Joseph Elder (talk | contribs) (→Combos) |
No edit summary |
||
Line 5: | Line 5: | ||
===Normal Throws=== | ===Normal Throws=== | ||
* '''''Karen Kick''''' - F or N + LP + LK | |||
* '''''Assatsu Kick''''' - B + LP + LK | |||
===Command Normals=== | ===Command Normals=== | ||
* '''''Sekku''''' - F + MK | |||
===Focus / Saving Attack=== | ===Focus / Saving Attack=== | ||
===Special Moves=== | ===Special Moves=== | ||
* '''''Fuhajin''''' - QCF + K | |||
* '''''Shikusen''''' -(In air) QCB + K | |||
: Press K for follow-up (during hit or block): | |||
: -'''2nd Impact''' - K | |||
: -'''3rd Strike''' - After 2nd Impact, K | |||
* '''''Senpusha''''' - QCB + K | |||
* '''''Kasatushi''''' - QCB + P (non-Armor Break attacks only) | |||
===Super Move=== | ===Super Move=== | ||
* '''''Fuharenjin''''' - QCB, QCB + K | |||
===Ultra | ===Ultra Moves=== | ||
* '''''Feng Shui Engine''''' - QCF, QCF + PPP | |||
* '''''Kaisen Dankairaku''''' - QCF, QCF + KKK | |||
==The Basics== | ==The Basics== |
Revision as of 14:45, 24 June 2010
Introduction
Move Analysis
Normal Moves
Normal Throws
- Karen Kick - F or N + LP + LK
- Assatsu Kick - B + LP + LK
Command Normals
- Sekku - F + MK
Focus / Saving Attack
Special Moves
- Fuhajin - QCF + K
- Shikusen -(In air) QCB + K
- Press K for follow-up (during hit or block):
- -2nd Impact - K
- -3rd Strike - After 2nd Impact, K
- Senpusha - QCB + K
- Kasatushi - QCB + P (non-Armor Break attacks only)
Super Move
- Fuharenjin - QCB, QCB + K
Ultra Moves
- Feng Shui Engine - QCF, QCF + PPP
- Kaisen Dankairaku - QCF, QCF + KKK
The Basics
Combos
Bread and Butter Combos
- Credit goes to Zujira of the SRK forums
- Cr.lk > st.lp > cr.mk xx EX pinwheel - 224 damage, 310 stun whiffs on crouchers.
- Cr.lk x 2 > EX pinwheel - 184 damage, 248 stun.
- Cr.lk x 3 > EX pinwheel - 182 damage, 270 stun. Easier to hit confirm, deals more stun.
- Cr.lk > s.lk > cr.mk xx EX pinwheel - 224 damage, 310 stun.
- Cr.lk > st.lk > cr.mp xx EX pinwheel - 232 dmg, 310 stun.
Counterhit combos
- St.lp/lk -> sweep - 128 damage, 168 stun, untechable knockdown.
- Pinwheel FADC st.mp xx HK pinwheel - 257 damage, 274 stun.
- F+mk > st.lp > cr.mp xx EX pinwheel - 299 damage, 347 stun.
Highest damaging combos without Ultra
- Cr.HP xx EX Pinwheel = 280 damage, 385 stun.
- St.lp > cr.HP xx EX pinwheel = 274 damage, 398 stun.
Fuhajin release combos
- Cr.mk xx release low fuhajin > sweep - 182 damage, 230 damage + untechable knockdown.
- Cr.mk xx release low fuhajin > cr.mk xx HK/EX pinwheel - 256/263 (256/284 in corner) damage 340/339 (340/360 in corner) stun.
- Cr.mk xx release low fuhajin FADC cr.HP xx HK pinwheel - 288 damage, 420 stun.
Focus attack combos
- Focus attack level 2 > dash forward > cr.hp xx EX pinwheel - 286 damage, 440 stun
- Focus attack level 2 > EX Dive kick > EX pinwheel - 313 damage, 371 stun
Crossup combos
- J.mK > cr.hp xx EX pinwheel - 314 damage, 448 stun.
Air-to-Air combos
- J.MP > land/cancel EX dive kick -> land EX pinwheel - 330 damage, 314 stun.
- J.MP > land EX pinwheel - 230 damage, 235 stun.
- J.MP > whatever the hell you feel like (reset) - 50+ damage 50+ stun
- J.MP > land st.hp xx EX pinwheel - 270 damage, 374 stun.
Dive kick combos
- Dive kick (1 hit) > land EX pinwheel - 190 damage, 205 stun.
- EX Dive kick > J.Faps - 250 damage, 250 stun, possible unteched knockdown.
Super Combos
- Air-to-air j.Strong > land > St.HP xx lk/mk Super - 446 damage, 250 stun.
- Cr.mk xx lk pinwheel xx Super - 416 damage, 140 stun.
- Cr.mk xx low fuhajin release xx Super - 406 damage, 150 stun.
