Rose (SSFIV): Difference between revisions

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Line 140: Line 140:
Block Advantage: -15 <br>  
Block Advantage: -15 <br>  
Hit Advantage: -10<br> <br>  
Hit Advantage: -10<br> <br>  
'''Analysis:'''
'''Analysis:'''<br>
Forces Stand
Forces Stand



Revision as of 01:31, 21 August 2010

Introduction

The Basics

Standing Normal Moves

Stand jab

S.LP.jpg

Block:HL
Damage:20
Stun: 50
Super Gain: 20
Cancel: ch/sp/su
Startup: 4
Active: 2
Recovery: 11
Block Advantage: -2
Hit Advantage: 1

Analysis:

Standing Strong

S.MP.jpg

Block:HL
Damage:70
Stun: 100
Super Gain: 40
Cancel: sp/su
Startup: 7
Active: 2
Recovery: 112
Block Advantage: 0
Hit Advantage: 3

Analysis:

Standing Fierce

S.HP.jpg

Block:HL
Damage:100
Stun: 200
Super Gain: 40
Cancel: none
Startup: 11
Active: 5
Recovery: 18
Block Advantage: -5
Hit Advantage: -1

Analysis:

Standing Short

S.LK.jpg

Block:HL
Damage:30
Stun: 50
Super Gain: 20
Cancel: none
Startup: 4
Active: 2
Recovery: 10
Block Advantage: -1
Hit Advantage: 2

Analysis:

Standing Forward

S.MK.jpg

Block:HL
Damage:60
Stun: 100
Super Gain: 40
Cancel: none
Startup: 6
Active: 2
Recovery: 13
Block Advantage: -1
Hit Advantage: 2

Analysis:

Standing Roundhouse

S.HK.jpg

Block:HL
Damage:100
Stun: 200
Super Gain: 60
Cancel: none
Startup: 9
Active: 2
Recovery: 19
Block Advantage: -3
Hit Advantage: 1

Analysis:

Crouching Normal Moves

Crouching Jab

C.LP.jpg

Block:HL
Damage:20
Stun: 50
Super Gain: 20
Cancel: ch/sp/su
Startup: 3
Active: 3
Recovery: 8
Block Advantage: 0
Hit Advantage: 3

Analysis:

Crouching Strong

C.MP.jpg

Block:HL
Damage:60
Stun: 100
Super Gain: 40
Cancel: sp/su
Startup: 4
Active: 3
Recovery: 14
Block Advantage: -3
Hit Advantage: 0

Analysis:

Crouching Fierce

C.HP.jpg

Block:HL
Damage:100
Stun: 150
Super Gain: 60
Cancel: sp/su
Startup: 5
Active: 5
Recovery: 28
Block Advantage: -15
Hit Advantage: -10

Analysis:
Forces Stand

Crouching Short

C.LK.jpg

Block:L
Damage:30
Stun: 50
Super Gain: 20
Cancel: none
Startup: 4
Active: 4
Recovery: 6
Block Advantage: 1
Hit Advantage: 4

Analysis:

Crouching Forward

C.MK.jpg

Block:L
Damage:60
Stun: 100
Super Gain: 40
Cancel: sp/su
Startup: 7
Active: 2
Recovery: 12
Block Advantage: 0
Hit Advantage: 3

Analysis:

Crouching Roundhouse

C.HK.jpg

Block:L
Damage:90
Stun: 200
Super Gain: 60
Cancel: none
Startup: 9
Active: 2
Recovery: 26
Block Advantage: -10
Hit Advantage: Knockdown

Analysis:

Proximity Normal Moves

Close Jab

P.LP.jpg

Block:HL
Damage:20
Stun: 50
Super Gain: 20
Cancel: ch/sp/su
Startup: 4
Active: 2
Recovery: 10
Block Advantage: -1
Hit Advantage: 2

Analysis:

Close Strong

P.MP.jpg

Block:HL
Damage:70
Stun: 100
Super Gain: 40
Cancel: sp/su
Startup: 6
Active: 2
Recovery: 11
Block Advantage: 1
Hit Advantage: 4

Analysis:

Close Fierce

P.HP.jpg

Block:HL
Damage:90
Stun: 200
Super Gain: 60
Cancel: sp/su
Startup: 6
Active: 2
Recovery: 19
Block Advantage: -3
Hit Advantage: 1

Analysis:

