Line 282: | Line 282: | ||
|align="center"| HL | |align="center"| HL | ||
|Knocks down airborne opponent | |Knocks down airborne opponent | ||
|- | |- | ||
| | |colspan="9" align="center"| '''Special Moves''' | ||
|- | |||
! qcf+[[image:snka.gif]] | |||
|align="center"| 11/10/17 | |||
|align="center"| KD/-7 | |||
| | |||
|align="center"| HL | |||
|colspan="3"| [[image:K02_QcfA.png|center]] | |||
|rowspan="2"|'''The Trigger - qcf+P''' | |||
*qcf+C comes out faster than qcf+A, but recovers slower | *qcf+C comes out faster than qcf+A, but recovers slower | ||
*Negates normal projectiles | *Negates normal projectiles | ||
*Can be followed up by Second Shot (f+B) or Second Shell (f+D) | *Can be followed up by Second Shot (f+B) or Second Shell (f+D) | ||
| | |- | ||
| | ! qcf+[[image:snkc.gif]] | ||
| | |align="center"| 10/12/20 | ||
|align="center"| -10/-12 | |||
| | | | ||
| | |align="center"| HL | ||
|colspan="3"| [[image:K02_QcfC.png|center]] | |||
|- | |- | ||
| | ! qcf+[[image:snka.gif]]<br> | ||
> f+[[image:snkb.gif]] | |||
|align="center"| 11/17,1/27 | |||
|align="center"| KD/-1 | |||
| | |||
|align="center"| HL | |||
|colspan="3" rowspan="2"| [[image:KO2_QcfPfB.png|center]] | |||
|rowspan="2"|'''Second Shot - f + B (after The Trigger)''' | |||
*Projectile that moves faster if qcf+C was used than if qcf+A was used | *Projectile that moves faster if qcf+C was used than if qcf+A was used | ||
| | |- | ||
| | ! qcf+[[image:snkc.gif]]<br> | ||
> f+[[image:snkb.gif]] | |||
| | |align="center"| 10/19,1/27 | ||
|align="center"| +1/-1 | |||
| | |||
|align="center"| HL | |||
|- | |||
! qcf+[[image:snka.gif]]<br> | |||
> f+[[image:snkd.gif]] | |||
|align="center"| 11/14(1)5+4/26 | |||
|align="center"| KD/-4 | |||
| | |||
|align="center"| HL | |||
|rowspan="2" valign="bottom" style="border-right:0px;"| [[image:K02_QcfPfD1.png|center]] | |||
|rowspan="2" valign="bottom" style="border-left:0px;" colspan="2"| [[image:K02_QcfPfD2.png|center]] | |||
|rowspan="2"|'''Second Shell - f + D (after The Trigger)''' | |||
*Vertical anti-air that knocks opponent into the air for juggles | *Vertical anti-air that knocks opponent into the air for juggles | ||
| | |- | ||
| | ! qcf+[[image:snkc.gif]]<br> | ||
|style="border- | > f+[[image:snkd.gif]] | ||
| | |align="center"| 10/16(1)5+4/27 | ||
|align="center"| KD/-4 | |||
| | |||
|align="center"| HL | |||
|- | |||
! dp+[[image:snka.gif]] | |||
|align="center"| 3/3(4)3+6/16+25 | |||
|align="center"| KD/-32 | |||
|align="center"| Su | |||
|align="center"| HL | |||
|valign="bottom" style="border-right:0px;"| [[image:K02_DpA1.png|center]] | |||
|valign="bottom" style="border-right:0px; border-left:0px;"| [[image:K02_DpA2.png|center]] | |||
|valign="bottom" style="border-left:0px;"| [[image:K02_DpA3.png|center]] | |||
|rowspan="3"|'''Crow Bites - dp+P''' | |||
*dp+A is supercancellable on both hits, dp+C is supercancellable on the first two hits on the ground | *dp+A is supercancellable on both hits, dp+C is supercancellable on the first two hits on the ground | ||
*dp+C can be followed up by f+D, which is an overhead hard knockdown. The f+D followup is free cancellable out of | *dp+C can be followed up by f+D, which is an overhead hard knockdown. The f+D followup is free cancellable out of | ||
Line 316: | Line 352: | ||
*Free cancellable into | *Free cancellable into | ||
*Free cancellable out of on all hits | *Free cancellable out of on all hits | ||
