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==General Info== | |||
Crouch height: Low<br> | |||
Colors: | |||
{| | |||
! [[image:snka.gif]] | |||
! [[image:snkb.gif]] | |||
! [[image:snkc.gif]] | |||
! [[image:snkd.gif]] | |||
|- | |||
| [[image:Kensou02_colorA.png]] | |||
| [[image:Kensou02_colorB.png]] | |||
| [[image:Kensou02_colorC.png]] | |||
| [[image:Kensou02_colorD.png]] | |||
|} | |||
==Combos== | |||
===Anywhere=== | |||
1. qcf+K, run hcf+C - 30%<br> | 1. qcf+K, run hcf+C - 30%<br> | ||
2. Crouch B, rdp+D(2), (S)qcf hcb+K - 55%<br> | 2. Crouch B, rdp+D(2), (S)qcf hcb+K - 55%<br> | ||
3. qcf+B, qcf hcb+D(as early as possible) - 42% | 3. qcf+B, qcf hcb+D(as early as possible) - 42% | ||
===Corner=== | |||
1. Close C, f+B, qcb+A(air) - 25%<br> | 1. Close C, f+B, qcb+A(air) - 25%<br> | ||
2. Close C, f+A, qcf hcb+B - 55%<br> | 2. Close C, f+A, qcf hcb+B - 55%<br> | ||
3. qcf+K, run rdp+D(2), (S)qcf hcb+K - 60% (works near corner as well) | 3. qcf+K, run rdp+D(2), (S)qcf hcb+K - 60% (works near corner as well) | ||
===Maxmode=== | |||
1. Close D/f+A, BC, f+B, qcb+A, (C)hcf+A(2), (C)qcb+A, (C)hcf+A(2), (C)qcb+A, (C)hcf+A (Corner) - 55%<br> | 1. Close D/f+A, BC, f+B, qcb+A, (C)hcf+A(2), (C)qcb+A, (C)hcf+A(2), (C)qcb+A, (C)hcf+A (Corner) - 55%<br> | ||
2. Close D/f+A, BC, run Close D, hcf+C(3), (C)qcb+C, qcfx2+BD - 65% (Corner, only against some characters) | 2. Close D/f+A, BC, run Close D, hcf+C(3), (C)qcb+C, qcfx2+BD - 65% (Corner, only against some characters) | ||
===Attack Strings=== | |||
1. Crouch D/CD, qcb+A<br> | 1. Crouch D/CD, qcb+A<br> | ||
2. Jump CD, qcb+P | 2. Jump CD, qcb+P | ||
==Move Properties== | |||
-cancellable normals are close A, far A, crouch A, close B, close C, far C(2), crouch C, close D, crouch D, jump A, jump B<br> | -cancellable normals are close A, far A, crouch A, close B, close C, far C(2), crouch C, close D, crouch D, jump A, jump B<br> | ||
-CD is cancellable into specials and DMs<br> | -CD is cancellable into specials and DMs<br> |
Revision as of 20:32, 6 July 2013
General Info
Crouch height: Low
Colors:
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Combos
Anywhere
1. qcf+K, run hcf+C - 30%
2. Crouch B, rdp+D(2), (S)qcf hcb+K - 55%
3. qcf+B, qcf hcb+D(as early as possible) - 42%
Corner
1. Close C, f+B, qcb+A(air) - 25%
2. Close C, f+A, qcf hcb+B - 55%
3. qcf+K, run rdp+D(2), (S)qcf hcb+K - 60% (works near corner as well)
Maxmode
1. Close D/f+A, BC, f+B, qcb+A, (C)hcf+A(2), (C)qcb+A, (C)hcf+A(2), (C)qcb+A, (C)hcf+A (Corner) - 55%
2. Close D/f+A, BC, run Close D, hcf+C(3), (C)qcb+C, qcfx2+BD - 65% (Corner, only against some characters)
Attack Strings
1. Crouch D/CD, qcb+A
2. Jump CD, qcb+P
Move Properties
-cancellable normals are close A, far A, crouch A, close B, close C, far C(2), crouch C, close D, crouch D, jump A, jump B
-CD is cancellable into specials and DMs
-free cancellable into moves are hcf+A, qcf+K and qcb+P(air)
-free cancellable out-of moves are f+A, hcf+P, qcb+P(air) on the last hit, rdp+K and qcf+K
-f+B is cancellable, f+A is cancellable only if cancelled into
-qcf+K has autoguard
-f+A is an overhead
-rdp+K is supercancellable on the first and second hit