Gavin Ward (talk | contribs) (→Frame Data: notes) |
Gavin Ward (talk | contribs) (→Frame Data: dashes) |
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| | Dash | |||
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| | Backdash | |||
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| | 1-6f invincible, 7-17f airborne | |||
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! align="center" | | ! align="center" | |
Revision as of 08:33, 15 May 2010
Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Move
The Basics
Combos
Strategy
Matchups
Frame Data
Block | Super Meter | Frames | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Notes |
Close LP | HL | 25 | 50 | 20 | ch/sp/su | 3 | 2 | 8 | +1 | +4 | |
Close MP | HL | 70[60] | 100 | 40 | sp/su | 4 | 2+2 | 15 | +2 | +6 | |
Close HP | HL | 100 | 200 | 60 | sp/su | 4 | 4 | 15 | -1 | +3 | |
Close LK | HL | 25 | 50 | 20 | ch/sp/su | 4 | 2 | 8 | +1 | +4 | |
Close MK | HL | 65 | 100 | 40 | sp/su | 4 | 3 | 17 | -6 | -3 | |
Close HK | HL | 110 | 200 | 60 | - | 9 | 5 | 24 | -11 | -7 | |
Far LP | HL | 25 | 50 | 20 | ch/sp/su | 3 | 3 | 7 | +1 | +4 | |
Far MP | HL | 70 | 100 | 40 | sp/su | 7 | 4 | 14 | -4 | -1 | |
Far HP | HL | 120 | 200 | 60 | - | 7 | 2 | 19 | -3 | +1 | |
Far LK | HL | 30 | 50 | 20 | sp/su | 4 | 3 | 6 | +2 | +5 | |
Far MK | HL | 70 | 100 | 40 | - | 7 | 2 | 13 | -1 | +2 | |
Far HK | HL | 110 | 200 | 60 | - | 8 | 2 | 22 | -6 | -2 | |
crouch LP | HL | 20 | 50 | 20 | ch/sp/su | 3 | 2 | 8 | +1 | +4 | |
crouch MP | HL | 65 | 100 | 40 | sp/su | 5 | 4 | 10 | 0 | +3 | |
crouch HP | HL | 90 | 200 | 60 | - | 6 | 4 | 12 | +2 | +7 | Forces stand |
crouch LK | L | 25 | 50 | 20 | ch/sp/su | 3 | 3 | 9 | -1 | +2 | |
crouch MK | L | 65 | 100 | 40 | sp/su | 6 | 4 | 12 | -2 | +1 | |
crouch HK | L | 95 | 150 | 60 | - | 7 | 2 | 24 | -8 | - | cannot fast recover |
Jump up LP | H | 50 | 50 | 20 | - | 4 | 4 | - | - | - | |
Jump up MP | H | 80 | 100 | 40 | - | 5 | 4 | - | - | - | |
Jump up HP | H | 100 | 200 | 60 | - | 5 | 3 | - | - | - | |
Jump up LK | H | 30 | 50 | 20 | - | 5 | 5 | - | - | - | |
Jump up MK | H | 70 | 100 | 40 | - | 5 | 7 | - | - | - | |
Jump up HK | H | 100 | 200 | 60 | - | 5 | 3 | - | - | - | |
Jump forward LP | H | 50 | 50 | 20 | - | 4 | 5 | - | - | - | |
Jump forward MP | H | 80 | 100 | 40 | - | 5 | 3 | - | - | - | |
Jump forward HP | H | 100 | 200 | 60 | - | 6 | 4 | - | - | - | |
Jump forward LK | H | 30 | 50 | 20 | - | 4 | 7 | - | - | - | |
Jump forward MK | H | 70 | 100 | 40 | - | 5 | 4 | - | - | - | |
Jump forward HK | H | 100 | 200 | 60 | - | 6 | 5 | - | - | - | |
Focus Attack LVL 1 | H | 60 | 100 | 20 | - | 10+11 | 2 | 35 | -21 | -21 | |
Focus attack LVL 2 | H | 80 | 150 | 40 | - | 18+11 | 2 | 35 | -15 | - | |
Focus attack LVL 3 | H | 120 | 200 | 60 | - | 51+14 | 2 | 35 | - | - | |
Forward Throw | 0.8 | 140 | 130 | 40 | - | 3 | 2 | 20 | - | - | |
Back throw | 0.8 | 135 | 140 | 40 | - | 3 | 2 | 20 | - | - | |
Air Throw | 1.0 | 150 | 150 | 40 | - | 5 | 2 | - | - | - | |
Cannon Spike LK | HL | 100[120] | 100[150] | 30/40 | su | 5 | 2+19 | 20+12 | -30 | - | 1~4f invincible, 7~45f airborne, launch, grounded part juggles(1x) |
Cannon Spike MK | HL | 100[140] | 100[180] | 30/40 | su | 5 | 2+24 | 18+12 | -30 | - | 1~5f invincible, 7~48f airborne, launch, grounded part juggles(1x) |
Cannon Spike HK | HL | 100[160] | 100[200] | 30/40 | su | 5 | 2+29 | 17+12 | -30 | - | 1~5f invincible, 7~52f airborne, launch, grounded part juggles(1x) |
