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{{Super Street Fighter IV}} | {{Super Street Fighter IV}} | ||
[[Category: Old SSFIV Pages]] |
Revision as of 02:54, 2 July 2011
Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Move
The Basics
Combos
Strategy
Matchups
Frame Data
Block | Super Meter | Frames | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Notes |
Close LP | HL | 30 | 50 | 20 | ch/sp/su | 4 | 2 | 9 | 0 | +3 | |
Close MP | HL | 75 | 100 | 40 | sp/su | 5 | 2 | 11 | +1 | +4 | |
Close HP | HL | 100 | 200 | 60 | sp/su | 8 | 2 | 16 | 0 | +4 | |
Close LK | HL | 35 | 50 | 20 | - | 5 | 2 | 9 | 0 | +3 | |
Close MK | HL | 70 | 100 | 40 | sp/su | 5 | 2 | 13 | -1 | +2 | |
Close HK | HL | 40*70 | 125*75 | 60*20 | su | 4 | 2(4)3 | 18 | -3 | +2 | 1st hit cancellable |
Far LP | HL | 30 | 50 | 20 | ch/sp/su | 5 | 2 | 9 | 0 | +3 | |
Far MP | HL | 80 | 100 | 40 | su | 5 | 2 | 11 | +1 | +4 | |
Far HP | HL | 90 | 200 | 60 | - | 8 | 3 | 15 | 0 | +2 | |
Far LK | HL | 40 | 50 | 20 | ch | 6 | 2 | 9 | 0 | +3 | |
Far MK | HL | 75 | 100 | 40 | - | 7 | 2 | 13 | -1 | +2 | |
Far HK | HL | 110 | 200 | 60 | - | 8 | 2 | 19 | -3 | 0 | |
crouch LP | HL | 20 | 50 | 20 | ch/sp/su | 4 | 2 | 9 | 0 | +3 | |
crouch MP | L | 70 | 100 | 40 | sp/su | 5 | 2 | 14 | -2 | +1 | |
crouch HP | HL | 80 | 200 | 60 | sp/su | 6 | 4 | 22 | -8 | -4 | |
crouch LK | L | 40 | 50 | 20 | sp/su | 5 | 4 | 9 | -2 | +1 | |
crouch MK | HL | 70 | 100 | 40 | sp/su | 4 | 3 | 16 | -5 | 0 | |
crouch HK | L | 100 | 100 | 60 | - | 6 | 3 | 18 | -3 | - | cannot fast recover |
Jump up LP | H | 50 | 50 | 20 | - | 5 | 6 | - | - | - | |
Jump up MP | H | 85 | 100 | 40 | - | 5 | 4 | - | - | - | |
Jump up HP | H | 105 | 200 | 60 | - | 6 | 4 | - | - | - | |
Jump up LK | H | 40 | 50 | 20 | - | 6 | 7 | - | - | - | |
Jump up MK | H | 80 | 100 | 40 | - | 6 | 3 | - | - | - | |
Jump up HK | H | 100 | 200 | 60 | - | 7 | 3 | - | - | - | |
Jump forward LP | H | 50 | 50 | 20 | - | 5 | 5 | - | - | - | |
Jump forward MP | H | 50*30 | 50*50 | 40 | - | 4 | 2*2 | - | - | - | 2nd hit pursuit property |
Jump forward HP | H | 100 | 200 | 60 | - | 5 | 3 | - | - | - | |
Jump forward LK | H | 40 | 50 | 20 | - | 7 | 8 | - | - | - | |
Jump forward MK | H | 70 | 100 | 40 | - | 7 | 4 | - | - | - | |
Jump forward HK | H | 100 | 200 | 60 | - | 8 | 3 | - | - | - | |
f+MP Overhead | H | 80 | 100 | 40 | - | 17 | 2 | 15 | -3 | +2 | |
Dive Kick | H | 60 | 100 | 40 | - | 12 | until ground | - | - | - | |
Focus Attack LVL 1 | HL | 65 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | |
Focus attack LVL 2 | HL | 85 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | - | |
Focus attack LVL 3 | - | 150 | 200 | 60 | - | 65 | 2 | 35 | - | - | |
Forward Throw | 0.9 | 70*70 | 150 | 40 | - | 3 | 2 | 20 | - | - | |
Back throw | 0.9 | 0 | 0 | 40 | - | 5 | 2 | 23 | - | - | |
Gohadoken LP | HL | 55 | 50 | 10/20 | su | 17[7] | - | 41[31] (total duration) | +2 | +6 | |
Gohadoken LP charge | HL | 55*55 | 50*50 | 10/10*10 | su | 68 | - | 93 (total duration) | +9 | +13 | |
Gohadoken MP | HL | 55 | 50 | 10/20 | su | 17[7] | - | 41[32] (total duration) | +2 | +6 | |
Gohadoken MP charge | HL | 55*55 | 50*50 | 10/10*10 | su | 68 | - | 93 (total duration) | +9 | +13 | |
Gohadoken HP | HL | 55 | 50 | 10/20 | su | 17[7] | - | 41[31] (total duration) | +2 | +6 | |
Gohadoken HP charge | HL | 55*55 | 50*50 | 10/10*10 | su | 68 | - | 93 (total duration) | +9 | +13 | |
Gohadoken EX | HL | 60*60 | 80*80 | -250/0 | su | 17[7] | - | 55[45] (total duration) | +4 | - | |
