | |||
|stun= | |||
335 | |||
|meter= | |||
0 | |||
|notes= | |||
VT2 Activation combo from 5MK poke | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
2MK xx 6HP+HK, 2LP, 4MP > HK xx 623K | |||
|damage= | |||
188 | |||
|stun= | |||
319 | |||
|meter= | |||
0 | |||
|notes= | |||
VT2 Activation combo from 2MK low poke | |||
}} | |||
|} | |||
== VT2 Post-Activation Combo == | |||
{{ComboHeader-SFV}} | |||
{{Combo-SFV | |||
|notation= | |||
5MP, 5HP xx 6HP+HK, 2MP, 2MP xx 236HK | |||
|damage= | |||
294 | |||
|stun= | |||
475 | |||
|meter= | |||
0 | |||
|notes= | |||
VT2 Post-Activation combo | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
5MK xx 6HP+HK xx 236HK | |||
|damage= | |||
168 | |||
|stun= | |||
235 | |||
|meter= | |||
0 | |||
|notes= | |||
VT2 Post-Activation combo; VT2 dash animation is special cancelled | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
2MK xx 6HP+HK xx 236HK | |||
|damage= | |||
158 | |||
|stun= | |||
235 | |||
|meter= | |||
0 | |||
|notes= | |||
VT2 Post-Activation combo; VT2 dash animation is special cancelled | |||
}} | |||
|} | |||
== External Sources == | |||
* [https://www.dropbox.com/s/8un78ucsko1gciy/cammy.txt?dl=0 Sestze] | |||
{{Navbox-SFV}} | |||
[[Category:Street Fighter V]] | [[Category:Street Fighter V]] | ||
Latest revision as of 22:45, 10 June 2022
General Combo Notes
Spiral Arrow (236K)
- Used in midscreen combos to grant oki afterward
- At ranges where the first hit of 236HK whiffs, MK version is used instead (most commonly in light confirms)
- HK version does the same damage as 623K if both hits connect (most commonly in 5HP or 2MK cancels)
- 236K is weaker than 623K when used in CA cancels, and fails to cancel at all from longer ranges
- EX version is most useful at ranges where HK version whiffs 1st hit, but it also switches sides
Cannon Spike (623K)
- Used in the corner where Cammy can get oki afterwards
- Used for cancels into CA, as it does the full damage in one hit
- After 4MP > HK Target Combo, HK version is used except in the corner (use LK to avoid whiffing under opponent)
- EX version has more juggle potential, making it useful in some VT1 and corner combos
Light Confirms
Notation | Damage | Stun | Meter Cost | Notes |
---|---|---|---|---|
2LP, 5LP, 5LP xx 236MK |
127 |
273 |
0 |
HK Spiral Arrow only hits once from this confirm, making MK version stronger |
2LP, 5LP, 5LP xx 623HK |
155 |
294 |
0 |
Cannon Spike does more damage than MK Spiral Arrow, but gives no midscreen oki |
2LP, 4MP > HK xx 236MK |
194 |
324 |
0 |
Strongest meterless midscreen Target Combo route that still gives oki |
2LP, 4MP > HK xx 623K |
222 |
345 |
0 |
Strongest meterless Target Combo juggle, but gives no midscreen oki |
2LK, 2LP xx 236MK |
102 |
229 |
0 |
HK Spiral Arrow only hits once from this confirm, making MK version stronger |
2LK, 2LP xx 623HK |
134 |
253 |
0 |
Cannon Spike gives no midscreen oki |
2LP, 5LP, 5LP xx 236KK |
169 |
329 |
1 |
EX Spiral Arrow switches sides; in combos where HK Spiral Arrow hits once, the EX version adds significant damage while maintaining oki |
2LP, 4MP > HK xx 236LK, 623KK |
283 |
444 |
1 |
Corner-only juggle; works midscreen vs. Chun-Li and Rashid, and on everyone except Balrog and Alex using frame-perfect kara EX Cannon Spike (623HK~MK) |
2LP, 4MP > HK xx 41236PP+K, 623K |
266 |
400 |
1 |
|
2LP, 4MP > HK xx 41236PP+K, 623KK |
290 |
430 |
2 |
|
CH 5LK, 4MP, 5LP xx 236MK |
182 |
314 |
0 |
Important counterhit confirm from Cammy's best tick throw button |
CH 2LP, 6HP xx 236HK |
192 |
339 |
0 |
Useful counterhit confirm from either of Cammy's LP buttons |
Confirms
Notation | Damage | Stun | Meter Cost | Notes |
---|---|---|---|---|
2MP, 2MP xx 236HK/623HK |
210 |
310 |
0 |
Both hits of HK Spiral Arrow connect |
5MP, 2MK xx 236HK/623HK |
201 |
310 |
0 |
Both hits of HK Spiral Arrow connect |
5MP, 5HP xx 236HK/623HK |
228 |
355 |
0 |