Close Short

P.LK.jpg

Block:HL
Damage:40
Stun: 50
Super Gain: 20
Cancel: sp/su
Startup: 4
Active: 2
Recovery: 10
Block Advantage: -1
Hit Advantage: 2

Analysis:

Close Forward

P.MK.jpg

Block:HL
Damage:70
Stun: 100
Super Gain: 40
Cancel: sp/su
Startup: 7
Active: 3
Recovery: 11
Block Advantage: 0
Hit Advantage: 3

Analysis:
Frame 1~20 Cannot be thrown

Close Roundhouse

P.HK.jpg

Block: HL
Damage: 100
Stun: 200
Super Gain: 60
Cancel: Sp/Su
Startup: 7
Active: 2
Recovery: 18
Block Advantage: -2
Hit Advantage: +3

Analysis:

Jumping Toward Attacks

Jumping Toward Jab

J.LP.jpg

Block: H
Damage: 40
Stun: 50
Super Gain: 20
Cancel: -
Startup: 4
Active: 6
Recovery: -
Block Advantage: -
Hit Advantage: -

Analysis:

Jumping Toward Strong

J.MP.jpg

Block: H
Damage: 70
Stun: 100
Super Gain: 40
Cancel: -
Startup: 7
Active: 3
Recovery: -
Block Advantage: -
Hit Advantage: -

Analysis:

Jumping Toward Fierce

J.HP.jpg

Block: H
Damage: 90
Stun: 150
Super Gain: 60
Cancel: -
Startup: 7
Active: 7
Recovery: -
Block Advantage: -
Hit Advantage: -

Analysis:

Jumping Toward Short

J.LK.jpg

Block: H
Damage: 30
Stun: 50
Super Gain: 20
Cancel: -
Startup: 4
Active: 7
Recovery: -
Block Advantage: -
Hit Advantage: -

Analysis:

Jumping Toward Forward

J.HK.jpg

Block: H
Damage: 60
Stun: 100
Super Gain: 40
Cancel: -
Startup: 7
Active: 5
Recovery: -
Block Advantage: -
Hit Advantage: -

Analysis:

Jumping Toward Roundhouse

J.HK.jpg

Block: H
Damage: 100
Stun: 200
Super Gain: 60
Cancel: -
Startup: 6
Active: 5
Recovery: -
Block Advantage: -
Hit Advantage: -

Analysis:

Neutral Jump Attacks

Neutral Jump Jab

NJ.LP.jpg

Block: H
Damage: 40
Stun: 50
Super Gain: 20
Cancel: -
Startup: 4
Active: 6
Recovery: -
Block Advantage: -
Hit Advantage: -

Analysis:

Neutral Jump Strong

Frame 1

NJ.MP1.jpg

Frame 2

NJ.MP2.jpg

Frame 3

NJ.MP3.jpg

Frame 4

NJ.MP4.jpg

Frame 5

NJ.MP5.jpg

Frame 6

NJ.MP6.jpg


Block: H
Damage: 70
Stun: 100
Super Gain: 40
Cancel: -
Startup: 6
Active: 6
Recovery: -
Block Advantage: -
Hit Advantage: -

Analysis:

Neutral Jump Fierce

NJ.HP.jpg

Block: H
Damage: 90
Stun: 150
Super Gain: 60
Cancel: -
Startup: 9
Active: 6
Recovery: -
Block Advantage: -
Hit Advantage: -

Analysis:

Neutral Jump Short

NJ.LK.jpg

Block: H
Damage: 50
Stun: 50
Super Gain: 20
Cancel: -
Startup: 4
Active: 7
Recovery: -
Block Advantage: -
Hit Advantage: -

Analysis:

Neutral Jump Forward

NJ.MK.jpg

Block: H
Damage: 80
Stun: 100
Super Gain: 40
Cancel: -
Startup: 7
Active: 6
Recovery: -
Block Advantage: -
Hit Advantage: -

Analysis:

Neutral Jump Roundhouse

NJ.HK.jpg

Block: H
Damage: 90
Stun: 200
Super Gain: 60
Cancel: -
Startup: 11
Active: 5
Recovery: -
Block Advantage: -
Hit Advantage: -

Analysis:

Normal Throw

Throw.jpg

Block: 1
Damage: 140
Stun: 100
Super Gain: 40
Cancel: -
Startup: 3
Active: 2
Recovery: 20
Block Advantage: -
Hit Advantage: D

