Line 326: | Line 326: | ||
|colspan="4" | [[image:Shermie02_qcbC.png|center]] | |colspan="4" | [[image:Shermie02_qcbC.png|center]] | ||
|- | |- | ||
! qcb+[[image:snkb.gif]] | ! <br>qcb+[[image:snkb.gif]]<br><br> | ||
|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| | ||
Line 339: | Line 339: | ||
|align="center"| | |align="center"| | ||
|align="center"| HL | |align="center"| HL | ||
|- | |||
! <br>hcb,f+[[image:snka.gif]]<br><br> | |||
|align="center"| | |||
|align="center"| | |||
|align="center"| | |||
|align="center"| - | |||
|rowspan="2" colspan="4" | [[image:Shermie02_hcbfP.png|center]] | |||
|rowspan="2"| '''F-Captured - hcb,f+P''' | |||
|- | |||
! hcb,f+[[image:snkc.gif]] | |||
|align="center"| | |||
|align="center"| | |||
|align="center"| | |||
|align="center"| - | |||
|- | |||
! <br>dp+[[image:snkb.gif]]<br><br> | |||
|align="center"| | |||
|align="center"| | |||
|align="center"| | |||
|align="center"| Grab | |||
|rowspan="2" colspan="4" | [[image:Shermie02_dpK.png|center]] | |||
|rowspan="2"| '''Shermie Clutch - dp+K''' | |||
|- | |||
! dp+[[image:snkd.gif]] | |||
|align="center"| | |||
|align="center"| | |||
|align="center"| | |||
|align="center"| Grab | |||
|} | |} | ||
=== Special Moves === | === Special Moves === | ||
7. Shermie Cute - qcf+K (after qcb+P, hcf+P or dp+K) | 7. Shermie Cute - qcf+K (after qcb+P, hcf+P or dp+K) |
Revision as of 03:44, 22 September 2013
General Info
Crouch height: Medium
Colors
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Movelist
Special Moves
7. Shermie Cute - qcf+K (after qcb+P, hcf+P or dp+K)
- while the opponent is knocked down from the previous attack, Shermie runs forward and performs a knee drop doing low damage
- after doing this move, she usually doesn't have enough time to run forward and be in position to do a mixup before they wakeup. Because of that, sometimes this followup move is not used in favor of the better positioning
- hard knockdown
- free cancellable out of, though the only reason to cancel it is to reduce the recovery time
DMs
1. Shermie Flash - hcbx2+P
2. Shermie Carnival - hcfx2+P
SDMs
1. Shermie Flash - hcbx2+AC
2. Shermie Carnival - hcfx2+AC
HSDMs
1. Inazuma Leg Lariat - qcfx2+BD
Notes
- cancellable normals are close A, far A, crouch A, close B, far B, crouch B, close C, crouch C
- CD is cancellable into specials and DMs