m (→Movelist) |
m (Scanman moved page Clark 02 to The King of Fighters 2002/Clark: moving 2002 Clark page to be a subpage) |
||
(39 intermediate revisions by 2 users not shown) | |||
Line 2: | Line 2: | ||
==General Info== | ==General Info== | ||
Crouch height: Medium<br> | Crouch height: Medium<br> | ||
Jump: 4/33/1<br> | |||
Hop: 4/25/1<br> | |||
Dash: 3/10~∞/3<br> | |||
Backdash: 3/18/3<br> | |||
Wakeup: 25 frames<br> | |||
Recovery roll: 24 frames<br> | |||
{| | |||
! Stand | |||
! Crouch | |||
! Jump | |||
! Grab | |||
! Run | |||
|- | |||
|valign="bottom"| [[image:Clark02_stand.png]] | |||
|valign="bottom"| [[image:Clark02_crouch.png]] | |||
|valign="bottom"| [[image:Clark02_jump.png]] | |||
|valign="bottom"| [[image:Clark02_grab.png]] | |||
|valign="bottom"| [[image:Clark02_run.png]] | |||
|} | |||
===Colors=== | ===Colors=== | ||
{| | {| | ||
Line 14: | Line 35: | ||
| [[image:Clark02_colorD.png]] | | [[image:Clark02_colorD.png]] | ||
|} | |} | ||
==[[The_King_of_Fighters_2002/Normals_Guide|Movelist]]== | ==[[The_King_of_Fighters_2002/Normals_Guide|Movelist]]== | ||
{|border="1" | {|border="1" | ||
Line 93: | Line 115: | ||
| | | | ||
|- | |- | ||
! [[image:snkc.gif]]+[[image:snkd.gif]] | ! [[image:snkc.gif]] + [[image:snkd.gif]] | ||
|align="center"| 22/5/16 | |align="center"| 22/5/16 | ||
|align="center"| KD/+1 | |align="center"| KD/+1 | ||
Line 169: | Line 191: | ||
| | | | ||
|- | |- | ||
! [[image:snkc.gif]]+[[image:snkd.gif]] | ! [[image:snkc.gif]] + [[image:snkd.gif]] | ||
|align="center"| 12/4/- | |align="center"| 12/4/- | ||
|align="center"| KD/- | |align="center"| KD/- | ||
Line 247: | Line 269: | ||
|colspan="8" align="center"| '''Command Normals''' | |colspan="8" align="center"| '''Command Normals''' | ||
|- | |- | ||
! f+[[image:snkb.gif]] | ! f + [[image:snkb.gif]] | ||
|align="center"| 13/4/22 | |align="center"| 13/4/22 | ||
|align="center"| -6/-8 | |align="center"| -6/-8 | ||
Line 257: | Line 279: | ||
|colspan="8" align="center"| '''Special Moves''' | |colspan="8" align="center"| '''Special Moves''' | ||
|- | |- | ||
! dp+[[image:snka.gif]] | ! dp + [[image:snka.gif]] | ||
|align="center"| 9/13/19+13 | |align="center"| 9/13/19+13 | ||
|align="center"| KD/- | |align="center"| KD/- | ||
|align="center"| Fi, qcf+P | |align="center"| Fi, qcf + P | ||
|align="center"| - | |align="center"| - | ||
|colspan="2" | [[image:Clark02_dpA.png|center]] | |colspan="2" | [[image:Clark02_dpA.png|center]] | ||
|rowspan="2"| '''Napalm Stretch - dp+P''' | |rowspan="2"| '''Napalm Stretch - dp + P''' | ||
* Clark jumps into the air, attempting to throw his opponent | * Clark jumps into the air, attempting to throw his opponent | ||
* not very useful, unless it is done very early in the opponent's jump | * not very useful, unless it is done very early in the opponent's jump | ||
Line 269: | Line 291: | ||
* Invincible: Frame 1-2. | * Invincible: Frame 1-2. | ||
|- | |- | ||
! dp+[[image:snkc.gif]] | ! dp + [[image:snkc.gif]] | ||
|align="center"| 9/13/19+15 | |align="center"| 9/13/19+15 | ||
|align="center"| KD/- | |align="center"| KD/- | ||
|align="center"| Fi, qcf+P | |align="center"| Fi, qcf + P | ||
|align="center"| - | |align="center"| - | ||
|colspan="2" | [[image:Clark02_dpC.png|center]] | |colspan="2" | [[image:Clark02_dpC.png|center]] | ||
|- | |- | ||
! <br>dp+[[image:snkb.gif]]<br><br> | ! <br>dp + [[image:snkb.gif]]<br><br> | ||
|align="center"| 11/1/49 | |align="center"| 11/1/49 | ||
|align="center"| KD/- | |align="center"| KD/- | ||
|align="center"| Fi, qcf+P | |align="center"| Fi, qcf + P | ||
|align="center"| Grab | |align="center"| Grab | ||
|rowspan="2" colspan="2" | [[image:Clark02_dpK.png|center]] | |rowspan="2" colspan="2" | [[image:Clark02_dpK.png|center]] | ||
|rowspan="2"| '''Frankensteiner - dp+K''' | |rowspan="2"| '''Frankensteiner - dp + K''' | ||