Analysis:
Throw Range 1.0

Command Normals

Slide

Slide.jpg

Block: L
Damage: 60
Stun: 100
Super Gain: 40
Cancel: -
Startup: 7
Active: 8
Recovery: 12
Block Advantage: -6
Hit Advantage: -3

Analysis:

Low Attack

Lunge Kick

Lunge Kick.jpg

Block: HL
Damage: 100
Stun: 200
Super Gain: 60
Cancel: -
Startup: 11
Active: 12
Recovery: 21
Block Advantage: -5
Hit Advantage: -1

Analysis:

Focus / Saving Attack

Focus.jpg

Level 1

Block: HL
Damage: 60
Stun: 100
Super Gain: 20
Cancel: -
Startup: 21
Active: 2
Recovery: 35
Block Advantage: -21
Hit Advantage: -21

Analysis:

Level 2

Block: HL
Damage: 80
Stun: 150
Super Gain: 40
Cancel: -
Startup: 17+14
Active: 2
Recovery: 35
Block Advantage: -15
Hit Advantage: D

Analysis:

Level 3

Block: -
Damage: 120
Stun: 200
Super Gain: 60
Cancel: -
Startup: 65
Active: 2
Recovery: 35
Block Advantage: D
Hit Advantage: D

Analysis:

Special Moves

Soul Spark

Soul Spark.jpg

L.Soul Spark

Block: HL
Damage: 80
Stun: 50
Super Gain: 30/20
Cancel: Su
Startup: 14
Active: -
Recovery: 52
Block Advantage: -12
Hit Advantage: -8

Analysis:


M.Soul Spark

Block: HL
Damage: 80
Stun: 50
Super Gain: 30/20
Cancel: Su
Startup: 22
Active: -
Recovery: 52
Block Advantage: -4
Hit Advantage: 0

Analysis:


H.Soul Spark

Block: HL
Damage: 80
Stun: 50
Super Gain: 30/20
Cancel: Su
Startup: 29
Active: -
Recovery: 53
Block Advantage: 2
Hit Advantage: 6

Analysis:


EX.Soul Spark

Block: HL
Damage: 30*70
Stun: 50*50
Super Gain: #DIV/0!
Cancel: Su
Startup: 14
Active: -
Recovery: 48
Block Advantage: 0
Hit Advantage: 4

Analysis:

Soul Spiral

Soul Spiral.jpg

L.Soul Spiral

Block: HL
Damage: 100
Stun: 100
Super Gain: 20/40
Cancel: Su
Startup: 12
Active: 6
Recovery: 23
Block Advantage: -8
Hit Advantage: D

Analysis:
Armor Break


M.Soul Spiral

Block: HL
Damage: 100
Stun: 100
Super Gain: 20/40
Cancel: Su
Startup: 15
Active: 6
Recovery: 21
Block Advantage: -6
Hit Advantage: D

Analysis:
Armor Break


H.Soul Spiral

Block: HL
Damage: 100
Stun: 100
Super Gain: 20/40
Cancel: Su
Startup: 16
Active: 6
Recovery: 19
Block Advantage: -4
Hit Advantage: D

Analysis:
Armor Break


EX.Soul Spiral

Block: HL
Damage: 100
Stun: 100
Super Gain: #DIV/0!
Cancel: Su
Startup: 13
Active: 6
Recovery: 21
Block Advantage: -6
Hit Advantage: D

Analysis:
Armor Break
Frame 1~11 invincible

Soul Throw

Soul Throw.jpg

L.Soul Throw

Block: 0.4
Damage: 100
Stun: 20/40
Super Gain: -
Cancel: 6
Startup: 10
Active: 26+8
Recovery: D
Block Advantage: D
Hit Advantage:

Analysis: Throw Range 0.4


M.Soul Throw

Block: 0.4
Damage: 160
Stun: 100
Super Gain: 20/40
Cancel: -
Startup: 6
Active: 11
Recovery: 27+8
Block Advantage: D
Hit Advantage: D

Analysis: Throw Range 0.4


H.Soul Throw

Block: 0.4
Damage: 160
Stun: 100
Super Gain: 20/40
Cancel: -
Startup: 6
Active: 11
Recovery: 30+8
Block Advantage: D
Hit Advantage: D

