Line 263: | Line 263: | ||
Block Advantage: 0 <br> | Block Advantage: 0 <br> | ||
Hit Advantage: 3<br> <br> | Hit Advantage: 3<br> <br> | ||
'''Analysis:''' | '''Analysis:'''<br> | ||
Frame 1~20 Cannot be thrown | Frame 1~20 Cannot be thrown | ||
Revision as of 01:30, 21 August 2010
Introduction
The Basics
Standing Normal Moves
Stand jab
Block:HL
Damage:20
Stun: 50
Super Gain: 20
Cancel: ch/sp/su
Startup: 4
Active: 2
Recovery: 11
Block Advantage: -2
Hit Advantage: 1
Analysis:
Standing Strong
Block:HL
Damage:70
Stun: 100
Super Gain: 40
Cancel: sp/su
Startup: 7
Active: 2
Recovery: 112
Block Advantage: 0
Hit Advantage: 3
Analysis:
Standing Fierce
Block:HL
Damage:100
Stun: 200
Super Gain: 40
Cancel: none
Startup: 11
Active: 5
Recovery: 18
Block Advantage: -5
Hit Advantage: -1
Analysis:
Standing Short
Block:HL
Damage:30
Stun: 50
Super Gain: 20
Cancel: none
Startup: 4
Active: 2
Recovery: 10
Block Advantage: -1
Hit Advantage: 2
Analysis:
Standing Forward
Block:HL
Damage:60
Stun: 100
Super Gain: 40
Cancel: none
Startup: 6
Active: 2
Recovery: 13
Block Advantage: -1
Hit Advantage: 2
Analysis:
Standing Roundhouse
Block:HL
Damage:100
Stun: 200
Super Gain: 60
Cancel: none
Startup: 9
Active: 2
Recovery: 19
Block Advantage: -3
Hit Advantage: 1
Analysis:
Crouching Normal Moves
Crouching Jab
Block:HL
Damage:20
Stun: 50
Super Gain: 20
Cancel: ch/sp/su
Startup: 3
Active: 3
Recovery: 8
Block Advantage: 0
Hit Advantage: 3
Analysis:
Crouching Strong
Block:HL
Damage:60
Stun: 100
Super Gain: 40
Cancel: sp/su
Startup: 4
Active: 3
Recovery: 14
Block Advantage: -3
Hit Advantage: 0
Analysis:
Crouching Fierce
Block:HL
Damage:100
Stun: 150
Super Gain: 60
Cancel: sp/su
Startup: 5
Active: 5
Recovery: 28
Block Advantage: -15
Hit Advantage: -10
Analysis:
Forces Stand
Crouching Short
Block:L
Damage:30
Stun: 50
Super Gain: 20
Cancel: none
Startup: 4
Active: 4
Recovery: 6
Block Advantage: 1
Hit Advantage: 4
Analysis:
Crouching Forward
Block:L
Damage:60
Stun: 100
Super Gain: 40
Cancel: sp/su
Startup: 7
Active: 2
Recovery: 12
Block Advantage: 0
Hit Advantage: 3
Analysis:
Crouching Roundhouse
Block:L
Damage:90
Stun: 200
Super Gain: 60
Cancel: none
Startup: 9
Active: 2
Recovery: 26
Block Advantage: -10
Hit Advantage: Knockdown
Analysis:
Proximity Normal Moves
Close Jab
Block:HL
Damage:20
Stun: 50
Super Gain: 20
Cancel: ch/sp/su
Startup: 4
Active: 2
Recovery: 10
Block Advantage: -1
Hit Advantage: 2
Analysis:
Close Strong
Block:HL
Damage:70
Stun: 100
Super Gain: 40
Cancel: sp/su
Startup: 6
Active: 2
Recovery: 11
Block Advantage: 1
Hit Advantage: 4
Analysis:
Close Fierce
Block:HL
Damage:90
Stun: 200
Super Gain: 60
Cancel: sp/su
Startup: 6
Active: 2
Recovery: 19
Block Advantage: -3