Gohadoken EX charge | HL | 60x2*60x2 | 80x4 | -250/0 | su | 68 | - | 107 (total duration) | +13 | - | |
Rush Punch LP | HL | 120 | 200 | 10/20 | su | 21[16] | 4 | 23 | -6 | - | 4~13f invincible |
Rush Punch MP | HL | 130 | 200 | 10/20 | su | 27[17] | 4 | 23 | -6 | - | 5~19f invincible |
Rush Punch HP | HL | 140 | 200 | 10/20 | su | 35[20] | 4 | 23 | -6 | - | 8~27f invincible |
Rush Punch EX | HL | 90*60 | 100*50 | -250/0 | su | 32[17] | 4(11)4 | 22 | -5 | - | 2~25f invincible, 2nd hit juggles, Armor break, 1~2 hit cancellable |
Hurricane Kick LK | HL | 60*20*40 | 100*25*25 | 10/20*10*10 | su | 7 | 2(8)2(10)2 | 41+26 | -70 | - | Pursuit property, 1st hit cancellable |
Hurricane Kick MK | HL | 65*20x2*50 | 100*25x3 | 10/20*10x3 | su | 10 | 2(8)2(8)2(10)2 | 44+26 | -83 | - | Pursuit property, 1st hit cancellable |
Hurricane Kick HK | HL | 70*20x3*55 | 100*20x3*40 | 10/20*10x4 | su | 13 | 2(8)2(7)2(8)2(11)2 | 53+26 | -102 | - | Pursuit property, 1st hit cancellable |
Hurricane Kick EX | HL | 80*10x6*60 | 100*10x6*40 | -250/0 | su | 7 | 2x8 | 53+26 | -97 | - | Pursuit property, 1st hit cancellable |
Hurricane Kick LK(air) | HL | 100 | 200 | 10/30 | - | 6 | 2(4)2(3)2 | 20 | - | - | |
Hurricane Kick MK(air) | HL | 110 | 200 | 10/30 | - | 6 | 2x5 | 20 | - | - | |
Hurricane Kick HK(air) | HL | 120 | 200 | 10/30 | - | 6 | 2x7 | 20 | - | - | |
Hurricane Kick EX(air) | HL | 140 | 200 | -250/0 | - | 6 | 2x7 | 20 | - | - | |
Demon Flip | - | 0 | 0 | 30/- | - | - | - | - | - | ||
Demon Flip EX | - | 0 | 0 | 0/0 | - | - | - | - | - | 1~25f invincible, flies toward opponent | |
Demon Flip Slide | L | 100 | 200 | -/30 | - | 39+4 | 11 | 20 | -13 | - | |
Demon Flip Focus | - | 0 | 0 | - | - | 4 | Until ground | 12 | - | ||
Demon Flip Kick | HL | 80 | 100 | 0/20 | - | 12 | Until ground | 4 | - | - | Forces stand |
Demon Flip Throw | 1.2 | 150 | 200 | 0/30 | - | 3 | 2 | 12 | - | - | Throw range Light=1.15, Medium=1.25, Hard=1.35, EX=1.5 |
Counter P | - | 180 | 150 | 10/- | su | 1 | 14 | 18 | - | - | |
Counter K | - | 180 | 150 | 10/- | su | 1 | 14 | 18 | - | - | |
Counter EX | - | 150 | 150 | -250/0 | su | 1 | 14 | 18 | - | - | |
Super Combo | HL | 85*40x5*60 | 0 | -1000/0 | - | 1+10 | 3*2*3*3*2*3*4 | 30+31 | -54 | - | 1~12f invincible, Pursuit property, Armor break |
Ultra Combo 1 | HL | 503 | 0 | 0/0 | - | 1+10 | 2*3*3*2*3*3*2*4 | 42+51 | -88 | - | 1~13f invincible, Pursuit property, Armor break |
Ultra Combo 2 (Lv1) | HL | 60x3*75 | 100x4 | 0/0 | - | 1+12 | - | 75 (total duration) | -9 | - | 1f invincible |
Ultra Combo 2 (Lv2) | HL | 60x4*75 | 100x5 | 0/0 | - | 3+14 | - | 75? (total duration) | +1 | - | 1~3f invincible |
Ultra Combo 2 (Lv3) | HL | 60x5*75 | 100x6 | 0/0 | - | 18+14 | - | 90? (total duration) | +11 | - | 1~3f invincible |
Ultra Combo 2 (Lv4) | HL | 60x6*75 | 100x7 | 0/0 | - | 33+14 | - | 105? (total duration) | +21 | - | 1~3f invincible |
Ultra Combo 2 (Lv5) | HL | 60x7*75 | 100x8 | 0/0 | - | 1+64 | - | 119 (total duration) | +31 | - | 1~3f invincible |
Block | Super Meter | Frames | |||||||||
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Notes |
The characters | Abel • Adon • Akuma • Balrog • Blanka • C. Viper • Cammy • Chun-Li • Cody • Dan • Dee Jay • Dhalsim • Dudley • E. Honda • El Fuerte • Fei Long • Gen • Gouken • Guile • Guy • Hakan • Ibuki • Juri • Ken • M. Bison • Makoto • Rose • Rufus • Ryu • Sagat • Sakura • Seth • T.Hawk • Vega • Zangief |
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