Analysis: Throw Range 0.4


EX.Soul Throw

Block: 0.4
Damage: 160
Stun: 100
Super Gain: #DIV/0!
Cancel: -
Startup: 6
Active: 11
Recovery: 30+8
Block Advantage: D
Hit Advantage: D

Analysis: Frame 1~7 Invincible, Throw Range 0.4

Soul Reflect

L.Reflect

L.Reflect.jpg

Block:
Damage:
Stun:
Super Gain:
Cancel:
Startup:
Active:
Recovery:
Block Advantage:
Hit Advantage:

Analysis:

M.Reflect

M.Reflect.jpg


Block:
Damage:
Stun:
Super Gain:
Cancel:
Startup:
Active:
Recovery:
Block Advantage:
Hit Advantage:

Analysis:

H.Reflect

H.Reflect.jpg


Block:
Damage:
Stun:
Super Gain:
Cancel:
Startup:
Active:
Recovery:
Block Advantage:
Hit Advantage:

Analysis:

EX.Reflect

EX.Reflect.jpg


Block:
Damage:
Stun:
Super Gain:
Cancel:
Startup:
Active:
Recovery:
Block Advantage:
Hit Advantage:

Analysis:

Super Move

Aura Soul Spark

Super.jpg

Block:
Damage:
Stun:
Super Gain:
Cancel:
Startup:
Active:
Recovery:
Block Advantage:
Hit Advantage:

Analysis:

Ultra Move

Ultra Move I: Illusion Spark

Ultra 1.jpg

Block:
Damage:
Stun:
Super Gain:
Cancel:
Startup:
Active:
Recovery:
Block Advantage:
Hit Advantage:

Analysis:

Ultra Move II: Soul Satellite

Ultra 2.jpg

Block:
Damage:
Stun:
Super Gain:
Cancel:
Startup:
Active:
Recovery:
Block Advantage:
Hit Advantage:

Analysis:

Combos

Basic Chain Combos

C.LP x 3 xx LK Spiral
C.LP x 2, C.LK, C.MP xx EX Spiral
C.LK, C.LP, C.LK, C.MP xx LK/EX Spiral

Close S.MP, C.MP xx HK Spiral
Close S.MK, C.LP xx LK/EX Spiral
C.MK, C.LP xx EX Spiral

Close S.HK xx LP Spark xx FADC, C.HP xx HK Spiral
C.HP xx HP Reflect xx FADC, Soul Throw (no fadc needed in corner)

(corner only)
Close S.HK xx EX Spark, C.MP xx HK Spiral

Ultra 2 combos

Jump HP/MK, Ultra 2, Slide, C.HP, HK Spiral
(counter hit/meaty) C. LK, Ultra 2, Slide, C.HP, HK Spiral
C.HP xx HP Reflect xx FADC, Ultra 2, Soul Throw (no fadc needed in corner) Close S.HK xx LP Spark xx FADC, Ultra 2, Slide, C.HP xx HK Spiral
Anti Air Ultra 2, Soul Throw

Super Combos

C.HP, HK Spiral xx Super (can tack on Ultra 2)
C.LP x 2, C.LK, C.MP xx Super
C.HP xx HP Reflect, Super Distance dependant to be able to get ultra 2
Anti Air Ultra 2, Super

Focus attack only combos

FA 2/3, FA1, Soul Throw (character specific does not work on Ryu, Ken, Ibuki, Bison confirmed so far)
FA 3, Fierce Spark, Ultra 2, soul throw

Strategy

Vitality/Stun

Character Vitality Stun
Rose 950 1000

Dash

Character Toward Dash Distance Backdash Distance Invincible Grounded Airborne
Rose 21 1.7 22 1.2 1~8 19~22 9~18