Cannon Spike EX | HL | 150[95] | 200[100] | -250/0 | su | 5 | 2+24 | 18+12 | -30 | - | 1~6f invincible, 7~48f airborne, launch, airborne part juggles(1x) |
Spiral Arrow LK | L | 100 | 150 | 30/30 | - | 7 | 19 | 4+5 | -17 | - | 14~29f airborne, launch |
Spiral Arrow MK | L | 120 | 150 | 30/30 | - | 7 | 19 | 4+5 | -17 | - | 14~29f airborne, launch |
Spiral Arrow HK | L | 80*60 | 100*80 | 30/30*30 | su | 7 | 7*12 | 4+5 | -10 | - | 14~29f airborne, 1st hit cancellable, 2nd hit launch |
Spiral Arrow EX | L | 100*60 | 100*100 | -250/0 | su | 7 | 7*12 | 4+5 | -10 | - | 1st hit cancellable, 2~25f projectile invincible, 14~29f airborne, 2nd hit launch |
Spin Knuckle LP | HL | 80*80 | 100*100 | 30/20*20 | su | 35 | 3*8 | 9 | +4 | - | 1f strike invincible, 2~25f mid-body invincibility, 6~25f airborne, Armor break, 1st hit cancellable, 2nd hit launch |
Spin Knuckle MP | HL | 80*80 | 100*100 | 30/20*20 | su | 33 | 3*8 | 10 | +3 | - | 1f strike invincible, 2~24f mid-body invincibility, 6~24f airborne, Armor break, 1st hit cancellable, 2nd hit launch |
Spin Knuckle HP | HL | 80*80 | 100*100 | 30/20*20 | su | 36 | 3*8 | 10 | +3 | - | 1f strike invincible, 2~27f mid-body invincibility, 6~27f airborne, Armor break, 1st hit cancellable, 2nd hit launch |
Spin Knuckle EX | HL | 80*80 | 100*100 | -250/0 | su | 33 | 3*8 | 10 | +3 | - | 1~25f strike invincible, 6~24f airborne, Armor break, 1st hit cancellable, 2nd hit launch |
Razor's Edge Slicer LP | L | 100[120] | 150[200] | 30/30 | su | 53+10 | 9 | 13 | -1 | - | 6~53f airborne, 31~53f cancellable into grab, launch |
Razor's Edge Slicer MP | L | 100[120] | 150[200] | 30/30 | su | 45+10 | 9 | 13 | -1 | - | 6~45f airborne, 31~45f cancellable into grab, launch |
Razor's Edge Slicer HP | L | 100[120] | 150[200] | 30/30 | su | 39+10 | 9 | 13 | -1 | - | 6~39f airborne, 31~39f cancellable into grab, launch |
Razor's Edge Slicer EX | L | 100[120] | 150[200] | 30/0 | su | 43+10 | 9 | 13 | -1 | - | 5~43f airborne, 31~43f cancellable into grab, launch |
Fatal Leg Twister | 1.0 | 130 | 140 | 0/40 | - | 31+1 | 1 | 5 | - | - | recovery after landing |
Crossed Scissors | 1.0 | 140 | 150 | 0/40 | - | 31+1 | 1 | 5 | - | - | recovery after landing |
Cannon Strike | HL | 60 | 100 | 10/20 | - | 12[17] | 11[3] | 5 | [+8] | [+11] | brackets indicate instant air cannon strike, recovery after landing |
Cannon Strike EX | HL | 80 | 100 | -250/0 | - | 12[17] | 11[3] | 4 | [+14] | [+18] | brackets indicate instant air cannon strike, recovery after landing |
Super Combo | HL | 40x6*110 | 0 | -1000/0 | - | 1+5 | 6*6*6(3)2*2(2)2(11)8 | 30+21 | -35 | - | 1~6f invincible, 7~26f 46~83f airborne, juggle |
Ultra Combo 1 | HL | 30x6*210[30x5*330] | 0 | 0/0 | - | 1+9 | 6*6*6(3)2*2(2)2(11)8 | 30+21 | -35 | - | 1~10f invincible, 11~30f 50~87f airborne, juggle |
Ultra Combo 2 | - | 470 | 0 | 0/0 | - | 1+0 | 35 | 61 | - | - | |
Dash | - | - | - | - | - | - | - | 18 | - | - | |
Backdash | - | - | - | - | - | - | - | 22 | - | - | 1-6f invincible, 7-17f airborne |
Block | Super Meter | Frames | |||||||||
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Notes |
The characters | Abel • Adon • Akuma • Balrog • Blanka • C. Viper • Cammy • Chun-Li • Cody • Dan • Dee Jay • Dhalsim • Dudley • E. Honda • El Fuerte • Fei Long • Gen • Gouken • Guile • Guy • Hakan • Ibuki • Juri • Ken • M. Bison • Makoto • Rose • Rufus • Ryu • Sagat • Sakura • Seth • T.Hawk • Vega • Zangief |
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