- J.strong xx dive kick (1 hit) land > Super - 386 damage, 100 stun.
Ultra 2 Combos
- EX dive kick > Ultra 2 - 520 damage, 140 stun.
- J.strong xx dive kick ( 1 hit) > land > Ultra 2 - 421 damage, 100 stun.
- Focus attack level 2 > jump EX dive kick -> Ultra 2 - 487 damage, 262 stun.
- Anti-air HK Fuhajin -> Ultra 2 - 434 damage, 50 stun. FADC needed mid-screen.
- Cr.mk xx low fuhajin release FADC (only needed mid-screen) Ultra 2 - 452 damage, 150 stun.
- St.hp trade -> Ultra 2 - 460 damage, 200 stun.
Combos into Feng Shui Engine
- J.mk -> activate FSE st.lk/lp -> go to town.
- cr.mk xx low fuhajin release FADC activate FSE -> st.lk/lp -> go to town.
Combos out of Feng Shui Engine
- Cr.lk > cr.mk > st.mp > st.hk > cr.hp > EX pinwheel - 363 damage, works anywhere, cr.hp whiffs on crouchers.
- F+mk > cr.mk> st.mp > st.hk > cr.hp > EX pinwheel - 413 damage works anywhere, cr.HP whiffs on crouchers.
- Cr.lk > s.mp > s.HK > cr.HP > lk pinwheel > FADC > s.lk > s.mp > cr.HP > sweep - 375 damage, untechable
knockdown, first cr.hp whiffs on crouchers.
- F+MK > cr.mk > st.mp > st.HK > cr.HP > lk pinwheel FADC st.lk > cr.HP > sweep 403 damage, untechable knockdown, first cr.HP whiffs on crouchers.
Strategy
Matchups
Frame Data
Block | Super Meter | Frames | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Notes |
Close LP | HL | 30 | 50 | 20 | ch/sp/su | 4 | 3 | 5 | +3 | +7 | |
Close MP | HL | 70 | 100 | 40 | sp/su | 5 | 4 | 14 | -4 | -1 | |
Close HP | HL | 100 | 200 | 60 | sp/su | 6 | 4 | 26 | -12 | - | |
Close LK | HL | 30 | 50 | 20 | ch/sp/su | 3 | 3 | 5 | +3 | +6 | |
Close MK | HL | 30*35 | 40*40 | 40*20 | sp/su | 6 | 3(6)2 | 19 | -7 | -4 | |
Close HK | HL | 40*70 | 125*75 | 60*20 | sp/su | 11 | 2(2)2 | 20 | -4 | +1 | |
Far LP | HL | 30 | 50 | 20 | ch/sp/su | 4 | 3 | 5 | +3 | +7 | |
Far MP | HL | 80 | 100 | 40 | su | 6 | 4 | 11 | -1 | +2 | |
Far HP | HL | 120 | 200 | 60 | - | 10 | 3 | 20 | -5 | -1 | |
Far LK | HL | 40 | 50 | 20 | ch/sp/su | 5 | 3 | 7 | +1 | +4 | |
Far MK | HL | 30*70 | 30*70 | 20*40 | - | 5 | 5 | 14 | -4 | -1 | |
Far HK | HL | 110 | 200 | 60 | - | 15 | 4 | 19 | -5 | -1 | |
crouch LP | HL | 30 | 50 | 20 | ch/sp/su | 4 | 2 | 9 | 0 | +3 | |
crouch MP | HL | 70 | 100 | 40 | sp/su | 6 | 6 | 9 | -1 | +2 | |
crouch HP | HL | 100 | 200 | 60 | sp/su | 7 | 4 | 20 | -6 | -1 | |
crouch LK | L | 20 | 50 | 20 | ch/sp/su | 4 | 4 | 5 | +2 | +5 | |
crouch MK | L | 60 | 100 | 40 | sp/su | 6 | 2 | 17 | -5 | -2 | |
crouch HK | L | 90 | 100 | 60 | - | 8 | 2 | 25 | -9 | - | |
Jump up LP | H | 50 | 50 | 20 | - | 4 | 8 | - | - | - | |
Jump up MP | H | 80 | 100 | 40 | - | 5 | 7 | - | - | - | |
Jump up HP | H | 100 | 200 | 60 | - | 8 | 4 | - | - | - | |
Jump up LK | H | 40 | 50 | 20 | - | 5 | 10 | - | - | - | |
Jump up MK | H | 80 | 100 | 40 | - | 5 | 5 | - | - | - | |
Jump up HK | H | 100 | 200 | 60 | - | 8 | 4 | - | - | - | |
Jump forward LP | H | 50 | 50 | 20 | - | 4 | 11 | - | - | - | |
Jump forward MP | H | 50 | 50 | 40 | sp | 5 | 6 | - | - | - | |
Jump forward HP | H | 90 | 100 | 60 | - | 7 | 4 | - | - | - | |
Jump forward LK | H | 40 | 50 | 20 | - | 5 | 6 | - | - | - | |
