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| ==[[The_King_of_Fighters_2002/Normals_Guide|Movelist]]== | | ==[[The_King_of_Fighters_2002/Normals_Guide|Movelist]]== |
| {|border="1" | | {|border="1" |
| !width="8%"| | | !width="11%"| |
| ! Frames | | ! Frames |
| ! Advantage | | ! Advantage |
Line 492: |
Line 492: |
| | | | | |
| |align="center"| HL | | |align="center"| HL |
| |}
| |
| {|
| |
| |style="border-top:1px solid #000000" colspan="5"| '''SDMs'''
| |
| |- | | |- |
| |style="border-top:1px solid #000000"|1. Chain Drive - qcf hcb+AC | | |colspan="9" align="center"| '''SDM''' |
| | |- |
| | ! qcf,hcb+[[image:snka.gif]]+[[image:snkc.gif]] |
| | |align="center"| 1+10/-/86+6 |
| | |align="center"| -/- |
| | | |
| | |align="center"| HL |
| | |colspan="3"| [[image:K02_QcfhcbAC.png|center]] |
| | |rowspan="2"|'''Chain Drive - qcf hcb+AC''' |
| *Same properties as qcf hcb+P, except it is not a hard knockdown | | *Same properties as qcf hcb+P, except it is not a hard knockdown |
| |style="border-top:1px solid #000000"|
| |
| |style="border-top:1px solid #000000"|
| |
| |style="border-top:1px solid #000000"| [[File:K02_QcfhcbAC.png]]
| |
| |style="border-top:1px solid #000000"|
| |
| |- | | |- |
| |style="border-top:1px solid #000000" colspan="5"| '''HSDMs''' | | ! qcf,hcb+[[image:snka.gif]]+[[image:snkc.gif]]<br>(connected) |
| | |align="center"| 6+2/13/42 |
| | |align="center"| KD/-37 |
| | | |
| | |align="center"| HL |
| | |colspan="3"| [[image:K02_QcfhcbP_connect.png|center]] |
| |- | | |- |
| |style="border-top:1px solid #000000; border-bottom:1px solid #000000"|1. Crimson Star Road - qcb+C~A | | |colspan="9" align="center"| '''HSDM''' |
| | |- |
| | ! qcb+[[image:snkc.gif]]~[[image:snka.gif]] |
| | |align="center"| 3+9/10/9+14 |
| | |align="center"| KD/KD |
| | | |
| | |align="center"| - |
| | |colspan="3"| [[image:K02_QcbCA.png|center]] |
| | |'''Crimson Star Road - qcb+C~A''' |
| *A must be pressed immediately after C | | *A must be pressed immediately after C |
| *K' travels forward a distance slighty more than his roll | | *K' travels forward a distance slighty more than his roll |
| *Unblockable | | *Unblockable |
| |style="border-top:1px solid #000000; border-bottom:1px solid #000000"|
| |
| |style="border-top:1px solid #000000; border-bottom:1px solid #000000"|
| |
| |style="border-top:1px solid #000000; border-bottom:1px solid #000000"| [[File:QcbCA.png]]
| |
| |style="border-top:1px solid #000000; border-bottom:1px solid #000000"|
| |
| |} | | |} |
|
| |
| ===Notes=== | | ===Notes=== |
| *There exists a bug where, if K' did his qcf+P on a waking up K9999, who decided to do his db hcb df+P moon DM, the moon DM will be negated entirely by the qcf+P. K9999's sphere animation will still be visible but since it was negated, K' can now just walk right through it | | *There exists a bug where, if K' did his qcf+P on a waking up K9999, who decided to do his db hcb df+P moon DM, the moon DM will be negated entirely by the qcf+P. K9999's sphere animation will still be visible but since it was negated, K' can now just walk right through it |