* Invincibility: Complete startup. | * Invincibility: Complete startup. | ||
* has a lot of recovery time if it misses, but since it is so delayed, it can be used as an anti-air | * has a lot of recovery time if it misses, but since it is so delayed, it can be used as an anti-air | ||
* free cancellable into | * free cancellable into | ||
|- | |- | ||
! dp+[[image:snkd.gif]] | ! dp + [[image:snkd.gif]] | ||
|align="center"| 16/1/54 | |align="center"| 16/1/54 | ||
|align="center"| KD/- | |align="center"| KD/- | ||
|align="center"| Fi, qcf+P | |align="center"| Fi, qcf + P | ||
|align="center"| Grab | |align="center"| Grab | ||
|- | |- | ||
! hcf+[[image:kick.gif]] | ! hcf + [[image:kick.gif]] | ||
|align="center"| 0/1/40 | |align="center"| 0/1/40 | ||
|align="center"| KD/- | |align="center"| KD/- | ||
|align="center"| qcf+P | |align="center"| qcf + P | ||
|align="center"| Grab | |align="center"| Grab | ||
|colspan="2" | [[image:Clark02_hcfK.png|center]] | |colspan="2" | [[image:Clark02_hcfK.png|center]] | ||
| '''Super Argentine Backbreaker - hcf+K''' | | '''Super Argentine Backbreaker - hcf + K''' | ||
* instant command throw which does good damage | * instant command throw which does good damage | ||
* can be followed up with the Flashing Elbow qcf+P | * can be followed up with the Flashing Elbow qcf + P | ||
* hard knockdown | * hard knockdown | ||
|- | |- | ||
! <br>hcb+[[image:snka.gif]]<br><br> | ! <br>hcb + [[image:snka.gif]]<br><br> | ||
|align="center"| 3/20/21 | |align="center"| 3/20/21 | ||
|align="center"| KD/- | |align="center"| KD/- | ||
|align="center"| Fo, qcf+P | |align="center"| Fo, qcf + P | ||
|align="center"| Grab | |align="center"| Grab | ||
|rowspan="2" colspan="2" | [[image:Clark02_hcbP.png|center]] | |rowspan="2" colspan="2" | [[image:Clark02_hcbP.png|center]] | ||
|rowspan="2"| '''Shining Wizard - hcb+P''' | |rowspan="2"| '''Shining Wizard - hcb + P''' | ||
* Clark runs forward. If the opponent was crouching and not blocking, then he will hit them, otherwise he will stop running in front of the opponent and do nothing | * Clark runs forward. If the opponent was crouching and not blocking, then he will hit them, otherwise he will stop running in front of the opponent and do nothing | ||
* free cancellable out of on both hits if it hits a crouching opponent. The only move that will actually combo after hcb+P is hcf+P, on the first hit | * free cancellable out of on both hits if it hits a crouching opponent. The only move that will actually combo after hcb + P is hcf + P, on the first hit | ||
* Active period is the run forward. When the opponent is in range, it cancels to a move with the following data: 3/1(7)1+4/51 | * Active period is the run forward. When the opponent is in range, it cancels to a move with the following data: 3/1(7)1+4/51 | ||
|- | |- | ||
! hcb+[[image:snkc.gif]] | ! hcb + [[image:snkc.gif]] | ||
|align="center"| 3/31/21 | |align="center"| 3/31/21 | ||
|align="center"| KD/- | |align="center"| KD/- | ||
Line 321: | Line 343: | ||
|align="center"| Grab | |align="center"| Grab | ||
|- | |- | ||
! <br>hcf+[[image:snka.gif]]<br><br> | ! <br>hcf + [[image:snka.gif]]<br><br> | ||
|align="center"| 7/20/13 | |align="center"| 7/20/13 | ||
|align="center"| KD/-30 | |align="center"| KD/-30 | ||
Line 327: | Line 349: | ||
|align="center"| HL | |align="center"| HL | ||
|rowspan="2" colspan="2" | [[image:Clark02_hcfP.png|center]] | |rowspan="2" colspan="2" | [[image:Clark02_hcfP.png|center]] | ||
|rowspan="2"| '''Mount Tackle - hcf+P''' | |rowspan="2"| '''Mount Tackle - hcf + P''' | ||
* Clark runs very quickly, tackling the opponent. hcf+A will make Clark stop about 3/4 of the screen if he doesn't connect with the opponent, hcf+C goes full screen | * Clark runs very quickly, tackling the opponent. hcf + A will make Clark stop about 3/4 of the screen if he doesn't connect with the opponent, hcf + C goes full screen | ||