Hit Advantage: 1
Analysis:
Close Short
Block:HL
Damage:40
Stun: 50
Super Gain: 20
Cancel: sp/su
Startup: 4
Active: 2
Recovery: 10
Block Advantage: -1
Hit Advantage: 2
Analysis:
Close Forward
Block:HL
Damage:70
Stun: 100
Super Gain: 40
Cancel: sp/su
Startup: 7
Active: 3
Recovery: 11
Block Advantage: 0
Hit Advantage: 3
Analysis:
Frame 1~20 Cannot be thrown
Close Roundhouse
Block: HL
Damage: 100
Stun: 200
Super Gain: 60
Cancel: Sp/Su
Startup: 7
Active: 2
Recovery: 18
Block Advantage: -2
Hit Advantage: +3
Analysis:
Jumping Toward Attacks
Jumping Toward Jab
Block: H
Damage: 40
Stun: 50
Super Gain: 20
Cancel: -
Startup: 4
Active: 6
Recovery: -
Block Advantage: -
Hit Advantage: -
Analysis:
Jumping Toward Strong
Block: H
Damage: 70
Stun: 100
Super Gain: 40
Cancel: -
Startup: 7
Active: 3
Recovery: -
Block Advantage: -
Hit Advantage: -
Analysis:
Jumping Toward Fierce
Block: H
Damage: 90
Stun: 150
Super Gain: 60
Cancel: -
Startup: 7
Active: 7
Recovery: -
Block Advantage: -
Hit Advantage: -
Analysis:
Jumping Toward Short
Block: H
Damage: 30
Stun: 50
Super Gain: 20
Cancel: -
Startup: 4
Active: 7
Recovery: -
Block Advantage: -
Hit Advantage: -
Analysis:
Jumping Toward Forward
Block: H
Damage: 60
Stun: 100
Super Gain: 40
Cancel: -
Startup: 7
Active: 5
Recovery: -
Block Advantage: -
Hit Advantage: -
Analysis:
Jumping Toward Roundhouse
Block: H
Damage: 100
Stun: 200
Super Gain: 60
Cancel: -
Startup: 6
Active: 5
Recovery: -
Block Advantage: -
Hit Advantage: -
Analysis:
Neutral Jump Attacks
Neutral Jump Jab
Block: H
Damage: 40
Stun: 50
Super Gain: 20
Cancel: -
Startup: 4
Active: 6
Recovery: -
Block Advantage: -
Hit Advantage: -
Analysis:
Neutral Jump Strong
Frame 1
Frame 2
Frame 3
Frame 4
Frame 5
Frame 6
Block: H
Damage: 70
Stun: 100
Super Gain: 40
Cancel: -
Startup: 6
Active: 6
Recovery: -
Block Advantage: -
Hit Advantage: -
Analysis:
Neutral Jump Fierce
Block: H
Damage: 90
Stun: 150
Super Gain: 60
Cancel: -
Startup: 9
Active: 6
Recovery: -
Block Advantage: -
Hit Advantage: -
Analysis:
Neutral Jump Short
Block: H
Damage: 50
Stun: 50
Super Gain: 20
Cancel: -
Startup: 4
Active: 7
Recovery: -
Block Advantage: -
Hit Advantage: -
Analysis:
Neutral Jump Forward
Block: H
Damage: 80
Stun: 100
Super Gain: 40
Cancel: -
Startup: 7
Active: 6
Recovery: -
Block Advantage: -
Hit Advantage: -
Analysis:
Neutral Jump Roundhouse
Block: H
Damage: 90
Stun: 200
Super Gain: 60
Cancel: -
Startup: 11
Active: 5
Recovery: -
Block Advantage: -
Hit Advantage: -
Analysis:
Normal Throw
Block: 1
Damage: 140
Stun: 100
Super Gain: 40
Cancel: -
Startup: 3
Active: 2
Recovery: 20
Block Advantage: -
Hit Advantage: D
Analysis:
Throw Range 1.0
Command Normals
Slide
Block: L
Damage: 60
Stun: 100