Focus Attack Dash

Character Level 1 Level 2
Rose -5 +1

Jump Frame Data

Character Total Startup Airborne Recovery
Rose 47 4 39 4

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close LP HL 20 50 20 ch/sp/su 4 2 10 -1 +2
Close MP HL 70 100 40 sp/su 6 2 11 +1 +4
Close HP HL 90 200 60 sp/su 6 2 19 -3 +1
Close LK HL 40 50 20 sp/su 4 2 10 -1 +2
Close MK HL 70 100 40 sp/su 7 3 11 0 +3 1~20 cannot be thrown
Close HK HL 100 200 60 sp/su 7 2 18 -2 +3
Far LP HL 20 50 20 ch/sp/su 4 2 11 -2 +1
Far MP HL 70 100 40 sp/su 7 2 12 0 +3
Far HP HL 100 200 60 - 11 5 18 -5 -1
Far LK HL 30 50 20 - 4 2 10 -1 +2
Far MK HL 70 100 40 - 6 2 13 -1 +2
Far HK HL 100 200 60 - 9 2 19 -3 +1
crouch LP HL 20 50 20 sp/chp/su 3 3 8 0 +3
crouch MP HL 60 100 40 sp/su 4 3 14 -3 0
crouch HP HL 100 150 60 sp/su 5 5 28 -15 -10 Forces stand
crouch LK L 30 50 20 - 4 4 6 +1 +4
crouch MK L 60 100 40 sp/su 7 2 12 0 +3
crouch HK L 90 200 60 - 9 2 26 -10 - cannot fast recover
Jump up LP H 40 50 20 - 4 6 - - -
Jump up MP H 70 100 40 - 6 6 - - -
Jump up HP H 90 150 60 - 9 6 - - -
Jump up LK H 50 50 20 - 4 7 - - -
Jump up MK H 80 100 40 - 7 6 - - -
Jump up HK H 90 200 60 - 11 5 - - -
Jump forward LP H 40 50 20 - 4 6 - - -
Jump forward MP H 70 100 40 - 7 3 - - -
Jump forward HP H 90 150 60 - 7 7 - - -
Jump forward LK H 30 50 20 - 4 7 - - -
Jump forward MK H 60 100 40 - 7 5 - - -
Jump forward HK H 100 200 60 - 6 5 - - -
Slide L 60 100 40 - 7 8 12 -6 -3
Soul Piety HL 100 200 60 - 11 2 21 -5 -1
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21
Focus attack LVL 2 HL 80 150 40 - 17+14 2 35 -15 -
Focus attack LVL 3 - 120 200 60 - 65 2 35 - -
Forward Throw 1.0 140 100 40 - 3 2 20 - -
Back throw 1.0 140 100 40 - 3 2 20 - -
Soul Spark LP HL 80 50 30/20 su 14 - 52 (total duration) -12 -8
Soul Spark MP HL 80 50 30/20 su 22 - 52 (total duration) -4 0
Soul Spark HP HL 80 50 30/20 su 29 - 53 (total duration) +2 +6
Soul Spark EX HL 30*70 50*50 -250/0 su 14 - 48 (total duration) 0 +4
Soul Spiral LK HL 100 100 20/40 su 12 6 23 -8 - Armor break
Soul Spiral MK HL 100 100 20/40 su 15 6 21 -6 - Armor break
Soul Spiral HK HL 100 100 20/40 su 16 6 19 -4 - Armor break
Soul Spiral EX HL 100 100 -250/0 su 13 6 21 -6 - 1~11f invincible, Armor break
Soul Reflect LP HL 50 100 20/30 su 13 2 27 -8 - gives super gauge +100, increases super damage by 5% up to 7 times/35%
Soul Reflect MP HL 50 100 20/30 su 13 3 25 -7 -
Soul Reflect HP HL 50 100 20/30 su 12 2 26 -7 -
Soul Reflect EX HL 50 100 -250/0 su 8 2 24 -5 - Increases damage of reflected projectile by 10%
Soul Throw LP 0.4 160 100 20/40 - 6 10 26+8 - -
Soul Throw MP 0.4 160 100 20/40 - 6 11 27+8 - -
Soul Throw HP 0.4 160 100 20/40 - 6 11 30+8 - -
Soul Throw EX 0.4 160 100 -250/0 - 6 11 30+8 - - 1~7f invincible
Super Combo HL 50x4*100 0 -1000/0 - 1+8 - 54 (total duration) +16 - 1~7f invincible
Ultra Combo 1 HL 498 0 0/0 - 1+11 14 45 -37 - 1~11f invincible, Armor break
Ultra Combo 2 HL 120*120 0 0/0 - 1+4 600 5 (total duration) - -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes

Matchups

Abel

Adon

Akuma

Balrog

Blanka

Cammy

Chun-Li

Cody

C. Viper

Dan

Deejay

Dhalsim

Dudley

E.Honda

El Fuerte

Fei Long

Gen

Gouken

Guile

Guy

Hakan

Ibuki

Juri

Ken

Makoto

M. Bison

Rose

Rufus

Ryu

Sagat

Sakura

Seth

T.hawk

Vega

Zangief