* can be followed up by Clark Lift, Sleeper Lift or Rolling Cradle. hcf+P by itself does no damage | * can be followed up by Clark Lift, Sleeper Lift or Rolling Cradle. hcf + P by itself does no damage | ||
* the opponent can break out of the followup if he manages to press the same button used for the followup | * the opponent can break out of the followup if he manages to press the same button used for the followup | ||
* free cancellable into | * free cancellable into | ||
* Active period is the run forward. When the opponent is in range, it cancels to a move with the following data: 2/5/58 | * Active period is the run forward. When the opponent is in range, it cancels to a move with the following data: 2/5/58 | ||
|- | |- | ||
! hcf+[[image:snkc.gif]] | ! hcf + [[image:snkc.gif]] | ||
|align="center"| 7/31/13 | |align="center"| 7/31/13 | ||
|align="center"| KD/-30 | |align="center"| KD/-30 | ||
Line 340: | Line 362: | ||
|align="center"| HL | |align="center"| HL | ||
|- | |- | ||
! > d,d+[[image:snka.gif]] | ! > d,d + [[image:snka.gif]] | ||
|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| | ||
Line 346: | Line 368: | ||
|align="center"| - | |align="center"| - | ||
|colspan="2"| | |colspan="2"| | ||
| '''Clark Lift - d,d+A (after hcf+P)''' | | '''Clark Lift - d,d + A (after hcf + P)''' | ||
* hard knockdown | * hard knockdown | ||
|- | |- | ||
! > d,d+[[image:snkc.gif]] | ! > d,d + [[image:snkc.gif]] | ||
|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| | ||
|align="center"| qcf+P | |align="center"| qcf + P | ||
|align="center"| - | |align="center"| - | ||
|colspan="2"| | |colspan="2"| | ||
| '''Sleeper Lift - d,d+C (after hcf+P)''' | | '''Sleeper Lift - d,d + C (after hcf + P)''' | ||
* hard knockdown | * hard knockdown | ||
* can be followed up by the Flashing Elbow qcf+P | * can be followed up by the Flashing Elbow qcf + P | ||
|- | |- | ||
! > d,d+[[image:kick.gif]] | ! > d,d + [[image:kick.gif]] | ||
|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| | ||
Line 365: | Line 387: | ||
|align="center"| - | |align="center"| - | ||
|colspan="2"| | |colspan="2"| | ||
| '''Rolling Cradle - d,d+K (after hcf+P)''' | | '''Rolling Cradle - d,d + K (after hcf + P)''' | ||
* hard knockdown | * hard knockdown | ||
|- | |- | ||
! qcf+[[image:punch.gif]] | ! qcf + [[image:punch.gif]] | ||
|align="center"| 14/11/24 | |align="center"| 14/11/24 | ||
|align="center"| KD | |align="center"| KD | ||
Line 374: | Line 396: | ||
|align="center"| - | |align="center"| - | ||
|colspan="2" | [[image:Clark02_qcfP.png|center]] | |colspan="2" | [[image:Clark02_qcfP.png|center]] | ||
| '''Flashing Elbow - qcf+P (after dp+P, dp+K, hcf+K or hcf+P d,d+C)''' | | '''Flashing Elbow - qcf + P (after dp + P, dp + K, hcf + K or hcf + P d,d + C)''' | ||
* runs up and elbows the opponent who is already on the ground | * runs up and elbows the opponent who is already on the ground | ||
* hard knockdown | * hard knockdown | ||
Line 409: | Line 431: | ||
|colspan="8" align="center"| '''SDM''' | |colspan="8" align="center"| '''SDM''' | ||
|- | |- | ||
! hcbx2+[[image:snka.gif]]+[[image:snkc.gif]] | ! hcbx2+[[image:snka.gif]] + [[image:snkc.gif]] | ||
|align="center"| 0/1/33 | |align="center"| 0/1/33 | ||
|align="center"| KD/- | |align="center"| KD/- | ||
Line 421: | Line 443: | ||
|colspan="8" align="center"| '''HSDM''' | |colspan="8" align="center"| '''HSDM''' | ||
|- | |- | ||
! hcfx2+[[image:snkb.gif]]+[[image:snkd.gif]] | ! hcfx2+[[image:snkb.gif]] + [[image:snkd.gif]] | ||
|align="center"| 22/24/13 | |align="center"| 22/24/13 | ||
|align="center"| KD/- | |align="center"| KD/- | ||
Line 432: | Line 454: | ||