Super Gain: 40
Cancel: -
Startup: 7
Active: 8
Recovery: 12
Block Advantage: -6
Hit Advantage: -3
Analysis:
Low Attack
Lunge Kick
Block: HL
Damage: 100
Stun: 200
Super Gain: 60
Cancel: -
Startup: 11
Active: 12
Recovery: 21
Block Advantage: -5
Hit Advantage: -1
Analysis:
Focus / Saving Attack
Level 1
Block: HL
Damage: 60
Stun: 100
Super Gain: 20
Cancel: -
Startup: 21
Active: 2
Recovery: 35
Block Advantage: -21
Hit Advantage: -21
Analysis:
Level 2
Block: HL
Damage: 80
Stun: 150
Super Gain: 40
Cancel: -
Startup: 17+14
Active: 2
Recovery: 35
Block Advantage: -15
Hit Advantage: D
Analysis:
Level 3
Block: -
Damage: 120
Stun: 200
Super Gain: 60
Cancel: -
Startup: 65
Active: 2
Recovery: 35
Block Advantage: D
Hit Advantage: D
Analysis:
Special Moves
Soul Spark
L.Soul Spark
Block: HL
Damage: 80
Stun: 50
Super Gain: 30/20
Cancel: Su
Startup: 14
Active: -
Recovery: 52
Block Advantage: -12
Hit Advantage: -8
Analysis:
M.Soul Spark
Block: HL
Damage: 80
Stun: 50
Super Gain: 30/20
Cancel: Su
Startup: 22
Active: -
Recovery: 52
Block Advantage: -4
Hit Advantage: 0
Analysis:
H.Soul Spark
Block: HL
Damage: 80
Stun: 50
Super Gain: 30/20
Cancel: Su
Startup: 29
Active: -
Recovery: 53
Block Advantage: 2
Hit Advantage: 6
Analysis:
EX.Soul Spark
Block: HL
Damage: 30*70
Stun: 50*50
Super Gain: #DIV/0!
Cancel: Su
Startup: 14
Active: -
Recovery: 48
Block Advantage: 0
Hit Advantage: 4
Analysis:
Soul Spiral
L.Soul Spiral
Block: HL
Damage: 100
Stun: 100
Super Gain: 20/40
Cancel: Su
Startup: 12
Active: 6
Recovery: 23
Block Advantage: -8
Hit Advantage: D
Analysis:
Armor Break
M.Soul Spiral
Block: HL
Damage: 100
Stun: 100
Super Gain: 20/40
Cancel: Su
Startup: 15
Active: 6
Recovery: 21
Block Advantage: -6
Hit Advantage: D
Analysis:
Armor Break
H.Soul Spiral
Block: HL
Damage: 100
Stun: 100
Super Gain: 20/40
Cancel: Su
Startup: 16
Active: 6
Recovery: 19
Block Advantage: -4
Hit Advantage: D
Analysis:
Armor Break
EX.Soul Spiral
Block: HL
Damage: 100
Stun: 100
Super Gain: #DIV/0!
Cancel: Su
Startup: 13
Active: 6
Recovery: 21
Block Advantage: -6
Hit Advantage: D
Analysis:
Armor Break
Frame 1~11 invincible
Soul Throw
L.Soul Throw
Block: 0.4
Damage: 100
Stun: 20/40
Super Gain: -
Cancel: 6
Startup: 10
Active: 26+8
Recovery: D
Block Advantage: D
Hit Advantage:
Analysis:
Throw Range 0.4
M.Soul Throw
Block: 0.4
Damage: 160
Stun: 100
Super Gain: 20/40
Cancel: -
Startup: 6
Active: 11
Recovery: 27+8
Block Advantage: D
Hit Advantage: D
Analysis:
Throw Range 0.4
H.Soul Throw
Block: 0.4
Damage: 160
Stun: 100
Super Gain: 20/40
Cancel: -
Startup: 6
Active: 11
Recovery: 30+8
Block Advantage: D
Hit Advantage: D
Analysis:
Throw Range 0.4
EX.Soul Throw
Block: 0.4
Damage: 160
Stun: 100
Super Gain: #DIV/0!