Both hits of HK Spiral Arrow connect |
6HK, 2MP xx 236HK/623HK |
230 |
360 |
0 |
Both hits of HK Spiral Arrow connect |
VS1, 5HP xx 236HK |
228 |
355 |
0 |
|
5MP, 5HP xx 623HK xx CA |
459 |
355 |
3 |
Any meterless combo ending in Cannon Spike can cancel into CA for more damage; Spiral Arrow can also cancel, but only at closer ranges and for significantly less damage |
2HP xx CA |
377 |
150 |
3 |
Lenient single-hit confirm from long range |
j.214KK, 6HK, 623K |
216 |
332 |
1 |
Optimal juggle from well-spaced EX Divekick; from closer ranges, simply juggle 623K or reset with an air normal |
CH 2MP, 2MK xx 236MK |
181 |
306 |
0 |
Counterhit confirm that links from near max 2MP range |
CH 4MP, 5HP xx 236HK/623HK |
240 |
375 |
0 |
Counterhit confirm from an important frame trap button |
CH 6HK, 5HP xx 236HK/623HK |
264 |
435 |
0 |
Counterhit confirm works even though 6HK hits twice |
Punishes
Notation | Damage | Stun | Meter Cost | Notes |
---|---|---|---|---|
2LP xx 236HK |
128 |
205 |
0 |
3f punish; at farther ranges, use 236MK for more damage |
5LP xx 236HK |
138 |
205 |
0 |
4f punish; at farther ranges, use 236MK for more damage |
2MP xx 236HK |
168 |
235 |
0 |
5f punish |
5HP xx 236HK |
188 |
285 |
0 |
6f punish; 1st active frame can whiff at longer ranges, making it 7f instead |
2MK xx 236HK |
158 |
235 |
0 |
7f punish; use 236MK at longer ranges |
6HK, 2MP xx 236HK |
230 |
360 |
0 |
12f punish |
nj.HK, 6HK, 2MP xx 236HK/623HK |
312 |
501 |
0 |
Neutral jump punish |
Crush Counter Punishes
Notation | Damage | Stun | Meter Cost | Notes |
---|---|---|---|---|
CC 5HK, 6HK, 2MP xx 236HK/623HK |
286 |
460 |
0 |
CC punish, must be close enough for 6HK to hit twice |
CC 5HK, 6HK, 2MP xx 623HK xx CA |
451 |
460 |
3 |
CC punish, must be close enough for 6HK to hit twice |
CC 5HK, dash, 4MP > HK xx 623K |
284 |
420 |
0 |
CC punish, dash has strict timing but works from long ranges |
CC 5HK, 236MK |
172 |
276 |
0 |
CC punish, long range and easy execution but weaker than the dash-up combo |
CC MP+MK (VS2), 236MK |
160 |
240 |
0 |
CC punish using V-Skill 2 to build V-gauge |
VT1 Combo
Notation | Damage | Stun | Meter Cost | Notes |
---|---|---|---|---|
2HP xx VT1, 6HK, 2MP xx 236HK, 623HK |
298 |
473 |
0 |
VT1 Activation combo, uses full V-gauge; 6HK or 2MP can drop near max 2HP range |
2HP xx VT1, 236HK, 623HK |
262 |
377 |
0 |
VT1 Activation combo, uses full V-gauge; used after counterpoking an opponent's extended limbs |
5MK xx VT1, 623HK, 214HK |
232 |
306 |
0 |
VT1 Activation combo confirmed from ranged 5MK poke |
5MP, 5HP xx 236KK (1) xx VT1, 5HP xx 236HK, 623HK |
316 |
470 |
1 |
VT1 Activation combo from the 1st hit of EX Spiral Arrow, not possible from farther ranges. |
5MP, 2MK xx 236HK (VT1), CA |
432 |
310 |
3 |
VT1 post-activation combo into CA; 623KK also juggles after VT1 Spiral Arrow |
VT2 Activation Combo
Notation | Damage | Stun | Meter Cost | Notes |
---|---|---|---|---|
VT2+K, 2LP xx 236HK |
194 |
283 |
0 |
VT2 Activation overhead starter; adding another light normal makes 236HK hit once for much less damage |
VT2+P, 5HP xx 236MK |
270 |
204 |
0 |
VT2 Activation throw starter; throw does no stun but gives more damaging followup combo |
2HP xx 6HP+HK, 5MP, 5HP xx 236HK |
230 |
385 |
0 |
VT2 Activation combo, confirmable from long range |
5MK xx 6HP+HK, 5MP, 5HP xx 236HK |
210 |
335 |
0 |
VT2 Activation combo from 5MK poke |
2MK xx 6HP+HK, 2LP, 4MP > HK xx 623K |
188 |
319 |
0 |
VT2 Activation combo from 2MK low poke |
VT2 Post-Activation Combo
Notation | Damage | Stun | Meter Cost | Notes |
---|---|---|---|---|
5MP, 5HP xx 6HP+HK, 2MP, 2MP xx 236HK |
294 |
475 |
0 |
VT2 Post-Activation combo |
5MK xx 6HP+HK xx 236HK |
168 |
235 |
0 |
VT2 Post-Activation combo; VT2 dash animation is special cancelled |
2MK xx 6HP+HK xx 236HK |
158 |
235 |
0 |
VT2 Post-Activation combo; VT2 dash animation is special cancelled |