* The active period is the run forward. When the opponent is in range, it cancels to a move with the following data: 4/1/38 | * The active period is the run forward. When the opponent is in range, it cancels to a move with the following data: 4/1/38 | ||
|} | |} | ||
===Notes=== | ==Short Movelist== | ||
* f + B | |||
-CD is cancellable into specials and DMs | * Air throw. | ||
* hcf + P (Opponent may mash the same button of the followup to escape and take no damage.) | |||
** d d + A (Only on hit.) | |||
** d d + C (Only on hit.) | |||
*** qcf + P (Only on hit. Same move as qcf + P followup from hcf + K.) | |||
** d d + K (Only on hit.) | |||
* dp + P | |||
** qcf + P (Only on hit. Same move as qcf + P followup from hcf + K.) | |||
* hcb + P (Throw. Only hit crouching opponents.) | |||
* hcf + K (Throw. 0 frame startup.) | |||
** qcf + P (Only on hit.) | |||
* dp + K (Throw.) | |||
** qcf + P (Only on hit. Same move as qcf + P followup from hcf + K.) | |||
* DM hcb hcb + P (Throw. 0 frame startup.) | |||
* DM hcf hcf + K (Throw.) | |||
* SDM hcb hcb + AC (Throw. 0 frame startup.) | |||
* HSDM hcf hcf + BD (Throw.) | |||
==Notes== | |||
===Cancellable moves=== | |||
* Close: B, C (1) | |||
* Far: - | |||
* Crouch: A | |||
* CD is cancellable into specials and DMs | |||
* f + B is cancellable. | |||
===Super cancellable moves=== | |||
(none) | |||
===Free cancellable into moves=== | |||
* hcf + P | |||
* dp + K | |||
* dp + P | |||
=== Free cancellable out-of moves=== | |||
* hcb + P | |||
* hcf + P > d d + C > qcf + P | |||
* hcf + K > qcf + P | |||
* dp + K > qcf + P | |||
* dp + P > qcf + P | |||
===Moves with Invincibility=== | |||
?? | |||
=== Moves with autoguard=== | |||
(none) | |||
===Other Notes=== | |||
* hcb + P hits crouching opponents only. | |||
== Combos == | == Combos == | ||
=== | ===Basic Combos=== | ||
* (cl.B / cr.A) > | |||
** '''DM hcb hcb + P (Buffer: hcb + B / hcb d + A, hcb P) {1 Stock}''' | |||
** '''hcf + K > qcf + P''' | |||
** hcf + P > | |||
*** d d + C > qcf + P | |||
*** d d + A/K | |||
** dp + B > qcf + P (Only from cl.B) | |||
* cl.C (1) > | |||
** '''(S)DM hcb hcb + P/AC [42.5%/52.7%] {1 Stock/Max mode + 1 Stock}''' | |||
** '''f + B > hcf + P >''' | |||
*** d d + C > qcf + P [43.5%] | |||
*** d d + A/K [39.6%] | |||
** '''hcf + K > qcf + P [33.2%]''' | |||
** hcf + P > | |||
*** d d + C > qcf + P [32.7%] | |||
*** d d + A/K [28.3%] | |||
* f + B > | |||
** DM hcb hcb + P [44.8] {1 Stock} | |||
** hcf + K > qcf + P | |||
** hcf + P > | |||
*** d d + C > qcf + P | |||
*** d d + A/K | |||
* Meaty, early on opponent's wakeup: cr.A, cl.C (1) ... | |||
* Counterhit: CD / j.CD, dp + A > qcf + P {33%} | |||
===Max Mode=== | |||
* cl.C (1-2) >> BC (Buffer: hcb + BC), SDM hcb hcb + AC (Buffer: hcb + AC) {60%} {3 Stocks} | |||
* Opponent crouching: cl.C (1-2) >> BC, run, cl.C(1) > hcb + P (1) >> hcf + P > {2 Stocks} | |||
** d d + C > qcf + P {35-40%} | |||
2 | ** d d + A/B/D {35-40%} | ||
=== | ====Max Mode Bypass==== | ||
* cl.C (2) >> BC, DM hcb hcb + P [47.1%] {2 stocks} | |||
Buffer as: cl.C (2) >> hcb hcb + BC | |||
== Strategies == | == Strategies == | ||
Clark is a grappler characters bases on speed and mixup stuff, use Napalm Stretch (dp + P) or Mount Tackle (hcf + P) to begin a round and then use jump in mixups or medium distance poking, S.A.B. (hcf + K) its your best reversal tool. | |||
{{Template:The King of Fighters 2002}} | {{Template:The King of Fighters 2002}} | ||
[[Category:The King of Fighters 2002]] | [[Category:The King of Fighters 2002]] |
Latest revision as of 01:06, 24 July 2020
General Info
Crouch height: Medium
Jump: 4/33/1
Hop: 4/25/1
Dash: 3/10~∞/3
Backdash: 3/18/3
Wakeup: 25 frames
Recovery roll: 24 frames
Stand | Crouch | Jump | Grab | Run |
---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
Colors
![]() |
![]() |
![]() |
![]() |
---|---|---|---|
![]() |
![]() |
![]() |
![]() |
Movelist
Short Movelist
- f + B
- Air throw.