Cancel: -
Startup: 6
Active: 11
Recovery: 30+8
Block Advantage: D
Hit Advantage: D
Analysis:
Frame 1~7 Invincible, Throw Range 0.4
Soul Reflect
L.Reflect
Block:
Damage:
Stun:
Super Gain:
Cancel:
Startup:
Active:
Recovery:
Block Advantage:
Hit Advantage:
Analysis:
M.Reflect
Block:
Damage:
Stun:
Super Gain:
Cancel:
Startup:
Active:
Recovery:
Block Advantage:
Hit Advantage:
Analysis:
H.Reflect
Block:
Damage:
Stun:
Super Gain:
Cancel:
Startup:
Active:
Recovery:
Block Advantage:
Hit Advantage:
Analysis:
EX.Reflect
Block:
Damage:
Stun:
Super Gain:
Cancel:
Startup:
Active:
Recovery:
Block Advantage:
Hit Advantage:
Analysis:
Super Move
Aura Soul Spark
Block:
Damage:
Stun:
Super Gain:
Cancel:
Startup:
Active:
Recovery:
Block Advantage:
Hit Advantage:
Analysis:
Ultra Move
Ultra Move I: Illusion Spark
Block:
Damage:
Stun:
Super Gain:
Cancel:
Startup:
Active:
Recovery:
Block Advantage:
Hit Advantage:
Analysis:
Ultra Move II: Soul Satellite
Block:
Damage:
Stun:
Super Gain:
Cancel:
Startup:
Active:
Recovery:
Block Advantage:
Hit Advantage:
Analysis:
Combos
Basic Chain Combos
C.LP x 3 xx LK Spiral
C.LP x 2, C.LK, C.MP xx EX Spiral
C.LK, C.LP, C.LK, C.MP xx LK/EX Spiral
Close S.MP, C.MP xx HK Spiral
Close S.MK, C.LP xx LK/EX Spiral
C.MK, C.LP xx EX Spiral
Close S.HK xx LP Spark xx FADC, C.HP xx HK Spiral
C.HP xx HP Reflect xx FADC, Soul Throw (no fadc needed in corner)
(corner only)
Close S.HK xx EX Spark, C.MP xx HK Spiral
Ultra 2 combos
Jump HP/MK, Ultra 2, Slide, C.HP, HK Spiral
(counter hit/meaty) C. LK, Ultra 2, Slide, C.HP, HK Spiral
C.HP xx HP Reflect xx FADC, Ultra 2, Soul Throw (no fadc needed in corner)
Close S.HK xx LP Spark xx FADC, Ultra 2, Slide, C.HP xx HK Spiral
Anti Air Ultra 2, Soul Throw
Super Combos
C.HP, HK Spiral xx Super (can tack on Ultra 2)
C.LP x 2, C.LK, C.MP xx Super
C.HP xx HP Reflect, Super Distance dependant to be able to get ultra 2
Anti Air Ultra 2, Super
Focus attack only combos
FA 2/3, FA1, Soul Throw (character specific does not work on Ryu, Ken, Ibuki, Bison confirmed so far)
FA 3, Fierce Spark, Ultra 2, soul throw
Strategy
Vitality/Stun
Character | Vitality | Stun |
Rose | 950 | 1000 |
Dash
Character | Toward Dash | Distance | Backdash | Distance | Invincible | Grounded | Airborne |
Rose | 21 | 1.7 | 22 | 1.2 | 1~8 | 19~22 | 9~18 |
Focus Attack Dash
Character | Level 1 | Level 2 |
Rose | -5 | +1 |
Jump Frame Data
Character | Total | Startup | Airborne | Recovery |
Rose | 47 | 4 | 39 | 4 |
Frame Data