|- | |- | ||
|f+[[ | ! dp+[[image:snkc.gif]] | ||
|align="center"| 7/3(6)3(8)3/3+31+24 | |||
|align="center"| KD/-54 | |||
|align="center"| Su | |||
|align="center"| HL | |||
|valign="bottom" style="border-right:0px;"| [[image:K02_DpC1.png|center]] | |||
|valign="bottom" style="border-right:0px; border-left:0px;"| [[image:K02_DpC2.png|center]] | |||
|valign="bottom" style="border-left:0px;"| [[image:K02_DpC3.png|center]] | |||
|- | |||
! dp+[[image:snkc.gif]]<br> | |||
> f+[[image:snkd.gif]] | |||
|align="center"| 23/2+3/5+30 | |||
|align="center"| KD/-59 | |||
| | | | ||
|valign="bottom"| [[ | |align="center"| HL | ||
|valign="bottom"| [[ | |valign="bottom" style="border-right:0px;"| [[image:K02_DpCfD1.png|center]] | ||
|valign="bottom" style="border-left:0px;" colspan="2"| [[image:K02_DpCfD2.png|center]] | |||
|- | |- | ||
| | ! <br>qcf+[[image:snkb.gif]]<br><br> | ||
|align="center"| 32/-/- | |||
| | |||
| | |||
| | |||
|colspan"3"| | |||
|rowspan="2"|'''Blackout - qcf+K''' | |||
*Teleport's K' forward. qcf+B goes half screen length and qcf+D goes full screen length | *Teleport's K' forward. qcf+B goes half screen length and qcf+D goes full screen length | ||
*Can be hit out of it fairly easily | *Can be hit out of it fairly easily | ||
|- | |- | ||
! qcf+[[image:snkd.gif]] | |||
|align="center"| 43/-/- | |||
| | |||
| | |||
| | |||
|colspan"3"| | |||
|} | |||
{| | |||
|style="border-top:1px solid #000000" rowspan="3"|4. Minute Spike - qcb+K | |style="border-top:1px solid #000000" rowspan="3"|4. Minute Spike - qcb+K | ||
*Can be done in the air as well | *Can be done in the air as well |
Revision as of 04:46, 5 August 2013
General Info
Crouch height: Low
Colors:
![]() |
![]() |
![]() |
![]() |
---|---|---|---|
![]() |
![]() |
![]() |
![]() |
Movelist
4. Minute Spike - qcb+K
|
Ground | ![]() | ||
Air ![]() |
![]() | |||
Air ![]() |
![]() | |||
4a. Narrow Spike - (during Minute Spike) qcb+K
|
![]() | |||
DMs | ||||
1. Heat Drive - qcfx2+P
|
![]() |
![]() |
||
2. Chain Drive - qcf hcb+P
|
![]() |
|||
SDMs | ||||
1. Chain Drive - qcf hcb+AC
|
![]() |
|||
HSDMs | ||||
1. Crimson Star Road - qcb+C~A
|
File:QcbCA.png |
Notes
- There exists a bug where, if K' did his qcf+P on a waking up K9999, who decided to do his db hcb df+P moon DM, the moon DM will be negated entirely by the qcf+P. K9999's sphere animation will still be visible but since it was negated, K' can now just walk right through it
Combos
Anywhere
1. Close C(2), f+B, qcb+B - 25%
2. Crouch B, Crouch A, qcf+C, f+B - 20%
3. Close C(1), f+A, qcf hcb+P - 50%
4. Close C(1), f+A, qcb+Kx2, (S)qcf hcb+P - 55%
Corner
1. Crouch B, Crouch A, qcf+C, f+D, CD/(dp+C, f+D) - 32%/37%
2. Crouch B, Crouch A, qcf+C, f+D, qcf hcb+P - 55%
3. Close C(1), f+A, qcf+C, f+D, CD/(dp+C, f+D) - 40%/45%
4. Close C(1), f+A, qcf+C, f+D, qcf hcb+P - 65%
Counterhit
1. f+A(counterhit), qcf hcb+C(doesn't always hit)/qcfx2+P - 45%/31%
Maxmode
1. Crouch B, Crouch A, qcf+BC, f+D, qcf hcb+AC - 65%
2. Crouch C, BC, walk Crouch C, qcb+Dx2, dp+A(2), (C)qcb+Dx2, dp+A(2), (C)qcb+Dx2, dp+A(1), (S)qcf hcb+AC - 90%
3. Crouch B, Crouch A, qcf+BC, f+D, dp+A(1), (C)qcb+Dx2, dp+A(2), (C)qcb+Dx2, dp+A(2), (C)qcb+Dx2, dp+A(2), (C)qcb+Dx2, dp+A(1), (S)qcf hcb+AC
Strategies
Safejumps
K' has a safejump against Ryo and Kim in the corner off the standard corner combo:
- [cr.BA/j.C, cr.A/cl.C f+A] xx qcf+C, f+D, f+A, immediately jump forward.