- hcf + P (Opponent may mash the same button of the followup to escape and take no damage.)
- d d + A (Only on hit.)
- d d + C (Only on hit.)
- qcf + P (Only on hit. Same move as qcf + P followup from hcf + K.)
- d d + K (Only on hit.)
- dp + P
- qcf + P (Only on hit. Same move as qcf + P followup from hcf + K.)
- hcb + P (Throw. Only hit crouching opponents.)
- hcf + K (Throw. 0 frame startup.)
- qcf + P (Only on hit.)
- dp + K (Throw.)
- qcf + P (Only on hit. Same move as qcf + P followup from hcf + K.)
- DM hcb hcb + P (Throw. 0 frame startup.)
- DM hcf hcf + K (Throw.)
- SDM hcb hcb + AC (Throw. 0 frame startup.)
- HSDM hcf hcf + BD (Throw.)
Notes
Cancellable moves
- Close: B, C (1)
- Far: -
- Crouch: A
- CD is cancellable into specials and DMs
- f + B is cancellable.
Super cancellable moves
(none)
Free cancellable into moves
- hcf + P
- dp + K
- dp + P
Free cancellable out-of moves
- hcb + P
- hcf + P > d d + C > qcf + P
- hcf + K > qcf + P
- dp + K > qcf + P
- dp + P > qcf + P
Moves with Invincibility
??
Moves with autoguard
(none)
Other Notes
- hcb + P hits crouching opponents only.
Combos
Basic Combos
- (cl.B / cr.A) >
- DM hcb hcb + P (Buffer: hcb + B / hcb d + A, hcb P) {1 Stock}
- hcf + K > qcf + P
- hcf + P >
- d d + C > qcf + P
- d d + A/K
- dp + B > qcf + P (Only from cl.B)
- cl.C (1) >
- (S)DM hcb hcb + P/AC [42.5%/52.7%] {1 Stock/Max mode + 1 Stock}
- f + B > hcf + P >
- d d + C > qcf + P [43.5%]
- d d + A/K [39.6%]
- hcf + K > qcf + P [33.2%]
- hcf + P >
- d d + C > qcf + P [32.7%]
- d d + A/K [28.3%]
- f + B >
- DM hcb hcb + P [44.8] {1 Stock}
- hcf + K > qcf + P
- hcf + P >
- d d + C > qcf + P
- d d + A/K
- Meaty, early on opponent's wakeup: cr.A, cl.C (1) ...
- Counterhit: CD / j.CD, dp + A > qcf + P {33%}
Max Mode
- cl.C (1-2) >> BC (Buffer: hcb + BC), SDM hcb hcb + AC (Buffer: hcb + AC) {60%} {3 Stocks}
- Opponent crouching: cl.C (1-2) >> BC, run, cl.C(1) > hcb + P (1) >> hcf + P > {2 Stocks}
- d d + C > qcf + P {35-40%}
- d d + A/B/D {35-40%}
Max Mode Bypass
- cl.C (2) >> BC, DM hcb hcb + P [47.1%] {2 stocks}
Buffer as: cl.C (2) >> hcb hcb + BC
Strategies
Clark is a grappler characters bases on speed and mixup stuff, use Napalm Stretch (dp + P) or Mount Tackle (hcf + P) to begin a round and then use jump in mixups or medium distance poking, S.A.B. (hcf + K) its your best reversal tool.