General Info
Crouch height: Low
Colors:
|
Frames
|
Advantage
|
Cancel
|
Block
|
Hitbox
|
Notes
|
Standing Close
|
|
3/3/4
|
+5/+3
|
R,C,S,Su
|
HL
|
|
|
|
4/3/14
|
-6/-8
|
R,C,S,Su
|
L
|
|
|
|
5/2(2)3/23
|
-6/-8
|
C,S,Su
|
HL
|
|
|
|
|
7/4/26
|
-10/-12
|
C,S,Su
|
HL
|
|
|
Standing Far
|
|
3/3/7
|
+2/0
|
R
|
HL
|
|
|
|
6/3/14
|
-5/-7
|
|
HL
|
|
|
|
9/5/26
|
-11/-13
|
|
HL
|
|
|
|
12/2+2+3/23
|
-11/-13
|
|
HL
|
|
|
|
|
+
|
11/6/38
|
KD/-22
|
S,Su
|
HL
|
|
|
Crouching
|
|
4/5/6
|
+1/-1
|
R,C,S,Su
|
HL
|
|
|
|
4/4/6
|
+2/0
|
R,Su
|
L
|
|
|
|
5/3[3]4/23
|
-13/-15
|
C,S,Su
|
HL
|
|
|
|
|
7/4/26
|
K/-12
|
C,S,Su
|
L
|
|
|
Jump
|
|
5/15/-
|
-/-
|
|
H
|
|
|
|
7/12/-
|
-/-
|
|
H
|
|
|
|
6/5/-
|
-/-
|
S
|
H
|
|
|
|
8/3+3/-
|
-/-
|
S
|
H
|
|
|
|
+
|
14/5/-
|
KD/-
|
S
|
HL
|
|
|
Neutral Jump
|
|
5/5/-
|
-/-
|
|
H
|
|
|
|
5/8/-
|
-/-
|
|
H
|
|
|
|
6/8/-
|
-/-
|
S
|
H
|
|
|
|
8/3+3/-
|
-/-
|
S
|
H
|
|
|
|
Hop
|
|
5/10/-
|
-/-
|
|
H
|
|
|
|
5/20/-
|
-/-
|
|
H
|
|
|
|
6/5/-
|
-/-
|
S
|
H
|
|
|
|
8/3+4/-
|
-/-
|
S
|
H
|
|
|
|
Command Normals
|
f+
|
17/19/20
|
KD/-21
|
Su
|
HL
|
|
Counterwire, hard knockdown. Free cancellable out of
|
f+ (cancel)
|
13/19/20
|
-19/-21
|
S,Su
|
HL
|
|
f+
|
13/4/26
|
-10/-12
|
|
H
|
|
Knocks down airborne opponent
|
f+ (cancel)
|
12/5/26
|
-11/-13
|
S
|
HL
|
Knocks down airborne opponent
|
Special Moves
|
qcf+
|
11/10/17
|
KD/-7
|
|
HL
|
|
The Trigger - qcf+P
- qcf+C comes out faster than qcf+A, but recovers slower
- Negates normal projectiles
- Can be followed up by Second Shot (f+B) or Second Shell (f+D)
|
qcf+
|
10/12/20
|
-10/-12
|
|
HL
|
|
qcf+
> f+
|
11/17,1/27
|
KD/-1
|
|
HL
|
|
Second Shot - f + B (after The Trigger)
- Projectile that moves faster if qcf+C was used than if qcf+A was used
|
qcf+
> f+
|
10/19,1/27
|
+1/-1
|
|
HL
|
qcf+
> f+
|
11/14(1)5+4/26
|
KD/-4
|
|
HL
|
|
|
Second Shell - f + D (after The Trigger)
- Vertical anti-air that knocks opponent into the air for juggles
|
qcf+
> f+
|
10/16(1)5+4/27
|
KD/-4
|
|
HL
|
dp+
|
3/3(4)3+6/16+25
|
KD/-32
|
Su
|
HL
|
|
|
|
Crow Bites - dp+P
- dp+A is supercancellable on both hits, dp+C is supercancellable on the first two hits on the ground
- dp+C can be followed up by f+D, which is an overhead hard knockdown. The f+D followup is free cancellable out of
- dp+C has some startup invincibility
- Free cancellable into
- Free cancellable out of on all hits
|
dp+
|
7/3(6)3(8)3/3+31+24
|
KD/-54
|
Su
|
HL
|
|
|
|
dp+
> f+
|
23/2+3/5+30
|
KD/-59
|
|
HL
|
|
|
qcf+
|
32/-/-
|
|
|
|
|
Blackout - qcf+K
- Teleport's K' forward. qcf+B goes half screen length and qcf+D goes full screen length
- Can be hit out of it fairly easily
|
qcf+
|
43/-/-
|
|
|
|
qcb+
|
17/3/27
|
KD/-12
|
|
HL
|
|
Minute Spike - qcb+K
- Can be done in the air as well
- Can be followed up by Narrow Spike (qcb+K), on the ground only
- Free cancellable into