Block | Super Meter | Frames | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Notes |
Close LP | HL | 20 | 50 | 20 | ch/sp/su | 4 | 2 | 10 | -1 | +2 | |
Close MP | HL | 70 | 100 | 40 | sp/su | 6 | 2 | 11 | +1 | +4 | |
Close HP | HL | 90 | 200 | 60 | sp/su | 6 | 2 | 19 | -3 | +1 | |
Close LK | HL | 40 | 50 | 20 | sp/su | 4 | 2 | 10 | -1 | +2 | |
Close MK | HL | 70 | 100 | 40 | sp/su | 7 | 3 | 11 | 0 | +3 | 1~20 cannot be thrown |
Close HK | HL | 100 | 200 | 60 | sp/su | 7 | 2 | 18 | -2 | +3 | |
Far LP | HL | 20 | 50 | 20 | ch/sp/su | 4 | 2 | 11 | -2 | +1 | |
Far MP | HL | 70 | 100 | 40 | sp/su | 7 | 2 | 12 | 0 | +3 | |
Far HP | HL | 100 | 200 | 60 | - | 11 | 5 | 18 | -5 | -1 | |
Far LK | HL | 30 | 50 | 20 | - | 4 | 2 | 10 | -1 | +2 | |
Far MK | HL | 70 | 100 | 40 | - | 6 | 2 | 13 | -1 | +2 | |
Far HK | HL | 100 | 200 | 60 | - | 9 | 2 | 19 | -3 | +1 | |
crouch LP | HL | 20 | 50 | 20 | sp/chp/su | 3 | 3 | 8 | 0 | +3 | |
crouch MP | HL | 60 | 100 | 40 | sp/su | 4 | 3 | 14 | -3 | 0 | |
crouch HP | HL | 100 | 150 | 60 | sp/su | 5 | 5 | 28 | -15 | -10 | Forces stand |
crouch LK | L | 30 | 50 | 20 | - | 4 | 4 | 6 | +1 | +4 | |
crouch MK | L | 60 | 100 | 40 | sp/su | 7 | 2 | 12 | 0 | +3 | |
crouch HK | L | 90 | 200 | 60 | - | 9 | 2 | 26 | -10 | - | cannot fast recover |
Jump up LP | H | 40 | 50 | 20 | - | 4 | 6 | - | - | - | |
Jump up MP | H | 70 | 100 | 40 | - | 6 | 6 | - | - | - | |
Jump up HP | H | 90 | 150 | 60 | - | 9 | 6 | - | - | - | |
Jump up LK | H | 50 | 50 | 20 | - | 4 | 7 | - | - | - | |
Jump up MK | H | 80 | 100 | 40 | - | 7 | 6 | - | - | - | |
Jump up HK | H | 90 | 200 | 60 | - | 11 | 5 | - | - | - | |
Jump forward LP | H | 40 | 50 | 20 | - | 4 | 6 | - | - | - | |
Jump forward MP | H | 70 | 100 | 40 | - | 7 | 3 | - | - | - | |
Jump forward HP | H | 90 | 150 | 60 | - | 7 | 7 | - | - | - | |
Jump forward LK | H | 30 | 50 | 20 | - | 4 | 7 | - | - | - | |
Jump forward MK | H | 60 | 100 | 40 | - | 7 | 5 | - | - | - | |
Jump forward HK | H | 100 | 200 | 60 | - | 6 | 5 | - | - | - | |
Slide | L | 60 | 100 | 40 | - | 7 | 8 | 12 | -6 | -3 | |
Soul Piety | HL | 100 | 200 | 60 | - | 11 | 2 | 21 | -5 | -1 | |
Focus Attack LVL 1 | HL | 60 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | |
Focus attack LVL 2 | HL | 80 | 150 | 40 | - | 17+14 | 2 | 35 | -15 | - | |
Focus attack LVL 3 | - | 120 | 200 | 60 | - | 65 | 2 | 35 | - | - | |
Forward Throw | 1.0 | 140 | 100 | 40 | - | 3 | 2 | 20 | - | - | |