Jump forward MK | H | 70 | 100 | 40 | - | 5 | 6 | - | - | - | |
Jump forward HK | H | 100 | 200 | 60 | - | 6 | 6 | - | - | - | |
Sekku (F+MK) | H | 70 | 70 | 40 | - | 20 | 2 | 18 | -2 | +2 | |
Focus Attack LVL1 | HL | 60 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | |
Focus Attack LVL2 | HL | 80 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | - | |
Focus Attack LVL3 | - | 140 | 200 | 60 | - | 65 | 2 | 35 | - | - | |
Forward Throw | 0.8 | 130 | 140 | 40 | - | 3 | 2 | 20 | - | - | |
Back Throw | 0.8 | 120 | 160 | 40 | - | 3 | 2 | 20 | - | - | |
Fuhajin | HL | 50*50 | 100*50 | 20/20*20 | su | 9 | 6(24)52 | 61 (total duration) | +4 | - | |
Fuhajin (store) | HL | 50 | 100 | 20/20 | - | 9 | 6 | 16 | -1 | - | |
Fuhajin (release) | HL | 50 | 50 | 0/20 | su | 11 | 52 | 33 (total duration) | +4 | +10 | |
Fuhajin EX (LK+MK) | HL | 50*50 | 50*50 | -250/0 | su | 13 | 49 | 39 (total duration) | +5 | - | |
Fuhajin EX (MK+HK) | HL | 50*50 | 50*50 | -250/0 | su | 15 | 49 | 39 (total duration) | +7 | - | |
Fuhajin EX (LK+HK) | HL | 50*50 | 50*50 | -250/0 | su | 13 | 49 | 39 (total duration) | +5 | - | |
Shikusen LK | HL | 40 | 50 | 10/40 | - | 14 | until ground | 17 | -2 | - | |
Shikusen MK | HL | 40 | 50 | 10/40 | - | 14 | until ground | 18 | -3 | - | |
Shikusen HK | HL | 40 | 50 | 10/40 | - | 14 | until ground | 19 | -4 | - | |
Shikusen 2nd Impact | HL | 20*20 | 20*20 | 0/20*20 | - | 9 | 4(5)2 | 28 | - | - | |
Shikusen 3rd Strike | HL | 80 | 90 | 0/40 | - | 21 | 2 | 19 | - | - | |
Shikusen EX | HL | 50*25*25*60 | 50*20*20*50 | -250/0 | - | 14 | until ground(8)4(5)2(20)2 | 14or28or18 | - | - | |
Senpusha LK | HL | 60*40 | 40*40 | 20/20*20 | su | 7 | 3(1)4 | 4+17 | -4 | +1 | |
Senpusha MK | HL | 45*25x3 | 40*30x3 | 20/15x4 | su | 9 | 3(1)4(6)3(1)3 | 5+21 | -8 | - | |
Senpusha HK | HL | 50*30x3 | 50*35x3 | 20/15x4 | su | 14 | 3(1)4(6)3(1)3 | 5+24 | -11 | - | |
Senpusha EX | HL | 30x6 | 30x5*35 | -250/0 | - | 7 | 3(1)4(3)3*3(1)3(4)3*3(1)3 | 5+27 | -13 | - | |
Kasatushi | - | - | - | 10/- | - | 3 | 29 | 17 | - | - | |
Kasatushi EX | - | - | - | -250/- | - | 1 | 31 | 17 | - | - | |
Kasatushi (???) | - | - | - | -/5 | - | - | - | 29 | - | - | |
Kasatushi (???) | - | - | - | -/5 | - | - | - | 28 | - | - | |
Kasatushi (???) | - | - | - | -/5 | - | - | - | 54 | - | - | |
Super Combo LK | HL | 60x5*70 | 0 | -1000/0 | - | 1+8 | 65 | 153 (total duration) | -82 | - | |
Super Combo MK | HL | 60x5*70 | 0 | -1000/0 | - | 1+8 | 65 | 153 (total duration) | -82 | - | |
Super Combo HK | HL | 6x5*70 | 0 | -1000/0 | - | 1+11 | 65 | 156 (total duration) | -82 | - | |
Ultra Combo 1 | - | - | - | - | - | 1+0 | 900 | 7 (total duration) | - | - | |
Ultra Combo 2 | HL | 15x8*360 | 0 | 0/0 | - | 1+9 | 4*? (45f total) | 60+33 | -103 | - | |
Block | Super Meter | Frames | |||||||||
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Notes |
The characters | Abel • Adon • Akuma • Balrog • Blanka • C. Viper • Cammy • Chun-Li • Cody • Dan • Dee Jay • Dhalsim • Dudley • E. Honda • El Fuerte • Fei Long • Gen • Gouken • Guile • Guy • Hakan • Ibuki • Juri • Ken • M. Bison • Makoto • Rose • Rufus • Ryu • Sagat • Sakura • Seth • T.Hawk • Vega • Zangief |
---|