- Free cancellable out of
|
qcb+
|
18/3/31
|
KD/-16
|
|
HL
|
j.qcb+
|
10/3/23
|
KD/-8
|
|
HL
|
|
j.qcb+
|
13/4/26
|
KD/-12
|
|
HL
|
|
qcb+
> qcb+
|
6/11/15
|
KD/-8
|
Su
|
L
|
|
Narrow Spike - (during Minute Spike) qcb+K
- Low attack
- Supercancellable
- Free cancellable out of
|
DMs
|
qcfx2+
|
1+6+0~183+10/2+11/28
|
KD/-23
|
|
HL
|
|
|
Heat Drive - qcfx2+P
- A version comes out faster, but C version will hit if the opponent is right in front of you
- Can be held to make unblockable (takes a long time though)
- Hard knockdown
|
qcfx2+ (full charge)
|
1+6+184+7/5+11/29
|
KD/KD
|
|
-
|
qcfx2+
|
1+8+0~183+11/2+25/32
|
KD/-41
|
|
HL
|
qcfx2+ (full charge)
|
1+8+184+8/5+25/32
|
KD/KD
|
|
-
|
qcf,hcb+
|
1+9/-/83+12
|
-/-
|
|
HL
|
|
Chain Drive - qcf hcb+P
- K' throws his sunglasses. If he whiffs, he will stand there for a long time, otherwise he will dash forward
- Hard knockdown
- qcf hcb+C is more likely to juggle than qcf hcb+A (mainly if used after his qcf+C, f+D)
|
qcf,hcb+
|
1+9/-/85+12
|
-/-
|
|
HL
|
qcf,hcb+ (connected)
|
6+2/13/38
|
KD/-33
|
|
HL
|
|
qcf,hcb+ (connected)
|
6+2/13/39
|
KD/-34
|
|
HL
|
SDM
|
qcf,hcb+ +
|
1+10/-/86+6
|
-/-
|
|
HL
|
|
Chain Drive - qcf hcb+AC
- Same properties as qcf hcb+P, except it is not a hard knockdown
|
qcf,hcb+ + (connected)
|
6+2/13/42
|
KD/-37
|
|
HL
|
|
HSDM
|
qcb+ ~
|
3+9/10/9+14
|
KD/KD
|
|
-
|
|
Crimson Star Road - qcb+C~A
- A must be pressed immediately after C
- K' travels forward a distance slighty more than his roll
- Unblockable
|
Notes
- There exists a bug where, if K' did his qcf+P on a waking up K9999, who decided to do his db hcb df+P moon DM, the moon DM will be negated entirely by the qcf+P. K9999's sphere animation will still be visible but since it was negated, K' can now just walk right through it
Combos
Anywhere
1. Close C(2), f+B, qcb+B - 25%
2. Crouch B, Crouch A, qcf+C, f+B - 20%
3. Close C(1), f+A, qcf hcb+P - 50%
4. Close C(1), f+A, qcb+Kx2, (S)qcf hcb+P - 55%
Corner
1. Crouch B, Crouch A, qcf+C, f+D, CD/(dp+C, f+D) - 32%/37%
2. Crouch B, Crouch A, qcf+C, f+D, qcf hcb+P - 55%
3. Close C(1), f+A, qcf+C, f+D, CD/(dp+C, f+D) - 40%/45%
4. Close C(1), f+A, qcf+C, f+D, qcf hcb+P - 65%
Counterhit
1. f+A(counterhit), qcf hcb+C(doesn't always hit)/qcfx2+P - 45%/31%
Maxmode
1. Crouch B, Crouch A, qcf+BC, f+D, qcf hcb+AC - 65%
2. Crouch C, BC, walk Crouch C, qcb+Dx2, dp+A(2), (C)qcb+Dx2, dp+A(2), (C)qcb+Dx2, dp+A(1), (S)qcf hcb+AC - 90%
3. Crouch B, Crouch A, qcf+BC, f+D, dp+A(1), (C)qcb+Dx2, dp+A(2), (C)qcb+Dx2, dp+A(2), (C)qcb+Dx2, dp+A(2), (C)qcb+Dx2, dp+A(1), (S)qcf hcb+AC
Strategies
Safejumps
K' has a safejump against Ryo and Kim in the corner off the standard corner combo:
- [cr.BA/j.C, cr.A/cl.C f+A] xx qcf+C, f+D, f+A, immediately jump forward.
Game Navigation
General
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Characters
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Secret/Orochi Characters
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