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|} | |} | ||
=== Special Moves === | === Special Moves === | ||
3. Shermie Whip - qcb+P | 3. Shermie Whip - qcb+P | ||
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* hard knockdown | * hard knockdown | ||
* free cancellable out of, though the only reason to cancel it is to reduce the recovery time | * free cancellable out of, though the only reason to cancel it is to reduce the recovery time | ||
=== DMs === | === DMs === |
Revision as of 03:37, 22 September 2013
General Info
Crouch height: Medium
Colors
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Movelist
Special Moves
3. Shermie Whip - qcb+P
4. Axle Spin Kick - qcb+K
5. F-Captured - hcb f+P
6. Shermie Clutch - dp+K
7. Shermie Cute - qcf+K (after qcb+P, hcf+P or dp+K)
- while the opponent is knocked down from the previous attack, Shermie runs forward and performs a knee drop doing low damage
- after doing this move, she usually doesn't have enough time to run forward and be in position to do a mixup before they wakeup. Because of that, sometimes this followup move is not used in favor of the better positioning
- hard knockdown
- free cancellable out of, though the only reason to cancel it is to reduce the recovery time
DMs
1. Shermie Flash - hcbx2+P
2. Shermie Carnival - hcfx2+P
SDMs
1. Shermie Flash - hcbx2+AC
2. Shermie Carnival - hcfx2+AC
HSDMs
1. Inazuma Leg Lariat - qcfx2+BD
Notes
- cancellable normals are close A, far A, crouch A, close B, far B, crouch B, close C, crouch C
- CD is cancellable into specials and DMs