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| '''Psycho Finish - dp+P (after hcb,f+AC)''' | | '''Psycho Finish - dp+P (after hcb,f+AC)''' | ||
* does more damage than Sailor Finish or Fire Sword Finish | * does more damage than Sailor Finish or Fire Sword Finish | ||
| | |- | ||
=== | |colspan="9" align="center"| '''HSDM''' | ||
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! qcf+[[image:snka.gif]]+[[image:snkb.gif]]+[[image:snkc.gif]]+[[image:snkd.gif]] | |||
|align="center"| | |||
|align="center"| | |||
|align="center"| | |||
|align="center"| HL | |||
|colspan="3" | [[image:Athena02_qcfABCD.png|center]] | |||
| '''Psycho Medley - qcf+ABCD''' | |||
* same properties as Psychic 9, except different sequences need to be input for her followups: D, C, B, D, C, B, A, followup | * same properties as Psychic 9, except different sequences need to be input for her followups: D, C, B, D, C, B, A, followup | ||
|- | |||
! qcf+[[image:snka.gif]]+[[image:snkb.gif]] | |||
|align="center"| | |||
|align="center"| | |||
|align="center"| | |||
|align="center"| HL | |||
|colspan="3"| | |||
| '''Healing Athena - qcf+AB (after qcf+ABCD)''' | |||
* recovers about 1/3 of a life bar of health, but does no damage | * recovers about 1/3 of a life bar of health, but does no damage | ||
* hard knockdown | * hard knockdown | ||
|- | |||
! qcf+[[image:snkb.gif]]+[[image:snkc.gif]] | |||
|align="center"| | |||
|align="center"| | |||
|align="center"| | |||
|align="center"| HL | |||
|colspan="3"| | |||
| '''Momoiro Gatame - qcf+BC (after Psycho Medley)''' | |||
* does about the same damage as a crouch D would, so unless this is going to kill the opponent, it is probably a better idea to use Healing Athena instead | * does about the same damage as a crouch D would, so unless this is going to kill the opponent, it is probably a better idea to use Healing Athena instead | ||
|} | |||
===Notes=== | ===Notes=== | ||
* cancellable normals are far A, crouch A, close B, far B, crouch B, close C, crouch C, close D, jump A(not vertical high jump), high jump C | * cancellable normals are far A, crouch A, close B, far B, crouch B, close C, crouch C, close D, jump A(not vertical high jump), high jump C | ||
* CD is cancellable into specials and DMs | * CD is cancellable into specials and DMs | ||
* she has the ability to wall jump by pressing uf when she has jumped towards a wall | * she has the ability to wall jump by pressing uf when she has jumped towards a wall | ||
* Air throw is a hard knockdown | * Air throw is a hard knockdown |
Revision as of 04:10, 3 October 2013
General Info
Crouch height: Low
Stand | Crouch | Jump | Grab | Run |
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Colors
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Movelist
Notes
- cancellable normals are far A, crouch A, close B, far B, crouch B, close C, crouch C, close D, jump A(not vertical high jump), high jump C
- CD is cancellable into specials and DMs
- she has the ability to wall jump by pressing uf when she has jumped towards a wall
- Air throw is a hard knockdown