Back throw | 1.0 | 140 | 100 | 40 | - | 3 | 2 | 20 | - | - | |
Soul Spark LP | HL | 80 | 50 | 30/20 | su | 14 | - | 52 (total duration) | -12 | -8 | |
Soul Spark MP | HL | 80 | 50 | 30/20 | su | 22 | - | 52 (total duration) | -4 | 0 | |
Soul Spark HP | HL | 80 | 50 | 30/20 | su | 29 | - | 53 (total duration) | +2 | +6 | |
Soul Spark EX | HL | 30*70 | 50*50 | -250/0 | su | 14 | - | 48 (total duration) | 0 | +4 | |
Soul Spiral LK | HL | 100 | 100 | 20/40 | su | 12 | 6 | 23 | -8 | - | Armor break |
Soul Spiral MK | HL | 100 | 100 | 20/40 | su | 15 | 6 | 21 | -6 | - | Armor break |
Soul Spiral HK | HL | 100 | 100 | 20/40 | su | 16 | 6 | 19 | -4 | - | Armor break |
Soul Spiral EX | HL | 100 | 100 | -250/0 | su | 13 | 6 | 21 | -6 | - | 1~11f invincible, Armor break |
Soul Reflect LP | HL | 50 | 100 | 20/30 | su | 13 | 2 | 27 | -8 | - | gives super gauge +100, increases super damage by 5% up to 7 times/35% |
Soul Reflect MP | HL | 50 | 100 | 20/30 | su | 13 | 3 | 25 | -7 | - | |
Soul Reflect HP | HL | 50 | 100 | 20/30 | su | 12 | 2 | 26 | -7 | - | |
Soul Reflect EX | HL | 50 | 100 | -250/0 | su | 8 | 2 | 24 | -5 | - | Increases damage of reflected projectile by 10% |
Soul Throw LP | 0.4 | 160 | 100 | 20/40 | - | 6 | 10 | 26+8 | - | - | |
Soul Throw MP | 0.4 | 160 | 100 | 20/40 | - | 6 | 11 | 27+8 | - | - | |
Soul Throw HP | 0.4 | 160 | 100 | 20/40 | - | 6 | 11 | 30+8 | - | - | |
Soul Throw EX | 0.4 | 160 | 100 | -250/0 | - | 6 | 11 | 30+8 | - | - | 1~7f invincible |
Super Combo | HL | 50x4*100 | 0 | -1000/0 | - | 1+8 | - | 54 (total duration) | +16 | - | 1~7f invincible |
Ultra Combo 1 | HL | 498 | 0 | 0/0 | - | 1+11 | 14 | 45 | -37 | - | 1~11f invincible, Armor break |
Ultra Combo 2 | HL | 120*120 | 0 | 0/0 | - | 1+4 | 600 | 5 (total duration) | - | - | |
Block | Super Meter | Frames | |||||||||
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Notes |
Matchups
Abel
Adon
Akuma
Balrog
Blanka
Cammy
Chun-Li
Cody
C. Viper
Dan
Deejay
Dhalsim
Dudley
E.Honda
El Fuerte
Fei Long
Gen
Gouken
Guile
Guy
Hakan
Ibuki
Juri
Ken
Makoto
M. Bison
Rose
Rufus
Ryu
Sagat
Sakura
Seth
T.hawk
Vega
Zangief
The characters | Abel • Adon • Akuma • Balrog • Blanka • C. Viper • Cammy • Chun-Li • Cody • Dan • Dee Jay • Dhalsim • Dudley • E. Honda • El Fuerte • Fei Long • Gen • Gouken • Guile • Guy • Hakan • Ibuki • Juri • Ken • M. Bison • Makoto • Rose • Rufus • Ryu • Sagat • Sakura • Seth • T.Hawk • Vega • Zangief |
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